202 lines
18 KiB
Plaintext
202 lines
18 KiB
Plaintext
Foolish Housekeeping and Other Articles
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Different values: 2
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=====================================
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object {Foolish Housekeeping and Other Articles}
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_id : string {Foolish Housekeeping and Other Articles._id} (all different values)
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folder : string {Foolish Housekeeping and Other Articles.folder} (same value: 'lY1sdnEUT9RW0tYU')
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img : string {Foolish Housekeeping and Other Articles.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Foolish Housekeeping and Other Articles.items}
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Length: min=3 max=6
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Value type: object {Foolish Housekeeping and Other Articles.items.[]}
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_id : string {Foolish Housekeeping and Other Articles.items.[]._id} (9 different values)
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'F4YsaMzZsgKzc6Xi' (x1)
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'wwIOz9e1Fphh2cf5' (x1)
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'j2nCivZK4wIqZeYv' (x1)
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'TlIYVxeBYcRJdfrn' (x1)
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'YuLLGwfp6AR3yMfK' (x1)
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'4MVd3IEx1LY2YkgL' (x1)
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'Z8SBdBZiXU8bmpS7' (x1)
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'9H9hYf9LGWIukjEw' (x1)
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'pmZw64m62ArdHicK' (x1)
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img : string {Foolish Housekeeping and Other Articles.items.[].img} (5 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x3)
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'systems/pf2e/icons/actions/Reaction.webp' (x2)
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'systems/pf2e/icons/default-icons/melee.svg' (x2)
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'systems/pf2e/icons/actions/OneAction.webp' (x1)
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'systems/pf2e/icons/actions/TwoActions.webp' (x1)
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name : string {Foolish Housekeeping and Other Articles.items.[].name} (9 different values)
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'Cloud of Allergens' (x1)
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'Dust to Dust' (x1)
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'Pummeling Dust' (x1)
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'b9000' (x1)
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'g7ujik' (x1)
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'But I’m Adorable' (x1)
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'Extra Reverberation' (x1)
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'Rt5rrmn Yyumn' (x1)
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'Yidsfh' (x1)
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sort : integer {Foolish Housekeeping and Other Articles.items.[].sort} (6 different values)
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100000 (x2)
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200000 (x2)
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300000 (x2)
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400000 (x1)
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500000 (x1)
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600000 (x1)
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system : object {Foolish Housekeeping and Other Articles.items.[].system}
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[actionType] : object {Foolish Housekeeping and Other Articles.items.[].system.actionType}
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value : string {Foolish Housekeeping and Other Articles.items.[].system.actionType.value} (3 different values)
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'passive' (x3)
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'reaction' (x2)
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'action' (x2)
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[actions] : object {Foolish Housekeeping and Other Articles.items.[].system.actions}
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[value] : integer {Foolish Housekeeping and Other Articles.items.[].system.actions.value} (all different values)
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[category] : string {Foolish Housekeeping and Other Articles.items.[].system.category} (all different values)
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description : object {Foolish Housekeeping and Other Articles.items.[].system.description}
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value : string {Foolish Housekeeping and Other Articles.items.[].system.description.value} (8 different values)
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publication : object {Foolish Housekeeping and Other Articles.items.[].system.publication}
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license : string {Foolish Housekeeping and Other Articles.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {Foolish Housekeeping and Other Articles.items.[].system.publication.remaster} (same value: False)
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title : string {Foolish Housekeeping and Other Articles.items.[].system.publication.title} (same value: '')
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rules : ignored (Foundry rules object) {Foolish Housekeeping and Other Articles.items.[].system.rules}
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[slug] : empty
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traits : object {Foolish Housekeeping and Other Articles.items.[].system.traits}
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value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.traits.value}
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Length: min=0 max=2
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Value type: string {Foolish Housekeeping and Other Articles.items.[].system.traits.value.[]} (3 different values)
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'finesse' (x2)
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'agile' (x1)
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'disease' (x1)
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[attackEffects] : object {Foolish Housekeeping and Other Articles.items.[].system.attackEffects}
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value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value}
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Length: min=1 max=1
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Value type: string {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value.[]} (all different values)
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[bonus] : object {Foolish Housekeeping and Other Articles.items.[].system.bonus}
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value : integer {Foolish Housekeeping and Other Articles.items.[].system.bonus.value} (same value: 18)
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[damageRolls] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls}
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[fhL1xR1DiO6GDXjS] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS}
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damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damage} (same value: '3d8+12')
