1297 lines
95 KiB
Plaintext
1297 lines
95 KiB
Plaintext
Primalist
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Different values: 7
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=====================================
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object {Primalist}
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_id : string {Primalist._id} (all different values)
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folder : string {Primalist.folder} (same value: NXLLrzjLoM8FaANa)
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img : string {Primalist.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Primalist.items}
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Length: min=9 max=34
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Value type: object {Primalist.items.[]}
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_id : string {Primalist.items.[]._id} (160 different values)
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img : string {Primalist.items.[].img} (83 different values)
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name : string {Primalist.items.[].name} (105 different values)
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sort : integer {Primalist.items.[].sort} (34 different values)
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system : object {Primalist.items.[].system}
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[autoHeightenLevel] : object {Primalist.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {Primalist.items.[].system.description}
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value : string {Primalist.items.[].system.description.value} (102 different values)
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[prepared] : object {Primalist.items.[].system.prepared}
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[flexible] : boolean {Primalist.items.[].system.prepared.flexible} (same value: False)
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value : string {Primalist.items.[].system.prepared.value} (4 different values)
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prepared (x4)
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focus (x4)
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innate (x1)
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spontaneous (x1)
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[proficiency] : object {Primalist.items.[].system.proficiency}
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value : integer {Primalist.items.[].system.proficiency.value} (same value: 1)
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publication : object {Primalist.items.[].system.publication}
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license : string {Primalist.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Primalist.items.[].system.publication.remaster} (same value: True)
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title : string {Primalist.items.[].system.publication.title} (4 different values)
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(x50)
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Pathfinder Player Core (x106)
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Pathfinder GM Core (x2)
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Pathfinder Monster Core (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {Primalist.items.[].system.slots}
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[slot0] : object {Primalist.items.[].system.slots.slot0}
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max : integer {Primalist.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {Primalist.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {Primalist.items.[].system.slots.slot0.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot0.prepared.[].id} (20 different values)
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BAi7pBcIO5xS3oO6 (x1)
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9PhJjvc9c0ZXPHCI (x1)
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PZDU4v3VykiBjjZQ (x1)
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nhiR8xQpmiKwyiCt (x1)
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w4c2b4l1f45XQxW4 (x1)
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yul7rQCzwiMnEesL (x1)
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FWnz2DzB8HSWC5Bo (x1)
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q7DVdAc4Io6I844X (x1)
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nzXx3OmiA2uiV0Qr (x1)
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fOvudgpPKFjOPDhf (x1)
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N9ETlvgHPuDpKTBg (x1)
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KeKXZtjkEWazuYvK (x1)
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rRMlqRy47JCnGLQC (x1)
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CI3SzZVFwkYmyxrf (x1)
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skUG2mfkboejHthM (x1)
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c0q73KaZC4dzfrhB (x1)
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GGlB3uEI06bRPHqf (x1)
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GYWrRKzJ8Ylt3Eim (x1)
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igOe3CacYVkwA2Vk (x1)
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jkqZlYQO7Lf4AWoB (x1)
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[slot1] : object {Primalist.items.[].system.slots.slot1}
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max : integer {Primalist.items.[].system.slots.slot1.max} (3 different values)
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3 (x3)
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2 (x1)
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4 (x1)
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[prepared] : array<object> {Primalist.items.[].system.slots.slot1.prepared}
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Length: min=2 max=3
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Value type: object {Primalist.items.[].system.slots.slot1.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot1.prepared.[].id} (10 different values)
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VyECUxJOgIIkg4kF (x1)
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ChFF3roQ6QJ1usI6 (x1)
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uCGYimgqYU9G0wcS (x1)
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KJvvvMp8qZMmjZGF (x1)
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CQyK9QXqquRAW2mG (x1)
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dYXa8HeS21NDvcJq (x1)
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ZOZnFFcykjXFXC11 (x1)
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Y5wAtUN0LTkT5N5U (x1)
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EYGtsCMmsapgRWcG (x2)
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l80EyOjcbi1O7DqL (x1)
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[value] : integer {Primalist.items.[].system.slots.slot1.value} (same value: 4)
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[slot2] : object {Primalist.items.[].system.slots.slot2}
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max : integer {Primalist.items.[].system.slots.slot2.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {Primalist.items.[].system.slots.slot2.prepared}
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Length: min=3 max=3
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Value type: object {Primalist.items.[].system.slots.slot2.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot2.prepared.[].id} (8 different values)
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gsyLo7jQawf7CJ39 (x1)
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ZZQubGBtOssWbOOb (x1)
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EfUuwPvaGGrbv6AX (x1)
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QpFfr7Ji9pocfacu (x1)
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G6i1hn7KUDHEHsKD (x1)
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yntX66bTpHFaYmIh (x1)
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3qFD2fASqfQEZyIm (x1)
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Rapbzjw6SdgKHxga (x2)
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[value] : integer {Primalist.items.[].system.slots.slot2.value} (same value: 4)
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[slot3] : object {Primalist.items.[].system.slots.slot3}
