1728 lines
176 KiB
Plaintext
1728 lines
176 KiB
Plaintext
Little Trouble in Big Absalom
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Different values: 6
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=====================================
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object {Little Trouble in Big Absalom}
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_id : string {Little Trouble in Big Absalom._id} (all different values)
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folder : string {Little Trouble in Big Absalom.folder} (same value: 'p4InWrLXwIOesJ7o')
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img : string {Little Trouble in Big Absalom.img} (2 different values)
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'systems/pf2e/icons/default-icons/alternatives/ancestries/kobold.svg' (x5)
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'systems/pf2e/icons/default-icons/npc.svg' (x1)
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items : array<object> {Little Trouble in Big Absalom.items}
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Length: min=3 max=49
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Value type: object {Little Trouble in Big Absalom.items.[]}
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_id : string {Little Trouble in Big Absalom.items.[]._id} (203 different values)
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img : string {Little Trouble in Big Absalom.items.[].img} (100 different values)
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name : string {Little Trouble in Big Absalom.items.[].name} (133 different values)
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sort : integer {Little Trouble in Big Absalom.items.[].sort} (46 different values)
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system : object {Little Trouble in Big Absalom.items.[].system}
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[ability] : object {Little Trouble in Big Absalom.items.[].system.ability}
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value : string {Little Trouble in Big Absalom.items.[].system.ability.value} (2 different values)
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'cha' (x4)
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'wis' (x2)
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[acBonus] : integer {Little Trouble in Big Absalom.items.[].system.acBonus} (4 different values)
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2 (x2)
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3 (x1)
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1 (x1)
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4 (x1)
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[actionType] : object {Little Trouble in Big Absalom.items.[].system.actionType}
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value : string {Little Trouble in Big Absalom.items.[].system.actionType.value} (3 different values)
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'passive' (x38)
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'action' (x5)
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'reaction' (x4)
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[actions] : object {Little Trouble in Big Absalom.items.[].system.actions}
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[value] : integer {Little Trouble in Big Absalom.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x1)
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[additionalLanguages] : object {Little Trouble in Big Absalom.items.[].system.additionalLanguages}
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count : integer {Little Trouble in Big Absalom.items.[].system.additionalLanguages.count} (same value: 0)
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custom : string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.custom} (same value: '')
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value : array<string> {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value}
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Length: min=0 max=6
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Value type: string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value.[]} (all different values)
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[alternateAncestryBoosts] : array<string> {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts}
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Length: min=2 max=2
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Value type: string {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts.[]} (2 different values)
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'dex' (x1)
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'str' (x1)
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[ancestry] : object {Little Trouble in Big Absalom.items.[].system.ancestry}
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name : string {Little Trouble in Big Absalom.items.[].system.ancestry.name} (same value: 'Kobold')
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slug : string {Little Trouble in Big Absalom.items.[].system.ancestry.slug} (same value: 'kobold')
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uuid : string {Little Trouble in Big Absalom.items.[].system.ancestry.uuid} (same value: 'Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG')
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[ancestryFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels}
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value : array<integer> {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value}
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Length: min=0 max=5
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Value type: integer {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
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1 (x5)
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5 (x5)
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9 (x5)
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13 (x5)
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17 (x5)
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[area] : object {Little Trouble in Big Absalom.items.[].system.area}
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type : string {Little Trouble in Big Absalom.items.[].system.area.type} (2 different values)
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'emanation' (x5)
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'cone' (x1)
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value : integer {Little Trouble in Big Absalom.items.[].system.area.value} (4 different values)
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30 (x2)
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60 (x2)
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5 (x1)
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15 (x1)
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[attacks] : object {Little Trouble in Big Absalom.items.[].system.attacks}
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advanced : integer {Little Trouble in Big Absalom.items.[].system.attacks.advanced} (2 different values)
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0 (x5)
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1 (x1)
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martial : integer {Little Trouble in Big Absalom.items.[].system.attacks.martial} (2 different values)
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0 (x5)
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2 (x1)
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other : object {Little Trouble in Big Absalom.items.[].system.attacks.other}
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name : string {Little Trouble in Big Absalom.items.[].system.attacks.other.name} (3 different values)
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'' (x4)
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'Rapier, Sap, Shortbow, and Shortsword' (x1)
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'longsword, rapier, sap, shortbow, shortsword, and whip' (x1)
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rank : integer {Little Trouble in Big Absalom.items.[].system.attacks.other.rank} (2 different values)
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0 (x4)
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1 (x2)
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simple : integer {Little Trouble in Big Absalom.items.[].system.attacks.simple} (3 different values)
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1 (x4)
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0 (x1)
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2 (x1)
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unarmed : integer {Little Trouble in Big Absalom.items.[].system.attacks.unarmed} (2 different values)
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1 (x5)
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2 (x1)
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[autoHeightenLevel] : object {Little Trouble in Big Absalom.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Little Trouble in Big Absalom.items.[].system.baseItem} (10 different values)
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'dagger' (x2)
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'hide-armor' (x1)
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'wooden-shield' (x1)
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'crossbow' (x1)
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'light-mace' (x1)
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'leather-armor' (x1)
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'shortsword' (x1)
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'studded-leather-armor' (x1)
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'halberd' (x1)
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'breastplate' (x1)
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[bonus] : object {Little Trouble in Big Absalom.items.[].system.bonus}
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value : integer {Little Trouble in Big Absalom.items.[].system.bonus.value} (same value: 0)
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[bonusDamage] : object {Little Trouble in Big Absalom.items.[].system.bonusDamage}
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value : integer {Little Trouble in Big Absalom.items.[].system.bonusDamage.value} (same value: 0)
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[boosts] : object {Little Trouble in Big Absalom.items.[].system.boosts}
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0 : object {Little Trouble in Big Absalom.items.[].system.boosts.0}
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[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.0.selected} (5 different values)
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'con' (x1)
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'wis' (x1)
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'int' (x1)
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'dex' (x1)
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'str' (x1)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.0.value}
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Length: min=0 max=2
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Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.0.value.[]} (all different values)
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1 : object {Little Trouble in Big Absalom.items.[].system.boosts.1}
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[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.1.selected} (3 different values)
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'cha' (x3)
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'dex' (x1)
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'con' (x1)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.1.value}
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Length: min=0 max=6
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Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.1.value.[]} (all different values)
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[2] : object {Little Trouble in Big Absalom.items.[].system.boosts.2}
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[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.2.selected} (2 different values)
