630 lines
41 KiB
Plaintext
630 lines
41 KiB
Plaintext
6-01
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Different values: 7
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=====================================
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object {6-01}
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_id : string {6-01._id} (all different values)
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folder : string {6-01.folder} (same value: 'oZg7KHxbc9wDmrPO')
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img : string {6-01.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {6-01.items}
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Length: min=1 max=20
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Value type: object {6-01.items.[]}
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_id : string {6-01.items.[]._id} (40 different values)
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img : string {6-01.items.[].img} (23 different values)
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name : string {6-01.items.[].name} (35 different values)
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sort : integer {6-01.items.[].sort} (21 different values)
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system : object {6-01.items.[].system}
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[acBonus] : integer {6-01.items.[].system.acBonus} (same value: 1)
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[actionType] : object {6-01.items.[].system.actionType}
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value : string {6-01.items.[].system.actionType.value} (3 different values)
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'passive' (x8)
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'reaction' (x3)
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'action' (x1)
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[actions] : object {6-01.items.[].system.actions}
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[value] : integer {6-01.items.[].system.actions.value} (same value: 2)
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[area] : empty
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[attackEffects] : object {6-01.items.[].system.attackEffects}
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value : array<string> {6-01.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {6-01.items.[].system.attackEffects.value.[]} (2 different values)
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'homunculus-poison' (x1)
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'rasping-cicada-poison' (x1)
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[autoHeightenLevel] : object {6-01.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {6-01.items.[].system.baseItem} (3 different values)
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'dagger' (x3)
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'composite-shortbow' (x1)
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'leather-armor' (x1)
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[bonus] : object {6-01.items.[].system.bonus}
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value : integer {6-01.items.[].system.bonus.value} (4 different values)
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0 (x4)
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6 (x4)
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9 (x4)
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7 (x2)
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[bonusDamage] : object {6-01.items.[].system.bonusDamage}
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value : integer {6-01.items.[].system.bonusDamage.value} (same value: 0)
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[cost] : object {6-01.items.[].system.cost}
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value : string {6-01.items.[].system.cost.value} (same value: '')
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[damageRolls] : object {6-01.items.[].system.damageRolls}
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[0] : object {6-01.items.[].system.damageRolls.0}
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damage : string {6-01.items.[].system.damageRolls.0.damage} (same value: '1d8+3')
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damageType : string {6-01.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
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0FfSbNeUIaRIuJbc : object {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc}
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damage : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (same value: '1d6+1')
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damageType : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: 'bludgeoning')
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[49yt97hqjo70bke63nxy] : object {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy}
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damage : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: '1d4')
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damageType : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: 'piercing')
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[5Azt6neQDtngtgXr] : object {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr}
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damage : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: '1d6+1')
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damageType : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: 'piercing')
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[6P2qyhEdjziqBkmJ] : object {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ}
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damage : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values)
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'1d4+2' (x1)
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'2d4+2' (x1)
