397 lines
19 KiB
Plaintext
397 lines
19 KiB
Plaintext
Armies
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Different values: 22
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=====================================
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object {Armies}
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_id : string {Armies._id} (all different values)
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folder : string {Armies.folder} (same value: BRkIyvmgOgyA2kq7)
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img : string {Armies.img} (same value: systems/pf2e/icons/default-icons/army.svg)
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items : array<object> {Armies.items}
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Length: min=0 max=14
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Value type: object {Armies.items.[]}
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_id : string {Armies.items.[]._id} (90 different values)
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[_stats] : object {Armies.items.[]._stats}
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compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
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[folder] : string {Armies.items.[].folder} (11 different values)
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tavHHn3vqI7bCnl6 (x5)
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e185cDQaLjU3uZ62 (x36)
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uzT6OylJkqdfcjJM (x2)
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i18YzT3zo3skuWng (x23)
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uLbGIZIMsFR1IrAN (x9)
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pnkpw6p0Fx3fHK0x (x1)
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r0oRLqAxCBP3VxTz (x2)
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DHXjHHXYj6zl4W6F (x1)
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Orkajqnbw5JiOwtt (x1)
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ACotoADnRFIDqvPc (x4)
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jZWW6y5VjVRbbU7t (x3)
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img : string {Armies.items.[].img} (6 different values)
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icons/sundries/books/book-red-exclamation.webp (x65)
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systems/pf2e/icons/actions/TwoActions.webp (x10)
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systems/pf2e/icons/actions/Reaction.webp (x5)
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systems/pf2e/icons/actions/OneAction.webp (x11)
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icons/skills/movement/arrow-upward-white.webp (x1)
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systems/pf2e/icons/actions/ThreeActions.webp (x1)
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name : string {Armies.items.[].name} (53 different values)
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sort : integer {Armies.items.[].sort} (17 different values)
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0 (x66)
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2600000 (x1)
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2400000 (x1)
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2500000 (x1)
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2100000 (x1)
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2300000 (x1)
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100000 (x6)
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2200000 (x2)
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1600000 (x1)
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1200000 (x2)
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700000 (x1)
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1300000 (x1)
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1700000 (x1)
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900000 (x1)
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300000 (x3)
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200000 (x3)
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400000 (x1)
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system : object {Armies.items.[].system}
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[actionType] : object {Armies.items.[].system.actionType}
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value : string {Armies.items.[].system.actionType.value} (3 different values)
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passive (x60)
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action (x25)
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reaction (x7)
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[actions] : object {Armies.items.[].system.actions}
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[value] : integer {Armies.items.[].system.actions.value} (3 different values)
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2 (x10)
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1 (x12)
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3 (x3)
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[campaign] : string {Armies.items.[].system.campaign} (same value: kingmaker)
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[category] : string {Armies.items.[].system.category} (3 different values)
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army-tactic (x64)
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army-war-action (x27)
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kingdom-activity (x1)
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description : object {Armies.items.[].system.description}
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value : string {Armies.items.[].system.description.value} (58 different values)
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[level] : object {Armies.items.[].system.level}
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value : integer {Armies.items.[].system.level.value} (10 different values)
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3 (x4)
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7 (x6)
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1 (x20)
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8 (x7)
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5 (x7)
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16 (x5)
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10 (x4)
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11 (x1)
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12 (x9)
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14 (x2)
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[location] : string {Armies.items.[].system.location} (5 different values)
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0 (x20)
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2 (x11)
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1 (x16)
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3 (x3)
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4 (x1)
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[prerequisites] : object {Armies.items.[].system.prerequisites}
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value : array<> {Armies.items.[].system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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publication : object {Armies.items.[].system.publication}
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license : string {Armies.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
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title : string {Armies.items.[].system.publication.title} (2 different values)
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(x33)
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Pathfinder Kingmaker (x60)
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rules : ###FoundryRulesObject###
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[slug] : string {Armies.items.[].system.slug} (19 different values)
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overrun (x3)
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engines-of-war (x2)
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low-light-vision (x1)
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ambush (x1)
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sharpshooter (x2)
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all-out-assault (x6)
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counterattack (x5)
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dirty-fighting (x3)
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darkvision (x12)
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feint (x2)
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taunt (x5)
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live-off-the-land (x2)
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increased-ammunition (x3)
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toughened-soldiers (x4)
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merciless (x1)
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explosive-shot (x1)
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overwhelming-bombardment (x1)
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hold-the-line (x1)
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covering-fire (x1)
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traits : object {Armies.items.[].system.traits}
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[rarity] : string {Armies.items.[].system.traits.rarity} (same value: common)
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value : array<string> {Armies.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
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cavalry (x34)
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infantry (x38)
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siege (x21)
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skirmisher (x35)
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attack (x13)
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primal (x2)