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'con' (x3)
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'str' (x2)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.2.value}
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Length: min=6 max=6
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Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.2.value.[]} (all different values)
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[bulk] : object {Little Trouble in Big Absalom.items.[].system.bulk}
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value : mixed
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integer {Little Trouble in Big Absalom.items.[].system.bulk.value} (3 different values)
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0 (x36)
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1 (x17)
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2 (x3)
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float {Little Trouble in Big Absalom.items.[].system.bulk.value} (same value: 0,1)
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[capacity] : integer {Little Trouble in Big Absalom.items.[].system.bulk.capacity} (same value: 4)
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[heldOrStowed] : float {Little Trouble in Big Absalom.items.[].system.bulk.heldOrStowed} (same value: 0,1)
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[ignored] : integer {Little Trouble in Big Absalom.items.[].system.bulk.ignored} (same value: 2)
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[category] : string {Little Trouble in Big Absalom.items.[].system.category} (14 different values)
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[checkPenalty] : integer {Little Trouble in Big Absalom.items.[].system.checkPenalty} (2 different values)
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-2 (x2)
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-1 (x2)
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[classFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.classFeatLevels}
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value : array<integer> {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value}
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Length: min=0 max=11
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Value type: integer {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value.[]} (11 different values)
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[collapsed] : boolean {Little Trouble in Big Absalom.items.[].system.collapsed} (same value: False)
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[containerId] : string {Little Trouble in Big Absalom.items.[].system.containerId} (5 different values)
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'2J91pHHHut6yRObS' (x8)
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'TJefwwkBKQtOlZVe' (x8)
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'TbFTkfdiyMNqjO1T' (x8)
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'f8y8KDZiTtSpoIyV' (x8)
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'hiB457j4DgjvVoRV' (x8)
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[cost] : object {Little Trouble in Big Absalom.items.[].system.cost}
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value : string {Little Trouble in Big Absalom.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Little Trouble in Big Absalom.items.[].system.counteraction} (2 different values)
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False (x26)
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True (x1)
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[damage] : object {Little Trouble in Big Absalom.items.[].system.damage}
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[0] : object {Little Trouble in Big Absalom.items.[].system.damage.0}
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applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x1)
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[category] : empty
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formula : string {Little Trouble in Big Absalom.items.[].system.damage.0.formula} (3 different values)
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'1d8' (x3)
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'1d6' (x2)
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'2d4' (x1)
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kinds : array<string> {Little Trouble in Big Absalom.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Little Trouble in Big Absalom.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x5)
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'healing' (x3)
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materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Little Trouble in Big Absalom.items.[].system.damage.0.type} (5 different values)
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'untyped' (x2)
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'acid' (x1)
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'void' (x1)
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'cold' (x1)
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'vitality' (x1)
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[damageType] : string {Little Trouble in Big Absalom.items.[].system.damage.damageType} (2 different values)
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'piercing' (x5)
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'bludgeoning' (x1)
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[dice] : integer {Little Trouble in Big Absalom.items.[].system.damage.dice} (same value: 1)
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[die] : string {Little Trouble in Big Absalom.items.[].system.damage.die} (4 different values)
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'd4' (x3)
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'd8' (x1)
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'd6' (x1)
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'd10' (x1)
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formula : string {Little Trouble in Big Absalom.items.[].system.damage.formula} (same value: '1d8')
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[gcovwqxwitqchoin] : object {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
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kinds : array<string> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
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materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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kind : string {Little Trouble in Big Absalom.items.[].system.damage.kind} (same value: 'healing')
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type : string {Little Trouble in Big Absalom.items.[].system.damage.type} (same value: 'vitality')
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[defense] : object {Little Trouble in Big Absalom.items.[].system.defense}
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save : object {Little Trouble in Big Absalom.items.[].system.defense.save}
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basic : boolean {Little Trouble in Big Absalom.items.[].system.defense.save.basic} (2 different values)
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False (x3)
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True (x2)
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statistic : string {Little Trouble in Big Absalom.items.[].system.defense.save.statistic} (2 different values)
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'will' (x3)
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'fortitude' (x2)
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[defenses] : object {Little Trouble in Big Absalom.items.[].system.defenses}
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heavy : integer {Little Trouble in Big Absalom.items.[].system.defenses.heavy} (2 different values)
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0 (x5)
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1 (x1)
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light : integer {Little Trouble in Big Absalom.items.[].system.defenses.light} (2 different values)
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1 (x4)
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0 (x2)
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medium : integer {Little Trouble in Big Absalom.items.[].system.defenses.medium} (2 different values)
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0 (x4)
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1 (x2)
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unarmored : integer {Little Trouble in Big Absalom.items.[].system.defenses.unarmored} (same value: 1)
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[dexCap] : integer {Little Trouble in Big Absalom.items.[].system.dexCap} (4 different values)
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2 (x1)
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4 (x1)
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3 (x1)
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1 (x1)
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[duration] : object {Little Trouble in Big Absalom.items.[].system.duration}
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sustained : boolean {Little Trouble in Big Absalom.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x3)
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value : string {Little Trouble in Big Absalom.items.[].system.duration.value} (8 different values)
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'' (x16)
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'1 minute' (x4)
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'until the start of your next turn' (x2)
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'see below' (x1)
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'varies' (x1)
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'1 or more rounds (see below)' (x1)
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'until the end of your turn' (x1)
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'1 round' (x1)
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[equipped] : object {Little Trouble in Big Absalom.items.[].system.equipped}
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carryType : string {Little Trouble in Big Absalom.items.[].system.equipped.carryType} (2 different values)
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'worn' (x88)
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'held' (x5)
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[handsHeld] : integer {Little Trouble in Big Absalom.items.[].system.equipped.handsHeld} (3 different values)
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0 (x27)
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1 (x3)
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2 (x2)
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[inSlot] : boolean {Little Trouble in Big Absalom.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[flaws] : object {Little Trouble in Big Absalom.items.[].system.flaws}
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0 : object {Little Trouble in Big Absalom.items.[].system.flaws.0}
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value : array<string> {Little Trouble in Big Absalom.items.[].system.flaws.0.value}
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Length: min=0 max=1
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Value type: string {Little Trouble in Big Absalom.items.[].system.flaws.0.value.[]} (same value: 'con')
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[generalFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.generalFeatLevels}
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value : array<integer> {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value}
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|
Length: min=0 max=5
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|
Value type: integer {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value.[]} (5 different values)
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3 (x5)
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|
7 (x5)
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|
11 (x5)
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|
15 (x5)
|
|
19 (x5)