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damageType : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: 'piercing')
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[Zb5LtdW0wJOroj8d] : object {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d}
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damage : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values)
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'1d4+2' (x1)
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'2d4+2' (x1)
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damageType : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: 'piercing')
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[Zm2LQXzSNJVdhLsZ] : object {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ}
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damage : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: '1d4+2')
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damageType : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: 'piercing')
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[idelfdOFjrIDbiah] : object {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah}
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damage : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: '1d4+2')
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damageType : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: 'piercing')
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description : object {6-01.items.[].system.description}
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value : string {6-01.items.[].system.description.value} (30 different values)
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[bulk] : object {6-01.items.[].system.bulk}
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value : mixed
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integer {6-01.items.[].system.bulk.value} (same value: 1)
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float {6-01.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {6-01.items.[].system.category} (8 different values)
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'offensive' (x9)
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'simple' (x3)
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'interaction' (x2)
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'scroll' (x2)
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'martial' (x1)
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'light' (x1)
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'ammo' (x1)
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'defensive' (x1)
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[checkPenalty] : integer {6-01.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[counteraction] : boolean {6-01.items.[].system.counteraction} (same value: False)
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[damage] : object {6-01.items.[].system.damage}
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[0] : object {6-01.items.[].system.damage.0}
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applyMod : boolean {6-01.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {6-01.items.[].system.damage.0.category} (same value: 'persistent')
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formula : string {6-01.items.[].system.damage.0.formula} (3 different values)
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'1d6' (x2)
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'2d4' (x2)
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'2d6' (x1)
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kinds : array<string> {6-01.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {6-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {6-01.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-01.items.[].system.damage.0.type} (3 different values)
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'mental' (x2)
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'void' (x2)
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'bleed' (x1)
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[damageType] : string {6-01.items.[].system.damage.damageType} (same value: 'piercing')
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[dice] : integer {6-01.items.[].system.damage.dice} (same value: 1)
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[die] : string {6-01.items.[].system.damage.die} (2 different values)
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'd4' (x3)
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'd6' (x1)
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[defense] : object {6-01.items.[].system.defense}
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save : object {6-01.items.[].system.defense.save}
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basic : boolean {6-01.items.[].system.defense.save.basic} (2 different values)
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False (x5)
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True (x4)
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statistic : string {6-01.items.[].system.defense.save.statistic} (2 different values)
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'will' (x7)
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'fortitude' (x2)
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[dexCap] : integer {6-01.items.[].system.dexCap} (same value: 4)
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[duration] : object {6-01.items.[].system.duration}
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sustained : boolean {6-01.items.[].system.duration.sustained} (2 different values)
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False (x19)
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True (x4)
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value : string {6-01.items.[].system.duration.value} (all different values)
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[equipped] : object {6-01.items.[].system.equipped}
