519 lines
30 KiB
Plaintext
519 lines
30 KiB
Plaintext
6-06
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Different values: 10
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=====================================
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object {6-06}
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_id : string {6-06._id} (all different values)
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folder : string {6-06.folder} (same value: 'gBehFuPoHRgwfbLw')
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img : string {6-06.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {6-06.items}
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Length: min=4 max=18
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Value type: object {6-06.items.[]}
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_id : string {6-06.items.[]._id} (56 different values)
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img : string {6-06.items.[].img} (9 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x34)
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'systems/pf2e/icons/default-icons/action.svg' (x23)
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'systems/pf2e/icons/actions/OneAction.webp' (x22)
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'systems/pf2e/icons/default-icons/melee.svg' (x12)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
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'icons/magic/nature/plant-poison-spit-green.webp' (x4)
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'systems/pf2e/icons/conditions/slowed.webp' (x4)
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'systems/pf2e/icons/actions/FreeAction.webp' (x1)
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'systems/pf2e/icons/actions/TwoActions.webp' (x1)
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name : string {6-06.items.[].name} (44 different values)
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sort : integer {6-06.items.[].sort} (19 different values)
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system : object {6-06.items.[].system}
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[autoHeightenLevel] : object {6-06.items.[].system.autoHeightenLevel}
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[value] : empty
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description : object {6-06.items.[].system.description}
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value : string {6-06.items.[].system.description.value} (53 different values)
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[actionType] : object {6-06.items.[].system.actionType}
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value : string {6-06.items.[].system.actionType.value} (4 different values)
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'passive' (x47)
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'action' (x29)
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'free' (x3)
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'reaction' (x2)
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[actions] : object {6-06.items.[].system.actions}
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[value] : integer {6-06.items.[].system.actions.value} (2 different values)
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1 (x24)
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2 (x5)
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[area] : empty
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[attackEffects] : object {6-06.items.[].system.attackEffects}
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value : array<string> {6-06.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {6-06.items.[].system.attackEffects.value.[]} (3 different values)
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'grab' (x6)
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'zombie-rot' (x4)
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'spores' (x2)
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[bonus] : object {6-06.items.[].system.bonus}
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value : integer {6-06.items.[].system.bonus.value} (4 different values)
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14 (x5)
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11 (x3)
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12 (x2)
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9 (x2)
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[category] : string {6-06.items.[].system.category} (3 different values)
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'offensive' (x47)
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'defensive' (x23)
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'interaction' (x11)
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[cost] : object {6-06.items.[].system.cost}
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value : string {6-06.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {6-06.items.[].system.counteraction} (same value: False)
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[damage] : object {6-06.items.[].system.damage}
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[damageRolls] : object {6-06.items.[].system.damageRolls}
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[2rof0t3ang89c3dtvwyr] : object {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
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damage : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (2 different values)
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'2d12+8' (x1)
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'1d12+4' (x1)
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damageType : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
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[5gyt9361vlgk0oa54i93] : object {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
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damage : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
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'1d8+5' (x1)
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'1d6+3' (x1)
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damageType : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
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[dth78dhgkhj9riocj4f8] : object {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
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damage : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: '1d8+6')
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damageType : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing')
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[ka33amlykrcrv5nq90lv] : object {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
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damage : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (2 different values)
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'1d12+8' (x1)
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'1d8+4' (x1)
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damageType : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
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[oKTW3GkTUR8u3KJo] : object {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo}
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damage : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damage} (2 different values)