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[group] : string {Little Trouble in Big Absalom.items.[].system.group} (7 different values)
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'leather' (x3)
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'knife' (x2)
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'crossbow' (x1)
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'club' (x1)
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|
'sword' (x1)
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|
'polearm' (x1)
|
|
'plate' (x1)
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|
[hardness] : integer {Little Trouble in Big Absalom.items.[].system.hardness} (2 different values)
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|
0 (x92)
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|
3 (x1)
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|
[heightening] : object {Little Trouble in Big Absalom.items.[].system.heightening}
|
|
[levels] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels}
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3 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3}
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[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage}
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|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
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|
Value type: empty
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|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
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|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
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materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
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|
Length: min=0 max=0
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|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[range] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range}
|
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value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range.value} (2 different values)
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'500 feet' (x1)
|
|
'60 feet' (x1)
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[target] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target}
|
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value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target.value} (3 different values)
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'10 objects' (x2)
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|
'5 creatures' (x1)
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|
'1 unattended object with a Bulk of 1 or less' (x1)
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[5] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5}
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range.value} (2 different values)
|
|
'120 feet' (x1)
|
|
'60 feet' (x1)
|
|
[6] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6}
|
|
target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
|
|
[7] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7}
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
|
|
[9] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.type} (2 different values)
|
|
'fixed' (x7)
|
|
'interval' (x5)
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.heightening.damage.0} (3 different values)
|
|
'1d8' (x3)
|
|
'1d4' (x1)
|
|
'1d6' (x1)
|
|
[interval] : integer {Little Trouble in Big Absalom.items.[].system.heightening.interval} (same value: 1)
|
|
[hp] : mixed
|
|
object {Little Trouble in Big Absalom.items.[].system.hp}
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.hp.max} (2 different values)
|
|
0 (x92)
|
|
12 (x1)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.hp.value} (2 different values)
|
|
0 (x92)
|
|
12 (x1)
|
|
integer {Little Trouble in Big Absalom.items.[].system.hp} (4 different values)
|
|
6 (x7)
|
|
8 (x3)
|
|
4 (x1)
|
|
10 (x1)
|
|
[items] : object {Little Trouble in Big Absalom.items.[].system.items}
|
|
[00b8b] : object {Little Trouble in Big Absalom.items.[].system.items.00b8b}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.00b8b.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.name} (same value: 'Assurance')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Assurance')
|
|
[06b94] : object {Little Trouble in Big Absalom.items.[].system.items.06b94}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.06b94.img} (same value: 'icons/sundries/books/book-backed-silver-gold.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.06b94.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.06b94.name} (same value: 'Expert Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.06b94.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Expert Spellcaster')
|
|
[0c3e5] : object {Little Trouble in Big Absalom.items.[].system.items.0c3e5}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.img} (same value: 'icons/weapons/axes/axe-broad-engraved-black-grey.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.0c3e5.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.name} (same value: 'Weapon Legend')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Legend')
|
|
[0kdn2] : object {Little Trouble in Big Absalom.items.[].system.items.0kdn2}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.0kdn2.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.name} (same value: 'Weapon Specialization')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
|
|
[1da3z] : object {Little Trouble in Big Absalom.items.[].system.items.1da3z}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.img} (same value: 'icons/skills/trades/academics-book-study-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1da3z.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.name} (same value: 'Master Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Spellcaster')
|
|
[1nwhg] : object {Little Trouble in Big Absalom.items.[].system.items.1nwhg}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.img} (same value: 'systems/pf2e/icons/features/classes/weapon-tricks.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1nwhg.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.name} (same value: 'Weapon Tricks')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Tricks')
|
|
[1qqwt] : object {Little Trouble in Big Absalom.items.[].system.items.1qqwt}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1qqwt.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.name} (same value: 'Weapon Specialization')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
|
|
[1zn3l] : object {Little Trouble in Big Absalom.items.[].system.items.1zn3l}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.img} (same value: 'icons/equipment/chest/breastplate-rivited-red.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1zn3l.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.name} (same value: 'Light Armor Mastery')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Mastery')
|
|
[2dihl] : object {Little Trouble in Big Absalom.items.[].system.items.2dihl}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.img} (same value: 'icons/sundries/books/book-symbol-spiral-silver-blue.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.2dihl.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.name} (same value: 'Spell Repertoire (Sorcerer)')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)')
|
|
[2jey6] : object {Little Trouble in Big Absalom.items.[].system.items.2jey6}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.img} (same value: 'icons/equipment/head/helm-barbute-rounded-steel.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.2jey6.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.name} (same value: 'Fighter Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fighter Expertise')
|
|
[2xl4q] : object {Little Trouble in Big Absalom.items.[].system.items.2xl4q}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.img} (same value: 'icons/weapons/swords/swords-short.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.2xl4q.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.name} (same value: 'Master Tricks')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Tricks')
|
|
[3nzxp] : object {Little Trouble in Big Absalom.items.[].system.items.3nzxp}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.3nzxp.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.name} (same value: 'Lightning Reflexes')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
|
|
[426dn] : object {Little Trouble in Big Absalom.items.[].system.items.426dn}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.426dn.img} (same value: 'systems/pf2e/icons/features/classes/druid-weapon-expertise.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.426dn.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.426dn.name} (same value: 'Druid Weapon Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.426dn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise')
|
|
[4al2i] : object {Little Trouble in Big Absalom.items.[].system.items.4al2i}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.4al2i.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.name} (same value: 'Greater Weapon Specialization')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
|
|
[4r1hh] : object {Little Trouble in Big Absalom.items.[].system.items.4r1hh}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.4r1hh.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.name} (same value: 'Resolve')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
|
|
[517c6] : object {Little Trouble in Big Absalom.items.[].system.items.517c6}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.517c6.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.517c6.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.517c6.name} (same value: 'Great Fortitude')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.517c6.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
|
|
[5borr] : object {Little Trouble in Big Absalom.items.[].system.items.5borr}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.5borr.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.5borr.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.5borr.name} (same value: 'Resolve')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5borr.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
|
|
[5wsjn] : object {Little Trouble in Big Absalom.items.[].system.items.5wsjn}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.img} (same value: 'icons/creatures/eyes/human-single-blue.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.5wsjn.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.name} (same value: 'Alertness')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Alertness')
|
|
[5zf6s] : object {Little Trouble in Big Absalom.items.[].system.items.5zf6s}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.img} (same value: 'icons/consumables/plants/leaf-hastate-glowing-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.5zf6s.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.name} (same value: 'Anathema (Druid)')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Anathema (Druid)')
|
|
[6cq7c] : object {Little Trouble in Big Absalom.items.[].system.items.6cq7c}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.img} (same value: 'icons/equipment/chest/breastplate-quilted-brown.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.6cq7c.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.name} (same value: 'Medium Armor Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Expertise')
|
|
[6ddtr] : object {Little Trouble in Big Absalom.items.[].system.items.6ddtr}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.img} (same value: 'icons/equipment/back/mantle-collared-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.6ddtr.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.name} (same value: 'Light Armor Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Expertise')
|
|
[73fw3] : object {Little Trouble in Big Absalom.items.[].system.items.73fw3}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.73fw3.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.name} (same value: 'Vigilant Senses')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
|
|
[7nvmf] : object {Little Trouble in Big Absalom.items.[].system.items.7nvmf}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.img} (same value: 'icons/commodities/treasure/token-engraved-eye-red.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.7nvmf.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.name} (same value: 'Bloodline Paragon')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bloodline Paragon')