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carryType : string {6-01.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {6-01.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[group] : string {6-01.items.[].system.group} (3 different values)
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'knife' (x3)
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'bow' (x1)
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'leather' (x1)
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[hardness] : integer {6-01.items.[].system.hardness} (same value: 0)
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[heightening] : object {6-01.items.[].system.heightening}
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[levels] : object {6-01.items.[].system.heightening.levels}
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[3] : object {6-01.items.[].system.heightening.levels.3}
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target : object {6-01.items.[].system.heightening.levels.3.target}
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value : string {6-01.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[5] : object {6-01.items.[].system.heightening.levels.5}
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target : object {6-01.items.[].system.heightening.levels.5.target}
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value : string {6-01.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
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type : string {6-01.items.[].system.heightening.type} (2 different values)
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'interval' (x5)
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'fixed' (x4)
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[damage] : object {6-01.items.[].system.heightening.damage}
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0 : string {6-01.items.[].system.heightening.damage.0} (3 different values)
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'1d6' (x2)
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'1d4' (x2)
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'2d6' (x1)
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[interval] : integer {6-01.items.[].system.heightening.interval} (2 different values)
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2 (x3)
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1 (x2)
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[hp] : object {6-01.items.[].system.hp}
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max : integer {6-01.items.[].system.hp.max} (same value: 0)
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value : integer {6-01.items.[].system.hp.value} (same value: 0)
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[level] : object {6-01.items.[].system.level}
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value : integer {6-01.items.[].system.level.value} (5 different values)
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1 (x21)
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0 (x6)
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2 (x2)
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3 (x1)
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5 (x1)
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[location] : object {6-01.items.[].system.location}
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[value] : string {6-01.items.[].system.location.value} (2 different values)
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'nqa0wqmYHvB4mlV3' (x16)
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'VzMMpcZjYFQLM62w' (x5)
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[material] : object {6-01.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {6-01.items.[].system.prepared}
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[flexible] : boolean {6-01.items.[].system.prepared.flexible} (same value: False)
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value : string {6-01.items.[].system.prepared.value} (2 different values)
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'prepared' (x2)
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'focus' (x2)
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[price] : object {6-01.items.[].system.price}
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[per] : integer {6-01.items.[].system.price.per} (same value: 10)
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value : object {6-01.items.[].system.price.value}
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[gp] : integer {6-01.items.[].system.price.value.gp} (4 different values)
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14 (x1)
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2 (x1)
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12 (x1)
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30 (x1)
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[sp] : integer {6-01.items.[].system.price.value.sp} (2 different values)
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2 (x3)
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1 (x1)
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publication : object {6-01.items.[].system.publication}
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license : string {6-01.items.[].system.publication.license} (2 different values)
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'ORC' (x34)
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'OGL' (x23)
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remaster : boolean {6-01.items.[].system.publication.remaster} (2 different values)
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True (x34)
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False (x23)
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title : string {6-01.items.[].system.publication.title} (6 different values)
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'Pathfinder Player Core' (x27)
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'' (x24)
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'Pathfinder Monster Core' (x2)
