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Pf2eDataScrapper/output/pf2e/packs/6-13.txt
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6-13
Different values: 22
=====================================
object {6-13}
_id : string {6-13._id} (all different values)
folder : string {6-13.folder} (same value: 566A2Pgwj6hPhayN)
img : string {6-13.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x16)
systems/pf2e/icons/default-icons/hazard.svg (x6)
items : array<object> {6-13.items}
Length: min=1 max=18
Value type: object {6-13.items.[]}
_id : string {6-13.items.[]._id} (58 different values)
img : string {6-13.items.[].img} (24 different values)
name : string {6-13.items.[].name} (53 different values)
sort : integer {6-13.items.[].sort} (19 different values)
100000 (x16)
200000 (x15)
300000 (x8)
400000 (x8)
500000 (x6)
600000 (x5)
700000 (x3)
800000 (x2)
900000 (x2)
1000000 (x2)
1100000 (x2)
1200000 (x2)
1300000 (x2)
1400000 (x1)
1500000 (x1)
1600000 (x1)
1700000 (x1)
1800000 (x1)
0 (x8)
system : object {6-13.items.[].system}
[attackEffects] : object {6-13.items.[].system.attackEffects}
value : array<string> {6-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {6-13.items.[].system.attackEffects.value.[]} (same value: giant-viper-venom)
[bonus] : object {6-13.items.[].system.bonus}
value : integer {6-13.items.[].system.bonus.value} (8 different values)
9 (x4)
6 (x3)
7 (x3)
11 (x2)
12 (x1)
10 (x1)
8 (x2)
4 (x1)
[damageRolls] : object {6-13.items.[].system.damageRolls}
[IbIXEXuMxMmNfKxd] : object {6-13.items.[].system.damageRolls.IbIXEXuMxMmNfKxd}
damage : string {6-13.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damage} (same value: 1d4)
damageType : string {6-13.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damageType} (same value: acid)
[ibpMwgILpvplUDNj] : object {6-13.items.[].system.damageRolls.ibpMwgILpvplUDNj}
damage : string {6-13.items.[].system.damageRolls.ibpMwgILpvplUDNj.damage} (2 different values)
1d6+1 (x1)
1d4 (x1)
damageType : string {6-13.items.[].system.damageRolls.ibpMwgILpvplUDNj.damageType} (same value: bludgeoning)
[VnUTKKK2K8tKaGxt] : object {6-13.items.[].system.damageRolls.VnUTKKK2K8tKaGxt}
damage : string {6-13.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damage} (same value: 1d4+1)
damageType : string {6-13.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damageType} (same value: acid)
[9kh2BvNjajHeus1q] : object {6-13.items.[].system.damageRolls.9kh2BvNjajHeus1q}
damage : string {6-13.items.[].system.damageRolls.9kh2BvNjajHeus1q.damage} (same value: 1d8+6)
damageType : string {6-13.items.[].system.damageRolls.9kh2BvNjajHeus1q.damageType} (same value: bludgeoning)
[LevAweimhzzdMdw3] : object {6-13.items.[].system.damageRolls.LevAweimhzzdMdw3}
damage : string {6-13.items.[].system.damageRolls.LevAweimhzzdMdw3.damage} (2 different values)
2d8+5 (x1)
1d8+3 (x1)
damageType : string {6-13.items.[].system.damageRolls.LevAweimhzzdMdw3.damageType} (same value: slashing)
[b0kDBapffdfeWlqG] : object {6-13.items.[].system.damageRolls.b0kDBapffdfeWlqG}
damage : string {6-13.items.[].system.damageRolls.b0kDBapffdfeWlqG.damage} (3 different values)
1d6+3 (x1)
1d6 (x1)
1d6+2 (x1)
damageType : string {6-13.items.[].system.damageRolls.b0kDBapffdfeWlqG.damageType} (same value: piercing)
[yvxePA7GDKbuTf2r] : object {6-13.items.[].system.damageRolls.yvxePA7GDKbuTf2r}
damage : string {6-13.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damage} (same value: 1d6+2)
damageType : string {6-13.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damageType} (same value: bludgeoning)
[6MDBpdcmVFfn8GG6] : object {6-13.items.[].system.damageRolls.6MDBpdcmVFfn8GG6}
damage : string {6-13.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damage} (2 different values)
1d6+1 (x1)
1d4-1 (x1)
damageType : string {6-13.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damageType} (same value: slashing)
[MniHuQzjo6uSFwff] : object {6-13.items.[].system.damageRolls.MniHuQzjo6uSFwff}
damage : string {6-13.items.[].system.damageRolls.MniHuQzjo6uSFwff.damage} (2 different values)
1d4+2 (x1)
1d4 (x1)
damageType : string {6-13.items.[].system.damageRolls.MniHuQzjo6uSFwff.damageType} (2 different values)
