766 lines
49 KiB
Plaintext
766 lines
49 KiB
Plaintext
Military
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Different values: 11
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=====================================
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object {Military}
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_id : string {Military._id} (all different values)
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folder : string {Military.folder} (same value: 'O6vDDIyHvNzBClS1')
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img : string {Military.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Military.items}
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Length: min=5 max=36
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Value type: object {Military.items.[]}
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_id : string {Military.items.[]._id} (129 different values)
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[_stats] : object {Military.items.[]._stats}
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compendiumSource : string {Military.items.[]._stats.compendiumSource} (51 different values)
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img : string {Military.items.[].img} (54 different values)
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name : string {Military.items.[].name} (91 different values)
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sort : integer {Military.items.[].sort} (36 different values)
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system : object {Military.items.[].system}
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[acBonus] : integer {Military.items.[].system.acBonus} (3 different values)
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2 (x5)
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4 (x1)
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6 (x1)
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[actionType] : object {Military.items.[].system.actionType}
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value : string {Military.items.[].system.actionType.value} (4 different values)
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'passive' (x24)
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'action' (x22)
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'reaction' (x4)
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'free' (x1)
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[actions] : object {Military.items.[].system.actions}
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[value] : integer {Military.items.[].system.actions.value} (3 different values)
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1 (x12)
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2 (x7)
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3 (x3)
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[area] : object {Military.items.[].system.area}
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type : string {Military.items.[].system.area.type} (2 different values)
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'burst' (x3)
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'emanation' (x1)
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value : integer {Military.items.[].system.area.value} (2 different values)
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20 (x3)
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30 (x1)
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[attackEffects] : object {Military.items.[].system.attackEffects}
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value : array<> {Military.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {Military.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Military.items.[].system.baseItem} (16 different values)
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[bonus] : object {Military.items.[].system.bonus}
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value : integer {Military.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {Military.items.[].system.bonusDamage}
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value : integer {Military.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Military.items.[].system.bulk}
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value : mixed
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integer {Military.items.[].system.bulk.value} (3 different values)
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1 (x10)
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2 (x4)
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4 (x1)
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float {Military.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {Military.items.[].system.category} (9 different values)
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'offensive' (x27)
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'defensive' (x20)
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'martial' (x6)
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'simple' (x5)
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'interaction' (x4)
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'light' (x3)
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'ammo' (x3)
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'medium' (x1)
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'heavy' (x1)
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[checkPenalty] : integer {Military.items.[].system.checkPenalty} (3 different values)
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-1 (x3)
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-2 (x1)
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-3 (x1)
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[containerId] : empty
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[cost] : object {Military.items.[].system.cost}