|
|
[80cqf] : object {Little Trouble in Big Absalom.items.[].system.items.80cqf}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.img} (same value: 'icons/creatures/amphibians/treefrog-leaf-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.80cqf.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.name} (same value: 'Wild Empathy')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Voice of Nature')
|
|
[81u6r] : object {Little Trouble in Big Absalom.items.[].system.items.81u6r}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.img} (same value: 'icons/tools/instruments/harp-yellow-teal.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.81u6r.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.name} (same value: 'Magnum Opus')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Magnum Opus')
|
|
[8tar0] : object {Little Trouble in Big Absalom.items.[].system.items.8tar0}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.img} (same value: 'systems/pf2e/icons/features/classes/incredible-sense.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.8tar0.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.name} (same value: 'Incredible Senses')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Legend')
|
|
[9c5ay] : object {Little Trouble in Big Absalom.items.[].system.items.9c5ay}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.img} (same value: 'icons/equipment/chest/breastplate-banded-steel-gold.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.9c5ay.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.name} (same value: 'Armor Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Armor Expertise')
|
|
[9uoge] : object {Little Trouble in Big Absalom.items.[].system.items.9uoge}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.9uoge.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.name} (same value: 'Resolve')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
|
|
[ai1ej] : object {Little Trouble in Big Absalom.items.[].system.items.ai1ej}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.img} (same value: 'icons/magic/symbols/runes-carved-stone-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ai1ej.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.name} (same value: 'Druidic Language')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Wildsong')
|
|
[b6ose] : object {Little Trouble in Big Absalom.items.[].system.items.b6ose}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.b6ose.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.name} (same value: 'Lightning Reflexes')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
|
|
[bic0m] : object {Little Trouble in Big Absalom.items.[].system.items.bic0m}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.img} (same value: 'icons/skills/trades/academics-book-study-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.bic0m.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.name} (same value: 'Master Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Spellcaster')
|
|
[cfonk] : object {Little Trouble in Big Absalom.items.[].system.items.cfonk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.cfonk.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.name} (same value: 'Great Fortitude')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
|
|
[cifjd] : object {Little Trouble in Big Absalom.items.[].system.items.cifjd}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.img} (same value: 'systems/pf2e/icons/features/classes/rogue-expertise.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.cifjd.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.name} (same value: 'Rogue Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rogue Expertise')
|
|
[d4ikn] : object {Little Trouble in Big Absalom.items.[].system.items.d4ikn}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.d4ikn.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.name} (same value: 'Group Impression')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Group Impression')
|
|
[ds47l] : object {Little Trouble in Big Absalom.items.[].system.items.ds47l}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.img} (same value: 'systems/pf2e/icons/features/classes/weapon-expertise.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ds47l.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.name} (same value: 'Weapon Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Expertise')
|
|
[e1e4m] : object {Little Trouble in Big Absalom.items.[].system.items.e1e4m}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.img} (same value: 'icons/equipment/shield/round-wooden-boss-gold-brown.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.e1e4m.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.name} (same value: 'Shield Block')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Shield Block')
|
|
[e9ikq] : object {Little Trouble in Big Absalom.items.[].system.items.e9ikq}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.img} (same value: 'systems/pf2e/icons/features/classes/sneak-attack.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.e9ikq.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.name} (same value: 'Sneak Attack')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Sneak Attack')
|
|
[ed5t5] : object {Little Trouble in Big Absalom.items.[].system.items.ed5t5}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.img} (same value: 'icons/sundries/books/book-symbol-spiral-silver-blue.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ed5t5.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.name} (same value: 'Spell Repertoire (Bard)')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard)')
|
|
[en1lf] : object {Little Trouble in Big Absalom.items.[].system.items.en1lf}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.img} (same value: 'icons/tools/instruments/pipe-flue-tan.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.en1lf.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.name} (same value: 'Composition Spells')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Composition Spells')
|
|
[enizk] : object {Little Trouble in Big Absalom.items.[].system.items.enizk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.enizk.img} (same value: 'icons/environment/settlement/target-dummy.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.enizk.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.enizk.name} (same value: 'Improved Flexibility')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.enizk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Improved Flexibility')
|
|
[erm0v] : object {Little Trouble in Big Absalom.items.[].system.items.erm0v}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.img} (same value: 'icons/sundries/books/book-backed-silver-gold.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.erm0v.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.name} (same value: 'Expert Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Expert Spellcaster')
|
|
[g1dmk] : object {Little Trouble in Big Absalom.items.[].system.items.g1dmk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.img} (same value: 'systems/pf2e/icons/features/classes/improved-evasion.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.g1dmk.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.name} (same value: 'Improved Evasion')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Improved Evasion')
|
|
[g63pa] : object {Little Trouble in Big Absalom.items.[].system.items.g63pa}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.g63pa.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.name} (same value: 'Druidic Order')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Druidic Order')
|
|
[hg9s4] : object {Little Trouble in Big Absalom.items.[].system.items.hg9s4}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.img} (same value: 'icons/commodities/biological/organ-brain-red.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.hg9s4.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.name} (same value: 'Slippery Mind')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Agile Mind')
|
|
[i55qe] : object {Little Trouble in Big Absalom.items.[].system.items.i55qe}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.i55qe.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.name} (same value: 'Weapon Specialization')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
|
|
[i70zj] : object {Little Trouble in Big Absalom.items.[].system.items.i70zj}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.i70zj.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.name} (same value: 'Vigilant Senses')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
|
|
[ibknd] : object {Little Trouble in Big Absalom.items.[].system.items.ibknd}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.img} (same value: 'icons/creatures/eyes/human-single-blue.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ibknd.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.name} (same value: 'Alertness')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Alertness')
|
|
[ifwyc] : object {Little Trouble in Big Absalom.items.[].system.items.ifwyc}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.img} (same value: 'icons/sundries/books/book-open-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ifwyc.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.name} (same value: 'Legendary Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Legendary Spellcaster')
|
|
[iipml] : object {Little Trouble in Big Absalom.items.[].system.items.iipml}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.iipml.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.iipml.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.iipml.name} (same value: 'Great Fortitude')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.iipml.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
|
|
[ij943] : object {Little Trouble in Big Absalom.items.[].system.items.ij943}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ij943.img} (same value: 'icons/environment/people/charge.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ij943.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ij943.name} (same value: 'Battlefield Surveyor')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ij943.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Battlefield Surveyor')
|
|
[ixkp9] : object {Little Trouble in Big Absalom.items.[].system.items.ixkp9}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.img} (same value: 'icons/equipment/shield/round-wooden-boss-gold-brown.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ixkp9.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.name} (same value: 'Shield Block')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Shield Block')
|
|
[jfaqa] : object {Little Trouble in Big Absalom.items.[].system.items.jfaqa}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.jfaqa.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.name} (same value: 'Weapon Specialization')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
|
|
[jx0fg] : object {Little Trouble in Big Absalom.items.[].system.items.jx0fg}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.img} (same value: 'systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.jx0fg.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.name} (same value: 'Sorcerer Spellcasting')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting')
|
|
[lakjk] : object {Little Trouble in Big Absalom.items.[].system.items.lakjk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.img} (same value: 'icons/sundries/flags/banner-standard-tattered-red.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.lakjk.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.name} (same value: 'Bravery')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bravery')
|
|
[lphi1] : object {Little Trouble in Big Absalom.items.[].system.items.lphi1}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.img} (same value: 'icons/creatures/mammals/bull-horned-blue.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.lphi1.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.name} (same value: 'Juggernaut')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Juggernaut')
|
|
