1136 lines
80 KiB
Plaintext
1136 lines
80 KiB
Plaintext
6-09
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Different values: 14
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=====================================
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object {6-09}
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_id : string {6-09._id} (all different values)
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folder : string {6-09.folder} (same value: N5uT1shLH5PK1H4u)
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img : string {6-09.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {6-09.items}
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Length: min=4 max=44
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Value type: object {6-09.items.[]}
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_id : string {6-09.items.[]._id} (168 different values)
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img : string {6-09.items.[].img} (63 different values)
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name : string {6-09.items.[].name} (132 different values)
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sort : integer {6-09.items.[].sort} (44 different values)
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system : object {6-09.items.[].system}
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[attackEffects] : object {6-09.items.[].system.attackEffects}
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value : array<string> {6-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {6-09.items.[].system.attackEffects.value.[]} (9 different values)
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grab (x6)
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unnerving-echo (x2)
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pall-of-shadow (x2)
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lich-siphon-life (x2)
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goliath-spider-venom (x1)
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web-tether (x1)
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binding-stone (x2)
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giant-tarantula-venom (x1)
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knockdown (x1)
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[bonus] : object {6-09.items.[].system.bonus}
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value : integer {6-09.items.[].system.bonus.value} (11 different values)
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18 (x5)
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21 (x1)
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19 (x2)
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0 (x1)
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24 (x3)
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23 (x3)
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16 (x1)
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26 (x1)
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22 (x5)
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12 (x1)
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17 (x2)
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[damageRolls] : object {6-09.items.[].system.damageRolls}
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[TMxEGvvx8OQ4RhYV] : object {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV}
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category : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.category} (same value: persistent)
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damage : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damage} (same value: 1d6)
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damageType : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damageType} (same value: bleed)
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[r2dhgrtdklpa0762j5ak] : object {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak}
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damage : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (same value: 1d12+9)
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damageType : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: piercing)
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[ti4gsypmejpm0txb8i9t] : object {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t}
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damage : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: 2d6+9)
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damageType : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: bludgeoning)
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[cQxfg7PPI8cfDvOM] : object {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM}
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damage : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damage} (2 different values)
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2d10+12 (x1)
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2d10+9 (x1)
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damageType : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damageType} (same value: bludgeoning)
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[Hzt7oklYlxHygb0q] : object {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q}
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damage : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damage} (2 different values)
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4d6+7 (x1)
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3d6+7 (x1)
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damageType : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damageType} (same value: mental)
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[0] : object {6-09.items.[].system.damageRolls.0}
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damage : string {6-09.items.[].system.damageRolls.0.damage} (2 different values)
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2d8+16 (x1)
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3d6+16 (x1)
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damageType : string {6-09.items.[].system.damageRolls.0.damageType} (2 different values)
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slashing (x1)
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bludgeoning (x1)
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[zjkdhmqwxurovpg6gk4l] : object {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l}
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damage : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (2 different values)
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4d8+2 (x1)
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3d10 (x1)
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damageType : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void)
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[giq17bzwad93y5mdb4h4] : object {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4}
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damage : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: 2d12+12)
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damageType : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: piercing)
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[dkx1l0t20pw8cerrdqjv] : object {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv}
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damage : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6)
