Files
Pf2eDataScrapper/output/pf2e/packs/Feat_Feature Effects.txt
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Feat/Feature Effects
Different values: 672
=====================================
object {Feat/Feature Effects}
_id : string {Feat/Feature Effects._id} (all different values)
img : string {Feat/Feature Effects.img} (536 different values)
name : string {Feat/Feature Effects.name} (all different values)
system : object {Feat/Feature Effects.system}
description : object {Feat/Feature Effects.system.description}
value : string {Feat/Feature Effects.system.description.value} (667 different values)
duration : object {Feat/Feature Effects.system.duration}
[expiry] : string {Feat/Feature Effects.system.duration.expiry} (3 different values)
turn-start (x390)
turn-end (x81)
round-end (x1)
sustained : boolean {Feat/Feature Effects.system.duration.sustained} (2 different values)
False (x665)
True (x7)
unit : string {Feat/Feature Effects.system.duration.unit} (6 different values)
minutes (x131)
rounds (x257)
unlimited (x174)
hours (x7)
days (x25)
encounter (x78)
value : integer {Feat/Feature Effects.system.duration.value} (9 different values)
1 (x353)
-1 (x252)
10 (x20)
7 (x2)
0 (x29)
5 (x5)
3 (x6)
30 (x2)
2 (x3)
level : object {Feat/Feature Effects.system.level}
value : integer {Feat/Feature Effects.system.level.value} (18 different values)
1 (x411)
16 (x22)
4 (x30)
8 (x19)
14 (x21)
7 (x5)
9 (x17)
2 (x21)
13 (x3)
12 (x18)
0 (x24)
6 (x25)
10 (x16)
17 (x8)
18 (x11)
5 (x14)
11 (x5)
20 (x2)
publication : object {Feat/Feature Effects.system.publication}
license : string {Feat/Feature Effects.system.publication.license} (2 different values)
ORC (x389)
OGL (x283)
remaster : boolean {Feat/Feature Effects.system.publication.remaster} (2 different values)
True (x431)
False (x241)
title : string {Feat/Feature Effects.system.publication.title} (58 different values)
rules : ###FoundryRulesObject###
start : object {Feat/Feature Effects.system.start}
[initiative] : mixed
value : integer {Feat/Feature Effects.system.start.value} (2 different values)
0 (x666)
3648 (x6)
tokenIcon : object {Feat/Feature Effects.system.tokenIcon}
show : boolean {Feat/Feature Effects.system.tokenIcon.show} (2 different values)
True (x668)
False (x4)
traits : object {Feat/Feature Effects.system.traits}
value : array<string> {Feat/Feature Effects.system.traits.value}
Length: min=0 max=1
Value type: string {Feat/Feature Effects.system.traits.value.[]} (same value: gunslinger)
[rarity] : string {Feat/Feature Effects.system.traits.rarity} (same value: common)
[badge] : object {Feat/Feature Effects.system.badge}
[evaluate] : boolean {Feat/Feature Effects.system.badge.evaluate} (same value: True)
[labels] : array<string> {Feat/Feature Effects.system.badge.labels}
Length: min=3 max=12
Value type: string {Feat/Feature Effects.system.badge.labels.[]} (26 different values)
[loop] : boolean {Feat/Feature Effects.system.badge.loop} (same value: False)
[reevaluate] : string {Feat/Feature Effects.system.badge.reevaluate} (same value: turn-end)
type : string {Feat/Feature Effects.system.badge.type} (2 different values)
formula (x7)
counter (x21)
value : mixed
string {Feat/Feature Effects.system.badge.value} (6 different values)
1d4 (x2)
(@item.level)d8 (x1)
1d20 (x1)
(1+floor(@item.level/4))d4 (x1)
1d12 (x1)
1d8 (x1)
integer {Feat/Feature Effects.system.badge.value} (3 different values)
1 (x19)
5 (x1)
4 (x1)
[max] : integer {Feat/Feature Effects.system.badge.max} (2 different values)
3 (x1)
4 (x1)
[min] : integer {Feat/Feature Effects.system.badge.min} (2 different values)
5 (x1)
0 (x1)
type : string {Feat/Feature Effects.type} (same value: effect)