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value : string {Military.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Military.items.[].system.counteraction} (same value: False)
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[damageRolls] : object {Military.items.[].system.damageRolls}
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[6QGmi8kpwnUYObmK] : object {Military.items.[].system.damageRolls.6QGmi8kpwnUYObmK}
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damage : string {Military.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damage} (same value: '1d10')
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damageType : string {Military.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damageType} (same value: 'piercing')
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[GEP54QCyxaLOFYe7] : object {Military.items.[].system.damageRolls.GEP54QCyxaLOFYe7}
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damage : string {Military.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damage} (same value: '1d4+8')
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damageType : string {Military.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damageType} (same value: 'piercing')
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[GjnxBwS1HVdnqogy] : object {Military.items.[].system.damageRolls.GjnxBwS1HVdnqogy}
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damage : string {Military.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damage} (same value: '1d6+12')
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damageType : string {Military.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damageType} (same value: 'piercing')
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[LLquxf1EbAdDKdts] : object {Military.items.[].system.damageRolls.LLquxf1EbAdDKdts}
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damage : string {Military.items.[].system.damageRolls.LLquxf1EbAdDKdts.damage} (same value: '2d8+12')
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damageType : string {Military.items.[].system.damageRolls.LLquxf1EbAdDKdts.damageType} (same value: 'slashing')
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[VFVEUMnyunHnMIoh] : object {Military.items.[].system.damageRolls.VFVEUMnyunHnMIoh}
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damage : string {Military.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damage} (same value: '1d8+6')
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damageType : string {Military.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damageType} (same value: 'piercing')
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[W7Zx7yNlP79r1nrG] : object {Military.items.[].system.damageRolls.W7Zx7yNlP79r1nrG}
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damage : string {Military.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damage} (same value: '1d8+2')
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damageType : string {Military.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damageType} (same value: 'piercing')
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[iaOTDni9QFnkxQF1] : object {Military.items.[].system.damageRolls.iaOTDni9QFnkxQF1}
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damage : string {Military.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damage} (same value: '1d10+8')
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damageType : string {Military.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damageType} (same value: 'piercing')
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[iswR188zNNz1VJHP] : object {Military.items.[].system.damageRolls.iswR188zNNz1VJHP}
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damage : string {Military.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values)
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'1d4+8' (x2)
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'1d4+3' (x1)
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'1d4+12' (x1)
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'1d4+6' (x1)
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'1d4+11' (x1)
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damageType : string {Military.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
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[o6P42JjVWJWA4o7P] : object {Military.items.[].system.damageRolls.o6P42JjVWJWA4o7P}
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damage : string {Military.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damage} (same value: '1d6+5')
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damageType : string {Military.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damageType} (same value: 'piercing')
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[qUcsOGJYDPoWpIdq] : object {Military.items.[].system.damageRolls.qUcsOGJYDPoWpIdq}
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damage : string {Military.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damage} (same value: '1d4+8')
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damageType : string {Military.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damageType} (same value: 'piercing')
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[sxAZRqzRwbKWmwer] : object {Military.items.[].system.damageRolls.sxAZRqzRwbKWmwer}
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damage : string {Military.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damage} (same value: '1d6+3')
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damageType : string {Military.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damageType} (same value: 'piercing')
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[ySR04Ksm6zaEtzyE] : object {Military.items.[].system.damageRolls.ySR04Ksm6zaEtzyE}
