738 lines
50 KiB
Plaintext
738 lines
50 KiB
Plaintext
1-16
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Different values: 9
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=====================================
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object {1-16}
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_id : string {1-16._id} (all different values)
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folder : string {1-16.folder} (same value: 'PkorCphND0x23Yfi')
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img : string {1-16.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {1-16.items}
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Length: min=1 max=15
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Value type: object {1-16.items.[]}
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_id : string {1-16.items.[]._id} (76 different values)
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img : string {1-16.items.[].img} (25 different values)
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name : string {1-16.items.[].name} (40 different values)
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sort : integer {1-16.items.[].sort} (16 different values)
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system : object {1-16.items.[].system}
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[acBonus] : integer {1-16.items.[].system.acBonus} (2 different values)
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1 (x4)
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2 (x1)
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[actionType] : object {1-16.items.[].system.actionType}
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value : string {1-16.items.[].system.actionType.value} (3 different values)
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'passive' (x14)
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'reaction' (x10)
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'action' (x2)
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[actions] : object {1-16.items.[].system.actions}
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[value] : integer {1-16.items.[].system.actions.value} (same value: 2)
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[area] : object {1-16.items.[].system.area}
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[details] : string {1-16.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
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type : string {1-16.items.[].system.area.type} (same value: 'burst')
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value : integer {1-16.items.[].system.area.value} (2 different values)
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20 (x1)
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5 (x1)
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[attack] : object {1-16.items.[].system.attack}
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value : string {1-16.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-16.items.[].system.attackEffects}
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[custom] : string {1-16.items.[].system.attackEffects.custom} (same value: '')
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value : array<> {1-16.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel}
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[value] : empty
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[damageRolls] : object {1-16.items.[].system.damageRolls}
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[13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp}
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damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: '1d12+2')
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damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: 'bludgeoning')
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[291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp}
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damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: '1d6+2')
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damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: 'slashing')
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[8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb}
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damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: '1d8+3')
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damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: 'piercing')
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9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb}
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damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: '1d6+4')
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damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: 'slashing')
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[a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua}
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damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: '1d6+3')
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damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: 'piercing')
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[abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l}
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damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: '2d6+2')
