Files
Pf2eDataScrapper/output/pf2e/packs/6-04.txt
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2025-04-08 17:56:11 +04:00

554 lines
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6-04
Different values: 11
=====================================
object {6-04}
_id : string {6-04._id} (all different values)
folder : string {6-04.folder} (same value: 'NuVHwxcvn8Ax0ot0')
img : string {6-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {6-04.items}
Length: min=1 max=12
Value type: object {6-04.items.[]}
_id : string {6-04.items.[]._id} (41 different values)
img : string {6-04.items.[].img} (12 different values)
name : string {6-04.items.[].name} (32 different values)
sort : integer {6-04.items.[].sort} (13 different values)
system : object {6-04.items.[].system}
[attackEffects] : object {6-04.items.[].system.attackEffects}
value : array<string> {6-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {6-04.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x4)
'moldy-meat' (x2)
[bonus] : object {6-04.items.[].system.bonus}
value : integer {6-04.items.[].system.bonus.value} (6 different values)
8 (x4)
10 (x2)
17 (x2)
14 (x2)
15 (x2)
11 (x2)
[damageRolls] : object {6-04.items.[].system.damageRolls}
[32s2Abv6amH9qL7O] : object {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O}
damage : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values)
'2d4+10' (x1)
'2d4+7' (x1)
damageType : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: 'piercing')
[5gyt9361vlgk0oa54i93] : object {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
damage : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
'1d4+1' (x1)
'1d8+3' (x1)
damageType : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
[6j9m9maszhvs1yn7ucuq] : object {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq}
damage : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (2 different values)
'1d10+3' (x1)
'1d6+2' (x1)
damageType : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: 'slashing')
[UR4k9iuPBl7lt4LH] : object {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH}
damage : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values)
'2d4+10' (x1)
'2d4+7' (x1)
damageType : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: 'piercing')
[h93snjqhv0gmnq3yitdy] : object {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
damage : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d8+9')
damageType : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
[p36zyj2o94q5m2av6t6a] : object {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
damage : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
'1d6+1' (x1)
'1d8+3' (x1)
damageType : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
[qxw1q3m9vgbanw3w7dlp] : object {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp}
damage : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (2 different values)
'2d8+3' (x1)
'1d8+2' (x1)
damageType : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: 'piercing')
[zng6jp2eorphiyyhpzd0] : object {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
damage : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+7')
damageType : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
description : object {6-04.items.[].system.description}
value : string {6-04.items.[].system.description.value} (28 different values)
[actionType] : object {6-04.items.[].system.actionType}
value : string {6-04.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x12)
'reaction' (x4)
[actions] : object {6-04.items.[].system.actions}
[value] : integer {6-04.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x3)
[area] : empty
[autoHeightenLevel] : object {6-04.items.[].system.autoHeightenLevel}
[value] : empty
[category] : string {6-04.items.[].system.category} (3 different values)
'offensive' (x20)
'defensive' (x11)
'interaction' (x3)
[cost] : object {6-04.items.[].system.cost}
value : string {6-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {6-04.items.[].system.counteraction} (same value: False)
[damage] : object {6-04.items.[].system.damage}
[0] : object {6-04.items.[].system.damage.0}
applyMod : boolean {6-04.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {6-04.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {6-04.items.[].system.damage.0.formula} (2 different values)
'2d6' (x4)
'2d4' (x2)
kinds : array<string> {6-04.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {6-04.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {6-04.items.[].system.damage.0.type} (3 different values)
'bleed' (x2)
'untyped' (x2)
'void' (x2)
[defense] : object {6-04.items.[].system.defense}
save : object {6-04.items.[].system.defense.save}
basic : boolean {6-04.items.[].system.defense.save.basic} (2 different values)
False (x2)
True (x2)
statistic : string {6-04.items.[].system.defense.save.statistic} (2 different values)