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damage : string {Military.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damage} (same value: '1d6+8')
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damageType : string {Military.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damageType} (same value: 'piercing')
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[zCni5sGXzNCC6DtU] : object {Military.items.[].system.damageRolls.zCni5sGXzNCC6DtU}
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damage : string {Military.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damage} (same value: '2d6+11')
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damageType : string {Military.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damageType} (same value: 'bludgeoning')
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description : object {Military.items.[].system.description}
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value : string {Military.items.[].system.description.value} (88 different values)
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[damage] : object {Military.items.[].system.damage}
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[0] : object {Military.items.[].system.damage.0}
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applyMod : boolean {Military.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Military.items.[].system.damage.0.formula} (7 different values)
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'6d6' (x2)
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'1d4+1' (x2)
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'8d6' (x1)
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'6d8' (x1)
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'3d4' (x1)
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'2d4' (x1)
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'2d6' (x1)
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kinds : array<string> {Military.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Military.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<string> {Military.items.[].system.damage.0.materials}
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Length: min=0 max=1
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Value type: string {Military.items.[].system.damage.0.materials.[]} (same value: 'cold-iron')
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type : string {Military.items.[].system.damage.0.type} (7 different values)
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'piercing' (x2)
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'force' (x2)
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'poison' (x1)
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'fire' (x1)
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'void' (x1)
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'electricity' (x1)
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'untyped' (x1)
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[3bsJUDEgedKhPx6T] : object {Military.items.[].system.damage.3bsJUDEgedKhPx6T}
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applyMod : boolean {Military.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
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[category] : empty
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formula : string {Military.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
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kinds : array<string> {Military.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
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Length: min=1 max=1
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Value type: string {Military.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
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materials : array<> {Military.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Military.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
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[damageType] : string {Military.items.[].system.damage.damageType} (3 different values)
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'piercing' (x9)
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'slashing' (x1)
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'bludgeoning' (x1)
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[dice] : integer {Military.items.[].system.damage.dice} (same value: 1)
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[die] : string {Military.items.[].system.damage.die} (4 different values)
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'd6' (x5)
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'd8' (x3)
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'd10' (x2)
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'd4' (x1)
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[defense] : object {Military.items.[].system.defense}
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save : object {Military.items.[].system.defense.save}
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basic : boolean {Military.items.[].system.defense.save.basic} (2 different values)
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True (x5)
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False (x4)
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statistic : string {Military.items.[].system.defense.save.statistic} (2 different values)
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'fortitude' (x5)
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'reflex' (x4)
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traits : object {Military.items.[].system.traits}
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[integrated] : empty
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[rarity] : string {Military.items.[].system.traits.rarity} (2 different values)
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'common' (x44)
