71 lines
4.1 KiB
Plaintext
71 lines
4.1 KiB
Plaintext
Sorcerer
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Different values: 50
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=====================================
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object {Sorcerer}
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_id : string {Sorcerer._id} (all different values)
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folder : string {Sorcerer.folder} (same value: 'KdKAsu1BWlfjPQ3q')
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img : string {Sorcerer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Sorcerer.name} (all different values)
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system : object {Sorcerer.system}
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actionType : object {Sorcerer.system.actionType}
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value : string {Sorcerer.system.actionType.value} (4 different values)
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'passive' (x32)
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'action' (x12)
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'reaction' (x5)
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'free' (x1)
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actions : object {Sorcerer.system.actions}
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[value] : integer {Sorcerer.system.actions.value} (same value: 1)
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category : string {Sorcerer.system.category} (same value: 'class')
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description : object {Sorcerer.system.description}
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value : string {Sorcerer.system.description.value} (all different values)
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level : object {Sorcerer.system.level}
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value : integer {Sorcerer.system.level.value} (11 different values)
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prerequisites : object {Sorcerer.system.prerequisites}
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value : array<object> {Sorcerer.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Sorcerer.system.prerequisites.value.[]}
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value : string {Sorcerer.system.prerequisites.value.[].value} (19 different values)
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publication : object {Sorcerer.system.publication}
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license : string {Sorcerer.system.publication.license} (2 different values)
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'ORC' (x37)
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'OGL' (x13)
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remaster : boolean {Sorcerer.system.publication.remaster} (2 different values)
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True (x37)
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False (x13)
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title : string {Sorcerer.system.publication.title} (6 different values)
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'Pathfinder Player Core 2' (x37)
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'Pathfinder Advanced Player\'s Guide' (x9)
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'Pathfinder Lost Omens Gods & Magic' (x1)
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'Pathfinder #150: Broken Promises' (x1)
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'Pathfinder #168: King of the Mountain' (x1)
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'Pathfinder #156: The Apocalypse Prophet' (x1)
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rules : ignored (Foundry rules object) {Sorcerer.system.rules}
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traits : object {Sorcerer.system.traits}
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rarity : string {Sorcerer.system.traits.rarity} (2 different values)
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'common' (x47)
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'uncommon' (x3)
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[selected] : object {Sorcerer.system.traits.selected}
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sorcerer : string {Sorcerer.system.traits.selected.sorcerer} (same value: 'Sorcerer')
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value : array<string> {Sorcerer.system.traits.value}
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Length: min=1 max=4
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Value type: string {Sorcerer.system.traits.value.[]} (11 different values)
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[frequency] : object {Sorcerer.system.frequency}
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max : integer {Sorcerer.system.frequency.max} (same value: 1)
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per : string {Sorcerer.system.frequency.per} (3 different values)
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'PT1M' (x2)
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'turn' (x1)
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'day' (x1)
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[value] : integer {Sorcerer.system.frequency.value} (same value: 1)
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[selfEffect] : object {Sorcerer.system.selfEffect}
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name : string {Sorcerer.system.selfEffect.name} (2 different values)
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'Effect: Diverting Vortex' (x1)
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'Effect: Energy Ward' (x1)
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uuid : string {Sorcerer.system.selfEffect.uuid} (2 different values)
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'Compendium.pf2e.feat-effects.Item.Effect: Diverting Vortex' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Energy Ward' (x1)
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[subfeatures] : object {Sorcerer.system.subfeatures}
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senses : object {Sorcerer.system.subfeatures.senses}
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spiritsense : object {Sorcerer.system.subfeatures.senses.spiritsense}
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acuity : string {Sorcerer.system.subfeatures.senses.spiritsense.acuity} (same value: 'imprecise')
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range : integer {Sorcerer.system.subfeatures.senses.spiritsense.range} (same value: 60)
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type : string {Sorcerer.type} (same value: 'feat') |