797 lines
51 KiB
Plaintext
797 lines
51 KiB
Plaintext
1-25
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Different values: 11
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=====================================
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object {1-25}
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_id : string {1-25._id} (all different values)
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folder : string {1-25.folder} (same value: 'PMwbSb6SPOXTt5c0')
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img : string {1-25.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {1-25.items}
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Length: min=1 max=24
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Value type: object {1-25.items.[]}
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_id : string {1-25.items.[]._id} (88 different values)
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img : string {1-25.items.[].img} (31 different values)
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name : string {1-25.items.[].name} (51 different values)
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sort : integer {1-25.items.[].sort} (25 different values)
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system : object {1-25.items.[].system}
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[acBonus] : integer {1-25.items.[].system.acBonus} (same value: 2)
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[actionType] : object {1-25.items.[].system.actionType}
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value : string {1-25.items.[].system.actionType.value} (4 different values)
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'passive' (x18)
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'action' (x6)
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'reaction' (x5)
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'free' (x2)
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[actions] : object {1-25.items.[].system.actions}
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[value] : integer {1-25.items.[].system.actions.value} (same value: 1)
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[area] : object {1-25.items.[].system.area}
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type : string {1-25.items.[].system.area.type} (same value: 'burst')
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value : integer {1-25.items.[].system.area.value} (same value: 20)
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[attack] : object {1-25.items.[].system.attack}
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value : string {1-25.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-25.items.[].system.attackEffects}
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[custom] : string {1-25.items.[].system.attackEffects.custom} (same value: '')
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value : array<> {1-25.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {1-25.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-25.items.[].system.baseItem} (4 different values)
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'mace' (x2)
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'alchemical-bomb' (x2)
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'machete' (x2)
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'studded-leather-armor' (x2)
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[bonus] : object {1-25.items.[].system.bonus}
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value : integer {1-25.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {1-25.items.[].system.bonusDamage}
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value : integer {1-25.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-25.items.[].system.bulk}
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value : mixed
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integer {1-25.items.[].system.bulk.value} (2 different values)
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1 (x4)
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0 (x2)
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float {1-25.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {1-25.items.[].system.category} (7 different values)
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'defensive' (x16)
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'offensive' (x8)
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'martial' (x4)
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'interaction' (x3)
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'simple' (x2)
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'wand' (x2)
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'light' (x2)
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[checkPenalty] : integer {1-25.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[cost] : object {1-25.items.[].system.cost}
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value : string {1-25.items.[].system.cost.value} (2 different values)
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'' (x30)
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'black onyx, see Table 7-1' (x2)
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[counteraction] : boolean {1-25.items.[].system.counteraction} (2 different values)
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False (x29)
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True (x3)
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[damage] : object {1-25.items.[].system.damage}
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[0] : object {1-25.items.[].system.damage.0}
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[category] : empty
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formula : string {1-25.items.[].system.damage.0.formula} (2 different values)
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'6d6' (x2)
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'0' (x2)