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max : integer {Primalist.items.[].system.slots.slot3.max} (2 different values)
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3 (x2)
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4 (x1)
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[prepared] : array<object> {Primalist.items.[].system.slots.slot3.prepared}
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Length: min=3 max=3
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Value type: object {Primalist.items.[].system.slots.slot3.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot3.prepared.[].id} (5 different values)
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jGuWeEG5ze9TmKmb (x1)
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937umuOHjN3sssB8 (x1)
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Da4IBCWS1UA6vlVP (x1)
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aMulAxyRRTo7ZnaQ (x2)
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tG1voc8Q1mlhSC7a (x1)
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[value] : integer {Primalist.items.[].system.slots.slot3.value} (same value: 4)
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[slot4] : object {Primalist.items.[].system.slots.slot4}
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max : integer {Primalist.items.[].system.slots.slot4.max} (3 different values)
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2 (x1)
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4 (x1)
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3 (x1)
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[prepared] : array<object> {Primalist.items.[].system.slots.slot4.prepared}
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Length: min=2 max=3
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Value type: object {Primalist.items.[].system.slots.slot4.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot4.prepared.[].id} (5 different values)
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nntNQTzHPj1aj3YN (x1)
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ABGaCzkHvpapjW1h (x1)
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G10XGnnDc1dWBbbq (x1)
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Wkneu9BqAioMMpJW (x1)
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WpwZBrbXyaZb3PYl (x1)
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[value] : integer {Primalist.items.[].system.slots.slot4.value} (same value: 4)
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[slot10] : object {Primalist.items.[].system.slots.slot10}
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max : integer {Primalist.items.[].system.slots.slot10.max} (same value: 1)
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value : integer {Primalist.items.[].system.slots.slot10.value} (same value: 1)
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[slot5] : object {Primalist.items.[].system.slots.slot5}
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max : integer {Primalist.items.[].system.slots.slot5.max} (2 different values)
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4 (x1)
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3 (x1)
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[value] : integer {Primalist.items.[].system.slots.slot5.value} (same value: 4)
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prepared : array<object> {Primalist.items.[].system.slots.slot5.prepared}
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Length: min=3 max=3
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Value type: object {Primalist.items.[].system.slots.slot5.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot5.prepared.[].id} (3 different values)
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mr9D2KFSXOYqBT6B (x1)
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w8c6oL6adXfGmE7m (x1)
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8MnjxWHhp2i5E7y1 (x1)
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[slot6] : object {Primalist.items.[].system.slots.slot6}
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max : integer {Primalist.items.[].system.slots.slot6.max} (2 different values)
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4 (x1)
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3 (x1)
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[value] : integer {Primalist.items.[].system.slots.slot6.value} (same value: 4)
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prepared : array<object> {Primalist.items.[].system.slots.slot6.prepared}
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Length: min=3 max=3
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Value type: object {Primalist.items.[].system.slots.slot6.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot6.prepared.[].id} (3 different values)
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8MnjxWHhp2i5E7y1 (x1)
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IecKmRH5vpBXRxrL (x1)
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YBWLWwd1cL9hlqxX (x1)
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[slot7] : object {Primalist.items.[].system.slots.slot7}
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max : integer {Primalist.items.[].system.slots.slot7.max} (2 different values)
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4 (x1)
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2 (x1)
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[value] : integer {Primalist.items.[].system.slots.slot7.value} (same value: 4)
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prepared : array<object> {Primalist.items.[].system.slots.slot7.prepared}
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Length: min=2 max=2
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Value type: object {Primalist.items.[].system.slots.slot7.prepared.[]}
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id : string {Primalist.items.[].system.slots.slot7.prepared.[].id} (2 different values)
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DX6bJAf9MZOAXOVA (x1)
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nyBhK1bPp4ICRht1 (x1)
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[slot8] : object {Primalist.items.[].system.slots.slot8}
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max : integer {Primalist.items.[].system.slots.slot8.max} (same value: 4)
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value : integer {Primalist.items.[].system.slots.slot8.value} (same value: 4)
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[slot9] : object {Primalist.items.[].system.slots.slot9}
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max : integer {Primalist.items.[].system.slots.slot9.max} (same value: 4)
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value : integer {Primalist.items.[].system.slots.slot9.value} (same value: 4)
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[slug] : string {Primalist.items.[].system.slug} (79 different values)
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[spelldc] : object {Primalist.items.[].system.spelldc}
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dc : integer {Primalist.items.[].system.spelldc.dc} (6 different values)
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25 (x2)
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17 (x2)
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20 (x2)
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26 (x1)
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44 (x1)
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33 (x2)
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value : integer {Primalist.items.[].system.spelldc.value} (6 different values)
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17 (x1)
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0 (x4)
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12 (x1)
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18 (x1)
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37 (x1)
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25 (x2)
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[tradition] : object {Primalist.items.[].system.tradition}
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value : string {Primalist.items.[].system.tradition.value} (same value: primal)
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traits : object {Primalist.items.[].system.traits}
