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Pf2eDataScrapper/output/pf2e/packs/Book 4 - Secrets of the Temple-City.txt
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2025-04-08 17:56:11 +04:00

1524 lines
138 KiB
Plaintext

Book 4 - Secrets of the Temple-City
Different values: 23
=====================================
object {Book 4 - Secrets of the Temple-City}
_id : string {Book 4 - Secrets of the Temple-City._id} (all different values)
folder : string {Book 4 - Secrets of the Temple-City.folder} (same value: '29ijlDy17fx4K1Tl')
img : string {Book 4 - Secrets of the Temple-City.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Book 4 - Secrets of the Temple-City.items}
Length: min=8 max=43
Value type: object {Book 4 - Secrets of the Temple-City.items.[]}
_id : string {Book 4 - Secrets of the Temple-City.items.[]._id} (402 different values)
img : string {Book 4 - Secrets of the Temple-City.items.[].img} (120 different values)
name : string {Book 4 - Secrets of the Temple-City.items.[].name} (256 different values)
sort : integer {Book 4 - Secrets of the Temple-City.items.[].sort} (43 different values)
system : object {Book 4 - Secrets of the Temple-City.items.[].system}
[acBonus] : integer {Book 4 - Secrets of the Temple-City.items.[].system.acBonus} (4 different values)
2 (x4)
1 (x3)
6 (x2)
5 (x1)
[actionType] : object {Book 4 - Secrets of the Temple-City.items.[].system.actionType}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.actionType.value} (4 different values)
'passive' (x79)
'action' (x54)
'reaction' (x16)
'free' (x5)
[actions] : object {Book 4 - Secrets of the Temple-City.items.[].system.actions}
[value] : integer {Book 4 - Secrets of the Temple-City.items.[].system.actions.value} (3 different values)
1 (x27)
2 (x23)
3 (x4)
[area] : object {Book 4 - Secrets of the Temple-City.items.[].system.area}
type : string {Book 4 - Secrets of the Temple-City.items.[].system.area.type} (4 different values)
'burst' (x16)
'cone' (x7)
'emanation' (x4)
'line' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.area.value} (8 different values)
20 (x8)
30 (x7)
60 (x4)
15 (x4)
10 (x2)
500 (x1)
360 (x1)
100 (x1)
[attack] : object {Book 4 - Secrets of the Temple-City.items.[].system.attack}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects}
[custom] : string {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.value.[]} (7 different values)
'grab' (x7)
'improved-grab' (x2)
'drain-life' (x2)
'grave-blight' (x2)
'improved-knockdown' (x1)
'memories-of-ages' (x1)
'residual-light' (x1)
[autoHeightenLevel] : object {Book 4 - Secrets of the Temple-City.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 4 - Secrets of the Temple-City.items.[].system.baseItem} (15 different values)
[bonus] : object {Book 4 - Secrets of the Temple-City.items.[].system.bonus}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.bonus.value} (18 different values)
[bonusDamage] : object {Book 4 - Secrets of the Temple-City.items.[].system.bonusDamage}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 4 - Secrets of the Temple-City.items.[].system.bulk}
value : mixed
integer {Book 4 - Secrets of the Temple-City.items.[].system.bulk.value} (4 different values)
1 (x16)
2 (x3)
4 (x2)
3 (x1)
float {Book 4 - Secrets of the Temple-City.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 4 - Secrets of the Temple-City.items.[].system.category} (8 different values)
'offensive' (x78)
'defensive' (x63)
'interaction' (x13)
'simple' (x10)
'martial' (x5)
'light' (x4)
'heavy' (x3)
'ammo' (x2)
[checkPenalty] : integer {Book 4 - Secrets of the Temple-City.items.[].system.checkPenalty} (2 different values)
-1 (x4)
-3 (x3)
[containerId] : empty
[cost] : object {Book 4 - Secrets of the Temple-City.items.[].system.cost}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.cost.value} (same value: '')
[damage] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage}
[0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.0}
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.formula} (18 different values)
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x55)
'healing' (x8)
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.type} (11 different values)
[applyMod] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.applyMod} (2 different values)
False (x27)
True (x6)
[damageType] : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.damageType} (3 different values)
'piercing' (x10)
'bludgeoning' (x4)
'slashing' (x1)
[dice] : integer {Book 4 - Secrets of the Temple-City.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.die} (5 different values)
'd6' (x8)
'd4' (x3)
'd10' (x2)
'd12' (x1)
'd8' (x1)
[gcovwqxwitqchoin] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[h5zzrh1xmy9k57m6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.formula} (same value: '2d6')
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: 'damage')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
publication : object {Book 4 - Secrets of the Temple-City.items.[].system.publication}
license : string {Book 4 - Secrets of the Temple-City.items.[].system.publication.license} (2 different values)
'OGL' (x392)
'ORC' (x11)
remaster : boolean {Book 4 - Secrets of the Temple-City.items.[].system.publication.remaster} (2 different values)
False (x392)
True (x11)
title : string {Book 4 - Secrets of the Temple-City.items.[].system.publication.title} (8 different values)
'Pathfinder Core Rulebook' (x163)
'' (x160)
'Pathfinder Bestiary' (x49)
'Pathfinder Player Core' (x11)
'Pathfinder #172: Secrets of the Temple-City' (x7)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Bestiary 3' (x6)
'Pathfinder Secrets of Magic' (x1)
[counteraction] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.counteraction} (2 different values)
False (x141)
True (x7)
[damageRolls] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls}
[0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0.damage} (5 different values)
'3d8+14' (x1)
'3d10 + 16' (x1)
'3d8 + 16' (x1)
'3d6+16' (x1)
'3d10+15' (x1)
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0.damageType} (4 different values)
'void' (x2)
'piercing' (x1)
'bludgeoning' (x1)
'slashing' (x1)
[1] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1}