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damageType : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void)
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[uehqzi7a36hzr0491bra] : object {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
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damage : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 2d12+6)
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damageType : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning)
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[DUcXs8QtvxeNNhCc] : object {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc}
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damage : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damage} (same value: 2d6+6)
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damageType : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damageType} (same value: bludgeoning)
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[hkdjhqfm65kr1ha9mhks] : object {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks}
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damage : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13)
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damageType : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning)
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[7B4ovBM6M83YtBHC] : object {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC}
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damage : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: 2d6+11)
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damageType : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: bludgeoning)
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[nog9w6oid5j9u9qmg69d] : object {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d}
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damage : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: 2d8+8)
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damageType : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: piercing)
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[pefp69t21vtqca8d1qfk] : object {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk}
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damage : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: 1d12+8)
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damageType : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: bludgeoning)
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[m9mz4oyjtoq9c4vswevw] : object {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
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damage : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9)
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damageType : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing)
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[XvjcTfIh6nTYWi7g] : object {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g}
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category : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.category} (same value: persistent)
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damage : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damage} (same value: 1d6)
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damageType : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damageType} (same value: bleed)
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[94zc7atvygg76wj7obew] : object {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew}
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damage : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 3d6+12)
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damageType : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing)
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[1au5rcuboo9fzdcp0ydm] : object {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
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damage : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 2d10+12)
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damageType : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning)
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[sr9pbr7esnmyf5hmzy44] : object {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44}
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damage : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: 2d10+9)
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damageType : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: slashing)
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kzbxhgkgldmbt0lxsx49 : object {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49}
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damage : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: 2d12+9)
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damageType : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: piercing)
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description : object {6-09.items.[].system.description}
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value : string {6-09.items.[].system.description.value} (122 different values)
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publication : object {6-09.items.[].system.publication}
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license : string {6-09.items.[].system.publication.license} (2 different values)
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ORC (x190)
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OGL (x30)
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remaster : boolean {6-09.items.[].system.publication.remaster} (2 different values)
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True (x190)
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False (x30)
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title : string {6-09.items.[].system.publication.title} (5 different values)
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Pathfinder Monster Core (x69)
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(x51)
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Pathfinder Player Core (x92)
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Pathfinder GM Core (x6)
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Pathfinder War of Immortals (x2)
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rules : ###FoundryRulesObject###
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[slug] : string {6-09.items.[].system.slug} (83 different values)
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traits : object {6-09.items.[].system.traits}
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[value] : array<string> {6-09.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {6-09.items.[].system.traits.value.[]} (58 different values)
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[rarity] : string {6-09.items.[].system.traits.rarity} (2 different values)
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uncommon (x8)
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common (x91)
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[traditions] : array<string> {6-09.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {6-09.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x88)
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divine (x39)
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occult (x72)