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damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: 'slashing')
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[hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p}
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damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: '1d6+3')
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damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: 'piercing')
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[j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq}
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damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: '2d6+6')
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damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: 'slashing')
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[jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p}
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damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: '2d8+5')
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damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: 'piercing')
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[l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey}
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damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: '1d6+3')
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damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: 'piercing')
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[u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm}
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damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: '1d8+5')
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damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: 'piercing')
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description : object {1-16.items.[].system.description}
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value : string {1-16.items.[].system.description.value} (39 different values)
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[baseItem] : string {1-16.items.[].system.baseItem} (6 different values)
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'kukri' (x4)
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'leather-armor' (x4)
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'longspear' (x1)
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'shortbow' (x1)
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'spear' (x1)
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'wooden-shield' (x1)
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[bonus] : object {1-16.items.[].system.bonus}
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value : integer {1-16.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {1-16.items.[].system.bonusDamage}
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value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-16.items.[].system.bulk}
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value : mixed
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integer {1-16.items.[].system.bulk.value} (2 different values)
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1 (x7)
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2 (x1)
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float {1-16.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {1-16.items.[].system.category} (7 different values)
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'offensive' (x12)
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'defensive' (x10)
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'martial' (x5)
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'light' (x4)
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'simple' (x2)
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'interaction' (x2)
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'ammo' (x1)
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[checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[cost] : object {1-16.items.[].system.cost}
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value : string {1-16.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False)
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[damage] : object {1-16.items.[].system.damage}
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[0] : object {1-16.items.[].system.damage.0}
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applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {1-16.items.[].system.damage.0.formula} (same value: '2d4')
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kinds : array<string> {1-16.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {1-16.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-16.items.[].system.damage.0.type} (same value: 'fire')
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[damageType] : string {1-16.items.[].system.damage.damageType} (2 different values)
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'slashing' (x4)
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'piercing' (x3)
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[dice] : integer {1-16.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-16.items.[].system.damage.die} (2 different values)
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'd6' (x6)