[category] : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'1d10' (x1)
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'bleed' (x1)
[2wn00fw4lp3f27bhfhoz] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damage} (same value: '2d8+7')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damageType} (same value: 'bludgeoning')
[2zMSrTvXFFmWBI3q] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damage} (same value: '1d4+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damageType} (same value: 'bludgeoning')
[34BJfOCc0rLb6lA6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damage} (same value: '3d6+15')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damageType} (same value: 'piercing')
[3XRx9AAkcWNhco36] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36.damage} (same value: '3d8+11')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36.damageType} (same value: 'piercing')
[3luea2hl1l5l54nfjvnb] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damage} (same value: '2d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damageType} (same value: 'fire')
[4FjdpDUHGLP8zFlG] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damage} (same value: '3d6+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damageType} (same value: 'slashing')
[5ir7jgpayZrgzR3i] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damage} (same value: '3d6+16')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damageType} (same value: 'piercing')
[7sm8jukyn4uk1iyfdern] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damageType} (same value: 'electricity')
[BKUUbfhX5AmYrwWj] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damage} (same value: '1d4+4')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damageType} (same value: 'bludgeoning')
[C3N7ws6a6OK5QEAV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damage} (same value: '2d8+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damageType} (same value: 'slashing')
[DOMhwTeyoVEI4klu] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu}
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damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damageType} (same value: 'bludgeoning')
[F3U55tJmxwTW6BVV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damage} (same value: '7d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damageType} (same value: 'fire')
[Grifne5qqGcjKkxq] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq.damage} (same value: '2d8+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq.damageType} (same value: 'piercing')
[I370EEVS1uid2ufX] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX.damage} (same value: '3d12+11')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX.damageType} (same value: 'piercing')
[IMAthVC1fdTGRmbw] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw}
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damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damageType} (same value: 'piercing')
[J1rREOuslQ4HX4CI] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damage} (same value: '3d8+18')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damageType} (same value: 'fire')
[JJQwTeCvZPYUzNtV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damage} (same value: '3d6+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damageType} (same value: 'slashing')
[MbKaeKKNNQIZNwCq] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damage} (same value: '3d6+12')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damageType} (same value: 'fire')
[MiGj5k4WSX1MP6kl] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damage} (same value: '5d10+20')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damageType} (same value: 'bludgeoning')
[Mr5qRtXCLJSL9rFh] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damage} (same value: '1d4+4')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damageType} (same value: 'bludgeoning')
[NjMWy2UYWyolTabA] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA.damage} (same value: '2d8+12')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA.damageType} (same value: 'piercing')
[ODfOfnY2mN48aBBQ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damage} (same value: '2d12+12')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damageType} (same value: 'bludgeoning')
[ZkLC8QZGMgvYMDdh] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damage} (same value: '3d8+11')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damageType} (same value: 'piercing')
[aOvvAbjcWyxeL2mY] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damage} (same value: '1d6+12')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damageType} (same value: 'piercing')
[amRjeGnR3wwP2d6y] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damage} (same value: '1d6+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damageType} (same value: 'piercing')
[bsnsvylDbDSw6iRf] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damage} (same value: '2d10+16')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damageType} (same value: 'piercing')
[cpkqm7byriltcptbtlz5] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damageType} (same value: 'fire')
[cuS1whzTshRh4naQ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ.damage} (same value: '2d6+10')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ.damageType} (same value: 'piercing')
[dU3MuJyKG4KIpYFt] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damage} (same value: '3d8+11')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damageType} (same value: 'fire')
[eGFrWmEOMzYIQMTn] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damage} (same value: '3d4+6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damageType} (same value: 'piercing')
[exaa8ts5piktl0ruak2b] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damage} (same value: '3d6+10')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damageType} (same value: 'piercing')
[f2pvlizrjjrxyiuy4vsp] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damageType} (same value: 'fire')
[hf6xb3yizmy8f5rs176c] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damageType} (same value: 'fire')
