251 lines
13 KiB
Plaintext
251 lines
13 KiB
Plaintext
Vehicles
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Different values: 62
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=====================================
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object {Vehicles}
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_id : string {Vehicles._id} (all different values)
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img : string {Vehicles.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg)
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items : array<object> {Vehicles.items}
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Length: min=0 max=6
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Value type: object {Vehicles.items.[]}
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_id : string {Vehicles.items.[]._id} (101 different values)
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img : string {Vehicles.items.[].img} (6 different values)
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systems/pf2e/icons/actions/ThreeActions.webp (x7)
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systems/pf2e/icons/actions/Passive.webp (x67)
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systems/pf2e/icons/actions/TwoActions.webp (x5)
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systems/pf2e/icons/default-icons/action.svg (x18)
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systems/pf2e/icons/actions/OneAction.webp (x3)
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systems/pf2e/icons/actions/Reaction.webp (x1)
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name : string {Vehicles.items.[].name} (67 different values)
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sort : integer {Vehicles.items.[].sort} (same value: 0)
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system : object {Vehicles.items.[].system}
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actionType : object {Vehicles.items.[].system.actionType}
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value : string {Vehicles.items.[].system.actionType.value} (3 different values)
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action (x18)
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passive (x82)
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reaction (x1)
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actions : object {Vehicles.items.[].system.actions}
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[value] : integer {Vehicles.items.[].system.actions.value} (3 different values)
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3 (x8)
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2 (x6)
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1 (x4)
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[category] : string {Vehicles.items.[].system.category} (2 different values)
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interaction (x5)
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defensive (x2)
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description : object {Vehicles.items.[].system.description}
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value : string {Vehicles.items.[].system.description.value} (87 different values)
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publication : object {Vehicles.items.[].system.publication}
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license : string {Vehicles.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False)
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title : string {Vehicles.items.[].system.publication.title} (same value: )
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rules : ###FoundryRulesObject###
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[slug] : string {Vehicles.items.[].system.slug} (same value: wind-up)
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traits : object {Vehicles.items.[].system.traits}
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[rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: common)
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value : array<string> {Vehicles.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values)
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concentrate (x1)
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exploration (x1)
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magical (x4)
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manipulate (x4)
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visual (x2)
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attack (x1)
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move (x1)
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reckless (x1)
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fire (x4)
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aura (x2)
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light (x2)
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electricity (x1)
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mental (x1)
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[frequency] : object {Vehicles.items.[].system.frequency}
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max : integer {Vehicles.items.[].system.frequency.max} (same value: 1)
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per : string {Vehicles.items.[].system.frequency.per} (2 different values)
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PT10M (x1)
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PT1M (x1)
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type : string {Vehicles.items.[].type} (same value: action)
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[_stats] : object {Vehicles.items.[]._stats}
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compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1)
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Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1)
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Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1)
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name : string {Vehicles.name} (all different values)
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system : object {Vehicles.system}
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attributes : object {Vehicles.system.attributes}
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ac : object {Vehicles.system.attributes.ac}
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check : integer {Vehicles.system.attributes.ac.check} (same value: 0)
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details : string {Vehicles.system.attributes.ac.details} (same value: )
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value : integer {Vehicles.system.attributes.ac.value} (26 different values)
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collisionDC : object {Vehicles.system.attributes.collisionDC}
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[value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values)
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collisionDamage : object {Vehicles.system.attributes.collisionDamage}
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value : string {Vehicles.system.attributes.collisionDamage.value} (30 different values)
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emitsSound : mixed
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string {Vehicles.system.attributes.emitsSound} (same value: encounter)
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boolean {Vehicles.system.attributes.emitsSound} (same value: True)
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hardness : integer {Vehicles.system.attributes.hardness} (8 different values)
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5 (x22)
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20 (x12)
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15 (x12)
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10 (x8)
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25 (x2)
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0 (x4)
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9 (x1)
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1 (x1)
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hp : object {Vehicles.system.attributes.hp}
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details : string {Vehicles.system.attributes.hp.details} (same value: )
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max : integer {Vehicles.system.attributes.hp.max} (33 different values)
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temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0)
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value : integer {Vehicles.system.attributes.hp.value} (33 different values)
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immunities : array<object> {Vehicles.system.attributes.immunities}
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Length: min=1 max=6
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Value type: object {Vehicles.system.attributes.immunities.[]}
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type : string {Vehicles.system.attributes.immunities.[].type} (8 different values)
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critical-hits (x29)
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object-immunities (x62)
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precision (x29)
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death-effects (x1)
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disease (x1)
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paralyzed (x1)
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poison (x1)
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unconscious (x1)
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[exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: mixed
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[weaknesses] : array<object> {Vehicles.system.attributes.weaknesses}
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Length: min=0 max=1
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Value type: object {Vehicles.system.attributes.weaknesses.[]}
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type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values)
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electricity (x1)
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fire (x4)
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value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values)
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10 (x3)