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'd8' (x1)
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[defense] : object {1-16.items.[].system.defense}
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save : object {1-16.items.[].system.defense.save}
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basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False)
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statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values)
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'will' (x5)
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'reflex' (x1)
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[dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4)
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[duration] : object {1-16.items.[].system.duration}
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sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False)
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value : string {1-16.items.[].system.duration.value} (6 different values)
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'' (x7)
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'1 hour' (x3)
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'10 minutes' (x1)
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'varies' (x1)
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'1 minute' (x1)
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'8 hours' (x1)
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[equipped] : object {1-16.items.[].system.equipped}
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carryType : string {1-16.items.[].system.equipped.carryType} (2 different values)
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'worn' (x12)
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'held' (x5)
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handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values)
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0 (x12)
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1 (x4)
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2 (x1)
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[inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {1-16.items.[].system.frequency}
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max : integer {1-16.items.[].system.frequency.max} (same value: 1)
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per : string {1-16.items.[].system.frequency.per} (same value: 'day')
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[hardness] : integer {1-16.items.[].system.hardness} (2 different values)
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0 (x16)
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3 (x1)
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[heightening] : object {1-16.items.[].system.heightening}
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damage : object {1-16.items.[].system.heightening.damage}
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0 : string {1-16.items.[].system.heightening.damage.0} (same value: '1d4')
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interval : integer {1-16.items.[].system.heightening.interval} (same value: 1)
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[levels] : object {1-16.items.[].system.heightening.levels}
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8 : object {1-16.items.[].system.heightening.levels.8}
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target : object {1-16.items.[].system.heightening.levels.8.target}
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value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
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type : string {1-16.items.[].system.heightening.type} (2 different values)
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'fixed' (x2)
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'interval' (x2)
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publication : object {1-16.items.[].system.publication}
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license : string {1-16.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False)
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title : string {1-16.items.[].system.publication.title} (3 different values)
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'' (x42)
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'Pathfinder Core Rulebook' (x28)
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'Pathfinder Bestiary' (x7)
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[group] : string {1-16.items.[].system.group} (4 different values)
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'knife' (x4)
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'leather' (x4)
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'spear' (x2)
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'bow' (x1)
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[hp] : object {1-16.items.[].system.hp}
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max : integer {1-16.items.[].system.hp.max} (2 different values)
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0 (x16)
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12 (x1)
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value : integer {1-16.items.[].system.hp.value} (2 different values)
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0 (x16)
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12 (x1)