piercing (x1)
bludgeoning (x1)
[jRCO98MaXer3WS1w] : object {6-13.items.[].system.damageRolls.jRCO98MaXer3WS1w}
damage : string {6-13.items.[].system.damageRolls.jRCO98MaXer3WS1w.damage} (same value: 1d4+1)
damageType : string {6-13.items.[].system.damageRolls.jRCO98MaXer3WS1w.damageType} (same value: void)
[mVZRALR5jdQtzqsQ] : object {6-13.items.[].system.damageRolls.mVZRALR5jdQtzqsQ}
damage : string {6-13.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damage} (same value: 2d4+2)
damageType : string {6-13.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damageType} (same value: void)
xqaiae17ste44hk4pz2h : object {6-13.items.[].system.damageRolls.xqaiae17ste44hk4pz2h}
damage : string {6-13.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (same value: 1d4+2)
damageType : string {6-13.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing)
description : object {6-13.items.[].system.description}
value : string {6-13.items.[].system.description.value} (44 different values)
publication : object {6-13.items.[].system.publication}
license : string {6-13.items.[].system.publication.license} (2 different values)
OGL (x45)
ORC (x41)
remaster : boolean {6-13.items.[].system.publication.remaster} (2 different values)
False (x41)
True (x45)
title : string {6-13.items.[].system.publication.title} (6 different values)
(x41)
Pathfinder Player Core (x26)
Pathfinder Secrets of Magic (x2)
Pathfinder Advanced Player's Guide (x1)
Pathfinder Rage of Elements (x4)
Pathfinder Monster Core (x12)
rules : ###FoundryRulesObject###
[slug] : string {6-13.items.[].system.slug} (23 different values)
traits : object {6-13.items.[].system.traits}
[value] : array<string> {6-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {6-13.items.[].system.traits.value.[]} (24 different values)
[rarity] : string {6-13.items.[].system.traits.rarity} (same value: common)
[traditions] : array<string> {6-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {6-13.items.[].system.traits.traditions.[]} (4 different values)
arcane (x33)
primal (x27)
occult (x11)
divine (x8)
[actionType] : object {6-13.items.[].system.actionType}
value : string {6-13.items.[].system.actionType.value} (3 different values)
action (x10)
passive (x13)
reaction (x8)
[actions] : object {6-13.items.[].system.actions}
[value] : integer {6-13.items.[].system.actions.value} (3 different values)
1 (x3)
2 (x6)
3 (x1)
[category] : string {6-13.items.[].system.category} (3 different values)
offensive (x21)
interaction (x3)
defensive (x7)
[frequency] : object {6-13.items.[].system.frequency}
max : integer {6-13.items.[].system.frequency.max} (same value: 1)
per : string {6-13.items.[].system.frequency.per} (2 different values)
round (x2)
PT1M (x3)
[autoHeightenLevel] : object {6-13.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {6-13.items.[].system.prepared}
value : string {6-13.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {6-13.items.[].system.proficiency}
value : integer {6-13.items.[].system.proficiency.value} (same value: 1)
[showSlotlessLevels] : object {6-13.items.[].system.showSlotlessLevels}
value : boolean {6-13.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {6-13.items.[].system.slots}
[spelldc] : object {6-13.items.[].system.spelldc}
dc : integer {6-13.items.[].system.spelldc.dc} (4 different values)
19 (x1)
14 (x1)
17 (x1)
13 (x1)
value : integer {6-13.items.[].system.spelldc.value} (4 different values)
11 (x1)
6 (x1)
9 (x1)
5 (x1)
[tradition] : object {6-13.items.[].system.tradition}
value : string {6-13.items.[].system.tradition.value} (same value: arcane)
[area] : object {6-13.items.[].system.area}
type : string {6-13.items.[].system.area.type} (3 different values)
line (x1)
burst (x1)
cone (x3)
value : integer {6-13.items.[].system.area.value} (3 different values)
120 (x1)
10 (x1)
15 (x3)
[cost] : object {6-13.items.[].system.cost}
value : string {6-13.items.[].system.cost.value} (same value: )
[counteraction] : boolean {6-13.items.[].system.counteraction} (same value: False)
[damage] : object {6-13.items.[].system.damage}
[0] : object {6-13.items.[].system.damage.0}
applyMod : boolean {6-13.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.damage.0.formula} (5 different values)