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'1d8+5' (x1)
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'1d6+3' (x1)
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damageType : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damageType} (same value: 'bludgeoning')
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[p36zyj2o94q5m2av6t6a] : object {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
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damage : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
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'1d10+5' (x1)
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'1d8+3' (x1)
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damageType : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
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[deathNote] : boolean {6-06.items.[].system.deathNote} (same value: True)
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[defense] : empty
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[duration] : object {6-06.items.[].system.duration}
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[sustained] : boolean {6-06.items.[].system.duration.sustained} (same value: False)
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value : mixed
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string {6-06.items.[].system.duration.value} (same value: '1 hour')
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integer {6-06.items.[].system.duration.value} (same value: 0)
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[expiry] : empty
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[unit] : string {6-06.items.[].system.duration.unit} (same value: 'unlimited')
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[frequency] : object {6-06.items.[].system.frequency}
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max : integer {6-06.items.[].system.frequency.max} (same value: 1)
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per : string {6-06.items.[].system.frequency.per} (same value: 'round')
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value : integer {6-06.items.[].system.frequency.value} (same value: 1)
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[group] : empty
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[level] : object {6-06.items.[].system.level}
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value : integer {6-06.items.[].system.level.value} (same value: 3)
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[location] : object {6-06.items.[].system.location}
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value : string {6-06.items.[].system.location.value} (2 different values)
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'GK587sU5NS4aS650' (x2)
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'TlPZhMLh4kz9t9pf' (x2)
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[overrides] : array<> {6-06.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {6-06.items.[].system.prepared}
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value : string {6-06.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {6-06.items.[].system.proficiency}
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value : integer {6-06.items.[].system.proficiency.value} (same value: 1)
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publication : object {6-06.items.[].system.publication}
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license : string {6-06.items.[].system.publication.license} (2 different values)
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'ORC' (x62)
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'OGL' (x43)
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remaster : boolean {6-06.items.[].system.publication.remaster} (2 different values)
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True (x62)
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False (x43)
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title : string {6-06.items.[].system.publication.title} (5 different values)
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'' (x51)
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'Pathfinder Monster Core' (x44)
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'Pathfinder Player Core' (x4)
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'Pathfinder Bestiary 3' (x4)
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'Pathfinder Core Rulebook' (x2)
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[range] : object {6-06.items.[].system.range}
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value : string {6-06.items.[].system.range.value} (same value: '')
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[references] : object {6-06.items.[].system.references}
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children : array<> {6-06.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {6-06.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {6-06.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {6-06.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[requirements] : string {6-06.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {6-06.items.[].system.rules}
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[showSlotlessLevels] : object {6-06.items.[].system.showSlotlessLevels}
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value : boolean {6-06.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {6-06.items.[].system.slots}
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[slug] : string {6-06.items.[].system.slug} (24 different values)
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[spelldc] : object {6-06.items.[].system.spelldc}
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dc : integer {6-06.items.[].system.spelldc.dc} (4 different values)
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19 (x1)
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22 (x1)
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17 (x1)
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21 (x1)
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value : integer {6-06.items.[].system.spelldc.value} (4 different values)
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11 (x1)
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14 (x1)
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9 (x1)
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13 (x1)
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[target] : object {6-06.items.[].system.target}
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value : string {6-06.items.[].system.target.value} (same value: '')
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[time] : object {6-06.items.[].system.time}
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value : string {6-06.items.[].system.time.value} (same value: '2')
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traits : object {6-06.items.[].system.traits}
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[rarity] : string {6-06.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {6-06.items.[].system.traits.traditions}
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Length: min=3 max=3
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Value type: string {6-06.items.[].system.traits.traditions.[]} (3 different values)
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'divine' (x4)
