Files
Pf2eDataScrapper/output/pf2e/packs/Book 1 - Devil at the Dreaming Palace.txt
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2025-04-08 17:56:11 +04:00

1061 lines
88 KiB
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Book 1 - Devil at the Dreaming Palace
Different values: 35
=====================================
object {Book 1 - Devil at the Dreaming Palace}
_id : string {Book 1 - Devil at the Dreaming Palace._id} (all different values)
folder : string {Book 1 - Devil at the Dreaming Palace.folder} (same value: 'tE4ngXqx1cOkNzvG')
img : string {Book 1 - Devil at the Dreaming Palace.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x24)
'systems/pf2e/icons/default-icons/hazard.svg' (x11)
items : array<object> {Book 1 - Devil at the Dreaming Palace.items}
Length: min=1 max=19
Value type: object {Book 1 - Devil at the Dreaming Palace.items.[]}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[]._id} (190 different values)
img : string {Book 1 - Devil at the Dreaming Palace.items.[].img} (64 different values)
name : string {Book 1 - Devil at the Dreaming Palace.items.[].name} (141 different values)
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].sort} (20 different values)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system}
[acBonus] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.acBonus} (5 different values)
1 (x5)
2 (x4)
5 (x1)
3 (x1)
4 (x1)
[actionType] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.actionType}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.actionType.value} (4 different values)
'passive' (x33)
'action' (x16)
'reaction' (x14)
'free' (x2)
[actions] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.actions}
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.actions.value} (3 different values)
1 (x9)
2 (x6)
3 (x1)
[area] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.area}
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.area.type} (2 different values)
'cone' (x1)
'emanation' (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.area.value} (2 different values)
15 (x1)
30 (x1)
[attack] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.attack}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects}
[custom] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.value.[]} (5 different values)
'attach' (x2)
'no-map' (x1)
'hunting-spider-venom' (x1)
'grab' (x1)
'vargouille-venom' (x1)
[autoHeightenLevel] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.baseItem} (20 different values)
[bonus] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bonus}
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bonus.value} (15 different values)
[bonusDamage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bonusDamage}
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk}
value : mixed
integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk.value} (4 different values)
1 (x19)
2 (x4)
0 (x4)
3 (x1)
float {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.category} (11 different values)
[checkPenalty] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.checkPenalty} (3 different values)
-1 (x8)
-2 (x2)
-3 (x1)
[containerId] : empty
[cost] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.cost}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.counteraction} (same value: False)
[damage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage}
[0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x4)
[category] : empty
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.formula} (8 different values)
'1d4+1' (x3)
'1d6' (x3)
'1d8' (x1)
'1d4' (x1)
'0' (x1)
'2d6' (x1)
'2d4' (x1)
'2d12' (x1)
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x12)
'healing' (x1)
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.type} (9 different values)
'force' (x3)
'untyped' (x2)
'vitality' (x1)
'void' (x1)
'mental' (x1)
'acid' (x1)
'fire' (x1)
'cold' (x1)
'electricity' (x1)
[damageType] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.damageType} (4 different values)
'piercing' (x16)
'bludgeoning' (x4)
'fire' (x2)
'slashing' (x1)
[dice] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.die} (4 different values)
'd6' (x8)
'd8' (x8)
'd4' (x6)
'd10' (x1)
[formula] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.formula} (same value: '2d8+5')
[gcovwqxwitqchoin] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent}
[faces] : empty
number : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent.number} (same value: 1)
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent.type} (same value: 'fire')
[type] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls}
[0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0.damage} (19 different values)
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x20)
