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Pf2eDataScrapper/output/pf2e/packs/Book 1 - Mantle of Gold.txt
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2025-04-08 17:11:57 +04:00

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Book 1 - Mantle of Gold
Different values: 47
=====================================
object {Book 1 - Mantle of Gold}
_id : string {Book 1 - Mantle of Gold._id} (all different values)
folder : string {Book 1 - Mantle of Gold.folder} (same value: 'rL9G2SzKaGkJhNf3')
img : string {Book 1 - Mantle of Gold.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x39)
'systems/pf2e/icons/default-icons/hazard.svg' (x8)
items : array<object> {Book 1 - Mantle of Gold.items}
Length: min=0 max=35
Value type: object {Book 1 - Mantle of Gold.items.[]}
_id : string {Book 1 - Mantle of Gold.items.[]._id} (281 different values)
img : string {Book 1 - Mantle of Gold.items.[].img} (94 different values)
name : string {Book 1 - Mantle of Gold.items.[].name} (218 different values)
sort : integer {Book 1 - Mantle of Gold.items.[].sort} (36 different values)
system : object {Book 1 - Mantle of Gold.items.[].system}
[acBonus] : integer {Book 1 - Mantle of Gold.items.[].system.acBonus} (3 different values)
1 (x6)
2 (x1)
3 (x1)
[actionType] : object {Book 1 - Mantle of Gold.items.[].system.actionType}
value : string {Book 1 - Mantle of Gold.items.[].system.actionType.value} (4 different values)
'passive' (x96)
'action' (x55)
'reaction' (x16)
'free' (x3)
[actions] : object {Book 1 - Mantle of Gold.items.[].system.actions}
[value] : integer {Book 1 - Mantle of Gold.items.[].system.actions.value} (2 different values)
1 (x39)
2 (x16)
[area] : object {Book 1 - Mantle of Gold.items.[].system.area}
[details] : string {Book 1 - Mantle of Gold.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {Book 1 - Mantle of Gold.items.[].system.area.type} (3 different values)
'line' (x11)
'burst' (x6)
'emanation' (x3)
value : integer {Book 1 - Mantle of Gold.items.[].system.area.value} (4 different values)
30 (x13)
20 (x3)
10 (x3)
40 (x1)
[attack] : object {Book 1 - Mantle of Gold.items.[].system.attack}
value : string {Book 1 - Mantle of Gold.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - Mantle of Gold.items.[].system.attackEffects}
[custom] : string {Book 1 - Mantle of Gold.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - Mantle of Gold.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - Mantle of Gold.items.[].system.attackEffects.value.[]} (6 different values)
'grab' (x15)
'zombie-rot' (x3)
'spores' (x2)
'splatter' (x1)
'purple-pox' (x1)
'adhesive' (x1)
[autoHeightenLevel] : object {Book 1 - Mantle of Gold.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 1 - Mantle of Gold.items.[].system.baseItem} (12 different values)
[bonus] : object {Book 1 - Mantle of Gold.items.[].system.bonus}
value : integer {Book 1 - Mantle of Gold.items.[].system.bonus.value} (10 different values)
0 (x14)
10 (x10)
11 (x9)
13 (x9)
12 (x8)
14 (x8)
8 (x7)
9 (x7)
15 (x2)
7 (x1)
[bonusDamage] : object {Book 1 - Mantle of Gold.items.[].system.bonusDamage}
value : integer {Book 1 - Mantle of Gold.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Mantle of Gold.items.[].system.bulk}
value : mixed
float {Book 1 - Mantle of Gold.items.[].system.bulk.value} (same value: 0,1)
integer {Book 1 - Mantle of Gold.items.[].system.bulk.value} (3 different values)
1 (x16)
0 (x13)
2 (x3)
[capacity] : integer {Book 1 - Mantle of Gold.items.[].system.bulk.capacity} (same value: 4)
[heldOrStowed] : float {Book 1 - Mantle of Gold.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {Book 1 - Mantle of Gold.items.[].system.bulk.ignored} (same value: 2)
[category] : string {Book 1 - Mantle of Gold.items.[].system.category} (13 different values)
[checkPenalty] : integer {Book 1 - Mantle of Gold.items.[].system.checkPenalty} (2 different values)
-1 (x5)
-2 (x1)
[collapsed] : boolean {Book 1 - Mantle of Gold.items.[].system.collapsed} (same value: False)
[containerId] : string {Book 1 - Mantle of Gold.items.[].system.containerId} (same value: 'Jobvhe2YNBMYOVA8')
[damage] : object {Book 1 - Mantle of Gold.items.[].system.damage}
[0] : object {Book 1 - Mantle of Gold.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Mantle of Gold.items.[].system.damage.0.applyMod} (2 different values)
False (x20)
True (x5)
[category] : empty
formula : string {Book 1 - Mantle of Gold.items.[].system.damage.0.formula} (8 different values)
'2d4' (x13)
'1d4' (x3)
'1d8' (x3)
'2d10' (x2)
'0' (x2)
'1d10+4' (x2)
'6d6' (x1)
'2d12' (x1)
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Mantle of Gold.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x25)
'healing' (x5)
materials : array<> {Book 1 - Mantle of Gold.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Mantle of Gold.items.[].system.damage.0.type} (7 different values)
'void' (x15)
'mental' (x3)
'vitality' (x2)
'sonic' (x2)
'untyped' (x2)
'fire' (x2)
'electricity' (x1)
[9k8ayqgvgultdghx] : object {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx}
applyMod : boolean {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
materials : array<> {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
[damageType] : string {Book 1 - Mantle of Gold.items.[].system.damage.damageType} (3 different values)
'piercing' (x10)
'bludgeoning' (x3)
'slashing' (x1)
[dice] : integer {Book 1 - Mantle of Gold.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - Mantle of Gold.items.[].system.damage.die} (3 different values)
'd6' (x9)
'd8' (x3)
'd4' (x2)
[formula] : string {Book 1 - Mantle of Gold.items.[].system.damage.formula} (same value: '2d8+5')
[kind] : string {Book 1 - Mantle of Gold.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Book 1 - Mantle of Gold.items.[].system.damage.type} (same value: 'vitality')
description : object {Book 1 - Mantle of Gold.items.[].system.description}
[gm] : string {Book 1 - Mantle of Gold.items.[].system.description.gm} (same value: '<p>Key to area <strong>I8</strong></p>')
value : string {Book 1 - Mantle of Gold.items.[].system.description.value} (184 different values)
[cost] : object {Book 1 - Mantle of Gold.items.[].system.cost}
