Files
Pf2eDataScrapper/output/pf2e/packs/2-12.txt
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2025-04-08 17:11:57 +04:00

708 lines
42 KiB
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2-12
Different values: 11
=====================================
object {2-12}
_id : string {2-12._id} (all different values)
folder : string {2-12.folder} (same value: 'GNAHZDfJyCRDLzG5')
img : string {2-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x10)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {2-12.items}
Length: min=1 max=21
Value type: object {2-12.items.[]}
_id : string {2-12.items.[]._id} (101 different values)
[_stats] : object {2-12.items.[]._stats}
compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
img : string {2-12.items.[].img} (37 different values)
name : string {2-12.items.[].name} (51 different values)
sort : integer {2-12.items.[].sort} (21 different values)
system : object {2-12.items.[].system}
[acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
2 (x4)
0 (x2)
5 (x2)
[actionType] : object {2-12.items.[].system.actionType}
value : string {2-12.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x7)
'reaction' (x1)
[actions] : object {2-12.items.[].system.actions}
[value] : integer {2-12.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x3)
[area] : object {2-12.items.[].system.area}
[details] : string {2-12.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2-12.items.[].system.area.type} (3 different values)
'burst' (x2)
'emanation' (x2)
'line' (x1)
value : integer {2-12.items.[].system.area.value} (3 different values)
20 (x2)
30 (x2)
120 (x1)
[attack] : object {2-12.items.[].system.attack}
value : string {2-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-12.items.[].system.attackEffects}
[custom] : string {2-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
[bonus] : object {2-12.items.[].system.bonus}
value : integer {2-12.items.[].system.bonus.value} (12 different values)
[bonusDamage] : object {2-12.items.[].system.bonusDamage}
[value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-12.items.[].system.bulk}
value : mixed
integer {2-12.items.[].system.bulk.value} (3 different values)
1 (x11)
2 (x5)
3 (x2)
float {2-12.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-12.items.[].system.category} (9 different values)
'offensive' (x19)
'martial' (x10)
'ammo' (x6)
'light' (x4)
'simple' (x4)
'unarmored' (x2)
'heavy' (x2)
'defensive' (x2)
'interaction' (x1)
[checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
-1 (x4)
0 (x2)
-3 (x2)
[containerId] : empty
[cost] : object {2-12.items.[].system.cost}
value : string {2-12.items.[].system.cost.value} (same value: '')
[damage] : object {2-12.items.[].system.damage}
[0] : object {2-12.items.[].system.damage.0}
[applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[category] : empty
formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
'2d4' (x4)
'1d4' (x2)
'3d6' (x2)
'4d12' (x1)
kinds : array<string> {2-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-12.items.[].system.damage.0.type} (4 different values)
'electricity' (x3)
'bludgeoning' (x2)
'fire' (x2)
'cold' (x2)
[damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
'piercing' (x7)
'slashing' (x4)
'bludgeoning' (x3)
[dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
[die] : string {2-12.items.[].system.damage.die} (5 different values)
'd6' (x6)
'd10' (x3)
'd12' (x2)
'd4' (x2)
'd8' (x1)
[damageRolls] : object {2-12.items.[].system.damageRolls}
[046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: '1d6+9')
damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: 'piercing')
[0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: '1d10+5')
damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: 'piercing')
[4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: '1d10+13')
damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: 'piercing')
[5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: '2d8+9')
damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: 'piercing')
[aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: '1d6+5')
damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: 'slashing')
[g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: '1d10+9')
damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: 'piercing')
[gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
'1d4+3' (x1)
'1d4+7' (x1)
damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: 'bludgeoning')
[nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: '1d12+10')
damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: 'slashing')
[odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: '1d6+5')
damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: 'piercing')
[onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: '1d12+7')
damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: 'slashing')
lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: '1d6+13')
damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: 'piercing')
[ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: '1d10+6')
damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: 'slashing')
[pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: '1d6+3')
damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: 'slashing')
[qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: '1d6+7')
damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: 'piercing')
[r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: 'slashing')
[rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: '1d6+3')
damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: 'bludgeoning')
[rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: '1d6+5')
damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: 'slashing')
[tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: '2d6+7')
damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: 'slashing')
[defense] : object {2-12.items.[].system.defense}
save : object {2-12.items.[].system.defense.save}
basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x3)
statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x5)
'will' (x2)
'fortitude' (x1)
description : object {2-12.items.[].system.description}
value : string {2-12.items.[].system.description.value} (48 different values)
[counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
False (x25)
True (x1)
[dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
3 (x4)
5 (x2)
1 (x2)
[duration] : object {2-12.items.[].system.duration}
sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
value : string {2-12.items.[].system.duration.value} (6 different values)
'' (x15)
'1 minute' (x4)
'until the next time you make your daily preparations' (x2)
'5 minutes' (x2)
'varies' (x2)
'10 minutes' (x1)
[equipped] : object {2-12.items.[].system.equipped}
carryType : string {2-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x4)
[invested] : empty
[frequency] : object {2-12.items.[].system.frequency}
max : integer {2-12.items.[].system.frequency.max} (same value: 1)
per : string {2-12.items.[].system.frequency.per} (same value: 'round')
value : integer {2-12.items.[].system.frequency.value} (same value: 1)
[group] : string {2-12.items.[].system.group} (10 different values)
'bow' (x4)
'leather' (x4)
'axe' (x3)
'club' (x2)
'cloth' (x2)
'polearm' (x2)
'plate' (x2)
'sling' (x1)
'crossbow' (x1)
'sword' (x1)
[hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
[heightening] : object {2-12.items.[].system.heightening}
[levels] : object {2-12.items.[].system.heightening.levels}
[3] : object {2-12.items.[].system.heightening.levels.3}
target : object {2-12.items.[].system.heightening.levels.3.target}
value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[6] : object {2-12.items.[].system.heightening.levels.6}
target : object {2-12.items.[].system.heightening.levels.6.target}
value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {2-12.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x4)
[damage] : object {2-12.items.[].system.heightening.damage}
0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x6)
'2d6' (x2)
'1d12' (x1)
[interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
[hp] : object {2-12.items.[].system.hp}
max : integer {2-12.items.[].system.hp.max} (same value: 0)
value : integer {2-12.items.[].system.hp.value} (same value: 0)
[level] : object {2-12.items.[].system.level}
value : integer {2-12.items.[].system.level.value} (4 different values)
0 (x24)
1 (x19)
2 (x7)
3 (x4)
[location] : object {2-12.items.[].system.location}
[heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
2 (x7)
1 (x7)
3 (x2)
value : string {2-12.items.[].system.location.value} (2 different values)
'Lerm8VftVl7naNNg' (x15)
'yqDrODzfNQk71yE9' (x11)
[material] : object {2-12.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-12.items.[].system.mod}