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'occult' (x4)
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'primal' (x4)
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[value] : array<string> {6-06.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {6-06.items.[].system.traits.value.[]} (27 different values)
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[tradition] : object {6-06.items.[].system.tradition}
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value : string {6-06.items.[].system.tradition.value} (same value: 'primal')
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[value] : object {6-06.items.[].system.value}
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isValued : boolean {6-06.items.[].system.value.isValued} (same value: True)
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value : integer {6-06.items.[].system.value.value} (same value: 1)
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type : string {6-06.items.[].type} (5 different values)
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'action' (x81)
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'melee' (x12)
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'spellcastingEntry' (x4)
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'spell' (x4)
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'condition' (x4)
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[_stats] : object {6-06.items.[]._stats}
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compendiumSource : string {6-06.items.[]._stats.compendiumSource} (23 different values)
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name : string {6-06.name} (all different values)
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[prototypeToken] : object {6-06.prototypeToken}
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name : string {6-06.prototypeToken.name} (same value: 'Leshy Ghoul')
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system : object {6-06.system}
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[abilities] : object {6-06.system.abilities}
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cha : object {6-06.system.abilities.cha}
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mod : integer {6-06.system.abilities.cha.mod} (4 different values)
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-2 (x4)
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0 (x2)
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4 (x1)
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2 (x1)
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con : object {6-06.system.abilities.con}
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mod : integer {6-06.system.abilities.con.mod} (4 different values)
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2 (x3)
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4 (x2)
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3 (x2)
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1 (x1)
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dex : object {6-06.system.abilities.dex}
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mod : integer {6-06.system.abilities.dex.mod} (5 different values)
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-2 (x4)
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6 (x1)
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3 (x1)
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4 (x1)
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5 (x1)
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int : object {6-06.system.abilities.int}
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mod : integer {6-06.system.abilities.int.mod} (3 different values)
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-5 (x4)
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-1 (x3)
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2 (x1)
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str : object {6-06.system.abilities.str}
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mod : integer {6-06.system.abilities.str.mod} (4 different values)
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5 (x3)
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3 (x2)
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4 (x2)
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2 (x1)
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wis : object {6-06.system.abilities.wis}
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mod : integer {6-06.system.abilities.wis.mod} (5 different values)
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3 (x2)
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1 (x2)
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0 (x2)
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4 (x1)
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2 (x1)
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attributes : object {6-06.system.attributes}
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ac : object {6-06.system.attributes.ac}
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[details] : string {6-06.system.attributes.ac.details} (same value: '')
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value : integer {6-06.system.attributes.ac.value} (9 different values)
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22 (x2)
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23 (x1)
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18 (x1)
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16 (x1)
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24 (x1)
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19 (x1)
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20 (x1)
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15 (x1)
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13 (x1)
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[adjustment] : empty
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[allSaves] : object {6-06.system.attributes.allSaves}
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value : string {6-06.system.attributes.allSaves.value} (same value: '')
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hp : object {6-06.system.attributes.hp}
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details : string {6-06.system.attributes.hp.details} (5 different values)
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'void healing' (x4)
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'troop defenses' (x2)
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'' (x2)
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'coffin restoration, fast healing 7, void healing' (x1)
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'coffin restoration, fast healing 5, void healing' (x1)
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max : integer {6-06.system.attributes.hp.max} (9 different values)
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90 (x2)
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52 (x1)
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65 (x1)
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45 (x1)
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30 (x1)
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40 (x1)
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53 (x1)
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60 (x1)
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50 (x1)
