2562 lines
200 KiB
Plaintext
2562 lines
200 KiB
Plaintext
Bestiary 3
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Different values: 347
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=====================================
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object {Bestiary 3}
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_id : string {Bestiary 3._id} (all different values)
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img : string {Bestiary 3.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Bestiary 3.items}
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Length: min=2 max=67
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Value type: object {Bestiary 3.items.[]}
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_id : string {Bestiary 3.items.[]._id} (4205 different values)
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img : string {Bestiary 3.items.[].img} (409 different values)
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name : string {Bestiary 3.items.[].name} (1689 different values)
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sort : integer {Bestiary 3.items.[].sort} (67 different values)
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system : object {Bestiary 3.items.[].system}
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[autoHeightenLevel] : object {Bestiary 3.items.[].system.autoHeightenLevel}
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[value] : integer {Bestiary 3.items.[].system.autoHeightenLevel.value} (9 different values)
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6 (x5)
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4 (x10)
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9 (x3)
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2 (x4)
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10 (x1)
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5 (x3)
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7 (x2)
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8 (x3)
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3 (x2)
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description : object {Bestiary 3.items.[].system.description}
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value : string {Bestiary 3.items.[].system.description.value} (1589 different values)
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[prepared] : object {Bestiary 3.items.[].system.prepared}
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[flexible] : boolean {Bestiary 3.items.[].system.prepared.flexible} (same value: False)
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value : string {Bestiary 3.items.[].system.prepared.value} (4 different values)
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innate (x175)
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prepared (x21)
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focus (x13)
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spontaneous (x9)
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[proficiency] : object {Bestiary 3.items.[].system.proficiency}
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value : integer {Bestiary 3.items.[].system.proficiency.value} (same value: 1)
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publication : object {Bestiary 3.items.[].system.publication}
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license : string {Bestiary 3.items.[].system.publication.license} (2 different values)
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OGL (x4625)
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ORC (x52)
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remaster : boolean {Bestiary 3.items.[].system.publication.remaster} (2 different values)
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False (x4625)
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True (x52)
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title : string {Bestiary 3.items.[].system.publication.title} (7 different values)
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(x2184)
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Pathfinder Core Rulebook (x1772)
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Pathfinder Bestiary (x584)
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Pathfinder Bestiary 2 (x39)
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Pathfinder Bestiary 3 (x35)
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Pathfinder Player Core (x52)
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Pathfinder Advanced Player's Guide (x11)
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rules : ###FoundryRulesObject###
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[showSlotlessLevels] : object {Bestiary 3.items.[].system.showSlotlessLevels}
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value : boolean {Bestiary 3.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {Bestiary 3.items.[].system.slots}
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[slot0] : object {Bestiary 3.items.[].system.slots.slot0}
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max : integer {Bestiary 3.items.[].system.slots.slot0.max} (2 different values)
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5 (x20)
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2 (x1)
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prepared : array<object> {Bestiary 3.items.[].system.slots.slot0.prepared}
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Length: min=2 max=5
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Value type: object {Bestiary 3.items.[].system.slots.slot0.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot0.prepared.[].id} (102 different values)
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[slot1] : object {Bestiary 3.items.[].system.slots.slot1}
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max : integer {Bestiary 3.items.[].system.slots.slot1.max} (3 different values)
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3 (x21)
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4 (x6)
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2 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot1.prepared}
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Length: min=3 max=4
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Value type: object {Bestiary 3.items.[].system.slots.slot1.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot1.prepared.[].id} (67 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot1.value} (3 different values)
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4 (x2)
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3 (x4)
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2 (x1)
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[slot2] : object {Bestiary 3.items.[].system.slots.slot2}
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max : integer {Bestiary 3.items.[].system.slots.slot2.max} (3 different values)
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3 (x21)
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4 (x2)
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2 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot2.prepared}
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Length: min=3 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot2.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot2.prepared.[].id} (60 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot2.value} (3 different values)
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4 (x2)
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2 (x1)
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3 (x1)
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[slot3] : object {Bestiary 3.items.[].system.slots.slot3}
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max : integer {Bestiary 3.items.[].system.slots.slot3.max} (4 different values)
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3 (x19)
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4 (x2)
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1 (x1)
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2 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot3.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot3.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot3.prepared.[].id} (54 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot3.value} (3 different values)
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4 (x2)
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3 (x1)
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1 (x1)
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[slot4] : object {Bestiary 3.items.[].system.slots.slot4}
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max : integer {Bestiary 3.items.[].system.slots.slot4.max} (2 different values)
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3 (x18)
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4 (x2)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot4.prepared}
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Length: min=3 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot4.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot4.prepared.[].id} (50 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot4.value} (2 different values)
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4 (x2)
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3 (x1)
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[slot5] : object {Bestiary 3.items.[].system.slots.slot5}
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max : integer {Bestiary 3.items.[].system.slots.slot5.max} (4 different values)
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6 (x1)
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4 (x2)
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3 (x13)
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2 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot5.prepared}
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Length: min=2 max=6
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Value type: object {Bestiary 3.items.[].system.slots.slot5.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot5.prepared.[].id} (41 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot5.value} (2 different values)
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4 (x2)
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3 (x1)
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[slot6] : object {Bestiary 3.items.[].system.slots.slot6}
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max : integer {Bestiary 3.items.[].system.slots.slot6.max} (2 different values)
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3 (x11)
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4 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot6.prepared}
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Length: min=3 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot6.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot6.prepared.[].id} (30 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot6.value} (2 different values)
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3 (x1)
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4 (x1)
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[slot7] : object {Bestiary 3.items.[].system.slots.slot7}
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max : integer {Bestiary 3.items.[].system.slots.slot7.max} (2 different values)
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3 (x7)
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4 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot7.prepared}
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Length: min=3 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot7.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot7.prepared.[].id} (21 different values)
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[value] : integer {Bestiary 3.items.[].system.slots.slot7.value} (same value: 4)
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[slot8] : object {Bestiary 3.items.[].system.slots.slot8}
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max : integer {Bestiary 3.items.[].system.slots.slot8.max} (3 different values)
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3 (x6)
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2 (x1)
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4 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot8.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot8.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot8.prepared.[].id} (17 different values)
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ZoknE9hJe02tcMKF (x1)
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xKqc3S95eJth1KAq (x1)
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OMWclIRQHLCifhv7 (x1)
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Og7Hq4bUcxw0ChSw (x1)
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DS1ys9rs5WSbKR6S (x1)
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EqiK48t4hKNruZNF (x1)
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akUZpLAUVthBldoi (x1)