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morale (x5)
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[duration] : object {Armies.items.[].system.duration}
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[expiry] : mixed
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sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
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unit : string {Armies.items.[].system.duration.unit} (same value: unlimited)
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value : integer {Armies.items.[].system.duration.value} (same value: -1)
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[start] : object {Armies.items.[].system.start}
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[initiative] : mixed
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value : integer {Armies.items.[].system.start.value} (same value: 0)
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[tokenIcon] : object {Armies.items.[].system.tokenIcon}
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show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
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type : string {Armies.items.[].type} (2 different values)
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campaignFeature (x92)
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effect (x1)
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[flags] : object {Armies.items.[].flags}
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pf2e : object {Armies.items.[].flags.pf2e}
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[itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
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[allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
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id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
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v7wzHu1D3duO4IS2 (x1)
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OrIi052QUBcxEZcU (x1)
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HS53GdUOKF1mFYXo (x1)
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dfkhWGWMHIa1bk83 (x1)
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Q0BxNJvtO2wNU03I (x1)
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j6MA4necWTNznnJ6 (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach)
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[counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
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id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
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4IBaD7FuRPjVjJkV (x1)
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7gxdZ17ZVnIaeQJ0 (x1)
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yDbd3BCYbZULuTwC (x1)
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7hw1y2QXjnJT1SD6 (x1)
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F9OTvJKp0WMVee5M (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach)
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[dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
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id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
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5B01aXaes4bLX0P0 (x1)
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dA3qooHGMtiyMWlU (x1)
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N2toa3SxsMdrC0ni (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach)
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[feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
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id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
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bywShUI7f26P8Tjb (x1)
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ZdBXSPvHn6OklfJm (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach)
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[taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
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id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
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XN0yNEBpJrB6PWoD (x1)
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wNSfDYqhHoxFBePG (x1)
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2po5Zx1pIbkFlcqf (x1)
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zxEuPlI4wj8gArdg (x1)
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ikuuCz9uU4Ubkp1A (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach)
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[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
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id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach)
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[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
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id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach)
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[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
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id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach)
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[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
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id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach)
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[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
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id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach)
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[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
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id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
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5hijiZfVSnfNTlQ6 (x3)
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6mPy5lldAAxIx3uB (x4)
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6g0dZ8gMhmS8DQ64 (x1)
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dz3LFveHKuHU6FEv (x1)
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RIn3bxyfP41ZVDI7 (x1)
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d5x6WrErWAOeUlLO (x1)
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SfS5ne2W6a9yHBl4 (x3)
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aEhR1ZQ7MTnP1jll (x3)
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a6FAJSwLzdqWyr1E (x1)
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jn0QB3sq8yQTujyd (x1)
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UO4ZrO70143knKB5 (x3)
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0WhMYXnSoIuLZPsd (x2)
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onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
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name : string {Armies.name} (all different values)
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[prototypeToken] : object {Armies.prototypeToken}
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name : string {Armies.prototypeToken.name} (4 different values)
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Cavalry (x1)
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Infantry (x1)
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Siege Engines (x1)
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Skirmishers (x1)
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system : object {Armies.system}
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ac : object {Armies.system.ac}
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potency : integer {Armies.system.ac.potency} (same value: 0)
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value : integer {Armies.system.ac.value} (15 different values)
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19 (x1)
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16 (x1)
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25 (x4)
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20 (x2)
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31 (x2)
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38 (x1)
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23 (x1)
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27 (x2)
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24 (x1)
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30 (x1)
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36 (x1)
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33 (x2)
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32 (x1)
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28 (x1)
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35 (x1)
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attributes : object {Armies.system.attributes}
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hp : object {Armies.system.attributes.hp}
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max : integer {Armies.system.attributes.hp.max} (4 different values)
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4 (x14)
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6 (x6)
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5 (x1)
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8 (x1)
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routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
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2 (x12)
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3 (x6)
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0 (x1)
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4 (x2)
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1 (x1)
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value : integer {Armies.system.attributes.hp.value} (4 different values)
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4 (x12)
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6 (x5)
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5 (x3)
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8 (x2)
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[consumption] : integer {Armies.system.consumption} (3 different values)