value : integer {2-12.items.[].system.mod.value} (2 different values)
10 (x1)
11 (x1)
[prepared] : object {2-12.items.[].system.prepared}
flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
value : string {2-12.items.[].system.prepared.value} (same value: 'spontaneous')
[price] : object {2-12.items.[].system.price}
[per] : integer {2-12.items.[].system.price.per} (same value: 10)
value : object {2-12.items.[].system.price.value}
[cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
3 (x8)
60 (x2)
14 (x2)
2 (x2)
18 (x2)
[sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
1 (x7)
4 (x1)
[proficiency] : object {2-12.items.[].system.proficiency}
value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-12.items.[].system.proficient}
value : integer {2-12.items.[].system.proficient.value} (same value: 0)
publication : object {2-12.items.[].system.publication}
license : string {2-12.items.[].system.publication.license} (2 different values)
'OGL' (x99)
'ORC' (x2)
remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
False (x99)
True (x2)
title : string {2-12.items.[].system.publication.title} (4 different values)
'' (x74)
'Pathfinder Core Rulebook' (x24)
'Pathfinder Player Core' (x2)
'Pathfinder Bestiary' (x1)
[quantity] : integer {2-12.items.[].system.quantity} (3 different values)
1 (x22)
20 (x4)
10 (x2)
[range] : mixed
integer {2-12.items.[].system.range} (2 different values)
60 (x5)
120 (x1)
object {2-12.items.[].system.range}
value : string {2-12.items.[].system.range.value} (5 different values)
'30 feet' (x10)
'touch' (x5)
'' (x5)
'120 feet' (x4)
'60 feet' (x2)
[requirements] : string {2-12.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-12.items.[].system.rules}
[reload] : object {2-12.items.[].system.reload}
value : string {2-12.items.[].system.reload.value} (4 different values)
'' (x7)
'0' (x4)
'1' (x2)
'-' (x1)
[runes] : object {2-12.items.[].system.runes}
potency : integer {2-12.items.[].system.runes.potency} (2 different values)
0 (x20)
1 (x2)
property : array<> {2-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
[size] : string {2-12.items.[].system.size} (same value: 'med')
[slots] : object {2-12.items.[].system.slots}
slot1 : object {2-12.items.[].system.slots.slot1}
max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
3 (x1)
4 (x1)
value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
3 (x1)
4 (x1)
slot2 : object {2-12.items.[].system.slots.slot2}
max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
slot3 : object {2-12.items.[].system.slots.slot3}
max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {2-12.items.[].system.slug} (31 different values)
[speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
0 (x6)
-10 (x2)
[spelldc] : object {2-12.items.[].system.spelldc}
dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
18 (x1)
21 (x1)
item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-12.items.[].system.spelldc.value} (2 different values)
10 (x1)
13 (x1)
[splashDamage] : object {2-12.items.[].system.splashDamage}
value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
'arrows' (x4)
'slingBullets' (x1)
'bolts' (x1)
[strength] : integer {2-12.items.[].system.strength} (2 different values)
1 (x4)
3 (x2)
[target] : object {2-12.items.[].system.target}
value : string {2-12.items.[].system.target.value} (6 different values)
'1 creature' (x9)
'' (x7)
'1 willing creature' (x4)
'1 or 2 creatures' (x2)
'1 creature or unattended object' (x2)
'1 dying creature' (x2)
[time] : object {2-12.items.[].system.time}
value : string {2-12.items.[].system.time.value} (2 different values)
'2' (x24)
'10 minutes' (x2)
[tradition] : object {2-12.items.[].system.tradition}
value : string {2-12.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {2-12.items.[].system.traits}
[rarity] : string {2-12.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-12.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x26)
'arcane' (x21)
'divine' (x9)
'occult' (x4)
value : array<string> {2-12.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
[usage] : object {2-12.items.[].system.usage}
value : string {2-12.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x6)
'held-in-one-plus-hands' (x4)
[uses] : object {2-12.items.[].system.uses}
autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-12.items.[].system.uses.max} (same value: 1)