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[rarity] : string {Primalist.items.[].system.traits.rarity} (2 different values)
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common (x102)
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uncommon (x6)
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[traditions] : array<string> {Primalist.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Primalist.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x60)
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divine (x29)
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occult (x20)
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primal (x81)
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[value] : array<string> {Primalist.items.[].system.traits.value}
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Length: min=0 max=9
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Value type: string {Primalist.items.[].system.traits.value.[]} (61 different values)
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[integrated] : mixed
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[otherTags] : array<string> {Primalist.items.[].system.traits.otherTags}
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Length: min=1 max=1
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Value type: string {Primalist.items.[].system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows)
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[area] : object {Primalist.items.[].system.area}
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type : string {Primalist.items.[].system.area.type} (3 different values)
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burst (x10)
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line (x5)
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emanation (x3)
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value : integer {Primalist.items.[].system.area.value} (all different values)
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[details] : string {Primalist.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
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[cost] : object {Primalist.items.[].system.cost}
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value : string {Primalist.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {Primalist.items.[].system.counteraction} (2 different values)
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False (x84)
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True (x1)
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[damage] : object {Primalist.items.[].system.damage}
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[0] : object {Primalist.items.[].system.damage.0}
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applyMod : boolean {Primalist.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Primalist.items.[].system.damage.0.formula} (10 different values)
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6d6 (x1)
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4d12 (x1)
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3d4 (x2)
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1d6+4 (x3)
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2d4 (x2)
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2d6 (x3)
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1d8 (x4)
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3d10 (x1)
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8d12 (x1)
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8d6 (x1)
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kinds : array<string> {Primalist.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {Primalist.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x15)
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healing (x7)
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materials : array<> {Primalist.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Primalist.items.[].system.damage.0.type} (all different values)
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[C34n7XTpCLCXJWwt] : object {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt}
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applyMod : boolean {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
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[category] : mixed
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formula : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
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kinds : array<string> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
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Length: min=1 max=1
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Value type: string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
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materials : array<> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
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[cQDyW0QpjJ38MlSi] : object {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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[category] : mixed
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formula : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
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kinds : array<string> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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Length: min=1 max=1
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Value type: string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
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materials : array<> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
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[damageType] : string {Primalist.items.[].system.damage.damageType} (3 different values)
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piercing (x5)
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bludgeoning (x4)
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slashing (x1)
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[dice] : integer {Primalist.items.[].system.damage.dice} (same value: 1)
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[die] : string {Primalist.items.[].system.damage.die} (3 different values)
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d6 (x3)
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d4 (x4)
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d8 (x3)
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[6aFqAhfOSz7ukuwr] : object {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr}
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applyMod : boolean {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
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[category] : mixed
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|
formula : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
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kinds : array<string> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
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Length: min=1 max=1
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|
Value type: string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
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materials : array<> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
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|
Length: min=0 max=0
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|
Value type: mixed
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|
type : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
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|
[K00cW8XZuHvutOhE] : object {Primalist.items.[].system.damage.K00cW8XZuHvutOhE}
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|
applyMod : boolean {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
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|
kinds : array<string> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
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|
Length: min=1 max=1
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|
Value type: string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
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|
materials : array<> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.materials}
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Length: min=0 max=0
