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Pf2eDataScrapper/output/pf2e/packs/Bestiary Effects.txt
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2025-04-08 17:11:57 +04:00

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Bestiary Effects
Different values: 475
=====================================
object {Bestiary Effects}
_id : string {Bestiary Effects._id} (all different values)
img : string {Bestiary Effects.img} (352 different values)
name : string {Bestiary Effects.name} (all different values)
system : object {Bestiary Effects.system}
description : object {Bestiary Effects.system.description}
value : string {Bestiary Effects.system.description.value} (443 different values)
[duration] : object {Bestiary Effects.system.duration}
[expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values)
'turn-start' (x332)
'turn-end' (x51)
sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values)
False (x473)
True (x1)
unit : string {Bestiary Effects.system.duration.unit} (6 different values)
'unlimited' (x203)
'rounds' (x155)
'minutes' (x84)
'hours' (x23)
'days' (x8)
'encounter' (x1)
value : integer {Bestiary Effects.system.duration.value} (11 different values)
[level] : object {Bestiary Effects.system.level}
value : integer {Bestiary Effects.system.level.value} (25 different values)
publication : object {Bestiary Effects.system.publication}
license : string {Bestiary Effects.system.publication.license} (2 different values)
'OGL' (x274)
'ORC' (x201)
remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values)
False (x268)
True (x207)
title : string {Bestiary Effects.system.publication.title} (99 different values)
rules : ignored (Foundry rules object) {Bestiary Effects.system.rules}
[start] : object {Bestiary Effects.system.start}
[initiative] : empty
value : integer {Bestiary Effects.system.start.value} (same value: 0)
[tokenIcon] : object {Bestiary Effects.system.tokenIcon}
show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values)
True (x455)
False (x19)
traits : object {Bestiary Effects.system.traits}
[rarity] : string {Bestiary Effects.system.traits.rarity} (same value: 'common')
value : array<> {Bestiary Effects.system.traits.value}
Length: min=0 max=0
Value type: empty
[actionType] : object {Bestiary Effects.system.actionType}
value : string {Bestiary Effects.system.actionType.value} (same value: 'action')
[actions] : object {Bestiary Effects.system.actions}
value : integer {Bestiary Effects.system.actions.value} (same value: 1)
[badge] : object {Bestiary Effects.system.badge}
[max] : integer {Bestiary Effects.system.badge.max} (3 different values)
3 (x2)
4 (x1)
12 (x1)
type : string {Bestiary Effects.system.badge.type} (2 different values)
'counter' (x19)
'formula' (x12)
value : mixed
integer {Bestiary Effects.system.badge.value} (3 different values)
1 (x16)
2 (x2)
3 (x1)
string {Bestiary Effects.system.badge.value} (7 different values)
'1d6' (x4)
'2d6' (x2)
'1d4' (x2)
'1d20' (x1)
'(@actor.flags.pf2e.gluttonsFeast)d4' (x1)
'1d3' (x1)
'1d8' (x1)
[evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True)
[labels] : array<string> {Bestiary Effects.system.badge.labels}
Length: min=2 max=4
Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values)
[loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False)
[min] : integer {Bestiary Effects.system.badge.min} (same value: 2)
[reevaluate] : empty
[category] : empty
[target] : empty
type : string {Bestiary Effects.type} (2 different values)
'effect' (x474)
'action' (x1)