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Kuk31ZqZGqfe3MIi (x1)
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1RS9woF7jucE4I8c (x1)
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l2l5L4VIGuY5vrPU (x1)
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M3w6dzqWLccB39lQ (x1)
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J0djlDE6ka2gGiQ6 (x1)
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||
JhP62XjcL18vm7kL (x1)
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||
RJFOrMQ0KhBeqHf6 (x1)
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||
U9k3PdyMOFzBiSjK (x1)
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ASI8dfbGuZ9jSzAm (x1)
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9DIGlTIngg6g97Zd (x1)
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[value] : integer {Bestiary 3.items.[].system.slots.slot8.value} (2 different values)
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4 (x1)
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3 (x1)
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[slot9] : object {Bestiary 3.items.[].system.slots.slot9}
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max : integer {Bestiary 3.items.[].system.slots.slot9.max} (3 different values)
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2 (x1)
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3 (x2)
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4 (x1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot9.prepared}
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Length: min=2 max=3
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Value type: object {Bestiary 3.items.[].system.slots.slot9.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot9.prepared.[].id} (8 different values)
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PEtqZIf2GYnfrltF (x1)
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||
eDws4Q1tUhQZ1xay (x1)
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||
1P63iPzWwcxYClYs (x1)
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||
Oz4zbBJI5oJA6Jst (x1)
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||
TbXJBNLguseNryF4 (x1)
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||
av8SyC3RLIhelmOB (x1)
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||
11OeTrzqp45yJw9O (x1)
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||
GW4UUkGSjkjeXpcd (x1)
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[value] : integer {Bestiary 3.items.[].system.slots.slot9.value} (same value: 4)
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[slot10] : object {Bestiary 3.items.[].system.slots.slot10}
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max : integer {Bestiary 3.items.[].system.slots.slot10.max} (same value: 1)
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[prepared] : array<object> {Bestiary 3.items.[].system.slots.slot10.prepared}
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Length: min=1 max=1
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||
Value type: object {Bestiary 3.items.[].system.slots.slot10.prepared.[]}
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id : string {Bestiary 3.items.[].system.slots.slot10.prepared.[].id} (same value: OsnlbHdo6NGlxgPU)
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value : integer {Bestiary 3.items.[].system.slots.slot10.value} (same value: 1)
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[slug] : string {Bestiary 3.items.[].system.slug} (548 different values)
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[spelldc] : object {Bestiary 3.items.[].system.spelldc}
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dc : integer {Bestiary 3.items.[].system.spelldc.dc} (35 different values)
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[mod] : integer {Bestiary 3.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Bestiary 3.items.[].system.spelldc.value} (35 different values)
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[tradition] : object {Bestiary 3.items.[].system.tradition}
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value : string {Bestiary 3.items.[].system.tradition.value} (4 different values)
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divine (x80)
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occult (x63)
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primal (x45)
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arcane (x30)
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[area] : object {Bestiary 3.items.[].system.area}
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type : string {Bestiary 3.items.[].system.area.type} (5 different values)
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burst (x180)
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emanation (x98)
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line (x24)
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cone (x25)
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cylinder (x4)
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value : integer {Bestiary 3.items.[].system.area.value} (12 different values)
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30 (x109)
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50 (x9)
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20 (x81)
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40 (x24)
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5 (x11)
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10 (x38)
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60 (x38)
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15 (x8)
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360 (x6)
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120 (x2)
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500 (x1)
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100 (x4)
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[details] : string {Bestiary 3.items.[].system.area.details} (5 different values)
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all squares in a 20-foot-radius burst that contain plants (x10)
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20-foot burst adjacent to a flat surface (x3)
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10-foot emanation centered on the touched creature (x5)
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30-foot burst centered on you (x2)
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10-foot radius, 40-foot-tall cylinder (x1)
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[cost] : object {Bestiary 3.items.[].system.cost}
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value : string {Bestiary 3.items.[].system.cost.value} (18 different values)
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(x1640)
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warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1)
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diamonds worth a total value of 75 gp × the target's level (x2)
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rare incense worth a total value of 300 gp (x2)
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rare incense worth a total value of 150 gp (x1)
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black onyx, see Table 7-1 (x6)
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reagents to construct the magical prison worth a total value of 800 gp × the target's level (x2)
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valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1)
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rare incense worth a total value of 60 gp (x5)
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1 vial of holy water (x2)
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herbs, 1/5 the value on Table 7-1 (x1)
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faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1)
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black sapphire with a gp value of at least the target's level × 100 (x1)
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rare oils worth a total value of 10 gp × the target's level (x1)
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rare incense and offerings worth a total value of 20 gp × the target's level (x3)
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rare incense and offerings worth a total value of 20 gp × the spell rank (x3)
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rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1)
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6 gp of ruby dust (x6)
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[counteraction] : boolean {Bestiary 3.items.[].system.counteraction} (2 different values)
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False (x1571)
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True (x108)
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[damage] : object {Bestiary 3.items.[].system.damage}
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[0] : object {Bestiary 3.items.[].system.damage.0}
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[category] : mixed
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formula : string {Bestiary 3.items.[].system.damage.0.formula} (41 different values)
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kinds : array<string> {Bestiary 3.items.[].system.damage.0.kinds}
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||
Length: min=1 max=2
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||
Value type: string {Bestiary 3.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x274)
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healing (x46)
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||
materials : array<> {Bestiary 3.items.[].system.damage.0.materials}
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Length: min=0 max=0
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||
Value type: mixed
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||
type : string {Bestiary 3.items.[].system.damage.0.type} (14 different values)
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mental (x40)
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||
void (x36)
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||
fire (x36)
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||
cold (x19)
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||
electricity (x8)
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||
spirit (x25)
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||
vitality (x26)
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||
bludgeoning (x25)
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||
untyped (x37)
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||
sonic (x5)
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||
poison (x8)
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||
piercing (x8)
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||
acid (x8)
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||
force (x8)
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||
[applyMod] : mixed
|
||
boolean {Bestiary 3.items.[].system.damage.0.applyMod} (2 different values)
|
||
True (x46)
|
||
False (x169)
|
||
string {Bestiary 3.items.[].system.damage.0.applyMod} (same value: 0)
|
||
[damageType] : string {Bestiary 3.items.[].system.damage.damageType} (3 different values)
|
||
slashing (x27)
|
||
piercing (x54)
|
||
bludgeoning (x16)
|
||
[dice] : integer {Bestiary 3.items.[].system.damage.dice} (same value: 1)
|
||
[die] : string {Bestiary 3.items.[].system.damage.die} (6 different values)
|
||
d6 (x42)
|
||
d8 (x22)
|
||
d4 (x16)
|
||
d10 (x11)
|
||
d12 (x5)
|
||
(x1)
|
||
[v1pnjhfu6e9akqe0] : object {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0}
|
||
applyMod : boolean {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
|
||
kinds : array<string> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
|
||
[6BEyrCCNpDfJh5P8] : object {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8}
|
||
applyMod : boolean {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6)
|
||
kinds : array<string> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire)
|
||
[gcovwqxwitqchoin] : object {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
||
kinds : array<string> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[wnlxzlrxtrkk2bh3] : object {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3}
|
||
applyMod : boolean {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
|
||
kinds : array<string> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
|
||
[defense] : object {Bestiary 3.items.[].system.defense}
|
||
[save] : object {Bestiary 3.items.[].system.defense.save}
|
||
basic : boolean {Bestiary 3.items.[].system.defense.save.basic} (2 different values)
|
||
False (x365)
|
||
True (x133)
|
||
statistic : string {Bestiary 3.items.[].system.defense.save.statistic} (3 different values)
|
||
will (x246)
|
||
fortitude (x164)
|
||
reflex (x88)
|
||
[passive] : object {Bestiary 3.items.[].system.defense.passive}
|
||
statistic : string {Bestiary 3.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
|
||
[duration] : object {Bestiary 3.items.[].system.duration}