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kinds : array<string> {1-25.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-25.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {1-25.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-25.items.[].system.damage.0.type} (2 different values)
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'void' (x2)
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'mental' (x2)
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[applyMod] : boolean {1-25.items.[].system.damage.0.applyMod} (same value: True)
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[damageType] : string {1-25.items.[].system.damage.damageType} (3 different values)
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'bludgeoning' (x2)
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'electricity' (x2)
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'slashing' (x2)
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[dice] : integer {1-25.items.[].system.damage.dice} (2 different values)
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1 (x4)
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2 (x2)
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[die] : string {1-25.items.[].system.damage.die} (same value: 'd6')
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[defense] : object {1-25.items.[].system.defense}
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save : object {1-25.items.[].system.defense.save}
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basic : boolean {1-25.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x4)
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statistic : string {1-25.items.[].system.defense.save.statistic} (2 different values)
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'will' (x9)
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'fortitude' (x2)
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[dexCap] : integer {1-25.items.[].system.dexCap} (same value: 3)
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[duration] : object {1-25.items.[].system.duration}
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[sustained] : boolean {1-25.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x8)
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value : mixed
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string {1-25.items.[].system.duration.value} (9 different values)
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'' (x14)
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'1 minute' (x5)
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'1 day' (x2)
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'8 hours' (x2)
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'until the end of the target\'s next turn' (x2)
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'1 round' (x2)
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'varies' (x2)
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'until the start of your next turn' (x2)
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'24 hours' (x1)
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integer {1-25.items.[].system.duration.value} (same value: 0)
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[group] : string {1-25.items.[].system.group} (4 different values)
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'club' (x2)
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'bomb' (x2)
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'sword' (x2)
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'leather' (x2)
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publication : object {1-25.items.[].system.publication}
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license : string {1-25.items.[].system.publication.license} (2 different values)
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'OGL' (x90)
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'ORC' (x2)
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remaster : boolean {1-25.items.[].system.publication.remaster} (2 different values)
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False (x90)
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True (x2)
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title : string {1-25.items.[].system.publication.title} (6 different values)
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'' (x74)
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'Pathfinder Core Rulebook' (x8)
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'Pathfinder Bestiary 2' (x5)
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'Pathfinder Player Core' (x2)
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'Pathfinder Lost Omens Gods & Magic' (x2)
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'Pathfinder Bestiary' (x1)
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[damageRolls] : object {1-25.items.[].system.damageRolls}
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[0] : object {1-25.items.[].system.damageRolls.0}
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damage : string {1-25.items.[].system.damageRolls.0.damage} (2 different values)
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'2d6' (x1)
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'2d6+2' (x1)
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damageType : string {1-25.items.[].system.damageRolls.0.damageType} (same value: 'electricity')
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[07t8o8tvzov1e2zcg83l] : object {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l}
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damage : string {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damage} (same value: '1d4+1')
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damageType : string {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damageType} (same value: 'piercing')
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[1] : object {1-25.items.[].system.damageRolls.1}
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category : string {1-25.items.[].system.damageRolls.1.category} (same value: 'splash')
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damage : string {1-25.items.[].system.damageRolls.1.damage} (2 different values)