value : string {Book 1 - Mantle of Gold.items.[].system.cost.value} (3 different values)
'' (x85)
'parasitic fungal spores' (x2)
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
[counteraction] : boolean {Book 1 - Mantle of Gold.items.[].system.counteraction} (same value: False)
[damageRolls] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls}
[0] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.0}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0.damage} (8 different values)
'1d4+6' (x2)
'1d8+6' (x1)
'2d4+3' (x1)
'2d6+3' (x1)
'2d12' (x1)
'1d6+2' (x1)
'1d6+3' (x1)
'1d12+2' (x1)
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0.damageType} (6 different values)
'bludgeoning' (x3)
'piercing' (x2)
'slashing' (x1)
'void' (x1)
'electricity' (x1)
'acid' (x1)
[0c8x9uey5zmj2dgwit87] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'poison')
[12DVGVZ6vYCCUSmO] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damage} (same value: '2d6+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damageType} (same value: 'sonic')
[2kJcp6HcO5pwx16H] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damage} (same value: '1d6-2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damageType} (same value: 'piercing')
[2rof0t3ang89c3dtvwyr] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[5L8Jqq11HIFZSZpU] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damage} (same value: '1d6+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damageType} (same value: 'bludgeoning')
[5UOBIG7gVl0A2OUq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damage} (same value: '1d8+1')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damageType} (same value: 'bludgeoning')
[73Xo8ECukSq877gD] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD.damage} (same value: '1d6+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD.damageType} (same value: 'slashing')
[8WPkZbU7GXlW6bEg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damage} (same value: '1d4+2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damageType} (same value: 'bludgeoning')
[APpvRqUHl955cwOF] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF.damage} (2 different values)
'1d6+3' (x1)
'1d6+1' (x1)
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF.damageType} (same value: 'piercing')
[AWNGgVRms1BLi4g3] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damage} (same value: '1d6+7')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damageType} (same value: 'slashing')
[AaSQl3ukJhGkOQcg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damage} (same value: '1d12+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damageType} (same value: 'fire')
[FvJOZZltiMs0O216] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216.damage} (same value: '3d4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216.damageType} (same value: 'piercing')
[GYoO1eBiZ9qSnMgq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damage} (same value: '2d4+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damageType} (same value: 'bludgeoning')
[H9pYvhR6M61pQvV1] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damage} (same value: '2d8+7')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damageType} (same value: 'bludgeoning')
[IlMbVOiVHx4bo4gs] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs}
category : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.category} (same value: 'persistent')
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damage} (same value: '1d6')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damageType} (same value: 'bleed')
[LKmDKizNx5DfXfpG] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damage} (same value: '1d12+2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damageType} (same value: 'poison')
[LrPBDXBdcGCPNeMx] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damage} (same value: '1d4+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damageType} (same value: 'piercing')
[PhHM2v5xR98icNCB] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB.damage} (same value: '1d4+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB.damageType} (same value: 'void')
[TVcRhuUcriptv1KB] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB.damage} (same value: '1d6+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB.damageType} (same value: 'bludgeoning')
[WxyTftmIyC73Lqpq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damage} (same value: '2d6+5')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damageType} (same value: 'bludgeoning')
[Xsa2vV6lxwK3LutP] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damage} (same value: '2d6+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damageType} (same value: 'bludgeoning')
[an2nrw2pk2i92t5n07xg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: '1d10+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: 'slashing')
[cYSmVKgP2QvPhIAb] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damage} (same value: '1d12')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damageType} (same value: 'mental')
[cdBVC4sD3FjEbdrh] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damage} (same value: '1d4+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damageType} (same value: 'void')
[cxy93r9oz2a60nirflsd] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
[fNKQ2Ke0q82ShlOQ] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damage} (2 different values)
'1d6+3' (x1)
'1d6+2' (x1)
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damageType} (same value: 'piercing')
[fQItxr59Qfh5BbAx] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damage} (same value: '1d6-2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damageType} (same value: 'slashing')
[gceNqIKK86uZ64fS] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS.damage} (same value: '1d6+2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS.damageType} (same value: 'bludgeoning')
[ka33amlykrcrv5nq90lv] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
[lJyoorTKdFr5IeDN] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damage} (same value: '1d8+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damageType} (same value: 'bludgeoning')
[lbspac7kr5rrtmhliftl] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