|
||
[sustained] : boolean {Bestiary 3.items.[].system.duration.sustained} (2 different values)
|
||
False (x1513)
|
||
True (x167)
|
||
value : mixed
|
||
string {Bestiary 3.items.[].system.duration.value} (26 different values)
|
||
integer {Bestiary 3.items.[].system.duration.value} (2 different values)
|
||
0 (x5)
|
||
1 (x1)
|
||
[expiry] : string {Bestiary 3.items.[].system.duration.expiry} (same value: turn-start)
|
||
[unit] : string {Bestiary 3.items.[].system.duration.unit} (same value: days)
|
||
[level] : object {Bestiary 3.items.[].system.level}
|
||
value : integer {Bestiary 3.items.[].system.level.value} (11 different values)
|
||
6 (x108)
|
||
3 (x175)
|
||
1 (x599)
|
||
7 (x78)
|
||
5 (x135)
|
||
4 (x215)
|
||
0 (x167)
|
||
2 (x288)
|
||
8 (x48)
|
||
9 (x32)
|
||
10 (x12)
|
||
[location] : object {Bestiary 3.items.[].system.location}
|
||
[heightenedLevel] : integer {Bestiary 3.items.[].system.location.heightenedLevel} (10 different values)
|
||
6 (x101)
|
||
4 (x139)
|
||
2 (x122)
|
||
7 (x107)
|
||
5 (x133)
|
||
1 (x88)
|
||
3 (x93)
|
||
8 (x64)
|
||
10 (x33)
|
||
9 (x86)
|
||
[value] : string {Bestiary 3.items.[].system.location.value} (194 different values)
|
||
[uses] : object {Bestiary 3.items.[].system.location.uses}
|
||
[max] : integer {Bestiary 3.items.[].system.location.uses.max} (2 different values)
|
||
2 (x29)
|
||
3 (x65)
|
||
value : integer {Bestiary 3.items.[].system.location.uses.value} (3 different values)
|
||
2 (x29)
|
||
3 (x65)
|
||
1 (x1)
|
||
[range] : mixed
|
||
object {Bestiary 3.items.[].system.range}
|
||
value : string {Bestiary 3.items.[].system.range.value} (18 different values)
|
||
30 feet (x398)
|
||
(x390)
|
||
120 feet (x268)
|
||
500 feet (x90)
|
||
60 feet (x50)
|
||
touch (x337)
|
||
see text (x9)
|
||
planetary (x25)
|
||
varies (x34)
|
||
10 feet (x34)
|
||
interplanar (x1)
|
||
40 feet (x12)
|
||
800 feet (x6)
|
||
0 feet (x13)
|
||
100 feet (x3)
|
||
100 miles (x3)
|
||
emanation up to 40-feet (x3)
|
||
unlimited (x3)
|
||
integer {Bestiary 3.items.[].system.range} (6 different values)
|
||
60 (x9)
|
||
120 (x1)
|
||
100 (x8)
|
||
30 (x2)
|
||
20 (x4)
|
||
50 (x2)
|
||
[requirements] : string {Bestiary 3.items.[].system.requirements} (3 different values)
|
||
(x1673)
|
||
3 gp silver bell focus (x4)
|
||
You have a deity (x2)
|
||
[target] : object {Bestiary 3.items.[].system.target}
|
||
value : string {Bestiary 3.items.[].system.target.value} (85 different values)
|
||
[time] : object {Bestiary 3.items.[].system.time}
|
||
value : string {Bestiary 3.items.[].system.time.value} (11 different values)
|
||
2 (x1142)
|
||
1 day (x51)
|
||
3 (x124)
|
||
10 minutes (x120)
|
||
1 (x69)
|
||
1 minute (x111)
|
||
1 to 3 (x35)
|
||
reaction (x19)
|
||
1 hour (x4)
|
||
free (x1)
|
||
3 days (x3)
|
||
[traits] : object {Bestiary 3.items.[].system.traits}
|
||
[rarity] : string {Bestiary 3.items.[].system.traits.rarity} (2 different values)
|
||
common (x4109)
|
||
uncommon (x275)
|
||
[traditions] : array<string> {Bestiary 3.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Bestiary 3.items.[].system.traits.traditions.[]} (4 different values)
|
||
divine (x803)
|
||
occult (x1094)
|
||
arcane (x1179)
|
||
primal (x869)
|
||
[value] : array<string> {Bestiary 3.items.[].system.traits.value}
|
||
Length: min=0 max=8
|
||
Value type: string {Bestiary 3.items.[].system.traits.value.[]} (149 different values)
|
||
[integrated] : mixed
|
||
[heightening] : object {Bestiary 3.items.[].system.heightening}
|
||
[damage] : object {Bestiary 3.items.[].system.heightening.damage}
|
||
[0] : string {Bestiary 3.items.[].system.heightening.damage.0} (12 different values)
|
||
2d6 (x42)
|
||
1d6 (x49)
|
||
1d4 (x31)
|
||
2d4 (x16)
|
||
1d12 (x5)
|
||
1d8 (x50)
|
||
10 (x11)
|
||
1d10 (x34)
|
||
1d10+4 (x6)
|
||
2d8 (x2)
|
||
2d10 (x2)
|
||
8 (x1)
|
||
[v1pnjhfu6e9akqe0] : string {Bestiary 3.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
|
||
[6BEyrCCNpDfJh5P8] : string {Bestiary 3.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6)
|
||
[wnlxzlrxtrkk2bh3] : string {Bestiary 3.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
|
||
[interval] : integer {Bestiary 3.items.[].system.heightening.interval} (3 different values)
|
||
1 (x222)
|
||
2 (x26)
|
||
4 (x1)
|
||
[type] : string {Bestiary 3.items.[].system.heightening.type} (2 different values)
|
||
interval (x249)
|
||
fixed (x313)
|
||
[levels] : object {Bestiary 3.items.[].system.heightening.levels}
|
||
[3] : object {Bestiary 3.items.[].system.heightening.levels.3}
|
||
[target] : object {Bestiary 3.items.[].system.heightening.levels.3.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.3.target.value} (6 different values)
|
||
5 creatures (x17)
|
||
10 objects (x30)
|
||
1 unattended object with a Bulk of 1 or less (x18)
|
||
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3)
|
||
1 creature (x1)
|
||
1 object of 3 bulk or less, or 1 creature (x4)
|
||
[range] : object {Bestiary 3.items.[].system.heightening.levels.3.range}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.3.range.value} (3 different values)
|
||
60 feet (x14)
|
||
500 feet (x9)
|
||
touch (x1)
|
||
[area] : object {Bestiary 3.items.[].system.heightening.levels.3.area}
|
||
areaType : string {Bestiary 3.items.[].system.heightening.levels.3.area.areaType} (same value: cone)
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.3.area.value} (same value: 30)
|
||
[damage] : object {Bestiary 3.items.[].system.heightening.levels.3.damage}
|
||
0 : object {Bestiary 3.items.[].system.heightening.levels.3.damage.0}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[6] : object {Bestiary 3.items.[].system.heightening.levels.6}
|
||
[target] : object {Bestiary 3.items.[].system.heightening.levels.6.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.6.target.value} (5 different values)
|
||
1 or 10 creatures (x1)
|
||
any number of objects (x30)
|
||
10 creatures (x12)
|
||
10 willing creatures (x1)
|
||
5 creatures (x2)
|
||
[range] : object {Bestiary 3.items.[].system.heightening.levels.6.range}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
|
||
[7] : object {Bestiary 3.items.[].system.heightening.levels.7}
|
||
[target] : object {Bestiary 3.items.[].system.heightening.levels.7.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.7.target.value} (5 different values)
|
||
1 or any number of creatures (x1)
|
||
10 creatures (x4)
|
||
6 creatures (x14)
|
||
1 unattended object with a Bulk of 2 or less (x18)
|
||
5 creatures (x9)
|
||
[area] : object {Bestiary 3.items.[].system.heightening.levels.7.area}
|
||
areaType : string {Bestiary 3.items.[].system.heightening.levels.7.area.areaType} (same value: cone)
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.7.area.value} (same value: 60)
|
||
[damage] : object {Bestiary 3.items.[].system.heightening.levels.7.damage}
|
||
0 : object {Bestiary 3.items.[].system.heightening.levels.7.damage.0}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[5] : object {Bestiary 3.items.[].system.heightening.levels.5}
|
||
[range] : object {Bestiary 3.items.[].system.heightening.levels.5.range}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.5.range.value} (3 different values)
|
||
1 mile (x26)
|
||
120 feet (x14)
|
||
60 feet (x18)
|
||
[target] : object {Bestiary 3.items.[].system.heightening.levels.5.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.5.target.value} (3 different values)
|
||
10 creatures (x8)
|
||
1 specific object or type of object, or a specific creature or ancestry (x5)
|
||
up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x1)
|
||
[damage] : object {Bestiary 3.items.[].system.heightening.levels.5.damage}
|
||
0 : object {Bestiary 3.items.[].system.heightening.levels.5.damage.0}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[time] : object {Bestiary 3.items.[].system.heightening.levels.5.time}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.5.time.value} (same value: 3)
|
||
[traits] : object {Bestiary 3.items.[].system.heightening.levels.5.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.heightening.levels.5.traits.value}
|
||
Length: min=2 max=2
|
||
Value type: string {Bestiary 3.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
|
||
concentrate (x2)
|
||
manipulate (x2)
|
||
[9] : object {Bestiary 3.items.[].system.heightening.levels.9}
|
||
[range] : object {Bestiary 3.items.[].system.heightening.levels.9.range}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.9.range.value} (same value: 30 feet)
|
||
[target] : object {Bestiary 3.items.[].system.heightening.levels.9.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.9.target.value} (4 different values)
|
||
you and up to five additional willing creatures (x1)
|
||
5 creatures (x2)
|
||
10 creatures that aren't on their home plane (x2)
|
||
up to 10 creatures (x2)
|
||
[damage] : object {Bestiary 3.items.[].system.heightening.levels.9.damage}
|
||
0 : object {Bestiary 3.items.[].system.heightening.levels.9.damage.0}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
||
gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||
[4] : object {Bestiary 3.items.[].system.heightening.levels.4}
|
||
[target] : object {Bestiary 3.items.[].system.heightening.levels.4.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.4.target.value} (4 different values)
|
||
10 creatures you know by name and have met in person (x9)
|
||
10 creatures (x16)
|
||
2 creatures (x9)
|
||
10 willing living creatures (x5)
|
||
[area] : object {Bestiary 3.items.[].system.heightening.levels.4.area}
|
||
areaType : string {Bestiary 3.items.[].system.heightening.levels.4.area.areaType} (2 different values)
|
||
burst (x2)
|
||
emanation (x10)
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.4.area.value} (same value: 20)
|
||
[range] : object {Bestiary 3.items.[].system.heightening.levels.4.range}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.4.range.value} (3 different values)
|
||
60 feet (x2)
|
||
30 feet (x12)
|
||
20 feet (x10)
|
||
[8] : object {Bestiary 3.items.[].system.heightening.levels.8}
|
||
target : object {Bestiary 3.items.[].system.heightening.levels.8.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||
[2] : object {Bestiary 3.items.[].system.heightening.levels.2}
|
||
target : object {Bestiary 3.items.[].system.heightening.levels.2.target}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
|
||
[10] : object {Bestiary 3.items.[].system.heightening.levels.10}
|
||
[area] : object {Bestiary 3.items.[].system.heightening.levels.10.area}
|
||
areaType : string {Bestiary 3.items.[].system.heightening.levels.10.area.areaType} (same value: burst)
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.10.area.value} (2 different values)
|
||
1000 (x6)
|
||
1320 (x9)
|
||
[range] : object {Bestiary 3.items.[].system.heightening.levels.10.range}
|
||
value : string {Bestiary 3.items.[].system.heightening.levels.10.range.value} (2 different values)
|
||
2200 feet (x6)
|
||
half a mile (x9)
|
||
[damage] : object {Bestiary 3.items.[].system.heightening.levels.10.damage}
|
||
0 : object {Bestiary 3.items.[].system.heightening.levels.10.damage.0}
|
||
applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6)
|
||
materials : array<> {Bestiary 3.items.[].system.heightening.levels.10.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.type} (same value: void)
|
||
[attack] : object {Bestiary 3.items.[].system.attack}
|
||
value : string {Bestiary 3.items.[].system.attack.value} (same value: )
|
||
[attackEffects] : object {Bestiary 3.items.[].system.attackEffects}
|
||
[custom] : string {Bestiary 3.items.[].system.attackEffects.custom} (same value: )
|
||
value : array<string> {Bestiary 3.items.[].system.attackEffects.value}
|
||
Length: min=0 max=2
|
||
Value type: string {Bestiary 3.items.[].system.attackEffects.value.[]} (82 different values)
|
||
[bonus] : object {Bestiary 3.items.[].system.bonus}
|
||
value : integer {Bestiary 3.items.[].system.bonus.value} (44 different values)
|
||
[damageRolls] : object {Bestiary 3.items.[].system.damageRolls}
|
||
[0] : object {Bestiary 3.items.[].system.damageRolls.0}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0.damage} (176 different values)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0.damageType} (13 different values)
|
||
void (x11)
|
||
bludgeoning (x174)
|
||
piercing (x219)
|
||
slashing (x138)
|
||
force (x8)
|
||
poison (x2)
|
||
acid (x1)
|
||
fire (x9)
|
||
mental (x3)
|
||
electricity (x6)
|
||
vitality (x2)
|
||
sonic (x2)
|
||
cold (x3)
|
||
[category] : string {Bestiary 3.items.[].system.damageRolls.0.category} (same value: persistent)
|
||
[u2qkj77ca6i2eg8dym9m] : object {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: 2d6+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing)
|
||
[i6p05gzqtdhzqb91ehmf] : object {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: 3d6+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing)
|
||
[1] : object {Bestiary 3.items.[].system.damageRolls.1}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.1.damage} (6 different values)
|
||
2d6 (x2)
|
||
1d6 (x14)
|
||
1d4 (x3)
|
||
1d8 (x3)
|
||
1 (x2)
|
||
2d8 (x1)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.1.damageType} (6 different values)
|
||
bleed (x9)
|
||
cold (x3)
