68 lines
4.0 KiB
Plaintext
68 lines
4.0 KiB
Plaintext
Undine
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Different values: 13
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=====================================
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object {Undine}
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_id : string {Undine._id} (all different values)
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folder : string {Undine.folder} (same value: mNS3zks31gTFZldk)
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img : string {Undine.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Undine.name} (all different values)
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system : object {Undine.system}
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actionType : object {Undine.system.actionType}
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value : string {Undine.system.actionType.value} (2 different values)
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passive (x11)
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action (x2)
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actions : object {Undine.system.actions}
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[value] : integer {Undine.system.actions.value} (2 different values)
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1 (x1)
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2 (x1)
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category : string {Undine.system.category} (same value: ancestry)
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description : object {Undine.system.description}
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value : string {Undine.system.description.value} (all different values)
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level : object {Undine.system.level}
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value : integer {Undine.system.level.value} (5 different values)
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1 (x6)
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5 (x2)
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9 (x2)
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13 (x2)
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17 (x1)
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[maxTakable] : integer {Undine.system.maxTakable} (same value: 2)
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prerequisites : object {Undine.system.prerequisites}
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value : array<> {Undine.system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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publication : object {Undine.system.publication}
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license : string {Undine.system.publication.license} (same value: OGL)
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remaster : boolean {Undine.system.publication.remaster} (same value: False)
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title : string {Undine.system.publication.title} (2 different values)
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Pathfinder Lost Omens Ancestry Guide (x12)
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Pathfinder Lost Omens Impossible Lands (x1)
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rules : ###FoundryRulesObject###
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[subfeatures] : object {Undine.system.subfeatures}
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senses : object {Undine.system.subfeatures.senses}
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darkvision : object {Undine.system.subfeatures.senses.darkvision}
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special : object {Undine.system.subfeatures.senses.darkvision.special}
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ancestry : boolean {Undine.system.subfeatures.senses.darkvision.special.ancestry} (same value: True)
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llv : boolean {Undine.system.subfeatures.senses.darkvision.special.llv} (same value: False)
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second : boolean {Undine.system.subfeatures.senses.darkvision.special.second} (same value: True)
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low-light-vision : object {Undine.system.subfeatures.senses.low-light-vision}
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acuity : string {Undine.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
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range : integer {Undine.system.subfeatures.senses.low-light-vision.range} (same value: 30)
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traits : object {Undine.system.traits}
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rarity : string {Undine.system.traits.rarity} (same value: common)
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value : array<string> {Undine.system.traits.value}
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Length: min=1 max=4
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Value type: string {Undine.system.traits.value.[]} (6 different values)
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undine (x13)
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lineage (x3)
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concentrate (x2)
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spellshape (x1)
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primal (x1)
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water (x1)
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[onlyLevel1] : boolean {Undine.system.onlyLevel1} (same value: True)
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[frequency] : object {Undine.system.frequency}
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max : integer {Undine.system.frequency.max} (same value: 1)
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per : string {Undine.system.frequency.per} (same value: day)
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[selfEffect] : object {Undine.system.selfEffect}
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name : string {Undine.system.selfEffect.name} (same value: Effect: Tidal Shield)
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uuid : string {Undine.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Tidal Shield)
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type : string {Undine.type} (same value: feat) |