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'uncommon' (x4)
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[traditions] : array<string> {Military.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Military.items.[].system.traits.traditions.[]} (4 different values)
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'arcane' (x21)
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'primal' (x14)
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'occult' (x11)
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'divine' (x6)
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[value] : array<string> {Military.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Military.items.[].system.traits.value.[]} (58 different values)
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[dexCap] : integer {Military.items.[].system.dexCap} (3 different values)
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3 (x3)
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1 (x1)
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0 (x1)
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[duration] : object {Military.items.[].system.duration}
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sustained : boolean {Military.items.[].system.duration.sustained} (2 different values)
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False (x22)
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True (x1)
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value : string {Military.items.[].system.duration.value} (7 different values)
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'' (x12)
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'1 minute' (x5)
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'varies' (x2)
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'5 minutes' (x1)
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'10 minutes' (x1)
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'until your next daily preparations' (x1)
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'until the end of your turn' (x1)
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[equipped] : object {Military.items.[].system.equipped}
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carryType : string {Military.items.[].system.equipped.carryType} (2 different values)
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'worn' (x24)
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'held' (x1)
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[handsHeld] : integer {Military.items.[].system.equipped.handsHeld} (2 different values)
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0 (x12)
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1 (x1)
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[inSlot] : boolean {Military.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {Military.items.[].system.frequency}
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max : integer {Military.items.[].system.frequency.max} (same value: 1)
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per : string {Military.items.[].system.frequency.per} (3 different values)
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'round' (x6)
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'turn' (x1)
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'day' (x1)
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[value] : integer {Military.items.[].system.frequency.value} (same value: 1)
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[group] : string {Military.items.[].system.group} (all different values)
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[hardness] : integer {Military.items.[].system.hardness} (3 different values)
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0 (x23)
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3 (x1)
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5 (x1)
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[heightening] : object {Military.items.[].system.heightening}
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[damage] : object {Military.items.[].system.heightening.damage}
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[0] : string {Military.items.[].system.heightening.damage.0} (5 different values)
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'2d6' (x3)
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'1d4' (x2)
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'1d8' (x1)
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'1d4+1' (x1)
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'1d6' (x1)
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[3bsJUDEgedKhPx6T] : string {Military.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
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[interval] : integer {Military.items.[].system.heightening.interval} (2 different values)
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1 (x8)
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2 (x1)
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type : string {Military.items.[].system.heightening.type} (2 different values)
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'interval' (x9)
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'fixed' (x2)
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[levels] : object {Military.items.[].system.heightening.levels}
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3 : object {Military.items.[].system.heightening.levels.3}
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target : object {Military.items.[].system.heightening.levels.3.target}
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value : string {Military.items.[].system.heightening.levels.3.target.value} (2 different values)
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'10 objects' (x1)
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'1 unattended object with a Bulk of 1 or less' (x1)