|
||
acid (x3)
|
||
fire (x2)
|
||
spirit (x7)
|
||
poison (x1)
|
||
[category] : string {Bestiary 3.items.[].system.damageRolls.1.category} (same value: persistent)
|
||
[2] : object {Bestiary 3.items.[].system.damageRolls.2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2.damage} (2 different values)
|
||
1d4 (x1)
|
||
1d6 (x2)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2.damageType} (2 different values)
|
||
spirit (x1)
|
||
bleed (x2)
|
||
[1qi0e67lh482cospfhav] : object {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: 1d6+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: slashing)
|
||
[41pvlnime1le7b9old2a] : object {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: spirit)
|
||
[r5ffl1jxnyp3k4uayfnd] : object {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: spirit)
|
||
[svyc3b7utsajqerghnez] : object {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: bludgeoning)
|
||
[xen556c97384hi65wrvw] : object {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: 1d6+5)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: piercing)
|
||
[exmyedfgq2cxnxyuppac] : object {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: 1d8+5)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: slashing)
|
||
[2005ykaehgact18upe7f] : object {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: 1d6+3)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: piercing)
|
||
[dhunb72laz8xpto9umkx] : object {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire)
|
||
[0292p8oxyrdz9uy2s5qw] : object {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: mental)
|
||
[qeul1256059lhg6wwd3q] : object {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: 2d10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: void)
|
||
[31gc18dd23yu8nre909e] : object {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: 2d10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: void)
|
||
[nv0jqb0h8y0lxnyj8dnq] : object {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: 2d10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: void)
|
||
[chf0ts2617tewo1zq3qj] : object {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: void)
|
||
[tcics53v34s147hfgvf7] : object {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: 2d10+5)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: slashing)
|
||
[vvk1uwyp3nnvlqc24jzg] : object {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: mental)
|
||
[0chsncgwio6oa4tvhiql] : object {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: 1d12+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: slashing)
|
||
[18iwqhrc6nknkhkn1ak2] : object {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: 1d8+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: bludgeoning)
|
||
[0t0ocn1rgususlk5xpi2] : object {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: 2d6+10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: bludgeoning)
|
||
[mvtwtj5old8cg2naucbe] : object {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: fire)
|
||
[a7r7aqpsoopx2iiszaaq] : object {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: fire)
|
||
[jlze6obl9t01ticuowg7] : object {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: 2d12+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: piercing)
|
||
[267uqw4p10t14pt5awfd] : object {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: 2d8+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: slashing)
|
||
[jd0gm1sb64igjoco4msj] : object {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: 2d10+6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: bludgeoning)
|
||
[cqmmnrqjk5x1pllk1hsx] : object {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: sonic)
|
||
[05seryye4ou3qaiy1u5x] : object {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: mental)
|
||
[931covuueh44fb2407d4] : object {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: cold)
|
||
[ov7cqd6r4qg8qbukso7v] : object {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: cold)
|
||
[kmm64hufmoml4polor0l] : object {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: cold)
|
||
[dov7matt2y5jxap07tnv] : object {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: spirit)
|
||
[9klwwfsbk9d3huw0b8dv] : object {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: bludgeoning)
|
||
[8Gk7e9azm19UMxsa] : object {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: piercing)
|
||
[Gh5aoRgXD8qGkqgD] : object {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: 1d8+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: slashing)
|
||
[voqldw5uwvbpyfttzm44] : object {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: spirit)
|
||
[4596ph26g3s6d0ynhey1] : object {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values)
|
||
fire (x2)
|
||
cold (x2)
|
||
acid (x1)
|
||
[bwj9oiig5v68sm729kk3] : object {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: spirit)
|
||
[qsvicnwjcigwc1dscsvt] : object {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values)
|
||
fire (x2)
|
||
cold (x2)
|
||
acid (x1)
|
||
[2d1di89fbswx0dc4p976] : object {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: mental)
|
||
[ubzntuxwiima9sq18y55] : object {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: 3d6+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: piercing)
|
||
[4gxpjo50o0iw45sbyzlo] : object {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: mental)
|
||
[jyut2lsupynxju85e6lz] : object {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: 3d8+16)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: slashing)
|
||
[857sbtp841exhxa60v9o] : object {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: 4d8+23)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: acid)
|
||
[gj361eku2o8e4t0kykkj] : object {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: 2d6+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: piercing)
|
||
[6283fieltxwavj1plyh6] : object {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values)
|
||
acid (x2)
|
||
cold (x1)
|
||
fire (x1)
|
||
void (x1)
|
||
[4q37cprhmqg527a4glho] : object {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: spirit)
|
||
[qj1pkhjfxy8pf4jasgu9] : object {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: spirit)
|
||
[0c8x9uey5zmj2dgwit87] : object {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: fire)
|
||
[e30481rbp6g1b2cgivij] : object {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: poison)
|
||
[x87b83iqz9ejdn5nebuu] : object {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: poison)
|
||
[rsens59ppqr8mw404lca] : object {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: poison)
|
||
[c9y4pk1vs2ty3p1xjzht] : object {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: void)
|
||
[g0ncjnd5enshb8y0yurh] : object {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: void)
|
||
[q1ve4p37s7nztcldvub0] : object {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: void)
|
||
[vlom5kdyn1m8ije9vanq] : object {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: electricity)
|
||
[wyn9lhqgpbjsjmgxgh7w] : object {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: electricity)
|
||
[o54hy2st7ndeq1o6jo3c] : object {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: 2d8 + 9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: piercing)
|
||
[ji3z5r8g4djs2beh81sq] : object {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: 1d6 + 2)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: slashing)
|
||
[2p9keesby282t907igw6] : object {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: 1d8 + 2)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: piercing)
|
||
[cibqxfvsrd3kdy87cfm6] : object {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: slashing)
|
||
[i2rge0b6mdrc9fzunsyv] : object {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: piercing)
|
||
[tzm8oydo2xt3n0md8ciy] : object {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: 2d8 + 9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: untyped)
|
||
[f98avpdf9cqk94xicz87] : object {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: 5d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: untyped)
|
||
[eroapbwbewgao6hhrcpk] : object {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: sonic)
|
||
[5p9q1rnbx6qpry1ciec8] : object {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: force)
|
||
[zz5sqqx22mp5poqf3hjv] : object {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: 2d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: force)
|
||
[77vx191ki0vtrcymyfo5] : object {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: fire)
|
||
[h0nbg0ibk11gyhxpehat] : object {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: vitality)
|
||
[mmqtwgjt3v7wpwru4fud] : object {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: vitality)
|
||
[c18tjplaeao8ozr1g8p5] : object {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: fire)
|
||
[2ltb0yg7gakvl6aeiait] : object {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: vitality)
|
||
[u5pe5ykvafssyihotpql] : object {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: vitality)
|
||
[ewy54xdivgkefrujno1u] : object {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: mental)
|
||
[gw6sapjwrww8zahe1e2p] : object {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: spirit)
|
||
[y21khg942dlorgxk1k43] : object {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: 2d6+5)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: piercing)
|
||
[iq9wb7bx76hgkbdg356e] : object {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: 4d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: mental)
|
||
[20kcgwjienncwupqson0] : object {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: spirit)
|
||
[amxdotshcvdurbixf6jb] : object {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: 4d12+18)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: piercing)
|
||
[utzuyyc2rr1i52jq9gm5] : object {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: spirit)
|
||
[dpqc02n4h1jp18rundv5] : object {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: 4d8+18)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: slashing)
|
||
[qlw99qcvx679wiofpqgq] : object {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: spirit)
|
||
[8a49gf7iwdxq2kp40clf] : object {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: 1d6+8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning)
|
||
[w9qzsteb6tkmoqekrmm2] : object {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void)
|
||
[nr2zfc4ylpm5rfa0zg5n] : object {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: 3d10+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: bludgeoning)
|
||
[b3v191sg3ku1te39nczu] : object {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: mental)
|
||
[dvarv5oaimn6exfdm3hz] : object {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: 2d8+9)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: mental)
|
||
[0f7oyfo60r9g0t07fk5g] : object {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: fire)
|
||
[iv7db9ztheby88uhvy7f] : object {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: vitality)
|
||
[q78toso3wby243bz0d44] : object {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: 2d10+2)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: bludgeoning)
|
||
[l8mhg4lhlz8a7sl3ybu7] : object {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: 1d8+2)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: mental)
|
||
[t5tatin740jycg7yf562] : object {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: fire)
|
||
[e11bamvawfq2ku1sxfi2] : object {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: vitality)
|
||
[8nd7d47h3d3m8ogal8ld] : object {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: 1d6+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: piercing)
|
||
[qq5c4bdanojt7h696n4z] : object {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: cold)
|
||
[gid92137za6t4bss3vle] : object {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: 2d6 + 8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: slashing)
|
||
[c6jufmqvwaw0wlb3zch8] : object {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: spirit)
|
||
[0clqmiqe5okofwl8kwh8] : object {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: spirit)
|
||
[2nidy9sc20fchskzstqk] : object {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: 1d10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: mental)
|
||
[hiti75pcwni2cf0x8j8b] : object {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: mental)
|
||
[mv6466icizpy4idlmga8] : object {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: mental)
|
||
[gx94kr7jops2ms363t2j] : object {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: mental)
|
||
[h1z40j0yq6i7vq8eq9x1] : object {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (same value: 2d8+4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: slashing)
|
||
[801or5jq1ip645d47j9u] : object {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: spirit)
|
||
[s7l8cpr2micnkscqxqo5] : object {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: 2d6+7)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: slashing)
|
||