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primal (x31)
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[actionType] : object {6-09.items.[].system.actionType}
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value : string {6-09.items.[].system.actionType.value} (4 different values)
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reaction (x10)
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action (x32)
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passive (x45)
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free (x4)
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[actions] : object {6-09.items.[].system.actions}
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[value] : integer {6-09.items.[].system.actions.value} (3 different values)
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3 (x2)
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1 (x27)
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2 (x3)
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[category] : string {6-09.items.[].system.category} (6 different values)
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defensive (x28)
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offensive (x61)
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martial (x1)
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medium (x1)
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scroll (x2)
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interaction (x2)
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[baseItem] : string {6-09.items.[].system.baseItem} (2 different values)
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spiked-chain (x1)
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breastplate (x1)
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[bonusDamage] : object {6-09.items.[].system.bonusDamage}
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value : integer {6-09.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {6-09.items.[].system.bulk}
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value : mixed
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integer {6-09.items.[].system.bulk.value} (3 different values)
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1 (x3)
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2 (x1)
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0 (x3)
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float {6-09.items.[].system.bulk.value} (same value: 0,1)
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[capacity] : integer {6-09.items.[].system.bulk.capacity} (same value: 100)
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[heldOrStowed] : integer {6-09.items.[].system.bulk.heldOrStowed} (same value: 1)
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[ignored] : integer {6-09.items.[].system.bulk.ignored} (same value: 100)
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[containerId] : mixed
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[damage] : object {6-09.items.[].system.damage}
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[damageType] : string {6-09.items.[].system.damage.damageType} (same value: slashing)
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[dice] : integer {6-09.items.[].system.damage.dice} (same value: 1)
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[die] : string {6-09.items.[].system.damage.die} (same value: d8)
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[0] : object {6-09.items.[].system.damage.0}
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applyMod : boolean {6-09.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {6-09.items.[].system.damage.0.formula} (9 different values)
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12d10 (x2)
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12d6 (x2)
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6d8 (x2)
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2d6 (x4)
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6d6 (x3)
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1d4+1 (x3)
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8d6 (x1)
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4d12 (x1)
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3d6 (x1)
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kinds : array<string> {6-09.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {6-09.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {6-09.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {6-09.items.[].system.damage.0.type} (7 different values)
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untyped (x4)
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void (x4)
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cold (x2)
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fire (x4)
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force (x3)
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mental (x1)
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electricity (x1)
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[hBNB5kWrMV8T2CuH] : object {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH}
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applyMod : boolean {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
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[category] : mixed
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|
formula : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
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|
kinds : array<string> {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
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|
Length: min=1 max=1
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|
Value type: string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
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|
materials : array<> {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
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|
type : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
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|
[mY0vhGfbdzA69pIz] : object {6-09.items.[].system.damage.mY0vhGfbdzA69pIz}
|
|
applyMod : boolean {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
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|
category : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
|
|
formula : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
|
|
kinds : array<string> {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
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|
materials : array<> {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
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|
[3bsJUDEgedKhPx6T] : object {6-09.items.[].system.damage.3bsJUDEgedKhPx6T}
|
|
applyMod : boolean {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
|
|
kinds : array<string> {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
|
|
materials : array<> {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
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[C34n7XTpCLCXJWwt] : object {6-09.items.[].system.damage.C34n7XTpCLCXJWwt}
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applyMod : boolean {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
|
|
kinds : array<string> {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
|
|
materials : array<> {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
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[equipped] : object {6-09.items.[].system.equipped}
|
|
