77 lines
4.2 KiB
Plaintext
77 lines
4.2 KiB
Plaintext
Fighter
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Different values: 80
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=====================================
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object {Fighter}
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_id : string {Fighter._id} (all different values)
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folder : string {Fighter.folder} (same value: 'YtZJKtrlRQZaG4dw')
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img : string {Fighter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Fighter.name} (all different values)
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system : object {Fighter.system}
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actionType : object {Fighter.system.actionType}
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value : string {Fighter.system.actionType.value} (4 different values)
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'action' (x48)
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'passive' (x22)
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'reaction' (x8)
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'free' (x2)
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actions : object {Fighter.system.actions}
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[value] : integer {Fighter.system.actions.value} (3 different values)
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1 (x34)
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2 (x13)
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3 (x1)
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category : string {Fighter.system.category} (same value: 'class')
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description : object {Fighter.system.description}
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value : string {Fighter.system.description.value} (all different values)
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level : object {Fighter.system.level}
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value : integer {Fighter.system.level.value} (11 different values)
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prerequisites : object {Fighter.system.prerequisites}
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value : array<object> {Fighter.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Fighter.system.prerequisites.value.[]}
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value : string {Fighter.system.prerequisites.value.[].value} (19 different values)
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publication : object {Fighter.system.publication}
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license : string {Fighter.system.publication.license} (2 different values)
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'ORC' (x77)
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'OGL' (x3)
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remaster : boolean {Fighter.system.publication.remaster} (2 different values)
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True (x77)
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False (x3)
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title : string {Fighter.system.publication.title} (4 different values)
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'Pathfinder Player Core' (x77)
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'Pathfinder Advanced Player\'s Guide' (x1)
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'Pathfinder #156: The Apocalypse Prophet' (x1)
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'Pathfinder #168: King of the Mountain' (x1)
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rules : ignored (Foundry rules object) {Fighter.system.rules}
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traits : object {Fighter.system.traits}
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rarity : string {Fighter.system.traits.rarity} (2 different values)
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'common' (x78)
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'uncommon' (x2)
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[selected] : object {Fighter.system.traits.selected}
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fighter : string {Fighter.system.traits.selected.fighter} (same value: 'Fighter')
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value : array<string> {Fighter.system.traits.value}
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Length: min=1 max=3
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Value type: string {Fighter.system.traits.value.[]} (7 different values)
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'fighter' (x80)
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'press' (x18)
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'flourish' (x11)
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'stance' (x11)
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'concentrate' (x3)
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'manipulate' (x1)
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'teleportation' (x1)
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[duration] : object {Fighter.system.duration}
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expiry : string {Fighter.system.duration.expiry} (same value: 'turn-start')
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sustained : boolean {Fighter.system.duration.sustained} (same value: False)
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unit : string {Fighter.system.duration.unit} (same value: 'minutes')
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value : integer {Fighter.system.duration.value} (same value: 1)
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[frequency] : object {Fighter.system.frequency}
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max : integer {Fighter.system.frequency.max} (same value: 1)
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per : string {Fighter.system.frequency.per} (same value: 'day')
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[identified] : object {Fighter.system.identified}
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value : boolean {Fighter.system.identified.value} (same value: True)
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[selfEffect] : object {Fighter.system.selfEffect}
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name : string {Fighter.system.selfEffect.name} (12 different values)
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uuid : string {Fighter.system.selfEffect.uuid} (12 different values)
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[start] : object {Fighter.system.start}
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[initiative] : empty
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value : integer {Fighter.system.start.value} (same value: 103462347)
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[target] : empty
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type : string {Fighter.type} (same value: 'feat') |