[wu17sjwqujgns2xukamc] : object {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: spirit)
|
||
[4h426ektuecci0wlmer6] : object {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: spirit)
|
||
[ebur9kza0mcjvrt31xz3] : object {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: spirit)
|
||
[ep9iydsp6gsbkhpwoh5y] : object {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: spirit)
|
||
[wc3m4uv5q6bray3crw5y] : object {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: acid)
|
||
[zl22og5rfwrlah77bh0g] : object {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: 2d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: poison)
|
||
[l0iswoesdkd65dcwm9dk] : object {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: 2d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: cold)
|
||
[83orcawp5ooir026ebdc] : object {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: cold)
|
||
[p9jak0h1nbguguglcesr] : object {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: spirit)
|
||
[ctwgah9r0rlwq8apj069] : object {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit)
|
||
[n3fg8uxtmtrbylc9zkfi] : object {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: fire)
|
||
[bp5d1t7n1pfm1gah67vu] : object {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: poison)
|
||
[liw3ydkpujf7poobgldo] : object {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: 1d10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: mental)
|
||
[qkkpw80ck1lqkcu5mhi9] : object {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: 2d8+10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: slashing)
|
||
[hzgwhsw749q1z65m76lu] : object {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: spirit)
|
||
[p6uzjb18vos3d6jo26hy] : object {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: 2d6+10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: piercing)
|
||
[a6d4j2q4po67wqa40vcj] : object {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: spirit)
|
||
[c93kre9lzn8r89hogiqq] : object {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: 1d10)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: void)
|
||
[rmps9mt8ll3dhu97yl5s] : object {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: mental)
|
||
[z2505gwe2rsxdyto1vya] : object {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: spirit)
|
||
[92ru4bdcylkbjormfaqn] : object {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: mental)
|
||
[fwza92gscc5dlbdw6n91] : object {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: spirit)
|
||
[9yoqrs32edjih02dpw60] : object {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: mental)
|
||
[v54esdehe3ditkjshpen] : object {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: cold)
|
||
[5cz86iuy6g7938r499xq] : object {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: cold)
|
||
[k6tfh9nhwh5d1qvqmfl5] : object {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: piercing)
|
||
[zy158t1fu28edcdkdpx5] : object {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: spirit)
|
||
[1ne0bp3sv7rrd60zf8bq] : object {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: spirit)
|
||
[5l5wap4egw9rho57k5l2] : object {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: mental)
|
||
[g8u5oqxd59tb8ke26pv5] : object {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: 3d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: mental)
|
||
[s7brdomp71onnti57seg] : object {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: mental)
|
||
[jdVUSJ69OVjOAeSW] : object {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: fire)
|
||
[by5cqzhyzabt6pfeqtb5] : object {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity)
|
||
[fp84sqbg7ri2uvdwtjrh] : object {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity)
|
||
[q0qr3kjhjl9dzj8s1x8e] : object {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: slashing)
|
||
[qlx9h0ocy33subnnt216] : object {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: force)
|
||
[mk0m3fpp8ifltcwcftxt] : object {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: bludgeoning)
|
||
[pi2a7yev6aq01rhd9rro] : object {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: 1d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: force)
|
||
[llj0j3fn07o0bcdc6ern] : object {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: 4d8+20)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: bludgeoning)
|
||
[wfzqongy0qb4jngvti4k] : object {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (same value: 3d6+13)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: slashing)
|
||
[6rkyojic26mn8txdvql3] : object {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: 3d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: electricity)
|
||
[o5osapabtq8jcc9rlo8z] : object {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: 10d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: force)
|
||
[c8wb7ga60gfabcch9jq8] : object {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: 2d8+13)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: piercing)
|
||
[qwt0acuu6vpni2gnrtot] : object {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: 3d10+16)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: piercing)
|
||
[34kw34o84zg492jxw6nt] : object {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: electricity)
|
||
[54mrmhvfugd8pmf1jdv2] : object {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: 1d12)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: electricity)
|
||
[tk48tvvq4l7m3s62mmhu] : object {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: spirit)
|
||
[yrhh43blaq9kjtqhcxla] : object {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: spirit)
|
||
[8wu53v250mtw3o5sq7ie] : object {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: 1d4)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: spirit)
|
||
[4dqczvp8tr2djyih7lkw] : object {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: cold)
|
||
[tmmfdu8em9eeqdhssfor] : object {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: 1d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: cold)
|
||
[2ctip8gjcfosidxgr09g] : object {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: spirit)
|
||
[b6xprn81aerbk960ia5q] : object {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: 2d6)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: spirit)
|
||
[lvl05qe7j98xynn1v0cw] : object {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw}
|
||
damage : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: 2d8)
|
||
damageType : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: fire)
|
||
[weaponType] : object {Bestiary 3.items.[].system.weaponType}
|
||
value : string {Bestiary 3.items.[].system.weaponType.value} (2 different values)
|
||
melee (x521)
|
||
ranged (x118)
|
||
[actionType] : object {Bestiary 3.items.[].system.actionType}
|
||
value : string {Bestiary 3.items.[].system.actionType.value} (4 different values)
|
||
passive (x1073)
|
||
reaction (x147)
|
||
action (x637)
|
||
free (x33)
|
||
[actions] : object {Bestiary 3.items.[].system.actions}
|
||
[value] : integer {Bestiary 3.items.[].system.actions.value} (3 different values)
|
||
1 (x390)
|
||
2 (x216)
|
||
3 (x31)
|
||
[category] : string {Bestiary 3.items.[].system.category} (14 different values)
|
||
interaction (x349)
|
||
defensive (x607)
|
||
offensive (x934)
|
||
martial (x66)
|
||
simple (x30)
|
||
ammo (x15)
|
||
medium (x14)
|
||
light (x9)
|
||
heavy (x3)
|
||
potion (x4)
|
||
wand (x1)
|
||
unarmored (x1)
|
||
scroll (x4)
|
||
unarmed (x1)
|
||
[mod] : object {Bestiary 3.items.[].system.mod}
|
||
value : integer {Bestiary 3.items.[].system.mod.value} (29 different values)
|
||
[proficient] : object {Bestiary 3.items.[].system.proficient}
|
||
value : integer {Bestiary 3.items.[].system.proficient.value} (same value: 0)
|
||
[ritual] : object {Bestiary 3.items.[].system.ritual}
|
||
primary : object {Bestiary 3.items.[].system.ritual.primary}
|
||
check : string {Bestiary 3.items.[].system.ritual.primary.check} (14 different values)
|
||
Religion (expert; you must be a demon) (x1)
|
||
Religion (expert; you must be a div) (x3)
|
||
Nature (master) (x17)
|
||
Occultism (expert) (x1)
|
||
Arcana (expert), Occultism (expert), or Religion (expert) (x8)
|
||
Arcana (master) or Occultism (master) (x1)
|
||
Religion (expert) (x3)
|
||
Religion (expert; you must be a devil) (x3)
|
||
Occultism (master) (x2)
|
||
Occultism (master) or Religion (master) (x1)
|
||
Arcana (legendary) or Occultism (legendary) (x3)
|
||
Nature (expert) (x5)
|
||
Nature or Religion (expert) (x3)
|
||
Religion (x3)
|
||
secondary : object {Bestiary 3.items.[].system.ritual.secondary}
|
||
casters : integer {Bestiary 3.items.[].system.ritual.secondary.casters} (6 different values)
|
||
0 (x19)
|
||
1 (x26)
|
||
2 (x5)
|
||
6 (x2)
|
||
3 (x1)
|
||
4 (x1)
|
||
checks : string {Bestiary 3.items.[].system.ritual.secondary.checks} (16 different values)
|
||
(x13)
|
||
Survival (x9)
|
||
Society or Legal Lore (x1)
|
||
Performance, Society (x2)
|
||
Occultism or Religion (whichever is used for the primary check) (x1)
|
||
Religion (x5)
|
||
Crafting, Society (x2)
|
||
Society (x1)
|
||
Nature (x5)
|
||
Farming Lore or Survival (x5)
|
||
Lore (any), Society, Survival (x1)
|
||
Crafting, Diplomacy, Survival (x1)
|
||
Nature or Religion (whichever is used for the primary check) (x3)
|
||
Crafting, Performance (x3)
|
||
Diplomacy (x1)
|
||
Medicine, Society (x1)
|
||
[baseItem] : string {Bestiary 3.items.[].system.baseItem} (52 different values)
|
||
[bonusDamage] : object {Bestiary 3.items.[].system.bonusDamage}
|
||
value : integer {Bestiary 3.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Bestiary 3.items.[].system.bulk}
|
||
value : mixed
|
||
float {Bestiary 3.items.[].system.bulk.value} (same value: 0,1)
|
||
integer {Bestiary 3.items.[].system.bulk.value} (4 different values)
|
||
1 (x51)
|
||
2 (x43)
|
||
0 (x26)
|
||
4 (x3)
|
||
[containerId] : mixed
|
||
[equipped] : object {Bestiary 3.items.[].system.equipped}
|
||
carryType : string {Bestiary 3.items.[].system.equipped.carryType} (2 different values)
|
||
worn (x88)
|
||
held (x89)
|
||
[handsHeld] : integer {Bestiary 3.items.[].system.equipped.handsHeld} (3 different values)
|
||
0 (x72)
|
||
1 (x65)
|
||
2 (x24)
|
||
[invested] : mixed
|
||
[inSlot] : boolean {Bestiary 3.items.[].system.equipped.inSlot} (2 different values)
|
||
False (x3)
|
||
True (x25)
|
||
[group] : string {Bestiary 3.items.[].system.group} (20 different values)
|
||
knife (x15)
|
||
spear (x9)
|
||
sword (x20)
|
||
crossbow (x2)
|
||
bow (x16)
|
||
plate (x10)
|
||
hammer (x3)
|
||
composite (x2)
|
||
club (x9)
|
||
dart (x6)
|
||
leather (x13)
|
||
axe (x4)
|
||
polearm (x5)
|
||
chain (x1)
|
||
pick (x1)
|
||
cloth (x1)
|
||
sling (x2)
|
||
flail (x3)
|
||
brawling (x1)
|
||
shield (x1)
|
||
[hardness] : integer {Bestiary 3.items.[].system.hardness} (3 different values)
|
||
0 (x171)
|
||
3 (x3)
|
||
5 (x3)
|
||
[hp] : object {Bestiary 3.items.[].system.hp}
|
||
max : integer {Bestiary 3.items.[].system.hp.max} (4 different values)
|
||
0 (x171)
|
||
12 (x2)
|
||
20 (x3)
|
||
6 (x1)
|
||
value : integer {Bestiary 3.items.[].system.hp.value} (4 different values)
|
||
0 (x171)
|
||
20 (x4)
|
||
12 (x1)
|
||
6 (x1)
|
||
[material] : object {Bestiary 3.items.[].system.material}
|
||
[grade] : string {Bestiary 3.items.[].system.material.grade} (2 different values)
|
||
standard (x1)
|
||
high (x1)
|
||
[type] : string {Bestiary 3.items.[].system.material.type} (2 different values)
|
||
duskwood (x1)
|
||
cold-iron (x1)
|
||
[price] : object {Bestiary 3.items.[].system.price}
|
||
value : object {Bestiary 3.items.[].system.price.value}
|
||
[sp] : integer {Bestiary 3.items.[].system.price.value.sp} (8 different values)
|
||
6 (x6)
|
||
1 (x22)
|
||
9 (x5)
|
||
2 (x10)
|
||
3 (x1)
|
||
5 (x3)
|
||
4 (x2)
|
||
8 (x2)
|
||
[gp] : integer {Bestiary 3.items.[].system.price.value.gp} (14 different values)
|
||
3 (x14)
|
||
14 (x4)
|
||
4 (x5)
|
||
8 (x7)
|
||
1 (x19)
|
||
6 (x3)
|
||
20 (x6)
|
||
2 (x27)
|
||
30 (x3)
|
||
160 (x1)
|
||
50 (x1)
|
||
70 (x4)
|
||
35 (x1)
|
||
300 (x1)
|
||
[cp] : integer {Bestiary 3.items.[].system.price.value.cp} (2 different values)
|
||
1 (x5)
|
||
5 (x1)
|
||
[per] : integer {Bestiary 3.items.[].system.price.per} (same value: 10)
|
||
[quantity] : integer {Bestiary 3.items.[].system.quantity} (11 different values)
|
||
4 (x2)
|
||
2 (x8)
|
||
1 (x140)
|
||
10 (x6)
|
||
20 (x8)
|
||
50 (x1)
|
||
5 (x6)
|
||
40 (x1)
|
||
6 (x1)
|
||
100 (x1)
|
||
3 (x3)
|
||
[reload] : object {Bestiary 3.items.[].system.reload}
|
||
value : string {Bestiary 3.items.[].system.reload.value} (4 different values)
|
||
(x52)
|
||
- (x22)
|
||
1 (x5)
|
||
0 (x18)
|
||
[runes] : object {Bestiary 3.items.[].system.runes}
|
||
[potency] : integer {Bestiary 3.items.[].system.runes.potency} (4 different values)
|
||
0 (x84)
|
||
1 (x30)
|
||
3 (x4)
|
||
2 (x6)
|
||
[property] : array<string> {Bestiary 3.items.[].system.runes.property}
|
||
Length: min=0 max=1
|
||
Value type: string {Bestiary 3.items.[].system.runes.property.[]} (4 different values)
|
||
glamered (x1)
|
||
returning (x2)
|
||
ghostTouch (x1)
|
||
disrupting (x1)
|
||
