670 lines
46 KiB
Plaintext
670 lines
46 KiB
Plaintext
5-10
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Different values: 8
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=====================================
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object {5-10}
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_id : string {5-10._id} (all different values)
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folder : string {5-10.folder} (same value: 'N0O8rm5hYcTZqegp')
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img : string {5-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {5-10.items}
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Length: min=3 max=23
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Value type: object {5-10.items.[]}
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_id : string {5-10.items.[]._id} (51 different values)
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img : string {5-10.items.[].img} (19 different values)
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name : string {5-10.items.[].name} (50 different values)
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sort : integer {5-10.items.[].sort} (23 different values)
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system : object {5-10.items.[].system}
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[actionType] : object {5-10.items.[].system.actionType}
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value : string {5-10.items.[].system.actionType.value} (4 different values)
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'passive' (x13)
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'action' (x12)
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'reaction' (x3)
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'free' (x2)
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[actions] : object {5-10.items.[].system.actions}
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[value] : integer {5-10.items.[].system.actions.value} (2 different values)
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1 (x10)
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2 (x2)
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[area] : object {5-10.items.[].system.area}
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type : string {5-10.items.[].system.area.type} (2 different values)
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'burst' (x4)
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'cone' (x2)
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value : integer {5-10.items.[].system.area.value} (2 different values)
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5 (x4)
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15 (x2)
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[attack] : object {5-10.items.[].system.attack}
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value : string {5-10.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-10.items.[].system.attackEffects}
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[custom] : string {5-10.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-10.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values)
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'grab' (x2)
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'vishkanyan-venom' (x2)
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[autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {5-10.items.[].system.bonus}
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value : integer {5-10.items.[].system.bonus.value} (6 different values)
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10 (x5)
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7 (x3)
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11 (x2)
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8 (x2)
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9 (x1)
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4 (x1)
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[category] : string {5-10.items.[].system.category} (3 different values)
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'offensive' (x20)
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'defensive' (x7)
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'interaction' (x3)
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[cost] : object {5-10.items.[].system.cost}
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value : string {5-10.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False)
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[damage] : object {5-10.items.[].system.damage}
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[0] : object {5-10.items.[].system.damage.0}
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applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {5-10.items.[].system.damage.0.formula} (2 different values)
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'2d6' (x4)
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'1d4+1' (x2)
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kinds : array<string> {5-10.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {5-10.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-10.items.[].system.damage.0.type} (2 different values)
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'untyped' (x4)
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'force' (x2)
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[92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h}
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applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False)
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[category] : empty
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formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: '1d6')
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kinds : array<string> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds}
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Length: min=1 max=1
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Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: 'damage')
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materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: 'bludgeoning')
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[damageRolls] : object {5-10.items.[].system.damageRolls}
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[1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY}
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damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values)
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'1d4+5' (x1)
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'1d4' (x1)
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damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: 'slashing')
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[2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
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damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2')
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damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing')
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[CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH}
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damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: '1d4')
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damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: 'slashing')
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Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO}
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damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: '1d6+1')