[nilrb] : object {Little Trouble in Big Absalom.items.[].system.items.nilrb}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.img} (same value: 'icons/skills/melee/strike-sword-blood-red.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.nilrb.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.name} (same value: 'Debilitating Strikes')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Debilitating Strike')
|
|
[odz8x] : object {Little Trouble in Big Absalom.items.[].system.items.odz8x}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.odz8x.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.name} (same value: 'Rogue\'s Racket')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rogue\'s Racket')
|
|
[oitnf] : object {Little Trouble in Big Absalom.items.[].system.items.oitnf}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.img} (same value: 'systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.oitnf.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.name} (same value: 'Signature Spells (Level 3)')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Signature Spells')
|
|
[oyw8v] : object {Little Trouble in Big Absalom.items.[].system.items.oyw8v}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.oyw8v.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.name} (same value: 'Muses')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Muses')
|
|
[pfjze] : object {Little Trouble in Big Absalom.items.[].system.items.pfjze}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.img} (same value: 'icons/skills/wounds/injury-triple-slash-bleed.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.pfjze.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.name} (same value: 'Double Debilitation')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Double Debilitation')
|
|
[pryw9] : object {Little Trouble in Big Absalom.items.[].system.items.pryw9}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.img} (same value: 'systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.pryw9.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.name} (same value: 'Signature Spells')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Signature Spells')
|
|
[q0xyz] : object {Little Trouble in Big Absalom.items.[].system.items.q0xyz}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.img} (same value: 'icons/equipment/chest/breastplate-sculpted-grey.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.q0xyz.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.name} (same value: 'Armor Mastery')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Armor Mastery')
|
|
[q2jao] : object {Little Trouble in Big Absalom.items.[].system.items.q2jao}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.img} (same value: 'icons/equipment/back/cloak-collared-pink-gold.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.q2jao.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.name} (same value: 'Defensive Robes')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Defensive Robes')
|
|
[q84eq] : object {Little Trouble in Big Absalom.items.[].system.items.q84eq}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.img} (same value: 'icons/equipment/back/mantle-collared-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.q84eq.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.name} (same value: 'Light Armor Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Expertise')
|
|
[q8nk5] : object {Little Trouble in Big Absalom.items.[].system.items.q8nk5}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.img} (same value: 'icons/sundries/books/book-open-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.q8nk5.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.name} (same value: 'Legendary Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Legendary Spellcaster')
|
|
[qev30] : object {Little Trouble in Big Absalom.items.[].system.items.qev30}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qev30.img} (same value: 'icons/equipment/head/hat-pointed-leather-black-glowing.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qev30.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qev30.name} (same value: 'Occult Spellcasting')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qev30.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Occult Spellcasting')
|
|
[qimsg] : object {Little Trouble in Big Absalom.items.[].system.items.qimsg}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qimsg.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.name} (same value: 'Bloodline')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bloodline')
|
|
[qphik] : object {Little Trouble in Big Absalom.items.[].system.items.qphik}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qphik.img} (same value: 'systems/pf2e/icons/features/classes/greater-resolve.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qphik.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qphik.name} (same value: 'Greater Resolve')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qphik.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Resolve')
|
|
[qvz7x] : object {Little Trouble in Big Absalom.items.[].system.items.qvz7x}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.img} (same value: 'icons/magic/symbols/elements-air-earth-fire-water.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qvz7x.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.name} (same value: 'Primal Spellcasting')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Druid Spellcasting')
|
|
[qx6de] : object {Little Trouble in Big Absalom.items.[].system.items.qx6de}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.img} (same value: 'systems/pf2e/icons/features/classes/surprice-attack.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qx6de.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.name} (same value: 'Surprise Attack')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Surprise Attack')
|
|
[r346v] : object {Little Trouble in Big Absalom.items.[].system.items.r346v}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.r346v.img} (same value: 'systems/pf2e/icons/features/classes/bloodline-spells.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.r346v.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.r346v.name} (same value: 'Bloodline Spells')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r346v.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bloodline Spells')
|
|
[r6269] : object {Little Trouble in Big Absalom.items.[].system.items.r6269}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.r6269.img} (same value: 'icons/skills/melee/strike-hammer-destructive-orange.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.r6269.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.r6269.name} (same value: 'Attack of Opportunity')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6269.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reactive Strike')
|
|
[r6jbx] : object {Little Trouble in Big Absalom.items.[].system.items.r6jbx}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.r6jbx.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.name} (same value: 'Evasion')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
|
|
[sjjee] : object {Little Trouble in Big Absalom.items.[].system.items.sjjee}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.img} (same value: 'icons/environment/settlement/watchtower-silhouette-yellow.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.sjjee.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.name} (same value: 'Deny Advantage')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Deny Advantage')
|
|
[thypm] : object {Little Trouble in Big Absalom.items.[].system.items.thypm}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.thypm.img} (same value: 'icons/skills/melee/weapons-crossed-swords-yellow-teal.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.thypm.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.thypm.name} (same value: 'Master Strike')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.thypm.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Strike')
|
|
[tjlz3] : object {Little Trouble in Big Absalom.items.[].system.items.tjlz3}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.tjlz3.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.name} (same value: 'Lightning Reflexes')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
|
|
[tr1s2] : object {Little Trouble in Big Absalom.items.[].system.items.tr1s2}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.img} (same value: 'systems/pf2e/icons/features/classes/magical-fortitude.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.tr1s2.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.name} (same value: 'Magical Fortitude')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Magical Fortitude')
|
|
[txlgu] : object {Little Trouble in Big Absalom.items.[].system.items.txlgu}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.img} (same value: 'icons/environment/settlement/target-dummy.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.txlgu.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.name} (same value: 'Combat Flexibility')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Combat Flexibility')
|
|
[u1d1r] : object {Little Trouble in Big Absalom.items.[].system.items.u1d1r}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.u1d1r.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.name} (same value: 'Weapon Specialization')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
|
|
[u8k07] : object {Little Trouble in Big Absalom.items.[].system.items.u8k07}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.img} (same value: 'icons/weapons/swords/sword-guard-steel-green.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.u8k07.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.name} (same value: 'Fighter Weapon Mastery')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery')
|
|
[usp0h] : object {Little Trouble in Big Absalom.items.[].system.items.usp0h}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.img} (same value: 'icons/sundries/books/book-open-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.usp0h.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.name} (same value: 'Legendary Spellcaster (Level 19)')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Legendary Spellcaster')
|
|
[vis8d] : object {Little Trouble in Big Absalom.items.[].system.items.vis8d}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.vis8d.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.name} (same value: 'Greater Weapon Specialization (Level 15)')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
|
|
[wkfyj] : object {Little Trouble in Big Absalom.items.[].system.items.wkfyj}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.wkfyj.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.name} (same value: 'Intimidating Glare')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Intimidating Glare')
|
|
[x98c2] : object {Little Trouble in Big Absalom.items.[].system.items.x98c2}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.img} (same value: 'icons/skills/ranged/arrow-flying-broadhead-metal.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.x98c2.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.name} (same value: 'Versatile Legend')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Versatile Legend')
|
|
[xhq7h] : object {Little Trouble in Big Absalom.items.[].system.items.xhq7h}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.img} (same value: 'systems/pf2e/icons/features/ancestry/draconic-exemplar.webp')
|
|
level : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.level} (same value: '1')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.name} (same value: 'Draconic Exemplar')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.uuid} (same value: 'Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar')
|
|
[xn3fx] : object {Little Trouble in Big Absalom.items.[].system.items.xn3fx}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.xn3fx.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.name} (same value: 'Evasion')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
|
|
[ycbpi] : object {Little Trouble in Big Absalom.items.[].system.items.ycbpi}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.img} (same value: 'icons/sundries/books/book-backed-silver-gold.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ycbpi.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.name} (same value: 'Expert Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Expert Spellcaster')