icJp2SVVOVmQoBc8 : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damage} (same value: '3d6+16')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damageType} (same value: 'piercing')
[g90kfzxvrfzykgty1ilx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damageType} (same value: 'fire')
[gv8msfUZGURXKpnt] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt.damage} (same value: '1d4+11')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt.damageType} (same value: 'bludgeoning')
[ho7zkvkl8ca1i9vn5nqx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damage} (same value: '2d8')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damageType} (same value: 'fire')
[iGZKczZXiJ9ndRKB] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damage} (same value: '2d8+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damageType} (same value: 'piercing')
[iiyAbtAZs1FQRxe3] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damage} (same value: '2d6+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damageType} (same value: 'piercing')
[ln766xyEiJjdKkcr] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr.damage} (same value: '3d8+15')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr.damageType} (same value: 'bludgeoning')
[m523gk7118lgycj8zje6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6.damage} (same value: '2d4+7')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6.damageType} (same value: 'bludgeoning')
[mKuxXAjLUv4oX1Jm] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damage} (same value: '2d4+10')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damageType} (same value: 'slashing')
[mrOkdo4CB1x6EQ9h] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damage} (same value: '6d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damageType} (same value: 'acid')
[nd3ZFShm0M47kYw0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damage} (same value: '3d6+19')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damageType} (same value: 'bludgeoning')
[nju6KP1yp0WgMUB6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damage} (same value: '1d4+6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damageType} (same value: 'bludgeoning')
[oq61i79krvprblv1uxad] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad.damage} (same value: '3d10+16')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad.damageType} (same value: 'slashing')
[sxESbrz6lMaZNPBx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damage} (same value: '3d10+13')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damageType} (same value: 'piercing')
[usme11rf71wj2mmpfyga] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damage} (same value: '2d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damageType} (same value: 'fire')
[v10kBQ74JZM3UnUx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damage} (same value: '3d4+6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damageType} (same value: 'piercing')
[v9yv518mpli2xc1sg60m] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damageType} (same value: 'fire')
[vWzYmFKDNSKZery5] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5.damage} (same value: '3d12+19')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5.damageType} (same value: 'piercing')
fenwtx5avlc0efv7qcy3 : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damage} (same value: '2d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damageType} (same value: 'fire')
[vn51o00jn3f2l9ohrp1u] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damageType} (same value: 'fire')
[wal04qny9h00kz5jfo6m] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damageType} (same value: 'fire')
[x3jqyTbuZ02RP9gF] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damage} (same value: '5d6+20')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damageType} (same value: 'mental')
[xf0ap183qbq2pbcflqhr] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damageType} (same value: 'fire')
[xmigirg134h0l26qlwuv] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damage} (same value: '3d10+12')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damageType} (same value: 'bludgeoning')
[ygozgrxwfqpjlua5xl9i] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damage} (same value: '1d6')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damageType} (same value: 'electricity')
[zqh0M3A0UZBukETZ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ}
damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damage} (same value: '3d12+11')
damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.deathNote} (same value: True)
[defense] : object {Book 4 - Secrets of the Temple-City.items.[].system.defense}
save : object {Book 4 - Secrets of the Temple-City.items.[].system.defense.save}
basic : boolean {Book 4 - Secrets of the Temple-City.items.[].system.defense.save.basic} (2 different values)
True (x36)
False (x15)
statistic : string {Book 4 - Secrets of the Temple-City.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x26)
'fortitude' (x16)
'will' (x9)
description : object {Book 4 - Secrets of the Temple-City.items.[].system.description}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.description.value} (235 different values)
[dexCap] : integer {Book 4 - Secrets of the Temple-City.items.[].system.dexCap} (4 different values)
4 (x3)
0 (x2)
3 (x1)
1 (x1)
[duration] : object {Book 4 - Secrets of the Temple-City.items.[].system.duration}
sustained : boolean {Book 4 - Secrets of the Temple-City.items.[].system.duration.sustained} (2 different values)
False (x134)
True (x14)
value : string {Book 4 - Secrets of the Temple-City.items.[].system.duration.value} (17 different values)
[equipped] : object {Book 4 - Secrets of the Temple-City.items.[].system.equipped}
carryType : string {Book 4 - Secrets of the Temple-City.items.[].system.equipped.carryType} (2 different values)
'worn' (x19)
'held' (x12)
[handsHeld] : integer {Book 4 - Secrets of the Temple-City.items.[].system.equipped.handsHeld} (3 different values)
0 (x12)
1 (x10)
2 (x2)
[inSlot] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.equipped.inSlot} (2 different values)
True (x6)
False (x5)
[invested] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Book 4 - Secrets of the Temple-City.items.[].system.frequency}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.frequency.max} (same value: 1)