[ouvlhsbcjxh9nhp23h22] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: '2d8+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: 'piercing')
[qcDci48kenpZGvoq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq.damage} (same value: '1d4+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq.damageType} (same value: 'piercing')
[r0lNNYK5aninGdVn] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn.damage} (same value: '1d12')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn.damageType} (same value: 'mental')
[uehqzi7a36hzr0491bra] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
[v1N2HAR57Pz5JJRX] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damage} (same value: '1d6+2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damageType} (same value: 'void')
[w3h9PYVubsr2jTxI] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damage} (same value: '1d6+2')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damageType} (same value: 'piercing')
[wil0XFdN9xTbrv5J] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damage} (same value: '1d6+1')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damageType} (same value: 'piercing')
[xLfx3uS9ghdjttQ5] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damage} (same value: '1d6+7')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damageType} (same value: 'slashing')
[xTe2gTYjwvcTPjaK] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damage} (same value: '2d6+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damageType} (same value: 'bludgeoning')
[yfGPp7cbrLtVUwKc] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damage} (same value: '2d6')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damageType} (same value: 'cold')
[yyxeiqluo9rmvF4j] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damage} (same value: '1d6+3')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damageType} (same value: 'piercing')
rvlu5qwwq843u9jw1bki : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+4')
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Book 1 - Mantle of Gold.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - Mantle of Gold.items.[].system.defense}
save : object {Book 1 - Mantle of Gold.items.[].system.defense.save}
basic : boolean {Book 1 - Mantle of Gold.items.[].system.defense.save.basic} (2 different values)
False (x35)
True (x9)
statistic : string {Book 1 - Mantle of Gold.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x32)
'will' (x9)
'reflex' (x3)
[dexCap] : integer {Book 1 - Mantle of Gold.items.[].system.dexCap} (3 different values)
4 (x4)
3 (x1)
2 (x1)
[duration] : object {Book 1 - Mantle of Gold.items.[].system.duration}
[sustained] : boolean {Book 1 - Mantle of Gold.items.[].system.duration.sustained} (2 different values)
False (x78)
True (x10)
value : mixed
string {Book 1 - Mantle of Gold.items.[].system.duration.value} (12 different values)
integer {Book 1 - Mantle of Gold.items.[].system.duration.value} (same value: 0)
[equipped] : object {Book 1 - Mantle of Gold.items.[].system.equipped}
carryType : string {Book 1 - Mantle of Gold.items.[].system.equipped.carryType} (2 different values)
'worn' (x57)
'held' (x6)
[handsHeld] : integer {Book 1 - Mantle of Gold.items.[].system.equipped.handsHeld} (3 different values)
0 (x21)
1 (x5)
2 (x1)
[inSlot] : boolean {Book 1 - Mantle of Gold.items.[].system.equipped.inSlot} (2 different values)
False (x7)
True (x1)
[invested] : empty
[frequency] : object {Book 1 - Mantle of Gold.items.[].system.frequency}
max : integer {Book 1 - Mantle of Gold.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - Mantle of Gold.items.[].system.frequency.per} (3 different values)
'round' (x4)
'PT10M' (x2)
'day' (x1)
[value] : integer {Book 1 - Mantle of Gold.items.[].system.frequency.value} (same value: 1)
[level] : object {Book 1 - Mantle of Gold.items.[].system.level}
value : integer {Book 1 - Mantle of Gold.items.[].system.level.value} (5 different values)
1 (x74)
0 (x53)
3 (x12)
2 (x8)
4 (x4)
[location] : object {Book 1 - Mantle of Gold.items.[].system.location}
[heightenedLevel] : integer {Book 1 - Mantle of Gold.items.[].system.location.heightenedLevel} (4 different values)
1 (x20)
3 (x19)
2 (x7)
4 (x2)
[uses] : object {Book 1 - Mantle of Gold.items.[].system.location.uses}
[max] : integer {Book 1 - Mantle of Gold.items.[].system.location.uses.max} (2 different values)
1 (x9)
2 (x1)
value : integer {Book 1 - Mantle of Gold.items.[].system.location.uses.value} (2 different values)
1 (x11)
2 (x1)
[value] : string {Book 1 - Mantle of Gold.items.[].system.location.value} (9 different values)
'HzOz51fQqR3fYL8l' (x27)
'6Xg9DFVfVXtAYfC1' (x17)
'JOosFxabMqzZIqR1' (x10)
'9xKTW3nZkbnuJiKX' (x9)
'UeMKUFMnWNbhRbEj' (x7)
'O01tkGK9bScQt2sk' (x5)
'AAFWcmRlGxb76Pps' (x5)
'BEkfOgRlDXfcqJC8' (x4)
'5rP5cz0JHgxkYHIF' (x1)
[overrides] : array<> {Book 1 - Mantle of Gold.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
publication : object {Book 1 - Mantle of Gold.items.[].system.publication}
license : string {Book 1 - Mantle of Gold.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Mantle of Gold.items.[].system.publication.remaster} (same value: False)
title : string {Book 1 - Mantle of Gold.items.[].system.publication.title} (7 different values)
'' (x216)
'Pathfinder Core Rulebook' (x144)
'Pathfinder Bestiary' (x35)
'Pathfinder Bestiary 2' (x10)
'Pathfinder Secrets of Magic' (x4)
'Pathfinder #193: Mantle of Gold' (x3)
'Pathfinder Bestiary 3' (x2)
[overlays] : object {Book 1 - Mantle of Gold.items.[].system.overlays}
[37gy7l19tik74o4s] : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[4gyp3qlsv5ywdyjq] : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[7qdtetowq348s9oc] : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[lfxcoz2d3f8j2zq1] : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[pq7cxntbz4s8g5ik] : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
rules : ignored (Foundry rules object) {Book 1 - Mantle of Gold.items.[].system.rules}
[group] : string {Book 1 - Mantle of Gold.items.[].system.group} (12 different values)
[hardness] : integer {Book 1 - Mantle of Gold.items.[].system.hardness} (2 different values)
