53 lines
3.2 KiB
Plaintext
53 lines
3.2 KiB
Plaintext
Ghost Hunter
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Different values: 6
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=====================================
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object {Ghost Hunter}
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_id : string {Ghost Hunter._id} (all different values)
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folder : string {Ghost Hunter.folder} (same value: 5ldlqm0WguAlq9xe)
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img : string {Ghost Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Ghost Hunter.name} (all different values)
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system : object {Ghost Hunter.system}
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actionType : object {Ghost Hunter.system.actionType}
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value : string {Ghost Hunter.system.actionType.value} (2 different values)
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passive (x5)
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action (x1)
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actions : object {Ghost Hunter.system.actions}
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[value] : integer {Ghost Hunter.system.actions.value} (same value: 2)
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category : string {Ghost Hunter.system.category} (same value: class)
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description : object {Ghost Hunter.system.description}
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value : string {Ghost Hunter.system.description.value} (all different values)
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level : object {Ghost Hunter.system.level}
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value : integer {Ghost Hunter.system.level.value} (4 different values)
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2 (x1)
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6 (x1)
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4 (x3)
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8 (x1)
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prerequisites : object {Ghost Hunter.system.prerequisites}
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value : array<object> {Ghost Hunter.system.prerequisites.value}
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Length: min=1 max=1
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Value type: object {Ghost Hunter.system.prerequisites.value.[]}
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value : string {Ghost Hunter.system.prerequisites.value.[].value} (2 different values)
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Trained in Occultism or Religion (x1)
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Ghost Hunter Dedication (x5)
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publication : object {Ghost Hunter.system.publication}
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license : string {Ghost Hunter.system.publication.license} (same value: OGL)
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remaster : boolean {Ghost Hunter.system.publication.remaster} (same value: False)
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title : string {Ghost Hunter.system.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight)
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rules : ###FoundryRulesObject###
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[subfeatures] : object {Ghost Hunter.system.subfeatures}
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proficiencies : object {Ghost Hunter.system.subfeatures.proficiencies}
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spellcasting : object {Ghost Hunter.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Ghost Hunter.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
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traits : object {Ghost Hunter.system.traits}
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rarity : string {Ghost Hunter.system.traits.rarity} (2 different values)
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uncommon (x1)
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common (x5)
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value : array<string> {Ghost Hunter.system.traits.value}
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Length: min=1 max=2
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Value type: string {Ghost Hunter.system.traits.value.[]} (2 different values)
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archetype (x6)
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dedication (x1)
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[selfEffect] : object {Ghost Hunter.system.selfEffect}
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name : string {Ghost Hunter.system.selfEffect.name} (same value: Effect: Ghost Strike)
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uuid : string {Ghost Hunter.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ghost Strike)
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type : string {Ghost Hunter.type} (same value: feat) |