value : integer {2-12.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-12.items.[].system.weaponType}
value : string {2-12.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x7)
type : string {2-12.items.[].type} (8 different values)
'spell' (x26)
'action' (x23)
'melee' (x20)
'weapon' (x14)
'armor' (x8)
'consumable' (x6)
'spellcastingEntry' (x2)
'lore' (x2)
[flags] : object {2-12.items.[].flags}
pf2e : object {2-12.items.[].flags.pf2e}
linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
name : string {2-12.name} (all different values)
[prototypeToken] : object {2-12.prototypeToken}
name : string {2-12.prototypeToken.name} (3 different values)
'Artennod Raike' (x2)
'Greeleep' (x2)
'Master Sergeant Morgroar' (x2)
system : object {2-12.system}
[abilities] : object {2-12.system.abilities}
cha : object {2-12.system.abilities.cha}
mod : integer {2-12.system.abilities.cha.mod} (5 different values)
1 (x4)
3 (x2)
-1 (x2)
-2 (x1)
-4 (x1)
con : object {2-12.system.abilities.con}
mod : integer {2-12.system.abilities.con.mod} (6 different values)
1 (x3)
3 (x2)
2 (x2)
6 (x1)
4 (x1)
5 (x1)
dex : object {2-12.system.abilities.dex}
mod : integer {2-12.system.abilities.dex.mod} (6 different values)
3 (x4)
4 (x2)
5 (x1)
6 (x1)
2 (x1)
1 (x1)
int : object {2-12.system.abilities.int}
mod : integer {2-12.system.abilities.int.mod} (5 different values)
0 (x4)
1 (x2)
4 (x2)
-4 (x1)
-5 (x1)
str : object {2-12.system.abilities.str}
mod : integer {2-12.system.abilities.str.mod} (5 different values)
2 (x3)
3 (x3)
4 (x2)
7 (x1)
6 (x1)
wis : object {2-12.system.abilities.wis}
mod : integer {2-12.system.abilities.wis.mod} (4 different values)
1 (x4)
2 (x3)
3 (x2)
4 (x1)
attributes : object {2-12.system.attributes}
ac : object {2-12.system.attributes.ac}
[details] : string {2-12.system.attributes.ac.details} (same value: '')
value : integer {2-12.system.attributes.ac.value} (8 different values)
22 (x2)
25 (x2)
21 (x2)
19 (x1)
26 (x1)
10 (x1)
16 (x1)
18 (x1)
[allSaves] : object {2-12.system.attributes.allSaves}
value : string {2-12.system.attributes.allSaves.value} (same value: '')
hp : object {2-12.system.attributes.hp}
details : string {2-12.system.attributes.hp.details} (same value: '')
max : integer {2-12.system.attributes.hp.max} (10 different values)
80 (x2)
125 (x1)
30 (x1)
60 (x1)
0 (x1)
25 (x1)
36 (x1)
58 (x1)
85 (x1)
105 (x1)
temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
value : integer {2-12.system.attributes.hp.value} (10 different values)
80 (x2)
125 (x1)
30 (x1)
60 (x1)
0 (x1)
25 (x1)
36 (x1)
58 (x1)
85 (x1)
105 (x1)
[tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {2-12.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
[resistances] : array<object> {2-12.system.attributes.resistances}
Length: min=2 max=2
Value type: object {2-12.system.attributes.resistances.[]}
type : string {2-12.system.attributes.resistances.[].type} (2 different values)
'fire' (x2)
'poison' (x2)
value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-12.system.attributes.speed}
[details] : string {2-12.system.attributes.speed.details} (same value: 'powerful jumper')
otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x2)
'climb' (x1)
value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
10 (x1)
20 (x1)
value : integer {2-12.system.attributes.speed.value} (2 different values)
25 (x8)
40 (x2)
[stealth] : object {2-12.system.attributes.stealth}
details : string {2-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-12.system.attributes.stealth.value} (same value: 10)
details : object {2-12.system.details}
[blurb] : string {2-12.system.details.blurb} (2 different values)
'' (x9)
'Variant bulette' (x1)
[languages] : object {2-12.system.details.languages}
details : string {2-12.system.details.languages.details} (same value: '')
value : array<string> {2-12.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-12.system.details.languages.value.[]} (3 different values)
'common' (x8)
'goblin' (x6)
'draconic' (x2)
level : object {2-12.system.details.level}
value : integer {2-12.system.details.level.value} (7 different values)
5 (x3)
7 (x2)
3 (x2)
2 (x1)
4 (x1)
6 (x1)
1 (x1)
[privateNotes] : string {2-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-12.system.details.publicNotes} (same value: '')
publication : object {2-12.system.details.publication}
license : string {2-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