'will' (x2)
'fortitude' (x2)
[duration] : object {6-04.items.[].system.duration}
[sustained] : boolean {6-04.items.[].system.duration.sustained} (2 different values)
False (x8)
True (x2)
value : mixed
string {6-04.items.[].system.duration.value} (2 different values)
'' (x8)
'varies' (x2)
integer {6-04.items.[].system.duration.value} (same value: 0)
[expiry] : empty
unit : string {6-04.items.[].system.duration.unit} (same value: 'unlimited')
[group] : empty
[heightening] : object {6-04.items.[].system.heightening}
damage : object {6-04.items.[].system.heightening.damage}
0 : string {6-04.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x2)
'1d6' (x2)
'1d4' (x2)
interval : integer {6-04.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x2)
type : string {6-04.items.[].system.heightening.type} (same value: 'interval')
[level] : object {6-04.items.[].system.level}
value : integer {6-04.items.[].system.level.value} (2 different values)
1 (x6)
2 (x4)
[location] : object {6-04.items.[].system.location}
[heightenedLevel] : integer {6-04.items.[].system.location.heightenedLevel} (same value: 2)
value : string {6-04.items.[].system.location.value} (2 different values)
'AEQewVYOqlqT2tMJ' (x5)
'XKNzNiFYvwz6a8mL' (x5)
[overrides] : array<> {6-04.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[slots] : object {6-04.items.[].system.slots}
publication : object {6-04.items.[].system.publication}
license : string {6-04.items.[].system.publication.license} (2 different values)
'ORC' (x43)
'OGL' (x18)
remaster : boolean {6-04.items.[].system.publication.remaster} (2 different values)
True (x43)
False (x18)
title : string {6-04.items.[].system.publication.title} (3 different values)
'' (x34)
'Pathfinder Monster Core' (x17)
'Pathfinder Player Core' (x10)
rules : ignored (Foundry rules object) {6-04.items.[].system.rules}
[overlays] : object {6-04.items.[].system.overlays}
2I469pfbYcmFvzOA : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {6-04.items.[].system.prepared}
value : string {6-04.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {6-04.items.[].system.proficiency}
value : integer {6-04.items.[].system.proficiency.value} (same value: 1)
[range] : object {6-04.items.[].system.range}
value : string {6-04.items.[].system.range.value} (3 different values)
'30 feet' (x6)
'60 feet' (x2)
'10 feet' (x2)
[references] : object {6-04.items.[].system.references}
children : array<> {6-04.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {6-04.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {6-04.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {6-04.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {6-04.items.[].system.requirements} (2 different values)
'' (x8)
'You can bleed' (x2)
[showSlotlessLevels] : object {6-04.items.[].system.showSlotlessLevels}
value : boolean {6-04.items.[].system.showSlotlessLevels.value} (same value: False)
[slug] : string {6-04.items.[].system.slug} (12 different values)
[spelldc] : object {6-04.items.[].system.spelldc}
dc : integer {6-04.items.[].system.spelldc.dc} (2 different values)
25 (x1)
23 (x1)
value : integer {6-04.items.[].system.spelldc.value} (2 different values)
17 (x1)
15 (x1)
[target] : object {6-04.items.[].system.target}
value : string {6-04.items.[].system.target.value} (4 different values)
'1 creature' (x4)
'The triggering creature' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 living creature' (x2)
[time] : object {6-04.items.[].system.time}
value : string {6-04.items.[].system.time.value} (2 different values)
'2' (x8)
'reaction' (x2)
[tradition] : object {6-04.items.[].system.tradition}
value : string {6-04.items.[].system.tradition.value} (same value: 'occult')
traits : object {6-04.items.[].system.traits}
[rarity] : string {6-04.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {6-04.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {6-04.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x10)
'occult' (x10)
'divine' (x6)
'primal' (x2)
[value] : array<string> {6-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {6-04.items.[].system.traits.value.[]} (22 different values)
[value] : object {6-04.items.[].system.value}
isValued : boolean {6-04.items.[].system.value.isValued} (same value: True)
value : integer {6-04.items.[].system.value.value} (same value: 1)
type : string {6-04.items.[].type} (5 different values)
'action' (x34)
'melee' (x14)
'spell' (x10)
'spellcastingEntry' (x2)
'condition' (x1)
[_stats] : object {6-04.items.[]._stats}
compendiumSource : string {6-04.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x2)
'Compendium.pf2e.spells-srd.Item.TaaMEYdZXQXF0Sks' (x2)
'Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25' (x2)
'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x2)
'Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7' (x2)
