Files
Pf2eDataScrapper/output/pf2e/packs/Book 1 - Ruins of Gauntlight.txt
T
2025-04-08 17:56:11 +04:00

1397 lines
123 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
Book 1 - Ruins of Gauntlight
Different values: 27
=====================================
object {Book 1 - Ruins of Gauntlight}
_id : string {Book 1 - Ruins of Gauntlight._id} (all different values)
folder : string {Book 1 - Ruins of Gauntlight.folder} (same value: 'ZQbMkW1P195r2NRd')
img : string {Book 1 - Ruins of Gauntlight.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x21)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
items : array<object> {Book 1 - Ruins of Gauntlight.items}
Length: min=1 max=36
Value type: object {Book 1 - Ruins of Gauntlight.items.[]}
_id : string {Book 1 - Ruins of Gauntlight.items.[]._id} (294 different values)
img : string {Book 1 - Ruins of Gauntlight.items.[].img} (96 different values)
name : string {Book 1 - Ruins of Gauntlight.items.[].name} (196 different values)
sort : integer {Book 1 - Ruins of Gauntlight.items.[].sort} (36 different values)
system : object {Book 1 - Ruins of Gauntlight.items.[].system}
[actionType] : object {Book 1 - Ruins of Gauntlight.items.[].system.actionType}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.actionType.value} (4 different values)
'passive' (x74)
'action' (x29)
'reaction' (x6)
'free' (x1)
[actions] : object {Book 1 - Ruins of Gauntlight.items.[].system.actions}
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.actions.value} (3 different values)
1 (x19)
2 (x9)
3 (x1)
[area] : object {Book 1 - Ruins of Gauntlight.items.[].system.area}
[details] : string {Book 1 - Ruins of Gauntlight.items.[].system.area.details} (same value: '5-foot burst or more')
type : string {Book 1 - Ruins of Gauntlight.items.[].system.area.type} (4 different values)
'burst' (x8)
'line' (x5)
'emanation' (x4)
'cone' (x1)
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.area.value} (6 different values)
30 (x5)
5 (x4)
10 (x4)
20 (x3)
120 (x1)
60 (x1)
description : object {Book 1 - Ruins of Gauntlight.items.[].system.description}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.description.value} (174 different values)
[attack] : object {Book 1 - Ruins of Gauntlight.items.[].system.attack}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects}
[custom] : string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value.[]} (10 different values)
'ghoul-paralysis' (x8)
'ghoul-ghoul-fever' (x4)
'grab' (x1)
'spear-frog-poison' (x1)
'werecreature-curse-of-the-werecreature' (x1)
'knockdown' (x1)
'scalathrax-venom' (x1)
'burn-knowledge' (x1)
'fearful-strike' (x1)
'ectoplasmic-web-trap' (x1)
[autoHeightenLevel] : object {Book 1 - Ruins of Gauntlight.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 1 - Ruins of Gauntlight.items.[].system.baseItem} (8 different values)
'blowgun' (x1)
'trident' (x1)
'katar' (x1)
'club' (x1)
'warhammer' (x1)
'dagger' (x1)
'staff' (x1)
'starknife' (x1)
[bonus] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonus}
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonus.value} (15 different values)
[bonusDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage}
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Ruins of Gauntlight.items.[].system.bulk}
value : mixed
float {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (same value: 0,1)
integer {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (2 different values)
0 (x9)
1 (x4)
[category] : string {Book 1 - Ruins of Gauntlight.items.[].system.category} (6 different values)
'offensive' (x58)
'defensive' (x29)
'interaction' (x16)
'simple' (x5)
'martial' (x3)
'ammo' (x2)
[containerId] : empty
[cost] : object {Book 1 - Ruins of Gauntlight.items.[].system.cost}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.cost.value} (3 different values)
'' (x96)
'rare oils, see Table 7-1' (x1)
'black onyx, see Table 7-1' (x1)
[counteraction] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.counteraction} (2 different values)
False (x92)
True (x6)
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage}
[0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.applyMod} (2 different values)
False (x19)
True (x8)
[category] : empty
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.formula} (13 different values)
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x31)
'healing' (x5)
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.type} (10 different values)
'void' (x9)
'mental' (x8)
'untyped' (x3)
'piercing' (x3)
'vitality' (x3)
'cold' (x2)
'electricity' (x1)
'acid' (x1)
'fire' (x1)
'sonic' (x1)
[damageType] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.damageType} (2 different values)
'piercing' (x5)
'bludgeoning' (x3)
[dice] : integer {Book 1 - Ruins of Gauntlight.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.die} (4 different values)
'd4' (x4)
'd8' (x2)
'' (x1)
'd6' (x1)
[gcovwqxwitqchoin] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls}
[0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damage} (6 different values)
'2d4+7' (x1)
'2d8+7' (x1)
'2d6+7' (x1)
'1d6+4' (x1)
'2d8+5' (x1)
'2d4+5' (x1)
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x5)