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2 (x3)
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1 (x10)
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-1 (x1)
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details : object {Armies.system.details}
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alignment : string {Armies.system.details.alignment} (5 different values)
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N (x11)
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CN (x4)
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NG (x3)
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CE (x3)
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NE (x1)
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blurb : string {Armies.system.details.blurb} (same value: )
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description : string {Armies.system.details.description} (all different values)
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level : object {Armies.system.details.level}
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value : integer {Armies.system.details.level.value} (11 different values)
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3 (x2)
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1 (x1)
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7 (x4)
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5 (x2)
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11 (x1)
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16 (x1)
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10 (x3)
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6 (x1)
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8 (x2)
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14 (x2)
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12 (x3)
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[recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
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18 (x1)
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15 (x1)
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23 (x1)
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20 (x2)
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28 (x1)
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22 (x1)
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32 (x3)
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26 (x1)
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resources : object {Armies.system.resources}
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ammunition : object {Armies.system.resources.ammunition}
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max : integer {Armies.system.resources.ammunition.max} (same value: 5)
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value : integer {Armies.system.resources.ammunition.value} (3 different values)
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5 (x18)
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4 (x1)
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7 (x3)
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potions : object {Armies.system.resources.potions}
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value : integer {Armies.system.resources.potions.value} (same value: 0)
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saves : object {Armies.system.saves}
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maneuver : integer {Armies.system.saves.maneuver} (11 different values)
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12 (x4)
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4 (x1)
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17 (x2)
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24 (x1)
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19 (x2)
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30 (x1)
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9 (x1)
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22 (x5)
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14 (x2)
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25 (x2)
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13 (x1)
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morale : integer {Armies.system.saves.morale} (11 different values)
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6 (x1)
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10 (x1)
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18 (x6)
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11 (x3)
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25 (x2)
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15 (x1)
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19 (x3)
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16 (x1)
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28 (x2)
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5 (x1)
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17 (x1)
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scouting : integer {Armies.system.scouting} (16 different values)
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9 (x2)
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7 (x1)
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15 (x3)
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12 (x1)
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21 (x1)
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28 (x1)
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13 (x1)
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14 (x2)
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19 (x2)
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18 (x1)
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25 (x1)
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22 (x1)
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23 (x2)
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20 (x1)
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16 (x1)
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24 (x1)
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traits : object {Armies.system.traits}
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rarity : string {Armies.system.traits.rarity} (3 different values)
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common (x14)
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rare (x4)
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uncommon (x4)
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size : object {Armies.system.traits.size}
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value : string {Armies.system.traits.size.value} (same value: med)
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type : string {Armies.system.traits.type} (4 different values)
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cavalry (x4)
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infantry (x8)
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siege (x3)
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skirmisher (x7)
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value : array<> {Armies.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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weapons : object {Armies.system.weapons}
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[melee] : object {Armies.system.weapons.melee}
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name : string {Armies.system.weapons.melee.name} (18 different values)
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Weapons (x3)
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Kukris (x1)
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Swords and Axes (x1)
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Weapons and claws (x1)
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Dogslicers and Torches (x1)
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Flails (x1)
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Lances (x1)
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Hatchets and shortswords (x1)
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Spears (x1)
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Greater magic axes (x1)
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Swords (x1)
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Shortswords (x1)
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Longwords (x1)
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Greataxes (x1)
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(x1)
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Claws and fangs (x1)
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Morningstars and tusks (x1)
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Fangs, claws, and stingers (x1)
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potency : integer {Armies.system.weapons.melee.potency} (3 different values)
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0 (x16)
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1 (x1)
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2 (x3)
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[ranged] : object {Armies.system.weapons.ranged}
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name : string {Armies.system.weapons.ranged.name} (9 different values)
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Siege engine (x2)
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Magic Longbows (x1)
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Bows and hurled thorns (x1)
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Javelins (x2)
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Longbows (x3)
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Siege Engine (x1)
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Crossbows (x1)
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(x1)
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Thrown rock (x1)
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potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
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0 (x12)
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1 (x1)
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type : string {Armies.type} (same value: army) |