per : string {Book 4 - Secrets of the Temple-City.items.[].system.frequency.per} (4 different values)
'round' (x8)
'day' (x2)
'PT1M' (x1)
'P1M' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 4 - Secrets of the Temple-City.items.[].system.group} (11 different values)
[hardness] : integer {Book 4 - Secrets of the Temple-City.items.[].system.hardness} (4 different values)
0 (x28)
8 (x1)
10 (x1)
13 (x1)
[heightening] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening}
[damage] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.damage}
0 : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.damage.0} (7 different values)
'2d6' (x16)
'1d6' (x10)
'1d8' (x9)
'1d4' (x9)
'10' (x2)
'1d10' (x2)
'1d12' (x2)
[interval] : integer {Book 4 - Secrets of the Temple-City.items.[].system.heightening.interval} (2 different values)
1 (x46)
2 (x4)
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.type} (2 different values)
'interval' (x50)
'fixed' (x2)
[levels] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels}
3 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[4] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage}
h5zzrh1xmy9k57m6 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: '3d6')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
5 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Book 4 - Secrets of the Temple-City.items.[].system.hp}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.hp.max} (4 different values)
0 (x28)
64 (x1)
80 (x1)
104 (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.hp.value} (4 different values)
0 (x28)
64 (x1)
80 (x1)
104 (x1)
[level] : object {Book 4 - Secrets of the Temple-City.items.[].system.level}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.level.value} (15 different values)
[location] : object {Book 4 - Secrets of the Temple-City.items.[].system.location}
[heightenedLevel] : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.heightenedLevel} (9 different values)
5 (x15)
6 (x12)
7 (x9)
8 (x7)
4 (x6)
3 (x3)
2 (x3)
1 (x2)
9 (x1)
[uses] : object {Book 4 - Secrets of the Temple-City.items.[].system.location.uses}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.uses.value} (same value: 3)
value : string {Book 4 - Secrets of the Temple-City.items.[].system.location.value} (14 different values)
[material] : object {Book 4 - Secrets of the Temple-City.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 4 - Secrets of the Temple-City.items.[].system.mod}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.mod.value} (6 different values)
33 (x1)
25 (x1)
50 (x1)
12 (x1)
27 (x1)
30 (x1)
[overlays] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s}
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name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
[4gyp3qlsv5ywdyjq] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq}
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name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[7qdtetowq348s9oc] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta}
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overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
[cUFX7ExSLeoa3vIF] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[hqiwae0wgehycnex] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
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Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
[defense] : empty
heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
interval : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
[lfxcoz2d3f8j2zq1] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
[pq7cxntbz4s8g5ik] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[wlrbtv7c5shfmdh1] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage')
materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
[defense] : empty
heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
interval : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
[z04svm1cvfcxtplb] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[zFWsMjoeCnLxqJaV] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 4 - Secrets of the Temple-City.items.[].system.prepared}
[label] : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.label} (same value: 'Spellcasting Type')
[type] : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.type} (same value: 'String')
value : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.value} (2 different values)
'innate' (x10)
'spontaneous' (x4)
[flexible] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.prepared.flexible} (same value: False)
[price] : object {Book 4 - Secrets of the Temple-City.items.[].system.price}
[per] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.per} (same value: 10)
value : object {Book 4 - Secrets of the Temple-City.items.[].system.price.value}
[gp] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.value.gp} (14 different values)
[sp] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.value.sp} (2 different values)
1 (x10)
2 (x2)
[proficiency] : object {Book 4 - Secrets of the Temple-City.items.[].system.proficiency}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Book 4 - Secrets of the Temple-City.items.[].system.proficient}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.proficient.value} (same value: 0)
rules : ignored (Foundry rules object) {Book 4 - Secrets of the Temple-City.items.[].system.rules}
[quantity] : integer {Book 4 - Secrets of the Temple-City.items.[].system.quantity} (3 different values)
1 (x28)
20 (x2)
3 (x1)
[range] : mixed
object {Book 4 - Secrets of the Temple-City.items.[].system.range}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.range.value} (12 different values)
integer {Book 4 - Secrets of the Temple-City.items.[].system.range} (same value: 60)
[reload] : object {Book 4 - Secrets of the Temple-City.items.[].system.reload}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.reload.value} (4 different values)
'-' (x7)
'' (x6)
'0' (x1)
'1' (x1)
[requirements] : string {Book 4 - Secrets of the Temple-City.items.[].system.requirements} (same value: '')
[runes] : object {Book 4 - Secrets of the Temple-City.items.[].system.runes}
