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Pf2eDataScrapper/output/pf2e/packs/Kingdom Feats.txt
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Kingdom Feats
Different values: 17
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object {Kingdom Feats}
_id : string {Kingdom Feats._id} (all different values)
folder : string {Kingdom Feats.folder} (same value: p5NnHNepx1LSyHe5)
img : string {Kingdom Feats.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Kingdom Feats.name} (all different values)
system : object {Kingdom Feats.system}
actionType : object {Kingdom Feats.system.actionType}
value : string {Kingdom Feats.system.actionType.value} (same value: passive)
actions : object {Kingdom Feats.system.actions}
[value] : mixed
campaign : string {Kingdom Feats.system.campaign} (same value: kingmaker)
category : string {Kingdom Feats.system.category} (same value: kingdom-feat)
description : object {Kingdom Feats.system.description}
value : string {Kingdom Feats.system.description.value} (all different values)
level : object {Kingdom Feats.system.level}
value : integer {Kingdom Feats.system.level.value} (4 different values)
1 (x10)
3 (x4)
11 (x1)
7 (x2)
[location] : mixed
prerequisites : object {Kingdom Feats.system.prerequisites}
value : array<object> {Kingdom Feats.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Kingdom Feats.system.prerequisites.value.[]}
value : string {Kingdom Feats.system.prerequisites.value.[].value} (10 different values)
trained in Warfare (x1)
Loyalty 14 (x1)
trained in Defense (x1)
trained in Industry (x1)
trained in at least three skills (x1)
Economy 14 (x1)
trained in Wilderness (x1)
trained in Magic (x1)
trained in Politics (x1)
Stability 14 (x1)
publication : object {Kingdom Feats.system.publication}
license : string {Kingdom Feats.system.publication.license} (same value: OGL)
remaster : boolean {Kingdom Feats.system.publication.remaster} (same value: False)
title : string {Kingdom Feats.system.publication.title} (same value: Pathfinder Kingmaker)
rules : ###FoundryRulesObject###
traits : object {Kingdom Feats.system.traits}
rarity : string {Kingdom Feats.system.traits.rarity} (same value: common)
value : array<string> {Kingdom Feats.system.traits.value}
Length: min=1 max=3
Value type: string {Kingdom Feats.system.traits.value.[]} (4 different values)
general (x17)
kingdom (x15)
fortune (x1)
skill (x1)
type : string {Kingdom Feats.type} (same value: campaignFeature)