'bludgeoning' (x4)
'slashing' (x3)
'fire' (x2)
[1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1}
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.damage} (same value: '1')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[1eff89shq9ki0ol8wqn3] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damage} (same value: '2d8+7')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damageType} (same value: 'slashing')
[2] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2}
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.damage} (same value: '1')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[40llsy5qh0ojf7jxj6tll] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damage} (same value: '1d8+4')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damageType} (same value: 'piercing')
[c95opxj447uczlekaeqpb] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damage} (same value: '1d4+2')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damageType} (same value: 'piercing')
[ev7faqexjjeuqofddhg51] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damage} (same value: '1d8+4')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damageType} (same value: 'bludgeoning')
[j7gw3jmdtjhlppjpi3077] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damage} (same value: '1d6+1')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damageType} (same value: 'bludgeoning')
[jslyom899dft3dgv20xlj] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damage} (same value: '1d8+4')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damageType} (same value: 'void')
[lu59ccvamrxb2xhbpucg] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damage} (same value: '1d6')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damageType} (same value: 'bludgeoning')
[mtv1gt3vvsl9fmq15c4ob] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damage} (same value: '1d6+1')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damageType} (same value: 'piercing')
[tguncxjq48swyf6i7stmdj] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damage} (same value: '1d6+2')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damageType} (same value: 'piercing')
[v5ucbswa5lwwmwgvljyr] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damage} (same value: '2')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damageType} (same value: 'poison')
[vcmf69l6gk885bonz5j41g] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damage} (same value: '1d8+3')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damageType} (same value: 'slashing')
[wmrszcwl5hhgh3iwymlb] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb}
damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damage} (same value: '1d8+6')
damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damageType} (same value: 'piercing')
[deathNote] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.defense}
save : object {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save}
basic : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save.basic} (2 different values)
True (x4)
False (x2)
statistic : string {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x3)
'reflex' (x2)
'will' (x1)
description : object {Book 1 - Devil at the Dreaming Palace.items.[].system.description}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.description.value} (119 different values)
[duration] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.duration}
sustained : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.sustained} (2 different values)
False (x27)
True (x8)
value : mixed
string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.value} (7 different values)
'' (x24)
'until the next time you make your daily preparations' (x4)
'1 minute' (x2)
'1 round' (x1)
'until the start of your next turn' (x1)
'until the end of your turn' (x1)
'10 minutes' (x1)
integer {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.value} (same value: 1)
[expiry] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.expiry} (same value: 'turn-start')
[unit] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.unit} (same value: 'days')
[equipped] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped}
carryType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.carryType} (2 different values)
'worn' (x53)
'held' (x1)
[handsHeld] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.handsHeld} (2 different values)
0 (x40)
1 (x1)
[inSlot] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.inSlot} (2 different values)
True (x8)
False (x5)
[invested] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency}
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.per} (2 different values)
'round' (x3)
'PT1M' (x1)
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.group} (12 different values)