carryType : string {6-09.items.[].system.equipped.carryType} (2 different values)
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|
held (x2)
|
|
worn (x7)
|
|
[handsHeld] : integer {6-09.items.[].system.equipped.handsHeld} (2 different values)
|
|
1 (x2)
|
|
0 (x1)
|
|
[invested] : boolean {6-09.items.[].system.equipped.invested} (same value: False)
|
|
[inSlot] : boolean {6-09.items.[].system.equipped.inSlot} (same value: True)
|
|
[group] : string {6-09.items.[].system.group} (2 different values)
|
|
flail (x1)
|
|
plate (x1)
|
|
[hardness] : integer {6-09.items.[].system.hardness} (same value: 0)
|
|
[hp] : object {6-09.items.[].system.hp}
|
|
max : integer {6-09.items.[].system.hp.max} (same value: 0)
|
|
value : integer {6-09.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {6-09.items.[].system.level}
|
|
value : integer {6-09.items.[].system.level.value} (9 different values)
|
|
0 (x3)
|
|
6 (x7)
|
|
5 (x9)
|
|
4 (x12)
|
|
3 (x11)
|
|
2 (x17)
|
|
1 (x34)
|
|
10 (x2)
|
|
11 (x4)
|
|
[material] : object {6-09.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {6-09.items.[].system.price}
|
|
value : object {6-09.items.[].system.price.value}
|
|
[gp] : integer {6-09.items.[].system.price.value.gp} (5 different values)
|
|
3 (x1)
|
|
8 (x1)
|
|
1000 (x2)
|
|
300 (x2)
|
|
1200 (x2)
|
|
[quantity] : integer {6-09.items.[].system.quantity} (same value: 1)
|
|
[range] : object {6-09.items.[].system.range}
|
|
value : string {6-09.items.[].system.range.value} (8 different values)
|
|
120 feet (x22)
|
|
30 feet (x21)
|
|
(x25)
|
|
varies (x2)
|
|
touch (x12)
|
|
500 feet (x3)
|
|
60 feet (x3)
|
|
planetary (x2)
|
|
[reload] : object {6-09.items.[].system.reload}
|
|
value : string {6-09.items.[].system.reload.value} (same value: )
|
|
[runes] : object {6-09.items.[].system.runes}
|
|
potency : integer {6-09.items.[].system.runes.potency} (same value: 1)
|
|
property : array<> {6-09.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {6-09.items.[].system.runes.striking} (same value: 1)
|
|
resilient : integer {6-09.items.[].system.runes.resilient} (same value: 0)
|
|
[size] : string {6-09.items.[].system.size} (2 different values)
|
|
lg (x2)
|
|
med (x7)
|
|
[splashDamage] : object {6-09.items.[].system.splashDamage}
|
|
value : integer {6-09.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {6-09.items.[].system.usage}
|
|
value : string {6-09.items.[].system.usage.value} (3 different values)
|
|
held-in-two-hands (x3)
|
|
worn (x2)
|
|
held-in-one-hand (x3)
|
|
[acBonus] : integer {6-09.items.[].system.acBonus} (same value: 4)
|
|
[checkPenalty] : integer {6-09.items.[].system.checkPenalty} (same value: -2)
|
|
[dexCap] : integer {6-09.items.[].system.dexCap} (same value: 1)
|
|
[speedPenalty] : integer {6-09.items.[].system.speedPenalty} (same value: -5)
|
|
[strength] : integer {6-09.items.[].system.strength} (same value: 3)
|
|
[autoHeightenLevel] : object {6-09.items.[].system.autoHeightenLevel}
|
|
[value] : mixed
|
|
[prepared] : object {6-09.items.[].system.prepared}
|
|
flexible : boolean {6-09.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {6-09.items.[].system.prepared.value} (2 different values)
|
|
prepared (x3)
|
|
innate (x3)
|
|
[proficiency] : object {6-09.items.[].system.proficiency}
|
|
value : integer {6-09.items.[].system.proficiency.value} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
[slots] : object {6-09.items.[].system.slots}
|
|
[slot0] : object {6-09.items.[].system.slots.slot0}
|
|
max : integer {6-09.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {6-09.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot0.prepared.[].id} (10 different values)
|
|
XobWNtJD8Ml3iIHs (x2)
|
|
pDGwOeUsD1CUcqp8 (x2)
|
|
6oWRo3MsbynLfhtU (x2)
|
|
TzHr2OBo454xT2c6 (x2)
|
|
NpCW4pIdqQrR3D1E (x2)
|
|
EZ3wKTbwh2ertVm3 (x1)
|
|
UgwHV1PLbjNpLexI (x1)
|
|
kVVm9zjJRDujWv8I (x1)
|
|
L4qIWlifi340g4ZG (x1)
|
|
mr0mjG9BJH1s5wNA (x1)
|
|
[slot1] : object {6-09.items.[].system.slots.slot1}
|
|
max : integer {6-09.items.[].system.slots.slot1.max} (same value: 4)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot1.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {6-09.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot1.prepared.[].id} (7 different values)
|
|
I66Hvci6wtnLagV6 (x4)
|
|
sMrlQ3mlTFQG8NDr (x2)
|
|
6z64spfTRW5p0BWN (x2)
|
|
kclZQcklsHOGMkAX (x1)
|
|
MMNUSuHZsLjQ3YQt (x1)
|
|
u4P6hGj9olgXZtFv (x1)
|
|
2bRH7drMai4iiY8t (x1)
|
|
[slot2] : object {6-09.items.[].system.slots.slot2}
|
|
max : integer {6-09.items.[].system.slots.slot2.max} (same value: 4)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot2.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {6-09.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot2.prepared.[].id} (8 different values)
|
|
qlwsVqrn7kgNE8vJ (x2)
|
|
rj4Ga3N9dFmxdh1M (x2)
|
|
PGx42IdIthHPN0jJ (x2)
|
|
Fu2pDrsT1kn0pEga (x2)
|
|
VvBSKCuMHQkAA2uR (x1)
|
|
kPxMhUCnuQDSiSum (x1)
|
|
lWToGmcM1IZpDOkO (x1)
|
|
5FV58Mt7MXb5fWYV (x1)
|
|
[slot3] : object {6-09.items.[].system.slots.slot3}
|
|
max : integer {6-09.items.[].system.slots.slot3.max} (same value: 4)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot3.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {6-09.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot3.prepared.[].id} (8 different values)
|
|
Tynly4Ou0DfXqc1K (x2)
|
|
1AsdCO50pQkTOAwl (x2)
|
|
5KLmxFObiwGY8yJp (x2)
|
|
VVz9acbsJiZwyZiT (x2)
|
|
iiac7WoKMd8cnYHv (x1)
|
|
Got69Lz8CRpFw9KD (x1)
|
|
CHHCKkxE3wlhBd70 (x1)
|
|
KbCS7w7Q7Oy2ZbQE (x1)
|
|
[slot4] : object {6-09.items.[].system.slots.slot4}
|
|
max : integer {6-09.items.[].system.slots.slot4.max} (same value: 4)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot4.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {6-09.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot4.prepared.[].id} (8 different values)
|
|
IwpjkyadQINGz8WV (x2)
|
|
28y1USQuoP5qtaUE (x2)
|
|
TLt8qOLGMxVoeOP0 (x2)
|
|
kYtI5JifEezQAi5Y (x2)
|
|
3EOIay6nj6Qv8ETu (x1)
|
|
KTnC6m3AsrAKVGhp (x1)
|
|
mlFVjHUY2akjRS7N (x1)
|
|
XUMvD6I8lvWC90Fe (x1)
|
|
[slot5] : object {6-09.items.[].system.slots.slot5}
|
|
max : integer {6-09.items.[].system.slots.slot5.max} (same value: 4)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot5.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {6-09.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot5.prepared.[].id} (4 different values)
|
|
4JZM42Ma2d14OIB7 (x2)
|
|
sFYmASMARAngkrDj (x2)
|
|
M5EvMLqEOV3ed2oc (x2)
|
|
upbvoyF2LIbrbsoA (x2)
|
|
[slot6] : object {6-09.items.[].system.slots.slot6}
|
|
max : integer {6-09.items.[].system.slots.slot6.max} (same value: 3)
|
|
prepared : array<object> {6-09.items.[].system.slots.slot6.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {6-09.items.[].system.slots.slot6.prepared.[]}
|
|
id : string {6-09.items.[].system.slots.slot6.prepared.[].id} (3 different values)
|
|
bX6X9IGKh3GqNZ8l (x2)
|
|
jVT08eqU7CD0uck8 (x2)
|
|
opsI6TaZX3qghZxH (x2)
|
|
[spelldc] : object {6-09.items.[].system.spelldc}
|
|
dc : integer {6-09.items.[].system.spelldc.dc} (5 different values)
|
|
38 (x1)
|
|
34 (x1)
|
|
25 (x1)
|
|
29 (x2)
|
|
26 (x1)
|
|
value : integer {6-09.items.[].system.spelldc.value} (6 different values)
|
|
28 (x1)
|
|
24 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
[mod] : integer {6-09.items.[].system.spelldc.mod} (same value: 0)
|
|
[tradition] : object {6-09.items.[].system.tradition}
|
|
value : string {6-09.items.[].system.tradition.value} (3 different values)
|
|
arcane (x3)
|
|
divine (x2)
|
|
occult (x1)
|
|
[area] : object {6-09.items.[].system.area}
