63 lines
3.4 KiB
Plaintext
63 lines
3.4 KiB
Plaintext
Grippli
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Different values: 20
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=====================================
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object {Grippli}
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_id : string {Grippli._id} (all different values)
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folder : string {Grippli.folder} (same value: c2yXFh3t4VD6uXLr)
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img : string {Grippli.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Grippli.name} (all different values)
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system : object {Grippli.system}
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actionType : object {Grippli.system.actionType}
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value : string {Grippli.system.actionType.value} (4 different values)
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reaction (x3)
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passive (x13)
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free (x1)
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action (x3)
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actions : object {Grippli.system.actions}
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[value] : integer {Grippli.system.actions.value} (same value: 1)
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category : string {Grippli.system.category} (same value: ancestry)
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description : object {Grippli.system.description}
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value : string {Grippli.system.description.value} (all different values)
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level : object {Grippli.system.level}
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value : integer {Grippli.system.level.value} (5 different values)
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9 (x4)
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1 (x7)
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13 (x2)
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5 (x6)
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17 (x1)
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prerequisites : object {Grippli.system.prerequisites}
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value : array<object> {Grippli.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Grippli.system.prerequisites.value.[]}
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value : string {Grippli.system.prerequisites.value.[].value} (6 different values)
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You are not immune to diseases or poisons (x1)
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trained in Nature (x1)
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snaptongue tripkee (x2)
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Wall Jump (x1)
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trained in Intimidation (x1)
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windweb tripkee (x1)
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publication : object {Grippli.system.publication}
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license : string {Grippli.system.publication.license} (same value: ORC)
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remaster : boolean {Grippli.system.publication.remaster} (same value: True)
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title : string {Grippli.system.publication.title} (same value: Pathfinder Player Core 2)
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rules : ###FoundryRulesObject###
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traits : object {Grippli.system.traits}
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rarity : string {Grippli.system.traits.rarity} (same value: common)
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value : array<string> {Grippli.system.traits.value}
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Length: min=1 max=2
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Value type: string {Grippli.system.traits.value.[]} (2 different values)
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grippli (x20)
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manipulate (x1)
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[frequency] : object {Grippli.system.frequency}
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max : integer {Grippli.system.frequency.max} (same value: 1)
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per : string {Grippli.system.frequency.per} (2 different values)
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PT1H (x1)
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day (x2)
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[selfEffect] : object {Grippli.system.selfEffect}
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name : string {Grippli.system.selfEffect.name} (same value: Effect: Moisture Bath)
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uuid : string {Grippli.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Moisture Bath)
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[onlyLevel1] : boolean {Grippli.system.onlyLevel1} (same value: True)
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[subfeatures] : object {Grippli.system.subfeatures}
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senses : object {Grippli.system.subfeatures.senses}
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darkvision : object {Grippli.system.subfeatures.senses.darkvision}
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type : string {Grippli.type} (same value: feat) |