[hardness] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hardness} (2 different values)
0 (x53)
3 (x1)
[heightening] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening}
[damage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.damage}
0 : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.damage.0} (6 different values)
'1d6' (x3)
'1d4' (x2)
'1d8' (x1)
'2d6' (x1)
'1d4+1' (x1)
'1d12' (x1)
[interval] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x2)
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x1)
[levels] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels}
3 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.hp}
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hp.max} (2 different values)
0 (x53)
12 (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hp.value} (2 different values)
0 (x53)
12 (x1)
[level] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.level}
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.level.value} (6 different values)
1 (x41)
0 (x36)
3 (x5)
5 (x4)
2 (x2)
9 (x1)
[location] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.location}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.location.value} (8 different values)
'ZjdHv1h2KMIjC0bA' (x9)
'yqKz1nsBwvpywBaj' (x8)
'vu11UJ4Yclcvha1F' (x5)
'nRzUgQJS26xT7C1q' (x4)
'G8ORuPOn8J7KCfJc' (x3)
'Vyd3GhdzugQrKNRt' (x3)
'QprgJpKB6Wfofr3t' (x1)
'BW9xnDoY4BohVAGZ' (x1)
publication : object {Book 1 - Devil at the Dreaming Palace.items.[].system.publication}
license : string {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.remaster} (same value: False)
title : string {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.title} (4 different values)
'' (x195)
'Pathfinder Core Rulebook' (x7)
'Pathfinder Bestiary' (x5)
'Pathfinder Bestiary 2' (x1)
[dexCap] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.dexCap} (4 different values)
4 (x5)
3 (x3)
1 (x2)
2 (x1)
[material] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.mod}
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.mod.value} (2 different values)
5 (x2)
15 (x2)
[overlays] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[7qdtetowq348s9oc] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
cUFX7ExSLeoa3vIF : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
zFWsMjoeCnLxqJaV : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared}
flexible : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared.value} (3 different values)
'prepared' (x5)
'focus' (x2)
'innate' (x1)
[price] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.price}
[per] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.per} (same value: 10)
value : object {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value}
[cp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.gp} (14 different values)
[sp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.sp} (5 different values)
2 (x6)
1 (x4)
3 (x3)
5 (x1)
9 (x1)
[proficiency] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.proficiency}
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.proficient}
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.quantity} (6 different values)
1 (x39)
2 (x6)
10 (x4)
4 (x2)
3 (x2)
20 (x1)
[range] : mixed
object {Book 1 - Devil at the Dreaming Palace.items.[].system.range}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.range.value} (7 different values)
'30 feet' (x14)
'' (x6)
'touch' (x5)
'120 feet' (x3)
'10 feet' (x3)
'60 feet' (x2)
'varies' (x1)
integer {Book 1 - Devil at the Dreaming Palace.items.[].system.range} (4 different values)
120 (x3)
20 (x2)
50 (x1)
60 (x1)
[reload] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.reload}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.reload.value} (3 different values)
'-' (x10)
'' (x8)
'1' (x5)
[requirements] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 1 - Devil at the Dreaming Palace.items.[].system.rules}
[runes] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.runes}
[potency] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.potency} (2 different values)
0 (x31)
1 (x3)
[property] : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.property.[]} (same value: 'pacifying')
[reinforcing] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.striking} (2 different values)
0 (x21)
1 (x2)
[size] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.size} (same value: 'med')
[slots] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots}
[slot0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0}
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.max} (4 different values)
2 (x2)
4 (x1)
6 (x1)
5 (x1)
prepared : array<object> {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared}
Length: min=2 max=6
Value type: object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared.[].id} (19 different values)