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5 (x2)
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[resistances] : array<object> {Vehicles.system.attributes.resistances}
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Length: min=1 max=5
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Value type: object {Vehicles.system.attributes.resistances.[]}
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type : string {Vehicles.system.attributes.resistances.[].type} (5 different values)
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cold (x1)
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electricity (x4)
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fire (x1)
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piercing (x1)
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slashing (x1)
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value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values)
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10 (x6)
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12 (x1)
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20 (x1)
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details : object {Vehicles.system.details}
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[AC] : integer {Vehicles.system.details.AC} (same value: 0)
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crew : string {Vehicles.system.details.crew} (17 different values)
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1 pilot (x37)
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1 pilot, 5 other crew (x1)
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1 pilot, 2 crew (x6)
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1 pilot, 8 rowers (x1)
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1 pilot, 200 crew (x1)
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1 pilot, 150 turners, 2,200 pushers (x1)
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1 pilot, 12 crew (x1)
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1 pilot, 3 crew (x4)
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1 pilot, 400 rowers (x1)
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1 pilot, 20 rowers (x2)
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1 pilot, 80 rowers (x1)
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1 pilot, 200 turners, 3000 pushers (x1)
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1 pilot, 10 rowers (x1)
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1 pilot, 8 crew (x1)
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1 pilot, 4 crew (x1)
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1 pilot, 9 pushers (x1)
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1 pilot, 1 crew (x1)
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description : string {Vehicles.system.details.description} (34 different values)
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level : object {Vehicles.system.details.level}
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value : integer {Vehicles.system.details.level.value} (21 different values)
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passengers : string {Vehicles.system.details.passengers} (22 different values)
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pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values)
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[price] : integer {Vehicles.system.details.price} (43 different values)
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publication : object {Vehicles.system.details.publication}
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license : string {Vehicles.system.details.publication.license} (2 different values)
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ORC (x48)
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OGL (x14)
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remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values)
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True (x48)
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False (x14)
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title : string {Vehicles.system.details.publication.title} (10 different values)
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Pathfinder Guns & Gears (x22)
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Pathfinder GM Core (x23)
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Pathfinder Lost Omens Tian Xia World Guide (x5)
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Pathfinder Bestiary 3 (x1)
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Pathfinder #174: Shadows of the Ancients (x2)
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Pathfinder #182: Graveclaw (x1)
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Pathfinder Lost Omens The Grand Bazaar (x5)
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Pathfinder #177: Burning Tundra (x1)
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Pathfinder #173: Doorway to the Red Star (x1)
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Pathfinder #179: Cradle of Quartz (x1)
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space : object {Vehicles.system.details.space}
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high : integer {Vehicles.system.details.space.high} (21 different values)
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long : integer {Vehicles.system.details.space.long} (18 different values)
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10 (x21)
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90 (x1)
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15 (x6)
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75 (x2)
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5 (x8)
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300 (x2)
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50 (x1)
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100 (x1)
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30 (x5)
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20 (x6)
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250 (x1)
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130 (x1)
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110 (x1)
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65 (x2)
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80 (x1)
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40 (x1)
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60 (x1)
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9 (x1)
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wide : integer {Vehicles.system.details.space.wide} (15 different values)
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5 (x12)
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30 (x4)
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15 (x8)
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10 (x16)
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50 (x3)
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20 (x10)
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8 (x1)
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100 (x1)
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35 (x1)
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65 (x1)
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40 (x1)
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6 (x1)
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1 (x1)
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2 (x1)
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9 (x1)
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speed : string {Vehicles.system.details.speed} (57 different values)
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saves : object {Vehicles.system.saves}
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fortitude : object {Vehicles.system.saves.fortitude}
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[item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0)
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[rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0)
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saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: )
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value : integer {Vehicles.system.saves.fortitude.value} (25 different values)
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traits : object {Vehicles.system.traits}
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rarity : string {Vehicles.system.traits.rarity} (4 different values)
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uncommon (x24)
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rare (x17)
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common (x18)
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unique (x3)
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size : object {Vehicles.system.traits.size}
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value : string {Vehicles.system.traits.size.value} (4 different values)
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lg (x30)
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grg (x13)
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huge (x13)
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med (x6)
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value : array<string> {Vehicles.system.traits.value}
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Length: min=0 max=3
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Value type: string {Vehicles.system.traits.value.[]} (4 different values)
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artifact (x1)
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magical (x3)
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teleportation (x1)
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clockwork (x1)
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[customModifiers] : object {Vehicles.system.customModifiers}
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type : string {Vehicles.type} (same value: vehicle)
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[prototypeToken] : object {Vehicles.prototypeToken}
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name : string {Vehicles.prototypeToken.name} (5 different values)
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Heavy Chariot (x1)
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Light Chariot (x1)
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Heavy Sky Chariot (x1)
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Light Sky Chariot (x1)
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Medium Sky Chariot (x1) |