4d12 (x1)
4d6 (x1)
1d8 (x1)
2d6 (x3)
2d4 (x4)
kinds : array<string> {6-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.0.kinds.[]} (same value: damage)
[materials] : array<> {6-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.damage.0.type} (2 different values)
electricity (x5)
fire (x5)
[ga830svjq2s25ahf] : object {6-13.items.[].system.damage.ga830svjq2s25ahf}
applyMod : boolean {6-13.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False)
category : string {6-13.items.[].system.damage.ga830svjq2s25ahf.category} (same value: persistent)
formula : string {6-13.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: 2d4)
kinds : array<string> {6-13.items.[].system.damage.ga830svjq2s25ahf.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage)
materials : array<> {6-13.items.[].system.damage.ga830svjq2s25ahf.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.damage.ga830svjq2s25ahf.type} (same value: fire)
[1] : object {6-13.items.[].system.damage.1}
applyMod : boolean {6-13.items.[].system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.damage.1.formula} (same value: 1d8)
kinds : array<string> {6-13.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.1.kinds.[]} (same value: damage)
type : string {6-13.items.[].system.damage.1.type} (same value: sonic)
[cQDyW0QpjJ38MlSi] : object {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
[71hLuboTBYkwkqiR] : object {6-13.items.[].system.damage.71hLuboTBYkwkqiR}
applyMod : boolean {6-13.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4)
kinds : array<string> {6-13.items.[].system.damage.71hLuboTBYkwkqiR.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage)
materials : array<> {6-13.items.[].system.damage.71hLuboTBYkwkqiR.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing)
[6aFqAhfOSz7ukuwr] : object {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr}
applyMod : boolean {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
kinds : array<string> {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
materials : array<> {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
[K00cW8XZuHvutOhE] : object {6-13.items.[].system.damage.K00cW8XZuHvutOhE}
applyMod : boolean {6-13.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
kinds : array<string> {6-13.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
Length: min=1 max=1
Value type: string {6-13.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
materials : array<> {6-13.items.[].system.damage.K00cW8XZuHvutOhE.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
[defense] : object {6-13.items.[].system.defense}
save : object {6-13.items.[].system.defense.save}
basic : boolean {6-13.items.[].system.defense.save.basic} (2 different values)
True (x11)
False (x4)
statistic : string {6-13.items.[].system.defense.save.statistic} (2 different values)
reflex (x13)
will (x2)
[duration] : object {6-13.items.[].system.duration}
sustained : boolean {6-13.items.[].system.duration.sustained} (2 different values)
False (x28)
True (x5)
value : string {6-13.items.[].system.duration.value} (4 different values)
(x28)
until the end of the target's next turn (x2)
1 minute (x1)
until your next daily preparations (x2)
[heightening] : object {6-13.items.[].system.heightening}
[damage] : object {6-13.items.[].system.heightening.damage}
[0] : string {6-13.items.[].system.heightening.damage.0} (4 different values)
1d12 (x1)
2d6 (x4)
1d8 (x1)
1d4 (x4)
[ga830svjq2s25ahf] : string {6-13.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4)
[1] : string {6-13.items.[].system.heightening.damage.1} (same value: 1d8)
[2] : string {6-13.items.[].system.heightening.damage.2} (same value: )
[3] : string {6-13.items.[].system.heightening.damage.3} (same value: )
[cQDyW0QpjJ38MlSi] : string {6-13.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[71hLuboTBYkwkqiR] : string {6-13.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4)
[6aFqAhfOSz7ukuwr] : string {6-13.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
[K00cW8XZuHvutOhE] : string {6-13.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
[interval] : integer {6-13.items.[].system.heightening.interval} (2 different values)