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damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damageType} (same value: 'piercing')
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D8DcjBT1pfPfn40z : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z}
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damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damage} (same value: '3d6+12')
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damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damageType} (same value: 'slashing')
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[deathNote] : boolean {Foolish Housekeeping and Other Articles.items.[].system.deathNote} (same value: True)
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type : string {Foolish Housekeeping and Other Articles.items.[].type} (all different values)
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name : string {Foolish Housekeeping and Other Articles.name} (all different values)
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system : object {Foolish Housekeeping and Other Articles.system}
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abilities : object {Foolish Housekeeping and Other Articles.system.abilities}
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cha : object {Foolish Housekeeping and Other Articles.system.abilities.cha}
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mod : integer {Foolish Housekeeping and Other Articles.system.abilities.cha.mod} (all different values)
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con : object {Foolish Housekeeping and Other Articles.system.abilities.con}
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mod : integer {Foolish Housekeeping and Other Articles.system.abilities.con.mod} (all different values)
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dex : object {Foolish Housekeeping and Other Articles.system.abilities.dex}
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mod : integer {Foolish Housekeeping and Other Articles.system.abilities.dex.mod} (all different values)
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int : object {Foolish Housekeeping and Other Articles.system.abilities.int}
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mod : integer {Foolish Housekeeping and Other Articles.system.abilities.int.mod} (all different values)
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str : object {Foolish Housekeeping and Other Articles.system.abilities.str}
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mod : integer {Foolish Housekeeping and Other Articles.system.abilities.str.mod} (all different values)
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wis : object {Foolish Housekeeping and Other Articles.system.abilities.wis}
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mod : integer {Foolish Housekeeping and Other Articles.system.abilities.wis.mod} (all different values)
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attributes : object {Foolish Housekeeping and Other Articles.system.attributes}
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ac : object {Foolish Housekeeping and Other Articles.system.attributes.ac}
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details : string {Foolish Housekeeping and Other Articles.system.attributes.ac.details} (same value: '')
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value : integer {Foolish Housekeeping and Other Articles.system.attributes.ac.value} (all different values)
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allSaves : object {Foolish Housekeeping and Other Articles.system.attributes.allSaves}
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value : string {Foolish Housekeeping and Other Articles.system.attributes.allSaves.value} (same value: '')
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hp : object {Foolish Housekeeping and Other Articles.system.attributes.hp}
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details : string {Foolish Housekeeping and Other Articles.system.attributes.hp.details} (same value: '')
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max : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.max} (all different values)
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temp : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.temp} (same value: 0)
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value : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.value} (all different values)
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[resistances] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.resistances}
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Length: min=1 max=1
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Value type: object {Foolish Housekeeping and Other Articles.system.attributes.resistances.[]}
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doubleVs : array<> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].doubleVs}
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Length: min=0 max=0
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Value type: empty
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exceptions : array<string> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions}
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Length: min=1 max=1
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Value type: string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
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type : string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].type} (same value: 'physical')
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value : integer {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].value} (same value: 6)
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speed : object {Foolish Housekeeping and Other Articles.system.attributes.speed}
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otherSpeeds : array<> {Foolish Housekeeping and Other Articles.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {Foolish Housekeeping and Other Articles.system.attributes.speed.value} (all different values)
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[weaknesses] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses}
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Length: min=2 max=2
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Value type: object {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[]}
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exceptions : array<> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].type} (all different values)
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value : integer {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].value} (same value: 4)
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details : object {Foolish Housekeeping and Other Articles.system.details}
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blurb : string {Foolish Housekeeping and Other Articles.system.details.blurb} (same value: '')
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languages : object {Foolish Housekeeping and Other Articles.system.details.languages}
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details : string {Foolish Housekeeping and Other Articles.system.details.languages.details} (all different values)
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value : array<string> {Foolish Housekeeping and Other Articles.system.details.languages.value}
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Length: min=0 max=1
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Value type: string {Foolish Housekeeping and Other Articles.system.details.languages.value.[]} (same value: 'common')
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level : object {Foolish Housekeeping and Other Articles.system.details.level}