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'5' (x1)
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'6' (x1)
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damageType : string {1-25.items.[].system.damageRolls.1.damageType} (same value: 'electricity')
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[2tude30o5wyka0r05jq9jg] : object {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg}
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damage : string {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damage} (2 different values)
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'1d6+4' (x1)
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'1d6+6' (x1)
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damageType : string {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damageType} (same value: 'slashing')
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[953y30mlbd7pcvgnh2yg] : object {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg}
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damage : string {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damage} (same value: '2d6+8')
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damageType : string {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damageType} (same value: 'bludgeoning')
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b7jj3jmar6an1m656nd5 : object {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5}
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damage : string {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damage} (same value: '2d6+9')
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damageType : string {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damageType} (same value: 'bludgeoning')
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[d0wjvkkcxdfyxkr64ztj] : object {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj}
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damage : string {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damage} (same value: '1d4')
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damageType : string {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damageType} (same value: 'slashing')
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[oxj4sygwp8pvxed73zio] : object {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio}
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damage : string {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damage} (same value: '2d10+9')
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damageType : string {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damageType} (same value: 'bludgeoning')
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[p5d1nbdm06qkq6wsqaq5] : object {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5}
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damage : string {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: '2d10+7')
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damageType : string {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: 'bludgeoning')
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[rhkmlnroyhkg0w69z2ac] : object {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac}
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damage : string {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damage} (same value: '2d6+5')
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damageType : string {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damageType} (same value: 'bludgeoning')
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[uy05ql6gyc8pp4v26s0y] : object {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y}
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damage : string {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damage} (same value: '2d10+9')
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damageType : string {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damageType} (same value: 'bludgeoning')
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description : object {1-25.items.[].system.description}
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value : string {1-25.items.[].system.description.value} (46 different values)
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[equipped] : object {1-25.items.[].system.equipped}
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carryType : string {1-25.items.[].system.equipped.carryType} (2 different values)
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'worn' (x9)
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'held' (x3)
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handsHeld : integer {1-25.items.[].system.equipped.handsHeld} (2 different values)
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0 (x9)
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1 (x3)
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[inSlot] : boolean {1-25.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[hardness] : integer {1-25.items.[].system.hardness} (same value: 0)
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[heightening] : object {1-25.items.[].system.heightening}
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damage : object {1-25.items.[].system.heightening.damage}
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0 : string {1-25.items.[].system.heightening.damage.0} (2 different values)
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'2d6' (x2)
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'1d6' (x2)
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interval : integer {1-25.items.[].system.heightening.interval} (2 different values)
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1 (x2)
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2 (x2)
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type : string {1-25.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {1-25.items.[].system.hp}
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max : integer {1-25.items.[].system.hp.max} (same value: 0)