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'Pathfinder GM Core' (x2)
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'Pathfinder Core Rulebook' (x1)
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'Pathfinder Bestiary' (x1)
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[quantity] : integer {6-01.items.[].system.quantity} (3 different values)
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1 (x6)
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5 (x1)
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30 (x1)
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[range] : mixed
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integer {6-01.items.[].system.range} (same value: 60)
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object {6-01.items.[].system.range}
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value : string {6-01.items.[].system.range.value} (4 different values)
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'30 feet' (x12)
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'' (x5)
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'60 feet' (x4)
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'10 feet' (x2)
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[requirements] : string {6-01.items.[].system.requirements} (2 different values)
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'' (x22)
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'You can bleed' (x1)
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[ritual] : object {6-01.items.[].system.ritual}
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primary : object {6-01.items.[].system.ritual.primary}
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check : string {6-01.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
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secondary : object {6-01.items.[].system.ritual.secondary}
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casters : integer {6-01.items.[].system.ritual.secondary.casters} (same value: 0)
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checks : string {6-01.items.[].system.ritual.secondary.checks} (same value: '')
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rules : ignored (Foundry rules object) {6-01.items.[].system.rules}
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[proficiency] : object {6-01.items.[].system.proficiency}
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value : integer {6-01.items.[].system.proficiency.value} (same value: 1)
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[reload] : object {6-01.items.[].system.reload}
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value : string {6-01.items.[].system.reload.value} (2 different values)
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'-' (x3)
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'0' (x1)
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[runes] : object {6-01.items.[].system.runes}
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potency : integer {6-01.items.[].system.runes.potency} (same value: 0)
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property : array<> {6-01.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {6-01.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {6-01.items.[].system.runes.striking} (same value: 0)
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[size] : string {6-01.items.[].system.size} (same value: 'med')
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[speedPenalty] : integer {6-01.items.[].system.speedPenalty} (same value: 0)
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[spelldc] : object {6-01.items.[].system.spelldc}
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dc : integer {6-01.items.[].system.spelldc.dc} (2 different values)
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18 (x2)
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21 (x2)
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value : integer {6-01.items.[].system.spelldc.value} (2 different values)
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10 (x2)
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13 (x2)
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[splashDamage] : object {6-01.items.[].system.splashDamage}
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value : integer {6-01.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {6-01.items.[].system.stackGroup} (same value: 'arrows')
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[strength] : integer {6-01.items.[].system.strength} (same value: 0)
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[tradition] : object {6-01.items.[].system.tradition}
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value : string {6-01.items.[].system.tradition.value} (same value: 'divine')
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traits : object {6-01.items.[].system.traits}
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[rarity] : string {6-01.items.[].system.traits.rarity} (2 different values)
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'common' (x28)
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'uncommon' (x7)
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[traditions] : array<string> {6-01.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {6-01.items.[].system.traits.traditions.[]} (4 different values)
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'divine' (x16)
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'arcane' (x13)
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'occult' (x13)
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'primal' (x6)
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[value] : array<string> {6-01.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {6-01.items.[].system.traits.value.[]} (34 different values)
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[slots] : object {6-01.items.[].system.slots}
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[slot0] : object {6-01.items.[].system.slots.slot0}