'Compendium.pf2e.spells-srd.Item.mAMEt4FFbdqoRnkN' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x1)
name : string {6-04.name} (all different values)
system : object {6-04.system}
[abilities] : object {6-04.system.abilities}
cha : object {6-04.system.abilities.cha}
mod : integer {6-04.system.abilities.cha.mod} (3 different values)
-2 (x3)
2 (x2)
4 (x2)
con : object {6-04.system.abilities.con}
mod : integer {6-04.system.abilities.con.mod} (6 different values)
0 (x2)
5 (x1)
3 (x1)
1 (x1)
4 (x1)
2 (x1)
dex : object {6-04.system.abilities.dex}
mod : integer {6-04.system.abilities.dex.mod} (4 different values)
4 (x4)
1 (x1)
2 (x1)
-1 (x1)
int : object {6-04.system.abilities.int}
mod : integer {6-04.system.abilities.int.mod} (4 different values)
-4 (x2)
1 (x2)
0 (x2)
-5 (x1)
str : object {6-04.system.abilities.str}
mod : integer {6-04.system.abilities.str.mod} (5 different values)
3 (x2)
-5 (x2)
2 (x1)
1 (x1)
7 (x1)
wis : object {6-04.system.abilities.wis}
mod : integer {6-04.system.abilities.wis.mod} (4 different values)
1 (x2)
2 (x2)
5 (x2)
0 (x1)
attributes : object {6-04.system.attributes}
ac : object {6-04.system.attributes.ac}
[details] : string {6-04.system.attributes.ac.details} (same value: '')
value : integer {6-04.system.attributes.ac.value} (6 different values)
0 (x4)
17 (x3)
18 (x1)
24 (x1)
21 (x1)
19 (x1)
[adjustment] : empty
[allSaves] : object {6-04.system.attributes.allSaves}
value : string {6-04.system.attributes.allSaves.value} (2 different values)
'' (x5)
'-1 status to all saves vs. death effects' (x2)
hp : object {6-04.system.attributes.hp}
details : string {6-04.system.attributes.hp.details} (2 different values)
'' (x8)
'void healing' (x3)
max : integer {6-04.system.attributes.hp.max} (8 different values)
0 (x4)
59 (x1)
40 (x1)
13 (x1)
71 (x1)
45 (x1)
140 (x1)
28 (x1)
temp : integer {6-04.system.attributes.hp.temp} (same value: 0)
value : integer {6-04.system.attributes.hp.value} (8 different values)
0 (x4)
59 (x1)
40 (x1)
13 (x1)
71 (x1)
45 (x1)
140 (x1)
28 (x1)
[emitsSound] : string {6-04.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {6-04.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {6-04.system.attributes.immunities}
Length: min=5 max=6
Value type: object {6-04.system.attributes.immunities.[]}
exceptions : array<> {6-04.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-04.system.attributes.immunities.[].type} (7 different values)
'disease' (x5)
'paralyzed' (x5)
'poison' (x5)
'bleed' (x5)
'death-effects' (x3)
'unconscious' (x3)
'precision' (x2)
[resistances] : array<object> {6-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {6-04.system.attributes.resistances.[]}
doubleVs : array<string> {6-04.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {6-04.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {6-04.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {6-04.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'spirit' (x2)
type : string {6-04.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {6-04.system.attributes.resistances.[].value} (same value: 3)
[speed] : object {6-04.system.attributes.speed}
otherSpeeds : array<object> {6-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-04.system.attributes.speed.otherSpeeds.[]}
type : string {6-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x2)
'fly' (x2)
value : integer {6-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x2)
25 (x2)
value : integer {6-04.system.attributes.speed.value} (3 different values)
25 (x3)
35 (x2)
0 (x2)
[stealth] : object {6-04.system.attributes.stealth}
details : string {6-04.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {6-04.system.attributes.stealth.value} (3 different values)
22 (x2)
8 (x1)
5 (x1)
[weaknesses] : array<object> {6-04.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {6-04.system.attributes.weaknesses.[]}
type : string {6-04.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x1)
'slashing' (x1)
value : integer {6-04.system.attributes.weaknesses.[].value} (same value: 10)
details : object {6-04.system.details}
[blurb] : string {6-04.system.details.blurb} (4 different values)
'Variant grizzly bear' (x2)
'Variant ghoul' (x2)
'Variant phantom knight' (x2)
'' (x1)
[languages] : object {6-04.system.details.languages}
details : string {6-04.system.details.languages.details} (same value: '')
value : array<string> {6-04.system.details.languages.value}
Length: min=0 max=2
Value type: string {6-04.system.details.languages.value.[]} (2 different values)
'common' (x4)
'necril' (x2)
level : object {6-04.system.details.level}
value : integer {6-04.system.details.level.value} (6 different values)
2 (x4)
4 (x3)
3 (x1)
0 (x1)
6 (x1)
5 (x1)
[privateNotes] : string {6-04.system.details.privateNotes} (same value: '')
[publicNotes] : string {6-04.system.details.publicNotes} (4 different values)
publication : object {6-04.system.details.publication}