[potency] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.potency} (3 different values)
0 (x10)
2 (x8)
1 (x4)
[property] : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.runes.property.[]} (2 different values)
'returning' (x3)
'flaming' (x1)
[reinforcing] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.resilient} (2 different values)
0 (x4)
1 (x3)
[striking] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.striking} (3 different values)
0 (x7)
1 (x4)
2 (x4)
[showSlotlessLevels] : object {Book 4 - Secrets of the Temple-City.items.[].system.showSlotlessLevels}
value : boolean {Book 4 - Secrets of the Temple-City.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 4 - Secrets of the Temple-City.items.[].system.size} (2 different values)
'med' (x30)
'huge' (x1)
[slots] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots}
[slot0] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.max} (4 different values)
4 (x4)
5 (x2)
3 (x1)
6 (x1)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared}
Length: min=2 max=5
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared.[].id} (30 different values)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.value} (4 different values)
4 (x4)
5 (x2)
3 (x1)
6 (x1)
[slot1] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.max} (3 different values)
1 (x2)
3 (x1)
4 (x1)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.prepared}
Length: min=1 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.prepared.[].id} (7 different values)
'hK1F9hAgf8OvUF4h' (x1)
'r3TDPMGyAXyJHEtC' (x1)
'AKLQQvfD8c6PJyIW' (x1)
'E0aMYzxJXHbdWtjX' (x1)
'ybvqPyAL6aWo15HC' (x1)
'k0N8c8ndXI0fnCeE' (x1)
'SG0gsDHC3AWJWV3l' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.value} (3 different values)
1 (x2)
3 (x1)
4 (x1)
[slot10] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.max} (same value: 2)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.prepared}
Length: min=2 max=2
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.prepared.[].id} (2 different values)
'5YjIkNhSAwJjVADR' (x1)
'cVCZNLKImtzOQLbY' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.value} (same value: 2)
[slot2] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.max} (3 different values)
2 (x1)
3 (x1)
4 (x1)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.prepared}
Length: min=1 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.prepared.[].id} (6 different values)
'FvGNdi0IvvsAmWnX' (x1)
'BuGdzFv0ctxFf8WY' (x1)
'iTXIvCikMdgQ8BPm' (x1)
'6lXfBtLbUlzmuirP' (x1)
'enPxxKkYJTHRpYii' (x1)
'RQqxyHO4W2rwb2Zt' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
[slot3] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.max} (3 different values)
1 (x1)
3 (x1)
4 (x1)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.prepared.[].id} (5 different values)
'y7wMpqzmQFRBNeYB' (x1)
'OsaSYwXhXVcNJp3x' (x1)
'TUyXTcScaTWPdVCT' (x1)
'E3aeCKGF1Ma3ID0V' (x1)
'frTEnd7AFKYoxHNk' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.value} (3 different values)
1 (x1)
3 (x1)
4 (x1)
[slot4] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.max} (3 different values)
1 (x4)
3 (x2)
4 (x1)
[prepared] : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.prepared}
Length: min=1 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.prepared.[].id} (9 different values)
'mqsJ0JAz4t1EfPPQ' (x1)
'7fGn7CjhhBQJj78D' (x1)
'Pos59V2uxGz38owW' (x1)
'vyh5OINhj3adIdmr' (x1)
'DSTkFIny5fHEo1BC' (x1)
'Ededz3H5nWyHb1Jt' (x1)
'cDuq3xUdZfwU4KxR' (x1)
'xncUSXddZtrlhsUH' (x1)
'QS90c96GJN5vfRAW' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.value} (3 different values)
1 (x4)
3 (x2)
4 (x1)
[slot5] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.max} (4 different values)
3 (x3)
1 (x3)
4 (x2)
2 (x1)
[prepared] : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.prepared}
Length: min=1 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.prepared.[].id} (15 different values)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.value} (4 different values)
3 (x3)
1 (x3)
4 (x2)
2 (x1)
[slot6] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.max} (3 different values)
3 (x5)
1 (x1)
2 (x1)
[prepared] : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.prepared}
Length: min=1 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.prepared.[].id} (12 different values)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.value} (3 different values)
3 (x5)
1 (x1)
2 (x1)
[slot7] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.max} (3 different values)
2 (x2)
3 (x2)
4 (x1)
[prepared] : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.prepared}
Length: min=2 max=4
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.prepared.[].id} (10 different values)
'kFiYMkp0WV0vxEE0' (x1)
'FpaY5nWlhsKRW5Fx' (x1)
'v6xkaAdy18kaoRMy' (x1)
'oSc0TMEl34RXLg3I' (x1)
'RgQgWVInOeaKOCbN' (x1)
'zuEJPJCGfEaQN1d6' (x1)
'2xJoSuQruCk7a4Wv' (x1)
'UOU5WL8VCVZADUHq' (x1)
'OO3cGP129kyxCmyR' (x1)
'TAt8RHhFAjdc5NDm' (x1)
[value] : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.value} (3 different values)
3 (x2)
4 (x1)
2 (x1)
[slot8] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.max} (2 different values)
3 (x2)
7 (x1)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.prepared}
Length: min=3 max=7
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.prepared.[].id} (10 different values)
'Fyifux0My65JRKoU' (x3)
'HQVytopZ8CADKsxt' (x3)
'yy91KaoNfXNhu0ci' (x1)
'OE7wsLvW4UtyhlKu' (x1)
'dAxSJjgDptTfoFVQ' (x1)
'SM20yZkhv35LKEAa' (x1)
'sgAkXCmM6HrGIoXN' (x1)
'rn17oeZBB4HPNJWB' (x1)
'7V2QJ6KQnFtWAuEj' (x1)
'ZkkWtpBqOYqcDU3g' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.value} (2 different values)
3 (x2)
7 (x1)
[slot9] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9}
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.max} (same value: 3)
prepared : array<object> {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.prepared}
Length: min=3 max=3
Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.prepared.[]}
id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.prepared.[].id} (3 different values)
'ZlC45h8IbZViMVlt' (x1)
'zDsnikeXhtks7uMp' (x1)
'QiBDraElfb1GIdZ9' (x1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.value} (same value: 3)