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[level] : object {1-16.items.[].system.level}
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value : integer {1-16.items.[].system.level.value} (7 different values)
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0 (x14)
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1 (x9)
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4 (x2)
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2 (x2)
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6 (x2)
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5 (x1)
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3 (x1)
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[location] : object {1-16.items.[].system.location}
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[heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values)
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4 (x1)
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3 (x1)
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[uses] : object {1-16.items.[].system.location.uses}
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max : integer {1-16.items.[].system.location.uses.max} (2 different values)
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2 (x1)
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3 (x1)
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value : integer {1-16.items.[].system.location.uses.value} (2 different values)
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2 (x1)
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3 (x1)
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value : string {1-16.items.[].system.location.value} (5 different values)
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'gxbMXYNwJTWTgbf6' (x8)
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'pnXlt0jW6DnyVc4g' (x2)
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'I63HcfoopcEpBdU2' (x2)
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'bXgRimCzt5v6iBye' (x1)
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'cey14Luo1DtXz0rN' (x1)
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[material] : object {1-16.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {1-16.items.[].system.mod}
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value : integer {1-16.items.[].system.mod.value} (2 different values)
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11 (x2)
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13 (x2)
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[prepared] : object {1-16.items.[].system.prepared}
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flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False)
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value : string {1-16.items.[].system.prepared.value} (2 different values)
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|
'innate' (x3)
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'spontaneous' (x2)
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[price] : object {1-16.items.[].system.price}
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[per] : integer {1-16.items.[].system.price.per} (same value: 10)
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|
value : object {1-16.items.[].system.price.value}
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[gp] : integer {1-16.items.[].system.price.value.gp} (5 different values)
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|
2 (x7)
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|
240 (x2)
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|
3 (x1)
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|
1 (x1)
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|
55 (x1)
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|
[sp] : integer {1-16.items.[].system.price.value.sp} (3 different values)
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|
1 (x2)
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|
6 (x2)
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|
5 (x1)
|
|
[quantity] : integer {1-16.items.[].system.quantity} (3 different values)
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|
1 (x15)
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|
20 (x1)
|
|
4 (x1)
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|
[range] : mixed
|
|
object {1-16.items.[].system.range}
|
|
value : string {1-16.items.[].system.range.value} (3 different values)
|
|
'30 feet' (x10)
|
|
'' (x3)
|
|
'120 feet' (x1)
|
|
integer {1-16.items.[].system.range} (same value: 60)
|
|
rules : ignored (Foundry rules object) {1-16.items.[].system.rules}
|
|
[proficiency] : object {1-16.items.[].system.proficiency}
|
|
value : integer {1-16.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {1-16.items.[].system.proficient}
|
|
value : integer {1-16.items.[].system.proficient.value} (same value: 0)
|
|
[reload] : object {1-16.items.[].system.reload}
|
|
value : string {1-16.items.[].system.reload.value} (3 different values)
|
|
'' (x5)
|
|
'0' (x1)
|
|
'-' (x1)
|
|
[requirements] : string {1-16.items.[].system.requirements} (same value: '')
|
|
[runes] : object {1-16.items.[].system.runes}
|
|
[potency] : integer {1-16.items.[].system.runes.potency} (2 different values)
|
|
0 (x9)
|
|
1 (x2)
|
|
[property] : array<> {1-16.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {1-16.items.[].system.runes.striking} (2 different values)
|
|
0 (x5)
|
|
1 (x2)
|
|
[showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels}
|
|
value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {1-16.items.[].system.size} (same value: 'med')
|
|
[slots] : object {1-16.items.[].system.slots}
|
|
slot0 : object {1-16.items.[].system.slots.slot0}
|
|
max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2)
|
|
value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2)
|
|
[slug] : string {1-16.items.[].system.slug} (24 different values)
|
|
[specific] : object {1-16.items.[].system.specific}
|
|
material : object {1-16.items.[].system.specific.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
runes : object {1-16.items.[].system.specific.runes}
|
|
potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1)
|
|
property : array<> {1-16.items.[].system.specific.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1)
|
|
[speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {1-16.items.[].system.spelldc}
|
|
dc : integer {1-16.items.[].system.spelldc.dc} (4 different values)
|
|
21 (x2)
|
|
17 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
[item] : integer {1-16.items.[].system.spelldc.item} (same value: 0)
|
|
mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-16.items.[].system.spelldc.value} (5 different values)
|
|
13 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
[splashDamage] : object {1-16.items.[].system.splashDamage}
|
|
[value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {1-16.items.[].system.stackGroup} (same value: 'arrows')
|
|
[strength] : integer {1-16.items.[].system.strength} (same value: 0)
|
|
[target] : object {1-16.items.[].system.target}
|
|
value : string {1-16.items.[].system.target.value} (2 different values)
|
|
'1 creature' (x9)
|
|
'' (x5)
|
|
[time] : object {1-16.items.[].system.time}
|
|
value : string {1-16.items.[].system.time.value} (2 different values)
|
|
'2' (x13)
|
|
'1 minute' (x1)
|
|
[tradition] : object {1-16.items.[].system.tradition}
|
|
value : string {1-16.items.[].system.tradition.value} (same value: 'primal')
|
|
[traits] : object {1-16.items.[].system.traits}
|
|
rarity : string {1-16.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x63)
|
|
'uncommon' (x5)
|
|
[traditions] : array<string> {1-16.items.[].system.traits.traditions}
|
|
Length: min=1 max=3
|
|
Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values)
|
|
'primal' (x12)
|
|
'arcane' (x10)
|
|
'occult' (x5)
|
|
value : array<string> {1-16.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {1-16.items.[].system.traits.value.[]} (28 different values)
|
|
[integrated] : empty
|
|
[usage] : object {1-16.items.[].system.usage}
|
|
value : string {1-16.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x6)
|
|
'worn' (x4)
|
|
'held-in-two-hands' (x1)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {1-16.items.[].system.uses}
|
|
autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-16.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-16.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {1-16.items.[].system.weaponType}
|
|
value : string {1-16.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x9)
|
|
'ranged' (x2)
|
|
type : string {1-16.items.[].type} (10 different values)
|
|
'action' (x26)
|
|
'spell' (x14)
|
|
'melee' (x11)
|
|
'weapon' (x7)
|
|
'spellcastingEntry' (x5)
|
|
'armor' (x4)
|
|
'equipment' (x4)
|
|
'lore' (x4)
|
|
'consumable' (x1)
|
|
'shield' (x1)
|
|
[_stats] : object {1-16.items.[]._stats}
|
|
compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values)
|
|
[flags] : object {1-16.items.[].flags}
|
|
pf2e : object {1-16.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
'fDThR1uWgOgioSZv' (x2)
|
|
'Oz4U2hMCTvbHoRoY' (x1)
|
|
'JDjct5dVg1xppZYi' (x1)
|
|
'Q5dcdleE7MQc7CDd' (x1)
|
|
'xWMfb6AIsKa0SQMs' (x1)
|
|
'xWK6GSwo5X5gcjao' (x1)
|
|
'iVYiCyrFefPvNS1i' (x1)
|
|
name : string {1-16.name} (all different values)
|
|
prototypeToken : object {1-16.prototypeToken}
|
|
name : string {1-16.prototypeToken.name} (6 different values)
|
|
'Lelzeshin' (x2)
|
|
'Mirrored Lelzeshin' (x2)
|
|
'Season\'s Toll' (x2)
|
|
'Biloko Veteran' (x1)
|
|
'Biloko Warrior' (x1)
|
|
'Dryad' (x1)
|
|
system : object {1-16.system}
|
|
[abilities] : object {1-16.system.abilities}
|
|
cha : object {1-16.system.abilities.cha}
|
|
mod : integer {1-16.system.abilities.cha.mod} (5 different values)
|
|
4 (x2)
|
|
0 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
con : object {1-16.system.abilities.con}
|
|
mod : integer {1-16.system.abilities.con.mod} (4 different values)
|
|
2 (x4)
|
|
0 (x1)
|
|
-1 (x1)
|
|
1 (x1)
|
|
dex : object {1-16.system.abilities.dex}
|
|
mod : integer {1-16.system.abilities.dex.mod} (3 different values)
|
|
4 (x5)
|
|
2 (x1)
|
|
3 (x1)
|
|
int : object {1-16.system.abilities.int}
|
|
mod : integer {1-16.system.abilities.int.mod} (3 different values)
|
|
2 (x3)
|
|
0 (x2)
|
|
-4 (x2)
|
|
str : object {1-16.system.abilities.str}
|
|
mod : integer {1-16.system.abilities.str.mod} (5 different values)
|
|
2 (x3)
|
|
4 (x1)
|
|
3 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
wis : object {1-16.system.abilities.wis}
|
|
mod : integer {1-16.system.abilities.wis.mod} (3 different values)
|
|
-1 (x4)
|
|
3 (x2)
|
|
2 (x1)
|
|
attributes : object {1-16.system.attributes}
|
|
ac : object {1-16.system.attributes.ac}
|
|
[details] : string {1-16.system.attributes.ac.details} (2 different values)
|
|
'' (x6)
|
|
'(18 with shield raised)' (x1)
|
|
value : integer {1-16.system.attributes.ac.value} (7 different values)
|
|