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|
Value type: mixed
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|
type : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
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|
[3Pz4NTLXD2rzKgf4] : object {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4}
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applyMod : boolean {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
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|
category : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
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|
formula : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
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kinds : array<string> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
|
|
Length: min=1 max=1
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|
Value type: string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
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materials : array<> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
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|
type : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
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|
[1] : object {Primalist.items.[].system.damage.1}
|
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applyMod : boolean {Primalist.items.[].system.damage.1.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.1.formula} (same value: 3d10)
|
|
kinds : array<string> {Primalist.items.[].system.damage.1.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.1.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.1.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.1.type} (same value: bludgeoning)
|
|
[2] : object {Primalist.items.[].system.damage.2}
|
|
applyMod : boolean {Primalist.items.[].system.damage.2.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.2.formula} (same value: 3d10)
|
|
kinds : array<string> {Primalist.items.[].system.damage.2.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.2.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.2.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.2.type} (same value: cold)
|
|
[3] : object {Primalist.items.[].system.damage.3}
|
|
applyMod : boolean {Primalist.items.[].system.damage.3.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.3.formula} (same value: 3d10)
|
|
kinds : array<string> {Primalist.items.[].system.damage.3.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.3.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.3.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.3.type} (same value: electricity)
|
|
[4] : object {Primalist.items.[].system.damage.4}
|
|
applyMod : boolean {Primalist.items.[].system.damage.4.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.4.formula} (same value: 3d10)
|
|
kinds : array<string> {Primalist.items.[].system.damage.4.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.4.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.4.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.4.type} (same value: bludgeoning)
|
|
[5] : object {Primalist.items.[].system.damage.5}
|
|
applyMod : boolean {Primalist.items.[].system.damage.5.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.5.formula} (same value: 3d10)
|
|
kinds : array<string> {Primalist.items.[].system.damage.5.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.5.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.5.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.5.type} (same value: fire)
|
|
[UteO1cYHknNfsDxQ] : object {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ}
|
|
applyMod : boolean {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
|
|
kinds : array<string> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
|
|
[dFAvAi8vt0k4MIyH] : object {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH}
|
|
applyMod : boolean {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8)
|
|
kinds : array<string> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold)
|
|
[yI4fzrhnbFxup4Ep] : object {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep}
|
|
applyMod : boolean {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
|
|
kinds : array<string> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
|
|
[3bsJUDEgedKhPx6T] : object {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T}
|
|
applyMod : boolean {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
|
|
kinds : array<string> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
|
|
materials : array<> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
|
|
[defense] : object {Primalist.items.[].system.defense}
|
|
save : object {Primalist.items.[].system.defense.save}
|
|
basic : boolean {Primalist.items.[].system.defense.save.basic} (2 different values)
|
|
False (x9)
|
|
True (x15)
|
|
statistic : string {Primalist.items.[].system.defense.save.statistic} (2 different values)
|
|
fortitude (x12)
|
|
reflex (x12)
|
|
[duration] : object {Primalist.items.[].system.duration}
|
|
sustained : boolean {Primalist.items.[].system.duration.sustained} (2 different values)
|
|
False (x81)
|
|
True (x4)
|
|
value : string {Primalist.items.[].system.duration.value} (12 different values)
|
|
5 minutes (x4)
|
|
varies (x2)
|
|
(x35)
|
|
1 minute (x21)
|
|
10 minutes or 8 hours (x2)
|
|
10 minutes (x9)
|
|
until the start of your next turn (x3)
|
|
until your next daily preparations (x3)
|
|
see text (x1)
|
|
8 hours (x1)
|
|
1 hour (x3)
|
|
unlimited (x1)
|
|
[level] : object {Primalist.items.[].system.level}
|
|
value : integer {Primalist.items.[].system.level.value} (11 different values)
|
|
4 (x5)
|
|
3 (x10)
|
|
2 (x13)
|
|
1 (x45)
|
|
0 (x20)
|
|
10 (x1)
|
|
9 (x2)
|
|
8 (x1)
|
|
7 (x2)
|
|
6 (x5)
|
|
5 (x4)
|
|
[location] : object {Primalist.items.[].system.location}
|
|
value : string {Primalist.items.[].system.location.value} (10 different values)
|
|
Eu0sE0DKPQvaRN5z (x16)
|
|
G2dwiRhV1xmYNdBQ (x1)
|
|
kbljoEgww15jnADV (x1)
|
|
9RsB2IrxHU1xP4MG (x7)
|
|
5J2YI9CCvWwvf8vd (x11)
|
|
abCcgWyz8dguOJqw (x1)
|
|
KMOHUKYmHJwInKE9 (x2)
|
|
R6ecvaaGseIKhuak (x24)
|
|
y4cEf02xRHzMd7mW (x21)
|
|
22ABeYPMmIl5iVCi (x1)
|
|
[heightenedLevel] : integer {Primalist.items.[].system.location.heightenedLevel} (10 different values)
|
|
10 (x1)
|
|
9 (x2)
|
|
8 (x2)
|
|
7 (x2)
|
|
6 (x2)
|
|
5 (x2)
|
|
4 (x2)
|
|
3 (x2)
|
|
2 (x2)
|
|
1 (x2)
|
|
[range] : mixed
|
|
object {Primalist.items.[].system.range}
|
|
value : string {Primalist.items.[].system.range.value} (10 different values)
|
|
touch (x12)
|
|
120 feet (x12)
|
|
500 feet (x4)
|
|
(x21)
|
|
60 feet (x9)
|
|
30 feet (x21)
|
|
varies (x3)
|
|
1,000 feet (x1)
|
|
800 feet (x1)
|
|
10 feet (x1)
|
|
integer {Primalist.items.[].system.range} (2 different values)
|
|
50 (x2)
|
|
100 (x2)
|
|
[requirements] : string {Primalist.items.[].system.requirements} (same value: )
|
|
[target] : object {Primalist.items.[].system.target}
|
|
value : string {Primalist.items.[].system.target.value} (20 different values)
|
|
1 creature (x17)
|
|
1 flying creature (x2)
|
|
(x40)
|
|
the triggering creature (x2)
|
|
1 or 2 creatures (x2)
|
|
1 falling creature (x3)
|
|
1 creature that is undead or otherwise has void healing (x1)
|
|
1 willing living creature or 1 undead (x2)
|
|
1 willing creature (x4)
|
|
1 willing living animal (x1)
|
|
1 willing creature that is your companion (x1)
|
|
1 dying creature (x2)
|
|
1 magic item or spell effect (x1)
|
|
up to 10 creatures (x1)
|
|
1 creature, plus any number of additional creatures (x1)
|
|
1 creature touched (x1)
|
|
up to 5 creatures (x1)
|
|
1 creature or object (x1)
|
|
1 willing living creature (x1)
|
|
1 object (cook, lift, or tidy only) (x1)
|
|
[time] : object {Primalist.items.[].system.time}
|
|
value : string {Primalist.items.[].system.time.value} (8 different values)
|
|
2 (x63)
|
|
3 (x8)
|
|
reaction (x5)
|
|
1 to 3 (x2)
|
|
1 minute (x3)
|
|
1 (x2)
|
|
1 or 2 (x1)
|
|
10 minutes (x1)
|
|
[heightening] : object {Primalist.items.[].system.heightening}
|
|
[damage] : object {Primalist.items.[].system.heightening.damage}
|
|
[0] : string {Primalist.items.[].system.heightening.damage.0} (5 different values)
|
|
2d6 (x2)
|
|
1d12 (x2)
|
|
1d4 (x4)
|
|
1d6 (x3)
|
|
1d8 (x3)
|
|
[cQDyW0QpjJ38MlSi] : string {Primalist.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
|
|
[6aFqAhfOSz7ukuwr] : string {Primalist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