1 (x18)
2 (x1)
type : string {6-13.items.[].system.heightening.type} (2 different values)
interval (x19)
fixed (x2)
[levels] : object {6-13.items.[].system.heightening.levels}
5 : object {6-13.items.[].system.heightening.levels.5}
target : object {6-13.items.[].system.heightening.levels.5.target}
value : string {6-13.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[level] : object {6-13.items.[].system.level}
value : integer {6-13.items.[].system.level.value} (3 different values)
3 (x2)
2 (x6)
1 (x25)
[location] : object {6-13.items.[].system.location}
[heightenedLevel] : integer {6-13.items.[].system.location.heightenedLevel} (3 different values)
3 (x2)
2 (x6)
1 (x9)
value : string {6-13.items.[].system.location.value} (2 different values)
i2QEqJYeVMjEAa3U (x25)
ERYAEqYjT47B3W3V (x8)
[range] : object {6-13.items.[].system.range}
value : string {6-13.items.[].system.range.value} (5 different values)
(x5)
60 feet (x7)
30 feet (x14)
10 feet (x2)
120 feet (x5)
[requirements] : string {6-13.items.[].system.requirements} (same value: )
[target] : object {6-13.items.[].system.target}
value : string {6-13.items.[].system.target.value} (7 different values)
(x11)
1 or more creatures (x2)
1 metal item or metal creature (x1)
up to 10 metal objects with a total Bulk of 1 or less (x2)
1 creature (x11)
1 or 2 creatures (x4)
1 object (cook, lift, or tidy only) (x2)
[time] : object {6-13.items.[].system.time}
value : string {6-13.items.[].system.time.value} (4 different values)
2 (x29)
1 (x1)
1 to 3 (x2)
3 (x1)
[overlays] : object {6-13.items.[].system.overlays}
[hqiwae0wgehycnex] : object {6-13.items.[].system.overlays.hqiwae0wgehycnex}
_id : string {6-13.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
overlayType : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system}
damage : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
materials : array<> {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
heightening : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
interval : integer {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
target : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.target}
value : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
time : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.time}
value : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
[wlrbtv7c5shfmdh1] : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1}
_id : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
overlayType : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : mixed
formula : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
materials : array<> {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
heightening : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
interval : integer {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
target : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
time : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
[eOCNn2ohYAvsYZjn] : object {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[xYyA7CV1GaFTRjBQ] : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
heightening : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[1gZuxDZYlG9YSzyW] : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW}
_id : string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW)
name : string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine))
overlayType : string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2)
system : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system}
damage : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage}
71hLuboTBYkwkqiR : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR}
[category] : mixed
materials : array<string> {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials}
Length: min=1 max=1
Value type: string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine)
[E2DbTTDjNlTp0ztA] : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA}
_id : string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA)
name : string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver))
overlayType : string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4)
system : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system}
damage : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage}
71hLuboTBYkwkqiR : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR}
[category] : mixed
materials : array<string> {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials}
Length: min=1 max=1
Value type: string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver)
[ZbRcMkLoWzgq5XvU] : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU}
_id : string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU)
name : string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron))
overlayType : string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3)
system : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system}
damage : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage}
71hLuboTBYkwkqiR : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR}
[category] : mixed
materials : array<string> {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials}
Length: min=1 max=1
Value type: string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron)
[hk5Z57VxDZI5WAgq] : object {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq}
_id : string {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq)
name : string {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts)
overlayType : string {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override)
sort : integer {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1)
system : object {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.system}
[deathNote] : boolean {6-13.items.[].system.deathNote} (same value: True)
[mod] : object {6-13.items.[].system.mod}
value : integer {6-13.items.[].system.mod.value} (same value: 10)
[proficient] : object {6-13.items.[].system.proficient}
value : integer {6-13.items.[].system.proficient.value} (same value: 0)
type : string {6-13.items.[].type} (5 different values)
melee (x17)
action (x31)
spellcastingEntry (x4)
spell (x33)
lore (x1)
[_stats] : object {6-13.items.[]._stats}
compendiumSource : string {6-13.items.[]._stats.compendiumSource} (24 different values)
name : string {6-13.name} (all different values)
system : object {6-13.system}
[abilities] : object {6-13.system.abilities}
cha : object {6-13.system.abilities.cha}
mod : integer {6-13.system.abilities.cha.mod} (7 different values)
-5 (x3)
2 (x3)
0 (x4)
1 (x2)
-1 (x1)
-3 (x2)
-2 (x1)
con : object {6-13.system.abilities.con}
mod : integer {6-13.system.abilities.con.mod} (6 different values)
4 (x1)
3 (x5)
5 (x1)
2 (x3)
0 (x5)
1 (x1)
dex : object {6-13.system.abilities.dex}
mod : integer {6-13.system.abilities.dex.mod} (7 different values)
-5 (x3)
6 (x1)
3 (x4)
0 (x3)
4 (x3)
5 (x1)
2 (x1)
int : object {6-13.system.abilities.int}
mod : integer {6-13.system.abilities.int.mod} (4 different values)
-5 (x10)
0 (x1)
-4 (x4)
3 (x1)
str : object {6-13.system.abilities.str}
mod : integer {6-13.system.abilities.str.mod} (6 different values)
2 (x6)
4 (x4)
0 (x2)
1 (x1)
-1 (x1)
-5 (x2)
wis : object {6-13.system.abilities.wis}
mod : integer {6-13.system.abilities.wis.mod} (5 different values)
0 (x3)
1 (x4)
4 (x1)
2 (x6)
3 (x2)
attributes : object {6-13.system.attributes}
ac : object {6-13.system.attributes.ac}
[details] : string {6-13.system.attributes.ac.details} (2 different values)
(x14)
construct armor (x2)
value : integer {6-13.system.attributes.ac.value} (9 different values)
8 (x2)
12 (x1)
22 (x1)
17 (x3)
18 (x2)
15 (x6)
19 (x2)
16 (x4)
20 (x1)
[adjustment] : mixed
[allSaves] : object {6-13.system.attributes.allSaves}
value : string {6-13.system.attributes.allSaves.value} (same value: )
hp : object {6-13.system.attributes.hp}
details : string {6-13.system.attributes.hp.details} (2 different values)
(x20)
rejuvenation, void healing (x2)
max : integer {6-13.system.attributes.hp.max} (18 different values)
25 (x1)
21 (x1)
80 (x1)
72 (x1)
19 (x2)
48 (x1)
32 (x1)
15 (x1)
34 (x2)
7 (x2)
18 (x1)
42 (x1)
45 (x1)
8 (x1)
10 (x1)
20 (x1)
4 (x1)
14 (x2)
temp : integer {6-13.system.attributes.hp.temp} (same value: 0)
value : integer {6-13.system.attributes.hp.value} (18 different values)
25 (x1)
21 (x1)
80 (x1)
72 (x1)
19 (x2)
48 (x1)
32 (x1)
15 (x1)
34 (x2)
7 (x2)
18 (x1)
42 (x1)