0 (x61)
3 (x2)
[heightening] : object {Book 1 - Mantle of Gold.items.[].system.heightening}
[levels] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels}
[2] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2}
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2.target}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
[3] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3}
[range] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.range}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.range.value} (same value: 'touch')
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.target}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.target.value} (5 different values)
'1 unattended object with a Bulk of 1 or less' (x3)
'5 creatures' (x2)
'1 creature' (x2)
'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
'10 objects' (x1)
[5] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5}
[target] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.target}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
range : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.range}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6}
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6.target}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x1)
'any number of objects' (x1)
[7] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7}
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7.target}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7.target.value} (2 different values)
'1 unattended object with a Bulk of 2 or less' (x3)
'6 creatures' (x1)
[8] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8}
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8.target}
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {Book 1 - Mantle of Gold.items.[].system.heightening.type} (2 different values)
'interval' (x38)
'fixed' (x13)
[damage] : object {Book 1 - Mantle of Gold.items.[].system.heightening.damage}
[0] : string {Book 1 - Mantle of Gold.items.[].system.heightening.damage.0} (8 different values)
'2d4' (x12)
'1d4' (x4)
'1d8' (x3)
'1d10' (x2)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
'1d12' (x1)
[9k8ayqgvgultdghx] : string {Book 1 - Mantle of Gold.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
[interval] : integer {Book 1 - Mantle of Gold.items.[].system.heightening.interval} (2 different values)
1 (x36)
2 (x2)
[hp] : object {Book 1 - Mantle of Gold.items.[].system.hp}
max : integer {Book 1 - Mantle of Gold.items.[].system.hp.max} (2 different values)
0 (x61)
6 (x2)
value : integer {Book 1 - Mantle of Gold.items.[].system.hp.value} (2 different values)
0 (x61)
6 (x2)
[material] : object {Book 1 - Mantle of Gold.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 1 - Mantle of Gold.items.[].system.mod}
value : integer {Book 1 - Mantle of Gold.items.[].system.mod.value} (4 different values)
7 (x4)
8 (x2)
11 (x1)
10 (x1)
[prepared] : object {Book 1 - Mantle of Gold.items.[].system.prepared}
[flexible] : boolean {Book 1 - Mantle of Gold.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - Mantle of Gold.items.[].system.prepared.value} (2 different values)
'innate' (x16)
'prepared' (x4)
[price] : object {Book 1 - Mantle of Gold.items.[].system.price}
[per] : integer {Book 1 - Mantle of Gold.items.[].system.price.per} (same value: 10)
value : object {Book 1 - Mantle of Gold.items.[].system.price.value}
[cp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.cp} (3 different values)
5 (x5)
1 (x5)
2 (x4)
[gp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.gp} (10 different values)
2 (x6)
1 (x6)
3 (x5)
14 (x3)
12 (x3)
4 (x2)
5 (x2)
100 (x1)
50 (x1)
60 (x1)
[sp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.sp} (5 different values)
1 (x7)
9 (x3)
4 (x3)
7 (x2)
5 (x2)
[proficiency] : object {Book 1 - Mantle of Gold.items.[].system.proficiency}
value : integer {Book 1 - Mantle of Gold.items.[].system.proficiency.value} (2 different values)
1 (x18)
0 (x2)
[proficient] : object {Book 1 - Mantle of Gold.items.[].system.proficient}
value : integer {Book 1 - Mantle of Gold.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 1 - Mantle of Gold.items.[].system.quantity} (6 different values)
1 (x50)
10 (x4)
2 (x3)
20 (x3)
5 (x2)
3 (x1)
[range] : mixed
object {Book 1 - Mantle of Gold.items.[].system.range}
value : string {Book 1 - Mantle of Gold.items.[].system.range.value} (9 different values)
'30 feet' (x35)
'' (x21)
'touch' (x11)
'60 feet' (x6)
'120 feet' (x5)
'10 feet' (x5)
'varies' (x3)
'40 feet' (x1)
'500 feet' (x1)
integer {Book 1 - Mantle of Gold.items.[].system.range} (2 different values)
60 (x3)
120 (x1)
[references] : object {Book 1 - Mantle of Gold.items.[].system.references}
children : array<> {Book 1 - Mantle of Gold.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {Book 1 - Mantle of Gold.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {Book 1 - Mantle of Gold.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {Book 1 - Mantle of Gold.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {Book 1 - Mantle of Gold.items.[].system.reload}
value : string {Book 1 - Mantle of Gold.items.[].system.reload.value} (4 different values)
'' (x9)
'0' (x3)
'1' (x1)
'-' (x1)
[requirements] : string {Book 1 - Mantle of Gold.items.[].system.requirements} (same value: '')
[ritual] : object {Book 1 - Mantle of Gold.items.[].system.ritual}
primary : object {Book 1 - Mantle of Gold.items.[].system.ritual.primary}
check : string {Book 1 - Mantle of Gold.items.[].system.ritual.primary.check} (2 different values)
'Fungus Lore (trained), Nature (expert)' (x2)
'Religion' (x1)
secondary : object {Book 1 - Mantle of Gold.items.[].system.ritual.secondary}
casters : integer {Book 1 - Mantle of Gold.items.[].system.ritual.secondary.casters} (2 different values)
1 (x2)
0 (x1)
checks : string {Book 1 - Mantle of Gold.items.[].system.ritual.secondary.checks} (2 different values)
'Fungus Lore (trained), Nature (expert)' (x2)
'Crafting, Performance' (x1)
[runes] : object {Book 1 - Mantle of Gold.items.[].system.runes}
[potency] : integer {Book 1 - Mantle of Gold.items.[].system.runes.potency} (2 different values)
0 (x18)
1 (x2)