[striking] : integer {Bestiary 3.items.[].system.runes.striking} (4 different values)
|
||
0 (x70)
|
||
1 (x22)
|
||
3 (x1)
|
||
2 (x4)
|
||
[resilient] : integer {Bestiary 3.items.[].system.runes.resilient} (3 different values)
|
||
0 (x22)
|
||
1 (x3)
|
||
2 (x2)
|
||
[reinforcing] : integer {Bestiary 3.items.[].system.runes.reinforcing} (same value: 0)
|
||
[size] : string {Bestiary 3.items.[].system.size} (5 different values)
|
||
med (x152)
|
||
lg (x17)
|
||
grg (x6)
|
||
tiny (x1)
|
||
huge (x1)
|
||
[splashDamage] : object {Bestiary 3.items.[].system.splashDamage}
|
||
[value] : integer {Bestiary 3.items.[].system.splashDamage.value} (same value: 0)
|
||
[usage] : object {Bestiary 3.items.[].system.usage}
|
||
value : string {Bestiary 3.items.[].system.usage.value} (6 different values)
|
||
held-in-one-hand (x96)
|
||
held-in-one-plus-hands (x16)
|
||
held-in-two-hands (x27)
|
||
wornshoes (x1)
|
||
worn (x2)
|
||
worngloves (x1)
|
||
[frequency] : object {Bestiary 3.items.[].system.frequency}
|
||
max : integer {Bestiary 3.items.[].system.frequency.max} (2 different values)
|
||
1 (x74)
|
||
2 (x1)
|
||
per : string {Bestiary 3.items.[].system.frequency.per} (8 different values)
|
||
day (x30)
|
||
PT10M (x6)
|
||
PT1H (x15)
|
||
turn (x1)
|
||
round (x18)
|
||
P1M (x1)
|
||
PT1M (x3)
|
||
P1Y (x1)
|
||
[value] : integer {Bestiary 3.items.[].system.frequency.value} (2 different values)
|
||
1 (x54)
|
||
2 (x1)
|
||
[deathNote] : boolean {Bestiary 3.items.[].system.deathNote} (same value: True)
|
||
[stackGroup] : string {Bestiary 3.items.[].system.stackGroup} (4 different values)
|
||
bolts (x2)
|
||
arrows (x10)
|
||
slingBullets (x2)
|
||
blowgunDarts (x1)
|
||
[uses] : object {Bestiary 3.items.[].system.uses}
|
||
autoDestroy : boolean {Bestiary 3.items.[].system.uses.autoDestroy} (2 different values)
|
||
True (x23)
|
||
False (x1)
|
||
max : integer {Bestiary 3.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Bestiary 3.items.[].system.uses.value} (same value: 1)
|
||
[acBonus] : integer {Bestiary 3.items.[].system.acBonus} (6 different values)
|
||
4 (x8)
|
||
3 (x6)
|
||
2 (x7)
|
||
6 (x3)
|
||
1 (x8)
|
||
0 (x1)
|
||
[checkPenalty] : integer {Bestiary 3.items.[].system.checkPenalty} (4 different values)
|
||
-2 (x14)
|
||
-1 (x9)
|
||
-3 (x3)
|
||
0 (x1)
|
||
[dexCap] : integer {Bestiary 3.items.[].system.dexCap} (6 different values)
|
||
1 (x8)
|
||
2 (x6)
|
||
3 (x2)
|
||
0 (x3)
|
||
4 (x7)
|
||
5 (x1)
|
||
[speedPenalty] : integer {Bestiary 3.items.[].system.speedPenalty} (3 different values)
|
||
-5 (x14)
|
||
0 (x16)
|
||
-10 (x3)
|
||
[strength] : integer {Bestiary 3.items.[].system.strength} (5 different values)
|
||
3 (x8)
|
||
2 (x6)
|
||
1 (x2)
|
||
4 (x3)
|
||
0 (x7)
|
||
[overlays] : object {Bestiary 3.items.[].system.overlays}
|
||
[4gyp3qlsv5ywdyjq] : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
||
name : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||
target : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||
time : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
concentrate (x6)
|
||
manipulate (x6)
|
||
void (x6)
|
||
[pq7cxntbz4s8g5ik] : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||
time : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||
[rvhoa43rqqqp8izn] : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||
value : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||
target : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||
traits : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
concentrate (x6)
|
||
manipulate (x6)
|
||
void (x6)
|
||
[z04svm1cvfcxtplb] : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||
name : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||
target : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||
time : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
concentrate (x6)
|
||
manipulate (x6)
|
||
void (x6)
|
||
[37gy7l19tik74o4s] : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
||
name : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
||
time : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
concentrate (x25)
|
||
healing (x25)
|
||
manipulate (x25)
|
||
vitality (x25)
|
||
[7qdtetowq348s9oc] : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
||
time : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
||
[7vbvdrv2cl87sqta] : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
||
value : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
||
target : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
||
traits : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
concentrate (x25)
|
||
healing (x25)
|
||
manipulate (x25)
|
||
vitality (x25)
|
||
[lfxcoz2d3f8j2zq1] : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
||
name : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
||
target : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
||
time : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
concentrate (x25)
|
||
healing (x25)
|
||
manipulate (x25)
|
||
vitality (x25)
|
||
[2I469pfbYcmFvzOA] : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||
name : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||
[cUFX7ExSLeoa3vIF] : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||
name : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||
[zFWsMjoeCnLxqJaV] : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||
name : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||
[a33QUFoKgoOprovO] : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO}
|
||
name : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
|
||
system : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
|
||
37YW4ZGhxx7Y2mdI : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
|
||
applyMod : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
|
||
kinds : array<string> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
|
||
materials : array<> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
|
||
defense : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
|
||
save : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
|
||
basic : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
|
||
statistic : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
|
||
heightening : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
|
||
damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
|
||
37YW4ZGhxx7Y2mdI : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
|
||
interval : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
|
||
type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
|
||
[uLuOg62dVyxvbW66] : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66}
|
||
name : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
|
||
overlayType : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
|
||
sort : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
|
||
system : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system}
|
||
damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
|
||
b39tbePoPlJSzLku : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
|
||
applyMod : boolean {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
|
||
kinds : array<string> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
|
||
materials : array<> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
|
||
heightening : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
|
||
damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
|
||
b39tbePoPlJSzLku : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
|
||
interval : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
|
||
type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
|
||
[overrides] : array<> {Bestiary 3.items.[].system.overrides}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[references] : object {Bestiary 3.items.[].system.references}
|
||
children : array<> {Bestiary 3.items.[].system.references.children}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
immunityFrom : array<> {Bestiary 3.items.[].system.references.immunityFrom}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
overriddenBy : array<> {Bestiary 3.items.[].system.references.overriddenBy}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
overrides : array<> {Bestiary 3.items.[].system.references.overrides}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[value] : object {Bestiary 3.items.[].system.value}
|
||
isValued : boolean {Bestiary 3.items.[].system.value.isValued} (2 different values)
|
||
False (x2)
|
||
True (x3)
|
||
[value] : integer {Bestiary 3.items.[].system.value.value} (same value: 1)
|
||
[selfEffect] : object {Bestiary 3.items.[].system.selfEffect}
|
||
name : string {Bestiary 3.items.[].system.selfEffect.name} (same value: Effect: Challenge Foe)
|
||
uuid : string {Bestiary 3.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe)
|
||
[start] : object {Bestiary 3.items.[].system.start}
|
||
[initiative] : mixed
|
||
value : integer {Bestiary 3.items.[].system.start.value} (same value: 126)
|
||
[tokenIcon] : object {Bestiary 3.items.[].system.tokenIcon}
|
||
show : boolean {Bestiary 3.items.[].system.tokenIcon.show} (same value: True)
|
||
[spell] : object {Bestiary 3.items.[].system.spell}
|
||
_id : string {Bestiary 3.items.[].system.spell._id} (4 different values)
|
||
LiGbewa9pO0yjbsY (x1)
|
||
A2JfEKe6BZcTG1S8 (x1)
|
||
HqNddOMniyCb7NcE (x1)
|
||
hUFGYbq2ijvNQSua (x1)
|
||
flags : object {Bestiary 3.items.[].system.spell.flags}
|
||
core : object {Bestiary 3.items.[].system.spell.flags.core}
|
||
sourceId : string {Bestiary 3.items.[].system.spell.flags.core.sourceId} (3 different values)
|
||
Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY (x1)
|
||
Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x2)
|
||
Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN (x1)
|
||
img : string {Bestiary 3.items.[].system.spell.img} (3 different values)
|
||
systems/pf2e/icons/spells/confusion.webp (x1)
|
||
icons/creatures/mammals/bats-movement-flying-black.webp (x2)
|
||
icons/equipment/shield/heater-steel-segmented-purple.webp (x1)
|
||
name : string {Bestiary 3.items.[].system.spell.name} (3 different values)
|
||
Confusion (x1)
|
||
Fly (x2)
|
||
Dimensional Anchor (x1)
|
||
sort : integer {Bestiary 3.items.[].system.spell.sort} (same value: 0)
|
||
system : object {Bestiary 3.items.[].system.spell.system}
|
||
[area] : mixed
|
||
cost : object {Bestiary 3.items.[].system.spell.system.cost}
|
||
value : string {Bestiary 3.items.[].system.spell.system.cost.value} (same value: )
|
||
counteraction : boolean {Bestiary 3.items.[].system.spell.system.counteraction} (same value: False)
|
||
damage : object {Bestiary 3.items.[].system.spell.system.damage}
|
||
[defense] : object {Bestiary 3.items.[].system.spell.system.defense}
|
||
save : object {Bestiary 3.items.[].system.spell.system.defense.save}
|
||
basic : boolean {Bestiary 3.items.[].system.spell.system.defense.save.basic} (same value: False)
|
||
statistic : string {Bestiary 3.items.[].system.spell.system.defense.save.statistic} (same value: will)
|
||
description : object {Bestiary 3.items.[].system.spell.system.description}
|
||
value : string {Bestiary 3.items.[].system.spell.system.description.value} (3 different values)
|
||
<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>
|
||
<hr />
|
||
<p><strong>Critical Success</strong> The target is unaffected.</p>
|
||
<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.</p>
|
||
<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>
|
||
<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>
|
||
<hr />
|
||
<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p> (x1)
|
||
<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>
|
||
<hr />
|
||
<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p> (x2)
|
||
<p>You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.</p>
|
||
<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>
|
||
<p><strong>Success</strong> The effect's duration is 1 minute.</p>
|
||
<p><strong>Failure</strong> The effect's duration is 10 minutes.</p>
|
||
<p><strong>Critical Failure</strong> The effect's duration is 1 hour.</p> (x1)
|
||
duration : object {Bestiary 3.items.[].system.spell.system.duration}
|
||
sustained : boolean {Bestiary 3.items.[].system.spell.system.duration.sustained} (same value: False)
|
||
value : string {Bestiary 3.items.[].system.spell.system.duration.value} (3 different values)
|
||
1 minute (x1)
|
||
5 minutes (x2)
|
||
varies (x1)
|
||
[heightening] : object {Bestiary 3.items.[].system.spell.system.heightening}
|
||
levels : object {Bestiary 3.items.[].system.spell.system.heightening.levels}
|
||
8 : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8}
|
||
target : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target}
|
||
value : string {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||
type : string {Bestiary 3.items.[].system.spell.system.heightening.type} (same value: fixed)
|
||
level : object {Bestiary 3.items.[].system.spell.system.level}
|
||
value : integer {Bestiary 3.items.[].system.spell.system.level.value} (same value: 4)
|
||
location : object {Bestiary 3.items.[].system.spell.system.location}
|
||
heightenedLevel : integer {Bestiary 3.items.[].system.spell.system.location.heightenedLevel} (same value: 4)
|
||
value : string {Bestiary 3.items.[].system.spell.system.location.value} (same value: )
