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Pf2eDataScrapper/output/pf2e/packs/Edgewatch Detective.txt
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Edgewatch Detective
Different values: 4
=====================================
object {Edgewatch Detective}
_id : string {Edgewatch Detective._id} (all different values)
folder : string {Edgewatch Detective.folder} (same value: lPpdIt1a14moGOre)
img : string {Edgewatch Detective.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Edgewatch Detective.name} (all different values)
system : object {Edgewatch Detective.system}
actionType : object {Edgewatch Detective.system.actionType}
value : string {Edgewatch Detective.system.actionType.value} (2 different values)
passive (x2)
action (x2)
actions : object {Edgewatch Detective.system.actions}
[value] : integer {Edgewatch Detective.system.actions.value} (same value: 3)
category : string {Edgewatch Detective.system.category} (same value: class)
description : object {Edgewatch Detective.system.description}
value : string {Edgewatch Detective.system.description.value} (all different values)
level : object {Edgewatch Detective.system.level}
value : integer {Edgewatch Detective.system.level.value} (3 different values)
6 (x2)
2 (x1)
4 (x1)
prerequisites : object {Edgewatch Detective.system.prerequisites}
value : array<object> {Edgewatch Detective.system.prerequisites.value}
Length: min=1 max=1
Value type: object {Edgewatch Detective.system.prerequisites.value.[]}
value : string {Edgewatch Detective.system.prerequisites.value.[].value} (2 different values)
Edgewatch Detective Dedication (x3)
Intelligence +2 or Wisdom +2 (x1)
publication : object {Edgewatch Detective.system.publication}
license : string {Edgewatch Detective.system.publication.license} (same value: OGL)
remaster : boolean {Edgewatch Detective.system.publication.remaster} (same value: False)
title : string {Edgewatch Detective.system.publication.title} (same value: Pathfinder #157: Devil at the Dreaming Palace)
rules : ###FoundryRulesObject###
traits : object {Edgewatch Detective.system.traits}
rarity : string {Edgewatch Detective.system.traits.rarity} (2 different values)
common (x3)
uncommon (x1)
[selected] : object {Edgewatch Detective.system.traits.selected}
archetype : string {Edgewatch Detective.system.traits.selected.archetype} (same value: Archetype)
[dedication] : string {Edgewatch Detective.system.traits.selected.dedication} (same value: Dedication)
secret : string {Edgewatch Detective.system.traits.selected.secret} (same value: Secret)
value : array<string> {Edgewatch Detective.system.traits.value}
Length: min=1 max=2
Value type: string {Edgewatch Detective.system.traits.value.[]} (3 different values)
archetype (x4)
dedication (x1)
secret (x1)
[frequency] : object {Edgewatch Detective.system.frequency}
max : integer {Edgewatch Detective.system.frequency.max} (same value: 3)
per : string {Edgewatch Detective.system.frequency.per} (same value: day)
type : string {Edgewatch Detective.type} (same value: feat)