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damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: 'piercing')
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[V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD}
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damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: '1d6+1')
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damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: 'bludgeoning')
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[b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx}
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damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: '1d8+1')
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damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: 'bludgeoning')
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[nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4}
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damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values)
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'1d8+5' (x1)
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'1d6' (x1)
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damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: 'bludgeoning')
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[xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b}
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damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: '1d10+4')
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damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: 'piercing')
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[y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv}
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damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: '1d6+4')
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damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: 'bludgeoning')
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[defense] : object {5-10.items.[].system.defense}
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save : object {5-10.items.[].system.defense.save}
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basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values)
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False (x4)
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True (x4)
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statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values)
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'fortitude' (x6)
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'will' (x2)
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description : object {5-10.items.[].system.description}
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value : string {5-10.items.[].system.description.value} (39 different values)
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[duration] : object {5-10.items.[].system.duration}
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sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values)
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False (x23)
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True (x6)
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value : string {5-10.items.[].system.duration.value} (6 different values)
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'' (x20)
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'10 minutes' (x2)
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'1 or more rounds (see below)' (x2)
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'see below' (x2)
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'until the start of your next turn' (x2)
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'1 minute' (x1)
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[frequency] : object {5-10.items.[].system.frequency}
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max : integer {5-10.items.[].system.frequency.max} (same value: 1)
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per : string {5-10.items.[].system.frequency.per} (2 different values)
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'turn' (x1)
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'round' (x1)
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[heightening] : object {5-10.items.[].system.heightening}
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[levels] : object {5-10.items.[].system.heightening.levels}
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3 : object {5-10.items.[].system.heightening.levels.3}
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[range] : object {5-10.items.[].system.heightening.levels.3.range}
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value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values)
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'60 feet' (x2)
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'500 feet' (x2)
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[target] : object {5-10.items.[].system.heightening.levels.3.target}
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value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[5] : object {5-10.items.[].system.heightening.levels.5}
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range : object {5-10.items.[].system.heightening.levels.5.range}
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value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values)
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'60 feet' (x4)
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'120 feet' (x2)
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[7] : object {5-10.items.[].system.heightening.levels.7}
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target : object {5-10.items.[].system.heightening.levels.7.target}
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value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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type : string {5-10.items.[].system.heightening.type} (2 different values)
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'fixed' (x8)
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'interval' (x8)
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[damage] : object {5-10.items.[].system.heightening.damage}
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[0] : string {5-10.items.[].system.heightening.damage.0} (2 different values)
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'1d6' (x2)
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'2d6' (x2)
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[92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: '1d6')
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[interval] : integer {5-10.items.[].system.heightening.interval} (2 different values)
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1 (x4)
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2 (x4)
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[level] : object {5-10.items.[].system.level}
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value : integer {5-10.items.[].system.level.value} (2 different values)
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1 (x25)
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2 (x4)
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[location] : object {5-10.items.[].system.location}
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[heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values)
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1 (x9)
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2 (x4)
