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Pf2eDataScrapper/output/pf2e/packs/Clockwork Reanimator.txt
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Clockwork Reanimator
Different values: 10
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object {Clockwork Reanimator}
_id : string {Clockwork Reanimator._id} (all different values)
folder : string {Clockwork Reanimator.folder} (same value: 9iAAI2SaulnZYeWd)
img : string {Clockwork Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Clockwork Reanimator.name} (all different values)
system : object {Clockwork Reanimator.system}
actionType : object {Clockwork Reanimator.system.actionType}
value : string {Clockwork Reanimator.system.actionType.value} (3 different values)
passive (x7)
reaction (x1)
action (x2)
actions : object {Clockwork Reanimator.system.actions}
[value] : integer {Clockwork Reanimator.system.actions.value} (same value: 3)
category : string {Clockwork Reanimator.system.category} (same value: class)
description : object {Clockwork Reanimator.system.description}
value : string {Clockwork Reanimator.system.description.value} (all different values)
level : object {Clockwork Reanimator.system.level}
value : integer {Clockwork Reanimator.system.level.value} (8 different values)
4 (x2)
2 (x1)
14 (x2)
8 (x1)
6 (x1)
12 (x1)
16 (x1)
20 (x1)
prerequisites : object {Clockwork Reanimator.system.prerequisites}
value : array<object> {Clockwork Reanimator.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Clockwork Reanimator.system.prerequisites.value.[]}
value : string {Clockwork Reanimator.system.prerequisites.value.[].value} (5 different values)
Clockwork Reanimator Dedication (x7)
trained in Crafting (x1)
Hijack Undead (x1)
Advanced Reanimated Companion (x1)
Incredible Reanimated Companion (x1)
publication : object {Clockwork Reanimator.system.publication}
license : string {Clockwork Reanimator.system.publication.license} (same value: OGL)
remaster : boolean {Clockwork Reanimator.system.publication.remaster} (same value: False)
title : string {Clockwork Reanimator.system.publication.title} (same value: Pathfinder #180: The Smoking Gun)
rules : ###FoundryRulesObject###
traits : object {Clockwork Reanimator.system.traits}
rarity : string {Clockwork Reanimator.system.traits.rarity} (2 different values)
common (x9)
rare (x1)
value : array<string> {Clockwork Reanimator.system.traits.value}
Length: min=1 max=2
Value type: string {Clockwork Reanimator.system.traits.value.[]} (2 different values)
archetype (x10)
dedication (x1)
[frequency] : object {Clockwork Reanimator.system.frequency}
max : integer {Clockwork Reanimator.system.frequency.max} (same value: 1)
per : string {Clockwork Reanimator.system.frequency.per} (same value: PT1H)
type : string {Clockwork Reanimator.type} (same value: feat)