45 (x1)
8 (x1)
10 (x1)
20 (x1)
4 (x1)
14 (x2)
[immunities] : array<object> {6-13.system.attributes.immunities}
Length: min=2 max=7
Value type: object {6-13.system.attributes.immunities.[]}
exceptions : array<> {6-13.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {6-13.system.attributes.immunities.[].type} (12 different values)
acid (x3)
bleed (x5)
critical-hits (x10)
precision (x11)
unconscious (x5)
visual (x3)
mental (x1)
object-immunities (x1)
death-effects (x2)
disease (x2)
paralyzed (x2)
poison (x2)
[speed] : object {6-13.system.attributes.speed}
otherSpeeds : array<object> {6-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {6-13.system.attributes.speed.otherSpeeds.[]}
type : string {6-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
fly (x4)
climb (x1)
swim (x1)
value : integer {6-13.system.attributes.speed.otherSpeeds.[].value} (3 different values)
20 (x4)
30 (x1)
25 (x1)
[value] : integer {6-13.system.attributes.speed.value} (4 different values)
10 (x2)
20 (x7)
15 (x2)
25 (x2)
[hardness] : mixed
object {6-13.system.attributes.hardness}
value : integer {6-13.system.attributes.hardness.value} (2 different values)
8 (x1)
5 (x1)
integer {6-13.system.attributes.hardness} (5 different values)
13 (x1)
9 (x1)
7 (x2)
0 (x1)
2 (x1)
[resistances] : array<object> {6-13.system.attributes.resistances}
Length: min=0 max=1
Value type: object {6-13.system.attributes.resistances.[]}
doubleVs : array<string> {6-13.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {6-13.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
exceptions : array<string> {6-13.system.attributes.resistances.[].exceptions}
Length: min=0 max=4
Value type: string {6-13.system.attributes.resistances.[].exceptions.[]} (5 different values)
bludgeoning (x2)
force (x2)
ghost-touch (x2)
spirit (x2)
vitality (x2)
type : string {6-13.system.attributes.resistances.[].type} (3 different values)
physical (x2)
bludgeoning (x3)
all-damage (x2)
value : integer {6-13.system.attributes.resistances.[].value} (3 different values)
4 (x2)
3 (x2)
2 (x3)
[weaknesses] : array<object> {6-13.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {6-13.system.attributes.weaknesses.[]}
exceptions : array<> {6-13.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {6-13.system.attributes.weaknesses.[].type} (same value: electricity)
value : integer {6-13.system.attributes.weaknesses.[].value} (3 different values)
6 (x1)
3 (x1)
4 (x1)
[emitsSound] : string {6-13.system.attributes.emitsSound} (same value: encounter)
[stealth] : object {6-13.system.attributes.stealth}
details : string {6-13.system.attributes.stealth.details} (same value: )
value : integer {6-13.system.attributes.stealth.value} (5 different values)
14 (x1)
10 (x1)
12 (x1)
13 (x1)
8 (x2)
details : object {6-13.system.details}
[blurb] : string {6-13.system.details.blurb} (2 different values)
(x15)
Variant Giant Viper (x1)
[languages] : object {6-13.system.details.languages}
details : string {6-13.system.details.languages.details} (same value: )
value : array<> {6-13.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
level : object {6-13.system.details.level}
value : integer {6-13.system.details.level.value} (7 different values)
1 (x5)
0 (x2)
3 (x5)
5 (x1)
4 (x2)
2 (x3)
-1 (x4)
[privateNotes] : string {6-13.system.details.privateNotes} (same value: )
[publicNotes] : string {6-13.system.details.publicNotes} (2 different values)
(x15)
<p>The giant viper's fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.</p>
<hr />
<p>Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.</p> (x1)
publication : object {6-13.system.details.publication}
license : string {6-13.system.details.publication.license} (same value: ORC)
remaster : boolean {6-13.system.details.publication.remaster} (same value: True)
title : string {6-13.system.details.publication.title} (same value: Pathfinder Society Scenario #6-13: All That Glitters)
[description] : string {6-13.system.details.description} (4 different values)
<p>This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.</p> (x2)
<p>This unsteady pile of furniture is piled to the top of this usually high-ceilinged room. There looks to be some space to squeeze through to the other side, but even the slightest touch causes the stack to destabilize, and there's so much that once it begins to fall, it's difficult to stop.</p> (x2)