|
|
[K00cW8XZuHvutOhE] : string {Primalist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
|
|
[3Pz4NTLXD2rzKgf4] : string {Primalist.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
|
|
[dFAvAi8vt0k4MIyH] : string {Primalist.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8)
|
|
[yI4fzrhnbFxup4Ep] : string {Primalist.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
|
|
[3bsJUDEgedKhPx6T] : string {Primalist.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
|
|
[interval] : integer {Primalist.items.[].system.heightening.interval} (2 different values)
|
|
1 (x20)
|
|
2 (x1)
|
|
type : string {Primalist.items.[].system.heightening.type} (2 different values)
|
|
interval (x21)
|
|
fixed (x6)
|
|
[levels] : object {Primalist.items.[].system.heightening.levels}
|
|
[6] : object {Primalist.items.[].system.heightening.levels.6}
|
|
target : object {Primalist.items.[].system.heightening.levels.6.target}
|
|
value : string {Primalist.items.[].system.heightening.levels.6.target.value} (2 different values)
|
|
10 willing creatures (x1)
|
|
10 creatures (x1)
|
|
[10] : object {Primalist.items.[].system.heightening.levels.10}
|
|
area : object {Primalist.items.[].system.heightening.levels.10.area}
|
|
type : string {Primalist.items.[].system.heightening.levels.10.area.type} (same value: burst)
|
|
value : integer {Primalist.items.[].system.heightening.levels.10.area.value} (same value: 1000)
|
|
range : object {Primalist.items.[].system.heightening.levels.10.range}
|
|
value : string {Primalist.items.[].system.heightening.levels.10.range.value} (same value: 2000 feet)
|
|
[8] : object {Primalist.items.[].system.heightening.levels.8}
|
|
damage : object {Primalist.items.[].system.heightening.levels.8.damage}
|
|
0 : object {Primalist.items.[].system.heightening.levels.8.damage.0}
|
|
applyMod : boolean {Primalist.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
|
|
materials : array<> {Primalist.items.[].system.heightening.levels.8.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality)
|
|
[9] : object {Primalist.items.[].system.heightening.levels.9}
|
|
damage : object {Primalist.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Primalist.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Primalist.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Primalist.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12)
|
|
materials : array<> {Primalist.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality)
|
|
[7] : object {Primalist.items.[].system.heightening.levels.7}
|
|
target : object {Primalist.items.[].system.heightening.levels.7.target}
|
|
value : string {Primalist.items.[].system.heightening.levels.7.target.value} (2 different values)
|
|
6 creatures (x1)
|
|
5 creatures (x1)
|
|
4 : object {Primalist.items.[].system.heightening.levels.4}
|
|
target : object {Primalist.items.[].system.heightening.levels.4.target}
|
|
value : string {Primalist.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures)
|
|
[area] : integer {Primalist.items.[].system.heightening.area} (same value: 0)
|
|
[overlays] : object {Primalist.items.[].system.overlays}
|
|
[eOCNn2ohYAvsYZjn] : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
|
_id : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
|
|
overlayType : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
|
system : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
|
[xYyA7CV1GaFTRjBQ] : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
|
_id : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
|
|
name : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
|
|
overlayType : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
|
system : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
|
damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
|
cQDyW0QpjJ38MlSi : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
|
formula : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
|
|
heightening : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
|
damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
|
cQDyW0QpjJ38MlSi : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
|
|
range : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
|
value : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
|
|
[37gy7l19tik74o4s] : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[7qdtetowq348s9oc] : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[lfxcoz2d3f8j2zq1] : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x2)
|
|
healing (x2)
|
|
manipulate (x2)
|
|
vitality (x2)
|
|
[URQWpedXx9fB1fR7] : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7}
|
|
name : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
|
|
overlayType : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
|
|
system : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system}
|
|
damage : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
|
|
0 : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
|
|
[defense] : mixed
|
|
[wQHuRGaDDW2MemlK] : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK}
|
|
_id : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
|
|
name : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
|
|
overlayType : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
|
|
system : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
|
|
damage : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
|
|
0 : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
|
|
[b1ms5uwp9vwblhkq] : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq}
|
|
_id : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
|
|
overlayType : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
|
|
system : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
|
|
damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
|
|
0 : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
|
|
formula : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
|
|
heightening : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
|
|
damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
|
|
0 : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
|
|
value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
|
|
time : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
|
|
value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
|
|
traits : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
|
|
traditions : array<> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : array<string> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
|
|
Length: min=6 max=6
|
|
Value type: string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
|
|
concentrate (x1)
|
|
druid (x1)
|
|
focus (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[md8ss7iwxhth4y5f] : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f}
|
|
_id : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
|
|
overlayType : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
|
|
sort : integer {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
|
|
system : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system}
|
|
range : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
|
|
value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
|
|
time : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
|
|
value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
|
|
[baseItem] : string {Primalist.items.[].system.baseItem} (12 different values)
|
|
spear (x1)
|
|
wooden-shield (x1)
|
|
hide-armor (x2)
|
|
sling (x2)
|
|
staff (x1)
|
|
leather-armor (x3)
|
|
sickle (x1)
|
|
longbow (x1)
|
|
spiked-gauntlet (x1)
|
|
explorers-clothing (x1)
|
|
longspear (x1)
|
|
composite-longbow (x1)
|
|
[bonus] : object {Primalist.items.[].system.bonus}
|
|
value : integer {Primalist.items.[].system.bonus.value} (14 different values)
|
|
0 (x9)
|
|
16 (x3)
|
|
14 (x2)
|
|
15 (x1)
|
|
7 (x2)
|
|
6 (x1)
|
|
9 (x1)
|
|
11 (x2)
|
|
18 (x1)
|
|
17 (x1)
|
|
1 (x1)
|
|
32 (x1)
|
|
24 (x1)
|
|
23 (x2)
|
|
[bonusDamage] : object {Primalist.items.[].system.bonusDamage}
|
|
value : integer {Primalist.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {Primalist.items.[].system.bulk}
|
|
value : mixed
|
|
integer {Primalist.items.[].system.bulk.value} (3 different values)
|
|
1 (x7)
|
|
2 (x5)
|
|
0 (x2)
|
|
float {Primalist.items.[].system.bulk.value} (same value: 0,1)
|
|
[category] : string {Primalist.items.[].system.category} (11 different values)
|
|
simple (x7)
|
|
medium (x2)
|
|
scroll (x1)
|
|
interaction (x6)
