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Pf2eDataScrapper/output/pf2e/packs/2-17.txt
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2025-04-08 17:11:57 +04:00

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2-17
Different values: 6
=====================================
object {2-17}
_id : string {2-17._id} (all different values)
folder : string {2-17.folder} (same value: 'accQPEh7KC6g6pJI')
img : string {2-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-17.items}
Length: min=3 max=6
Value type: object {2-17.items.[]}
_id : string {2-17.items.[]._id} (16 different values)
img : string {2-17.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x14)
'systems/pf2e/icons/actions/Passive.webp' (x8)
'systems/pf2e/icons/default-icons/mystery-man.svg' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {2-17.items.[].name} (11 different values)
sort : integer {2-17.items.[].sort} (all different values)
system : object {2-17.items.[].system}
[actionType] : object {2-17.items.[].system.actionType}
value : string {2-17.items.[].system.actionType.value} (2 different values)
'passive' (x8)
'reaction' (x2)
[actions] : object {2-17.items.[].system.actions}
[value] : empty
[attack] : object {2-17.items.[].system.attack}
value : string {2-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-17.items.[].system.attackEffects}
[custom] : string {2-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: 'rapid-lead-poison')
[baseItem] : empty
[bonus] : object {2-17.items.[].system.bonus}
total : integer {2-17.items.[].system.bonus.total} (2 different values)
10 (x8)
6 (x6)
value : integer {2-17.items.[].system.bonus.value} (5 different values)
10 (x5)
13 (x3)
6 (x3)
9 (x2)
11 (x1)
[bulk] : object {2-17.items.[].system.bulk}
value : integer {2-17.items.[].system.bulk.value} (same value: 0)
traits : object {2-17.items.[].system.traits}
rarity : string {2-17.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-17.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {2-17.items.[].system.traits.value.[]} (8 different values)
'agile' (x4)
'poison' (x4)
'reload-1' (x2)
'aura' (x2)
'olfactory' (x2)
'shove' (x2)
'unarmed' (x2)
'thrown-20' (x2)
[category] : string {2-17.items.[].system.category} (2 different values)
'defensive' (x8)
'offensive' (x2)
description : object {2-17.items.[].system.description}
value : string {2-17.items.[].system.description.value} (7 different values)
'' (x18)
'<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>' (x4)
'<p><strong>Trigger</strong> The leaded skeleton is hit by a melee attack</p>
<hr />
<p><strong>Effect</strong> A cloud of lead dust is released, forming a @Template[burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.</p>' (x2)
'<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:19] save.</p>
<hr />
<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p>' (x1)
'<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
<hr />
<p><strong>Maximum Duration</strong> 4 rounds</p>
<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
<p><strong>Stage 2</strong> @Damage[1d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p>' (x1)
'<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:17] save.</p>
<hr />
<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p>' (x1)
'<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
<hr />
<p><strong>Saving Throw</strong> @Check[fortitude|dc:20]</p>
<p><strong>Maximum Duration</strong> 4 rounds</p>
<p><strong>Stage 1</strong> @Damage[1d6[poison]] damage,@UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
<p><strong>Stage 2</strong> @Damage[2d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p>' (x1)
publication : object {2-17.items.[].system.publication}
license : string {2-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
title : string {2-17.items.[].system.publication.title} (2 different values)
'' (x24)
'Pathfinder Bestiary 2' (x4)
rules : ignored (Foundry rules object) {2-17.items.[].system.rules}
[containerId] : empty
[damageRolls] : object {2-17.items.[].system.damageRolls}
0 : object {2-17.items.[].system.damageRolls.0}
damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x8)
'slashing' (x6)
[1] : object {2-17.items.[].system.damageRolls.1}
[category] : string {2-17.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
'1d6' (x2)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[2] : object {2-17.items.[].system.damageRolls.2}
category : string {2-17.items.[].system.damageRolls.2.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[equipped] : object {2-17.items.[].system.equipped}
carryType : string {2-17.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[hardness] : integer {2-17.items.[].system.hardness} (same value: 0)
[hp] : object {2-17.items.[].system.hp}
max : integer {2-17.items.[].system.hp.max} (same value: 0)
value : integer {2-17.items.[].system.hp.value} (same value: 0)
[level] : object {2-17.items.[].system.level}
value : integer {2-17.items.[].system.level.value} (same value: 0)
[material] : object {2-17.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-17.items.[].system.price}
value : object {2-17.items.[].system.price.value}
[quantity] : integer {2-17.items.[].system.quantity} (2 different values)
4 (x2)
1 (x2)
[size] : string {2-17.items.[].system.size} (same value: 'med')
[slug] : string {2-17.items.[].system.slug} (same value: 'negative-healing')
[usage] : object {2-17.items.[].system.usage}
value : string {2-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-17.items.[].system.weaponType}