'bludgeoning' (x1)
[08zas2or7t9v0p4u08kl9zj] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: '2d10+13')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: 'fire')
[17ohyj12v5eupw9hfteg] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: '3d8+4')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: 'void')
[2lsghrnhbvlbcuht78ph89] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: '2d10+13')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: 'bludgeoning')
[3q5qw471rgly8p2zlcoz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: '1d4+2')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: 'piercing')
[3t5z824lx45zgkb3f2ej] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: '1d4+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: 'slashing')
[58f3emv8ysewaru5kcpn] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: '1d6+5')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: 'bludgeoning')
[5mpyiwumgc2c7d6m22bi] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: '1d6+7')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: 'slashing')
[661efb7d51dmoi17le0e8] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: '2d6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: 'mental')
[7r2l4bqmy3men9wi410d] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: '1d4+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: 'bludgeoning')
[8l56koo06btmiez1pa86] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: '1d4')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: 'bludgeoning')
[8q9l3eftkmv4vjf6df8qff] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: '2d10+13')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: 'mental')
[931yz0gxltga3stavbes] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: '1d4+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: 'piercing')
[9zi4wewc22eiyffe8kpd] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: '2d6+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: 'slashing')
[bbia4rkyas6y4pp6bvgo0g] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: '2d10+13')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: 'sonic')
[bi3km3y2o7dleqo8y55q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: '1d8+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: 'bludgeoning')
[dir68x21h6cb9m572rml] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: '1d8+1')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: 'piercing')
[econ0gj0gbbwfp2kg3aa] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: '3d6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: 'void')
[ertmrnxysgdmkf7t5oymu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: '2d6+3')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: 'piercing')
[fjybnj1mawcq6cvnoouf] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: '1d4+5')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: 'piercing')
[ia6hkccerngkjbyhar1t] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: '1d4+2')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: 'piercing')
[iw6uti366a9g7r3alpgu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: '1d4+2')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: 'piercing')
[joplgi2jlnq4kw7iq8qu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: '2d8+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: 'piercing')
[khzhahgg5b8dnlbxkhvu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: '1d6+5')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: 'bludgeoning')
[opvphuda0hzp6kekesch] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: '1d6+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: 'bludgeoning')
[ou93vhqsealplz91c7mk] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: '1d8+7')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: 'piercing')
[ox4yxpuabmessxacf3vz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: '1d6+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: 'slashing')
[p2netin17bko1wkmywuo] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: '4d6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: 'force')
[pomoho4fzylfk3kpiqnq5l] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: '2d10+13')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: 'void')
[pryd461heq4tkgde5pa0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: '2d8+7')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: 'piercing')
[qgq38g9futby39pm90a1] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: '1d4')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: 'piercing')
[qi0PJJXcspgK7dBb] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb}
category : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: 'persistent')
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: '2d8+8')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: 'piercing')
[qmt6r375ahkwd7kckxk7] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: '2d6+7')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: 'slashing')
[rcytt82gz8dih0hvh7oh] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: '1d6+2')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: 'piercing')
[s2blktozj5cqsr98af68bc] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: '2d6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: 'fire')