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5 : object {Military.items.[].system.heightening.levels.5}
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range : object {Military.items.[].system.heightening.levels.5.range}
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value : string {Military.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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[6] : object {Military.items.[].system.heightening.levels.6}
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target : object {Military.items.[].system.heightening.levels.6.target}
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value : string {Military.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
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7 : object {Military.items.[].system.heightening.levels.7}
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target : object {Military.items.[].system.heightening.levels.7.target}
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value : string {Military.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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[hp] : object {Military.items.[].system.hp}
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max : integer {Military.items.[].system.hp.max} (3 different values)
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0 (x23)
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12 (x1)
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20 (x1)
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value : integer {Military.items.[].system.hp.value} (3 different values)
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0 (x23)
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12 (x1)
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20 (x1)
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[level] : object {Military.items.[].system.level}
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value : integer {Military.items.[].system.level.value} (6 different values)
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0 (x24)
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1 (x12)
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3 (x4)
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4 (x3)
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2 (x3)
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5 (x2)
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[location] : object {Military.items.[].system.location}
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value : string {Military.items.[].system.location.value} (2 different values)
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'EZPbSs6MIocHuwu5' (x21)
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'ilpE8aUeM9CRBcbh' (x2)
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[material] : object {Military.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {Military.items.[].system.mod}
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value : integer {Military.items.[].system.mod.value} (8 different values)
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15 (x2)
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12 (x2)
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13 (x1)
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18 (x1)
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6 (x1)
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20 (x1)
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11 (x1)
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10 (x1)
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[overlays] : object {Military.items.[].system.overlays}
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2I469pfbYcmFvzOA : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA}
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_id : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
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name : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
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overlayType : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
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sort : integer {Military.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
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system : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system}
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damage : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
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0 : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
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[category] : empty
|
|
type : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
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[9Ly51UbFomNFSkwE] : object {Military.items.[].system.overlays.9Ly51UbFomNFSkwE}
|
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name : string {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)')
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|
overlayType : string {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override')
|
|
sort : integer {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
|
|
system : object {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system}
|
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area : object {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area}
|
|
type : string {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation')
|
|
value : integer {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
|
|
cUFX7ExSLeoa3vIF : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
|
name : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
|
overlayType : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
|
sort : integer {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : empty
|
|
type : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
|
[mAZRhujP3gA9tb4m] : object {Military.items.[].system.overlays.mAZRhujP3gA9tb4m}
|
|
name : string {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)')
|
|
overlayType : string {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override')
|
|
sort : integer {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
|
|
system : object {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system}
|
|
area : object {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area}
|
|
type : string {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone')
|
|
value : integer {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
|
|
zFWsMjoeCnLxqJaV : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
|
name : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
|
overlayType : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
|
sort : integer {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : empty
|
|
type : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
|
[prepared] : object {Military.items.[].system.prepared}
|
|
[flexible] : boolean {Military.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {Military.items.[].system.prepared.value} (2 different values)
|
|
'prepared' (x1)
|
|
'focus' (x1)
|
|
[price] : object {Military.items.[].system.price}
|
|
[per] : integer {Military.items.[].system.price.per} (same value: 10)
|
|
value : object {Military.items.[].system.price.value}
|
|
[gp] : integer {Military.items.[].system.price.value.gp} (8 different values)
|
|
1 (x4)
|
|
5 (x3)
|
|
3 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
30 (x1)
|
|
8 (x1)
|
|
[sp] : integer {Military.items.[].system.price.value.sp} (4 different values)
|
|
1 (x5)
|
|
9 (x2)
|
|
7 (x1)
|
|
2 (x1)
|
|
[proficiency] : object {Military.items.[].system.proficiency}
|
|
value : integer {Military.items.[].system.proficiency.value} (same value: 1)
|
|
[proficient] : object {Military.items.[].system.proficient}
|
|
value : integer {Military.items.[].system.proficient.value} (same value: 0)
|
|
publication : object {Military.items.[].system.publication}
|
|
license : string {Military.items.[].system.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Military.items.[].system.publication.remaster} (same value: True)
|
|
title : string {Military.items.[].system.publication.title} (5 different values)
|
|
'' (x62)
|
|
'Pathfinder Player Core' (x44)
|
|
'Pathfinder NPC Core' (x16)
|
|
'Pathfinder Monster Core' (x4)
|
|
'Pathfinder Guns & Gears' (x3)
|
|
[quantity] : integer {Military.items.[].system.quantity} (5 different values)
|
|
1 (x20)
|
|
10 (x2)
|
|
6 (x1)
|
|
4 (x1)
|
|
20 (x1)
|
|
[requirements] : string {Military.items.[].system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {Military.items.[].system.rules}
|
|
[range] : mixed
|
|
integer {Military.items.[].system.range} (3 different values)
|
|
120 (x2)
|
|
30 (x1)
|
|
150 (x1)
|
|
object {Military.items.[].system.range}
|
|
value : string {Military.items.[].system.range.value} (6 different values)
|
|
'30 feet' (x7)
|
|
'120 feet' (x5)
|
|
'' (x5)
|
|
'touch' (x3)
|
|
'60 feet' (x2)
|
|
'500 feet' (x1)
|
|
[reload] : object {Military.items.[].system.reload}
|
|
value : string {Military.items.[].system.reload.value} (4 different values)
|
|
'' (x5)
|
|
'-' (x3)
|
|
'1' (x2)
|
|
'2' (x1)
|
|
[runes] : object {Military.items.[].system.runes}
|
|
[potency] : integer {Military.items.[].system.runes.potency} (2 different values)
|
|
0 (x13)
|
|
1 (x3)
|
|
[property] : array<> {Military.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {Military.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Military.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {Military.items.[].system.runes.striking} (2 different values)
|
|
0 (x9)
|
|
1 (x2)
|
|
[size] : string {Military.items.[].system.size} (same value: 'med')
|
|
[slots] : object {Military.items.[].system.slots}
|
|
[slot0] : object {Military.items.[].system.slots.slot0}
|
|
max : integer {Military.items.[].system.slots.slot0.max} (same value: 7)
|
|
prepared : array<object> {Military.items.[].system.slots.slot0.prepared}
|
|
Length: min=7 max=7
|
|
Value type: object {Military.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Military.items.[].system.slots.slot0.prepared.[].id} (7 different values)
|
|
'EbF9Ko931GCHJoNo' (x1)
|
|
'oP2pjJF2pFmdYgJS' (x1)
|
|
'BGcxQPHFMjpVebF5' (x1)
|
|
'yQeK1YGNnwkbZ4Ga' (x1)
|
|
'2xFYFiJqNviEq9Nu' (x1)
|
|
'4QtjcbvBAEFq9VfE' (x1)
|
|
'i4nvRl4RIupg9MLk' (x1)
|
|
[slot1] : object {Military.items.[].system.slots.slot1}
|
|
max : integer {Military.items.[].system.slots.slot1.max} (same value: 3)
|
|
prepared : array<object> {Military.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Military.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Military.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'ON1NM8RMCrrkZa6L' (x1)
|
|
'nCddqo1HPTJSMt2H' (x1)
|
|
'X5eivJ2G4HKpV7Mb' (x1)
|
|
[slot2] : object {Military.items.[].system.slots.slot2}
|
|
max : integer {Military.items.[].system.slots.slot2.max} (same value: 3)
|
|
prepared : array<object> {Military.items.[].system.slots.slot2.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Military.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Military.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
|
'3mfGGh5ney2uD2IL' (x2)
|
|
'w8Dw6VXm4vcpUbZ6' (x1)
|
|
[slot3] : object {Military.items.[].system.slots.slot3}
|
|
max : integer {Military.items.[].system.slots.slot3.max} (same value: 3)
|
|
prepared : array<object> {Military.items.[].system.slots.slot3.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Military.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {Military.items.[].system.slots.slot3.prepared.[].id} (3 different values)
|
|
'aHv2CGlhG9WjjKdw' (x1)
|
|
'pvBJdgPdaTEL7DHA' (x1)
|
|
'aSshaIVjCCwRy8gH' (x1)
|
|
[slot4] : object {Military.items.[].system.slots.slot4}
|
|