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value : integer {1-25.items.[].system.hp.value} (same value: 0)
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[level] : object {1-25.items.[].system.level}
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value : integer {1-25.items.[].system.level.value} (7 different values)
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1 (x16)
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2 (x10)
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3 (x6)
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0 (x6)
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7 (x2)
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4 (x2)
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6 (x2)
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[location] : object {1-25.items.[].system.location}
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[value] : string {1-25.items.[].system.location.value} (2 different values)
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'0HbRbuIbtQyfB48g' (x16)
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'iXJ8ye7VtuOlnHoJ' (x14)
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[material] : object {1-25.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {1-25.items.[].system.mod}
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value : integer {1-25.items.[].system.mod.value} (2 different values)
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13 (x1)
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16 (x1)
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[overrides] : array<> {1-25.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {1-25.items.[].system.prepared}
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value : string {1-25.items.[].system.prepared.value} (same value: 'prepared')
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[price] : object {1-25.items.[].system.price}
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value : object {1-25.items.[].system.price.value}
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[gp] : integer {1-25.items.[].system.price.value.gp} (5 different values)
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1 (x2)
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360 (x2)
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10 (x2)
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3 (x2)
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245 (x2)
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[sp] : integer {1-25.items.[].system.price.value.sp} (same value: 7)
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[proficiency] : object {1-25.items.[].system.proficiency}
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value : integer {1-25.items.[].system.proficiency.value} (same value: 0)
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[proficient] : object {1-25.items.[].system.proficient}
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value : integer {1-25.items.[].system.proficient.value} (same value: 1)
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[quantity] : integer {1-25.items.[].system.quantity} (2 different values)
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1 (x10)
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10 (x2)
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[range] : mixed
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object {1-25.items.[].system.range}
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value : string {1-25.items.[].system.range.value} (6 different values)
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'30 feet' (x13)
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'120 feet' (x6)
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'touch' (x5)
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'10 feet' (x4)
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'' (x2)
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'60 feet' (x2)
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integer {1-25.items.[].system.range} (same value: 20)
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[references] : object {1-25.items.[].system.references}
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children : array<> {1-25.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {1-25.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {1-25.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {1-25.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[reload] : object {1-25.items.[].system.reload}
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value : string {1-25.items.[].system.reload.value} (2 different values)
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'' (x4)
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'-' (x2)
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[requirements] : string {1-25.items.[].system.requirements} (same value: '')
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[ritual] : object {1-25.items.[].system.ritual}
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primary : object {1-25.items.[].system.ritual.primary}
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check : string {1-25.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
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secondary : object {1-25.items.[].system.ritual.secondary}
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casters : integer {1-25.items.[].system.ritual.secondary.casters} (same value: 1)
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checks : string {1-25.items.[].system.ritual.secondary.checks} (same value: 'Religion')
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[runes] : object {1-25.items.[].system.runes}
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potency : integer {1-25.items.[].system.runes.potency} (2 different values)
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0 (x6)
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1 (x2)
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property : array<> {1-25.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {1-25.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {1-25.items.[].system.runes.striking} (2 different values)