[slot1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1}
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.max} (3 different values)
1 (x5)
3 (x1)
4 (x1)
[prepared] : array<object> {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared}
Length: min=1 max=4
Value type: object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[]}
[expended] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[].id} (9 different values)
'9yBbkmDf4LYiE4CV' (x2)
'mO8fflCSyq1jfv2z' (x1)
'lS9G6DZjkwTGg2wZ' (x1)
'Oi6IDqDWjHNOsCLn' (x1)
'YzfpcFsAlaO7HoNe' (x1)
'xIln3iwIgdBldH3w' (x1)
'5qjjpBTfrmtcZUBg' (x1)
'xl1IybOXvhixr2gM' (x1)
'3xcmdYYqeCRLhyG9' (x1)
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.value} (same value: 1)
slot2 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2}
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2.max} (same value: 1)
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2.value} (same value: 1)
slot3 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3}
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3.max} (same value: 1)
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3.value} (same value: 1)
[slug] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slug} (64 different values)
[speedPenalty] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.speedPenalty} (3 different values)
0 (x9)
-5 (x2)
-10 (x1)
[spelldc] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc}
dc : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.dc} (5 different values)
16 (x2)
22 (x2)
18 (x2)
15 (x1)
20 (x1)
item : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.item} (same value: 0)
mod : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.value} (5 different values)
12 (x3)
14 (x2)
8 (x1)
9 (x1)
7 (x1)
[splashDamage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.splashDamage}
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.splashDamage.value} (2 different values)
0 (x19)
1 (x2)
[stackGroup] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.stackGroup} (2 different values)
'bolts' (x4)
'slingBullets' (x1)
[start] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.start}
[initiative] : empty
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.start.value} (same value: 0)
[strength] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.strength} (4 different values)
0 (x5)
1 (x3)
3 (x2)
2 (x1)
[target] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.target}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.target.value} (10 different values)
'1 creature' (x12)
'' (x6)
'1 unattended object of light Bulk or less' (x5)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x3)
'1 object (cook, lift, or tidy only)' (x3)
'1 willing living creature or 1 undead' (x1)
'1 dying creature' (x1)
'1 living creature' (x1)
'1 living or undead creature' (x1)
'1 object of Bulk 1 or less' (x1)
[time] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.time}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.time.value} (3 different values)
'2' (x28)
'1 to 3' (x3)
'1' (x3)
[tokenIcon] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.tokenIcon}
show : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.tokenIcon.show} (same value: True)
[tradition] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.tradition}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.tradition.value} (3 different values)
'arcane' (x6)
'divine' (x1)
'occult' (x1)
[traits] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.traits}
[rarity] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.rarity} (3 different values)
'common' (x188)
'uncommon' (x6)
'unique' (x1)
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.value.[]} (66 different values)
[integrated] : empty
[selected] : mixed
object {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.selected}
array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x30)
'occult' (x24)
'primal' (x16)
'divine' (x13)
[usage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.usage}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x35)
'held-in-two-hands' (x5)
'wornamulet' (x1)
'wornring' (x1)
[uses] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.uses}
autoDestroy : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.weaponType}
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.weaponType.value} (2 different values)
'melee' (x32)
'ranged' (x10)
type : string {Book 1 - Devil at the Dreaming Palace.items.[].type} (11 different values)
[_stats] : object {Book 1 - Devil at the Dreaming Palace.items.[]._stats}
compendiumSource : string {Book 1 - Devil at the Dreaming Palace.items.[]._stats.compendiumSource} (62 different values)
[flags] : object {Book 1 - Devil at the Dreaming Palace.items.[].flags}