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max : integer {6-01.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {6-01.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {6-01.items.[].system.slots.slot0.prepared.[]}
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id : string {6-01.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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'T5saQZNGZWEJTldc' (x2)
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'k7Y7yBP4Nu9HWQsI' (x2)
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'bBWzYEobJXRg62l5' (x2)
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'vjXIaSTLEx9HilP5' (x2)
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'mct4gkzloEtgoDeY' (x2)
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[slot1] : object {6-01.items.[].system.slots.slot1}
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max : integer {6-01.items.[].system.slots.slot1.max} (same value: 2)
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prepared : array<object> {6-01.items.[].system.slots.slot1.prepared}
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Length: min=2 max=2
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Value type: object {6-01.items.[].system.slots.slot1.prepared.[]}
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id : string {6-01.items.[].system.slots.slot1.prepared.[].id} (2 different values)
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'WCQoaeiLAukOxe1R' (x2)
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'zhbt13ymYgFgFKbd' (x2)
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[slot2] : object {6-01.items.[].system.slots.slot2}
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max : integer {6-01.items.[].system.slots.slot2.max} (same value: 2)
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prepared : array<object> {6-01.items.[].system.slots.slot2.prepared}
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Length: min=2 max=2
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Value type: object {6-01.items.[].system.slots.slot2.prepared.[]}
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id : string {6-01.items.[].system.slots.slot2.prepared.[].id} (2 different values)
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'4BfvQ0cCdPLOKiEj' (x1)
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'RX1wBQsXdZfPkWW0' (x1)
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[slug] : string {6-01.items.[].system.slug} (22 different values)
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[spell] : object {6-01.items.[].system.spell}
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_id : string {6-01.items.[].system.spell._id} (2 different values)
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'e3hmRs3cSNHceJDO' (x1)
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'DRWdzCpLgzgglCIF' (x1)
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flags : object {6-01.items.[].system.spell.flags}
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core : object {6-01.items.[].system.spell.flags.core}
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sourceId : string {6-01.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG')
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img : string {6-01.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/dispel-magic.webp')
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name : string {6-01.items.[].system.spell.name} (same value: 'Dispel Magic')
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sort : integer {6-01.items.[].system.spell.sort} (same value: 0)
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|
system : object {6-01.items.[].system.spell.system}
|
|
[area] : empty
|
|
cost : object {6-01.items.[].system.spell.system.cost}
|
|
value : string {6-01.items.[].system.spell.system.cost.value} (same value: '')
|
|
counteraction : boolean {6-01.items.[].system.spell.system.counteraction} (same value: True)
|
|
damage : object {6-01.items.[].system.spell.system.damage}
|
|
description : object {6-01.items.[].system.spell.system.description}
|
|
value : string {6-01.items.[].system.spell.system.description.value} (same value: '<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn\'t change the item\'s non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>')
|
|
duration : object {6-01.items.[].system.spell.system.duration}
|
|
sustained : boolean {6-01.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {6-01.items.[].system.spell.system.duration.value} (same value: '')
|
|
level : object {6-01.items.[].system.spell.system.level}
|
|
value : integer {6-01.items.[].system.spell.system.level.value} (same value: 2)
|
|
location : object {6-01.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {6-01.items.[].system.spell.system.location.heightenedLevel} (2 different values)
|
|
2 (x1)
|
|
3 (x1)
|
|
[value] : empty
|
|
publication : object {6-01.items.[].system.spell.system.publication}
|
|
license : string {6-01.items.[].system.spell.system.publication.license} (same value: 'ORC')
|
|
remaster : boolean {6-01.items.[].system.spell.system.publication.remaster} (same value: True)
|
|
title : string {6-01.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
|
|
range : object {6-01.items.[].system.spell.system.range}
|
|
value : string {6-01.items.[].system.spell.system.range.value} (same value: '120 feet')
|
|
requirements : string {6-01.items.[].system.spell.system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {6-01.items.[].system.spell.system.rules}
|
|
slug : string {6-01.items.[].system.spell.system.slug} (same value: 'dispel-magic')
|
|
target : object {6-01.items.[].system.spell.system.target}
|
|
value : string {6-01.items.[].system.spell.system.target.value} (same value: '1 spell effect or unattended magic item')
|
|
time : object {6-01.items.[].system.spell.system.time}
|
|
value : string {6-01.items.[].system.spell.system.time.value} (same value: '2')
|
|
[defense] : empty
|
|
traits : object {6-01.items.[].system.spell.system.traits}
|
|