21 (x2)
|
|
0 (x2)
|
|
16 (x1)
|
|
19 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
18 (x1)
|
|
[allSaves] : object {1-16.system.attributes.allSaves}
|
|
value : string {1-16.system.attributes.allSaves.value} (same value: '')
|
|
emitsSound : string {1-16.system.attributes.emitsSound} (same value: 'encounter')
|
|
hardness : mixed
|
|
object {1-16.system.attributes.hardness}
|
|
value : integer {1-16.system.attributes.hardness.value} (2 different values)
|
|
2 (x1)
|
|
4 (x1)
|
|
integer {1-16.system.attributes.hardness} (same value: 0)
|
|
hp : object {1-16.system.attributes.hp}
|
|
details : string {1-16.system.attributes.hp.details} (same value: '')
|
|
max : integer {1-16.system.attributes.hp.max} (8 different values)
|
|
0 (x2)
|
|
58 (x1)
|
|
19 (x1)
|
|
55 (x1)
|
|
70 (x1)
|
|
110 (x1)
|
|
20 (x1)
|
|
44 (x1)
|
|
temp : integer {1-16.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-16.system.attributes.hp.value} (8 different values)
|
|
0 (x2)
|
|
58 (x1)
|
|
19 (x1)
|
|
55 (x1)
|
|
70 (x1)
|
|
110 (x1)
|
|
20 (x1)
|
|
44 (x1)
|
|
[immunities] : array<> {1-16.system.attributes.immunities}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[speed] : object {1-16.system.attributes.speed}
|
|
otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {1-16.system.attributes.speed.value} (3 different values)
|
|
30 (x4)
|
|
20 (x2)
|
|
25 (x1)
|
|
stealth : object {1-16.system.attributes.stealth}
|
|
details : string {1-16.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
|
value : integer {1-16.system.attributes.stealth.value} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
[weaknesses] : array<object> {1-16.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-16.system.attributes.weaknesses.[]}
|
|
type : string {1-16.system.attributes.weaknesses.[].type} (2 different values)
|
|
'cold-iron' (x1)
|
|
'fire' (x1)
|
|
value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5)
|
|
creatureType : string {1-16.system.creatureType} (same value: '')
|
|
details : object {1-16.system.details}
|
|
[blurb] : string {1-16.system.details.blurb} (same value: '')
|
|
description : string {1-16.system.details.description} (same value: '<p>Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.</p>')
|
|
disable : string {1-16.system.details.disable} (2 different values)
|
|
'<p><span class="action-glyph">1</span> @Check[crafting|dc:25] or @Check[thievery|dc:25] (expert) to rig up a dummy or other object to distract one of the trap\'s sensors, or</p>
|
|
<p><span class="action-glyph">1</span> @Check[nature|dc:23] (trained) to temporarily befuddle one of the sensors with knowledge of primal magic.</p>
|
|
<p>Alternatively, inserting the correct key into an alcove\'s keyhole disables that alcove\'s sensor.</p>' (x1)
|
|
'<p>@Check[crafting|dc:28] or @Check[thievery|dc:28] (expert) to rig up a dummy or other object to distract one of the trap\'s sensors, or @Check[nature|dc:26] (trained) to temporarily befuddle one of the sensors with knowledge of primal magic.</p>
|
|
<p>Alternatively, inserting the correct key into an alcove\'s keyhole disables that alcove\'s sensor.</p>' (x1)
|
|
isComplex : boolean {1-16.system.details.isComplex} (same value: True)
|
|
[languages] : object {1-16.system.details.languages}
|
|
details : string {1-16.system.details.languages.details} (2 different values)
|
|
'' (x6)
|
|
'speak with plants' (x1)
|
|
value : array<string> {1-16.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {1-16.system.details.languages.value.[]} (4 different values)
|
|
'fey' (x5)
|
|
'mwangi' (x4)
|
|
'common' (x3)
|
|
'elven' (x1)
|
|
level : object {1-16.system.details.level}
|
|
value : integer {1-16.system.details.level.value} (7 different values)
|
|
4 (x3)
|
|
1 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
2 (x1)
|
|
6 (x1)
|
|
[privateNotes] : string {1-16.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-16.system.details.publicNotes} (4 different values)
|
|
'' (x4)
|
|
'<p>A biloko who has led a sufficient number of successful hunts garners the respect (and fear) of their companions.</p>
|
|
<hr />
|
|
<p>Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey-typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.</p>
|
|
<p>Bilokos have a fondness for bells, and the sound of ringing bells often indicates their presence. In addition to carrying and ringing them while out hunting, bilokos sometimes enchant bells with potent magic, or hang them on strings to serve as alarms for their encampments.</p>
|
|
<p>Bilokos look like slender but wiry humanoids with crocodile-like heads, rust-colored skin, and blood-red eyes. They eat only the meat of humanoids, though they can survive for extended periods of time on a single meal thanks to their snakelike ability to consume a Medium humanoid creature whole. They do this by unhinging their jaws and slowly swallowing the victim from head to foot. Thanks to their acidic saliva and sharp teeth, a biloko can masticate their food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing; thus, they do not flinch while devouring meals two or three times their own size.</p>
|
|
<p>A recently-fed biloko can be easily recognized by their sagging, distended belly. However, despite their slow appearance, the fey is no less dangerous then, as they delight in killing and might have hungry comrades hiding nearby, waiting to feed.</p>' (x1)
|
|
