Files
Pf2eDataScrapper/output/pf2e/packs/Feat_Feature Effects.txt
T
2025-04-08 17:11:57 +04:00

89 lines
4.6 KiB
Plaintext

Feat/Feature Effects
Different values: 678
=====================================
object {Feat/Feature Effects}
_id : string {Feat/Feature Effects._id} (all different values)
img : string {Feat/Feature Effects.img} (542 different values)
name : string {Feat/Feature Effects.name} (all different values)
system : object {Feat/Feature Effects.system}
description : object {Feat/Feature Effects.system.description}
value : string {Feat/Feature Effects.system.description.value} (673 different values)
duration : object {Feat/Feature Effects.system.duration}
[expiry] : string {Feat/Feature Effects.system.duration.expiry} (3 different values)
'turn-start' (x393)
'turn-end' (x81)
'round-end' (x1)
sustained : boolean {Feat/Feature Effects.system.duration.sustained} (2 different values)
False (x671)
True (x7)
unit : string {Feat/Feature Effects.system.duration.unit} (6 different values)
'rounds' (x259)
'unlimited' (x176)
'minutes' (x132)
'encounter' (x79)
'days' (x25)
'hours' (x7)
value : integer {Feat/Feature Effects.system.duration.value} (9 different values)
1 (x356)
-1 (x255)
0 (x29)
10 (x20)
3 (x6)
5 (x5)
2 (x3)
7 (x2)
30 (x2)
level : object {Feat/Feature Effects.system.level}
value : integer {Feat/Feature Effects.system.level.value} (18 different values)
publication : object {Feat/Feature Effects.system.publication}
license : string {Feat/Feature Effects.system.publication.license} (2 different values)
'ORC' (x395)
'OGL' (x283)
remaster : boolean {Feat/Feature Effects.system.publication.remaster} (2 different values)
True (x437)
False (x241)
title : string {Feat/Feature Effects.system.publication.title} (60 different values)
rules : ignored (Foundry rules object) {Feat/Feature Effects.system.rules}
start : object {Feat/Feature Effects.system.start}
[initiative] : empty
value : integer {Feat/Feature Effects.system.start.value} (2 different values)
0 (x672)
3648 (x6)
tokenIcon : object {Feat/Feature Effects.system.tokenIcon}
show : boolean {Feat/Feature Effects.system.tokenIcon.show} (2 different values)
True (x674)
False (x4)
traits : object {Feat/Feature Effects.system.traits}
[rarity] : string {Feat/Feature Effects.system.traits.rarity} (same value: 'common')
value : array<string> {Feat/Feature Effects.system.traits.value}
Length: min=0 max=1
Value type: string {Feat/Feature Effects.system.traits.value.[]} (same value: 'gunslinger')
[badge] : object {Feat/Feature Effects.system.badge}
[evaluate] : boolean {Feat/Feature Effects.system.badge.evaluate} (same value: True)
[labels] : array<string> {Feat/Feature Effects.system.badge.labels}
Length: min=3 max=12
Value type: string {Feat/Feature Effects.system.badge.labels.[]} (26 different values)
[loop] : boolean {Feat/Feature Effects.system.badge.loop} (same value: False)
[reevaluate] : string {Feat/Feature Effects.system.badge.reevaluate} (same value: 'turn-end')
type : string {Feat/Feature Effects.system.badge.type} (2 different values)
'counter' (x21)
'formula' (x7)
value : mixed
string {Feat/Feature Effects.system.badge.value} (6 different values)
'1d4' (x2)
'(@item.level)d8' (x1)
'1d20' (x1)
'(1 + floor(@item.origin.level / 4))d4' (x1)
'1d12' (x1)
'1d8' (x1)
integer {Feat/Feature Effects.system.badge.value} (3 different values)
1 (x19)
5 (x1)
4 (x1)
[max] : integer {Feat/Feature Effects.system.badge.max} (2 different values)
3 (x1)
4 (x1)
[min] : integer {Feat/Feature Effects.system.badge.min} (2 different values)
5 (x1)
0 (x1)
type : string {Feat/Feature Effects.type} (same value: 'effect')