value : string {2-17.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x2)
type : string {2-17.items.[].type} (3 different values)
'melee' (x14)
'action' (x10)
'equipment' (x4)
[_stats] : object {2-17.items.[]._stats}
compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x')
name : string {2-17.name} (all different values)
system : object {2-17.system}
abilities : object {2-17.system.abilities}
cha : object {2-17.system.abilities.cha}
mod : integer {2-17.system.abilities.cha.mod} (3 different values)
0 (x3)
-2 (x2)
1 (x1)
con : object {2-17.system.abilities.con}
mod : integer {2-17.system.abilities.con.mod} (4 different values)
0 (x2)
2 (x2)
3 (x1)
1 (x1)
dex : object {2-17.system.abilities.dex}
mod : integer {2-17.system.abilities.dex.mod} (4 different values)
4 (x2)
5 (x2)
2 (x1)
1 (x1)
int : object {2-17.system.abilities.int}
mod : integer {2-17.system.abilities.int.mod} (same value: -5)
str : object {2-17.system.abilities.str}
mod : integer {2-17.system.abilities.str.mod} (4 different values)
3 (x2)
4 (x2)
5 (x1)
2 (x1)
wis : object {2-17.system.abilities.wis}
mod : integer {2-17.system.abilities.wis.mod} (2 different values)
0 (x4)
1 (x2)
attributes : object {2-17.system.attributes}
ac : object {2-17.system.attributes.ac}
details : string {2-17.system.attributes.ac.details} (same value: '')
value : integer {2-17.system.attributes.ac.value} (5 different values)
18 (x2)
22 (x1)
16 (x1)
19 (x1)
21 (x1)
allSaves : object {2-17.system.attributes.allSaves}
value : string {2-17.system.attributes.allSaves.value} (same value: '')
hp : object {2-17.system.attributes.hp}
details : string {2-17.system.attributes.hp.details} (2 different values)
'void healing' (x4)
'' (x2)
max : integer {2-17.system.attributes.hp.max} (all different values)
temp : integer {2-17.system.attributes.hp.temp} (same value: 0)
value : integer {2-17.system.attributes.hp.value} (all different values)
immunities : array<object> {2-17.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-17.system.attributes.immunities.[]}
type : string {2-17.system.attributes.immunities.[].type} (all different values)
speed : object {2-17.system.attributes.speed}
otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-17.system.attributes.speed.value} (3 different values)
20 (x2)
15 (x2)
25 (x2)
[resistances] : array<object> {2-17.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-17.system.attributes.resistances.[]}
type : string {2-17.system.attributes.resistances.[].type} (5 different values)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-17.system.attributes.resistances.[].value} (same value: 5)
details : object {2-17.system.details}
blurb : string {2-17.system.details.blurb} (same value: '')
languages : object {2-17.system.details.languages}
details : string {2-17.system.details.languages.details} (same value: '')
value : array<> {2-17.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {2-17.system.details.level}
value : integer {2-17.system.details.level.value} (4 different values)
5 (x2)
3 (x2)
0 (x1)
2 (x1)
privateNotes : string {2-17.system.details.privateNotes} (same value: '')
publicNotes : string {2-17.system.details.publicNotes} (same value: '')
publication : object {2-17.system.details.publication}
license : string {2-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-17.system.details.publication.remaster} (same value: False)
title : string {2-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-17: Lost Maid of Anactoria')
initiative : object {2-17.system.initiative}
statistic : string {2-17.system.initiative.statistic} (same value: 'perception')
perception : object {2-17.system.perception}
details : string {2-17.system.perception.details} (same value: '')
mod : integer {2-17.system.perception.mod} (5 different values)
12 (x2)
4 (x1)
9 (x1)
15 (x1)
6 (x1)
senses : array<object> {2-17.system.perception.senses}
Length: min=0 max=1
Value type: object {2-17.system.perception.senses.[]}
type : string {2-17.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-17.system.resources}
saves : object {2-17.system.saves}
fortitude : object {2-17.system.saves.fortitude}
saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-17.system.saves.fortitude.value} (all different values)
reflex : object {2-17.system.saves.reflex}
saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-17.system.saves.reflex.value} (4 different values)
11 (x2)
8 (x2)
12 (x1)
15 (x1)
will : object {2-17.system.saves.will}
saveDetail : string {2-17.system.saves.will.saveDetail} (same value: '')
value : integer {2-17.system.saves.will.value} (all different values)
skills : object {2-17.system.skills}
[acrobatics] : object {2-17.system.skills.acrobatics}
base : integer {2-17.system.skills.acrobatics.base} (4 different values)
9 (x1)
6 (x1)
12 (x1)
7 (x1)
athletics : object {2-17.system.skills.athletics}
base : integer {2-17.system.skills.athletics.base} (4 different values)
12 (x2)
9 (x2)
5 (x1)
7 (x1)
traits : object {2-17.system.traits}
rarity : string {2-17.system.traits.rarity} (2 different values)
'uncommon' (x4)
'rare' (x2)
size : object {2-17.system.traits.size}
value : string {2-17.system.traits.size.value} (same value: 'med')
value : array<string> {2-17.system.traits.value}
Length: min=2 max=5
Value type: string {2-17.system.traits.value.[]} (7 different values)
'evil' (x4)
'mindless' (x4)
'skeleton' (x4)
'undead' (x4)
'unholy' (x4)
'fire' (x2)
'plant' (x2)
type : string {2-17.type} (same value: 'npc')