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Pf2eDataScrapper/output/pf2e/packs/Hazards (Rulebooks).txt
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2025-04-08 17:11:57 +04:00

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Hazards (Rulebooks)
Different values: 54
=====================================
object {Hazards (Rulebooks)}
_id : string {Hazards (Rulebooks)._id} (all different values)
img : string {Hazards (Rulebooks).img} (same value: 'systems/pf2e/icons/default-icons/hazard.svg')
items : array<object> {Hazards (Rulebooks).items}
Length: min=1 max=5
Value type: object {Hazards (Rulebooks).items.[]}
_id : string {Hazards (Rulebooks).items.[]._id} (84 different values)
img : string {Hazards (Rulebooks).items.[].img} (5 different values)
'systems/pf2e/icons/actions/Reaction.webp' (x53)
'systems/pf2e/icons/actions/Passive.webp' (x16)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/actions/FreeAction.webp' (x2)
'systems/pf2e/icons/default-icons/action.svg' (x1)
name : string {Hazards (Rulebooks).items.[].name} (80 different values)
sort : integer {Hazards (Rulebooks).items.[].sort} (6 different values)
100000 (x50)
200000 (x13)
0 (x11)
300000 (x6)
400000 (x3)
600000 (x1)
system : object {Hazards (Rulebooks).items.[].system}
[actionType] : object {Hazards (Rulebooks).items.[].system.actionType}
value : string {Hazards (Rulebooks).items.[].system.actionType.value} (3 different values)
'reaction' (x53)
'passive' (x17)
'free' (x2)
[actions] : object {Hazards (Rulebooks).items.[].system.actions}
[value] : empty
[category] : empty
description : object {Hazards (Rulebooks).items.[].system.description}
value : string {Hazards (Rulebooks).items.[].system.description.value} (75 different values)
publication : object {Hazards (Rulebooks).items.[].system.publication}
license : string {Hazards (Rulebooks).items.[].system.publication.license} (2 different values)
'OGL' (x82)
'ORC' (x2)
remaster : boolean {Hazards (Rulebooks).items.[].system.publication.remaster} (2 different values)
False (x82)
True (x2)
title : string {Hazards (Rulebooks).items.[].system.publication.title} (2 different values)
'' (x82)
'Pathfinder GM Core' (x2)
rules : ignored (Foundry rules object) {Hazards (Rulebooks).items.[].system.rules}
[slug] : string {Hazards (Rulebooks).items.[].system.slug} (6 different values)
'flesset-poison' (x1)
'cladis-poison' (x1)
'no-map' (x1)
'sap-vitality' (x1)
'jaws' (x1)
'devour' (x1)
traits : object {Hazards (Rulebooks).items.[].system.traits}
[rarity] : string {Hazards (Rulebooks).items.[].system.traits.rarity} (same value: 'common')
[selected] : array<> {Hazards (Rulebooks).items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {Hazards (Rulebooks).items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Hazards (Rulebooks).items.[].system.traits.value.[]} (25 different values)
[attack] : object {Hazards (Rulebooks).items.[].system.attack}
value : string {Hazards (Rulebooks).items.[].system.attack.value} (same value: '')
[attackEffects] : object {Hazards (Rulebooks).items.[].system.attackEffects}
[custom] : string {Hazards (Rulebooks).items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Hazards (Rulebooks).items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Hazards (Rulebooks).items.[].system.attackEffects.value.[]} (6 different values)
'no-map' (x3)
'flesset-poison' (x1)
'cladis-poison' (x1)
'sap-vitality' (x1)
'devour' (x1)
'decapitation' (x1)
[bonus] : object {Hazards (Rulebooks).items.[].system.bonus}
value : integer {Hazards (Rulebooks).items.[].system.bonus.value} (10 different values)
13 (x2)
17 (x2)
28 (x1)
29 (x1)
21 (x1)
14 (x1)
19 (x1)
12 (x1)
24 (x1)
40 (x1)
[damageRolls] : object {Hazards (Rulebooks).items.[].system.damageRolls}
[3tqq8q1ujv3fog51d6br] : object {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: '1')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: 'piercing')
[7fjovgwbpdn68he8fl8i] : object {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: '6d8+20')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: 'bludgeoning')