[sem8c0jrrtmhqbi2gig9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: '2d6+7')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: 'slashing')
kgew5qelp9lro55flgyz : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: '1d4')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: 'piercing')
[te1hjafookmiutlzo55n] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: '3d8')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: 'void')
[uh2yr7oplklwqo36z60a] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: '2d8+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: 'piercing')
[vzpkg938iog4usrtq43r] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: '1d8+1')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: 'piercing')
[w6bujn3llqafi0s7ppqm] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: '1d8+2')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: 'electricity')
[w937k83iw7dp0cetamq2] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: '1d8+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: 'piercing')
[wbcsc5jolp8lyra47g1q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: '1')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: 'piercing')
[wd3c2b1a7pgnfrvdvmh9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: '3d6+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: 'void')
[wg4oxhmd33giud5xinvs] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs}
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: '1d8+6')
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: 'piercing')
[deathNote] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - Ruins of Gauntlight.items.[].system.defense}
save : object {Book 1 - Ruins of Gauntlight.items.[].system.defense.save}
basic : boolean {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.basic} (2 different values)
False (x29)
True (x14)
statistic : string {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.statistic} (3 different values)
'will' (x20)
'fortitude' (x18)
'reflex' (x5)
[duration] : object {Book 1 - Ruins of Gauntlight.items.[].system.duration}
sustained : boolean {Book 1 - Ruins of Gauntlight.items.[].system.duration.sustained} (2 different values)
False (x84)
True (x14)
value : string {Book 1 - Ruins of Gauntlight.items.[].system.duration.value} (15 different values)
[equipped] : object {Book 1 - Ruins of Gauntlight.items.[].system.equipped}
carryType : string {Book 1 - Ruins of Gauntlight.items.[].system.equipped.carryType} (2 different values)
'worn' (x12)
'held' (x7)
[handsHeld] : integer {Book 1 - Ruins of Gauntlight.items.[].system.equipped.handsHeld} (2 different values)
0 (x11)
1 (x7)
[inSlot] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {Book 1 - Ruins of Gauntlight.items.[].system.frequency}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - Ruins of Gauntlight.items.[].system.frequency.per} (2 different values)
'round' (x2)
'day' (x1)
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 1 - Ruins of Gauntlight.items.[].system.group} (5 different values)
'knife' (x3)
'club' (x2)
'dart' (x1)
'spear' (x1)
'hammer' (x1)
[hardness] : integer {Book 1 - Ruins of Gauntlight.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening}
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage}
[0] : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage.0} (7 different values)
'1d6' (x8)
'2d4' (x7)
'1d8' (x6)
'1d4' (x5)
'2d6' (x3)
'1d12' (x1)
'1d10' (x1)
[interval] : integer {Book 1 - Ruins of Gauntlight.items.[].system.heightening.interval} (3 different values)
1 (x26)
2 (x5)
3 (x1)
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.type} (2 different values)
'interval' (x32)
'fixed' (x16)
[levels] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels}
[3] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3}
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target.value} (2 different values)
'1 unattended object with a Bulk of 1 or less' (x3)
'10 objects' (x2)
[4] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4}
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
area : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area}
areaType : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
[5] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5}
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range.value} (3 different values)
'60 feet' (x3)
'120 feet' (x2)
'1 mile' (x1)
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6}
target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7}
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target.value} (2 different values)
'1 unattended object with a Bulk of 2 or less' (x3)
'10 creatures' (x1)
[8] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8}
target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Book 1 - Ruins of Gauntlight.items.[].system.hp}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.max} (same value: 0)
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.value} (same value: 0)
[level] : object {Book 1 - Ruins of Gauntlight.items.[].system.level}
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.level.value} (6 different values)