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value : string {5-10.items.[].system.location.value} (4 different values)
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'LTLmbCKwBb1bK9gf' (x21)
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'BIEjxvP3by2QuDfj' (x6)
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'YNLBmAdnUXyaMfMr' (x1)
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'x9y5lzgXl4AElBeG' (x1)
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[overlays] : object {5-10.items.[].system.overlays}
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[1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q}
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_id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q')
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overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override')
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sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
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system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system}
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range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range}
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value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30')
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target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target}
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value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature')
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time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time}
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value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2')
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[2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA}
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_id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
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name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
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overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
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sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
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system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system}
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damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
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0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
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[category] : empty
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type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
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[CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW}
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_id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW')
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name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)')
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overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override')
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sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
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system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system}
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damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage}
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Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
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applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
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[category] : empty
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formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6')
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materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning')
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heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening}
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damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
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Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6')
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[cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF}
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_id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
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name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
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overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
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sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
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system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
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damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
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0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
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[category] : empty
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type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
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[eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu}
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_id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: 'eXnQ8NRLzL5Dt2Fu')
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name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: 'Telekinetic Rend (Bludgeoning)')
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overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: 'override')
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sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1)
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system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system}
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damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage}
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92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h}
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category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
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rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.rules}
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[juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq}
|
|
_id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: 'juu7b3p8ujr36quq')
|
|
overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: 'override')
|
|
sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
|
|
system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system}
|
|
area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area}
|
|
areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: 'emanation')
|
|
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: '5')
|
|
range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range}
|
|
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: '')
|
|
target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target}
|
|
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: 'all creatures')
|
|
time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time}
|
|
