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Pf2eDataScrapper/output/pf2e/packs/Martial Artist.txt
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Martial Artist
Different values: 12
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object {Martial Artist}
_id : string {Martial Artist._id} (all different values)
folder : string {Martial Artist.folder} (same value: V0bpsWEilW9SvSVB)
img : string {Martial Artist.img} (6 different values)
systems/pf2e/icons/actions/TwoActions.webp (x1)
systems/pf2e/icons/actions/OneAction.webp (x5)
systems/pf2e/icons/actions/Passive.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/actions/ThreeActions.webp (x2)
systems/pf2e/icons/actions/FreeAction.webp (x1)
name : string {Martial Artist.name} (all different values)
system : object {Martial Artist.system}
actionType : object {Martial Artist.system.actionType}
value : string {Martial Artist.system.actionType.value} (4 different values)
action (x8)
passive (x1)
reaction (x2)
free (x1)
actions : object {Martial Artist.system.actions}
[value] : integer {Martial Artist.system.actions.value} (3 different values)
2 (x1)
1 (x5)
3 (x2)
category : string {Martial Artist.system.category} (same value: offensive)
description : object {Martial Artist.system.description}
value : string {Martial Artist.system.description.value} (all different values)
publication : object {Martial Artist.system.publication}
license : string {Martial Artist.system.publication.license} (same value: ORC)
remaster : boolean {Martial Artist.system.publication.remaster} (same value: True)
title : string {Martial Artist.system.publication.title} (same value: Pathfinder NPC Core)
rules : ###FoundryRulesObject###
traits : object {Martial Artist.system.traits}
value : array<string> {Martial Artist.system.traits.value}
Length: min=0 max=3
Value type: string {Martial Artist.system.traits.value.[]} (9 different values)
electricity (x1)
emotion (x1)
fear (x1)
mental (x1)
visual (x2)
aura (x1)
force (x2)
polymorph (x1)
spellshape (x1)
frequency : object {Martial Artist.system.frequency}
max : integer {Martial Artist.system.frequency.max} (same value: 1)
per : string {Martial Artist.system.frequency.per} (same value: turn)
value : integer {Martial Artist.system.frequency.value} (same value: 1)
type : string {Martial Artist.type} (same value: action)