|
||
publication : object {Bestiary 3.items.[].system.spell.system.publication}
|
||
license : string {Bestiary 3.items.[].system.spell.system.publication.license} (same value: OGL)
|
||
remaster : boolean {Bestiary 3.items.[].system.spell.system.publication.remaster} (same value: False)
|
||
title : string {Bestiary 3.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
|
||
range : object {Bestiary 3.items.[].system.spell.system.range}
|
||
value : string {Bestiary 3.items.[].system.spell.system.range.value} (2 different values)
|
||
30 feet (x2)
|
||
touch (x2)
|
||
requirements : string {Bestiary 3.items.[].system.spell.system.requirements} (same value: )
|
||
rules : ###FoundryRulesObject###
|
||
slug : string {Bestiary 3.items.[].system.spell.system.slug} (3 different values)
|
||
confusion (x1)
|
||
fly (x2)
|
||
dimensional-anchor (x1)
|
||
target : object {Bestiary 3.items.[].system.spell.system.target}
|
||
value : string {Bestiary 3.items.[].system.spell.system.target.value} (same value: 1 creature)
|
||
time : object {Bestiary 3.items.[].system.spell.system.time}
|
||
value : string {Bestiary 3.items.[].system.spell.system.time.value} (same value: 2)
|
||
traits : object {Bestiary 3.items.[].system.spell.system.traits}
|
||
rarity : string {Bestiary 3.items.[].system.spell.system.traits.rarity} (same value: common)
|
||
traditions : array<string> {Bestiary 3.items.[].system.spell.system.traits.traditions}
|
||
Length: min=2 max=3
|
||
Value type: string {Bestiary 3.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
||
arcane (x4)
|
||
occult (x4)
|
||
primal (x2)
|
||
divine (x1)
|
||
value : array<string> {Bestiary 3.items.[].system.spell.system.traits.value}
|
||
Length: min=2 max=4
|
||
Value type: string {Bestiary 3.items.[].system.spell.system.traits.value.[]} (4 different values)
|
||
concentrate (x4)
|
||
emotion (x1)
|
||
manipulate (x4)
|
||
mental (x1)
|
||
type : string {Bestiary 3.items.[].system.spell.type} (same value: spell)
|
||
type : string {Bestiary 3.items.[].type} (13 different values)
|
||
spellcastingEntry (x218)
|
||
spell (x1679)
|
||
melee (x639)
|
||
action (x1890)
|
||
lore (x68)
|
||
weapon (x97)
|
||
consumable (x24)
|
||
armor (x27)
|
||
equipment (x22)
|
||
condition (x5)
|
||
shield (x6)
|
||
effect (x1)
|
||
treasure (x1)
|
||
[_stats] : object {Bestiary 3.items.[]._stats}
|
||
compendiumSource : string {Bestiary 3.items.[]._stats.compendiumSource} (469 different values)
|
||
[flags] : object {Bestiary 3.items.[].flags}
|
||
pf2e : object {Bestiary 3.items.[].flags.pf2e}
|
||
linkedWeapon : string {Bestiary 3.items.[].flags.pf2e.linkedWeapon} (94 different values)
|
||
name : string {Bestiary 3.name} (all different values)
|
||
system : object {Bestiary 3.system}
|
||
abilities : object {Bestiary 3.system.abilities}
|
||
cha : object {Bestiary 3.system.abilities.cha}
|
||
mod : integer {Bestiary 3.system.abilities.cha.mod} (17 different values)
|
||
4 (x42)
|
||
0 (x58)
|
||
8 (x10)
|
||
-1 (x14)
|
||
-4 (x12)
|
||
3 (x39)
|
||
1 (x31)
|
||
-5 (x14)
|
||
2 (x25)
|
||
5 (x28)
|
||
7 (x13)
|
||
-3 (x13)
|
||
6 (x23)
|
||
9 (x11)
|
||
11 (x1)
|
||
-2 (x10)
|
||
10 (x3)
|
||
con : object {Bestiary 3.system.abilities.con}
|
||
mod : integer {Bestiary 3.system.abilities.con.mod} (13 different values)
|
||
0 (x26)
|
||
3 (x67)
|
||
5 (x51)
|
||
4 (x76)
|
||
1 (x30)
|
||
2 (x38)
|
||
8 (x12)
|
||
6 (x26)
|
||
9 (x4)
|
||
10 (x2)
|
||
7 (x13)
|
||
11 (x1)
|
||
12 (x1)
|
||
dex : object {Bestiary 3.system.abilities.dex}
|
||
mod : integer {Bestiary 3.system.abilities.dex.mod} (15 different values)
|
||
4 (x99)
|
||
1 (x17)
|
||
2 (x40)
|
||
6 (x30)
|
||
3 (x75)
|
||
-2 (x2)
|
||
-1 (x2)
|
||
7 (x12)
|
||
5 (x46)
|
||
0 (x6)
|
||
8 (x8)
|
||
11 (x1)
|
||
9 (x6)
|
||
10 (x2)
|
||
-5 (x1)
|
||
int : object {Bestiary 3.system.abilities.int}
|
||
mod : integer {Bestiary 3.system.abilities.int.mod} (16 different values)
|
||
2 (x39)
|
||
-2 (x15)
|
||
5 (x22)
|
||
0 (x31)
|
||
1 (x37)
|
||
8 (x15)
|
||
-4 (x36)
|
||
3 (x32)
|
||
-1 (x16)
|
||
-5 (x56)
|
||
4 (x27)
|
||
6 (x6)
|
||
-3 (x4)
|
||
10 (x1)
|
||
9 (x2)
|
||
7 (x8)
|
||
str : object {Bestiary 3.system.abilities.str}
|
||
mod : integer {Bestiary 3.system.abilities.str.mod} (17 different values)
|
||
-5 (x10)
|
||
4 (x49)
|
||
6 (x42)
|
||
5 (x36)
|
||
3 (x33)
|
||
0 (x27)
|
||
2 (x34)
|
||
9 (x9)
|
||
7 (x34)
|
||
1 (x20)
|
||
-1 (x10)
|
||
-3 (x5)
|
||
11 (x1)
|
||
10 (x13)
|
||
8 (x19)
|
||
12 (x2)
|
||
-2 (x3)
|
||
wis : object {Bestiary 3.system.abilities.wis}
|
||
mod : integer {Bestiary 3.system.abilities.wis.mod} (13 different values)
|
||
2 (x85)
|
||
5 (x37)
|
||
4 (x46)
|
||
6 (x18)
|
||
0 (x24)
|
||
1 (x43)
|
||
7 (x15)
|
||
3 (x56)
|
||
8 (x12)
|
||
10 (x6)
|
||
9 (x2)
|
||
-1 (x2)
|
||
-2 (x1)
|
||
attributes : object {Bestiary 3.system.attributes}
|
||
ac : object {Bestiary 3.system.attributes.ac}
|
||
details : string {Bestiary 3.system.attributes.ac.details} (16 different values)
|
||
(x317)
|
||
all-around vision (x11)
|
||
(35 when broken); construct armor (x1)
|
||
(26 when broken); construct armor (x1)
|
||
(12 when broken); construct armor (x1)
|
||
(32 when broken); construct armor (x1)
|
||
(27 without alien vestment) (x1)
|
||
+1 status vs. evil creatures (x1)
|
||
fed by metal (x6)
|
||
(21 with shield raised) (x1)
|
||
(10 from inside the Dimensional Pit) (x1)
|
||
(31 with guard raised) (x1)
|
||
(29 with shields raised) (x1)
|
||
(26 with shield raised) (x1)
|
||
(22 when broken); construct armor (x1)
|
||
(25 with shield raised) (x1)
|
||
value : integer {Bestiary 3.system.attributes.ac.value} (37 different values)
|
||
allSaves : object {Bestiary 3.system.attributes.allSaves}
|
||
[value] : string {Bestiary 3.system.attributes.allSaves.value} (24 different values)
|
||
hp : object {Bestiary 3.system.attributes.hp}
|
||
details : string {Bestiary 3.system.attributes.hp.details} (23 different values)
|
||
max : integer {Bestiary 3.system.attributes.hp.max} (116 different values)
|
||
temp : integer {Bestiary 3.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Bestiary 3.system.attributes.hp.value} (116 different values)
|
||
[immunities] : array<object> {Bestiary 3.system.attributes.immunities}
|
||
Length: min=0 max=13
|
||
Value type: object {Bestiary 3.system.attributes.immunities.[]}
|
||
type : string {Bestiary 3.system.attributes.immunities.[].type} (36 different values)
|
||
[resistances] : array<object> {Bestiary 3.system.attributes.resistances}
|
||
Length: min=1 max=6
|
||
Value type: object {Bestiary 3.system.attributes.resistances.[]}
|
||
[doubleVs] : array<string> {Bestiary 3.system.attributes.resistances.[].doubleVs}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
||
[exceptions] : array<string> {Bestiary 3.system.attributes.resistances.[].exceptions}
|
||
Length: min=1 max=4
|
||
Value type: string {Bestiary 3.system.attributes.resistances.[].exceptions.[]} (10 different values)
|
||
force (x8)
|
||
ghost-touch (x8)
|
||
vitality (x7)
|
||
adamantine (x4)
|
||
orichalcum (x3)
|
||
silver (x3)
|
||
bludgeoning (x2)
|
||
mental (x2)
|
||
piercing (x1)
|
||
magical (x2)
|
||
type : string {Bestiary 3.system.attributes.resistances.[].type} (19 different values)
|
||
all-damage (x8)
|
||
mental (x10)
|
||
bludgeoning (x24)
|
||
slashing (x36)
|
||
piercing (x38)
|
||
cold (x21)
|
||
electricity (x13)
|
||
fire (x19)
|
||
physical (x16)
|
||
acid (x5)
|
||
critical-hits (x1)
|
||
precision (x1)
|
||
void (x3)
|
||
poison (x5)
|
||
unholy (x1)
|
||
air (x1)
|
||
earth (x1)
|
||
plant (x1)
|
||
water (x1)
|
||
value : integer {Bestiary 3.system.attributes.resistances.[].value} (10 different values)
|
||
5 (x64)
|
||
15 (x22)
|
||
10 (x63)
|
||
4 (x6)
|
||
8 (x13)
|
||
2 (x7)
|
||
12 (x11)
|
||
3 (x9)
|
||
20 (x8)
|
||
6 (x2)
|
||
speed : object {Bestiary 3.system.attributes.speed}
|
||
otherSpeeds : array<object> {Bestiary 3.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=3
|
||
Value type: object {Bestiary 3.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Bestiary 3.system.attributes.speed.otherSpeeds.[].type} (4 different values)
|
||
fly (x116)
|
||
climb (x47)
|
||
swim (x49)
|
||
burrow (x25)
|
||
value : integer {Bestiary 3.system.attributes.speed.otherSpeeds.[].value} (20 different values)
|
||
40 (x42)
|
||
25 (x26)
|
||
30 (x38)
|
||
10 (x9)
|
||
15 (x15)
|
||
35 (x7)
|
||
20 (x31)
|
||
120 (x7)
|
||
90 (x6)
|
||
60 (x13)
|
||
100 (x8)
|
||
160 (x4)
|
||
5 (x1)
|
||
130 (x1)
|
||
50 (x10)
|
||
80 (x9)
|
||
140 (x4)
|
||
70 (x2)
|
||
150 (x2)
|
||
180 (x2)
|
||
[value] : integer {Bestiary 3.system.attributes.speed.value} (15 different values)
|
||
0 (x27)
|
||
25 (x104)
|
||
40 (x44)
|
||
30 (x62)
|
||
50 (x16)
|
||
15 (x12)
|
||
20 (x36)
|
||
35 (x15)
|
||
10 (x9)
|
||
5 (x8)
|
||
80 (x1)
|
||
60 (x8)
|
||
45 (x2)
|
||
100 (x1)
|
||
120 (x1)
|
||
[details] : string {Bestiary 3.system.attributes.speed.details} (19 different values)
|
||
air walk, water walk (x1)
|
||
air walk (x7)
|
||
woodland stride (x6)
|
||
earth glide (x1)
|
||
air walk, freedom of movement (x1)
|
||
trackless step (x1)
|
||
air walk, snowstep (x1)
|
||
climb on stone only (x2)
|
||
limited flight (x1)
|
||
swamp stride (x1)
|
||
air walk, troop movement (x1)
|
||
nimble stride (x1)
|
||
mountain stride (x1)
|
||
water walk (x6)
|
||
swift steps, tenebral form (x1)
|
||
troop movement (x3)
|
||
10 while waterlogged (x1)
|
||
ice climb only (x1)
|
||
ice stride (x1)
|
||
[weaknesses] : array<object> {Bestiary 3.system.attributes.weaknesses}
|
||
Length: min=1 max=4
|
||
Value type: object {Bestiary 3.system.attributes.weaknesses.[]}
|
||
type : string {Bestiary 3.system.attributes.weaknesses.[].type} (23 different values)
|
||
value : integer {Bestiary 3.system.attributes.weaknesses.[].value} (10 different values)
|
||
5 (x69)
|
||
10 (x59)
|
||
3 (x18)
|
||
15 (x20)
|
||
4 (x11)
|
||
8 (x12)
|
||
2 (x15)
|
||
20 (x5)
|
||
12 (x7)
|
||
1 (x1)
|
||
[hardness] : object {Bestiary 3.system.attributes.hardness}
|
||
value : integer {Bestiary 3.system.attributes.hardness.value} (5 different values)
|
||
15 (x1)
|
||
10 (x1)
|
||
3 (x1)
|
||
14 (x1)
|
||
8 (x1)
|
||
[adjustment] : mixed
|
||
details : object {Bestiary 3.system.details}
|
||
blurb : string {Bestiary 3.system.details.blurb} (same value: )
|
||
languages : object {Bestiary 3.system.details.languages}
|
||
details : string {Bestiary 3.system.details.languages.details} (42 different values)
|
||
value : array<string> {Bestiary 3.system.details.languages.value}
|
||
Length: min=0 max=10
|
||
Value type: string {Bestiary 3.system.details.languages.value.[]} (50 different values)
|
||
level : object {Bestiary 3.system.details.level}
|
||
value : integer {Bestiary 3.system.details.level.value} (26 different values)
|
||
privateNotes : string {Bestiary 3.system.details.privateNotes} (same value: )
|
||
publicNotes : string {Bestiary 3.system.details.publicNotes} (309 different values)
|
||
publication : object {Bestiary 3.system.details.publication}
|
||
license : string {Bestiary 3.system.details.publication.license} (same value: OGL)
|
||
remaster : boolean {Bestiary 3.system.details.publication.remaster} (same value: False)
|
||
title : string {Bestiary 3.system.details.publication.title} (same value: Pathfinder Bestiary 3)
|
||
initiative : object {Bestiary 3.system.initiative}
|
||
statistic : string {Bestiary 3.system.initiative.statistic} (same value: perception)
|
||
perception : object {Bestiary 3.system.perception}
|
||
details : string {Bestiary 3.system.perception.details} (22 different values)
|
||
mod : integer {Bestiary 3.system.perception.mod} (41 different values)
|
||
senses : array<object> {Bestiary 3.system.perception.senses}
|
||
Length: min=0 max=3
|
||
Value type: object {Bestiary 3.system.perception.senses.[]}
|
||
type : string {Bestiary 3.system.perception.senses.[].type} (12 different values)
|
||
darkvision (x212)
|
||
lifesense (x8)
|
||
thoughtsense (x6)
|
||
low-light-vision (x70)
|
||
scent (x72)
|
||
greater-darkvision (x17)
|
||
tremorsense (x34)
|
||
echolocation (x7)
|
||
truesight (x15)
|
||
wavesense (x13)
|
||
see-invisibility (x3)
|
||
motion-sense (x1)
|
||
[acuity] : string {Bestiary 3.system.perception.senses.[].acuity} (2 different values)
|
||
precise (x34)
|
||
imprecise (x122)
|
||
[range] : integer {Bestiary 3.system.perception.senses.[].range} (10 different values)
|
||
60 (x94)
|
||
120 (x8)
|
||
30 (x39)
|
||
10 (x1)
|
||
40 (x4)
|
||
80 (x1)
|
||
100 (x3)
|
||
15 (x2)
|
||
20 (x3)
|
||
240 (x1)
|
||
[vision] : boolean {Bestiary 3.system.perception.vision} (same value: False)
|
||
resources : object {Bestiary 3.system.resources}
|
||
[focus] : object {Bestiary 3.system.resources.focus}
|
||
max : integer {Bestiary 3.system.resources.focus.max} (4 different values)
|
||
0 (x140)
|
||
1 (x33)
|
||
3 (x7)
|
||
2 (x2)
|
||
value : integer {Bestiary 3.system.resources.focus.value} (4 different values)
|
||
0 (x140)
|
||
1 (x33)
|
||
3 (x7)
|
||
2 (x2)
|
||
saves : object {Bestiary 3.system.saves}
|
||
fortitude : object {Bestiary 3.system.saves.fortitude}
|
||
saveDetail : string {Bestiary 3.system.saves.fortitude.saveDetail} (2 different values)
|
||
(x346)
|
||
(+8 vs. poisons) (x1)
|
||