|
|
type : string {6-09.items.[].system.area.type} (5 different values)
|
|
cone (x3)
|
|
burst (x4)
|
|
emanation (x3)
|
|
line (x2)
|
|
square (x1)
|
|
value : integer {6-09.items.[].system.area.value} (5 different values)
|
|
30 (x6)
|
|
20 (x4)
|
|
120 (x1)
|
|
5 (x1)
|
|
60 (x1)
|
|
[cost] : object {6-09.items.[].system.cost}
|
|
value : string {6-09.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {6-09.items.[].system.counteraction} (2 different values)
|
|
False (x87)
|
|
True (x3)
|
|
[defense] : object {6-09.items.[].system.defense}
|
|
save : object {6-09.items.[].system.defense.save}
|
|
basic : boolean {6-09.items.[].system.defense.save.basic} (2 different values)
|
|
True (x12)
|
|
False (x21)
|
|
statistic : string {6-09.items.[].system.defense.save.statistic} (3 different values)
|
|
fortitude (x15)
|
|
will (x13)
|
|
reflex (x5)
|
|
[duration] : object {6-09.items.[].system.duration}
|
|
sustained : boolean {6-09.items.[].system.duration.sustained} (2 different values)
|
|
False (x81)
|
|
True (x9)
|
|
value : string {6-09.items.[].system.duration.value} (17 different values)
|
|
(x32)
|
|
until the next time you make your daily preparations (x3)
|
|
1 minute (x21)
|
|
5 minutes (x2)
|
|
varies (x6)
|
|
8 hours (x2)
|
|
10 minutes (x6)
|
|
see below (x4)
|
|
until the start of your next turn (x4)
|
|
until the end of your turn (x2)
|
|
until the end of the target's next turn (x1)
|
|
1 hour (x2)
|
|
unlimited (x1)
|
|
1 or more rounds (x1)
|
|
1 day (x1)
|
|
until your next daily preparations (x1)
|
|
1 round or sustained up to 1 minute (x1)
|
|
[heightening] : object {6-09.items.[].system.heightening}
|
|
[damage] : object {6-09.items.[].system.heightening.damage}
|
|
[0] : string {6-09.items.[].system.heightening.damage.0} (5 different values)
|
|
2d10 (x2)
|
|
2d6 (x6)
|
|
1d8 (x2)
|
|
1d6 (x5)
|
|
1d12 (x1)
|
|
[hBNB5kWrMV8T2CuH] : string {6-09.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
|
|
[mY0vhGfbdzA69pIz] : string {6-09.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
|
|
[3bsJUDEgedKhPx6T] : string {6-09.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
|
|
[interval] : integer {6-09.items.[].system.heightening.interval} (2 different values)
|
|
1 (x17)
|
|
2 (x4)
|
|
type : string {6-09.items.[].system.heightening.type} (2 different values)
|
|
interval (x21)
|
|
fixed (x22)
|
|
[levels] : object {6-09.items.[].system.heightening.levels}
|
|
[5] : object {6-09.items.[].system.heightening.levels.5}
|
|
[range] : object {6-09.items.[].system.heightening.levels.5.range}
|
|
value : string {6-09.items.[].system.heightening.levels.5.range.value} (2 different values)
|
|
1 mile (x2)
|
|
60 feet (x4)
|
|
[target] : object {6-09.items.[].system.heightening.levels.5.target}
|
|
value : string {6-09.items.[].system.heightening.levels.5.target.value} (2 different values)
|
|
1 specific object or type of object, or a specific creature or ancestry (x2)
|
|
10 creatures (x1)
|
|
[4] : object {6-09.items.[].system.heightening.levels.4}
|
|
target : object {6-09.items.[].system.heightening.levels.4.target}
|
|
value : string {6-09.items.[].system.heightening.levels.4.target.value} (2 different values)
|
|
2 creatures (x2)
|
|
10 creatures you know by name and have met in person (x1)
|
|
[7] : object {6-09.items.[].system.heightening.levels.7}
|
|
[target] : object {6-09.items.[].system.heightening.levels.7.target}
|
|
value : string {6-09.items.[].system.heightening.levels.7.target.value} (4 different values)
|
|
5 creatures (x2)
|
|
1 unattended object with a Bulk of 2 or less (x4)
|
|
6 creatures (x1)
|
|
1 or any number of creatures (x1)
|
|
[area] : object {6-09.items.[].system.heightening.levels.7.area}
|
|
type : string {6-09.items.[].system.heightening.levels.7.area.type} (same value: )
|
|
value : string {6-09.items.[].system.heightening.levels.7.area.value} (same value: )
|
|
[3] : object {6-09.items.[].system.heightening.levels.3}
|
|
[range] : object {6-09.items.[].system.heightening.levels.3.range}
|
|
value : string {6-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
|
|
[target] : object {6-09.items.[].system.heightening.levels.3.target}
|
|
value : string {6-09.items.[].system.heightening.levels.3.target.value} (3 different values)
|
|
1 unattended object with a Bulk of 1 or less (x4)
|
|
5 creatures (x1)
|
|
10 objects (x1)
|
|
[6] : object {6-09.items.[].system.heightening.levels.6}
|
|
target : object {6-09.items.[].system.heightening.levels.6.target}
|
|
value : string {6-09.items.[].system.heightening.levels.6.target.value} (2 different values)
|
|
1 or 10 creatures (x1)
|
|
any number of objects (x1)
|
|
[8] : object {6-09.items.[].system.heightening.levels.8}
|
|
target : object {6-09.items.[].system.heightening.levels.8.target}
|
|
value : string {6-09.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
[location] : object {6-09.items.[].system.location}
|
|
value : string {6-09.items.[].system.location.value} (5 different values)
|
|
IPpH8HqSmAX3qQrS (x54)
|
|
UluC5rRvQl0yriAj (x1)
|
|
94oa0RrcsKbas3ys (x1)
|
|
8RfaswoCnM9GwCiI (x21)
|
|
7KN50dFHLzPdjJNH (x13)
|
|
[heightenedLevel] : integer {6-09.items.[].system.location.heightenedLevel} (5 different values)
|
|
2 (x1)
|
|
6 (x1)
|
|
5 (x2)
|
|
4 (x5)
|
|
3 (x1)
|
|
[requirements] : string {6-09.items.[].system.requirements} (same value: )
|
|
[target] : object {6-09.items.[].system.target}
|
|
value : string {6-09.items.[].system.target.value} (13 different values)
|
|
1 creature, unattended object, or force construct (x2)
|
|
1 creature (x32)
|
|
(x36)
|
|
1 flying creature (x2)
|
|
1 specific object or type of object (x2)
|
|
1 living creature (x4)
|
|
1 spell effect or unattended magic item (x3)
|
|
1 unattended object of light Bulk or less (x4)
|
|
1 willing creature (x1)
|
|
1 creature or object (x1)
|
|
1 creature you know by name (x1)
|
|
1 creature you know by name and have met in person (x1)
|
|
1 object (x1)
|
|
[time] : object {6-09.items.[].system.time}
|
|
value : string {6-09.items.[].system.time.value} (6 different values)
|
|
2 (x67)
|
|
3 (x5)
|
|
10 minutes (x4)
|
|
1 to 3 (x3)
|
|
1 (x9)
|
|
1 minute (x2)
|
|
[overlays] : object {6-09.items.[].system.overlays}
|
|
[UTMlHk0o5FXLlwwM] : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM}
|
|
_id : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
|
|
name : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
|
|
overlayType : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
|
|
sort : integer {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
|
|
system : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
|
|
defense : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
|
|
save : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
|
|
basic : boolean {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
|
|
statistic : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
|
|
[zjyfdrWBaUVi4O7b] : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b}
|
|
_id : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
|
|
name : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
|
|
overlayType : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
|
|
sort : integer {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
|
|
system : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
|
|
defense : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
|
|
save : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
|
|
basic : boolean {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
|
|
statistic : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