max : integer {Military.items.[].system.slots.slot4.max} (same value: 3)
|
|
prepared : array<object> {Military.items.[].system.slots.slot4.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Military.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {Military.items.[].system.slots.slot4.prepared.[].id} (3 different values)
|
|
'gk2nHjFcfn8rph74' (x1)
|
|
'7hLmlTTzL9gQQ8WK' (x1)
|
|
'FIlu3bLB3nP9cIPI' (x1)
|
|
[slot5] : object {Military.items.[].system.slots.slot5}
|
|
max : integer {Military.items.[].system.slots.slot5.max} (same value: 3)
|
|
prepared : array<object> {Military.items.[].system.slots.slot5.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Military.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {Military.items.[].system.slots.slot5.prepared.[].id} (3 different values)
|
|
'tqYuINrgW7fzqRbL' (x1)
|
|
'VECXmgGNfSAlfWBF' (x1)
|
|
'kxeXUrqMZ359db5q' (x1)
|
|
[slug] : string {Military.items.[].system.slug} (48 different values)
|
|
[speedPenalty] : integer {Military.items.[].system.speedPenalty} (3 different values)
|
|
0 (x5)
|
|
-5 (x1)
|
|
-10 (x1)
|
|
[spelldc] : object {Military.items.[].system.spelldc}
|
|
dc : integer {Military.items.[].system.spelldc.dc} (same value: 28)
|
|
value : integer {Military.items.[].system.spelldc.value} (same value: 20)
|
|
[splashDamage] : object {Military.items.[].system.splashDamage}
|
|
value : integer {Military.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {Military.items.[].system.stackGroup} (2 different values)
|
|
'bolts' (x2)
|
|
'rounds10' (x1)
|
|
[strength] : integer {Military.items.[].system.strength} (3 different values)
|
|
1 (x3)
|
|
3 (x1)
|
|
4 (x1)
|
|
[target] : object {Military.items.[].system.target}
|
|
value : string {Military.items.[].system.target.value} (7 different values)
|
|
'' (x10)
|
|
'1 creature' (x8)
|
|
'1 flying creature' (x1)
|
|
'1 living creature' (x1)
|
|
'1 or 2 creatures' (x1)
|
|
'1 object' (x1)
|
|
'1 unattended object of light Bulk or less' (x1)
|
|
[time] : object {Military.items.[].system.time}
|
|
value : string {Military.items.[].system.time.value} (6 different values)
|
|
'2' (x15)
|
|
'3' (x3)
|
|
'1' (x2)
|
|
'reaction' (x1)
|
|
'1 to 3' (x1)
|
|
'1 minute' (x1)
|
|
[tradition] : object {Military.items.[].system.tradition}
|
|
value : string {Military.items.[].system.tradition.value} (same value: 'arcane')
|
|
[usage] : object {Military.items.[].system.usage}
|
|
[canBeAmmo] : boolean {Military.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {Military.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x12)
|
|
'held-in-two-hands' (x4)
|
|
'other' (x2)
|
|
[uses] : object {Military.items.[].system.uses}
|
|
autoDestroy : boolean {Military.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Military.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Military.items.[].system.uses.value} (same value: 1)
|
|
type : string {Military.items.[].type} (10 different values)
|
|
'action' (x51)
|
|
'spell' (x23)
|
|
'melee' (x18)
|
|
'weapon' (x11)
|
|
'lore' (x10)
|
|
'armor' (x5)
|
|
'equipment' (x4)
|
|
'consumable' (x3)
|
|
'shield' (x2)
|
|
'spellcastingEntry' (x2)
|
|
[flags] : object {Military.items.[].flags}
|
|
pf2e : object {Military.items.[].flags.pf2e}
|
|
linkedWeapon : string {Military.items.[].flags.pf2e.linkedWeapon} (all different values)
|
|
name : string {Military.name} (all different values)
|
|
system : object {Military.system}
|
|
abilities : object {Military.system.abilities}
|
|
cha : object {Military.system.abilities.cha}
|
|
mod : integer {Military.system.abilities.cha.mod} (5 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
2 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
con : object {Military.system.abilities.con}
|
|
mod : integer {Military.system.abilities.con.mod} (4 different values)
|
|
2 (x5)
|
|
1 (x2)
|
|
4 (x2)
|
|
3 (x2)
|
|
dex : object {Military.system.abilities.dex}
|
|
mod : integer {Military.system.abilities.dex.mod} (5 different values)
|
|
2 (x5)
|
|
1 (x2)
|
|
0 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
int : object {Military.system.abilities.int}
|
|
mod : integer {Military.system.abilities.int.mod} (4 different values)
|
|
0 (x5)
|
|
4 (x2)
|
|
2 (x2)
|
|
1 (x2)
|
|
str : object {Military.system.abilities.str}
|
|
mod : integer {Military.system.abilities.str.mod} (5 different values)
|
|
4 (x3)
|
|
5 (x3)
|
|
7 (x2)
|
|
2 (x2)
|
|
3 (x1)
|
|
wis : object {Military.system.abilities.wis}
|
|
mod : integer {Military.system.abilities.wis.mod} (5 different values)
|
|
2 (x6)
|
|
1 (x2)
|
|
-1 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
attributes : object {Military.system.attributes}
|
|
ac : object {Military.system.attributes.ac}
|
|
details : string {Military.system.attributes.ac.details} (same value: '')
|
|
value : integer {Military.system.attributes.ac.value} (9 different values)
|
|
18 (x2)
|
|
25 (x2)
|
|
15 (x1)
|
|
27 (x1)
|
|
24 (x1)
|
|
29 (x1)
|
|
23 (x1)
|
|
21 (x1)
|
|
20 (x1)
|
|
allSaves : object {Military.system.attributes.allSaves}
|
|
value : string {Military.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {Military.system.attributes.hp}
|
|
details : string {Military.system.attributes.hp.details} (2 different values)
|
|
'' (x10)
|
|
'troop defenses' (x1)
|
|
max : integer {Military.system.attributes.hp.max} (all different values)
|
|
temp : integer {Military.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Military.system.attributes.hp.value} (all different values)
|
|
speed : object {Military.system.attributes.speed}
|
|
[details] : string {Military.system.attributes.speed.details} (same value: 'troop movement')
|
|
otherSpeeds : array<> {Military.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {Military.system.attributes.speed.value} (3 different values)
|
|
25 (x7)
|
|
40 (x2)
|
|
20 (x2)
|
|
[resistances] : array<object> {Military.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {Military.system.attributes.resistances.[]}
|
|