'<p>Bilokos prefer to move in small, stealthy packs through dark, isolated sections of the forest. When a band of bilokos finds a suitable hunting ground, they claim the area exclusively, digging pit traps, crafting snares from vines, and building blinds high in trees where they can lie in ambush.</p>
|
|
<hr />
|
|
<p>Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey-typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.</p>
|
|
<p>Bilokos have a fondness for bells, and the sound of ringing bells often indicates their presence. In addition to carrying and ringing them while out hunting, bilokos sometimes enchant bells with potent magic, or hang them on strings to serve as alarms for their encampments.</p>
|
|
<p>Bilokos look like slender but wiry humanoids with crocodile-like heads, rust-colored skin, and blood-red eyes. They eat only the meat of humanoids, though they can survive for extended periods of time on a single meal thanks to their snakelike ability to consume a Medium humanoid creature whole. They do this by unhinging their jaws and slowly swallowing the victim from head to foot. Thanks to their acidic saliva and sharp teeth, a biloko can masticate their food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing; thus, they do not flinch while devouring meals two or three times their own size.</p>
|
|
<p>A recently-fed biloko can be easily recognized by their sagging, distended belly. However, despite their slow appearance, the fey is no less dangerous then, as they delight in killing and might have hungry comrades hiding nearby, waiting to feed.</p>' (x1)
|
|
'<p>Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby.</p>
|
|
<p>Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life.</p>
|
|
<hr />
|
|
<p>Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water</p>' (x1)
|
|
publication : object {1-16.system.details.publication}
|
|
license : string {1-16.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-16.system.details.publication.remaster} (same value: False)
|
|
title : string {1-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan')
|
|
reset : string {1-16.system.details.reset} (same value: '<p>The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.</p>')
|
|
routine : string {1-16.system.details.routine} (2 different values)
|
|
'<p>(4 actions) The trap loses one action per magical sensor disabled. On its initiative, the trap uses each of its actions to target one creature adjacent to or within an alcove with a negative effect that corresponds to the season opposite the one depicted on the alcove\'s murals (@Check[fortitude|dc:24] to resist). For the purposes of this trap, creatures who are within an alcove\'s landscape count are within that alcove. The trap can target only one creature per alcove per round.</p>
|
|
<hr />
|
|
<p><strong>Spring Alcove (death)</strong> The decay of late autumn takes hold of the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[2d6[void]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[4d6[void]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[4d6[void]] damage and @Damage[1d6[persistent,void]] damage. Effects that use vitality energy, such as the @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell, automatically end this persistent damage.</li>
|
|
</ul>
|
|
<hr />
|
|
<p><strong>Summer Alcove (cold)</strong> Winter\'s bitter chill descends on the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[2d6[cold]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[4d6[cold]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[4d6[cold]] damage;and is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 hour.</li>
|
|
</ul>
|
|
<hr />
|
|
<p><strong>Autumn Alcove (poison)</strong> Poisonous springtime pollen sprays at the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[2d6[poison]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[4d6[poison]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[4d6[poison]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</li>
|
|
</ul>
|
|
<hr />
|
|
<p><strong>Winter Alcove (fire)</strong> Heat greater than the hottest summer afternoon engulfs the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[2d6[fire]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[4d6[fire]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[4d6[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 hour.</li>
|
|
</ul>' (x1)
|
|
'<p>(4 actions) The trap loses one action per magical sensor disabled. On its initiative, the trap uses each of its actions to target one creature adjacent to or within an alcove with a negative effect that corresponds to the season opposite the one depicted on the alcove\'s murals (@Check[fortitude|dc:27] to resist). For the purposes of this trap, creatures who are within an alcove\'s landscape count are within that alcove. The trap can target only one creature per alcove per round.</p>
|
|
<hr />
|
|
<p><strong>Spring Alcove (death)</strong> The decay of late autumn takes hold of the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[(2d6+2)[void]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[(4d6+4)[void]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[(4d6+4)[void]] damage and @Damage[1d6[persistent,void]] damage. Effects that use vitality energy, such as the @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell, automatically end this persistent damage.</li>
|
|
</ul>
|
|
<hr />
|
|
<p><strong>Summer Alcove (cold)</strong> Winter\'s bitter chill descends on the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[(2d6+2)[cold]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[(4d6+4)[cold]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[(4d6+4)[cold]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 hour.</li>