|
|
[spell] : object {6-09.items.[].system.spell}
|
|
_id : string {6-09.items.[].system.spell._id} (same value: yR0IAVATDFENvFts)
|
|
_stats : object {6-09.items.[].system.spell._stats}
|
|
compendiumSource : string {6-09.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.TDNlDWbYb58Y55Da)
|
|
img : string {6-09.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/chain-lightning.webp)
|
|
name : string {6-09.items.[].system.spell.name} (same value: Chain Lightning)
|
|
sort : integer {6-09.items.[].system.spell.sort} (same value: 0)
|
|
system : object {6-09.items.[].system.spell.system}
|
|
[area] : mixed
|
|
cost : object {6-09.items.[].system.spell.system.cost}
|
|
value : string {6-09.items.[].system.spell.system.cost.value} (same value: )
|
|
counteraction : boolean {6-09.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {6-09.items.[].system.spell.system.damage}
|
|
0 : object {6-09.items.[].system.spell.system.damage.0}
|
|
applyMod : boolean {6-09.items.[].system.spell.system.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {6-09.items.[].system.spell.system.damage.0.formula} (same value: 8d12)
|
|
kinds : array<string> {6-09.items.[].system.spell.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {6-09.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage)
|
|
materials : array<> {6-09.items.[].system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-09.items.[].system.spell.system.damage.0.type} (same value: electricity)
|
|
defense : object {6-09.items.[].system.spell.system.defense}
|
|
save : object {6-09.items.[].system.spell.system.defense.save}
|
|
basic : boolean {6-09.items.[].system.spell.system.defense.save.basic} (same value: True)
|
|
statistic : string {6-09.items.[].system.spell.system.defense.save.statistic} (same value: reflex)
|
|
description : object {6-09.items.[].system.spell.system.description}
|
|
value : string {6-09.items.[].system.spell.system.description.value} (same value: <p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>
|
|
<hr />
|
|
<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>)
|
|
duration : object {6-09.items.[].system.spell.system.duration}
|
|
sustained : boolean {6-09.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {6-09.items.[].system.spell.system.duration.value} (same value: )
|
|
heightening : object {6-09.items.[].system.spell.system.heightening}
|
|
damage : object {6-09.items.[].system.spell.system.heightening.damage}
|
|
0 : string {6-09.items.[].system.spell.system.heightening.damage.0} (same value: 1d12)
|
|
interval : integer {6-09.items.[].system.spell.system.heightening.interval} (same value: 1)
|
|
type : string {6-09.items.[].system.spell.system.heightening.type} (same value: interval)
|
|
level : object {6-09.items.[].system.spell.system.level}
|
|
value : integer {6-09.items.[].system.spell.system.level.value} (same value: 6)
|
|
location : object {6-09.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {6-09.items.[].system.spell.system.location.heightenedLevel} (same value: 6)
|
|
[value] : mixed
|
|
publication : object {6-09.items.[].system.spell.system.publication}
|
|
license : string {6-09.items.[].system.spell.system.publication.license} (same value: ORC)
|
|
remaster : boolean {6-09.items.[].system.spell.system.publication.remaster} (same value: True)
|
|
title : string {6-09.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
|
|
range : object {6-09.items.[].system.spell.system.range}
|
|
value : string {6-09.items.[].system.spell.system.range.value} (same value: 500 feet)
|
|
requirements : string {6-09.items.[].system.spell.system.requirements} (same value: )
|
|
rules : ###FoundryRulesObject###
|
|
slug : string {6-09.items.[].system.spell.system.slug} (same value: chain-lightning)
|
|
target : object {6-09.items.[].system.spell.system.target}
|
|
value : string {6-09.items.[].system.spell.system.target.value} (same value: 1 creature, plus any number of additional creatures)
|
|
time : object {6-09.items.[].system.spell.system.time}
|
|
value : string {6-09.items.[].system.spell.system.time.value} (same value: 2)
|
|
traits : object {6-09.items.[].system.spell.system.traits}
|
|
rarity : string {6-09.items.[].system.spell.system.traits.rarity} (same value: common)
|
|
traditions : array<string> {6-09.items.[].system.spell.system.traits.traditions}
|
|
Length: min=2 max=2
|
|
Value type: string {6-09.items.[].system.spell.system.traits.traditions.[]} (2 different values)
|
|
arcane (x2)
|
|
primal (x2)
|
|
value : array<string> {6-09.items.[].system.spell.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {6-09.items.[].system.spell.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
electricity (x2)
|
|
manipulate (x2)
|
|
type : string {6-09.items.[].system.spell.type} (same value: spell)
|
|
[uses] : object {6-09.items.[].system.uses}
|
|
autoDestroy : boolean {6-09.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {6-09.items.[].system.uses.max} (same value: 1)
|
|
value : integer {6-09.items.[].system.uses.value} (same value: 1)
|
|
[collapsed] : boolean {6-09.items.[].system.collapsed} (same value: False)
|
|
[stowing] : boolean {6-09.items.[].system.stowing} (same value: True)
|
|
[deathNote] : boolean {6-09.items.[].system.deathNote} (same value: True)
|
|
[showSlotlessLevels] : object {6-09.items.[].system.showSlotlessLevels}
|
|
value : boolean {6-09.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[frequency] : object {6-09.items.[].system.frequency}
|
|
max : integer {6-09.items.[].system.frequency.max} (same value: 1)
|
|
per : string {6-09.items.[].system.frequency.per} (same value: day)
|
|
value : integer {6-09.items.[].system.frequency.value} (same value: 1)
|
|
type : string {6-09.items.[].type} (9 different values)
|
|
melee (x24)
|
|
action (x91)
|
|
weapon (x1)
|
|
armor (x1)
|
|
spellcastingEntry (x6)
|
|
spell (x90)
|
|
equipment (x3)
|
|
consumable (x2)
|
|
backpack (x2)
|
|
[_stats] : object {6-09.items.[]._stats}
|
|
compendiumSource : string {6-09.items.[]._stats.compendiumSource} (77 different values)
|
|
[flags] : object {6-09.items.[].flags}
|
|
pf2e : object {6-09.items.[].flags.pf2e}
|
|
linkedWeapon : string {6-09.items.[].flags.pf2e.linkedWeapon} (same value: J5vFJlvjFoW7YiFc)
|
|
name : string {6-09.name} (all different values)
|
|
system : object {6-09.system}
|
|
abilities : object {6-09.system.abilities}
|
|
cha : object {6-09.system.abilities.cha}
|
|
mod : integer {6-09.system.abilities.cha.mod} (8 different values)
|
|
0 (x2)
|
|
6 (x1)
|
|
2 (x1)
|
|
5 (x3)
|
|
3 (x2)
|
|
-4 (x2)
|
|
4 (x1)
|
|
-5 (x2)
|
|
con : object {6-09.system.abilities.con}
|
|
mod : integer {6-09.system.abilities.con.mod} (7 different values)
|
|
4 (x3)
|
|
6 (x3)
|
|
3 (x1)
|
|
0 (x3)
|
|
7 (x1)
|
|
5 (x2)
|
|
1 (x1)
|
|
dex : object {6-09.system.abilities.dex}
|
|
mod : integer {6-09.system.abilities.dex.mod} (5 different values)
|
|
2 (x3)
|
|
5 (x4)
|
|
4 (x3)
|
|
-1 (x2)
|
|
1 (x2)
|
|
int : object {6-09.system.abilities.int}
|
|
mod : integer {6-09.system.abilities.int.mod} (5 different values)
|
|
-4 (x2)
|
|
0 (x4)
|
|
6 (x3)
|
|
-5 (x4)
|
|
3 (x1)
|
|
str : object {6-09.system.abilities.str}
|
|
mod : integer {6-09.system.abilities.str.mod} (7 different values)
|
|
7 (x2)
|
|
6 (x3)
|
|
8 (x3)
|
|
5 (x1)
|
|
0 (x2)
|
|
-5 (x1)
|
|
3 (x2)
|
|
wis : object {6-09.system.abilities.wis}
|
|
mod : integer {6-09.system.abilities.wis.mod} (5 different values)
|
|
2 (x3)
|
|
3 (x5)
|
|
5 (x1)
|
|
4 (x3)
|
|
0 (x2)
|
|
attributes : object {6-09.system.attributes}
|
|
ac : object {6-09.system.attributes.ac}
|
|
