65 lines
3.3 KiB
Plaintext
65 lines
3.3 KiB
Plaintext
Gunslinger
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Different values: 66
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=====================================
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object {Gunslinger}
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_id : string {Gunslinger._id} (all different values)
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folder : string {Gunslinger.folder} (same value: 'BYo2A4Ls3y1QuXTt')
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img : string {Gunslinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Gunslinger.name} (all different values)
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system : object {Gunslinger.system}
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actionType : object {Gunslinger.system.actionType}
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value : string {Gunslinger.system.actionType.value} (3 different values)
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'action' (x36)
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'passive' (x23)
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'reaction' (x7)
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actions : object {Gunslinger.system.actions}
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[value] : integer {Gunslinger.system.actions.value} (3 different values)
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1 (x19)
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2 (x14)
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3 (x3)
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category : string {Gunslinger.system.category} (same value: 'class')
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description : object {Gunslinger.system.description}
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value : string {Gunslinger.system.description.value} (all different values)
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level : object {Gunslinger.system.level}
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value : integer {Gunslinger.system.level.value} (11 different values)
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prerequisites : object {Gunslinger.system.prerequisites}
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value : array<object> {Gunslinger.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Gunslinger.system.prerequisites.value.[]}
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value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values)
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publication : object {Gunslinger.system.publication}
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license : string {Gunslinger.system.publication.license} (2 different values)
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'ORC' (x62)
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'OGL' (x4)
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remaster : boolean {Gunslinger.system.publication.remaster} (2 different values)
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True (x62)
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False (x4)
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title : string {Gunslinger.system.publication.title} (3 different values)
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'Pathfinder Guns & Gears' (x62)
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'Pathfinder Lost Omens Firebrands' (x2)
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'Pathfinder Lost Omens Impossible Lands' (x2)
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rules : ignored (Foundry rules object) {Gunslinger.system.rules}
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traits : object {Gunslinger.system.traits}
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rarity : string {Gunslinger.system.traits.rarity} (2 different values)
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'common' (x64)
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'uncommon' (x2)
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value : array<string> {Gunslinger.system.traits.value}
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Length: min=1 max=5
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Value type: string {Gunslinger.system.traits.value.[]} (9 different values)
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'gunslinger' (x66)
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'flourish' (x9)
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'concentrate' (x6)
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'fortune' (x2)
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'attack' (x1)
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'visual' (x1)
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'auditory' (x1)
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'linguistic' (x1)
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'mental' (x1)
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[frequency] : object {Gunslinger.system.frequency}
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max : integer {Gunslinger.system.frequency.max} (same value: 1)
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per : string {Gunslinger.system.frequency.per} (3 different values)
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'PT1M' (x2)
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'round' (x1)
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'PT1H' (x1)
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[value] : integer {Gunslinger.system.frequency.value} (same value: 1)
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type : string {Gunslinger.type} (same value: 'feat') |