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: '3')
|
|
[rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R}
|
|
_id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R')
|
|
name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)')
|
|
overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override')
|
|
sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
|
|
system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system}
|
|
damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage}
|
|
VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
|
|
applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6')
|
|
materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing')
|
|
heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening}
|
|
damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage}
|
|
VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6')
|
|
[rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4}
|
|
_id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4')
|
|
overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override')
|
|
sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
|
|
system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system}
|
|
range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range}
|
|
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15')
|
|
target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target}
|
|
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature')
|
|
time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time}
|
|
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1')
|
|
[rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz}
|
|
_id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: 'rk0ULsgvj11cSmzz')
|
|
name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: 'Telekinetic Rend (Slashing)')
|
|
overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: 'override')
|
|
sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2)
|
|
system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system}
|
|
damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage}
|
|
92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h}
|
|
category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
|
|
type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: 'slashing')
|
|
rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.rules}
|
|
[zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
|
name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
|
overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
|
sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : empty
|
|
type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
|
[prepared] : object {5-10.items.[].system.prepared}
|
|
value : string {5-10.items.[].system.prepared.value} (3 different values)
|
|
'innate' (x2)
|
|
'spontaneous' (x2)
|
|
'focus' (x2)
|
|
[proficiency] : object {5-10.items.[].system.proficiency}
|
|
value : integer {5-10.items.[].system.proficiency.value} (same value: 1)
|
|
publication : object {5-10.items.[].system.publication}
|
|
license : string {5-10.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x64)
|
|
'ORC' (x15)
|
|
remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values)
|
|
False (x63)
|
|
True (x16)
|
|
title : string {5-10.items.[].system.publication.title} (6 different values)
|
|
'' (x43)
|
|
'Pathfinder Player Core' (x15)
|
|
'Pathfinder Bestiary' (x7)
|
|
'Pathfinder Core Rulebook' (x7)
|
|
'Pathfinder Dark Archive' (x6)
|
|
'Pathfinder Rage of Elements' (x1)
|
|
rules : ignored (Foundry rules object) {5-10.items.[].system.rules}
|
|
[range] : object {5-10.items.[].system.range}
|
|
value : string {5-10.items.[].system.range.value} (6 different values)
|
|
'60 feet' (x10)
|
|
'' (x6)
|
|
'30 feet' (x6)
|
|
'120 feet' (x4)
|
|
'varies' (x2)
|
|
'touch' (x1)
|
|
[requirements] : string {5-10.items.[].system.requirements} (same value: '')
|
|
[selfEffect] : object {5-10.items.[].system.selfEffect}
|
|
name : string {5-10.items.[].system.selfEffect.name} (same value: 'Effect: Unleash Psyche')
|
|
uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche')
|
|
[slots] : object {5-10.items.[].system.slots}
|
|
[slot1] : object {5-10.items.[].system.slots.slot1}
|
|
max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2)
|
|
value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2)
|
|
[slot2] : object {5-10.items.[].system.slots.slot2}
|
|
max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2)
|
|
value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2)
|
|
[spelldc] : object {5-10.items.[].system.spelldc}
|
|
dc : integer {5-10.items.[].system.spelldc.dc} (4 different values)
|
|
21 (x2)
|
|
18 (x2)
|
|
17 (x1)
|
|
13 (x1)
|
|
value : integer {5-10.items.[].system.spelldc.value} (4 different values)
|
|
13 (x2)
|
|
10 (x2)
|
|
9 (x1)
|
|
5 (x1)
|
|
traits : object {5-10.items.[].system.traits}
|
|
[rarity] : string {5-10.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x40)
|
|
'uncommon' (x4)
|
|
[traditions] : array<string> {5-10.items.[].system.traits.traditions}
|
|
Length: min=0 max=3
|
|
Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x21)
|
|
'occult' (x19)
|
|
'divine' (x4)
|
|
'primal' (x2)
|
|
[value] : array<string> {5-10.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {5-10.items.[].system.traits.value.[]} (37 different values)
|
|
[showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels}
|
|
value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[slug] : string {5-10.items.[].system.slug} (27 different values)
|
|
[target] : object {5-10.items.[].system.target}
|
|
value : string {5-10.items.[].system.target.value} (7 different values)
|
|
'1 creature' (x10)
|
|
'' (x8)
|
|
'2 non-overlapping 5-foot bursts' (x4)
|
|
'1 or more creatures' (x2)
|
|
'1 unattended object of 1 Bulk or less' (x2)
|
|
'1 unattended object of light Bulk or less' (x2)
|
|
'up to 10 metal objects with a total Bulk of 1 or less' (x1)
|
|
[time] : object {5-10.items.[].system.time}
|
|
value : string {5-10.items.[].system.time.value} (3 different values)
|
|
'2' (x21)
|
|
'1 to 3' (x4)
|
|
'1' (x4)
|
|
[tradition] : object {5-10.items.[].system.tradition}
|
|
value : string {5-10.items.[].system.tradition.value} (3 different values)
|
|
'occult' (x4)
|
|
'arcane' (x1)
|
|
'divine' (x1)
|
|
[weaponType] : object {5-10.items.[].system.weaponType}
|
|
value : string {5-10.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x11)
|
|
'ranged' (x3)
|
|
type : string {5-10.items.[].type} (4 different values)
|
|
'action' (x30)
|
|
'spell' (x29)
|
|
'melee' (x14)
|
|
'spellcastingEntry' (x6)
|
|
[_stats] : object {5-10.items.[]._stats}
|
|
compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values)
|
|
name : string {5-10.name} (all different values)
|
|
system : object {5-10.system}
|
|
abilities : object {5-10.system.abilities}
|
|
cha : object {5-10.system.abilities.cha}
|
|
mod : integer {5-10.system.abilities.cha.mod} (5 different values)
|
|
-4 (x2)
|
|
0 (x2)
|
|
4 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
con : object {5-10.system.abilities.con}
|
|
mod : integer {5-10.system.abilities.con.mod} (4 different values)
|
|
2 (x3)
|
|
3 (x2)
|
|
0 (x2)
|
|
1 (x1)
|
|
dex : object {5-10.system.abilities.dex}
|
|
mod : integer {5-10.system.abilities.dex.mod} (4 different values)
|
|
4 (x3)
|
|
1 (x2)
|
|
3 (x2)
|
|
0 (x1)
|
|
int : object {5-10.system.abilities.int}
|
|
mod : integer {5-10.system.abilities.int.mod} (5 different values)
|
|
0 (x3)
|
|
-5 (x2)
|
|
-1 (x1)
|
|
-2 (x1)
|
|
1 (x1)
|
|
str : object {5-10.system.abilities.str}
|
|
mod : integer {5-10.system.abilities.str.mod} (5 different values)
|
|
0 (x3)
|
|
4 (x2)
|
|
3 (x1)
|
|
2 (x1)
|
|
1 (x1)
|
|
wis : object {5-10.system.abilities.wis}
|
|