[85elazcjj99muxznwj6o] : object {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: '3d4')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: 'piercing')
[b2sgkmleac7pt7auaikp] : object {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (same value: '2d6+6')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: 'piercing')
[bl4p5gmnff8b2w33u1az] : object {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: '6d12+25')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: 'slashing')
[guj26mkvvr90w00st8m3] : object {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: '2d12+4')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: 'slashing')
[ha17f105vm6xzoc5d1w0] : object {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: '2d12+10')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: 'bludgeoning')
[hbbjiswyk7luxxtmpf26] : object {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: '2d10+5')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: 'slashing')
[m9gfpuesqgzgmj2cr5tg] : object {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: '2d10 + 18')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: 'bludgeoning')
mwdx5rvny9h800405t75e : object {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: '3d6')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: 'bludgeoning')
[vyild2eqx4ge0c61qqpd] : object {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd}
damage : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: '4d8+9')
damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: 'void')
[frequency] : object {Hazards (Rulebooks).items.[].system.frequency}
max : integer {Hazards (Rulebooks).items.[].system.frequency.max} (same value: 1)
per : string {Hazards (Rulebooks).items.[].system.frequency.per} (same value: 'day')
[weaponType] : object {Hazards (Rulebooks).items.[].system.weaponType}
value : string {Hazards (Rulebooks).items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {Hazards (Rulebooks).items.[].type} (2 different values)
'action' (x72)
'melee' (x12)
name : string {Hazards (Rulebooks).name} (all different values)
system : object {Hazards (Rulebooks).system}
attributes : object {Hazards (Rulebooks).system.attributes}
ac : object {Hazards (Rulebooks).system.attributes.ac}
value : integer {Hazards (Rulebooks).system.attributes.ac.value} (19 different values)
emitsSound : string {Hazards (Rulebooks).system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Hazards (Rulebooks).system.attributes.hardness} (16 different values)
[hasHealth] : boolean {Hazards (Rulebooks).system.attributes.hasHealth} (2 different values)
True (x31)
False (x22)
hp : object {Hazards (Rulebooks).system.attributes.hp}
details : string {Hazards (Rulebooks).system.attributes.hp.details} (9 different values)
'' (x46)
'The mirror can\'t be damaged while any mirror duplicate is alive' (x1)
'Spout Hardness 8, Spout HP 32 (BT 16)' (x1)
'Joint Hardness:16, Joint HP: 64 (BT 32)' (x1)
'to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); <strong>Floor Hardness</strong> 18; <strong>Floor HP</strong> 72 (BT 36)' (x1)
'to destroy the control panel and disable the trap' (x1)
'Panel Hardness: 5, Panel HP: 20 (BT 10)' (x1)
'per telekinetic cloud' (x1)
'per junction' (x1)
max : integer {Hazards (Rulebooks).system.attributes.hp.max} (23 different values)
temp : integer {Hazards (Rulebooks).system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {Hazards (Rulebooks).system.attributes.hp.tempmax} (same value: 0)
value : integer {Hazards (Rulebooks).system.attributes.hp.value} (23 different values)
stealth : object {Hazards (Rulebooks).system.attributes.stealth}
details : string {Hazards (Rulebooks).system.attributes.stealth.details} (16 different values)
value : integer {Hazards (Rulebooks).system.attributes.stealth.value} (25 different values)
[immunities] : array<object> {Hazards (Rulebooks).system.attributes.immunities}
Length: min=1 max=3