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0 (x5)
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1 (x1)
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[size] : string {1-25.items.[].system.size} (same value: 'med')
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[slots] : object {1-25.items.[].system.slots}
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slot0 : object {1-25.items.[].system.slots.slot0}
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max : integer {1-25.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {1-25.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {1-25.items.[].system.slots.slot0.prepared.[]}
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id : string {1-25.items.[].system.slots.slot0.prepared.[].id} (10 different values)
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'Q9lQJ3b8XvoODQVj' (x1)
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'BFpEeFN0mOzmo2nG' (x1)
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'JS79SkoNgn9aT2Lx' (x1)
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'LqVT3n66K4z3KP4D' (x1)
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'bQ2X0BXP0750WBFa' (x1)
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'0MXxljiTlIC30j3T' (x1)
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'NCLH2Y886YSJGCBl' (x1)
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'QUvCqrae2SMI1Uah' (x1)
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'iVhGR5T29yM86e93' (x1)
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'TzkUwBFOnqbZduE6' (x1)
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slot1 : object {1-25.items.[].system.slots.slot1}
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max : integer {1-25.items.[].system.slots.slot1.max} (same value: 3)
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prepared : array<object> {1-25.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {1-25.items.[].system.slots.slot1.prepared.[]}
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id : string {1-25.items.[].system.slots.slot1.prepared.[].id} (6 different values)
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'PEa508x08Beqb2YM' (x1)
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'mIBS79Nkl4cMb6kY' (x1)
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'q3YhHenxx555RPuW' (x1)
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'St1bzdYO1ePLeMu4' (x1)
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'm5YPf7z7ZoSVAEzA' (x1)
|
|
'AFG2nWVD6qHH6jL6' (x1)
|
|
slot2 : object {1-25.items.[].system.slots.slot2}
|
|
max : integer {1-25.items.[].system.slots.slot2.max} (same value: 3)
|
|
prepared : array<object> {1-25.items.[].system.slots.slot2.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {1-25.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {1-25.items.[].system.slots.slot2.prepared.[].id} (6 different values)
|
|
'0pVug3GrKwloIWZR' (x1)
|
|
'nImtma7eGCdd0q1D' (x1)
|
|
'0jvgbzhuyxj3xatd' (x1)
|
|
'4qWdWQuRUey3nEpv' (x1)
|
|
'WJKiXCbz016s7JJj' (x1)
|
|
'DYAoK84MRbgq28eb' (x1)
|
|
slot3 : object {1-25.items.[].system.slots.slot3}
|
|
max : integer {1-25.items.[].system.slots.slot3.max} (same value: 3)
|
|
prepared : array<object> {1-25.items.[].system.slots.slot3.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {1-25.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {1-25.items.[].system.slots.slot3.prepared.[].id} (6 different values)
|
|
'q8LBmLba5YWq3UYJ' (x1)
|
|
'uiUGp4eBHcKpizbj' (x1)
|
|
'IXf5PuHZuxqQr1q8' (x1)
|
|
'MorhLVdJKZlU3W5B' (x1)
|
|
'c8b8RqSnk5kMw9Bb' (x1)
|
|
'rmSv54kzdl7BzpIB' (x1)
|
|
slot4 : object {1-25.items.[].system.slots.slot4}
|
|
max : integer {1-25.items.[].system.slots.slot4.max} (same value: 3)
|
|
prepared : array<object> {1-25.items.[].system.slots.slot4.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {1-25.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {1-25.items.[].system.slots.slot4.prepared.[].id} (3 different values)
|
|
'2A7DRjzupc7dKotY' (x1)
|
|
'5RmdsAPLW1T7Cocs' (x1)
|
|
'rmSv54kzdl7BzpIB' (x1)
|
|
rules : ignored (Foundry rules object) {1-25.items.[].system.rules}
|
|
[slug] : string {1-25.items.[].system.slug} (27 different values)
|
|
[speedPenalty] : integer {1-25.items.[].system.speedPenalty} (same value: 0)
|
|
[spell] : object {1-25.items.[].system.spell}
|
|
_id : string {1-25.items.[].system.spell._id} (same value: 'N1Z1oLPdBxaSgrEE')
|
|
flags : object {1-25.items.[].system.spell.flags}
|
|
core : object {1-25.items.[].system.spell.flags.core}
|
|
sourceId : string {1-25.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.N1Z1oLPdBxaSgrEE')
|
|
img : string {1-25.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/vampiric-touch.webp')
|
|
name : string {1-25.items.[].system.spell.name} (same value: 'Vampiric Touch')
|
|
sort : integer {1-25.items.[].system.spell.sort} (same value: 0)
|
|
system : object {1-25.items.[].system.spell.system}
|
|
[area] : empty
|
|
cost : object {1-25.items.[].system.spell.system.cost}
|
|
value : string {1-25.items.[].system.spell.system.cost.value} (same value: '')
|
|
counteraction : boolean {1-25.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {1-25.items.[].system.spell.system.damage}
|
|
0 : object {1-25.items.[].system.spell.system.damage.0}
|
|
[category] : empty
|
|
formula : string {1-25.items.[].system.spell.system.damage.0.formula} (same value: '6d6')
|
|
kinds : array<string> {1-25.items.[].system.spell.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-25.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
|
|
materials : array<> {1-25.items.[].system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {1-25.items.[].system.spell.system.damage.0.type} (same value: 'void')
|
|
defense : object {1-25.items.[].system.spell.system.defense}
|
|
save : object {1-25.items.[].system.spell.system.defense.save}
|
|
basic : boolean {1-25.items.[].system.spell.system.defense.save.basic} (same value: True)
|
|
statistic : string {1-25.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
|
|
description : object {1-25.items.[].system.spell.system.description}
|
|