rarity : string {6-01.items.[].system.spell.system.traits.rarity} (same value: 'common')
|
|
traditions : array<string> {6-01.items.[].system.spell.system.traits.traditions}
|
|
Length: min=4 max=4
|
|
Value type: string {6-01.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x2)
|
|
'divine' (x2)
|
|
'occult' (x2)
|
|
'primal' (x2)
|
|
value : array<string> {6-01.items.[].system.spell.system.traits.value}
|
|
Length: min=2 max=2
|
|
Value type: string {6-01.items.[].system.spell.system.traits.value.[]} (2 different values)
|
|
'concentrate' (x2)
|
|
'manipulate' (x2)
|
|
type : string {6-01.items.[].system.spell.type} (same value: 'spell')
|
|
[target] : object {6-01.items.[].system.target}
|
|
value : string {6-01.items.[].system.target.value} (all different values)
|
|
[time] : object {6-01.items.[].system.time}
|
|
value : string {6-01.items.[].system.time.value} (5 different values)
|
|
'2' (x13)
|
|
'1' (x4)
|
|
'reaction' (x3)
|
|
'1 day' (x2)
|
|
'free' (x1)
|
|
[usage] : object {6-01.items.[].system.usage}
|
|
[canBeAmmo] : boolean {6-01.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {6-01.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x6)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {6-01.items.[].system.uses}
|
|
autoDestroy : boolean {6-01.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {6-01.items.[].system.uses.max} (same value: 1)
|
|
value : integer {6-01.items.[].system.uses.value} (same value: 1)
|
|
type : string {6-01.items.[].type} (all different values)
|
|
[_stats] : object {6-01.items.[]._stats}
|
|
compendiumSource : string {6-01.items.[]._stats.compendiumSource} (21 different values)
|
|
[flags] : object {6-01.items.[].flags}
|
|
pf2e : object {6-01.items.[].flags.pf2e}
|
|
linkedWeapon : string {6-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
'a7fo6Ysl5YQf5z6c' (x4)
|
|
'FYDoVX41hxwE058t' (x2)
|
|
'VGMy5lzeSKLhNlWa' (x1)
|
|
name : string {6-01.name} (all different values)
|
|
[prototypeToken] : object {6-01.prototypeToken}
|
|
name : string {6-01.prototypeToken.name} (2 different values)
|
|
'Crushing Crowd' (x2)
|
|
'Norvix' (x2)
|
|
system : object {6-01.system}
|
|
abilities : object {6-01.system.abilities}
|
|
cha : object {6-01.system.abilities.cha}
|
|
mod : integer {6-01.system.abilities.cha.mod} (3 different values)
|
|
3 (x2)
|
|
2 (x2)
|
|
-2 (x1)
|
|
con : object {6-01.system.abilities.con}
|
|
mod : integer {6-01.system.abilities.con.mod} (2 different values)
|
|
0 (x4)
|
|
5 (x1)
|
|
dex : object {6-01.system.abilities.dex}
|
|
mod : integer {6-01.system.abilities.dex.mod} (4 different values)
|
|
2 (x2)
|
|
3 (x1)
|
|
1 (x1)
|
|
4 (x1)
|
|
int : object {6-01.system.abilities.int}
|
|
mod : integer {6-01.system.abilities.int.mod} (4 different values)
|
|
0 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
-5 (x1)
|
|
str : object {6-01.system.abilities.str}
|
|
mod : integer {6-01.system.abilities.str.mod} (3 different values)
|
|
2 (x2)
|
|
0 (x2)
|
|
-1 (x1)
|
|
wis : object {6-01.system.abilities.wis}
|
|
mod : integer {6-01.system.abilities.wis.mod} (3 different values)
|
|
1 (x2)
|
|
2 (x2)
|
|
3 (x1)
|
|
attributes : object {6-01.system.attributes}
|
|
ac : object {6-01.system.attributes.ac}
|
|
details : string {6-01.system.attributes.ac.details} (same value: '')
|
|
value : integer {6-01.system.attributes.ac.value} (5 different values)
|
|
15 (x2)
|
|
18 (x2)
|
|
19 (x1)
|
|
16 (x1)
|
|
14 (x1)
|
|
[emitsSound] : string {6-01.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {6-01.system.attributes.hardness} (same value: 0)
|
|
hp : object {6-01.system.attributes.hp}
|
|
details : string {6-01.system.attributes.hp.details} (same value: '')
|
|
max : integer {6-01.system.attributes.hp.max} (6 different values)
|
|
45 (x2)
|
|
30 (x1)
|
|
27 (x1)
|
|
15 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
temp : integer {6-01.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {6-01.system.attributes.hp.value} (6 different values)
|
|
45 (x2)
|
|
30 (x1)
|
|
27 (x1)
|
|
15 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
[adjustment] : empty
|
|
allSaves : object {6-01.system.attributes.allSaves}
|
|
value : string {6-01.system.attributes.allSaves.value} (same value: '')
|
|
[immunities] : array<object> {6-01.system.attributes.immunities}
|
|
Length: min=0 max=1
|
|
Value type: object {6-01.system.attributes.immunities.[]}
|
|
exceptions : array<> {6-01.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-01.system.attributes.immunities.[].type} (same value: 'poison')
|
|
speed : object {6-01.system.attributes.speed}
|
|
otherSpeeds : array<object> {6-01.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {6-01.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {6-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {6-01.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
40 (x1)
|
|
30 (x1)
|
|
value : integer {6-01.system.attributes.speed.value} (2 different values)
|
|
25 (x3)
|
|
15 (x2)
|
|
[stealth] : object {6-01.system.attributes.stealth}
|
|
details : string {6-01.system.attributes.stealth.details} (same value: '')
|
|
value : integer {6-01.system.attributes.stealth.value} (2 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
details : object {6-01.system.details}
|
|
blurb : string {6-01.system.details.blurb} (4 different values)
|
|
'Male human witch' (x2)
|
|
'Variant homunculus' (x1)
|
|
'' (x1)
|
|
'Variant crying cicada' (x1)
|
|
[description] : string {6-01.system.details.description} (same value: '<p>The crowd rushes forward, risking a stampede as everyone tries to fnd a safe exit.</p>')
|
|
[disable] : string {6-01.system.details.disable} (2 different values)
|
|
'<p>@Check[diplomacy|dc:15] to calm the crowd, or @Check[intimidation|dc:18] or @Check[society|dc:18] to control the crowd\'s behavior</p>' (x1)
|
|
'<p>@Check[diplomacy|dc:18] to calm the crowd, or @Check[intimidation|dc:21] or @Check[society|dc:21] to control the crowd\'s behavior</p>' (x1)
|
|
[isComplex] : boolean {6-01.system.details.isComplex} (same value: True)
|
|
languages : object {6-01.system.details.languages}
|
|