[property] : array<> {Book 1 - Mantle of Gold.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Book 1 - Mantle of Gold.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 1 - Mantle of Gold.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 1 - Mantle of Gold.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x2)
[showSlotlessLevels] : object {Book 1 - Mantle of Gold.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - Mantle of Gold.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - Mantle of Gold.items.[].system.size} (2 different values)
'med' (x62)
'tiny' (x1)
[slots] : object {Book 1 - Mantle of Gold.items.[].system.slots}
[slot0] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot0}
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot0.max} (3 different values)
2 (x2)
3 (x1)
4 (x1)
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared}
Length: min=2 max=4
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared.[].id} (9 different values)
'5sjGnxbYVEdHc945' (x2)
'99HHDUyDZ5KrWfAX' (x2)
'Fpdd2O2OQqWVMbdk' (x1)
'Wqhifh7yO6Nqjj2z' (x1)
'NHvFQDZ8BPQgzOVL' (x1)
'NxdgrOscJ2AkOaiX' (x1)
'nyQCgcmTrw25jsnu' (x1)
'avEZMPEzGjilFZEp' (x1)
'7Rf4KpcYTgUqQovr' (x1)
[slot1] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot1}
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot1.max} (same value: 2)
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared}
Length: min=2 max=2
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'rJPnJSXJFNGnIW7h' (x2)
'H1tvaoANNCnEx3eA' (x2)
'DBZ2n13f8usweWlY' (x1)
'Qf4NDhttKQz2nVGP' (x1)
'XmJCt9hK6h32NiHi' (x1)
'qK9TFIXIFj2WkpIc' (x1)
[slot2] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot2}
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot2.max} (2 different values)
1 (x2)
2 (x1)
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared}
Length: min=1 max=2
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'AQDzLGiQFw3KeseK' (x2)
'EoFnkIiUk3hjwUQ7' (x1)
'U8cr3XJjUqXvDZIF' (x1)
[slot3] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot3}
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
1 (x1)
[value] : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot3.value} (same value: 2)
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared}
Length: min=1 max=1
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared.[].id} (same value: 's9WwvBe8w4iEB2sD')
[slug] : string {Book 1 - Mantle of Gold.items.[].system.slug} (101 different values)
[speedPenalty] : integer {Book 1 - Mantle of Gold.items.[].system.speedPenalty} (2 different values)
0 (x7)
-5 (x1)
[spelldc] : object {Book 1 - Mantle of Gold.items.[].system.spelldc}
dc : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.dc} (5 different values)
18 (x11)
21 (x3)
20 (x3)
17 (x2)
19 (x1)
[mod] : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.value} (8 different values)
10 (x10)
0 (x2)
13 (x2)
12 (x2)
9 (x1)
11 (x1)
8 (x1)
14 (x1)
[splashDamage] : object {Book 1 - Mantle of Gold.items.[].system.splashDamage}
value : integer {Book 1 - Mantle of Gold.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 1 - Mantle of Gold.items.[].system.stackGroup} (3 different values)
'arrows' (x3)
'coins' (x1)
'bolts' (x1)
[stowing] : boolean {Book 1 - Mantle of Gold.items.[].system.stowing} (same value: True)
[strength] : integer {Book 1 - Mantle of Gold.items.[].system.strength} (3 different values)
0 (x4)
1 (x1)
2 (x1)
[target] : object {Book 1 - Mantle of Gold.items.[].system.target}
value : string {Book 1 - Mantle of Gold.items.[].system.target.value} (20 different values)
[time] : object {Book 1 - Mantle of Gold.items.[].system.time}
value : string {Book 1 - Mantle of Gold.items.[].system.time.value} (8 different values)
'2' (x75)
'1 to 3' (x3)
'1' (x3)
'1 day' (x2)
'reaction' (x2)
'10 minutes' (x1)
'3 days' (x1)
'1 minute' (x1)
[tradition] : object {Book 1 - Mantle of Gold.items.[].system.tradition}
value : string {Book 1 - Mantle of Gold.items.[].system.tradition.value} (4 different values)
'occult' (x14)
'primal' (x4)
'divine' (x1)
'arcane' (x1)
[traits] : object {Book 1 - Mantle of Gold.items.[].system.traits}
[rarity] : string {Book 1 - Mantle of Gold.items.[].system.traits.rarity} (3 different values)
'common' (x236)
'uncommon' (x4)
'unique' (x1)
value : array<string> {Book 1 - Mantle of Gold.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Book 1 - Mantle of Gold.items.[].system.traits.value.[]} (72 different values)
[integrated] : empty
[traditions] : array<string> {Book 1 - Mantle of Gold.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Mantle of Gold.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x68)
'arcane' (x64)
'divine' (x42)
'primal' (x37)
[usage] : object {Book 1 - Mantle of Gold.items.[].system.usage}
value : string {Book 1 - Mantle of Gold.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x44)
'held-in-one-plus-hands' (x3)
'held-in-two-hands' (x3)
'worn' (x2)
'wornbackpack' (x2)
[uses] : object {Book 1 - Mantle of Gold.items.[].system.uses}
autoDestroy : boolean {Book 1 - Mantle of Gold.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Mantle of Gold.items.[].system.uses.max} (2 different values)
1 (x13)
7 (x2)
value : integer {Book 1 - Mantle of Gold.items.[].system.uses.value} (2 different values)
1 (x13)
7 (x2)
[value] : object {Book 1 - Mantle of Gold.items.[].system.value}
isValued : boolean {Book 1 - Mantle of Gold.items.[].system.value.isValued} (same value: True)
value : integer {Book 1 - Mantle of Gold.items.[].system.value.value} (2 different values)
1 (x3)
2 (x1)
variants : object {Book 1 - Mantle of Gold.items.[].system.variants}
[weaponType] : object {Book 1 - Mantle of Gold.items.[].system.weaponType}
value : string {Book 1 - Mantle of Gold.items.[].system.weaponType.value} (2 different values)
'melee' (x46)
'ranged' (x15)
type : string {Book 1 - Mantle of Gold.items.[].type} (13 different values)
[_stats] : object {Book 1 - Mantle of Gold.items.[]._stats}
compendiumSource : string {Book 1 - Mantle of Gold.items.[]._stats.compendiumSource} (101 different values)
[flags] : object {Book 1 - Mantle of Gold.items.[].flags}
pf2e : object {Book 1 - Mantle of Gold.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Mantle of Gold.items.[].flags.pf2e.linkedWeapon} (12 different values)