details : string {6-09.system.attributes.ac.details} (2 different values)
|
|
(x13)
|
|
(22 when broken); construct armor (x1)
|
|
value : integer {6-09.system.attributes.ac.value} (10 different values)
|
|
23 (x1)
|
|
27 (x2)
|
|
31 (x1)
|
|
24 (x2)
|
|
33 (x1)
|
|
29 (x2)
|
|
30 (x2)
|
|
26 (x1)
|
|
21 (x1)
|
|
32 (x1)
|
|
allSaves : object {6-09.system.attributes.allSaves}
|
|
value : string {6-09.system.attributes.allSaves.value} (2 different values)
|
|
(x12)
|
|
+1 status to all saves vs. vitality (x2)
|
|
hp : object {6-09.system.attributes.hp}
|
|
details : string {6-09.system.attributes.hp.details} (4 different values)
|
|
(x10)
|
|
void healing, rejuvenation (x2)
|
|
void healing (x1)
|
|
coffin restoration, fast healing 10, void healing (x1)
|
|
max : integer {6-09.system.attributes.hp.max} (all different values)
|
|
temp : integer {6-09.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {6-09.system.attributes.hp.value} (all different values)
|
|
speed : object {6-09.system.attributes.speed}
|
|
otherSpeeds : array<object> {6-09.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {6-09.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {6-09.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
fly (x4)
|
|
climb (x4)
|
|
value : integer {6-09.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
40 (x3)
|
|
30 (x4)
|
|
25 (x1)
|
|
value : integer {6-09.system.attributes.speed.value} (7 different values)
|
|
25 (x7)
|
|
35 (x1)
|
|
45 (x1)
|
|
0 (x1)
|
|
30 (x2)
|
|
20 (x1)
|
|
40 (x1)
|
|
[immunities] : array<object> {6-09.system.attributes.immunities}
|
|
Length: min=0 max=7
|
|
Value type: object {6-09.system.attributes.immunities.[]}
|
|
[exceptions] : array<> {6-09.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {6-09.system.attributes.immunities.[].type} (9 different values)
|
|
emotion (x2)
|
|
death-effects (x4)
|
|
disease (x4)
|
|
paralyzed (x4)
|
|
poison (x4)
|
|
unconscious (x3)
|
|
bleed (x3)
|
|
precision (x1)
|
|
sleep (x1)
|
|
[resistances] : array<object> {6-09.system.attributes.resistances}
|
|
Length: min=1 max=2
|
|
Value type: object {6-09.system.attributes.resistances.[]}
|
|
[doubleVs] : array<string> {6-09.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=1
|
|
Value type: string {6-09.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
|
[exceptions] : array<string> {6-09.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=4
|
|
Value type: string {6-09.system.attributes.resistances.[].exceptions.[]} (9 different values)
|
|
force (x1)
|
|
ghost-touch (x1)
|
|
vitality (x1)
|
|
spirit (x1)
|
|
adamantine (x1)
|
|
cold (x1)
|
|
earth (x1)
|
|
water (x1)
|
|
silver (x1)
|
|
type : string {6-09.system.attributes.resistances.[].type} (6 different values)
|
|
mental (x3)
|
|
cold (x2)
|
|
vitality (x2)
|
|
all-damage (x1)
|
|
physical (x2)
|
|
spells (x1)
|
|
value : integer {6-09.system.attributes.resistances.[].value} (4 different values)
|
|
10 (x7)
|
|
15 (x1)
|
|
12 (x2)
|
|
5 (x1)
|
|
[hardness] : object {6-09.system.attributes.hardness}
|
|
value : integer {6-09.system.attributes.hardness.value} (same value: 10)
|
|
[adjustment] : string {6-09.system.attributes.adjustment} (same value: elite)
|
|
[weaknesses] : array<> {6-09.system.attributes.weaknesses}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
details : object {6-09.system.details}
|
|
blurb : string {6-09.system.details.blurb} (12 different values)
|
|
Variant stegosaurus (x1)
|
|
(x2)
|
|
Variant shadow giant (x1)
|
|
Female variant mythic lich mastermind (x2)
|
|
Variant goliath spider (x1)
|
|
Variant greater shadow (x1)
|
|
Variant giant animated statue (x1)
|
|
Variant stone bulwark (x1)
|
|
Variant elite giant tarantula (x1)
|
|
Variant vampire mastermind (x1)
|
|
Variant tyrannosaurus (x1)
|
|
Variant nilith (x1)
|
|
languages : object {6-09.system.details.languages}
|
|
details : string {6-09.system.details.languages.details} (4 different values)
|
|
(x10)
|
|
Telepathy 30 feet (x2)
|
|
plus one regional language (x1)
|
|
Telepathy 100 feet (x1)
|
|
value : array<string> {6-09.system.details.languages.value}
|
|
Length: min=0 max=8
|
|
Value type: string {6-09.system.details.languages.value.[]} (9 different values)
|
|
aklo (x5)
|
|
common (x7)
|
|
jotun (x1)
|
|
shadowtongue (x3)
|
|
chthonian (x2)
|
|
diabolic (x2)
|
|
draconic (x2)
|
|
necril (x4)
|
|
sakvroth (x2)
|
|
level : object {6-09.system.details.level}
|
|
value : integer {6-09.system.details.level.value} (5 different values)
|
|
7 (x4)
|
|
9 (x2)
|
|
11 (x5)
|
|
6 (x1)
|
|
10 (x2)
|
|
privateNotes : string {6-09.system.details.privateNotes} (same value: )
|
|
publicNotes : string {6-09.system.details.publicNotes} (12 different values)
|
|
<p>The stegosaurus is easily recognized by its twin rows of diamond-shaped dorsal plates that run down its spine and thick tail adorned with four large spikes. This configuration protects the herbivore, the plates deflecting attacks while it gores predators with its tail.</p>
|
|
<p>The stegosaurus is generally even-tempered and gentle, despite its size. This combination makes it even more popular as a trained pet or guard, but even then one should take care to not annoy the dinosaur—an angry stegosaurus can lash out with little warning.</p>
|
|
<hr />
|
|
<p>Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.</p> (x1)
|
|
(x2)
|
|
<p>Shadow giants are natives of the Netherworld, where they have dwelled in perpetual twilight for millennia. They live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and fiends of the Netherworld intent on enslaving their kind.</p>
|
|
<p>Standing 15 feet tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve.</p>
|
|
<hr />
|
|
<p>Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.</p> (x1)
|
|
<p>A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.</p>
|
|
<hr />
|
|
<p>To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.</p>
|
|
<p>After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.</p>
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<p>For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.</p> (x2)
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<p>Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.</p>
|
|
<hr />
|
|
<p>Few everyday vermin inspire as much dread as the infamous spider.</p> (x1)
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|
<p>Shadows that spend long amounts of time on the Netherworld and absorb its magic become greater shadows.</p>
|
|
<hr />
|
|
<p>The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.</p> (x1)
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|
<p>Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Many less scrupulous adventurers, fueled by paranoia that statues will animate and attack, smash any statues they encounter, ruining harmless, ancient relics.</p>
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<hr />
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|
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
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|
<p>Stone bulwarks are slow and steady constructs typically carved from marble or granite. They're often made to serve as works of art when at rest, so some magical crafters employ master sculptors to ensure their constructs make beautiful statues. Older stone bulwarks might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the bulwark's functionality.</p> (x1)
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<p>Tarantulas are ambush predators, but will attack prey in the open.</p>
|
|
<hr />
|
|
<p>Few everyday vermin inspire as much dread as the infamous spider.</p> (x1)