1 (x66)
2 (x20)
0 (x18)
3 (x10)
4 (x2)
6 (x1)
[location] : object {Book 1 - Ruins of Gauntlight.items.[].system.location}
[heightenedLevel] : integer {Book 1 - Ruins of Gauntlight.items.[].system.location.heightenedLevel} (4 different values)
2 (x13)
1 (x11)
3 (x8)
4 (x4)
[value] : string {Book 1 - Ruins of Gauntlight.items.[].system.location.value} (13 different values)
[material] : object {Book 1 - Ruins of Gauntlight.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 1 - Ruins of Gauntlight.items.[].system.mod}
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.mod.value} (5 different values)
18 (x1)
0 (x1)
15 (x1)
12 (x1)
16 (x1)
[overlays] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[4fq7k05nvyujd8et] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: '4fq7k05nvyujd8et')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system}
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: '15')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: '3')
[4gyp3qlsv5ywdyjq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[b1ms5uwp9vwblhkq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
Length: min=6 max=6
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
'concentrate' (x1)
'druid' (x1)
'focus' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[cUFX7ExSLeoa3vIF] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[md8ss7iwxhth4y5f] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system}
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: '')
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
[category] : empty
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
[pq7cxntbz4s8g5ik] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[va07sxrcj8n2715r] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system}
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2')
[vr5fwgm0r9nazh6j] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system}
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1')
[z04svm1cvfcxtplb] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[zFWsMjoeCnLxqJaV] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 1 - Ruins of Gauntlight.items.[].system.prepared}
flexible : boolean {Book 1 - Ruins of Gauntlight.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - Ruins of Gauntlight.items.[].system.prepared.value} (4 different values)
'innate' (x5)
'prepared' (x3)
'focus' (x3)
'spontaneous' (x2)
[proficiency] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficiency}
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficiency.value} (2 different values)
1 (x8)
0 (x5)
[proficient] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficient}
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficient.value} (same value: 0)
publication : object {Book 1 - Ruins of Gauntlight.items.[].system.publication}
license : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.license} (2 different values)
'OGL' (x293)
'ORC' (x1)
remaster : boolean {Book 1 - Ruins of Gauntlight.items.[].system.publication.remaster} (2 different values)
False (x293)
True (x1)
title : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.title} (8 different values)
'' (x133)
'Pathfinder Core Rulebook' (x106)
'Pathfinder Bestiary' (x41)
'Pathfinder Bestiary 2' (x10)
'Pathfinder Player Core' (x1)
'Pathfinder Advanced Player\'s Guide' (x1)
'Pathfinder #163: Ruins of Gauntlight' (x1)
'Pathfinder #160: Assault on Hunting Lodge Seven' (x1)
[price] : object {Book 1 - Ruins of Gauntlight.items.[].system.price}
[per] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.per} (same value: 10)
value : object {Book 1 - Ruins of Gauntlight.items.[].system.price.value}
[cp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.cp} (same value: 5)
[gp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.gp} (5 different values)
1 (x2)
10 (x2)
2 (x2)
5 (x1)
230 (x1)
[sp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.sp} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[quantity] : integer {Book 1 - Ruins of Gauntlight.items.[].system.quantity} (4 different values)
1 (x14)
2 (x3)
8 (x1)
5 (x1)
[range] : mixed
object {Book 1 - Ruins of Gauntlight.items.[].system.range}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.range.value} (7 different values)
'30 feet' (x37)
'' (x18)
'touch' (x14)
'120 feet' (x11)
'60 feet' (x9)
'varies' (x5)
'10 feet' (x4)
integer {Book 1 - Ruins of Gauntlight.items.[].system.range} (same value: 20)
[requirements] : string {Book 1 - Ruins of Gauntlight.items.[].system.requirements} (2 different values)
'' (x97)
'3 gp silver bell focus' (x1)
[ritual] : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual}
primary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary}
check : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary.check} (2 different values)
'Arcana (expert)' (x1)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
secondary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary}
casters : integer {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.checks} (2 different values)
'Crafting' (x1)
'Religion' (x1)
rules : ignored (Foundry rules object) {Book 1 - Ruins of Gauntlight.items.[].system.rules}