value : integer {Bestiary 3.system.saves.fortitude.value} (40 different values)
|
||
reflex : object {Bestiary 3.system.saves.reflex}
|
||
saveDetail : string {Bestiary 3.system.saves.reflex.saveDetail} (same value: )
|
||
value : integer {Bestiary 3.system.saves.reflex.value} (38 different values)
|
||
will : object {Bestiary 3.system.saves.will}
|
||
saveDetail : string {Bestiary 3.system.saves.will.saveDetail} (same value: )
|
||
value : integer {Bestiary 3.system.saves.will.value} (38 different values)
|
||
[skills] : object {Bestiary 3.system.skills}
|
||
[acrobatics] : object {Bestiary 3.system.skills.acrobatics}
|
||
base : integer {Bestiary 3.system.skills.acrobatics.base} (35 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.acrobatics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.acrobatics.special.[]}
|
||
base : integer {Bestiary 3.system.skills.acrobatics.special.[].base} (4 different values)
|
||
10 (x2)
|
||
13 (x1)
|
||
8 (x2)
|
||
7 (x1)
|
||
label : string {Bestiary 3.system.skills.acrobatics.special.[].label} (2 different values)
|
||
to Escape (x4)
|
||
to Maneuver in Flight (x2)
|
||
predicate : array<string> {Bestiary 3.system.skills.acrobatics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.skills.acrobatics.special.[].predicate.[]} (2 different values)
|
||
action:escape (x4)
|
||
action:maneuver-in-flight (x2)
|
||
[intimidation] : object {Bestiary 3.system.skills.intimidation}
|
||
base : integer {Bestiary 3.system.skills.intimidation.base} (35 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.intimidation.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.intimidation.special.[]}
|
||
base : integer {Bestiary 3.system.skills.intimidation.special.[].base} (2 different values)
|
||
44 (x1)
|
||
10 (x1)
|
||
label : string {Bestiary 3.system.skills.intimidation.special.[].label} (2 different values)
|
||
vs. plants (x1)
|
||
to Demoralize with Threatening Lunge (x1)
|
||
predicate : array<string> {Bestiary 3.system.skills.intimidation.special.[].predicate}
|
||
Length: min=1 max=2
|
||
Value type: string {Bestiary 3.system.skills.intimidation.special.[].predicate.[]} (3 different values)
|
||
target:trait:plant (x1)
|
||
action:demoralize (x1)
|
||
threatening-lunge (x1)
|
||
[religion] : object {Bestiary 3.system.skills.religion}
|
||
base : integer {Bestiary 3.system.skills.religion.base} (31 different values)
|
||
[stealth] : object {Bestiary 3.system.skills.stealth}
|
||
base : integer {Bestiary 3.system.skills.stealth.base} (33 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.stealth.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.stealth.special.[]}
|
||
base : integer {Bestiary 3.system.skills.stealth.special.[].base} (15 different values)
|
||
23 (x1)
|
||
18 (x1)
|
||
9 (x1)
|
||
25 (x3)
|
||
33 (x2)
|
||
22 (x2)
|
||
12 (x1)
|
||
13 (x1)
|
||
31 (x4)
|
||
21 (x1)
|
||
11 (x1)
|
||
7 (x1)
|
||
8 (x1)
|
||
15 (x6)
|
||
16 (x1)
|
||
label : string {Bestiary 3.system.skills.stealth.special.[].label} (11 different values)
|
||
in forests (x9)
|
||
within their bound home (x1)
|
||
in underwater vegetation (x1)
|
||
in Snow (x1)
|
||
in Oceans and Forests (x1)
|
||
to Hide or Sneak among inscriptions (x4)
|
||
in Swamps (x1)
|
||
to Hide and Sneak while in a tree (x1)
|
||
in Water (x1)
|
||
amid decaying plant matter or fungus (x6)
|
||
in mountains (x1)
|
||
predicate : array<string|object> {Bestiary 3.system.skills.stealth.special.[].predicate}
|
||
Length: min=1 max=2
|
||
Value type: mixed
|
||
string {Bestiary 3.system.skills.stealth.special.[].predicate.[]} (9 different values)
|
||
terrain:forest (x9)
|
||
bound-home (x1)
|
||
terrain:underwater-vegetation (x1)
|
||
terrain:snow (x1)
|
||
terrain:inscription (x4)
|
||
terrain:swamp (x1)
|
||
terrain:tree (x1)
|
||
terrain:water (x1)
|
||
terrain:mountain (x1)
|
||
object {Bestiary 3.system.skills.stealth.special.[].predicate.[]}
|
||
or : array<string> {Bestiary 3.system.skills.stealth.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Bestiary 3.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values)
|
||
terrain:ocean (x1)
|
||
terrain:forest (x1)
|
||
action:hide (x5)
|
||
action:sneak (x5)
|
||
terrain:decaying-plants (x6)
|
||
terrain:fungus (x6)
|
||
[athletics] : object {Bestiary 3.system.skills.athletics}
|
||
base : integer {Bestiary 3.system.skills.athletics.base} (42 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.athletics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.athletics.special.[]}
|
||
base : integer {Bestiary 3.system.skills.athletics.special.[].base} (8 different values)
|
||
10 (x2)
|
||
13 (x1)
|
||
17 (x1)
|
||
7 (x2)
|
||
9 (x2)
|
||
14 (x1)
|
||
4 (x1)
|
||
22 (x1)
|
||
label : string {Bestiary 3.system.skills.athletics.special.[].label} (6 different values)
|
||
to Swim (x2)
|
||
to Grapple (x3)
|
||
to Disarm, Grappe, or avoid being Disarmed (x1)
|
||
to High Jump or Long Jump (x2)
|
||
to Climb (x2)
|
||
to Long Jump (x1)
|
||
[predicate] : array<string|object> {Bestiary 3.system.skills.athletics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: mixed
|
||
string {Bestiary 3.system.skills.athletics.special.[].predicate.[]} (4 different values)
|
||
action:swim (x1)
|
||
action:grapple (x3)
|
||
action:climb (x2)
|
||
action:long-jump (x1)
|
||
object {Bestiary 3.system.skills.athletics.special.[].predicate.[]}
|
||
or : array<string> {Bestiary 3.system.skills.athletics.special.[].predicate.[].or}
|
||
Length: min=2 max=3
|
||
Value type: string {Bestiary 3.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values)
|
||
action:disarm (x1)
|
||
action:grapple (x1)
|
||
avoid-disarm (x1)
|
||
action:high-jump (x2)
|
||
action:long-jump (x2)
|
||
[deception] : object {Bestiary 3.system.skills.deception}
|
||
base : integer {Bestiary 3.system.skills.deception.base} (38 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.deception.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.deception.special.[]}
|
||
base : integer {Bestiary 3.system.skills.deception.special.[].base} (3 different values)
|
||
17 (x1)
|
||
31 (x1)
|
||
18 (x1)
|
||
label : string {Bestiary 3.system.skills.deception.special.[].label} (2 different values)
|
||
to Impersonate a human version of themselves (x1)
|
||
to Impersonate (x2)
|
||
predicate : array<string> {Bestiary 3.system.skills.deception.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate)
|
||
[occultism] : object {Bestiary 3.system.skills.occultism}
|
||
base : integer {Bestiary 3.system.skills.occultism.base} (28 different values)
|
||
[performance] : object {Bestiary 3.system.skills.performance}
|
||
base : integer {Bestiary 3.system.skills.performance.base} (18 different values)
|
||
15 (x2)
|
||
22 (x2)
|
||
27 (x1)
|
||
16 (x2)
|
||
7 (x3)
|
||
5 (x2)
|
||
11 (x1)
|
||
12 (x1)
|
||
35 (x1)
|
||
21 (x1)
|
||
24 (x1)
|
||
8 (x1)
|
||
29 (x1)
|
||
14 (x1)
|
||
33 (x1)
|
||
28 (x1)
|
||
25 (x1)
|
||
6 (x1)
|
||
[special] : array<object> {Bestiary 3.system.skills.performance.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.performance.special.[]}
|
||
base : integer {Bestiary 3.system.skills.performance.special.[].base} (2 different values)
|
||
8 (x1)
|
||
6 (x1)
|
||
label : string {Bestiary 3.system.skills.performance.special.[].label} (2 different values)
|
||
for stringed instruments (x1)
|
||
for Oratory (x1)
|
||
predicate : array<string> {Bestiary 3.system.skills.performance.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.skills.performance.special.[].predicate.[]} (2 different values)
|
||
stringed-instruments (x1)
|
||
action:perform:oratory (x1)
|
||
[survival] : object {Bestiary 3.system.skills.survival}
|
||
base : integer {Bestiary 3.system.skills.survival.base} (34 different values)
|
||
[arcana] : object {Bestiary 3.system.skills.arcana}
|
||
base : integer {Bestiary 3.system.skills.arcana.base} (25 different values)
|
||
[crafting] : object {Bestiary 3.system.skills.crafting}
|
||
base : integer {Bestiary 3.system.skills.crafting.base} (18 different values)
|
||
7 (x1)
|
||
10 (x1)
|
||
13 (x1)
|
||
17 (x3)
|
||
43 (x1)
|
||
9 (x1)
|
||
30 (x6)
|
||
8 (x1)
|
||
16 (x1)
|
||
37 (x1)
|
||
5 (x5)
|
||
15 (x1)
|
||
22 (x3)
|
||
6 (x1)
|
||
28 (x1)
|
||
4 (x2)
|
||
41 (x1)
|
||
29 (x2)
|
||
[special] : array<object> {Bestiary 3.system.skills.crafting.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.crafting.special.[]}
|
||
base : integer {Bestiary 3.system.skills.crafting.special.[].base} (4 different values)
|
||
17 (x1)
|
||
21 (x1)
|
||
7 (x1)
|
||
6 (x1)
|
||
label : string {Bestiary 3.system.skills.crafting.special.[].label} (4 different values)
|
||
to Craft jewelry (x1)
|
||
for paintings (x1)
|
||
traps (x1)
|
||
when using bone (x1)
|
||
predicate : array<string> {Bestiary 3.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=2
|
||
Value type: string {Bestiary 3.system.skills.crafting.special.[].predicate.[]} (5 different values)
|
||
action:craft (x2)
|
||
jewelry (x1)
|
||
craft:painting (x1)
|
||
action:craft:trap (x1)
|
||
bone (x1)
|
||
[society] : object {Bestiary 3.system.skills.society}
|
||
base : integer {Bestiary 3.system.skills.society.base} (28 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.society.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.society.special.[]}
|
||
base : integer {Bestiary 3.system.skills.society.special.[].base} (same value: 19)
|
||
label : string {Bestiary 3.system.skills.society.special.[].label} (same value: to Create Forgery)
|
||
predicate : array<string> {Bestiary 3.system.skills.society.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.skills.society.special.[].predicate.[]} (same value: action:create-forgery)
|
||
[thievery] : object {Bestiary 3.system.skills.thievery}
|
||
base : integer {Bestiary 3.system.skills.thievery.base} (9 different values)
|
||
8 (x3)
|
||
14 (x2)
|
||
7 (x4)
|
||
5 (x3)
|
||
25 (x1)
|
||
13 (x1)
|
||
16 (x1)
|
||
12 (x1)
|
||
9 (x1)
|
||
[special] : array<object> {Bestiary 3.system.skills.thievery.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.thievery.special.[]}
|
||
base : integer {Bestiary 3.system.skills.thievery.special.[].base} (same value: 7)
|
||
label : string {Bestiary 3.system.skills.thievery.special.[].label} (same value: to Steal)
|
||
predicate : array<string> {Bestiary 3.system.skills.thievery.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.skills.thievery.special.[].predicate.[]} (same value: action:steal)
|
||
[medicine] : object {Bestiary 3.system.skills.medicine}
|
||
base : integer {Bestiary 3.system.skills.medicine.base} (16 different values)
|
||
5 (x1)
|
||
19 (x1)
|
||
17 (x2)
|
||
34 (x5)
|
||
18 (x1)
|
||
12 (x2)
|
||
25 (x2)
|
||
9 (x1)
|
||
16 (x1)
|
||
6 (x3)
|
||
7 (x1)
|
||
28 (x1)
|
||
22 (x1)
|
||
14 (x1)
|
||
11 (x1)
|
||
21 (x1)
|
||
[diplomacy] : object {Bestiary 3.system.skills.diplomacy}
|
||
base : integer {Bestiary 3.system.skills.diplomacy.base} (34 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.diplomacy.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.diplomacy.special.[]}
|
||
base : integer {Bestiary 3.system.skills.diplomacy.special.[].base} (2 different values)
|
||
44 (x1)
|
||
13 (x1)
|
||
label : string {Bestiary 3.system.skills.diplomacy.special.[].label} (2 different values)
|
||
vs. plants (x1)
|
||
to Make an Impression (x1)
|
||
predicate : array<string> {Bestiary 3.system.skills.diplomacy.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Bestiary 3.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
|
||
target:trait:plant (x1)
|
||
action:make-an-impression (x1)
|
||
[nature] : object {Bestiary 3.system.skills.nature}
|
||
base : integer {Bestiary 3.system.skills.nature.base} (30 different values)
|
||
[special] : array<object> {Bestiary 3.system.skills.nature.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Bestiary 3.system.skills.nature.special.[]}
|
||
base : integer {Bestiary 3.system.skills.nature.special.[].base} (same value: 8)
|
||
label : string {Bestiary 3.system.skills.nature.special.[].label} (same value: to Command an Animal that is a reptile)
|
||
predicate : array<string> {Bestiary 3.system.skills.nature.special.[].predicate}
|
||
Length: min=2 max=2
|
||
Value type: string {Bestiary 3.system.skills.nature.special.[].predicate.[]} (2 different values)
|
||
action:command-an-animal (x1)
|
||
reptile (x1)
|
||
traits : object {Bestiary 3.system.traits}
|
||
rarity : string {Bestiary 3.system.traits.rarity} (4 different values)
|
||
common (x192)
|
||
uncommon (x83)
|
||
rare (x71)
|
||
unique (x1)
|
||
size : object {Bestiary 3.system.traits.size}
|
||
value : string {Bestiary 3.system.traits.size.value} (6 different values)
|
||
med (x126)
|
||
lg (x96)
|
||
tiny (x35)
|
||
grg (x29)
|
||
huge (x34)
|
||
sm (x27)
|
||
value : array<string> {Bestiary 3.system.traits.value}
|
||
Length: min=1 max=7
|
||
Value type: string {Bestiary 3.system.traits.value.[]} (97 different values)
|
||
[spellcasting] : object {Bestiary 3.system.spellcasting}
|
||
rituals : object {Bestiary 3.system.spellcasting.rituals}
|
||
dc : integer {Bestiary 3.system.spellcasting.rituals.dc} (23 different values)
|
||
type : string {Bestiary 3.type} (same value: npc)
|
||
[prototypeToken] : object {Bestiary 3.prototypeToken}
|
||
name : string {Bestiary 3.prototypeToken.name} (21 different values) |