mod : integer {5-10.system.abilities.wis.mod} (5 different values)
|
|
1 (x4)
|
|
2 (x1)
|
|
-1 (x1)
|
|
0 (x1)
|
|
3 (x1)
|
|
attributes : object {5-10.system.attributes}
|
|
ac : object {5-10.system.attributes.ac}
|
|
details : string {5-10.system.attributes.ac.details} (same value: '')
|
|
value : integer {5-10.system.attributes.ac.value} (7 different values)
|
|
18 (x2)
|
|
21 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
20 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
allSaves : object {5-10.system.attributes.allSaves}
|
|
value : string {5-10.system.attributes.allSaves.value} (2 different values)
|
|
'' (x6)
|
|
'+2 status to fortitude vs. poison' (x2)
|
|
hp : object {5-10.system.attributes.hp}
|
|
details : string {5-10.system.attributes.hp.details} (2 different values)
|
|
'' (x7)
|
|
'fast healing 2 (while touching metal)' (x1)
|
|
max : integer {5-10.system.attributes.hp.max} (7 different values)
|
|
30 (x2)
|
|
36 (x1)
|
|
6 (x1)
|
|
20 (x1)
|
|
48 (x1)
|
|
24 (x1)
|
|
16 (x1)
|
|
temp : integer {5-10.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-10.system.attributes.hp.value} (7 different values)
|
|
30 (x2)
|
|
36 (x1)
|
|
6 (x1)
|
|
20 (x1)
|
|
48 (x1)
|
|
24 (x1)
|
|
16 (x1)
|
|
speed : object {5-10.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-10.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {5-10.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'swim' (x3)
|
|
'fly' (x1)
|
|
'climb' (x1)
|
|
value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
25 (x3)
|
|
15 (x1)
|
|
20 (x1)
|
|
value : integer {5-10.system.attributes.speed.value} (3 different values)
|
|
25 (x5)
|
|
20 (x2)
|
|
35 (x1)
|
|
[immunities] : array<object> {5-10.system.attributes.immunities}
|
|
Length: min=4 max=4
|
|
Value type: object {5-10.system.attributes.immunities.[]}
|
|
exceptions : array<> {5-10.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-10.system.attributes.immunities.[].type} (4 different values)
|
|
'bleed' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'sleep' (x1)
|
|
[resistances] : array<object> {5-10.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {5-10.system.attributes.resistances.[]}
|
|
doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<> {5-10.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-10.system.attributes.resistances.[].type} (same value: 'electricity')
|
|
value : integer {5-10.system.attributes.resistances.[].value} (same value: 3)
|
|
details : object {5-10.system.details}
|
|
blurb : string {5-10.system.details.blurb} (3 different values)
|
|
'' (x5)
|
|
'Variant crocodile' (x2)
|
|
'Variant metal scamp' (x1)
|
|
languages : object {5-10.system.details.languages}
|
|
details : string {5-10.system.details.languages.details} (same value: '')
|
|
value : array<string> {5-10.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {5-10.system.details.languages.value.[]} (9 different values)
|
|
'common' (x5)
|
|
'vudrani' (x5)
|
|
'talican' (x3)
|
|
'goblin' (x2)
|
|
'sussuran' (x2)
|
|
'muan' (x2)
|
|
'fey' (x1)
|
|
'thalassic' (x1)
|
|
'vanara' (x1)
|
|
level : object {5-10.system.details.level}
|
|
value : integer {5-10.system.details.level.value} (5 different values)
|
|
2 (x3)
|
|
1 (x2)
|
|
3 (x1)
|
|
-1 (x1)
|
|
4 (x1)
|
|
privateNotes : string {5-10.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {5-10.system.details.publicNotes} (3 different values)
|
|
publication : object {5-10.system.details.publication}
|
|
license : string {5-10.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-10.system.details.publication.remaster} (same value: False)
|
|
title : string {5-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-10: The Crocodile\'s Smile')
|
|
initiative : object {5-10.system.initiative}
|
|
statistic : string {5-10.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {5-10.system.perception}
|
|
details : string {5-10.system.perception.details} (same value: '')
|
|
mod : integer {5-10.system.perception.mod} (7 different values)
|
|
7 (x2)
|
|
9 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
6 (x1)
|
|
senses : array<object> {5-10.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-10.system.perception.senses.[]}
|
|
type : string {5-10.system.perception.senses.[].type} (2 different values)
|
|
'low-light-vision' (x5)
|
|
'darkvision' (x3)
|
|
resources : object {5-10.system.resources}
|
|
[focus] : object {5-10.system.resources.focus}
|
|
max : integer {5-10.system.resources.focus.max} (same value: 2)
|
|
value : integer {5-10.system.resources.focus.value} (same value: 2)
|
|
saves : object {5-10.system.saves}
|
|
fortitude : object {5-10.system.saves.fortitude}
|
|
saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-10.system.saves.fortitude.value} (5 different values)
|
|
9 (x2)
|
|
7 (x2)
|
|
5 (x2)
|
|
8 (x1)
|
|
6 (x1)
|
|
reflex : object {5-10.system.saves.reflex}
|
|
saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-10.system.saves.reflex.value} (5 different values)
|
|
7 (x3)
|
|
11 (x2)
|
|
5 (x1)
|
|
14 (x1)
|
|
9 (x1)
|
|
will : object {5-10.system.saves.will}
|
|
saveDetail : string {5-10.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {5-10.system.saves.will.value} (6 different values)
|
|
5 (x3)
|
|
9 (x1)
|
|
3 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
8 (x1)
|
|
skills : object {5-10.system.skills}
|
|
[athletics] : object {5-10.system.skills.athletics}
|
|
base : integer {5-10.system.skills.athletics.base} (5 different values)
|
|
8 (x2)
|
|
10 (x1)
|
|
2 (x1)
|
|
7 (x1)
|
|
4 (x1)
|
|
stealth : object {5-10.system.skills.stealth}
|
|
base : integer {5-10.system.skills.stealth.base} (5 different values)
|
|
7 (x3)
|
|
5 (x2)
|
|
9 (x1)
|
|
13 (x1)
|
|
8 (x1)
|
|
[special] : array<object> {5-10.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-10.system.skills.stealth.special.[]}
|
|
base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11)
|
|
label : string {5-10.system.skills.stealth.special.[].label} (same value: 'in water')
|
|
predicate : array<string> {5-10.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
|
|
[acrobatics] : object {5-10.system.skills.acrobatics}
|
|
base : integer {5-10.system.skills.acrobatics.base} (5 different values)
|
|
9 (x1)
|
|
5 (x1)
|
|
11 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
[crafting] : object {5-10.system.skills.crafting}
|
|
base : integer {5-10.system.skills.crafting.base} (same value: 7)
|
|
[deception] : object {5-10.system.skills.deception}
|
|
base : integer {5-10.system.skills.deception.base} (3 different values)
|
|
7 (x1)
|
|
14 (x1)
|
|
11 (x1)
|
|
[nature] : object {5-10.system.skills.nature}
|
|
base : integer {5-10.system.skills.nature.base} (same value: 1)
|
|
[occultism] : object {5-10.system.skills.occultism}
|
|
base : integer {5-10.system.skills.occultism.base} (2 different values)
|
|
9 (x1)
|
|
5 (x1)
|
|
[performance] : object {5-10.system.skills.performance}
|
|
base : integer {5-10.system.skills.performance.base} (same value: 7)
|
|
[thievery] : object {5-10.system.skills.thievery}
|
|
base : integer {5-10.system.skills.thievery.base} (2 different values)
|
|
11 (x1)
|
|
8 (x1)
|
|
traits : object {5-10.system.traits}
|
|
rarity : string {5-10.system.traits.rarity} (2 different values)
|
|
'unique' (x7)
|
|
'common' (x1)
|
|
size : object {5-10.system.traits.size}
|
|
value : string {5-10.system.traits.size.value} (3 different values)
|
|
'sm' (x3)
|
|
'med' (x3)
|
|
'lg' (x2)
|
|
value : array<string> {5-10.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {5-10.system.traits.value.[]} (15 different values)
|
|
type : string {5-10.type} (same value: 'npc')
|
|
[prototypeToken] : object {5-10.prototypeToken}
|
|
name : string {5-10.prototypeToken.name} (2 different values)
|
|
'Little Brother Zibini' (x1)
|
|
'Tisbah' (x1) |