|
|
defensive (x7)
|
|
offensive (x11)
|
|
light (x3)
|
|
ammo (x3)
|
|
martial (x2)
|
|
unarmed (x1)
|
|
unarmored (x1)
|
|
[containerId] : mixed
|
|
[equipped] : object {Primalist.items.[].system.equipped}
|
|
carryType : string {Primalist.items.[].system.equipped.carryType} (same value: worn)
|
|
[handsHeld] : integer {Primalist.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[invested] : mixed
|
|
[inSlot] : boolean {Primalist.items.[].system.equipped.inSlot} (same value: True)
|
|
[group] : string {Primalist.items.[].system.group} (8 different values)
|
|
spear (x2)
|
|
leather (x5)
|
|
sling (x2)
|
|
club (x1)
|
|
knife (x1)
|
|
bow (x2)
|
|
brawling (x2)
|
|
cloth (x1)
|
|
[hardness] : integer {Primalist.items.[].system.hardness} (2 different values)
|
|
0 (x22)
|
|
3 (x1)
|
|
[hp] : object {Primalist.items.[].system.hp}
|
|
max : integer {Primalist.items.[].system.hp.max} (2 different values)
|
|
0 (x22)
|
|
12 (x1)
|
|
value : integer {Primalist.items.[].system.hp.value} (2 different values)
|
|
0 (x22)
|
|
12 (x1)
|
|
[material] : object {Primalist.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Primalist.items.[].system.price}
|
|
value : object {Primalist.items.[].system.price.value}
|
|
[sp] : integer {Primalist.items.[].system.price.value.sp} (4 different values)
|
|
1 (x3)
|
|
2 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
[gp] : integer {Primalist.items.[].system.price.value.gp} (all different values)
|
|
[cp] : integer {Primalist.items.[].system.price.value.cp} (same value: 1)
|
|
[per] : integer {Primalist.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {Primalist.items.[].system.quantity} (4 different values)
|
|
1 (x19)
|
|
2 (x1)
|
|
10 (x2)
|
|
20 (x1)
|
|
[reload] : object {Primalist.items.[].system.reload}
|
|
value : string {Primalist.items.[].system.reload.value} (4 different values)
|
|
- (x1)
|
|
1 (x2)
|
|
(x5)
|
|
0 (x2)
|
|
[runes] : object {Primalist.items.[].system.runes}
|
|
[potency] : integer {Primalist.items.[].system.runes.potency} (3 different values)
|
|
1 (x5)
|
|
0 (x9)
|
|
2 (x2)
|
|
[property] : array<> {Primalist.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {Primalist.items.[].system.runes.striking} (3 different values)
|
|
0 (x6)
|
|
1 (x3)
|
|
2 (x1)
|
|
[reinforcing] : integer {Primalist.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Primalist.items.[].system.runes.resilient} (3 different values)
|
|
0 (x4)
|
|
2 (x1)
|
|
1 (x1)
|
|
[size] : string {Primalist.items.[].system.size} (same value: med)
|
|
[splashDamage] : object {Primalist.items.[].system.splashDamage}
|
|
value : integer {Primalist.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {Primalist.items.[].system.usage}
|
|
[canBeAmmo] : boolean {Primalist.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {Primalist.items.[].system.usage.value} (5 different values)
|
|
held-in-one-hand (x11)
|
|
other (x1)
|
|
held-in-one-plus-hands (x2)
|
|
worngloves (x1)
|
|
held-in-two-hands (x1)
|
|
[acBonus] : integer {Primalist.items.[].system.acBonus} (4 different values)
|
|
2 (x1)
|
|
3 (x2)
|
|
1 (x3)
|
|
0 (x1)
|
|
[speedPenalty] : integer {Primalist.items.[].system.speedPenalty} (2 different values)
|
|
0 (x5)
|
|
-5 (x2)
|
|
[checkPenalty] : integer {Primalist.items.[].system.checkPenalty} (3 different values)
|
|
-2 (x2)
|
|
-1 (x3)
|
|
0 (x1)
|
|
[dexCap] : integer {Primalist.items.[].system.dexCap} (3 different values)
|
|
2 (x2)
|
|
4 (x3)
|
|
5 (x1)
|
|
[strength] : integer {Primalist.items.[].system.strength} (2 different values)
|
|
2 (x2)
|
|
0 (x3)
|
|
[spell] : object {Primalist.items.[].system.spell}
|
|
_id : string {Primalist.items.[].system.spell._id} (same value: XGBngYNDNYV9Xd4e)
|
|
_stats : object {Primalist.items.[].system.spell._stats}
|
|
compendiumSource : string {Primalist.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE)
|
|
img : string {Primalist.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/glitterdust.webp)
|
|
name : string {Primalist.items.[].system.spell.name} (same value: Revealing Light)
|
|
sort : integer {Primalist.items.[].system.spell.sort} (same value: 0)
|
|
system : object {Primalist.items.[].system.spell.system}
|
|
area : object {Primalist.items.[].system.spell.system.area}
|
|
type : string {Primalist.items.[].system.spell.system.area.type} (same value: burst)
|
|
value : integer {Primalist.items.[].system.spell.system.area.value} (same value: 10)
|
|
cost : object {Primalist.items.[].system.spell.system.cost}
|
|
value : string {Primalist.items.[].system.spell.system.cost.value} (same value: )
|
|
counteraction : boolean {Primalist.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {Primalist.items.[].system.spell.system.damage}
|
|
defense : object {Primalist.items.[].system.spell.system.defense}
|
|
save : object {Primalist.items.[].system.spell.system.defense.save}
|
|
basic : boolean {Primalist.items.[].system.spell.system.defense.save.basic} (same value: False)
|
|
statistic : string {Primalist.items.[].system.spell.system.defense.save.statistic} (same value: reflex)
|
|
description : object {Primalist.items.[].system.spell.system.description}
|
|
value : string {Primalist.items.[].system.spell.system.description.value} (same value: <p>A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by <em>revealing light</em> is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.</p>
|
|
<hr />
|
|
<p><strong>Critical Success</strong> The target is unaffected.</p>
|
|
<p><strong>Success</strong> The light affects the creature for 2 rounds.</p>
|
|
<p><strong>Failure</strong> The light affects the creature for 1 minute.</p>
|
|
<p><strong>Critical Failure</strong> The light affects the creature for 10 minutes.</p>)
|
|
duration : object {Primalist.items.[].system.spell.system.duration}
|
|
sustained : boolean {Primalist.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {Primalist.items.[].system.spell.system.duration.value} (same value: varies)
|
|
level : object {Primalist.items.[].system.spell.system.level}
|
|
value : integer {Primalist.items.[].system.spell.system.level.value} (same value: 2)
|
|
location : object {Primalist.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {Primalist.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
|
|
[value] : mixed
|
|
publication : object {Primalist.items.[].system.spell.system.publication}
|
|
license : string {Primalist.items.[].system.spell.system.publication.license} (same value: ORC)
|
|
remaster : boolean {Primalist.items.[].system.spell.system.publication.remaster} (same value: True)
|
|
title : string {Primalist.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
|
|
range : object {Primalist.items.[].system.spell.system.range}
|
|
value : string {Primalist.items.[].system.spell.system.range.value} (same value: 120 feet)
|
|
requirements : string {Primalist.items.[].system.spell.system.requirements} (same value: )
|
|
rules : ###FoundryRulesObject###
|
|
slug : string {Primalist.items.[].system.spell.system.slug} (same value: revealing-light)
|
|
target : object {Primalist.items.[].system.spell.system.target}
|
|
value : string {Primalist.items.[].system.spell.system.target.value} (same value: )
|
|
time : object {Primalist.items.[].system.spell.system.time}
|
|
value : string {Primalist.items.[].system.spell.system.time.value} (same value: 2)
|
|
traits : object {Primalist.items.[].system.spell.system.traits}
|
|
rarity : string {Primalist.items.[].system.spell.system.traits.rarity} (same value: common)
|
|
traditions : array<string> {Primalist.items.[].system.spell.system.traits.traditions}
|
|
Length: min=4 max=4
|
|
Value type: string {Primalist.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
|
arcane (x1)
|
|
divine (x1)
|
|
occult (x1)
|
|
primal (x1)
|
|
value : array<string> {Primalist.items.[].system.spell.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Primalist.items.[].system.spell.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
light (x1)
|
|
manipulate (x1)
|
|
type : string {Primalist.items.[].system.spell.type} (same value: spell)
|
|
[uses] : object {Primalist.items.[].system.uses}
|
|
autoDestroy : boolean {Primalist.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Primalist.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Primalist.items.[].system.uses.value} (same value: 1)
|
|
[attackEffects] : object {Primalist.items.[].system.attackEffects}
|
|
value : array<string> {Primalist.items.[].system.attackEffects.value}
|
|
Length: min=0 max=1
|