value : string {1-25.items.[].system.spell.system.description.value} (same value: '<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>
|
|
<hr />
|
|
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>')
|
|
duration : object {1-25.items.[].system.spell.system.duration}
|
|
sustained : boolean {1-25.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {1-25.items.[].system.spell.system.duration.value} (same value: '')
|
|
heightening : object {1-25.items.[].system.spell.system.heightening}
|
|
damage : object {1-25.items.[].system.spell.system.heightening.damage}
|
|
0 : string {1-25.items.[].system.spell.system.heightening.damage.0} (same value: '2d6')
|
|
interval : integer {1-25.items.[].system.spell.system.heightening.interval} (same value: 1)
|
|
type : string {1-25.items.[].system.spell.system.heightening.type} (same value: 'interval')
|
|
level : object {1-25.items.[].system.spell.system.level}
|
|
value : integer {1-25.items.[].system.spell.system.level.value} (same value: 3)
|
|
location : object {1-25.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {1-25.items.[].system.spell.system.location.heightenedLevel} (same value: 3)
|
|
value : string {1-25.items.[].system.spell.system.location.value} (same value: '')
|
|
publication : object {1-25.items.[].system.spell.system.publication}
|
|
license : string {1-25.items.[].system.spell.system.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-25.items.[].system.spell.system.publication.remaster} (same value: False)
|
|
title : string {1-25.items.[].system.spell.system.publication.title} (same value: '')
|
|
range : object {1-25.items.[].system.spell.system.range}
|
|
value : string {1-25.items.[].system.spell.system.range.value} (same value: 'touch')
|
|
requirements : string {1-25.items.[].system.spell.system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {1-25.items.[].system.spell.system.rules}
|
|
slug : string {1-25.items.[].system.spell.system.slug} (same value: 'vampiric-touch')
|
|
target : object {1-25.items.[].system.spell.system.target}
|
|
value : string {1-25.items.[].system.spell.system.target.value} (same value: '1 living creature')
|
|
time : object {1-25.items.[].system.spell.system.time}
|
|
value : string {1-25.items.[].system.spell.system.time.value} (same value: '2')
|
|
traits : object {1-25.items.[].system.spell.system.traits}
|
|
rarity : string {1-25.items.[].system.spell.system.traits.rarity} (same value: 'common')
|
|
traditions : array<string> {1-25.items.[].system.spell.system.traits.traditions}
|
|
Length: min=3 max=3
|
|
Value type: string {1-25.items.[].system.spell.system.traits.traditions.[]} (3 different values)
|
|
'arcane' (x2)
|
|
'divine' (x2)
|
|
'occult' (x2)
|
|
value : array<string> {1-25.items.[].system.spell.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-25.items.[].system.spell.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x2)
|
|
'death' (x2)
|
|
'manipulate' (x2)
|
|
'void' (x2)
|
|
type : string {1-25.items.[].system.spell.type} (same value: 'spell')
|
|
[spelldc] : object {1-25.items.[].system.spelldc}
|
|
dc : integer {1-25.items.[].system.spelldc.dc} (2 different values)
|
|
26 (x1)
|
|
29 (x1)
|
|
mod : integer {1-25.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-25.items.[].system.spelldc.value} (2 different values)
|
|
18 (x1)
|
|
21 (x1)
|
|
[splashDamage] : object {1-25.items.[].system.splashDamage}
|
|
value : integer {1-25.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x4)
|
|
2 (x2)
|
|
[strength] : integer {1-25.items.[].system.strength} (same value: 1)
|
|
[target] : object {1-25.items.[].system.target}
|
|
value : string {1-25.items.[].system.target.value} (7 different values)
|
|
'1 creature' (x12)
|
|
'' (x8)
|
|
'1 living creature' (x4)
|
|
'1 mindless undead creature with a level no greater than bind undead\'s spell rank' (x2)
|
|
'1 dead creature' (x2)
|
|
'1 spell effect or unattended magic item' (x2)
|
|
'1 object (cook, lift, or tidy only)' (x2)
|
|
[time] : object {1-25.items.[].system.time}
|
|
value : string {1-25.items.[].system.time.value} (4 different values)
|
|
'2' (x26)
|
|
'1 day' (x2)
|
|
'3' (x2)
|
|
'1' (x2)
|
|
[tradition] : object {1-25.items.[].system.tradition}
|
|
value : string {1-25.items.[].system.tradition.value} (same value: 'occult')
|
|
[traits] : object {1-25.items.[].system.traits}
|
|
rarity : string {1-25.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x85)
|
|
'uncommon' (x2)
|
|
value : array<string> {1-25.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {1-25.items.[].system.traits.value.[]} (38 different values)
|
|
[selected] : object {1-25.items.[].system.traits.selected}
|
|
[traditions] : array<string> {1-25.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {1-25.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x30)
|
|
'arcane' (x26)
|
|
'divine' (x21)
|
|
'primal' (x12)
|
|
[usage] : object {1-25.items.[].system.usage}
|
|
value : string {1-25.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x8)
|
|
'worn' (x2)
|
|
[uses] : object {1-25.items.[].system.uses}
|
|
autoDestroy : boolean {1-25.items.[].system.uses.autoDestroy} (same value: False)
|
|
max : integer {1-25.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-25.items.[].system.uses.value} (same value: 1)
|
|
[value] : object {1-25.items.[].system.value}
|
|
isValued : boolean {1-25.items.[].system.value.isValued} (same value: True)
|
|
value : integer {1-25.items.[].system.value.value} (same value: 1)
|
|
[weaponType] : object {1-25.items.[].system.weaponType}
|
|
value : string {1-25.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x8)
|
|
'ranged' (x4)
|
|
type : string {1-25.items.[].type} (10 different values)
|
|
'spell' (x32)
|
|
'action' (x31)
|
|
'melee' (x12)
|
|
'weapon' (x6)
|
|
'spellcastingEntry' (x2)
|
|
'consumable' (x2)
|
|
'lore' (x2)
|
|
'armor' (x2)
|
|
'equipment' (x2)
|
|
'condition' (x1)
|
|
[_stats] : object {1-25.items.[]._stats}
|
|
compendiumSource : string {1-25.items.[]._stats.compendiumSource} (27 different values)
|
|
[flags] : object {1-25.items.[].flags}
|
|
pf2e : object {1-25.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-25.items.[].flags.pf2e.linkedWeapon} (6 different values)