[folder] : string {Book 1 - Mantle of Gold.items.[].folder} (same value: 'q6r2mbisUIr8xQHQ')
name : string {Book 1 - Mantle of Gold.name} (all different values)
system : object {Book 1 - Mantle of Gold.system}
[abilities] : object {Book 1 - Mantle of Gold.system.abilities}
cha : object {Book 1 - Mantle of Gold.system.abilities.cha}
mod : integer {Book 1 - Mantle of Gold.system.abilities.cha.mod} (9 different values)
0 (x13)
1 (x9)
3 (x4)
-5 (x3)
4 (x3)
5 (x2)
2 (x2)
-2 (x2)
-3 (x1)
con : object {Book 1 - Mantle of Gold.system.abilities.con}
mod : integer {Book 1 - Mantle of Gold.system.abilities.con.mod} (6 different values)
4 (x12)
2 (x9)
3 (x8)
1 (x5)
0 (x3)
5 (x2)
dex : object {Book 1 - Mantle of Gold.system.abilities.dex}
mod : integer {Book 1 - Mantle of Gold.system.abilities.dex.mod} (7 different values)
3 (x13)
1 (x9)
0 (x5)
4 (x5)
2 (x3)
-2 (x3)
-1 (x1)
int : object {Book 1 - Mantle of Gold.system.abilities.int}
mod : integer {Book 1 - Mantle of Gold.system.abilities.int.mod} (10 different values)
0 (x14)
1 (x10)
-5 (x7)
-1 (x2)
-2 (x1)
3 (x1)
2 (x1)
-4 (x1)
-3 (x1)
4 (x1)
str : object {Book 1 - Mantle of Gold.system.abilities.str}
mod : integer {Book 1 - Mantle of Gold.system.abilities.str.mod} (8 different values)
5 (x11)
4 (x9)
3 (x5)
-5 (x5)
2 (x4)
1 (x2)
-2 (x2)
0 (x1)
wis : object {Book 1 - Mantle of Gold.system.abilities.wis}
mod : integer {Book 1 - Mantle of Gold.system.abilities.wis.mod} (5 different values)
1 (x15)
3 (x8)
2 (x6)
0 (x5)
4 (x5)
attributes : object {Book 1 - Mantle of Gold.system.attributes}
ac : object {Book 1 - Mantle of Gold.system.attributes.ac}
[details] : string {Book 1 - Mantle of Gold.system.attributes.ac.details} (3 different values)
'' (x36)
'(19 with shield raised)' (x2)
'(17 when broken); construct armor' (x1)
value : integer {Book 1 - Mantle of Gold.system.attributes.ac.value} (9 different values)
19 (x13)
18 (x9)
16 (x7)
20 (x6)
17 (x4)
22 (x3)
0 (x2)
13 (x2)
15 (x1)
[allSaves] : object {Book 1 - Mantle of Gold.system.attributes.allSaves}
value : string {Book 1 - Mantle of Gold.system.attributes.allSaves.value} (3 different values)
'' (x37)
'+2 status to saves vs. petrifying gaze' (x1)
'+2 status to saves vs. xulgath stench' (x1)
hp : object {Book 1 - Mantle of Gold.system.attributes.hp}
details : string {Book 1 - Mantle of Gold.system.attributes.hp.details} (8 different values)
'' (x33)
'void healing' (x5)
'void healing, rejuvenation' (x4)
'BT 16' (x1)
'BT 12' (x1)
'BT 27' (x1)
'Void Healing' (x1)
'Thresholds 48 (12 squares), 24 (8 squares)' (x1)
max : integer {Book 1 - Mantle of Gold.system.attributes.hp.max} (21 different values)
temp : integer {Book 1 - Mantle of Gold.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Mantle of Gold.system.attributes.hp.value} (21 different values)
[adjustment] : string {Book 1 - Mantle of Gold.system.attributes.adjustment} (same value: 'elite')
[emitsSound] : string {Book 1 - Mantle of Gold.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
object {Book 1 - Mantle of Gold.system.attributes.hardness}
value : integer {Book 1 - Mantle of Gold.system.attributes.hardness.value} (same value: 6)
integer {Book 1 - Mantle of Gold.system.attributes.hardness} (4 different values)
0 (x4)
5 (x2)
8 (x1)
10 (x1)
[immunities] : array<object> {Book 1 - Mantle of Gold.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 1 - Mantle of Gold.system.attributes.immunities.[]}
[exceptions] : array<> {Book 1 - Mantle of Gold.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Mantle of Gold.system.attributes.immunities.[].type} (14 different values)
[resistances] : array<object> {Book 1 - Mantle of Gold.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Book 1 - Mantle of Gold.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 1 - Mantle of Gold.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 1 - Mantle of Gold.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {Book 1 - Mantle of Gold.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {Book 1 - Mantle of Gold.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x5)
'ghost-touch' (x5)
'vitality' (x5)
'bludgeoning' (x1)
type : string {Book 1 - Mantle of Gold.system.attributes.resistances.[].type} (5 different values)
'all-damage' (x5)
'poison' (x3)
'void' (x3)
'physical' (x1)
'fire' (x1)
value : integer {Book 1 - Mantle of Gold.system.attributes.resistances.[].value} (3 different values)
5 (x9)
2 (x3)
3 (x1)
[speed] : object {Book 1 - Mantle of Gold.system.attributes.speed}
[details] : string {Book 1 - Mantle of Gold.system.attributes.speed.details} (same value: 'troop movement')
[value] : integer {Book 1 - Mantle of Gold.system.attributes.speed.value} (7 different values)
25 (x18)
20 (x10)
5 (x2)
30 (x2)
0 (x1)
15 (x1)
10 (x1)
otherSpeeds : array<object> {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x6)
'swim' (x2)
value : integer {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[].value} (3 different values)
20 (x5)
30 (x2)
15 (x1)
[stealth] : object {Book 1 - Mantle of Gold.system.attributes.stealth}
details : string {Book 1 - Mantle of Gold.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x4)
'' (x4)
value : integer {Book 1 - Mantle of Gold.system.attributes.stealth.value} (4 different values)
10 (x3)
8 (x3)
12 (x1)
9 (x1)
[weaknesses] : array<object> {Book 1 - Mantle of Gold.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 1 - Mantle of Gold.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].type} (9 different values)
'slashing' (x4)
'vitality' (x4)
'cold-iron' (x2)
'fire' (x1)
'cold' (x1)
'salt' (x1)
'mental' (x1)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].value} (4 different values)
5 (x9)
10 (x4)
2 (x2)
3 (x1)
details : object {Book 1 - Mantle of Gold.system.details}
[blurb] : string {Book 1 - Mantle of Gold.system.details.blurb} (14 different values)
[languages] : object {Book 1 - Mantle of Gold.system.details.languages}
details : string {Book 1 - Mantle of Gold.system.details.languages.details} (5 different values)
'' (x25)
'one spoken by its creator (typically common)' (x10)
'speak with plants (fungi only)' (x2)
'(can\'t speak)' (x1)
'empyrean' (x1)