[reload] : object {Book 1 - Ruins of Gauntlight.items.[].system.reload}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.reload.value} (3 different values)
'-' (x4)
'' (x3)
'1' (x1)
[runes] : object {Book 1 - Ruins of Gauntlight.items.[].system.runes}
potency : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x2)
property : array<> {Book 1 - Ruins of Gauntlight.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[showSlotlessLevels] : object {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - Ruins of Gauntlight.items.[].system.size} (same value: 'med')
[slots] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots}
[slot0] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.max} (3 different values)
4 (x2)
1 (x1)
5 (x1)
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.value} (same value: 1)
prepared : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[].id} (13 different values)
[slot1] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.max} (3 different values)
4 (x3)
3 (x2)
1 (x1)
[prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[].id} (10 different values)
'0yFEddWFSXXoDRWf' (x1)
'JTeXI3EO1DL4s7la' (x1)
'GROhmkvgbl3r5dcX' (x1)
'z9fodQZeMkUOMomH' (x1)
'2zV0npFDdwAGHdam' (x1)
'lInapOsFKanSPpRv' (x1)
'Xd0371TvjF1w9LlT' (x1)
'PneSmmJdTNaA67gP' (x1)
'LptZvELSt2lcnl0Q' (x1)
'jjZSsTPDVEawqfSS' (x1)
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.value} (2 different values)
4 (x2)
1 (x1)
[slot2] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.max} (4 different values)
4 (x3)
1 (x1)
2 (x1)
3 (x1)
[prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared}
Length: min=2 max=4
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[].id} (9 different values)
'ByttjgQGaNt4eCid' (x1)
'fOxB5yFfPicIwgcO' (x1)
'Lk1bKLrtbGWtz7mk' (x1)
'gK6ll1qVTeDYLSR0' (x1)
'AFlU1pau6zlQ2NcR' (x1)
'aUWdmy1bte2apJiH' (x1)
'LptZvELSt2lcnl0Q' (x1)
'iZYofWcNTjJu2wRC' (x1)
'aaRQigHJlP9Kvx4N' (x1)
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.value} (2 different values)
4 (x2)
1 (x1)
[slot3] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.max} (4 different values)
3 (x3)
2 (x1)
1 (x1)
4 (x1)
[prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[].id} (6 different values)
'Lk1bKLrtbGWtz7mk' (x1)
'YaBXXRYT0511L1Rh' (x1)
'h5RX2LxfbBrZj3DW' (x1)
'dtjBlUSxxB2Urrcp' (x1)
'LptZvELSt2lcnl0Q' (x1)
'PoTFy60nbz6M6GI6' (x1)
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.value} (4 different values)
2 (x1)
1 (x1)
4 (x1)
3 (x1)
[slot4] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4}
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.max} (same value: 3)
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {Book 1 - Ruins of Gauntlight.items.[].system.slug} (107 different values)
[spelldc] : object {Book 1 - Ruins of Gauntlight.items.[].system.spelldc}
dc : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.dc} (7 different values)
22 (x4)
20 (x2)
24 (x2)
25 (x2)
17 (x1)
21 (x1)
26 (x1)
[item] : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.item} (same value: 0)
mod : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.value} (8 different values)
14 (x4)
12 (x2)
17 (x2)
9 (x1)
15 (x1)
16 (x1)
13 (x1)
18 (x1)
[splashDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage}
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 1 - Ruins of Gauntlight.items.[].system.stackGroup} (same value: 'blowgunDarts')
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.target}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.target.value} (25 different values)
[time] : object {Book 1 - Ruins of Gauntlight.items.[].system.time}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.time.value} (9 different values)
'2' (x72)
'3' (x6)
'1 to 3' (x5)
'1 minute' (x4)
'1' (x4)
'reaction' (x2)
'1 day' (x2)
'10 minutes' (x2)
'1 or 2' (x1)
[tradition] : object {Book 1 - Ruins of Gauntlight.items.[].system.tradition}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.tradition.value} (4 different values)
'primal' (x5)
'occult' (x5)
'divine' (x2)
'arcane' (x1)
[traits] : object {Book 1 - Ruins of Gauntlight.items.[].system.traits}
rarity : string {Book 1 - Ruins of Gauntlight.items.[].system.traits.rarity} (3 different values)
'common' (x268)
'uncommon' (x7)
'rare' (x1)
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.value.[]} (66 different values)
[selected] : array<> {Book 1 - Ruins of Gauntlight.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x69)
'occult' (x68)
'divine' (x45)
'primal' (x41)
[usage] : object {Book 1 - Ruins of Gauntlight.items.[].system.usage}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x16)
'held-in-two-hands' (x1)
[uses] : object {Book 1 - Ruins of Gauntlight.items.[].system.uses}
autoDestroy : boolean {Book 1 - Ruins of Gauntlight.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 1 - Ruins of Gauntlight.items.[].system.weaponType}
value : string {Book 1 - Ruins of Gauntlight.items.[].system.weaponType.value} (2 different values)
'melee' (x33)
'ranged' (x16)
type : string {Book 1 - Ruins of Gauntlight.items.[].type} (9 different values)
'action' (x110)
'spell' (x98)
'melee' (x49)
'spellcastingEntry' (x13)
'weapon' (x8)
'equipment' (x7)
'lore' (x5)
'consumable' (x2)
'treasure' (x2)