|
Value type: string {Primalist.items.[].system.attackEffects.value.[]} (same value: push)
|
|
[damageRolls] : object {Primalist.items.[].system.damageRolls}
|
|
[ecEOXPiYgZNm6KC6] : object {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6}
|
|
damage : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: 1d6+8)
|
|
damageType : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: piercing)
|
|
[ZmalDdhM7IhLQsEK] : object {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK}
|
|
damage : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: 1d6+8)
|
|
damageType : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: piercing)
|
|
[8f7GrIh2L99Lo8OS] : object {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS}
|
|
damage : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: 1d4+8)
|
|
damageType : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: bludgeoning)
|
|
[aYzbVJGEHykM363v] : object {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v}
|
|
damage : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: 1d4+2)
|
|
damageType : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: bludgeoning)
|
|
[cRhjSPI4RD9ixjME] : object {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME}
|
|
damage : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values)
|
|
1d4+2 (x1)
|
|
1d4+10 (x1)
|
|
damageType : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: bludgeoning)
|
|
[g5FG4Q6TjXPdvvcW] : object {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW}
|
|
damage : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: 1d6+1)
|
|
damageType : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: bludgeoning)
|
|
[nMpgrHbueAuSeQgt] : object {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt}
|
|
damage : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: 2d8+4)
|
|
damageType : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: bludgeoning)
|
|
[217NtSFRm9t2OzGt] : object {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt}
|
|
damage : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: 1d4+4)
|
|
damageType : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: bludgeoning)
|
|
[Lzd3HxbUJMygn3HQ] : object {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ}
|
|
damage : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: 2d8)
|
|
damageType : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: bludgeoning)
|
|
[ltvq3TmO4erfqztL] : object {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL}
|
|
damage : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: 1d4)
|
|
damageType : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: slashing)
|
|
[XpigworFqUm230yD] : object {Primalist.items.[].system.damageRolls.XpigworFqUm230yD}
|
|
damage : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: 1d4+4)
|
|
damageType : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: bludgeoning)
|
|
[NDL805Bd1Aaf9CLB] : object {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB}
|
|
damage : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: 1d6+4)
|
|
damageType : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: bludgeoning)
|
|
[Dj0Ia0cVYrdqO5YU] : object {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU}
|
|
damage : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: 1d4+10)
|
|
damageType : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: piercing)
|
|
[Omumlxz5QcwIdic9] : object {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9}
|
|
damage : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: 2d8+6)
|
|
damageType : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: piercing)
|
|
[grrLMa6173hqa5HL] : object {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL}
|
|
damage : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: 3d4+8)
|
|
damageType : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: bludgeoning)
|
|
[uuaawnENMNhz1cyA] : object {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA}
|
|
damage : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: 3d12)
|
|
damageType : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: electricity)
|
|
[jb7UhMbJsUnwd6NX] : object {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX}
|
|
damage : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: 2d10)
|
|
damageType : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: sonic)
|
|
[yGGDPcEAyISW3WIL] : object {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL}
|
|
damage : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: 2d8+10)
|
|
damageType : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: piercing)
|
|
[qTAHkbgtQCpKHAwX] : object {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX}
|
|
damage : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: 2d10)
|
|
damageType : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: sonic)
|
|
lWVEMAGV1sssxK9d : object {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d}
|
|
damage : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: 2d8+8)
|
|
damageType : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: piercing)
|
|
n2nLFUtp3P63NhTD : object {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD}
|
|
damage : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: 1d10)
|
|
damageType : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: sonic)
|
|
[actionType] : object {Primalist.items.[].system.actionType}
|
|
value : string {Primalist.items.[].system.actionType.value} (3 different values)
|
|
passive (x12)
|
|
reaction (x3)
|
|
action (x9)
|
|
[actions] : object {Primalist.items.[].system.actions}
|
|
[value] : integer {Primalist.items.[].system.actions.value} (3 different values)
|
|
3 (x2)
|
|
2 (x3)
|
|
1 (x4)
|
|
[stackGroup] : string {Primalist.items.[].system.stackGroup} (2 different values)
|
|
slingBullets (x2)
|
|
arrows (x1)
|
|
[showSlotlessLevels] : object {Primalist.items.[].system.showSlotlessLevels}
|
|
value : boolean {Primalist.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
type : string {Primalist.items.[].type} (9 different values)
|
|
spellcastingEntry (x10)
|
|
spell (x85)
|
|
weapon (x10)
|
|
shield (x1)
|
|
armor (x6)
|
|
consumable (x4)
|
|
melee (x18)
|
|
action (x24)
|
|
equipment (x2)
|
|
[_stats] : object {Primalist.items.[]._stats}
|
|
compendiumSource : string {Primalist.items.[]._stats.compendiumSource} (82 different values)
|
|
[flags] : object {Primalist.items.[].flags}
|
|
pf2e : object {Primalist.items.[].flags.pf2e}
|
|
linkedWeapon : string {Primalist.items.[].flags.pf2e.linkedWeapon} (10 different values)
|
|
zl2pdCTqg1kHKiD5 (x2)
|
|
II8wL4kIHCKTvqzV (x1)
|
|
gnoR6md7OusZvonB (x1)
|
|
pEAxolEQ9WoRIkHg (x1)
|
|
Iyt9HgN2XFej8f2k (x1)
|
|
WYC4S6adgyCpF1gu (x1)
|
|
xVdHx69jiLV136Ua (x1)
|
|
CQzqPLpfOOTs3TdQ (x1)
|
|
OB88luUrJlNLVyBj (x1)
|
|
SHO1fpzZLQUsrCMn (x1)
|
|
name : string {Primalist.name} (all different values)
|
|
system : object {Primalist.system}
|
|
abilities : object {Primalist.system.abilities}
|
|
cha : object {Primalist.system.abilities.cha}
|
|
mod : integer {Primalist.system.abilities.cha.mod} (6 different values)
|
|
1 (x2)
|
|
0 (x1)
|
|
2 (x1)
|
|
3 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
con : object {Primalist.system.abilities.con}
|
|
mod : integer {Primalist.system.abilities.con.mod} (4 different values)
|
|
1 (x3)
|
|
2 (x1)
|
|
4 (x1)
|
|
3 (x2)
|
|
dex : object {Primalist.system.abilities.dex}
|
|
mod : integer {Primalist.system.abilities.dex.mod} (4 different values)
|
|
2 (x2)
|
|
1 (x2)
|
|
3 (x2)
|
|
5 (x1)
|
|
int : object {Primalist.system.abilities.int}
|
|
mod : integer {Primalist.system.abilities.int.mod} (3 different values)
|
|
1 (x2)
|
|
0 (x4)
|
|
2 (x1)
|
|
str : object {Primalist.system.abilities.str}
|
|
mod : integer {Primalist.system.abilities.str.mod} (3 different values)
|
|
4 (x4)
|
|
2 (x2)
|
|
0 (x1)
|
|
wis : object {Primalist.system.abilities.wis}
|
|
mod : integer {Primalist.system.abilities.wis.mod} (3 different values)
|
|
4 (x5)
|
|
1 (x1)
|
|
3 (x1)
|
|
attributes : object {Primalist.system.attributes}
|
|
ac : object {Primalist.system.attributes.ac}
|
|
details : string {Primalist.system.attributes.ac.details} (2 different values)
|
|
(x6)
|
|
26 in animal form (x1)
|
|
value : integer {Primalist.system.attributes.ac.value} (6 different values)
|
|
24 (x2)
|
|
15 (x1)
|
|
20 (x1)
|
|
25 (x1)
|
|
40 (x1)
|
|
10 (x1)
|
|
allSaves : object {Primalist.system.attributes.allSaves}
|
|
value : string {Primalist.system.attributes.allSaves.value} (2 different values)