value : array<string> {Book 1 - Mantle of Gold.system.details.languages.value}
Length: min=0 max=6
Value type: string {Book 1 - Mantle of Gold.system.details.languages.value.[]} (13 different values)
level : object {Book 1 - Mantle of Gold.system.details.level}
value : integer {Book 1 - Mantle of Gold.system.details.level.value} (6 different values)
4 (x17)
1 (x11)
2 (x9)
3 (x6)
5 (x3)
0 (x1)
[privateNotes] : string {Book 1 - Mantle of Gold.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - Mantle of Gold.system.details.publicNotes} (19 different values)
publication : object {Book 1 - Mantle of Gold.system.details.publication}
license : string {Book 1 - Mantle of Gold.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Mantle of Gold.system.details.publication.remaster} (same value: False)
title : string {Book 1 - Mantle of Gold.system.details.publication.title} (same value: 'Pathfinder #193: Mantle of Gold')
[description] : string {Book 1 - Mantle of Gold.system.details.description} (8 different values)
'<p>A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.</p>' (x1)
'<p>A magical glyph unleashes a blast of electricity when handled.</p>' (x1)
'<p>Combustible material can ignite and burn ferociously.</p>' (x1)
'<p>A series of hidden launch tubes fire toxic darts at a 5-foot square.</p>' (x1)
'<p>A recessed mechanism slowly pushes two iron doors closed, holding them in pace for 24 hours.</p>' (x1)
'<p>Funerary inscriptions flicker and display different messages, causing ghostly ancestors to briefly appear and complain that their descendants have forgotten them.</p>' (x1)
'<p>Spooked augdunars gallop wildly about the paddock, biting and kicking as they run.</p>' (x1)
'<p>Specialized spore pods burst open, expel toxic globules, and recharge from alchemical reservoirs.</p>' (x1)
[disable] : string {Book 1 - Mantle of Gold.system.details.disable} (8 different values)
'<p>@Check[athletics|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22]; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt @Check[diplomacy|dc:22] (trained) checks to calm the phantasmal cave worm.</p>' (x1)
'<p>@Check[athletics|dc:20] (trained) to hurl the stone a safe distance before it activates, or @Check[thievery|dc:21] to delicately move the stone without triggering the glyph.</p>' (x1)
'<p>@Check[mining-lore|dc:15] (trained) to spread inert material over the area or @Check[survival|dc:18] to pry up enough of the material to prevent a chain reaction.</p>' (x1)
'<p>@Check[thievery|dc:16] (trained)</p>' (x1)
'<p>@Check[thievery|dc:21] (expert)</p>' (x1)
'<p>three @Check[diplomacy|dc:20], @Check[occultism|dc:20], or @Check[religion|dc:20] checks to rebuke the cantankerous spirits</p>' (x1)
'<p>Succeed at four of the following checks in any combination: @Check[nature|dc:14] (trained) to calm the animals, @Check[intimidation|dc:16] (untrained) to scare the augdunars away, @Check[will|dc:18] (trained) to avoid flinching and project confidence, causing the augdunars to veer away. For each success, the hazard takes a cumulative -1 penalty to attack rolls.</p>' (x1)
'<p>@Check[crafting|dc:18] to add disruptive chemicals to the fungus\'s reservoir, @Check[nature|dc:18] (trained) to recognize how to constrict the chemicals\' flow, or @Check[deception|dc:20] (trained) to spread spores that befuddle the fungus; three total successes are required to disable the trap.</p>' (x1)
[isComplex] : boolean {Book 1 - Mantle of Gold.system.details.isComplex} (2 different values)
True (x4)
False (x4)
[reset] : string {Book 1 - Mantle of Gold.system.details.reset} (same value: '')
[routine] : string {Book 1 - Mantle of Gold.system.details.routine} (5 different values)
'' (x4)
'<p>(2 actions) Zogototaru uses 1 action to create a Tremor. With her other action, she either Exudes Heat or makes Rocks Fall, alternating between the two each round.</p>' (x1)
'<p>(2 actions) Ancestral spirits appear throughout areas <strong>D1</strong> and <strong>D2</strong>, each fading after several rounds to be replaced by a different spirit.</p>' (x1)
'<p>(2 actions) The augdunars use an action to Strike one target with their jaws, and they use another action to @UUID[Compendium.pf2e.actionspf2e.Item.Trip] a different target (Athletics [[/r 1d20+9 #Athletics]]{+9}). If the augdunars have taken damage since their last turn, they instead use Lashing Hooves with their first action and then make either a jaws Strike or Trip attempt with their second action.</p>' (x1)
'<p>(3 actions) The spitter pods alternate between making Strikes and Reloading. The pods lose 1 action for each successful check to disable the trap.</p>' (x1)
[initiative] : object {Book 1 - Mantle of Gold.system.initiative}
statistic : string {Book 1 - Mantle of Gold.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - Mantle of Gold.system.perception}
details : string {Book 1 - Mantle of Gold.system.perception.details} (4 different values)
'' (x35)
'sporesense (imprecise) 60 feet' (x2)
'tremorsense (imprecise) within their entire bound yard' (x1)
'empathic sense (precise) 60 feet' (x1)
mod : integer {Book 1 - Mantle of Gold.system.perception.mod} (9 different values)
10 (x11)
9 (x11)
8 (x5)
11 (x4)
12 (x2)
7 (x2)
3 (x2)
6 (x1)
5 (x1)
senses : array<object> {Book 1 - Mantle of Gold.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - Mantle of Gold.system.perception.senses.[]}
[acuity] : string {Book 1 - Mantle of Gold.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 1 - Mantle of Gold.system.perception.senses.[].range} (2 different values)
30 (x3)
60 (x1)
type : string {Book 1 - Mantle of Gold.system.perception.senses.[].type} (5 different values)
'darkvision' (x36)
'tremorsense' (x2)
'low-light-vision' (x1)
'lifesense' (x1)
'scent' (x1)
[resources] : object {Book 1 - Mantle of Gold.system.resources}
[focus] : object {Book 1 - Mantle of Gold.system.resources.focus}
max : integer {Book 1 - Mantle of Gold.system.resources.focus.max} (2 different values)
1 (x2)
0 (x1)
value : integer {Book 1 - Mantle of Gold.system.resources.focus.value} (2 different values)
1 (x2)
0 (x1)
saves : object {Book 1 - Mantle of Gold.system.saves}
fortitude : object {Book 1 - Mantle of Gold.system.saves.fortitude}