[_stats] : object {Book 1 - Ruins of Gauntlight.items.[]._stats}
compendiumSource : string {Book 1 - Ruins of Gauntlight.items.[]._stats.compendiumSource} (101 different values)
[flags] : object {Book 1 - Ruins of Gauntlight.items.[].flags}
pf2e : object {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e.linkedWeapon} (8 different values)
'AQCwo0GzZoepFv6J' (x2)
'8bDu5hFxaXLfvUuJ' (x2)
'y4r3mefbzA9TBl6j' (x2)
'QIxI3Cz1mN1x6wZt' (x2)
'yvfM1kn4FFqlk0mv' (x1)
'E952Mn29Vyncndfi' (x1)
'QpyRVsV1NZcMK8qe' (x1)
'2bLFxDvKBW9DOilX' (x1)
name : string {Book 1 - Ruins of Gauntlight.name} (all different values)
system : object {Book 1 - Ruins of Gauntlight.system}
[abilities] : object {Book 1 - Ruins of Gauntlight.system.abilities}
cha : object {Book 1 - Ruins of Gauntlight.system.abilities.cha}
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.cha.mod} (7 different values)
0 (x6)
2 (x5)
1 (x4)
3 (x2)
4 (x2)
-2 (x1)
5 (x1)
con : object {Book 1 - Ruins of Gauntlight.system.abilities.con}
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.con.mod} (5 different values)
1 (x6)
0 (x6)
3 (x4)
2 (x3)
4 (x2)
dex : object {Book 1 - Ruins of Gauntlight.system.abilities.dex}
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.dex.mod} (6 different values)
3 (x6)
4 (x5)
2 (x3)
5 (x3)
6 (x3)
1 (x1)
int : object {Book 1 - Ruins of Gauntlight.system.abilities.int}
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.int.mod} (9 different values)
1 (x4)
4 (x3)
-2 (x3)
0 (x3)
2 (x3)
6 (x2)
-1 (x1)
-4 (x1)
5 (x1)
str : object {Book 1 - Ruins of Gauntlight.system.abilities.str}
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.str.mod} (8 different values)
4 (x6)
-5 (x4)
5 (x3)
3 (x3)
0 (x2)
1 (x1)
-2 (x1)
2 (x1)
wis : object {Book 1 - Ruins of Gauntlight.system.abilities.wis}
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.wis.mod} (5 different values)
3 (x13)
2 (x3)
4 (x3)
1 (x1)
-1 (x1)
attributes : object {Book 1 - Ruins of Gauntlight.system.attributes}
ac : object {Book 1 - Ruins of Gauntlight.system.attributes.ac}
[details] : string {Book 1 - Ruins of Gauntlight.system.attributes.ac.details} (2 different values)
'' (x20)
'all-around vision' (x1)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.ac.value} (12 different values)
[allSaves] : object {Book 1 - Ruins of Gauntlight.system.attributes.allSaves}
value : string {Book 1 - Ruins of Gauntlight.system.attributes.allSaves.value} (3 different values)
'' (x17)
'+2 status to all saves vs. disease and poison' (x3)
'+1 status vs. poison' (x1)
hp : object {Book 1 - Ruins of Gauntlight.system.attributes.hp}
details : string {Book 1 - Ruins of Gauntlight.system.attributes.hp.details} (4 different values)
'' (x17)
'void healing' (x6)
'void healing, rejuvenation' (x3)
'fast healing 7' (x1)
max : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.max} (20 different values)
temp : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.value} (20 different values)
[tempmax] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {Book 1 - Ruins of Gauntlight.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hardness} (5 different values)
0 (x2)
8 (x1)
3 (x1)
13 (x1)
12 (x1)
[hasHealth] : boolean {Book 1 - Ruins of Gauntlight.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.immunities}
Length: min=1 max=7
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[]}
type : string {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[].type} (11 different values)
[resistances] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[]}
[exceptions] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions.[]} (3 different values)
'ghost-touch' (x4)
'force' (x3)
'vitality' (x3)
type : string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].type} (3 different values)
'all-damage' (x3)
'physical' (x2)
'poison' (x2)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].value} (4 different values)
5 (x3)
7 (x2)
3 (x1)
10 (x1)
[doubleVs] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[speed] : object {Book 1 - Ruins of Gauntlight.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'fly' (x7)
'climb' (x6)
'burrow' (x4)
'swim' (x2)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].value} (4 different values)
20 (x7)
25 (x7)
5 (x4)
40 (x1)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.value} (6 different values)
30 (x7)
0 (x5)
25 (x4)
10 (x2)
20 (x2)
35 (x1)
[stealth] : object {Book 1 - Ruins of Gauntlight.system.attributes.stealth}
details : string {Book 1 - Ruins of Gauntlight.system.attributes.stealth.details} (3 different values)
'<p>(expert)</p>' (x4)
'' (x1)
'<p>(trained)</p>' (x1)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.stealth.value} (6 different values)
13 (x1)
10 (x1)
9 (x1)
11 (x1)
15 (x1)
12 (x1)
[weaknesses] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[]}
type : string {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].type} (8 different values)
'vitality' (x3)
'slashing' (x1)
'cold-iron' (x1)
'silver' (x1)
'fire' (x1)
'cold' (x1)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].value} (4 different values)
5 (x5)
7 (x3)
3 (x1)
8 (x1)
details : object {Book 1 - Ruins of Gauntlight.system.details}