|
|
[yjn5p] : object {Little Trouble in Big Absalom.items.[].system.items.yjn5p}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.img} (same value: 'systems/pf2e/icons/features/classes/bard-weapon-expertise.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.yjn5p.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.name} (same value: 'Bard Weapon Expertise')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise')
|
|
[zird8] : object {Little Trouble in Big Absalom.items.[].system.items.zird8}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.zird8.img} (same value: 'icons/weapons/wands/wand-crook-yellow.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.zird8.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.zird8.name} (same value: 'Primal Hierophant')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zird8.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Primal Hierophant')
|
|
[zmu64] : object {Little Trouble in Big Absalom.items.[].system.items.zmu64}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.img} (same value: 'icons/skills/trades/academics-book-study-purple.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.zmu64.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.name} (same value: 'Master Spellcaster')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Spellcaster')
|
|
[zqm3y] : object {Little Trouble in Big Absalom.items.[].system.items.zqm3y}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.zqm3y.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.name} (same value: 'Hefty Hauler')
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Hefty Hauler')
|
|
[keyAbility] : object {Little Trouble in Big Absalom.items.[].system.keyAbility}
|
|
selected : string {Little Trouble in Big Absalom.items.[].system.keyAbility.selected} (same value: 'str')
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.keyAbility.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.keyAbility.value.[]} (4 different values)
|
|
'cha' (x2)
|
|
'dex' (x2)
|
|
'wis' (x1)
|
|
'str' (x1)
|
|
[languages] : object {Little Trouble in Big Absalom.items.[].system.languages}
|
|
custom : string {Little Trouble in Big Absalom.items.[].system.languages.custom} (same value: '')
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.languages.value.[]} (2 different values)
|
|
'common' (x5)
|
|
'draconic' (x5)
|
|
[level] : object {Little Trouble in Big Absalom.items.[].system.level}
|
|
[taken] : integer {Little Trouble in Big Absalom.items.[].system.level.taken} (same value: 1)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.level.value} (2 different values)
|
|
0 (x94)
|
|
1 (x71)
|
|
[location] : mixed
|
|
string {Little Trouble in Big Absalom.items.[].system.location} (17 different values)
|
|
object {Little Trouble in Big Absalom.items.[].system.location}
|
|
[heightenedLevel] : integer {Little Trouble in Big Absalom.items.[].system.location.heightenedLevel} (same value: 1)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.location.value} (all different values)
|
|
[material] : object {Little Trouble in Big Absalom.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[maxTakable] : empty
|
|
[mod] : object {Little Trouble in Big Absalom.items.[].system.mod}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.mod.value} (same value: 0)
|
|
[overlays] : object {Little Trouble in Big Absalom.items.[].system.overlays}
|
|
2I469pfbYcmFvzOA : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
|
[37gy7l19tik74o4s] : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
|
|
[defense] : empty
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x1)
|
|
'healing' (x1)
|
|
'manipulate' (x1)
|
|
'vitality' (x1)
|
|
[4gyp3qlsv5ywdyjq] : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
|
|
[defense] : empty
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[7qdtetowq348s9oc] : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
|
|
[7vbvdrv2cl87sqta] : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x1)
|
|
'healing' (x1)
|
|
'manipulate' (x1)
|
|
'vitality' (x1)
|
|
[b1ms5uwp9vwblhkq] : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
|
|
Length: min=6 max=6
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (all different values)
|
|
cUFX7ExSLeoa3vIF : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
|
[lfxcoz2d3f8j2zq1] : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x1)
|
|
'healing' (x1)
|
|
'manipulate' (x1)
|
|
'vitality' (x1)
|
|
[md8ss7iwxhth4y5f] : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system}
|
|
area : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: '')
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
|
|
[pq7cxntbz4s8g5ik] : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
|
[rvhoa43rqqqp8izn] : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[z04svm1cvfcxtplb] : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
zFWsMjoeCnLxqJaV : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
|
[perception] : integer {Little Trouble in Big Absalom.items.[].system.perception} (2 different values)
|
|
1 (x3)
|
|
2 (x3)
|
|
[prepared] : object {Little Trouble in Big Absalom.items.[].system.prepared}
|
|
[flexible] : boolean {Little Trouble in Big Absalom.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.prepared.value} (3 different values)
|
|
'focus' (x3)
|
|
'spontaneous' (x2)
|
|
'prepared' (x1)
|
|
[prerequisites] : object {Little Trouble in Big Absalom.items.[].system.prerequisites}
|
|
value : array<object> {Little Trouble in Big Absalom.items.[].system.prerequisites.value}
|
|
Length: min=0 max=1
|
|
Value type: object {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[]}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[].value} (8 different values)
|
|
'trained in Intimidation' (x1)
|
|
'trained in at least one skill' (x1)
|
|
'animal order' (x1)
|
|
'trained in Diplomacy' (x1)
|
|
'trained in Medicine' (x1)
|
|
'trained in Acrobatics' (x1)
|
|
'enigma muse' (x1)
|
|
'trained in Athletics' (x1)
|
|
[price] : object {Little Trouble in Big Absalom.items.[].system.price}
|
|
[per] : integer {Little Trouble in Big Absalom.items.[].system.price.per} (same value: 10)
|
|
value : object {Little Trouble in Big Absalom.items.[].system.price.value}
|
|
[cp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.cp} (3 different values)
|
|
1 (x19)
|
|
5 (x10)
|
|
2 (x10)
|
|
[gp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.gp} (all different values)
|
|
[sp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.sp} (7 different values)
|
|
1 (x10)
|
|
4 (x6)
|
|
5 (x5)
|
|
2 (x2)
|
|
3 (x1)
|
|
9 (x1)
|
|
8 (x1)
|
|
[proficiency] : object {Little Trouble in Big Absalom.items.[].system.proficiency}
|
|
slug : string {Little Trouble in Big Absalom.items.[].system.proficiency.slug} (same value: '')
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.proficiency.value} (same value: 1)
|
|
[proficient] : object {Little Trouble in Big Absalom.items.[].system.proficient}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.proficient.value} (same value: 1)
|
|
publication : object {Little Trouble in Big Absalom.items.[].system.publication}
|
|
license : string {Little Trouble in Big Absalom.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x197)
|
|
'ORC' (x6)
|
|
remaster : boolean {Little Trouble in Big Absalom.items.[].system.publication.remaster} (2 different values)
|
|
False (x197)
|
|
True (x6)
|
|
title : string {Little Trouble in Big Absalom.items.[].system.publication.title} (4 different values)
|
|
'Pathfinder Core Rulebook' (x150)
|
|
'' (x27)
|
|
'Pathfinder Advanced Player\'s Guide' (x20)
|
|
'Pathfinder Player Core' (x6)
|
|
[quantity] : integer {Little Trouble in Big Absalom.items.[].system.quantity} (9 different values)
|
|
1 (x64)
|
|
10 (x9)
|
|
2 (x6)
|
|
5 (x6)
|
|
9 (x3)
|
|
4 (x2)
|
|
7 (x1)
|
|
20 (x1)
|
|
3 (x1)
|
|
[range] : mixed
|
|
object {Little Trouble in Big Absalom.items.[].system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.range.value} (all different values)
|
|
integer {Little Trouble in Big Absalom.items.[].system.range} (same value: 120)
|
|
[rarity] : object {Little Trouble in Big Absalom.items.[].system.rarity}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.rarity.value} (same value: 'common')
|
|
[reach] : integer {Little Trouble in Big Absalom.items.[].system.reach} (same value: 5)
|
|
[reload] : object {Little Trouble in Big Absalom.items.[].system.reload}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.reload.value} (3 different values)
|
|
'' (x3)
|
|
'-' (x2)
|
|
'1' (x1)
|
|
[requirements] : string {Little Trouble in Big Absalom.items.[].system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {Little Trouble in Big Absalom.items.[].system.rules}
|
|
[runes] : object {Little Trouble in Big Absalom.items.[].system.runes}
|
|
[potency] : integer {Little Trouble in Big Absalom.items.[].system.runes.potency} (same value: 0)
|
|
[property] : array<> {Little Trouble in Big Absalom.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {Little Trouble in Big Absalom.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Little Trouble in Big Absalom.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {Little Trouble in Big Absalom.items.[].system.runes.striking} (same value: 0)
|
|
[savingThrows] : object {Little Trouble in Big Absalom.items.[].system.savingThrows}
|
|
fortitude : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.fortitude} (2 different values)
|
|
1 (x5)
|
|
2 (x1)
|
|
reflex : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.reflex} (2 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
will : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.will} (2 different values)
|
|
2 (x4)
|
|
1 (x2)
|
|
[selectedAmmoId] : string {Little Trouble in Big Absalom.items.[].system.selectedAmmoId} (same value: 'nEVCWWMtSj6vyBHr')
|
|
[size] : string {Little Trouble in Big Absalom.items.[].system.size} (2 different values)
|
|
'med' (x93)
|
|
'sm' (x6)
|
|
[skillFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.skillFeatLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value}
|
|
Length: min=0 max=20
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value.[]} (20 different values)
|
|
[skillIncreaseLevels] : object {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value}
|
|
Length: min=0 max=19
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
|
|
[slots] : object {Little Trouble in Big Absalom.items.[].system.slots}
|
|
[slot0] : object {Little Trouble in Big Absalom.items.[].system.slots.slot0}
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
'XXmhP4ymJXtzNubm' (x1)
|
|
'i6His96oNaHCeb2O' (x1)
|
|
'w1yX7F93dfdWUTLu' (x1)
|
|
'GUFNuO8dmIVG65Hg' (x1)
|
|
'vxOjfPb799L0yKjP' (x1)
|
|
[slot1] : object {Little Trouble in Big Absalom.items.[].system.slots.slot1}
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.max} (2 different values)
|
|
3 (x2)
|
|
2 (x1)
|
|
[prepared] : array<object> {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[].id} (2 different values)
|
|
'jhw7CXgZQwc8jea2' (x1)
|
|
'rL2Vbck5y14ih0S9' (x1)
|
|
[value] : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slug] : string {Little Trouble in Big Absalom.items.[].system.slug} (105 different values)
|
|
[speed] : integer {Little Trouble in Big Absalom.items.[].system.speed} (2 different values)
|
|
25 (x5)
|
|
35 (x1)
|
|
[speedPenalty] : integer {Little Trouble in Big Absalom.items.[].system.speedPenalty} (2 different values)
|
|
0 (x3)
|
|
-5 (x2)
|
|
[spell] : object {Little Trouble in Big Absalom.items.[].system.spell}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.spell._id} (3 different values)
|
|
'zQXu3yR0L5EWu1W5' (x1)
|
|
'LsXPMCUwH3HRO90z' (x1)
|
|
'QeLXA0W50PLW1XHY' (x1)
|
|
flags : object {Little Trouble in Big Absalom.items.[].system.spell.flags}
|
|
core : object {Little Trouble in Big Absalom.items.[].system.spell.flags.core}
|
|
sourceId : string {Little Trouble in Big Absalom.items.[].system.spell.flags.core.sourceId} (3 different values)
|
|
'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x1)
|
|
'Compendium.pf2e.spells-srd.Item.dINQzhqGmIsqGMUY' (x1)
|
|
'Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t' (x1)
|
|
img : string {Little Trouble in Big Absalom.items.[].system.spell.img} (3 different values)
|
|
'systems/pf2e/icons/spells/ray-of-enfeeblement.webp' (x1)
|
|
'systems/pf2e/icons/spells/mending.webp' (x1)
|
|
'systems/pf2e/icons/spells/burning-hands.webp' (x1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.spell.name} (3 different values)
|
|
'Ray of Enfeeblement' (x1)