|
|
'kDinRoxPb0bfTEjq' (x1)
|
|
'UYLQVLt1dY60o732' (x1)
|
|
'zKVrWkddjaAAETM8' (x1)
|
|
'hMnXr3Xfh3AW5L1Z' (x1)
|
|
'BSWMJs2VDBLfT2D1' (x1)
|
|
'DNEozI6inkdy8s5J' (x1)
|
|
name : string {1-25.name} (all different values)
|
|
[prototypeToken] : object {1-25.prototypeToken}
|
|
name : string {1-25.prototypeToken.name} (5 different values)
|
|
'Dead Organ' (x2)
|
|
'Doctor Velshun' (x2)
|
|
'Iloise' (x2)
|
|
'Lightning Platform' (x2)
|
|
'Flesh Golem' (x1)
|
|
system : object {1-25.system}
|
|
attributes : object {1-25.system.attributes}
|
|
ac : object {1-25.system.attributes.ac}
|
|
[details] : string {1-25.system.attributes.ac.details} (same value: '')
|
|
value : integer {1-25.system.attributes.ac.value} (8 different values)
|
|
21 (x3)
|
|
24 (x2)
|
|
23 (x1)
|
|
27 (x1)
|
|
26 (x1)
|
|
15 (x1)
|
|
16 (x1)
|
|
19 (x1)
|
|
[emitsSound] : string {1-25.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {1-25.system.attributes.hardness} (4 different values)
|
|
13 (x1)
|
|
15 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
[hasHealth] : boolean {1-25.system.attributes.hasHealth} (same value: True)
|
|
hp : object {1-25.system.attributes.hp}
|
|
details : string {1-25.system.attributes.hp.details} (2 different values)
|
|
'' (x6)
|
|
'void healing' (x5)
|
|
max : integer {1-25.system.attributes.hp.max} (all different values)
|
|
temp : integer {1-25.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-25.system.attributes.hp.value} (all different values)
|
|
[allSaves] : object {1-25.system.attributes.allSaves}
|
|
value : string {1-25.system.attributes.allSaves.value} (3 different values)
|
|
'' (x5)
|
|
'+2 circumstance to all saves vs. disease' (x1)
|
|
'+2 circumstance bonus to all saves vs. disease' (x1)
|
|
[immunities] : array<object> {1-25.system.attributes.immunities}
|
|
Length: min=2 max=6
|
|
Value type: object {1-25.system.attributes.immunities.[]}
|
|
type : string {1-25.system.attributes.immunities.[].type} (9 different values)
|
|
'critical-hits' (x4)
|
|
'precision' (x4)
|
|
'electricity' (x4)
|
|
'magic' (x1)
|
|
'death-effects' (x1)
|
|
'disease' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'unconscious' (x1)
|
|
[resistances] : array<object> {1-25.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {1-25.system.attributes.resistances.[]}
|
|
[exceptions] : array<string> {1-25.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {1-25.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
|
|
type : string {1-25.system.attributes.resistances.[].type} (3 different values)
|
|
'sonic' (x2)
|
|
'electricity' (x2)
|
|
'physical' (x1)
|
|
value : integer {1-25.system.attributes.resistances.[].value} (same value: 5)
|
|
[speed] : object {1-25.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-25.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-25.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-25.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
|
|
value : integer {1-25.system.attributes.speed.otherSpeeds.[].value} (same value: 15)
|
|
value : integer {1-25.system.attributes.speed.value} (2 different values)
|
|
25 (x5)
|
|
20 (x2)
|
|
[stealth] : object {1-25.system.attributes.stealth}
|
|
details : string {1-25.system.attributes.stealth.details} (2 different values)
|
|
'' (x2)
|
|
'<p>or <em>Detect Magic</em></p>' (x2)
|
|
value : integer {1-25.system.attributes.stealth.value} (same value: 0)
|
|
[weaknesses] : array<object> {1-25.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-25.system.attributes.weaknesses.[]}
|
|
type : string {1-25.system.attributes.weaknesses.[].type} (3 different values)
|
|
'fire' (x2)
|
|
'vitality' (x1)
|
|
'slashing' (x1)
|
|
value : integer {1-25.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x2)
|
|
10 (x2)
|
|
[creatureType] : string {1-25.system.creatureType} (same value: '')
|
|
details : object {1-25.system.details}
|
|
[description] : string {1-25.system.details.description} (2 different values)
|
|
'<p>A magical pipe organ for controlling and bolstering the undead. Creatures that are trained in Performance can spend one action to attempt to play a tune.</p>' (x2)
|
|
'<p>A magnetically charged platform draws in armored creatures, then flings them up into the sky, where they are struck by lightning.</p>' (x2)
|
|
[disable] : string {1-25.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:25|name:Stopper the Pipes SC|traits:magical,necromancy] (expert) to stopper the pipes. Each pipe stoppered imparts a stacking -1 circumstance penalty to Performance checks with the organ. Once four pipes have been stoppered, the organ ceases to function.</p>' (x1)
|
|
'<p>@Check[thievery|dc:28|name:Stopper the Pipes SC|traits:magical,necromancy] (expert) to stopper the pipes. Each pipe stoppered imparts a stacking -1 circumstance penalty to Performance checks with the organ. Once four pipes have been stoppered, the organ ceases to function.</p>' (x1)
|
|
'<p>@Check[thievery|dc:20|name:Ground the Electricity|traits:electricity,magical,trap] (trained) to ground out the energy or @Check[arcana|dc:23|name:Neutralize the Magical Charge|traits:electricity,magical,trap] (trained) to neutralize the magical charge</p>' (x1)
|
|
'<p>@Check[thievery|dc:23|name:Ground the Electricity|traits:electricity,magical,trap] (trained) to ground out the energy or @Check[arcana|dc:26|name:Neutralize the Magical Charge|traits:electricity,magical,trap] (expert) to neutralize the magical charge</p>' (x1)
|
|
[isComplex] : boolean {1-25.system.details.isComplex} (same value: False)
|
|
level : object {1-25.system.details.level}
|
|
value : integer {1-25.system.details.level.value} (6 different values)
|
|
6 (x3)
|
|
8 (x3)
|
|
5 (x2)
|
|
-1 (x1)
|
|
7 (x1)
|
|
3 (x1)
|
|
publication : object {1-25.system.details.publication}
|
|
license : string {1-25.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-25.system.details.publication.remaster} (same value: False)
|
|
title : string {1-25.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-25: Grim Symphony')
|
|
[blurb] : string {1-25.system.details.blurb} (same value: '')
|
|
[languages] : object {1-25.system.details.languages}
|
|