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|
<p>Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.</p>
|
|
<hr />
|
|
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x1)
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|
<p>Widely regarded as the king of the dinosaurs, the tyrannosaurus is a massive predator with a wide mouth filled with viciously sharp teeth. Some tribes of giants have even trained tyrannosauruses as mounts or beasts of war.</p>
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|
<hr />
|
|
<p>Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.</p> (x1)
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|
<p>The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with glowing red eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims' subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim.</p>
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|
<p>Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of a nilith's bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years.</p>
|
|
<p>Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others.</p> (x1)
|
|
publication : object {6-09.system.details.publication}
|
|
license : string {6-09.system.details.publication.license} (same value: ORC)
|
|
remaster : boolean {6-09.system.details.publication.remaster} (same value: True)
|
|
title : string {6-09.system.details.publication.title} (same value: Pathfinder Society Scenario #6-09: The Power of Legends)
|
|
initiative : object {6-09.system.initiative}
|
|
statistic : string {6-09.system.initiative.statistic} (same value: perception)
|
|
perception : object {6-09.system.perception}
|
|
details : string {6-09.system.perception.details} (2 different values)
|
|
(x13)
|
|
web sense (x1)
|
|
mod : integer {6-09.system.perception.mod} (10 different values)
|
|
15 (x2)
|
|
21 (x1)
|
|
24 (x1)
|
|
22 (x2)
|
|
18 (x1)
|
|
14 (x2)
|
|
13 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
19 (x2)
|
|
senses : array<object> {6-09.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {6-09.system.perception.senses.[]}
|
|
type : string {6-09.system.perception.senses.[].type} (3 different values)
|
|
low-light-vision (x2)
|
|
scent (x2)
|
|
darkvision (x12)
|
|
[acuity] : string {6-09.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {6-09.system.perception.senses.[].range} (same value: 30)
|
|
resources : object {6-09.system.resources}
|
|
[focus] : object {6-09.system.resources.focus}
|
|
max : integer {6-09.system.resources.focus.max} (same value: 1)
|
|
value : integer {6-09.system.resources.focus.value} (same value: 1)
|
|
saves : object {6-09.system.saves}
|
|
fortitude : object {6-09.system.saves.fortitude}
|
|
saveDetail : string {6-09.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {6-09.system.saves.fortitude.value} (8 different values)
|
|
17 (x3)
|
|
21 (x2)
|
|
18 (x2)
|
|
19 (x1)
|
|
15 (x3)
|
|
25 (x1)
|
|
11 (x1)
|
|
24 (x1)
|
|
reflex : object {6-09.system.saves.reflex}
|
|
saveDetail : string {6-09.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {6-09.system.saves.reflex.value} (10 different values)
|
|
13 (x2)
|
|
15 (x2)
|
|
24 (x1)
|
|
12 (x1)
|
|
23 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
18 (x3)
|
|
10 (x1)
|
|
20 (x1)
|
|
will : object {6-09.system.saves.will}
|
|
saveDetail : string {6-09.system.saves.will.saveDetail} (same value: )
|
|
value : integer {6-09.system.saves.will.value} (10 different values)
|
|
13 (x1)
|
|
18 (x1)
|
|
20 (x3)
|
|
15 (x2)
|
|
25 (x1)
|
|
21 (x1)
|
|
17 (x1)
|
|
9 (x1)
|
|
19 (x2)
|
|
10 (x1)
|
|
skills : object {6-09.system.skills}
|
|
[athletics] : object {6-09.system.skills.athletics}
|
|
base : integer {6-09.system.skills.athletics.base} (7 different values)
|
|
20 (x2)
|
|
23 (x2)
|
|
17 (x3)
|
|
26 (x1)
|
|
16 (x1)
|
|
18 (x1)
|
|
24 (x1)
|
|
[special] : array<> {6-09.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[acrobatics] : object {6-09.system.skills.acrobatics}
|
|
base : integer {6-09.system.skills.acrobatics.base} (8 different values)
|
|
17 (x2)
|
|
22 (x1)
|
|
13 (x1)
|
|
18 (x1)
|
|
16 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
21 (x1)
|
|
[special] : array<> {6-09.system.skills.acrobatics.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[intimidation] : object {6-09.system.skills.intimidation}
|
|
base : integer {6-09.system.skills.intimidation.base} (5 different values)
|
|
20 (x1)
|
|
19 (x1)
|
|
17 (x1)
|
|
22 (x1)
|
|
23 (x1)
|
|
[special] : array<> {6-09.system.skills.intimidation.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[occultism] : object {6-09.system.skills.occultism}
|
|
base : integer {6-09.system.skills.occultism.base} (3 different values)
|
|
15 (x1)
|
|
13 (x1)
|
|
19 (x1)
|
|
[stealth] : object {6-09.system.skills.stealth}
|
|
base : integer {6-09.system.skills.stealth.base} (6 different values)
|
|
22 (x3)
|
|
18 (x1)
|
|
20 (x1)
|
|
11 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
[special] : array<object> {6-09.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {6-09.system.skills.stealth.special.[]}
|
|
base : integer {6-09.system.skills.stealth.special.[].base} (same value: 24)
|
|
label : string {6-09.system.skills.stealth.special.[].label} (same value: to Hide in dim light)
|
|
predicate : array<string> {6-09.system.skills.stealth.special.[].predicate}
|
|
Length: min=2 max=2
|
|
Value type: string {6-09.system.skills.stealth.special.[].predicate.[]} (2 different values)
|
|
action:hide (x1)
|
|
lighting:dim-light (x1)
|
|
[arcana] : object {6-09.system.skills.arcana}
|
|
base : integer {6-09.system.skills.arcana.base} (3 different values)
|
|
30 (x1)
|
|
26 (x1)
|
|
21 (x1)
|
|
[crafting] : object {6-09.system.skills.crafting}
|
|
base : integer {6-09.system.skills.crafting.base} (2 different values)
|
|
26 (x1)
|
|
22 (x1)
|
|
note : string {6-09.system.skills.crafting.note} (same value: can craft magic items)
|
|
[deception] : object {6-09.system.skills.deception}
|
|
base : integer {6-09.system.skills.deception.base} (3 different values)
|
|
19 (x1)
|
|
15 (x1)
|
|
20 (x1)
|
|
[diplomacy] : object {6-09.system.skills.diplomacy}
|
|
base : integer {6-09.system.skills.diplomacy.base} (3 different values)
|
|
21 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
[religion] : object {6-09.system.skills.religion}
|
|
base : integer {6-09.system.skills.religion.base} (2 different values)
|
|
24 (x1)
|
|
20 (x1)
|
|
[society] : object {6-09.system.skills.society}
|
|
base : integer {6-09.system.skills.society.base} (same value: 19)
|
|
survival : object {6-09.system.skills.survival}
|
|
base : integer {6-09.system.skills.survival.base} (same value: 17)
|
|
traits : object {6-09.system.traits}
|
|
rarity : string {6-09.system.traits.rarity} (4 different values)
|
|
common (x2)
|
|
uncommon (x4)
|
|
unique (x2)
|
|
rare (x6)
|
|
size : object {6-09.system.traits.size}
|
|
value : string {6-09.system.traits.size.value} (4 different values)
|
|
huge (x3)
|
|
lg (x5)
|
|
med (x5)
|
|
grg (x1)
|
|
value : array<string> {6-09.system.traits.value}
|
|
Length: min=1 max=3
|
|
Value type: string {6-09.system.traits.value.[]} (13 different values)
|
|
animal (x4)
|
|
dinosaur (x2)
|
|
aberration (x3)
|
|
giant (x1)
|
|
humanoid (x1)
|
|
shadow (x1)
|
|
mythic (x2)
|
|
undead (x4)
|
|
unholy (x4)
|
|
incorporeal (x1)
|
|
construct (x2)
|
|
mindless (x2)
|
|
vampire (x1)
|
|
type : string {6-09.type} (same value: npc)
|
|
[prototypeToken] : object {6-09.prototypeToken}
|
|
name : string {6-09.prototypeToken.name} (same value: Penumbra) |