pf2e : object {Book 1 - Devil at the Dreaming Palace.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Devil at the Dreaming Palace.items.[].flags.pf2e.linkedWeapon} (18 different values)
name : string {Book 1 - Devil at the Dreaming Palace.name} (all different values)
system : object {Book 1 - Devil at the Dreaming Palace.system}
[abilities] : object {Book 1 - Devil at the Dreaming Palace.system.abilities}
cha : object {Book 1 - Devil at the Dreaming Palace.system.abilities.cha}
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.cha.mod} (9 different values)
0 (x6)
2 (x4)
1 (x4)
-1 (x4)
3 (x2)
-2 (x1)
5 (x1)
-3 (x1)
-4 (x1)
con : object {Book 1 - Devil at the Dreaming Palace.system.abilities.con}
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.con.mod} (8 different values)
1 (x7)
2 (x5)
3 (x4)
0 (x3)
4 (x2)
5 (x1)
-2 (x1)
-1 (x1)
dex : object {Book 1 - Devil at the Dreaming Palace.system.abilities.dex}
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.dex.mod} (5 different values)
4 (x15)
3 (x5)
2 (x2)
0 (x1)
1 (x1)
int : object {Book 1 - Devil at the Dreaming Palace.system.abilities.int}
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.int.mod} (9 different values)
-1 (x7)
-3 (x4)
0 (x4)
4 (x2)
2 (x2)
1 (x2)
3 (x1)
-4 (x1)
-2 (x1)
str : object {Book 1 - Devil at the Dreaming Palace.system.abilities.str}
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.str.mod} (6 different values)
2 (x7)
3 (x7)
0 (x6)
4 (x2)
-4 (x1)
1 (x1)
wis : object {Book 1 - Devil at the Dreaming Palace.system.abilities.wis}
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.wis.mod} (5 different values)
2 (x6)
1 (x6)
3 (x5)
-1 (x4)
0 (x3)
attributes : object {Book 1 - Devil at the Dreaming Palace.system.attributes}
ac : object {Book 1 - Devil at the Dreaming Palace.system.attributes.ac}
[details] : string {Book 1 - Devil at the Dreaming Palace.system.attributes.ac.details} (3 different values)
'' (x22)
'(14 without mage armor)' (x1)
'(15 when broken)' (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.ac.value} (14 different values)
[allSaves] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.allSaves}
value : string {Book 1 - Devil at the Dreaming Palace.system.attributes.allSaves.value} (2 different values)
'' (x23)
'-2 status to saves vs. occult' (x1)
hp : object {Book 1 - Devil at the Dreaming Palace.system.attributes.hp}
details : string {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.details} (3 different values)
'' (x33)
'void healing' (x1)
'(BT 30) to destroy the seal and disable the trap' (x1)
max : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.max} (17 different values)
temp : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.value} (16 different values)
[tempmax] : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {Book 1 - Devil at the Dreaming Palace.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness} (6 different values)
10 (x3)
5 (x2)
13 (x2)
0 (x2)
8 (x1)
1 (x1)
object {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness}
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness.value} (same value: 5)
[hasHealth] : boolean {Book 1 - Devil at the Dreaming Palace.system.attributes.hasHealth} (2 different values)
True (x9)
False (x2)
[immunities] : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities}
Length: min=0 max=8
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[]}
[exceptions] : array<string> {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].exceptions}
Length: min=1 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].exceptions.[]} (same value: 'slashing')
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].type} (10 different values)
'precision' (x12)
'critical-hits' (x9)
'death-effects' (x3)
'disease' (x3)
'paralyzed' (x3)
'poison' (x3)
'unconscious' (x3)
'swarm-mind' (x1)
'mental' (x1)
'sleep' (x1)
[resistances] : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].type} (4 different values)
'all-damage' (x1)
'piercing' (x1)
'slashing' (x1)
'physical' (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].value} (3 different values)
6 (x2)
2 (x1)
3 (x1)
[speed] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x5)
'burrow' (x2)
'climb' (x2)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[].value} (4 different values)
25 (x3)
20 (x3)
10 (x2)
30 (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.value} (5 different values)
25 (x10)
20 (x6)
0 (x4)
30 (x3)
15 (x1)
[stealth] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth}
details : string {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth.details} (7 different values)
'<p>(trained)</p>' (x4)
'<p>(expert)</p>' (x2)
'<p>(trained) to spot the pressure plates</p>' (x1)