details : string {1-25.system.details.languages.details} (same value: '')
|
|
value : array<string> {1-25.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {1-25.system.details.languages.value.[]} (2 different values)
|
|
'common' (x4)
|
|
'necril' (x4)
|
|
[privateNotes] : string {1-25.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-25.system.details.publicNotes} (same value: '')
|
|
[reset] : string {1-25.system.details.reset} (same value: '')
|
|
[routine] : string {1-25.system.details.routine} (same value: '')
|
|
saves : object {1-25.system.saves}
|
|
fortitude : object {1-25.system.saves.fortitude}
|
|
saveDetail : string {1-25.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-25.system.saves.fortitude.value} (7 different values)
|
|
18 (x3)
|
|
14 (x2)
|
|
16 (x2)
|
|
21 (x1)
|
|
5 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
reflex : object {1-25.system.saves.reflex}
|
|
saveDetail : string {1-25.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-25.system.saves.reflex.value} (9 different values)
|
|
14 (x2)
|
|
15 (x2)
|
|
11 (x1)
|
|
13 (x1)
|
|
16 (x1)
|
|
8 (x1)
|
|
18 (x1)
|
|
12 (x1)
|
|
9 (x1)
|
|
will : object {1-25.system.saves.will}
|
|
saveDetail : string {1-25.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-25.system.saves.will.value} (6 different values)
|
|
0 (x4)
|
|
15 (x2)
|
|
12 (x2)
|
|
17 (x1)
|
|
19 (x1)
|
|
2 (x1)
|
|
[statusEffects] : array<> {1-25.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-25.system.traits}
|
|
rarity : string {1-25.system.traits.rarity} (4 different values)
|
|
'unique' (x4)
|
|
'uncommon' (x4)
|
|
'rare' (x2)
|
|
'common' (x1)
|
|
size : object {1-25.system.traits.size}
|
|
value : string {1-25.system.traits.size.value} (3 different values)
|
|
'med' (x8)
|
|
'lg' (x2)
|
|
'tiny' (x1)
|
|
value : array<string> {1-25.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {1-25.system.traits.value.[]} (17 different values)
|
|
[abilities] : object {1-25.system.abilities}
|
|
cha : object {1-25.system.abilities.cha}
|
|
mod : integer {1-25.system.abilities.cha.mod} (6 different values)
|
|
2 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
-5 (x1)
|
|
-1 (x1)
|
|
-2 (x1)
|
|
con : object {1-25.system.abilities.con}
|
|
mod : integer {1-25.system.abilities.con.mod} (3 different values)
|
|
4 (x3)
|
|
0 (x3)
|
|
3 (x1)
|
|
dex : object {1-25.system.abilities.dex}
|
|
mod : integer {1-25.system.abilities.dex.mod} (3 different values)
|
|
2 (x3)
|
|
-1 (x2)
|
|
4 (x2)
|
|
int : object {1-25.system.abilities.int}
|
|
mod : integer {1-25.system.abilities.int.mod} (5 different values)
|
|
4 (x2)
|
|
-5 (x2)
|
|
-4 (x1)
|
|
5 (x1)
|
|
6 (x1)
|
|
str : object {1-25.system.abilities.str}
|
|
mod : integer {1-25.system.abilities.str.mod} (5 different values)
|
|
2 (x2)
|
|
4 (x2)
|
|
5 (x1)
|
|
-2 (x1)
|
|
7 (x1)
|
|
wis : object {1-25.system.abilities.wis}
|
|
mod : integer {1-25.system.abilities.wis.mod} (4 different values)
|
|
2 (x3)
|
|
0 (x2)
|
|
3 (x1)
|
|
1 (x1)
|
|
[initiative] : object {1-25.system.initiative}
|
|
statistic : string {1-25.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-25.system.perception}
|
|
details : string {1-25.system.perception.details} (same value: '')
|
|
mod : integer {1-25.system.perception.mod} (6 different values)
|
|
12 (x2)
|
|
13 (x1)
|
|
15 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
8 (x1)
|
|
senses : array<object> {1-25.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-25.system.perception.senses.[]}
|
|
[acuity] : string {1-25.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-25.system.perception.senses.[].range} (same value: 30)
|
|
type : string {1-25.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x6)
|
|
'low-light-vision' (x1)
|
|
'scent' (x1)
|
|
[resources] : object {1-25.system.resources}
|
|
[focus] : object {1-25.system.resources.focus}
|
|
max : integer {1-25.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-25.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {1-25.system.skills}
|
|
[acrobatics] : object {1-25.system.skills.acrobatics}
|
|
base : integer {1-25.system.skills.acrobatics.base} (same value: 4)
|
|
[arcana] : object {1-25.system.skills.arcana}
|
|
base : integer {1-25.system.skills.arcana.base} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
[athletics] : object {1-25.system.skills.athletics}
|
|
base : integer {1-25.system.skills.athletics.base} (3 different values)
|
|
19 (x1)
|
|
4 (x1)
|
|
18 (x1)
|
|
[crafting] : object {1-25.system.skills.crafting}
|
|
base : integer {1-25.system.skills.crafting.base} (2 different values)
|
|
13 (x1)
|
|
17 (x1)
|
|
[occultism] : object {1-25.system.skills.occultism}
|
|
base : integer {1-25.system.skills.occultism.base} (2 different values)
|
|
13 (x1)
|
|
16 (x1)
|
|
[performance] : object {1-25.system.skills.performance}
|
|
base : integer {1-25.system.skills.performance.base} (3 different values)
|
|
15 (x2)
|
|
18 (x1)
|
|
0 (x1)
|
|
[special] : array<object> {1-25.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-25.system.skills.performance.special.[]}
|
|
base : integer {1-25.system.skills.performance.special.[].base} (same value: 12)
|
|
label : string {1-25.system.skills.performance.special.[].label} (same value: 'with Tesla Coil')
|
|
predicate : array<string> {1-25.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-25.system.skills.performance.special.[].predicate.[]} (same value: 'performance:tesla-coil')
|
|
[religion] : object {1-25.system.skills.religion}
|
|
base : integer {1-25.system.skills.religion.base} (4 different values)
|
|
13 (x1)
|
|
16 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
[stealth] : object {1-25.system.skills.stealth}
|
|
base : integer {1-25.system.skills.stealth.base} (same value: 5)
|
|
[survival] : object {1-25.system.skills.survival}
|
|
base : integer {1-25.system.skills.survival.base} (same value: 4)
|
|
[spellcasting] : object {1-25.system.spellcasting}
|
|
rituals : object {1-25.system.spellcasting.rituals}
|
|
dc : integer {1-25.system.spellcasting.rituals.dc} (2 different values)
|
|
26 (x1)
|
|
29 (x1)
|
|
type : string {1-25.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x4) |