|
|
(x6)
|
|
+13 vs. damaging effects (x1)
|
|
hp : object {Primalist.system.attributes.hp}
|
|
details : string {Primalist.system.attributes.hp.details} (same value: )
|
|
max : integer {Primalist.system.attributes.hp.max} (6 different values)
|
|
100 (x2)
|
|
18 (x1)
|
|
55 (x1)
|
|
140 (x1)
|
|
360 (x1)
|
|
220 (x1)
|
|
temp : integer {Primalist.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Primalist.system.attributes.hp.value} (6 different values)
|
|
100 (x2)
|
|
18 (x1)
|
|
55 (x1)
|
|
140 (x1)
|
|
360 (x1)
|
|
220 (x1)
|
|
speed : object {Primalist.system.attributes.speed}
|
|
otherSpeeds : array<object> {Primalist.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {Primalist.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Primalist.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
|
value : integer {Primalist.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
|
|
value : integer {Primalist.system.attributes.speed.value} (2 different values)
|
|
25 (x6)
|
|
20 (x1)
|
|
[details] : string {Primalist.system.attributes.speed.details} (same value: swiftness)
|
|
[resistances] : array<object> {Primalist.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {Primalist.system.attributes.resistances.[]}
|
|
doubleVs : array<> {Primalist.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
exceptions : array<> {Primalist.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Primalist.system.attributes.resistances.[].type} (4 different values)
|
|
earth (x1)
|
|
poison (x1)
|
|
cold (x1)
|
|
electricity (x1)
|
|
value : integer {Primalist.system.attributes.resistances.[].value} (3 different values)
|
|
6 (x2)
|
|
15 (x1)
|
|
20 (x1)
|
|
details : object {Primalist.system.details}
|
|
blurb : string {Primalist.system.details.blurb} (same value: )
|
|
languages : object {Primalist.system.details.languages}
|
|
details : string {Primalist.system.details.languages.details} (same value: )
|
|
value : array<string> {Primalist.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {Primalist.system.details.languages.value.[]} (5 different values)
|
|
common (x6)
|
|
wildsong (x4)
|
|
petran (x1)
|
|
sussuran (x1)
|
|
thalassic (x1)
|
|
level : object {Primalist.system.details.level}
|
|
value : integer {Primalist.system.details.level.value} (all different values)
|
|
privateNotes : string {Primalist.system.details.privateNotes} (same value: )
|
|
publicNotes : string {Primalist.system.details.publicNotes} (all different values)
|
|
publication : object {Primalist.system.details.publication}
|
|
license : string {Primalist.system.details.publication.license} (same value: ORC)
|
|
remaster : boolean {Primalist.system.details.publication.remaster} (same value: True)
|
|
title : string {Primalist.system.details.publication.title} (same value: Pathfinder NPC Core)
|
|
initiative : object {Primalist.system.initiative}
|
|
statistic : string {Primalist.system.initiative.statistic} (same value: perception)
|
|
perception : object {Primalist.system.perception}
|
|
details : string {Primalist.system.perception.details} (same value: )
|
|
mod : integer {Primalist.system.perception.mod} (all different values)
|
|
senses : array<object> {Primalist.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {Primalist.system.perception.senses.[]}
|
|
acuity : string {Primalist.system.perception.senses.[].acuity} (same value: imprecise)
|
|
range : integer {Primalist.system.perception.senses.[].range} (same value: 30)
|
|
type : string {Primalist.system.perception.senses.[].type} (same value: lifesense)
|
|
resources : object {Primalist.system.resources}
|
|
[focus] : object {Primalist.system.resources.focus}
|
|
max : integer {Primalist.system.resources.focus.max} (same value: 1)
|
|
value : integer {Primalist.system.resources.focus.value} (same value: 1)
|
|
saves : object {Primalist.system.saves}
|
|
fortitude : object {Primalist.system.saves.fortitude}
|
|
saveDetail : string {Primalist.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {Primalist.system.saves.fortitude.value} (all different values)
|
|
reflex : object {Primalist.system.saves.reflex}
|
|
saveDetail : string {Primalist.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {Primalist.system.saves.reflex.value} (all different values)
|
|
will : object {Primalist.system.saves.will}
|
|
saveDetail : string {Primalist.system.saves.will.saveDetail} (same value: )
|
|
value : integer {Primalist.system.saves.will.value} (all different values)
|
|
skills : object {Primalist.system.skills}
|
|
[diplomacy] : object {Primalist.system.skills.diplomacy}
|
|
base : integer {Primalist.system.skills.diplomacy.base} (5 different values)
|
|
14 (x1)
|
|
3 (x1)
|
|
9 (x1)
|
|
13 (x1)
|
|
25 (x1)
|
|
[special] : array<> {Primalist.system.skills.diplomacy.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[intimidation] : object {Primalist.system.skills.intimidation}
|
|
base : integer {Primalist.system.skills.intimidation.base} (5 different values)
|
|
12 (x1)
|
|
13 (x1)
|
|
11 (x1)
|
|
37 (x1)
|
|
23 (x1)
|
|
[special] : array<object> {Primalist.system.skills.intimidation.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Primalist.system.skills.intimidation.special.[]}
|
|
base : integer {Primalist.system.skills.intimidation.special.[].base} (same value: 15)
|
|
label : string {Primalist.system.skills.intimidation.special.[].label} (same value: in animal form)
|
|
nature : object {Primalist.system.skills.nature}
|
|
base : integer {Primalist.system.skills.nature.base} (all different values)
|
|
[special] : array<> {Primalist.system.skills.nature.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[religion] : object {Primalist.system.skills.religion}
|
|
base : integer {Primalist.system.skills.religion.base} (same value: 15)
|
|
[stealth] : object {Primalist.system.skills.stealth}
|
|
base : integer {Primalist.system.skills.stealth.base} (5 different values)
|
|
13 (x1)
|
|
4 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
35 (x1)
|
|
[special] : array<object> {Primalist.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Primalist.system.skills.stealth.special.[]}
|
|
base : integer {Primalist.system.skills.stealth.special.[].base} (same value: 16)
|
|
label : string {Primalist.system.skills.stealth.special.[].label} (same value: in animal form)
|
|
survival : object {Primalist.system.skills.survival}
|
|
base : integer {Primalist.system.skills.survival.base} (all different values)
|
|
[special] : array<> {Primalist.system.skills.survival.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[medicine] : object {Primalist.system.skills.medicine}
|
|
base : integer {Primalist.system.skills.medicine.base} (same value: 7)
|
|
[acrobatics] : object {Primalist.system.skills.acrobatics}
|
|
base : integer {Primalist.system.skills.acrobatics.base} (3 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
35 (x1)
|
|
[special] : array<object> {Primalist.system.skills.acrobatics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Primalist.system.skills.acrobatics.special.[]}
|
|
base : integer {Primalist.system.skills.acrobatics.special.[].base} (same value: 16)
|
|
label : string {Primalist.system.skills.acrobatics.special.[].label} (same value: in animal form)
|
|
[athletics] : object {Primalist.system.skills.athletics}
|
|
base : integer {Primalist.system.skills.athletics.base} (4 different values)
|
|
15 (x1)
|
|
6 (x1)
|
|
14 (x1)
|
|
23 (x1)
|
|
[special] : array<object> {Primalist.system.skills.athletics.special}
|
|
Length: min=2 max=2
|
|
Value type: object {Primalist.system.skills.athletics.special.[]}
|
|
base : integer {Primalist.system.skills.athletics.special.[].base} (2 different values)
|
|
18 (x1)
|
|
-4 (x1)
|
|
label : string {Primalist.system.skills.athletics.special.[].label} (2 different values)
|
|
in animal form (x1)
|
|
in pest form (x1)
|
|
performance : object {Primalist.system.skills.performance}
|
|
base : integer {Primalist.system.skills.performance.base} (same value: 27)
|
|
traits : object {Primalist.system.traits}
|
|
rarity : string {Primalist.system.traits.rarity} (2 different values)
|
|
common (x6)
|
|
rare (x1)
|
|
size : object {Primalist.system.traits.size}
|
|
value : string {Primalist.system.traits.size.value} (same value: med)
|
|
value : array<string> {Primalist.system.traits.value}
|
|
Length: min=2 max=2
|
|
Value type: string {Primalist.system.traits.value.[]} (2 different values)
|
|
human (x7)
|
|
humanoid (x7)
|
|
type : string {Primalist.type} (same value: npc) |