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value : integer {Foolish Housekeeping and Other Articles.system.details.level.value} (all different values)
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privateNotes : string {Foolish Housekeeping and Other Articles.system.details.privateNotes} (all different values)
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publicNotes : string {Foolish Housekeeping and Other Articles.system.details.publicNotes} (all different values)
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publication : object {Foolish Housekeeping and Other Articles.system.details.publication}
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license : string {Foolish Housekeeping and Other Articles.system.details.publication.license} (same value: 'ORC')
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remaster : boolean {Foolish Housekeeping and Other Articles.system.details.publication.remaster} (same value: True)
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title : string {Foolish Housekeeping and Other Articles.system.details.publication.title} (same value: 'Paizo Blog: Foolish Housekeeping and Other Articles')
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initiative : object {Foolish Housekeeping and Other Articles.system.initiative}
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statistic : string {Foolish Housekeeping and Other Articles.system.initiative.statistic} (same value: 'perception')
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perception : object {Foolish Housekeeping and Other Articles.system.perception}
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details : string {Foolish Housekeeping and Other Articles.system.perception.details} (same value: '')
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mod : integer {Foolish Housekeeping and Other Articles.system.perception.mod} (all different values)
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senses : array<object> {Foolish Housekeeping and Other Articles.system.perception.senses}
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Length: min=0 max=1
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Value type: object {Foolish Housekeeping and Other Articles.system.perception.senses.[]}
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acuity : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].acuity} (same value: 'imprecise')
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range : integer {Foolish Housekeeping and Other Articles.system.perception.senses.[].range} (same value: 60)
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type : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].type} (same value: 'scent')
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resources : object {Foolish Housekeeping and Other Articles.system.resources}
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saves : object {Foolish Housekeeping and Other Articles.system.saves}
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fortitude : object {Foolish Housekeeping and Other Articles.system.saves.fortitude}
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saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {Foolish Housekeeping and Other Articles.system.saves.fortitude.value} (all different values)
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reflex : object {Foolish Housekeeping and Other Articles.system.saves.reflex}
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saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.reflex.saveDetail} (same value: '')
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value : integer {Foolish Housekeeping and Other Articles.system.saves.reflex.value} (all different values)
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will : object {Foolish Housekeeping and Other Articles.system.saves.will}
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saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.will.saveDetail} (same value: '')
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value : integer {Foolish Housekeeping and Other Articles.system.saves.will.value} (all different values)
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skills : object {Foolish Housekeeping and Other Articles.system.skills}
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acrobatics : object {Foolish Housekeeping and Other Articles.system.skills.acrobatics}
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base : integer {Foolish Housekeeping and Other Articles.system.skills.acrobatics.base} (same value: 22)
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special : array<> {Foolish Housekeeping and Other Articles.system.skills.acrobatics.special}
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Length: min=0 max=0
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Value type: empty
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[arcana] : object {Foolish Housekeeping and Other Articles.system.skills.arcana}
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base : integer {Foolish Housekeeping and Other Articles.system.skills.arcana.base} (same value: 0)
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special : array<> {Foolish Housekeeping and Other Articles.system.skills.arcana.special}
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Length: min=0 max=0
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Value type: empty
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athletics : object {Foolish Housekeeping and Other Articles.system.skills.athletics}
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base : integer {Foolish Housekeeping and Other Articles.system.skills.athletics.base} (all different values)
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special : array<> {Foolish Housekeeping and Other Articles.system.skills.athletics.special}
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Length: min=0 max=0
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Value type: empty
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stealth : object {Foolish Housekeeping and Other Articles.system.skills.stealth}
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base : integer {Foolish Housekeeping and Other Articles.system.skills.stealth.base} (all different values)
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special : array<> {Foolish Housekeeping and Other Articles.system.skills.stealth.special}
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Length: min=0 max=0
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Value type: empty
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traits : object {Foolish Housekeeping and Other Articles.system.traits}
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rarity : string {Foolish Housekeeping and Other Articles.system.traits.rarity} (all different values)
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size : object {Foolish Housekeeping and Other Articles.system.traits.size}
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value : string {Foolish Housekeeping and Other Articles.system.traits.size.value} (all different values)
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value : array<string> {Foolish Housekeeping and Other Articles.system.traits.value}
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Length: min=2 max=2
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Value type: string {Foolish Housekeeping and Other Articles.system.traits.value.[]} (4 different values)
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'construct' (x1)
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'swarm' (x1)
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'animal' (x1)
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'fey' (x1)
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type : string {Foolish Housekeeping and Other Articles.type} (same value: 'npc') |