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temp : integer {6-06.system.attributes.hp.temp} (same value: 0)
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value : integer {6-06.system.attributes.hp.value} (9 different values)
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90 (x2)
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52 (x1)
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65 (x1)
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45 (x1)
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30 (x1)
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40 (x1)
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53 (x1)
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60 (x1)
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50 (x1)
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immunities : array<object> {6-06.system.attributes.immunities}
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Length: min=2 max=6
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Value type: object {6-06.system.attributes.immunities.[]}
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[exceptions] : array<> {6-06.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {6-06.system.attributes.immunities.[].type} (9 different values)
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'death-effects' (x8)
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'disease' (x8)
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'paralyzed' (x8)
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'poison' (x8)
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'unconscious' (x6)
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'bleed' (x4)
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'sleep' (x2)
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'critical-hits' (x2)
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'precision' (x2)
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[emitsSound] : string {6-06.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {6-06.system.attributes.hardness} (2 different values)
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10 (x1)
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12 (x1)
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[resistances] : array<object> {6-06.system.attributes.resistances}
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Length: min=0 max=1
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Value type: object {6-06.system.attributes.resistances.[]}
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exceptions : array<string> {6-06.system.attributes.resistances.[].exceptions}
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Length: min=1 max=1
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Value type: string {6-06.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
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type : string {6-06.system.attributes.resistances.[].type} (same value: 'physical')
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value : integer {6-06.system.attributes.resistances.[].value} (same value: 5)
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[speed] : object {6-06.system.attributes.speed}
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[details] : string {6-06.system.attributes.speed.details} (2 different values)
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'troop movement' (x2)
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'glide' (x2)
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otherSpeeds : array<object> {6-06.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {6-06.system.attributes.speed.otherSpeeds.[]}
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type : string {6-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
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'burrow' (x2)
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'climb' (x2)
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value : integer {6-06.system.attributes.speed.otherSpeeds.[].value} (2 different values)
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5 (x2)
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25 (x2)
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value : integer {6-06.system.attributes.speed.value} (2 different values)
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25 (x6)
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20 (x2)
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[stealth] : object {6-06.system.attributes.stealth}
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details : string {6-06.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
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value : integer {6-06.system.attributes.stealth.value} (2 different values)
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10 (x1)
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13 (x1)
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[weaknesses] : array<object> {6-06.system.attributes.weaknesses}
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Length: min=0 max=4
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Value type: object {6-06.system.attributes.weaknesses.[]}
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[exceptions] : array<> {6-06.system.attributes.weaknesses.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {6-06.system.attributes.weaknesses.[].type} (4 different values)
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'vitality' (x6)
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'slashing' (x4)
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'area-damage' (x2)
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'splash-damage' (x2)
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value : integer {6-06.system.attributes.weaknesses.[].value} (3 different values)
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5 (x8)
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10 (x4)
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2 (x2)
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details : object {6-06.system.details}
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[blurb] : string {6-06.system.details.blurb} (4 different values)
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'' (x2)
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'Variant shambler troop' (x2)
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'Variant plague zombie' (x2)
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'Variant vampire servitor' (x2)
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[languages] : object {6-06.system.details.languages}
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details : string {6-06.system.details.languages.details} (5 different values)
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'' (x4)
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'Speak with plants fungi only' (x1)
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'Speak with plants' (x1)
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'speak with plants (fungi only)' (x1)
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'plus one regional language' (x1)
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value : array<string> {6-06.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {6-06.system.details.languages.value.[]} (3 different values)
|
|
'common' (x4)
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|
'fey' (x4)
|
|
'necril' (x4)