title : string {2-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-12: Snakes in the Grass')
[description] : string {2-12.system.details.description} (same value: '<p>An invisible rune imprinted on a chest\'s lock releases a powerful electrical discharge.</p>')
[disable] : string {2-12.system.details.disable} (same value: '<p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>')
[isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
[reset] : string {2-12.system.details.reset} (same value: '')
[routine] : string {2-12.system.details.routine} (same value: '')
[initiative] : object {2-12.system.initiative}
statistic : string {2-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-12.system.perception}
details : string {2-12.system.perception.details} (same value: '')
mod : integer {2-12.system.perception.mod} (7 different values)
14 (x4)
15 (x1)
18 (x1)
6 (x1)
7 (x1)
8 (x1)
10 (x1)
senses : array<object> {2-12.system.perception.senses}
Length: min=0 max=2
Value type: object {2-12.system.perception.senses.[]}
[acuity] : string {2-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
type : string {2-12.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x2)
[resources] : object {2-12.system.resources}
[focus] : object {2-12.system.resources.focus}
max : integer {2-12.system.resources.focus.max} (same value: 1)
value : integer {2-12.system.resources.focus.value} (same value: 1)
saves : object {2-12.system.saves}
fortitude : object {2-12.system.saves.fortitude}
saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-12.system.saves.fortitude.value} (6 different values)
9 (x3)
15 (x2)
7 (x2)
18 (x2)
12 (x1)
0 (x1)
reflex : object {2-12.system.saves.reflex}
saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-12.system.saves.reflex.value} (7 different values)
12 (x3)
15 (x2)
9 (x2)
18 (x1)
14 (x1)
0 (x1)
7 (x1)
will : object {2-12.system.saves.will}
saveDetail : string {2-12.system.saves.will.saveDetail} (same value: '')
value : integer {2-12.system.saves.will.value} (8 different values)
12 (x2)
11 (x2)
9 (x2)
10 (x1)
13 (x1)
6 (x1)
0 (x1)
4 (x1)
[skills] : object {2-12.system.skills}
[acrobatics] : object {2-12.system.skills.acrobatics}
base : integer {2-12.system.skills.acrobatics.base} (3 different values)
13 (x1)
10 (x1)
12 (x1)
[arcana] : object {2-12.system.skills.arcana}
base : integer {2-12.system.skills.arcana.base} (2 different values)
10 (x1)
11 (x1)
[athletics] : object {2-12.system.skills.athletics}
base : integer {2-12.system.skills.athletics.base} (7 different values)
15 (x2)
12 (x1)
16 (x1)
6 (x1)
9 (x1)
7 (x1)
13 (x1)
[crafting] : object {2-12.system.skills.crafting}
base : integer {2-12.system.skills.crafting.base} (2 different values)
10 (x1)
11 (x1)
[deception] : object {2-12.system.skills.deception}
base : integer {2-12.system.skills.deception.base} (5 different values)
5 (x2)
14 (x1)
18 (x1)
10 (x1)
8 (x1)
[diplomacy] : object {2-12.system.skills.diplomacy}
base : integer {2-12.system.skills.diplomacy.base} (3 different values)
14 (x1)
18 (x1)
8 (x1)
[intimidation] : object {2-12.system.skills.intimidation}
base : integer {2-12.system.skills.intimidation.base} (6 different values)
12 (x1)
16 (x1)
6 (x1)
8 (x1)
13 (x1)
15 (x1)
[nature] : object {2-12.system.skills.nature}
base : integer {2-12.system.skills.nature.base} (2 different values)
11 (x1)
13 (x1)
[stealth] : object {2-12.system.skills.stealth}
base : integer {2-12.system.skills.stealth.base} (5 different values)
13 (x2)
10 (x1)
6 (x1)
12 (x1)
15 (x1)
[survival] : object {2-12.system.skills.survival}
base : integer {2-12.system.skills.survival.base} (2 different values)
6 (x2)
10 (x1)
[thievery] : object {2-12.system.skills.thievery}
base : integer {2-12.system.skills.thievery.base} (3 different values)
10 (x1)
13 (x1)
8 (x1)
traits : object {2-12.system.traits}
rarity : string {2-12.system.traits.rarity} (3 different values)
'unique' (x6)
'uncommon' (x4)
'common' (x1)
size : object {2-12.system.traits.size}
value : string {2-12.system.traits.size.value} (3 different values)
'med' (x8)
'sm' (x2)
'huge' (x1)
value : array<string> {2-12.system.traits.value}
Length: min=1 max=4
Value type: string {2-12.system.traits.value.[]} (all different values)
[creatureType] : string {2-12.system.creatureType} (same value: '')
[statusEffects] : array<> {2-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-12.type} (2 different values)
'npc' (x10)
'hazard' (x1)