[slug] : string {Book 4 - Secrets of the Temple-City.items.[].system.slug} (139 different values)
[specific] : object {Book 4 - Secrets of the Temple-City.items.[].system.specific}
[integrated] : empty
material : object {Book 4 - Secrets of the Temple-City.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes}
[potency] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.potency} (same value: 2)
[property] : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.property}
Length: min=0 max=1
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.property.[]} (same value: 'returning')
[reinforcing] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.reinforcing} (same value: 0)
[striking] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.striking} (same value: 2)
[speedPenalty] : integer {Book 4 - Secrets of the Temple-City.items.[].system.speedPenalty} (2 different values)
0 (x7)
-10 (x3)
[spelldc] : object {Book 4 - Secrets of the Temple-City.items.[].system.spelldc}
dc : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.dc} (9 different values)
30 (x4)
34 (x2)
27 (x2)
36 (x1)
26 (x1)
38 (x1)
49 (x1)
33 (x1)
29 (x1)
[item] : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.item} (same value: 0)
[label] : string {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.label} (same value: 'Class DC')
mod : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.mod} (same value: 0)
[type] : string {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.type} (same value: 'String')
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.value} (9 different values)
22 (x4)
26 (x2)
19 (x2)
28 (x1)
18 (x1)
30 (x1)
41 (x1)
25 (x1)
21 (x1)
[splashDamage] : object {Book 4 - Secrets of the Temple-City.items.[].system.splashDamage}
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 4 - Secrets of the Temple-City.items.[].system.stackGroup} (2 different values)
'arrows' (x1)
'bolts' (x1)
[strength] : integer {Book 4 - Secrets of the Temple-City.items.[].system.strength} (4 different values)
0 (x3)
4 (x2)
1 (x1)
3 (x1)
[target] : object {Book 4 - Secrets of the Temple-City.items.[].system.target}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.target.value} (27 different values)
[time] : object {Book 4 - Secrets of the Temple-City.items.[].system.time}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.time.value} (6 different values)
'2' (x103)
'3' (x16)
'1' (x11)
'1 to 3' (x8)
'1 minute' (x6)
'10 minutes' (x4)
[tradition] : object {Book 4 - Secrets of the Temple-City.items.[].system.tradition}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {Book 4 - Secrets of the Temple-City.items.[].system.traits}
[rarity] : string {Book 4 - Secrets of the Temple-City.items.[].system.traits.rarity} (3 different values)
'common' (x371)
'uncommon' (x10)
'rare' (x1)
[traditions] : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x101)
'primal' (x89)
'divine' (x80)
'occult' (x70)
value : array<string> {Book 4 - Secrets of the Temple-City.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.traits.value.[]} (78 different values)
[integrated] : empty
[usage] : object {Book 4 - Secrets of the Temple-City.items.[].system.usage}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x17)
'held-in-two-hands' (x3)
'held-in-one-plus-hands' (x1)
[uses] : object {Book 4 - Secrets of the Temple-City.items.[].system.uses}
autoDestroy : boolean {Book 4 - Secrets of the Temple-City.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 4 - Secrets of the Temple-City.items.[].system.uses.max} (same value: 1)
value : integer {Book 4 - Secrets of the Temple-City.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 4 - Secrets of the Temple-City.items.[].system.weaponType}
value : string {Book 4 - Secrets of the Temple-City.items.[].system.weaponType.value} (2 different values)
'melee' (x34)
'ranged' (x16)
type : string {Book 4 - Secrets of the Temple-City.items.[].type} (10 different values)
'action' (x154)
'spell' (x148)
'melee' (x50)
'weapon' (x15)
'spellcastingEntry' (x14)
'armor' (x7)
'lore' (x6)
'equipment' (x4)
'shield' (x3)
'consumable' (x2)
[_stats] : object {Book 4 - Secrets of the Temple-City.items.[]._stats}
compendiumSource : string {Book 4 - Secrets of the Temple-City.items.[]._stats.compendiumSource} (138 different values)
[flags] : object {Book 4 - Secrets of the Temple-City.items.[].flags}
pf2e : object {Book 4 - Secrets of the Temple-City.items.[].flags.pf2e}
linkedWeapon : string {Book 4 - Secrets of the Temple-City.items.[].flags.pf2e.linkedWeapon} (15 different values)
name : string {Book 4 - Secrets of the Temple-City.name} (all different values)
system : object {Book 4 - Secrets of the Temple-City.system}
abilities : object {Book 4 - Secrets of the Temple-City.system.abilities}
cha : object {Book 4 - Secrets of the Temple-City.system.abilities.cha}
mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.cha.mod} (12 different values)
[value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.cha.value} (12 different values)
con : object {Book 4 - Secrets of the Temple-City.system.abilities.con}
mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.con.mod} (8 different values)
3 (x6)
4 (x5)
8 (x3)
5 (x3)
6 (x2)
1 (x2)
0 (x1)
7 (x1)
[value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.con.value} (8 different values)
16 (x6)
18 (x4)
26 (x3)
20 (x2)
22 (x2)
24 (x1)
10 (x1)
12 (x1)
dex : object {Book 4 - Secrets of the Temple-City.system.abilities.dex}
mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.dex.mod} (8 different values)
4 (x6)
5 (x4)
3 (x3)
2 (x3)
6 (x2)
-1 (x2)
1 (x2)
7 (x1)
[value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.dex.value} (8 different values)
18 (x5)
20 (x4)
14 (x3)
8 (x2)
16 (x2)
12 (x2)
24 (x1)
10 (x1)
int : object {Book 4 - Secrets of the Temple-City.system.abilities.int}
mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.int.mod} (10 different values)
2 (x5)
1 (x5)
0 (x3)
-5 (x3)
3 (x2)
-4 (x1)
4 (x1)
7 (x1)
-1 (x1)
-2 (x1)
[value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.int.value} (9 different values)
14 (x4)
10 (x4)
12 (x4)
0 (x3)
2 (x1)
24 (x1)
8 (x1)
6 (x1)
16 (x1)
str : object {Book 4 - Secrets of the Temple-City.system.abilities.str}
mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.str.mod} (10 different values)
7 (x5)
5 (x4)
8 (x3)
9 (x2)
6 (x2)
-5 (x2)
4 (x2)
12 (x1)
0 (x1)
1 (x1)
[value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.str.value} (10 different values)
24 (x5)
20 (x3)
28 (x2)
26 (x2)
22 (x2)
10 (x2)
34 (x1)
18 (x1)
12 (x1)
0 (x1)
wis : object {Book 4 - Secrets of the Temple-City.system.abilities.wis}
mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.wis.mod} (8 different values)
2 (x6)
4 (x4)
3 (x3)
0 (x3)
5 (x3)
1 (x2)
8 (x1)
12 (x1)
[value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.wis.value} (7 different values)
10 (x4)
14 (x4)
16 (x3)
18 (x3)
20 (x3)
12 (x2)
34 (x1)
attributes : object {Book 4 - Secrets of the Temple-City.system.attributes}
ac : object {Book 4 - Secrets of the Temple-City.system.attributes.ac}
details : string {Book 4 - Secrets of the Temple-City.system.attributes.ac.details} (same value: '')
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.ac.value} (14 different values)
allSaves : object {Book 4 - Secrets of the Temple-City.system.attributes.allSaves}
value : string {Book 4 - Secrets of the Temple-City.system.attributes.allSaves.value} (same value: '')
hp : object {Book 4 - Secrets of the Temple-City.system.attributes.hp}
details : string {Book 4 - Secrets of the Temple-City.system.attributes.hp.details} (8 different values)
'' (x13)
'void healing' (x3)
'void healing, rejuvenation' (x2)
'regeneration 30 (deactivated by fire)' (x1)
'16 squares (160 = 12 squares, 80 = 8 squares)' (x1)
'void healing, rejuvination' (x1)
'16 squares (156 = 12 squares, 78 = 8 squares)' (x1)
'16 squares (144 = 12 squares, 72 = 8 squares)' (x1)
max : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.max} (18 different values)
temp : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.temp} (same value: 0)
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.value} (18 different values)
[immunities] : array<object> {Book 4 - Secrets of the Temple-City.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.immunities.[]}
type : string {Book 4 - Secrets of the Temple-City.system.attributes.immunities.[].type} (14 different values)
[resistances] : array<object> {Book 4 - Secrets of the Temple-City.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[]}
type : string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].type} (8 different values)
'physical' (x3)
'fire' (x3)
'mental' (x3)
'bludgeoning' (x2)
'all-damage' (x2)
'piercing' (x2)
'cold' (x1)
'sonic' (x1)
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].value} (5 different values)
10 (x9)
15 (x4)
20 (x2)
5 (x1)
4 (x1)
[doubleVs] : array<string> {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].exceptions.[]} (5 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
'adamantine' (x2)
'bludgeoning' (x1)
speed : object {Book 4 - Secrets of the Temple-City.system.attributes.speed}
otherSpeeds : array<object> {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[]}
type : string {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x2)
'burrow' (x1)
'swim' (x1)
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[].value} (4 different values)
20 (x1)
40 (x1)
35 (x1)
50 (x1)
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.speed.value} (8 different values)
25 (x8)
20 (x6)
30 (x3)
35 (x2)
60 (x1)
0 (x1)
40 (x1)
10 (x1)
[hardness] : object {Book 4 - Secrets of the Temple-City.system.attributes.hardness}
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.hardness.value} (same value: 14)
[weaknesses] : array<object> {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[]}
type : string {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[].type} (8 different values)
'area-damage' (x3)
'splash-damage' (x3)
'cold' (x2)
'fire' (x2)
'holy' (x2)
'axe-vulnerability' (x1)
'bludgeoning' (x1)
'slashing' (x1)
value : integer {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[].value} (4 different values)
15 (x8)
10 (x3)
20 (x2)
8 (x2)
details : object {Book 4 - Secrets of the Temple-City.system.details}
blurb : string {Book 4 - Secrets of the Temple-City.system.details.blurb} (3 different values)
'' (x21)
'Female elite nemhaith' (x1)
'Male arboreal nature-speaker' (x1)
languages : object {Book 4 - Secrets of the Temple-City.system.details.languages}
details : string {Book 4 - Secrets of the Temple-City.system.details.languages.details} (4 different values)
'' (x17)
'(can\'t speak any language)' (x4)
'telepathy 100 feet' (x1)
'speak with animals, speak with plants, telepathy 300 feet' (x1)
value : array<string> {Book 4 - Secrets of the Temple-City.system.details.languages.value}
Length: min=0 max=8
Value type: string {Book 4 - Secrets of the Temple-City.system.details.languages.value.[]} (12 different values)
level : object {Book 4 - Secrets of the Temple-City.system.details.level}
value : integer {Book 4 - Secrets of the Temple-City.system.details.level.value} (10 different values)
13 (x5)
11 (x5)
10 (x2)
16 (x2)
12 (x2)
15 (x2)
14 (x2)
17 (x1)
25 (x1)
6 (x1)
privateNotes : string {Book 4 - Secrets of the Temple-City.system.details.privateNotes} (3 different values)
publicNotes : string {Book 4 - Secrets of the Temple-City.system.details.publicNotes} (2 different values)
publication : object {Book 4 - Secrets of the Temple-City.system.details.publication}
license : string {Book 4 - Secrets of the Temple-City.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 4 - Secrets of the Temple-City.system.details.publication.remaster} (same value: False)
title : string {Book 4 - Secrets of the Temple-City.system.details.publication.title} (same value: 'Pathfinder #172: Secrets of the Temple-City')
initiative : object {Book 4 - Secrets of the Temple-City.system.initiative}
statistic : string {Book 4 - Secrets of the Temple-City.system.initiative.statistic} (same value: 'perception')
perception : object {Book 4 - Secrets of the Temple-City.system.perception}
details : string {Book 4 - Secrets of the Temple-City.system.perception.details} (5 different values)
'' (x18)
'smoke vision' (x2)
'skeleton sense 60 feet' (x1)
'emotion sense 60 feet' (x1)
'+29 to notice lies and sense motive' (x1)
mod : integer {Book 4 - Secrets of the Temple-City.system.perception.mod} (13 different values)