|
|
level : object {6-06.system.details.level}
|
|
value : integer {6-06.system.details.level.value} (6 different values)
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|
3 (x3)
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|
5 (x2)
|
|
4 (x2)
|
|
6 (x1)
|
|
2 (x1)
|
|
1 (x1)
|
|
[privateNotes] : string {6-06.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {6-06.system.details.publicNotes} (4 different values)
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|
publication : object {6-06.system.details.publication}
|
|
license : string {6-06.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {6-06.system.details.publication.remaster} (same value: True)
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|
title : string {6-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-06: Rotten Apples')
|
|
[description] : string {6-06.system.details.description} (same value: '<p>The font is hidden just under the water\'s surface. It spews foul brown sludge into the pristine waters, leaving them reeking and polluted as they move downstream. It can be reached without swimming, but not without getting wet.</p>')
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|
[disable] : string {6-06.system.details.disable} (2 different values)
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|
'<p>@Check[nature|dc:17] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:23] (expert) to suppress the void energies, @Check[thievery|dc:20] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.</p>' (x1)
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'<p>@Check[nature|dc:20] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:26] (expert) to suppress the void energies, @Check[thievery|dc:23] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.</p>' (x1)
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|
[isComplex] : boolean {6-06.system.details.isComplex} (same value: True)
|
|
[reset] : string {6-06.system.details.reset} (2 different values)
|
|
'<p>The foul font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
|
|
'<p>The void font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
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|
[routine] : string {6-06.system.details.routine} (2 different values)
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|
'<p>(2 actions) The foul font uses its actions each turn to spew a single void geyser.</p>' (x1)
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|
'<p>The void font uses its actions each turn to spew a single void geyser.</p>' (x1)
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|
[initiative] : object {6-06.system.initiative}
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|
statistic : string {6-06.system.initiative.statistic} (same value: 'perception')
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|
[perception] : object {6-06.system.perception}
|
|
details : string {6-06.system.perception.details} (same value: '')
|
|
mod : integer {6-06.system.perception.mod} (7 different values)
|
|
7 (x2)
|
|
10 (x1)
|
|
5 (x1)
|
|
17 (x1)
|
|
12 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
senses : array<object> {6-06.system.perception.senses}
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|
Length: min=1 max=1
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|
Value type: object {6-06.system.perception.senses.[]}
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|
type : string {6-06.system.perception.senses.[].type} (same value: 'darkvision')
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|
[resources] : object {6-06.system.resources}
|
|
saves : object {6-06.system.saves}
|
|
fortitude : object {6-06.system.saves.fortitude}
|
|
saveDetail : string {6-06.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {6-06.system.saves.fortitude.value} (7 different values)
|
|
11 (x2)
|
|
8 (x2)
|
|
9 (x2)
|
|
12 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
6 (x1)
|
|
reflex : object {6-06.system.saves.reflex}
|
|
saveDetail : string {6-06.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {6-06.system.saves.reflex.value} (8 different values)
|
|
14 (x2)
|
|
5 (x2)
|
|
8 (x1)
|
|
6 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
9 (x1)
|
|
3 (x1)
|
|
will : object {6-06.system.saves.will}
|
|
saveDetail : string {6-06.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {6-06.system.saves.will.value} (9 different values)
|
|
6 (x2)
|
|
10 (x1)
|
|
9 (x1)
|
|
17 (x1)
|
|
12 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
15 (x1)
|
|
4 (x1)
|
|
[skills] : object {6-06.system.skills}
|
|
[acrobatics] : object {6-06.system.skills.acrobatics}
|
|
base : integer {6-06.system.skills.acrobatics.base} (2 different values)
|
|
13 (x1)
|
|
11 (x1)
|
|
special : array<> {6-06.system.skills.acrobatics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[athletics] : object {6-06.system.skills.athletics}
|
|
base : integer {6-06.system.skills.athletics.base} (5 different values)
|
|
9 (x2)
|
|
10 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
7 (x1)
|
|
[special] : array<> {6-06.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[deception] : object {6-06.system.skills.deception}
|
|
base : integer {6-06.system.skills.deception.base} (same value: 14)
|
|
[intimidation] : object {6-06.system.skills.intimidation}
|
|
base : integer {6-06.system.skills.intimidation.base} (2 different values)
|
|
16 (x1)
|
|
8 (x1)
|
|
special : array<> {6-06.system.skills.intimidation.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[nature] : object {6-06.system.skills.nature}
|
|
base : integer {6-06.system.skills.nature.base} (4 different values)
|
|
10 (x1)
|
|
14 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
[special] : array<> {6-06.system.skills.nature.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[religion] : object {6-06.system.skills.religion}
|
|
base : integer {6-06.system.skills.religion.base} (2 different values)
|
|
14 (x1)
|
|
11 (x1)
|
|
special : array<> {6-06.system.skills.religion.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[society] : object {6-06.system.skills.society}
|
|
base : integer {6-06.system.skills.society.base} (same value: 5)
|
|
special : array<> {6-06.system.skills.society.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[stealth] : object {6-06.system.skills.stealth}
|
|
base : integer {6-06.system.skills.stealth.base} (3 different values)
|
|
12 (x2)
|
|
13 (x1)
|
|
9 (x1)
|
|
[special] : array<> {6-06.system.skills.stealth.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[survival] : object {6-06.system.skills.survival}
|
|
base : integer {6-06.system.skills.survival.base} (2 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
note : string {6-06.system.skills.survival.note} (same value: 'Grave Knowledge')
|
|
special : array<> {6-06.system.skills.survival.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {6-06.system.traits}
|
|
rarity : string {6-06.system.traits.rarity} (3 different values)
|
|
'uncommon' (x6)
|
|
'unique' (x2)
|
|
'rare' (x2)
|
|
size : object {6-06.system.traits.size}
|
|
value : string {6-06.system.traits.size.value} (3 different values)
|
|
'sm' (x6)
|
|
'grg' (x2)
|
|
'med' (x2)
|
|
value : array<string> {6-06.system.traits.value}
|
|
Length: min=4 max=7
|
|
Value type: string {6-06.system.traits.value.[]} (13 different values)
|
|
[statusEffects] : array<> {6-06.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-06.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x2) |