Value type: object {Hazards (Rulebooks).system.attributes.immunities.[]}
[exceptions] : array<> {Hazards (Rulebooks).system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Hazards (Rulebooks).system.attributes.immunities.[].type} (5 different values)
'critical-hits' (x24)
'precision' (x24)
'mental' (x2)
'fire' (x1)
'poison' (x1)
[resistances] : array<object> {Hazards (Rulebooks).system.attributes.resistances}
Length: min=2 max=2
Value type: object {Hazards (Rulebooks).system.attributes.resistances.[]}
type : string {Hazards (Rulebooks).system.attributes.resistances.[].type} (2 different values)
'acid' (x1)
'fire' (x1)
value : integer {Hazards (Rulebooks).system.attributes.resistances.[].value} (2 different values)
20 (x1)
10 (x1)
[weaknesses] : array<object> {Hazards (Rulebooks).system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Hazards (Rulebooks).system.attributes.weaknesses.[]}
type : string {Hazards (Rulebooks).system.attributes.weaknesses.[].type} (4 different values)
'cold' (x2)
'vitality' (x2)
'fire' (x2)
'electricity' (x1)
value : integer {Hazards (Rulebooks).system.attributes.weaknesses.[].value} (3 different values)
10 (x3)
20 (x3)
15 (x1)
[creatureType] : string {Hazards (Rulebooks).system.creatureType} (same value: '')
details : object {Hazards (Rulebooks).system.details}
description : string {Hazards (Rulebooks).system.details.description} (all different values)
disable : string {Hazards (Rulebooks).system.details.disable} (all different values)
isComplex : boolean {Hazards (Rulebooks).system.details.isComplex} (2 different values)
False (x37)
True (x17)
level : object {Hazards (Rulebooks).system.details.level}
value : integer {Hazards (Rulebooks).system.details.level.value} (23 different values)
publication : object {Hazards (Rulebooks).system.details.publication}
license : string {Hazards (Rulebooks).system.details.publication.license} (2 different values)
'ORC' (x35)
'OGL' (x19)
remaster : boolean {Hazards (Rulebooks).system.details.publication.remaster} (2 different values)
True (x35)
False (x19)
title : string {Hazards (Rulebooks).system.details.publication.title} (7 different values)
'Pathfinder GM Core' (x32)
'Pathfinder Gamemastery Guide' (x8)
'Pathfinder Core Rulebook' (x7)
'Pathfinder Guns & Gears' (x3)
'Pathfinder Bestiary' (x2)
'Pathfinder Blog' (x1)
'Pathfinder Bestiary 2' (x1)
reset : string {Hazards (Rulebooks).system.details.reset} (29 different values)
routine : string {Hazards (Rulebooks).system.details.routine} (17 different values)
saves : object {Hazards (Rulebooks).system.saves}
fortitude : object {Hazards (Rulebooks).system.saves.fortitude}
saveDetail : string {Hazards (Rulebooks).system.saves.fortitude.saveDetail} (same value: '')
value : integer {Hazards (Rulebooks).system.saves.fortitude.value} (16 different values)
reflex : object {Hazards (Rulebooks).system.saves.reflex}
saveDetail : string {Hazards (Rulebooks).system.saves.reflex.saveDetail} (same value: '')
value : integer {Hazards (Rulebooks).system.saves.reflex.value} (21 different values)
will : object {Hazards (Rulebooks).system.saves.will}
saveDetail : string {Hazards (Rulebooks).system.saves.will.saveDetail} (same value: '')
value : integer {Hazards (Rulebooks).system.saves.will.value} (3 different values)
0 (x52)
22 (x1)
14 (x1)
statusEffects : array<> {Hazards (Rulebooks).system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {Hazards (Rulebooks).system.traits}
rarity : string {Hazards (Rulebooks).system.traits.rarity} (3 different values)
'common' (x50)
'rare' (x2)
'uncommon' (x2)
size : object {Hazards (Rulebooks).system.traits.size}
value : string {Hazards (Rulebooks).system.traits.size.value} (same value: 'med')
value : array<string> {Hazards (Rulebooks).system.traits.value}
Length: min=1 max=3
Value type: string {Hazards (Rulebooks).system.traits.value.[]} (11 different values)
[customModifiers] : object {Hazards (Rulebooks).system.customModifiers}
type : string {Hazards (Rulebooks).type} (same value: 'hazard')