|
|
</ul>
|
|
<hr />
|
|
<p><strong>Autumn Alcove (poison)</strong> Poisonous springtime pollen sprays at the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[(2d6+2)[poison]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[(4d6+4)[poison]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[(4d6+4)[poison]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</li>
|
|
</ul>
|
|
<hr />
|
|
<p><strong>Winter Alcove (fire)</strong> Heat greater than the hottest summer afternoon engulfs the target.</p>
|
|
<ul>
|
|
<li><strong>Critical Success</strong> The trap has no effect.</li>
|
|
<li><strong>Success</strong> The target takes @Damage[(2d6+2)[fire]] damage.</li>
|
|
<li><strong>Failure</strong> The target takes @Damage[(4d6+4)[fire]] damage.</li>
|
|
<li><strong>Critical Failure</strong> The target takes @Damage[(4d6+4)[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 hour.</li>
|
|
</ul>' (x1)
|
|
[initiative] : object {1-16.system.initiative}
|
|
statistic : string {1-16.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-16.system.perception}
|
|
details : string {1-16.system.perception.details} (same value: '')
|
|
mod : integer {1-16.system.perception.mod} (6 different values)
|
|
11 (x2)
|
|
7 (x1)
|
|
10 (x1)
|
|
15 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
senses : array<object> {1-16.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {1-16.system.perception.senses.[]}
|
|
[acuity] : string {1-16.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-16.system.perception.senses.[].range} (same value: 30)
|
|
type : string {1-16.system.perception.senses.[].type} (2 different values)
|
|
'low-light-vision' (x3)
|
|
'scent' (x2)
|
|
[resources] : object {1-16.system.resources}
|
|
[focus] : object {1-16.system.resources.focus}
|
|
max : integer {1-16.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-16.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-16.system.saves}
|
|
fortitude : object {1-16.system.saves.fortitude}
|
|
saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-16.system.saves.fortitude.value} (6 different values)
|
|
8 (x2)
|
|
6 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
reflex : object {1-16.system.saves.reflex}
|
|
saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-16.system.saves.reflex.value} (6 different values)
|
|
11 (x2)
|
|
14 (x2)
|
|
0 (x2)
|
|
13 (x1)
|
|
7 (x1)
|
|
18 (x1)
|
|
will : object {1-16.system.saves.will}
|
|
saveDetail : string {1-16.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-16.system.saves.will.value} (8 different values)
|
|
0 (x2)
|
|
11 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[skills] : object {1-16.system.skills}
|
|
acrobatics : object {1-16.system.skills.acrobatics}
|
|
base : integer {1-16.system.skills.acrobatics.base} (4 different values)
|
|
9 (x2)
|
|
13 (x1)
|
|
16 (x1)
|
|
11 (x1)
|
|
athletics : object {1-16.system.skills.athletics}
|
|
base : integer {1-16.system.skills.athletics.base} (7 different values)
|
|
10 (x1)
|
|
7 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
[crafting] : object {1-16.system.skills.crafting}
|
|
base : integer {1-16.system.skills.crafting.base} (2 different values)
|
|
7 (x2)
|
|
10 (x1)
|
|
special : array<object> {1-16.system.skills.crafting.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-16.system.skills.crafting.special.[]}
|
|
base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9)
|
|
label : string {1-16.system.skills.crafting.special.[].label} (same value: 'woodworking')
|
|
predicate : array<string> {1-16.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:woodworking')
|
|
[intimidation] : object {1-16.system.skills.intimidation}
|
|
base : integer {1-16.system.skills.intimidation.base} (same value: 12)
|
|
[nature] : object {1-16.system.skills.nature}
|
|
base : integer {1-16.system.skills.nature.base} (5 different values)
|
|
9 (x1)
|
|
5 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
stealth : object {1-16.system.skills.stealth}
|
|
base : integer {1-16.system.skills.stealth.base} (5 different values)
|
|
13 (x2)
|
|
9 (x2)
|
|
6 (x1)
|
|
16 (x1)
|
|
11 (x1)
|
|
[deception] : object {1-16.system.skills.deception}
|
|
base : integer {1-16.system.skills.deception.base} (2 different values)
|
|
14 (x1)
|
|
18 (x1)
|
|
[diplomacy] : object {1-16.system.skills.diplomacy}
|
|
base : integer {1-16.system.skills.diplomacy.base} (3 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
[society] : object {1-16.system.skills.society}
|
|
base : integer {1-16.system.skills.society.base} (2 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
[survival] : object {1-16.system.skills.survival}
|
|
base : integer {1-16.system.skills.survival.base} (3 different values)
|
|
11 (x1)
|
|
6 (x1)
|
|
12 (x1)
|
|
statusEffects : array<> {1-16.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-16.system.traits}
|
|
rarity : string {1-16.system.traits.rarity} (2 different values)
|
|
'common' (x5)
|
|
'unique' (x4)
|
|
size : object {1-16.system.traits.size}
|
|
value : string {1-16.system.traits.size.value} (2 different values)
|
|
'med' (x7)
|
|
'sm' (x2)
|
|
value : array<string> {1-16.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-16.system.traits.value.[]} (11 different values)
|
|
type : string {1-16.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x2) |