details : string {6-01.system.details.languages.details} (2 different values)
|
|
'' (x4)
|
|
'(Can\'t Speak Any Language), Master Link' (x1)
|
|
value : array<string> {6-01.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {6-01.system.details.languages.value.[]} (4 different values)
|
|
'common' (x4)
|
|
'elven' (x3)
|
|
'chthonian' (x2)
|
|
'hallit' (x2)
|
|
level : object {6-01.system.details.level}
|
|
value : integer {6-01.system.details.level.value} (4 different values)
|
|
2 (x2)
|
|
4 (x2)
|
|
1 (x2)
|
|
0 (x1)
|
|
privateNotes : string {6-01.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {6-01.system.details.publicNotes} (3 different values)
|
|
publication : object {6-01.system.details.publication}
|
|
license : string {6-01.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {6-01.system.details.publication.remaster} (same value: True)
|
|
title : string {6-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-01: Intro to the Year of Immortal Influence')
|
|
[reset] : string {6-01.system.details.reset} (same value: '')
|
|
[routine] : string {6-01.system.details.routine} (2 different values)
|
|
'<p>(1 action) On its initiative, the crowd moves 5 feet toward the exit in area <strong>A1</strong>, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(2d6+2)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:18|basic] save.</p><p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p><p><strong>Critical Failure</strong> The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.</p>' (x1)
|
|
'<p>(1 action) On its initiative, the crowd moves 5 feet toward the exit in area <strong>A1</strong>, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(4d6)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:21|basic] save.</p><p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p><p><strong>Critical Failure</strong> The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.</p>' (x1)
|
|
initiative : object {6-01.system.initiative}
|
|
statistic : string {6-01.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {6-01.system.perception}
|
|
details : string {6-01.system.perception.details} (same value: '')
|
|
mod : integer {6-01.system.perception.mod} (4 different values)
|
|
5 (x2)
|
|
9 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
senses : array<object> {6-01.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {6-01.system.perception.senses.[]}
|
|
type : string {6-01.system.perception.senses.[].type} (same value: 'darkvision')
|
|
resources : object {6-01.system.resources}
|
|
[focus] : object {6-01.system.resources.focus}
|
|
max : integer {6-01.system.resources.focus.max} (2 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
value : integer {6-01.system.resources.focus.value} (2 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
saves : object {6-01.system.saves}
|
|
fortitude : object {6-01.system.saves.fortitude}
|
|
saveDetail : string {6-01.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {6-01.system.saves.fortitude.value} (5 different values)
|
|
5 (x2)
|
|
8 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
6 (x1)
|
|
reflex : object {6-01.system.saves.reflex}
|
|
saveDetail : string {6-01.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {6-01.system.saves.reflex.value} (4 different values)
|
|
9 (x3)
|
|
11 (x2)
|
|
14 (x1)
|
|
8 (x1)
|
|
will : object {6-01.system.saves.will}
|
|
saveDetail : string {6-01.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {6-01.system.saves.will.value} (6 different values)
|
|
0 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
3 (x1)
|
|
skills : object {6-01.system.skills}
|
|
[acrobatics] : object {6-01.system.skills.acrobatics}
|
|
base : integer {6-01.system.skills.acrobatics.base} (same value: 7)
|
|
special : array<> {6-01.system.skills.acrobatics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
deception : object {6-01.system.skills.deception}
|
|
base : integer {6-01.system.skills.deception.base} (3 different values)
|
|
7 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
special : array<> {6-01.system.skills.deception.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[diplomacy] : object {6-01.system.skills.diplomacy}
|
|
base : integer {6-01.system.skills.diplomacy.base} (same value: 6)
|
|
[intimidation] : object {6-01.system.skills.intimidation}
|
|
base : integer {6-01.system.skills.intimidation.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[medicine] : object {6-01.system.skills.medicine}
|
|
base : integer {6-01.system.skills.medicine.base} (2 different values)
|
|
5 (x1)
|
|
7 (x1)
|
|
[religion] : object {6-01.system.skills.religion}
|
|
base : integer {6-01.system.skills.religion.base} (2 different values)
|
|
8 (x1)
|
|
12 (x1)
|
|
[stealth] : object {6-01.system.skills.stealth}
|
|
base : integer {6-01.system.skills.stealth.base} (3 different values)
|
|
7 (x1)
|
|
5 (x1)
|
|
6 (x1)
|
|
[special] : array<> {6-01.system.skills.stealth.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
survival : object {6-01.system.skills.survival}
|
|
base : integer {6-01.system.skills.survival.base} (same value: 4)
|
|
special : array<> {6-01.system.skills.survival.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[thievery] : object {6-01.system.skills.thievery}
|
|
base : integer {6-01.system.skills.thievery.base} (same value: 5)
|
|
[statusEffects] : array<> {6-01.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {6-01.system.traits}
|
|
rarity : string {6-01.system.traits.rarity} (3 different values)
|
|
'unique' (x3)
|
|
'common' (x2)
|
|
'uncommon' (x2)
|
|
size : object {6-01.system.traits.size}
|
|
value : string {6-01.system.traits.size.value} (3 different values)
|
|
'med' (x5)
|
|
'tiny' (x1)
|
|
'sm' (x1)
|
|
value : array<string> {6-01.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {6-01.system.traits.value.[]} (8 different values)
|
|
'human' (x3)
|
|
'humanoid' (x3)
|
|
'environmental' (x2)
|
|
'construct' (x1)
|
|
'aiuvarin' (x1)
|
|
'elf' (x1)
|
|
'unholy' (x1)
|
|
'animal' (x1)
|
|
type : string {6-01.type} (2 different values)
|
|
'npc' (x5)
|
|
'hazard' (x2) |