type : string {Military.system.attributes.resistances.[].type} (2 different values)
|
|
'mental' (x1)
|
|
'slashing' (x1)
|
|
value : integer {Military.system.attributes.resistances.[].value} (same value: 5)
|
|
[weaknesses] : array<object> {Military.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {Military.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {Military.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Military.system.attributes.weaknesses.[].type} (2 different values)
|
|
'area-damage' (x5)
|
|
'splash-damage' (x5)
|
|
value : integer {Military.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x6)
|
|
8 (x4)
|
|
details : object {Military.system.details}
|
|
blurb : string {Military.system.details.blurb} (same value: '')
|
|
languages : object {Military.system.details.languages}
|
|
details : string {Military.system.details.languages.details} (same value: '')
|
|
value : array<string> {Military.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Military.system.details.languages.value.[]} (2 different values)
|
|
'common' (x8)
|
|
'diabolic' (x1)
|
|
level : object {Military.system.details.level}
|
|
value : integer {Military.system.details.level.value} (9 different values)
|
|
8 (x2)
|
|
6 (x2)
|
|
1 (x1)
|
|
3 (x1)
|
|
7 (x1)
|
|
2 (x1)
|
|
10 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
privateNotes : string {Military.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {Military.system.details.publicNotes} (all different values)
|
|
publication : object {Military.system.details.publication}
|
|
license : string {Military.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Military.system.details.publication.remaster} (same value: True)
|
|
title : string {Military.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
|
initiative : object {Military.system.initiative}
|
|
statistic : string {Military.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {Military.system.perception}
|
|
details : string {Military.system.perception.details} (same value: '')
|
|
mod : integer {Military.system.perception.mod} (8 different values)
|
|
16 (x3)
|
|
8 (x2)
|
|
7 (x1)
|
|
14 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
senses : array<> {Military.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
resources : object {Military.system.resources}
|
|
[focus] : object {Military.system.resources.focus}
|
|
max : integer {Military.system.resources.focus.max} (same value: 2)
|
|
value : integer {Military.system.resources.focus.value} (same value: 2)
|
|
saves : object {Military.system.saves}
|
|
fortitude : object {Military.system.saves.fortitude}
|
|
saveDetail : string {Military.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Military.system.saves.fortitude.value} (9 different values)
|
|
18 (x2)
|
|
10 (x2)
|
|
8 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
16 (x1)
|
|
reflex : object {Military.system.saves.reflex}
|
|
saveDetail : string {Military.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Military.system.saves.reflex.value} (8 different values)
|
|
13 (x3)
|
|
15 (x2)
|
|
5 (x1)
|
|
9 (x1)
|
|
6 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
8 (x1)
|
|
will : object {Military.system.saves.will}
|
|
saveDetail : string {Military.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Military.system.saves.will.value} (8 different values)
|
|
14 (x3)
|
|
6 (x2)
|
|
7 (x1)
|
|
20 (x1)
|
|
16 (x1)
|
|
13 (x1)
|
|
21 (x1)
|
|
11 (x1)
|
|
skills : object {Military.system.skills}
|
|
[acrobatics] : object {Military.system.skills.acrobatics}
|
|
base : integer {Military.system.skills.acrobatics.base} (2 different values)
|
|
13 (x2)
|
|
11 (x1)
|
|
[arcana] : object {Military.system.skills.arcana}
|
|
base : integer {Military.system.skills.arcana.base} (same value: 22)
|
|
[athletics] : object {Military.system.skills.athletics}
|
|
base : integer {Military.system.skills.athletics.base} (8 different values)
|
|
18 (x2)
|
|
17 (x2)
|
|
8 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
15 (x1)
|
|
21 (x1)
|
|
11 (x1)
|
|
[crafting] : object {Military.system.skills.crafting}
|
|
base : integer {Military.system.skills.crafting.base} (same value: 13)
|
|
diplomacy : object {Military.system.skills.diplomacy}
|
|
base : integer {Military.system.skills.diplomacy.base} (same value: 11)
|
|
[intimidation] : object {Military.system.skills.intimidation}
|
|
base : integer {Military.system.skills.intimidation.base} (5 different values)
|
|
20 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
7 (x1)
|
|
14 (x1)
|
|
medicine : object {Military.system.skills.medicine}
|
|
base : integer {Military.system.skills.medicine.base} (2 different values)
|
|
11 (x1)
|
|
10 (x1)
|
|
[nature] : object {Military.system.skills.nature}
|
|
base : integer {Military.system.skills.nature.base} (same value: 12)
|
|
[religion] : object {Military.system.skills.religion}
|
|
base : integer {Military.system.skills.religion.base} (same value: 12)
|
|
[society] : object {Military.system.skills.society}
|
|
base : integer {Military.system.skills.society.base} (2 different values)
|
|
12 (x1)
|
|
8 (x1)
|
|
[stealth] : object {Military.system.skills.stealth}
|
|
base : integer {Military.system.skills.stealth.base} (same value: 15)
|
|
[survival] : object {Military.system.skills.survival}
|
|
base : integer {Military.system.skills.survival.base} (same value: 11)
|
|
traits : object {Military.system.traits}
|
|
rarity : string {Military.system.traits.rarity} (same value: 'common')
|
|
size : object {Military.system.traits.size}
|
|
value : string {Military.system.traits.size.value} (2 different values)
|
|
'med' (x6)
|
|
'grg' (x5)
|
|
value : array<string> {Military.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {Military.system.traits.value.[]} (5 different values)
|
|
'human' (x11)
|
|
'humanoid' (x11)
|
|
'troop' (x5)
|
|
'animal' (x2)
|
|
'lawful' (x1)
|
|
type : string {Military.type} (same value: 'npc') |