|
|
'Mending' (x1)
|
|
'Burning Hands' (x1)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.spell.sort} (same value: 0)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.spell.system}
|
|
[area] : object {Little Trouble in Big Absalom.items.[].system.spell.system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.area.type} (same value: 'cone')
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.area.value} (same value: 15)
|
|
cost : object {Little Trouble in Big Absalom.items.[].system.spell.system.cost}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.cost.value} (same value: '')
|
|
counteraction : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0}
|
|
[category] : empty
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.formula} (same value: '2d6')
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.type} (same value: 'fire')
|
|
description : object {Little Trouble in Big Absalom.items.[].system.spell.system.description}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.description.value} (3 different values)
|
|
duration : object {Little Trouble in Big Absalom.items.[].system.spell.system.duration}
|
|
sustained : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.duration.value} (2 different values)
|
|
'' (x2)
|
|
'1 minute' (x1)
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage.0} (same value: '2d6')
|
|
interval : integer {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.interval} (same value: 1)
|
|
[levels] : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels}
|
|
2 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2}
|
|
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
|
|
3 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3}
|
|
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target.value} (same value: 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less')
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.type} (2 different values)
|
|
'fixed' (x1)
|
|
'interval' (x1)
|
|
level : object {Little Trouble in Big Absalom.items.[].system.spell.system.level}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.level.value} (same value: 1)
|
|
publication : object {Little Trouble in Big Absalom.items.[].system.spell.system.publication}
|
|
license : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.license} (same value: 'OGL')
|
|
remaster : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.publication.remaster} (same value: False)
|
|
title : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
|
|
range : object {Little Trouble in Big Absalom.items.[].system.spell.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.range.value} (3 different values)
|
|
'30 feet' (x1)
|
|
'touch' (x1)
|
|
'' (x1)
|
|
requirements : string {Little Trouble in Big Absalom.items.[].system.spell.system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {Little Trouble in Big Absalom.items.[].system.spell.system.rules}
|
|
slug : string {Little Trouble in Big Absalom.items.[].system.spell.system.slug} (3 different values)
|
|
'ray-of-enfeeblement' (x1)
|
|
'mending' (x1)
|
|
'burning-hands' (x1)
|
|
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.target.value} (3 different values)
|
|
'1 creature' (x1)
|
|
'non-magical object of light Bulk or less' (x1)
|
|
'' (x1)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.spell.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.time.value} (2 different values)
|
|
'2' (x2)
|
|
'10 minutes' (x1)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.spell.system.traits}
|
|
rarity : string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.rarity} (same value: 'common')
|
|
traditions : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x3)
|
|
'divine' (x2)
|
|
'occult' (x2)
|
|
'primal' (x2)
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value}
|
|
Length: min=2 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x3)
|
|
'manipulate' (x3)
|
|
'attack' (x1)
|
|
'fire' (x1)
|
|
[defense] : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense}
|
|
save : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save}
|
|
basic : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.basic} (2 different values)
|
|
False (x1)
|
|
True (x1)
|
|
statistic : string {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.statistic} (2 different values)
|
|
'fortitude' (x1)
|
|
'reflex' (x1)
|
|
location : object {Little Trouble in Big Absalom.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {Little Trouble in Big Absalom.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.location.value} (same value: '')
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.type} (same value: 'spell')
|
|
[spellcasting] : integer {Little Trouble in Big Absalom.items.[].system.spellcasting} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
[spelldc] : object {Little Trouble in Big Absalom.items.[].system.spelldc}
|
|
dc : integer {Little Trouble in Big Absalom.items.[].system.spelldc.dc} (same value: 0)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.spelldc.value} (same value: 0)
|
|
[splashDamage] : object {Little Trouble in Big Absalom.items.[].system.splashDamage}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {Little Trouble in Big Absalom.items.[].system.stackGroup} (2 different values)
|
|
'coins' (x10)
|
|
'bolts' (x1)
|
|
[stowing] : boolean {Little Trouble in Big Absalom.items.[].system.stowing} (same value: True)
|
|
[strength] : integer {Little Trouble in Big Absalom.items.[].system.strength} (4 different values)
|
|
2 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
[subfeatures] : object {Little Trouble in Big Absalom.items.[].system.subfeatures}
|
|
languages : object {Little Trouble in Big Absalom.items.[].system.subfeatures.languages}
|
|
granted : array<string> {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted.[]} (same value: 'wildsong')
|
|
slots : integer {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.slots} (same value: 0)
|
|
[target] : object {Little Trouble in Big Absalom.items.[].system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.target.value} (12 different values)
|
|
[time] : object {Little Trouble in Big Absalom.items.[].system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.time.value} (all different values)
|
|
[tradition] : object {Little Trouble in Big Absalom.items.[].system.tradition}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.tradition.value} (3 different values)
|
|
'divine' (x2)
|
|
'primal' (x2)
|
|
'occult' (x2)
|
|
[trainedSkills] : object {Little Trouble in Big Absalom.items.[].system.trainedSkills}
|
|
[lore] : array<string> {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore.[]} (4 different values)
|
|
'Warfare Lore' (x2)
|
|
'Farming Lore' (x1)
|
|
'Legal Lore' (x1)
|
|
'Labor Lore' (x1)
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.trainedSkills.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.value.[]} (8 different values)
|
|
'athletics' (x3)
|
|
'intimidation' (x1)
|
|
'nature' (x1)
|
|
'acrobatics' (x1)
|
|
'diplomacy' (x1)
|
|
'stealth' (x1)
|
|
'occultism' (x1)
|
|
'performance' (x1)
|
|
[additional] : integer {Little Trouble in Big Absalom.items.[].system.trainedSkills.additional} (5 different values)
|
|
2 (x2)
|
|
0 (x1)
|
|
7 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
[custom] : string {Little Trouble in Big Absalom.items.[].system.trainedSkills.custom} (same value: '')
|
|
[traits] : object {Little Trouble in Big Absalom.items.[].system.traits}
|
|
rarity : string {Little Trouble in Big Absalom.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x180)
|
|
'uncommon' (x9)
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.traits.value.[]} (53 different values)
|
|
[integrated] : empty
|
|
[otherTags] : array<string> {Little Trouble in Big Absalom.items.[].system.traits.otherTags}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.traits.otherTags.[]} (same value: 'sorcerer-bloodline')
|
|
[selected] : object {Little Trouble in Big Absalom.items.[].system.traits.selected}
|
|
[sorcerer] : string {Little Trouble in Big Absalom.items.[].system.traits.selected.sorcerer} (same value: 'Sorcerer')
|
|
[traditions] : array<string> {Little Trouble in Big Absalom.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x18)
|
|
'occult' (x17)
|
|
'divine' (x15)
|
|
'primal' (x14)
|
|
[usage] : object {Little Trouble in Big Absalom.items.[].system.usage}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x57)
|
|
'held-in-two-hands' (x7)
|
|
'wornbackpack' (x5)
|
|
'worn' (x1)
|
|
[uses] : object {Little Trouble in Big Absalom.items.[].system.uses}
|
|
autoDestroy : boolean {Little Trouble in Big Absalom.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.uses.max} (2 different values)
|
|
1 (x17)
|
|
7 (x5)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.uses.value} (2 different values)
|
|
1 (x17)
|
|
7 (x5)
|
|
description : object {Little Trouble in Big Absalom.items.[].system.description}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.description.value} (109 different values)
|
|
[vision] : string {Little Trouble in Big Absalom.items.[].system.vision} (2 different values)
|
|
'darkvision' (x5)
|
|
'low-light-vision' (x1)
|
|
[voluntaryBoosts] : object {Little Trouble in Big Absalom.items.[].system.voluntaryBoosts}
|
|
[voluntaryFlaws] : object {Little Trouble in Big Absalom.items.[].system.voluntaryFlaws}
|
|
type : string {Little Trouble in Big Absalom.items.[].type} (16 different values)
|
|
[_stats] : object {Little Trouble in Big Absalom.items.[]._stats}
|
|
compendiumSource : string {Little Trouble in Big Absalom.items.[]._stats.compendiumSource} (108 different values)
|
|
[flags] : object {Little Trouble in Big Absalom.items.[].flags}
|
|
pf2e : object {Little Trouble in Big Absalom.items.[].flags.pf2e}
|
|
[grantedBy] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.id} (11 different values)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
|
|
[itemGrants] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants}
|
|
[animalCompanion] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.id} (2 different values)
|
|
'BtXEgBFel3IHdrze' (x1)
|
|
'EyN0AAMq2zxfYVP5' (x1)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: 'detach')
|
|
[animalOrder] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.id} (same value: 'NrW6olNYyjNFqgEo')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: 'detach')
|
|
[attackOfOpportunity] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (same value: 'jhhRKcDzzWdEW55R')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: 'detach')
|
|
[bardicLore] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.id} (same value: '5ISw9vJKNpwQCXs0')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: 'detach')
|
|
[bloodlineDemonic] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: 'cd4HWUAtzIL8yfAY')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: 'detach')
|
|
[catFall] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.id} (same value: 'hcExhTYXVgrjEnOf')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: 'detach')
|
|
[catSupportBenefit] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (same value: 'Tm3SrwGjGQ3QaDGT')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: 'detach')
|
|
[enigma] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.id} (same value: 'RJ6CRq2ph7sJfnFT')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: 'detach')
|
|
[shieldBlock] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.id} (2 different values)
|
|
'cnD9Gc9LIkHkfLmB' (x1)
|
|
'X8ufMPPKRp1t4EsP' (x1)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: 'detach')
|
|
[thief] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.id} (same value: 'HHUSdrQMmAh7krL3')
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: 'detach')
|
|
name : string {Little Trouble in Big Absalom.name} (all different values)
|
|
system : object {Little Trouble in Big Absalom.system}
|
|
[abilities] : empty
|
|
attributes : object {Little Trouble in Big Absalom.system.attributes}
|
|
hp : object {Little Trouble in Big Absalom.system.attributes.hp}
|
|
temp : integer {Little Trouble in Big Absalom.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Little Trouble in Big Absalom.system.attributes.hp.value} (5 different values)
|
|
15 (x2)
|
|
13 (x1)
|
|
14 (x1)
|
|
11 (x1)
|
|
18 (x1)
|
|
[resistances] : array<object> {Little Trouble in Big Absalom.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Little Trouble in Big Absalom.system.attributes.resistances.[]}
|
|