'<p>(trained) or @Check[perception|dc:23|traits:action:seek] (trained) to notice scratches around the musical pipes and a slight give to the seal</p>' (x1)
'' (x1)
'<p>(trained) or @Check[perception|dc:23|traits:action:seek] (expert) to spot the glyph</p>' (x1)
'<p>(trained) to smell the poison gas or hear it hissing</p>' (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth.value} (8 different values)
8 (x2)
11 (x2)
12 (x2)
15 (x1)
5 (x1)
10 (x1)
14 (x1)
13 (x1)
[weaknesses] : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[]}
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[].type} (4 different values)
'area-damage' (x1)
'splash-damage' (x1)
'fire' (x1)
'cold-iron' (x1)
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[].value} (3 different values)
3 (x2)
2 (x1)
5 (x1)
details : object {Book 1 - Devil at the Dreaming Palace.system.details}
[blurb] : string {Book 1 - Devil at the Dreaming Palace.system.details.blurb} (same value: '')
[languages] : object {Book 1 - Devil at the Dreaming Palace.system.details.languages}
details : string {Book 1 - Devil at the Dreaming Palace.system.details.languages.details} (2 different values)
'' (x21)
'(can\'t speak any language)' (x3)
value : array<string> {Book 1 - Devil at the Dreaming Palace.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 1 - Devil at the Dreaming Palace.system.details.languages.value.[]} (13 different values)
level : object {Book 1 - Devil at the Dreaming Palace.system.details.level}
value : integer {Book 1 - Devil at the Dreaming Palace.system.details.level.value} (9 different values)
2 (x12)
-1 (x6)
3 (x6)
5 (x4)
1 (x2)
4 (x2)
0 (x1)
7 (x1)
6 (x1)
[privateNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.publicNotes} (2 different values)
publication : object {Book 1 - Devil at the Dreaming Palace.system.details.publication}
license : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Devil at the Dreaming Palace.system.details.publication.remaster} (same value: False)
title : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.title} (same value: 'Pathfinder #157: Devil at the Dreaming Palace')
[description] : string {Book 1 - Devil at the Dreaming Palace.system.details.description} (11 different values)
[disable] : string {Book 1 - Devil at the Dreaming Palace.system.details.disable} (11 different values)
[isComplex] : boolean {Book 1 - Devil at the Dreaming Palace.system.details.isComplex} (2 different values)
False (x6)
True (x5)
[reset] : string {Book 1 - Devil at the Dreaming Palace.system.details.reset} (6 different values)
'' (x5)
'<p>The trap resets each day at dawn.</p>' (x2)
'<p>Once a pressure plate has been activated, it must be reset manually.</p>' (x1)
'<p>The trap runs out of darts after 4 rounds of firing and must be reset manually by dismantling the walls to reload the launchers. If at any point there are no longer more than two creatures placing weight on the floor, the trap ceases firing but remains armed, ready to resume firing its remaining darts once triggered again.</p>' (x1)
'<p>After 1 minute, the trap deactivates, though the door remains locked. The trap rearms itself each day at dawn.</p>' (x1)
'<p>The trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area <strong>E30</strong>.</p>' (x1)
[routine] : string {Book 1 - Devil at the Dreaming Palace.system.details.routine} (4 different values)
[initiative] : object {Book 1 - Devil at the Dreaming Palace.system.initiative}
statistic : string {Book 1 - Devil at the Dreaming Palace.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - Devil at the Dreaming Palace.system.perception}
details : string {Book 1 - Devil at the Dreaming Palace.system.perception.details} (same value: '')
mod : integer {Book 1 - Devil at the Dreaming Palace.system.perception.mod} (11 different values)
senses : array<object> {Book 1 - Devil at the Dreaming Palace.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[]}
[acuity] : string {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x2)
'precise' (x1)
[range] : integer {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].range} (2 different values)
30 (x2)
40 (x1)
type : string {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].type} (4 different values)
'darkvision' (x15)
'low-light-vision' (x3)
'scent' (x2)
'tremorsense' (x1)
[resources] : object {Book 1 - Devil at the Dreaming Palace.system.resources}
[focus] : object {Book 1 - Devil at the Dreaming Palace.system.resources.focus}
max : integer {Book 1 - Devil at the Dreaming Palace.system.resources.focus.max} (same value: 1)
value : integer {Book 1 - Devil at the Dreaming Palace.system.resources.focus.value} (same value: 1)
saves : object {Book 1 - Devil at the Dreaming Palace.system.saves}
fortitude : object {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude}
saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude.value} (15 different values)
reflex : object {Book 1 - Devil at the Dreaming Palace.system.saves.reflex}
saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.reflex.value} (14 different values)
will : object {Book 1 - Devil at the Dreaming Palace.system.saves.will}
saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.will.value} (12 different values)
[skills] : object {Book 1 - Devil at the Dreaming Palace.system.skills}
[acrobatics] : object {Book 1 - Devil at the Dreaming Palace.system.skills.acrobatics}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.acrobatics.base} (8 different values)
8 (x4)
5 (x3)
7 (x2)
12 (x2)
10 (x2)
4 (x1)
11 (x1)
14 (x1)
[arcana] : object {Book 1 - Devil at the Dreaming Palace.system.skills.arcana}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.arcana.base} (4 different values)
7 (x1)
12 (x1)
8 (x1)
5 (x1)
[athletics] : object {Book 1 - Devil at the Dreaming Palace.system.skills.athletics}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.athletics.base} (8 different values)
9 (x4)
10 (x2)
2 (x2)
4 (x1)
6 (x1)
17 (x1)
5 (x1)
8 (x1)
[crafting] : object {Book 1 - Devil at the Dreaming Palace.system.skills.crafting}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.crafting.base} (same value: 8)
[deception] : object {Book 1 - Devil at the Dreaming Palace.system.skills.deception}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.deception.base} (6 different values)
6 (x2)
15 (x1)
12 (x1)
8 (x1)
2 (x1)
5 (x1)
[diplomacy] : object {Book 1 - Devil at the Dreaming Palace.system.skills.diplomacy}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.diplomacy.base} (4 different values)
6 (x1)
16 (x1)
15 (x1)
10 (x1)
[intimidation] : object {Book 1 - Devil at the Dreaming Palace.system.skills.intimidation}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.intimidation.base} (4 different values)
7 (x1)
2 (x1)
18 (x1)
12 (x1)
[medicine] : object {Book 1 - Devil at the Dreaming Palace.system.skills.medicine}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.medicine.base} (2 different values)
14 (x1)
9 (x1)
[nature] : object {Book 1 - Devil at the Dreaming Palace.system.skills.nature}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.nature.base} (2 different values)
1 (x2)
7 (x1)
[occultism] : object {Book 1 - Devil at the Dreaming Palace.system.skills.occultism}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.occultism.base} (5 different values)
7 (x1)
6 (x1)
12 (x1)
8 (x1)
5 (x1)
[religion] : object {Book 1 - Devil at the Dreaming Palace.system.skills.religion}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.religion.base} (2 different values)
4 (x1)
13 (x1)
[society] : object {Book 1 - Devil at the Dreaming Palace.system.skills.society}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.society.base} (4 different values)
10 (x1)
15 (x1)
14 (x1)
7 (x1)
[stealth] : object {Book 1 - Devil at the Dreaming Palace.system.skills.stealth}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.base} (8 different values)
8 (x5)
10 (x3)
5 (x3)
7 (x2)
6 (x1)
13 (x1)
14 (x1)
12 (x1)
[special] : array<object> {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[]}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].base} (same value: 14)
label : string {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].label} (same value: 'in rocky terrain')
predicate : array<string> {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
[survival] : object {Book 1 - Devil at the Dreaming Palace.system.skills.survival}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.survival.base} (3 different values)
5 (x1)
8 (x1)
9 (x1)
[thievery] : object {Book 1 - Devil at the Dreaming Palace.system.skills.thievery}
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.thievery.base} (3 different values)
8 (x2)
12 (x1)
5 (x1)
traits : object {Book 1 - Devil at the Dreaming Palace.system.traits}
rarity : string {Book 1 - Devil at the Dreaming Palace.system.traits.rarity} (3 different values)
'common' (x27)
'unique' (x6)
'uncommon' (x2)
size : object {Book 1 - Devil at the Dreaming Palace.system.traits.size}
value : string {Book 1 - Devil at the Dreaming Palace.system.traits.size.value} (4 different values)
'med' (x21)
'sm' (x10)
'tiny' (x3)
'lg' (x1)
value : array<string> {Book 1 - Devil at the Dreaming Palace.system.traits.value}
Length: min=1 max=6
Value type: string {Book 1 - Devil at the Dreaming Palace.system.traits.value.[]} (30 different values)
[creatureType] : string {Book 1 - Devil at the Dreaming Palace.system.creatureType} (same value: '')
[statusEffects] : array<> {Book 1 - Devil at the Dreaming Palace.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Devil at the Dreaming Palace.type} (2 different values)
'npc' (x24)
'hazard' (x11)