<p>Loose debris covers a patch of what appears as solid ground in a 10 feet by 5 feet area. It's actually covering thin webbing strung over a 20 foot pit.</p> (x1)
<p>Fine, sticky threads of spiders' silk are strung across their lair.</p> (x1)
[disable] : string {6-13.system.details.disable} (6 different values)
<p>@Check[thievery|dc:22] (trained) to deactivate the mechanism; @Check[crafting|dc:20] (trained) to identify and repair the problem components; two successes are required to disable the hazard</p> (x1)
<p>@Check[thievery|dc:18] (trained) to deactivate the mechanism; @Check[crafting|dc:16] (trained) to identify and repair the problem components; two successes are required to disable the hazard.</p> (x1)
<p>@Check[athletics|dc:25] to knock the pile over in a safe direction or @Check[thievery|dc:23] (trained) to carefully rearrange the furniture to a more stable configuration.</p> (x1)
<p>@Check[thievery|dc:18] (trained) to deconstruct the webbing or @Check[acrobatics|dc:20] to pull the webbing apart without getting trapped or hit by rocks.</p> (x1)
<p>@Check[survival|dc:15] or @Check[thievery|dc:15] to carefully remove the strands.</p> (x1)
<p>@Check[athletics|dc:21] to knock the pile over in a safe direction or @Check[thievery|dc:19] (trained) to carefully rearrange the furniture to a stable configuration.</p> (x1)
[isComplex] : boolean {6-13.system.details.isComplex} (2 different values)
True (x4)
False (x2)
[reset] : string {6-13.system.details.reset} (4 different values)
<p>The trap deactivates and resets if 1 minute passes without a creature being within 5' of the handheld quaker.</p> (x2)
(x2)
<p>1 week</p> (x1)
<p>1 day</p> (x1)
[routine] : string {6-13.system.details.routine} (5 different values)
<p>At its initiative, to determine what the quaker does, roll [[/grm 1d4]] and consult the following table:</p><p>1: No action</p><p>2: A small quake: the terrain in a @Template[type:emanation|distance:10] centered on the quaker shakes briefly. A creature in an affected square is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] (@Check[reflex|dc:21] save).</p><p>3: A medium quake: the terrain within the vault shakes constantly, transforming it into difficult terrain until its next turn. A creature in an affected square is knocked prone and takes @Damage[2d8[bludgeoning]] damage from the fall (@Check[reflex|dc:21|basic] save).</p><p>4: A great quake: the terrain within the vault moves in waves, transforming it into greater difficult terrain until its next turn. A creature in an affected square is violently slammed to the ground, knocked prone and taking @Damage[(2d8+6)[bludgeoning]] damage (@Check[reflex|dc:25|basic] save).</p> (x1)
<p>At its initiative, to determine what the quaker does, roll [[/gmr 1d4]] and consult the following table:</p><p>1: No action</p><p>2: A small quake: the terrain in a @Template[type:emanation|distance:10] centered on the quaker shakes briefly. A creature in an affected square is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] (@Check[reflex|dc:18] save).</p><p>3: A medium quake: the terrain within the vault shakes constantly, transforming it into difficult terrain until its next turn. A creature in an affected square is knocked prone and takes @Damage[1d10[bludgeoning]] damage from the fall (@Check[reflex|dc:18|basic] save).</p><p>4: A great quake: the terrain within the vault moves in waves, transforming it into greater difficult terrain until its next turn. A creature in an affected square is violently slammed to the ground, knocked prone, and takes @Damage[(1d10+4)[bludgeoning]] damage (@Check[reflex|dc:20|basic] save).</p> (x1)
<p>On its initiative, the pile expands into an adjacent space, dealing creatures in that space 2d8 +5 bludgeoning damage with a @Check[reflex|dc:21|basic] save, pushing them into an adjacent empty space, and making that space impassable until cleared. If no adjacent empty space is available, the pile buries the creature, suffocating it. Clearing a space or pulling a creature out requires a @Check[athletics|dc:18] check.</p> (x1)