type : string {Little Trouble in Big Absalom.system.attributes.resistances.[].type} (4 different values)
|
|
'acid' (x1)
|
|
'cold' (x1)
|
|
'fire' (x1)
|
|
'poison' (x1)
|
|
value : integer {Little Trouble in Big Absalom.system.attributes.resistances.[].value} (same value: 1)
|
|
speed : object {Little Trouble in Big Absalom.system.attributes.speed}
|
|
otherSpeeds : array<> {Little Trouble in Big Absalom.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {Little Trouble in Big Absalom.system.attributes.speed.value} (same value: 25)
|
|
[build] : object {Little Trouble in Big Absalom.system.build}
|
|
attributes : object {Little Trouble in Big Absalom.system.build.attributes}
|
|
boosts : object {Little Trouble in Big Absalom.system.build.attributes.boosts}
|
|
1 : array<string> {Little Trouble in Big Absalom.system.build.attributes.boosts.1}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.system.build.attributes.boosts.1.[]} (all different values)
|
|
crafting : object {Little Trouble in Big Absalom.system.crafting}
|
|
formulas : array<> {Little Trouble in Big Absalom.system.crafting.formulas}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
details : object {Little Trouble in Big Absalom.system.details}
|
|
age : object {Little Trouble in Big Absalom.system.details.age}
|
|
value : string {Little Trouble in Big Absalom.system.details.age.value} (same value: '')
|
|
alliance : string {Little Trouble in Big Absalom.system.details.alliance} (same value: 'party')
|
|
ancestry : object {Little Trouble in Big Absalom.system.details.ancestry}
|
|
value : string {Little Trouble in Big Absalom.system.details.ancestry.value} (same value: '')
|
|
background : object {Little Trouble in Big Absalom.system.details.background}
|
|
value : string {Little Trouble in Big Absalom.system.details.background.value} (same value: '')
|
|
biography : object {Little Trouble in Big Absalom.system.details.biography}
|
|
allies : string {Little Trouble in Big Absalom.system.details.biography.allies} (same value: '')
|
|
anathema : array<> {Little Trouble in Big Absalom.system.details.biography.anathema}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
appearance : string {Little Trouble in Big Absalom.system.details.biography.appearance} (all different values)
|
|
attitude : string {Little Trouble in Big Absalom.system.details.biography.attitude} (same value: '')
|
|
backstory : string {Little Trouble in Big Absalom.system.details.biography.backstory} (same value: '')
|
|
beliefs : string {Little Trouble in Big Absalom.system.details.biography.beliefs} (same value: '')
|
|
birthPlace : string {Little Trouble in Big Absalom.system.details.biography.birthPlace} (same value: '')
|
|
campaignNotes : string {Little Trouble in Big Absalom.system.details.biography.campaignNotes} (same value: '')
|
|
catchphrases : string {Little Trouble in Big Absalom.system.details.biography.catchphrases} (same value: '')
|
|
dislikes : string {Little Trouble in Big Absalom.system.details.biography.dislikes} (same value: '')
|
|
edicts : array<> {Little Trouble in Big Absalom.system.details.biography.edicts}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
enemies : string {Little Trouble in Big Absalom.system.details.biography.enemies} (same value: '')
|
|
likes : string {Little Trouble in Big Absalom.system.details.biography.likes} (same value: '')
|
|
organizations : string {Little Trouble in Big Absalom.system.details.biography.organizations} (same value: '')
|
|
class : object {Little Trouble in Big Absalom.system.details.class}
|
|
value : string {Little Trouble in Big Absalom.system.details.class.value} (same value: '')
|
|
deity : object {Little Trouble in Big Absalom.system.details.deity}
|
|
image : string {Little Trouble in Big Absalom.system.details.deity.image} (same value: 'systems/pf2e/assets/sheet/deity.webp')
|
|
value : string {Little Trouble in Big Absalom.system.details.deity.value} (same value: '')
|
|
ethnicity : object {Little Trouble in Big Absalom.system.details.ethnicity}
|
|
value : string {Little Trouble in Big Absalom.system.details.ethnicity.value} (same value: '')
|
|
gender : object {Little Trouble in Big Absalom.system.details.gender}
|
|
value : string {Little Trouble in Big Absalom.system.details.gender.value} (3 different values)
|
|
'F/She/Her' (x3)
|
|
'M/He/Him' (x2)
|
|
'' (x1)
|
|
height : object {Little Trouble in Big Absalom.system.details.height}
|
|
value : string {Little Trouble in Big Absalom.system.details.height.value} (same value: '')
|
|
keyability : object {Little Trouble in Big Absalom.system.details.keyability}
|
|
value : string {Little Trouble in Big Absalom.system.details.keyability.value} (4 different values)
|
|
'cha' (x2)
|
|
'str' (x2)
|
|
'wis' (x1)
|
|
'dex' (x1)
|
|
languages : object {Little Trouble in Big Absalom.system.details.languages}
|
|
details : string {Little Trouble in Big Absalom.system.details.languages.details} (same value: '')
|
|
value : array<string> {Little Trouble in Big Absalom.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {Little Trouble in Big Absalom.system.details.languages.value.[]} (5 different values)
|
|
'common' (x5)
|
|
'draconic' (x5)
|
|
'sakvroth' (x3)
|
|
'aklo' (x1)
|
|
'gnomish' (x1)
|
|
level : object {Little Trouble in Big Absalom.system.details.level}
|
|
min : integer {Little Trouble in Big Absalom.system.details.level.min} (same value: 1)
|
|
value : integer {Little Trouble in Big Absalom.system.details.level.value} (same value: 1)
|
|
nationality : object {Little Trouble in Big Absalom.system.details.nationality}
|
|
value : string {Little Trouble in Big Absalom.system.details.nationality.value} (2 different values)
|
|
'Hookclaws' (x5)
|
|
'' (x1)
|
|
weight : object {Little Trouble in Big Absalom.system.details.weight}
|
|
value : string {Little Trouble in Big Absalom.system.details.weight.value} (same value: '')
|
|
xp : object {Little Trouble in Big Absalom.system.details.xp}
|
|
max : integer {Little Trouble in Big Absalom.system.details.xp.max} (same value: 1000)
|
|
min : integer {Little Trouble in Big Absalom.system.details.xp.min} (same value: 0)
|
|
pct : integer {Little Trouble in Big Absalom.system.details.xp.pct} (same value: 0)
|
|
value : integer {Little Trouble in Big Absalom.system.details.xp.value} (same value: 0)
|
|
[heritage] : object {Little Trouble in Big Absalom.system.details.heritage}
|
|
value : string {Little Trouble in Big Absalom.system.details.heritage.value} (same value: '')
|
|
exploration : array<> {Little Trouble in Big Absalom.system.exploration}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
initiative : object {Little Trouble in Big Absalom.system.initiative}
|
|
statistic : string {Little Trouble in Big Absalom.system.initiative.statistic} (same value: 'perception')
|
|
pfs : object {Little Trouble in Big Absalom.system.pfs}
|
|
[characterNumber] : empty
|
|
currentFaction : string {Little Trouble in Big Absalom.system.pfs.currentFaction} (same value: 'EA')
|
|
fame : integer {Little Trouble in Big Absalom.system.pfs.fame} (same value: 0)
|
|
levelBump : boolean {Little Trouble in Big Absalom.system.pfs.levelBump} (same value: False)
|
|
[playerNumber] : empty
|
|
reputation : object {Little Trouble in Big Absalom.system.pfs.reputation}
|
|
EA : integer {Little Trouble in Big Absalom.system.pfs.reputation.EA} (same value: 0)
|
|
GA : integer {Little Trouble in Big Absalom.system.pfs.reputation.GA} (same value: 0)
|
|
HH : integer {Little Trouble in Big Absalom.system.pfs.reputation.HH} (same value: 0)
|
|
RO : integer {Little Trouble in Big Absalom.system.pfs.reputation.RO} (same value: 0)
|
|
VS : integer {Little Trouble in Big Absalom.system.pfs.reputation.VS} (same value: 0)
|
|
VW : integer {Little Trouble in Big Absalom.system.pfs.reputation.VW} (same value: 0)
|
|
school : string {Little Trouble in Big Absalom.system.pfs.school} (same value: 'none')
|
|
resources : object {Little Trouble in Big Absalom.system.resources}
|
|
[focus] : object {Little Trouble in Big Absalom.system.resources.focus}
|
|
value : integer {Little Trouble in Big Absalom.system.resources.focus.value} (same value: 1)
|
|
heroPoints : object {Little Trouble in Big Absalom.system.resources.heroPoints}
|
|
max : integer {Little Trouble in Big Absalom.system.resources.heroPoints.max} (same value: 3)
|
|
value : integer {Little Trouble in Big Absalom.system.resources.heroPoints.value} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
saves : object {Little Trouble in Big Absalom.system.saves}
|
|
fortitude : object {Little Trouble in Big Absalom.system.saves.fortitude}
|
|
rank : integer {Little Trouble in Big Absalom.system.saves.fortitude.rank} (2 different values)
|
|
1 (x5)
|
|
2 (x1)
|
|
value : integer {Little Trouble in Big Absalom.system.saves.fortitude.value} (same value: 0)
|
|
reflex : object {Little Trouble in Big Absalom.system.saves.reflex}
|
|
rank : integer {Little Trouble in Big Absalom.system.saves.reflex.rank} (2 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
value : integer {Little Trouble in Big Absalom.system.saves.reflex.value} (same value: 0)
|
|
will : object {Little Trouble in Big Absalom.system.saves.will}
|
|
rank : integer {Little Trouble in Big Absalom.system.saves.will.rank} (2 different values)
|
|
2 (x4)
|
|
1 (x2)
|
|
value : integer {Little Trouble in Big Absalom.system.saves.will.value} (same value: 0)
|
|
skills : object {Little Trouble in Big Absalom.system.skills}
|
|
acrobatics : object {Little Trouble in Big Absalom.system.skills.acrobatics}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.acrobatics.rank} (2 different values)
|
|
1 (x4)
|
|
0 (x2)
|
|
arcana : object {Little Trouble in Big Absalom.system.skills.arcana}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.arcana.rank} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
athletics : object {Little Trouble in Big Absalom.system.skills.athletics}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.athletics.rank} (2 different values)
|
|
1 (x5)
|
|
0 (x1)
|
|
crafting : object {Little Trouble in Big Absalom.system.skills.crafting}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.crafting.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
deception : object {Little Trouble in Big Absalom.system.skills.deception}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.deception.rank} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
diplomacy : object {Little Trouble in Big Absalom.system.skills.diplomacy}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.diplomacy.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x3)
|
|
intimidation : object {Little Trouble in Big Absalom.system.skills.intimidation}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.intimidation.rank} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
medicine : object {Little Trouble in Big Absalom.system.skills.medicine}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.medicine.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x3)
|
|
nature : object {Little Trouble in Big Absalom.system.skills.nature}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.nature.rank} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
occultism : object {Little Trouble in Big Absalom.system.skills.occultism}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.occultism.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
performance : object {Little Trouble in Big Absalom.system.skills.performance}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.performance.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
religion : object {Little Trouble in Big Absalom.system.skills.religion}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.religion.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
society : object {Little Trouble in Big Absalom.system.skills.society}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.society.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
stealth : object {Little Trouble in Big Absalom.system.skills.stealth}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.stealth.rank} (2 different values)
|
|
1 (x5)
|
|
0 (x1)
|
|
survival : object {Little Trouble in Big Absalom.system.skills.survival}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.survival.rank} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
thievery : object {Little Trouble in Big Absalom.system.skills.thievery}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.thievery.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
type : string {Little Trouble in Big Absalom.type} (same value: 'character') |