[blurb] : string {Book 1 - Ruins of Gauntlight.system.details.blurb} (14 different values)
[languages] : object {Book 1 - Ruins of Gauntlight.system.details.languages}
details : string {Book 1 - Ruins of Gauntlight.system.details.languages.details} (3 different values)
'' (x19)
'cannot speak any language' (x1)
'wolf empathy' (x1)
value : array<string> {Book 1 - Ruins of Gauntlight.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 1 - Ruins of Gauntlight.system.details.languages.value.[]} (8 different values)
'common' (x15)
'sakvroth' (x12)
'aklo' (x11)
'necril' (x6)
'elven' (x4)
'gnomish' (x1)
'fey' (x1)
'varisian' (x1)
level : object {Book 1 - Ruins of Gauntlight.system.details.level}
value : integer {Book 1 - Ruins of Gauntlight.system.details.level.value} (10 different values)
3 (x6)
4 (x6)
5 (x4)
2 (x3)
1 (x2)
6 (x2)
9 (x1)
0 (x1)
8 (x1)
7 (x1)
[privateNotes] : string {Book 1 - Ruins of Gauntlight.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - Ruins of Gauntlight.system.details.publicNotes} (9 different values)
publication : object {Book 1 - Ruins of Gauntlight.system.details.publication}
license : string {Book 1 - Ruins of Gauntlight.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Ruins of Gauntlight.system.details.publication.remaster} (same value: False)
title : string {Book 1 - Ruins of Gauntlight.system.details.publication.title} (same value: 'Pathfinder #163: Ruins of Gauntlight')
[description] : string {Book 1 - Ruins of Gauntlight.system.details.description} (6 different values)
'<p>A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.</p>' (x1)
'<p>The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.</p>' (x1)
'<p>A jagged spike of metal shoots from a hidden launcher.</p>' (x1)
'<p>A half-dozen ghostly kobolds rise from the rubble in a howling vortex.</p>' (x1)
'<p>The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.</p>' (x1)
'<p>An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.</p>' (x1)
[disable] : string {Book 1 - Ruins of Gauntlight.system.details.disable} (6 different values)
'<p>@Check[thievery|dc:22|name:Wipe Away Blood] (trained) to wipe away enough of the bloodstain to disrupt the haunt\'s necromantic energies, or @Check[religion|dc:20|name:Excorcise Haunt] (trained) to exorcise the haunt</p>' (x1)
'<p>@Check[thievery|dc:20|name:Deactivate Model of Gauntlight|traits:magical,trap] (trained) to quickly deactivate the model of Gauntlight before it triggers, or @Check[stealth|dc:23|name:Creep by Trap|traits:magical,trap] (trained) to creep by a trap without triggering it.</p>' (x1)
'<p>@Check[thievery|dc:16|name:Disable Launcher|traits:mechanical,trap] to disable one of the four launchers or @Check[acrobatics|dc:12|name:Avoid Trip Line|traits:mechanical,trap] to step over a trip line (this doesn\'t disarm the trap, but avoids triggering it)</p>' (x1)
'<p>@Check[intimidation|dc:18|name:Frighten the Spirits] (trained) to frighten the spirits with a threatening display, or @Check[religion|dc:21|name:Excorcise the Spirits] (trained) to exorcise the spirits</p>' (x1)
'<p>@Check[intimidation|dc:22|name:Cow a Spirit] (trained) to cow one of the vengeful spirits or @Check[religion|dc:25|name:Exorcise the Spirit] (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.</p>' (x1)
'<p>@Check[deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.</p>' (x1)
[isComplex] : boolean {Book 1 - Ruins of Gauntlight.system.details.isComplex} (2 different values)
True (x4)
False (x2)
[reset] : string {Book 1 - Ruins of Gauntlight.system.details.reset} (6 different values)
[routine] : string {Book 1 - Ruins of Gauntlight.system.details.routine} (5 different values)
[initiative] : object {Book 1 - Ruins of Gauntlight.system.initiative}
statistic : string {Book 1 - Ruins of Gauntlight.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - Ruins of Gauntlight.system.perception}
details : string {Book 1 - Ruins of Gauntlight.system.perception.details} (3 different values)
'' (x19)
'corpse sense (precise) 30 feet' (x1)
'spirit sight (precise) 30 feet' (x1)
mod : integer {Book 1 - Ruins of Gauntlight.system.perception.mod} (11 different values)
senses : array<object> {Book 1 - Ruins of Gauntlight.system.perception.senses}
Length: min=1 max=2
Value type: object {Book 1 - Ruins of Gauntlight.system.perception.senses.[]}
[acuity] : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 1 - Ruins of Gauntlight.system.perception.senses.[].range} (same value: 30)
type : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].type} (4 different values)
'darkvision' (x17)
'scent' (x3)
'low-light-vision' (x3)
'tremorsense' (x2)
[resources] : object {Book 1 - Ruins of Gauntlight.system.resources}
[focus] : object {Book 1 - Ruins of Gauntlight.system.resources.focus}
max : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.max} (same value: 1)
value : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.value} (same value: 1)
saves : object {Book 1 - Ruins of Gauntlight.system.saves}
fortitude : object {Book 1 - Ruins of Gauntlight.system.saves.fortitude}
saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - Ruins of Gauntlight.system.saves.fortitude.value} (14 different values)
reflex : object {Book 1 - Ruins of Gauntlight.system.saves.reflex}
saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - Ruins of Gauntlight.system.saves.reflex.value} (14 different values)
will : object {Book 1 - Ruins of Gauntlight.system.saves.will}
saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - Ruins of Gauntlight.system.saves.will.value} (11 different values)
[skills] : object {Book 1 - Ruins of Gauntlight.system.skills}
[acrobatics] : object {Book 1 - Ruins of Gauntlight.system.skills.acrobatics}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.acrobatics.base} (9 different values)
8 (x3)
7 (x2)
9 (x2)
12 (x2)
10 (x2)
11 (x2)
18 (x2)
13 (x1)
17 (x1)
[athletics] : object {Book 1 - Ruins of Gauntlight.system.skills.athletics}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.base} (9 different values)
11 (x3)
9 (x2)
14 (x1)
12 (x1)
10 (x1)
7 (x1)
15 (x1)
5 (x1)
13 (x1)
[special] : array<object> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[]}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].base} (4 different values)
12 (x1)
13 (x1)
11 (x1)
7 (x1)
label : string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].label} (2 different values)
'Climbing' (x3)
'to Climb' (x1)
predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
[crafting] : object {Book 1 - Ruins of Gauntlight.system.skills.crafting}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.base} (5 different values)
13 (x1)
9 (x1)
11 (x1)
10 (x1)
15 (x1)
[note] : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.note} (same value: 'Repair only')
special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[]}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].base} (same value: 17)
label : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].label} (same value: 'when painting')
predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:paint')
[deception] : object {Book 1 - Ruins of Gauntlight.system.skills.deception}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.deception.base} (3 different values)
15 (x2)
7 (x1)
12 (x1)
[diplomacy] : object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.base} (same value: 4)
special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[]}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].base} (same value: 10)
label : string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
[intimidation] : object {Book 1 - Ruins of Gauntlight.system.skills.intimidation}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.intimidation.base} (6 different values)
10 (x1)
8 (x1)
5 (x1)
14 (x1)
15 (x1)
17 (x1)
[nature] : object {Book 1 - Ruins of Gauntlight.system.skills.nature}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.nature.base} (3 different values)
5 (x1)
14 (x1)
12 (x1)
[occultism] : object {Book 1 - Ruins of Gauntlight.system.skills.occultism}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.occultism.base} (8 different values)
11 (x2)
10 (x1)
8 (x1)
6 (x1)
13 (x1)
18 (x1)
17 (x1)
12 (x1)
performance : object {Book 1 - Ruins of Gauntlight.system.skills.performance}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.performance.base} (same value: 10)
[religion] : object {Book 1 - Ruins of Gauntlight.system.skills.religion}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.religion.base} (4 different values)
8 (x1)
10 (x1)
15 (x1)
13 (x1)
[society] : object {Book 1 - Ruins of Gauntlight.system.skills.society}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.society.base} (2 different values)
16 (x1)
18 (x1)
[stealth] : object {Book 1 - Ruins of Gauntlight.system.skills.stealth}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.stealth.base} (10 different values)
11 (x4)
10 (x3)
7 (x2)
15 (x2)
8 (x2)
9 (x1)
14 (x1)
20 (x1)
13 (x1)
18 (x1)
[survival] : object {Book 1 - Ruins of Gauntlight.system.skills.survival}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.survival.base} (2 different values)
14 (x1)
9 (x1)
[thievery] : object {Book 1 - Ruins of Gauntlight.system.skills.thievery}
base : integer {Book 1 - Ruins of Gauntlight.system.skills.thievery.base} (2 different values)
7 (x1)
20 (x1)
traits : object {Book 1 - Ruins of Gauntlight.system.traits}
rarity : string {Book 1 - Ruins of Gauntlight.system.traits.rarity} (4 different values)
'unique' (x13)
'common' (x7)
'uncommon' (x5)
'rare' (x2)
size : object {Book 1 - Ruins of Gauntlight.system.traits.size}
value : string {Book 1 - Ruins of Gauntlight.system.traits.size.value} (3 different values)
'med' (x22)
'sm' (x3)
'tiny' (x2)
value : array<string> {Book 1 - Ruins of Gauntlight.system.traits.value}
Length: min=1 max=7
Value type: string {Book 1 - Ruins of Gauntlight.system.traits.value.[]} (30 different values)
[creatureType] : string {Book 1 - Ruins of Gauntlight.system.creatureType} (same value: '')
[spellcasting] : object {Book 1 - Ruins of Gauntlight.system.spellcasting}
rituals : object {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals}
dc : integer {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals.dc} (same value: 25)
[statusEffects] : array<> {Book 1 - Ruins of Gauntlight.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Ruins of Gauntlight.type} (2 different values)
'npc' (x21)
'hazard' (x6)