license : string {6-04.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-04.system.details.publication.remaster} (same value: True)
title : string {6-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-04: An Enkindled Carnival')
[description] : string {6-04.system.details.description} (2 different values)
'<p>Deceased Puddles residents lash out at living creatures.</p>' (x2)
'<p>A crowd of carnival goers are spurred to panic by supernatural rain.</p>' (x2)
[disable] : string {6-04.system.details.disable} (4 different values)
'<p>@Check[religion|dc:18] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:22] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
'<p>@Check[religion|dc:15] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:18] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
'<p>@Check[diplomacy|dc:21] (trained) to calm them down, @Check[intimidation|dc:22] (trained) to cow them, @Check[athletics|dc:24] (trained) to force them back</p>' (x1)
'<p>@Check[diplomacy|dc:17] (trained) to calm them down, @Check[intimidation|dc:18] (trained) to cow them, @Check[athletics|dc:20] (trained) to force them back</p>' (x1)
[isComplex] : boolean {6-04.system.details.isComplex} (2 different values)
True (x2)
False (x2)
[reset] : string {6-04.system.details.reset} (2 different values)
'<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t reform 1 minute after the Puddles phantom is slain.</p>' (x2)
'' (x2)
[routine] : string {6-04.system.details.routine} (3 different values)
'' (x2)
'<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[4d6[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:21|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round (or 1 minute on a critical failure).</p>' (x1)
'<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[(2d6+2)[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:18|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round.</p>' (x1)
[initiative] : object {6-04.system.initiative}
statistic : string {6-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {6-04.system.perception}
details : string {6-04.system.perception.details} (same value: '')
mod : integer {6-04.system.perception.mod} (6 different values)
8 (x2)
10 (x1)
6 (x1)
16 (x1)
13 (x1)
7 (x1)
senses : array<object> {6-04.system.perception.senses}
Length: min=1 max=2
Value type: object {6-04.system.perception.senses.[]}
[acuity] : string {6-04.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {6-04.system.perception.senses.[].range} (same value: 30)
type : string {6-04.system.perception.senses.[].type} (3 different values)
'darkvision' (x5)
'low-light-vision' (x2)
'scent' (x2)
[resources] : object {6-04.system.resources}
saves : object {6-04.system.saves}
fortitude : object {6-04.system.saves.fortitude}
saveDetail : string {6-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-04.system.saves.fortitude.value} (7 different values)
0 (x4)
11 (x2)
12 (x1)
3 (x1)
8 (x1)
14 (x1)
6 (x1)
reflex : object {6-04.system.saves.reflex}
saveDetail : string {6-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-04.system.saves.reflex.value} (6 different values)
0 (x4)
8 (x3)
6 (x1)
15 (x1)
12 (x1)
10 (x1)
will : object {6-04.system.saves.will}
saveDetail : string {6-04.system.saves.will.saveDetail} (same value: '')
value : integer {6-04.system.saves.will.value} (8 different values)
0 (x4)
8 (x1)
5 (x1)
4 (x1)
16 (x1)
13 (x1)
10 (x1)
6 (x1)
[skills] : object {6-04.system.skills}
[acrobatics] : object {6-04.system.skills.acrobatics}
base : integer {6-04.system.skills.acrobatics.base} (2 different values)
6 (x1)
8 (x1)
[athletics] : object {6-04.system.skills.athletics}
base : integer {6-04.system.skills.athletics.base} (5 different values)
10 (x1)
8 (x1)
7 (x1)
16 (x1)
9 (x1)
[intimidation] : object {6-04.system.skills.intimidation}
base : integer {6-04.system.skills.intimidation.base} (2 different values)
15 (x1)
12 (x1)
[stealth] : object {6-04.system.skills.stealth}
base : integer {6-04.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
[survival] : object {6-04.system.skills.survival}
base : integer {6-04.system.skills.survival.base} (4 different values)
8 (x1)
7 (x1)
4 (x1)
6 (x1)
traits : object {6-04.system.traits}
rarity : string {6-04.system.traits.rarity} (2 different values)
'uncommon' (x7)
'rare' (x4)
size : object {6-04.system.traits.size}
value : string {6-04.system.traits.size.value} (3 different values)
'med' (x8)
'lg' (x2)
'huge' (x1)
value : array<string> {6-04.system.traits.value}
Length: min=1 max=4
Value type: string {6-04.system.traits.value.[]} (12 different values)
[statusEffects] : array<> {6-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {6-04.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {6-04.prototypeToken}
name : string {6-04.prototypeToken.name} (3 different values)
'Bloodthirsty Apparitions' (x1)
'Puddles Phantom' (x1)
'Rain-Soaked Crowd' (x1)