saveDetail : string {Book 1 - Mantle of Gold.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - Mantle of Gold.system.saves.fortitude.value} (12 different values)
reflex : object {Book 1 - Mantle of Gold.system.saves.reflex}
saveDetail : string {Book 1 - Mantle of Gold.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - Mantle of Gold.system.saves.reflex.value} (12 different values)
will : object {Book 1 - Mantle of Gold.system.saves.will}
saveDetail : string {Book 1 - Mantle of Gold.system.saves.will.saveDetail} (same value: '')
[value] : integer {Book 1 - Mantle of Gold.system.saves.will.value} (10 different values)
9 (x14)
7 (x5)
11 (x5)
10 (x5)
0 (x4)
8 (x3)
6 (x3)
5 (x3)
14 (x2)
4 (x2)
[skills] : object {Book 1 - Mantle of Gold.system.skills}
[acrobatics] : object {Book 1 - Mantle of Gold.system.skills.acrobatics}
base : integer {Book 1 - Mantle of Gold.system.skills.acrobatics.base} (4 different values)
8 (x3)
7 (x3)
6 (x1)
11 (x1)
special : array<object> {Book 1 - Mantle of Gold.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[]}
base : integer {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].base} (same value: 10)
label : string {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
predicate : array<string> {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
[arcana] : object {Book 1 - Mantle of Gold.system.skills.arcana}
base : integer {Book 1 - Mantle of Gold.system.skills.arcana.base} (same value: 12)
[athletics] : object {Book 1 - Mantle of Gold.system.skills.athletics}
base : integer {Book 1 - Mantle of Gold.system.skills.athletics.base} (6 different values)
11 (x12)
9 (x5)
8 (x4)
7 (x2)
13 (x1)
12 (x1)
[crafting] : object {Book 1 - Mantle of Gold.system.skills.crafting}
base : integer {Book 1 - Mantle of Gold.system.skills.crafting.base} (6 different values)
3 (x2)
8 (x1)
6 (x1)
7 (x1)
5 (x1)
14 (x1)
[special] : array<object> {Book 1 - Mantle of Gold.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Book 1 - Mantle of Gold.system.skills.crafting.special.[]}
base : integer {Book 1 - Mantle of Gold.system.skills.crafting.special.[].base} (2 different values)
5 (x1)
7 (x1)
label : string {Book 1 - Mantle of Gold.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {Book 1 - Mantle of Gold.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Mantle of Gold.system.skills.crafting.special.[].predicate.[]} (2 different values)
'trap' (x1)
'action:craft:trap' (x1)
[deception] : object {Book 1 - Mantle of Gold.system.skills.deception}
base : integer {Book 1 - Mantle of Gold.system.skills.deception.base} (2 different values)
5 (x2)
9 (x2)
[diplomacy] : object {Book 1 - Mantle of Gold.system.skills.diplomacy}
base : integer {Book 1 - Mantle of Gold.system.skills.diplomacy.base} (same value: 5)
[intimidation] : object {Book 1 - Mantle of Gold.system.skills.intimidation}
base : integer {Book 1 - Mantle of Gold.system.skills.intimidation.base} (5 different values)
6 (x4)
10 (x2)
7 (x1)
11 (x1)
8 (x1)
[medicine] : object {Book 1 - Mantle of Gold.system.skills.medicine}
base : integer {Book 1 - Mantle of Gold.system.skills.medicine.base} (same value: 8)
[nature] : object {Book 1 - Mantle of Gold.system.skills.nature}
base : integer {Book 1 - Mantle of Gold.system.skills.nature.base} (3 different values)
10 (x2)
9 (x1)
5 (x1)
[occultism] : object {Book 1 - Mantle of Gold.system.skills.occultism}
base : integer {Book 1 - Mantle of Gold.system.skills.occultism.base} (4 different values)
6 (x9)
10 (x2)
8 (x2)
4 (x1)
[performance] : object {Book 1 - Mantle of Gold.system.skills.performance}
base : integer {Book 1 - Mantle of Gold.system.skills.performance.base} (2 different values)
7 (x1)
8 (x1)
[religion] : object {Book 1 - Mantle of Gold.system.skills.religion}
base : integer {Book 1 - Mantle of Gold.system.skills.religion.base} (2 different values)
8 (x1)
10 (x1)
[society] : object {Book 1 - Mantle of Gold.system.skills.society}
base : integer {Book 1 - Mantle of Gold.system.skills.society.base} (same value: 6)
[stealth] : object {Book 1 - Mantle of Gold.system.skills.stealth}
base : integer {Book 1 - Mantle of Gold.system.skills.stealth.base} (6 different values)
9 (x11)
7 (x9)
11 (x4)
8 (x3)
5 (x3)
6 (x1)
[special] : array<object> {Book 1 - Mantle of Gold.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 1 - Mantle of Gold.system.skills.stealth.special.[]}
base : integer {Book 1 - Mantle of Gold.system.skills.stealth.special.[].base} (same value: 11)
label : string {Book 1 - Mantle of Gold.system.skills.stealth.special.[].label} (same value: 'in forests or grasslands')
predicate : array<object> {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: object {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[]}
or : array<string> {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
'terrain:forest' (x1)
'terrain:grasslands' (x1)
[survival] : object {Book 1 - Mantle of Gold.system.skills.survival}
base : integer {Book 1 - Mantle of Gold.system.skills.survival.base} (2 different values)
6 (x1)
10 (x1)
[thievery] : object {Book 1 - Mantle of Gold.system.skills.thievery}
base : integer {Book 1 - Mantle of Gold.system.skills.thievery.base} (3 different values)
7 (x2)
8 (x1)
11 (x1)
traits : object {Book 1 - Mantle of Gold.system.traits}
rarity : string {Book 1 - Mantle of Gold.system.traits.rarity} (4 different values)
'common' (x19)
'uncommon' (x12)
'unique' (x8)
'rare' (x8)
size : object {Book 1 - Mantle of Gold.system.traits.size}
value : string {Book 1 - Mantle of Gold.system.traits.size.value} (5 different values)
'med' (x36)
'sm' (x5)
'tiny' (x3)
'lg' (x2)
'grg' (x1)
value : array<string> {Book 1 - Mantle of Gold.system.traits.value}
Length: min=1 max=5
Value type: string {Book 1 - Mantle of Gold.system.traits.value.[]} (37 different values)
[creatureType] : string {Book 1 - Mantle of Gold.system.creatureType} (same value: '')
[statusEffects] : array<> {Book 1 - Mantle of Gold.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Mantle of Gold.type} (2 different values)
'npc' (x39)
'hazard' (x8)
[prototypeToken] : object {Book 1 - Mantle of Gold.prototypeToken}
name : string {Book 1 - Mantle of Gold.prototypeToken.name} (2 different values)
'Krohan' (x1)
'Soulbound Doll' (x1)