senses : array<object> {Book 4 - Secrets of the Temple-City.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 4 - Secrets of the Temple-City.system.perception.senses.[]}
[acuity] : string {Book 4 - Secrets of the Temple-City.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x4)
'precise' (x1)
[range] : integer {Book 4 - Secrets of the Temple-City.system.perception.senses.[].range} (3 different values)
30 (x3)
120 (x1)
60 (x1)
type : string {Book 4 - Secrets of the Temple-City.system.perception.senses.[].type} (6 different values)
'darkvision' (x14)
'low-light-vision' (x3)
'tremorsense' (x2)
'scent' (x2)
'greater-darkvision' (x1)
'wavesense' (x1)
resources : object {Book 4 - Secrets of the Temple-City.system.resources}
[focus] : object {Book 4 - Secrets of the Temple-City.system.resources.focus}
max : integer {Book 4 - Secrets of the Temple-City.system.resources.focus.max} (same value: 0)
value : integer {Book 4 - Secrets of the Temple-City.system.resources.focus.value} (same value: 0)
saves : object {Book 4 - Secrets of the Temple-City.system.saves}
fortitude : object {Book 4 - Secrets of the Temple-City.system.saves.fortitude}
saveDetail : string {Book 4 - Secrets of the Temple-City.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 4 - Secrets of the Temple-City.system.saves.fortitude.value} (12 different values)
reflex : object {Book 4 - Secrets of the Temple-City.system.saves.reflex}
saveDetail : string {Book 4 - Secrets of the Temple-City.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 4 - Secrets of the Temple-City.system.saves.reflex.value} (12 different values)
will : object {Book 4 - Secrets of the Temple-City.system.saves.will}
saveDetail : string {Book 4 - Secrets of the Temple-City.system.saves.will.saveDetail} (same value: '')
value : integer {Book 4 - Secrets of the Temple-City.system.saves.will.value} (13 different values)
skills : object {Book 4 - Secrets of the Temple-City.system.skills}
[acrobatics] : object {Book 4 - Secrets of the Temple-City.system.skills.acrobatics}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.acrobatics.base} (6 different values)
21 (x3)
29 (x1)
22 (x1)
20 (x1)
24 (x1)
23 (x1)
[arcana] : object {Book 4 - Secrets of the Temple-City.system.skills.arcana}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.arcana.base} (2 different values)
42 (x1)
25 (x1)
[athletics] : object {Book 4 - Secrets of the Temple-City.system.skills.athletics}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.athletics.base} (13 different values)
[crafting] : object {Book 4 - Secrets of the Temple-City.system.skills.crafting}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.crafting.base} (2 different values)
16 (x1)
18 (x1)
[deception] : object {Book 4 - Secrets of the Temple-City.system.skills.deception}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.deception.base} (5 different values)
29 (x1)
20 (x1)
22 (x1)
25 (x1)
28 (x1)
[diplomacy] : object {Book 4 - Secrets of the Temple-City.system.skills.diplomacy}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.base} (3 different values)
29 (x1)
41 (x1)
28 (x1)
special : array<object> {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[]}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].base} (same value: 30)
label : string {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].label} (same value: 'to Make an Impressions')
predicate : array<string> {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].predicate.[]} (same value: 'action:make-an-impression')
[intimidation] : object {Book 4 - Secrets of the Temple-City.system.skills.intimidation}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.intimidation.base} (9 different values)
29 (x3)
22 (x2)
33 (x1)
19 (x1)
31 (x1)
15 (x1)
28 (x1)
23 (x1)
16 (x1)
[nature] : object {Book 4 - Secrets of the Temple-City.system.skills.nature}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.nature.base} (3 different values)
50 (x1)
21 (x1)
19 (x1)
[occultism] : object {Book 4 - Secrets of the Temple-City.system.skills.occultism}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.occultism.base} (same value: 25)
[performance] : object {Book 4 - Secrets of the Temple-City.system.skills.performance}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.performance.base} (same value: 28)
[religion] : object {Book 4 - Secrets of the Temple-City.system.skills.religion}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.religion.base} (7 different values)
19 (x3)
23 (x2)
26 (x2)
28 (x1)
33 (x1)
27 (x1)
18 (x1)
[society] : object {Book 4 - Secrets of the Temple-City.system.skills.society}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.society.base} (3 different values)
17 (x1)
25 (x1)
26 (x1)
[stealth] : object {Book 4 - Secrets of the Temple-City.system.skills.stealth}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.stealth.base} (11 different values)
[special] : array<object> {Book 4 - Secrets of the Temple-City.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[]}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].base} (same value: 42)
label : string {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].label} (same value: 'in forests')
predicate : array<string> {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forest')
[survival] : object {Book 4 - Secrets of the Temple-City.system.skills.survival}
base : integer {Book 4 - Secrets of the Temple-City.system.skills.survival.base} (4 different values)
21 (x2)
19 (x2)
12 (x1)
30 (x1)
traits : object {Book 4 - Secrets of the Temple-City.system.traits}
rarity : string {Book 4 - Secrets of the Temple-City.system.traits.rarity} (4 different values)
'uncommon' (x9)
'rare' (x8)
'unique' (x4)
'common' (x2)
size : object {Book 4 - Secrets of the Temple-City.system.traits.size}
value : string {Book 4 - Secrets of the Temple-City.system.traits.size.value} (5 different values)
'med' (x12)
'grg' (x5)
'huge' (x3)
'sm' (x2)
'lg' (x1)
value : array<string> {Book 4 - Secrets of the Temple-City.system.traits.value}
Length: min=1 max=7
Value type: string {Book 4 - Secrets of the Temple-City.system.traits.value.[]} (21 different values)
type : string {Book 4 - Secrets of the Temple-City.type} (same value: 'npc')