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Pf2eDataScrapper/output/pf2e/packs/Reincarnated.txt
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Reincarnated
Different values: 24
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object {Reincarnated}
_id : string {Reincarnated._id} (all different values)
folder : string {Reincarnated.folder} (same value: MKFmNxwrVSwVZLkL)
img : string {Reincarnated.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Reincarnated.name} (all different values)
system : object {Reincarnated.system}
actionType : object {Reincarnated.system.actionType}
value : string {Reincarnated.system.actionType.value} (4 different values)
passive (x16)
free (x1)
action (x3)
reaction (x4)
actions : object {Reincarnated.system.actions}
[value] : integer {Reincarnated.system.actions.value} (2 different values)
1 (x1)
2 (x2)
category : string {Reincarnated.system.category} (same value: ancestry)
description : object {Reincarnated.system.description}
value : string {Reincarnated.system.description.value} (all different values)
level : object {Reincarnated.system.level}
value : integer {Reincarnated.system.level.value} (5 different values)
5 (x5)
17 (x5)
13 (x6)
1 (x4)
9 (x4)
prerequisites : object {Reincarnated.system.prerequisites}
value : array<object> {Reincarnated.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Reincarnated.system.prerequisites.value.[]}
value : string {Reincarnated.system.prerequisites.value.[].value} (2 different values)
Animal Soul Siblings (x1)
Plant Soul Siblings (x1)
publication : object {Reincarnated.system.publication}
license : string {Reincarnated.system.publication.license} (same value: OGL)
remaster : boolean {Reincarnated.system.publication.remaster} (same value: False)
title : string {Reincarnated.system.publication.title} (same value: Pathfinder #199: To Bloom Below the Web)
rules : ###FoundryRulesObject###
traits : object {Reincarnated.system.traits}
rarity : string {Reincarnated.system.traits.rarity} (same value: rare)
value : array<string> {Reincarnated.system.traits.value}
Length: min=1 max=3
Value type: string {Reincarnated.system.traits.value.[]} (7 different values)
reincarnated (x24)
force (x1)
concentrate (x2)
downtime (x3)
fortune (x2)
light (x1)
visual (x1)
[frequency] : object {Reincarnated.system.frequency}
max : integer {Reincarnated.system.frequency.max} (same value: 1)
per : string {Reincarnated.system.frequency.per} (2 different values)
day (x5)
PT10M (x2)
[selfEffect] : object {Reincarnated.system.selfEffect}
name : string {Reincarnated.system.selfEffect.name} (same value: Effect: Pain is Temporary)
uuid : string {Reincarnated.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Pain is Temporary)
type : string {Reincarnated.type} (same value: feat)