(x2)
<p>On its initiative, the pile expands into an adjacent space, dealing creatures in that space @Damage[(1d6+4)[bludgeoning]] damage with a @Check[reflex|dc:18|basic] save, pushing any creatures in that space into an adjacent empty space, and making that space impassable until cleared. If no adjacent empty space is available, the pile buries the creature, suffocating it. Clearing a space or pulling a creature out requires a @Check[athletics|dc:15] check.</p> (x1)
[initiative] : object {6-13.system.initiative}
statistic : string {6-13.system.initiative.statistic} (same value: perception)
[perception] : object {6-13.system.perception}
details : string {6-13.system.perception.details} (same value: )
mod : integer {6-13.system.perception.mod} (9 different values)
3 (x1)
0 (x2)
4 (x2)
15 (x1)
7 (x3)
5 (x2)
12 (x2)
2 (x2)
6 (x1)
senses : array<object> {6-13.system.perception.senses}
Length: min=0 max=2
Value type: object {6-13.system.perception.senses.[]}
[acuity] : string {6-13.system.perception.senses.[].acuity} (2 different values)
precise (x3)
imprecise (x2)
[range] : integer {6-13.system.perception.senses.[].range} (2 different values)
60 (x2)
30 (x3)
type : string {6-13.system.perception.senses.[].type} (4 different values)
motion-sense (x3)
darkvision (x6)
scent (x2)
low-light-vision (x1)
[vision] : boolean {6-13.system.perception.vision} (same value: False)
[resources] : object {6-13.system.resources}
saves : object {6-13.system.saves}
fortitude : object {6-13.system.saves.fortitude}
[saveDetail] : string {6-13.system.saves.fortitude.saveDetail} (same value: )
value : integer {6-13.system.saves.fortitude.value} (12 different values)
9 (x5)
13 (x1)
10 (x2)
15 (x1)
12 (x3)
4 (x2)
2 (x1)
3 (x1)
6 (x2)
0 (x1)
7 (x2)
5 (x1)
reflex : object {6-13.system.saves.reflex}
[saveDetail] : string {6-13.system.saves.reflex.saveDetail} (same value: )
value : integer {6-13.system.saves.reflex.value} (12 different values)
0 (x4)
15 (x1)
7 (x1)
8 (x2)
5 (x3)
2 (x1)
11 (x2)
9 (x3)
10 (x1)
12 (x2)
4 (x1)
6 (x1)
will : object {6-13.system.saves.will}
[saveDetail] : string {6-13.system.saves.will.saveDetail} (same value: )
value : integer {6-13.system.saves.will.value} (9 different values)
2 (x3)
6 (x2)
13 (x1)
4 (x3)
0 (x6)
7 (x2)
5 (x2)
3 (x1)
9 (x2)
[skills] : object {6-13.system.skills}
[stealth] : object {6-13.system.skills.stealth}
base : integer {6-13.system.skills.stealth.base} (6 different values)
5 (x3)
10 (x2)
3 (x1)
6 (x3)
4 (x3)
7 (x3)
[special] : array<object> {6-13.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {6-13.system.skills.stealth.special.[]}
base : integer {6-13.system.skills.stealth.special.[].base} (5 different values)
15 (x1)
10 (x2)
8 (x1)
12 (x1)
7 (x1)
label : string {6-13.system.skills.stealth.special.[].label} (2 different values)
when still (x4)
when among papers (x2)
predicate : array<string> {6-13.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {6-13.system.skills.stealth.special.[].predicate.[]} (2 different values)
still (x4)
terrain:paper (x2)
[athletics] : object {6-13.system.skills.athletics}
base : integer {6-13.system.skills.athletics.base} (3 different values)
6 (x3)
2 (x1)
4 (x1)
[acrobatics] : object {6-13.system.skills.acrobatics}
base : integer {6-13.system.skills.acrobatics.base} (3 different values)
8 (x1)
6 (x1)
7 (x2)
[special] : array<> {6-13.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[survival] : object {6-13.system.skills.survival}
base : integer {6-13.system.skills.survival.base} (2 different values)
6 (x1)
4 (x1)
traits : object {6-13.system.traits}
rarity : string {6-13.system.traits.rarity} (3 different values)
uncommon (x14)
common (x7)
unique (x1)
size : object {6-13.system.traits.size}
value : string {6-13.system.traits.size.value} (4 different values)
med (x6)
sm (x3)
lg (x9)
tiny (x4)
value : array<string> {6-13.system.traits.value}
Length: min=1 max=5
Value type: string {6-13.system.traits.value.[]} (12 different values)
mindless (x7)
ooze (x3)
construct (x7)
animal (x4)
mechanical (x2)
trap (x2)
environmental (x4)
ghost (x2)
incorporeal (x2)
spirit (x2)
undead (x2)
unholy (x2)
type : string {6-13.type} (2 different values)
npc (x16)
hazard (x6)