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Pf2eDataScrapper/output/pf2e/packs/5-19.txt
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5-19
Different values: 17
=====================================
object {5-19}
_id : string {5-19._id} (all different values)
folder : string {5-19.folder} (same value: I28iBbupsOJAi2M0)
img : string {5-19.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x9)
systems/pf2e/icons/default-icons/hazard.svg (x8)
items : array<object> {5-19.items}
Length: min=0 max=23
Value type: object {5-19.items.[]}
_id : string {5-19.items.[]._id} (46 different values)
img : string {5-19.items.[].img} (26 different values)
name : string {5-19.items.[].name} (40 different values)
sort : integer {5-19.items.[].sort} (24 different values)
system : object {5-19.items.[].system}
[autoHeightenLevel] : object {5-19.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {5-19.items.[].system.description}
value : string {5-19.items.[].system.description.value} (40 different values)
[prepared] : object {5-19.items.[].system.prepared}
flexible : boolean {5-19.items.[].system.prepared.flexible} (same value: False)
value : string {5-19.items.[].system.prepared.value} (same value: prepared)
[proficiency] : object {5-19.items.[].system.proficiency}
value : integer {5-19.items.[].system.proficiency.value} (same value: 0)
publication : object {5-19.items.[].system.publication}
license : string {5-19.items.[].system.publication.license} (2 different values)
OGL (x69)
ORC (x17)
remaster : boolean {5-19.items.[].system.publication.remaster} (2 different values)
False (x69)
True (x17)
title : string {5-19.items.[].system.publication.title} (4 different values)
(x43)
Pathfinder Player Core (x13)
Pathfinder Core Rulebook (x26)
Pathfinder Monster Core (x4)
rules : ###FoundryRulesObject###
[slots] : object {5-19.items.[].system.slots}
slot0 : object {5-19.items.[].system.slots.slot0}
max : integer {5-19.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {5-19.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {5-19.items.[].system.slots.slot0.prepared.[]}
id : string {5-19.items.[].system.slots.slot0.prepared.[].id} (5 different values)
VQMmBpPnwliUOTxR (x2)
USH2AhOO9I2oFgOJ (x2)
6lJ85g95WUTYQopp (x2)
v6YtekneYI3G5Yn8 (x2)
OtruhRv4hHPV6nxs (x2)
slot1 : object {5-19.items.[].system.slots.slot1}
max : integer {5-19.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {5-19.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {5-19.items.[].system.slots.slot1.prepared.[]}
[id] : string {5-19.items.[].system.slots.slot1.prepared.[].id} (2 different values)
tVFFbAEJXy9hKFTB (x4)
XrlxxU9rUEYAAvKg (x2)
slot2 : object {5-19.items.[].system.slots.slot2}
max : integer {5-19.items.[].system.slots.slot2.max} (2 different values)
4 (x1)
2 (x1)
prepared : array<object> {5-19.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {5-19.items.[].system.slots.slot2.prepared.[]}
[id] : string {5-19.items.[].system.slots.slot2.prepared.[].id} (4 different values)
fspiQGQCUM0q3Abb (x2)
owdVRBueyrm4PZsR (x2)
F8566UVNCwAGv3gK (x1)
EdHhzzjAVJrNx7BS (x1)
slot3 : object {5-19.items.[].system.slots.slot3}
[max] : integer {5-19.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {5-19.items.[].system.slots.slot3.prepared}
Length: min=3 max=4
Value type: object {5-19.items.[].system.slots.slot3.prepared.[]}
[id] : string {5-19.items.[].system.slots.slot3.prepared.[].id} (3 different values)
zxu1yiZwwJpEBtCn (x1)
Gci648tpR0zeX3Lj (x1)
V7m56yZlvT8Z6DB8 (x1)
slot4 : object {5-19.items.[].system.slots.slot4}
prepared : array<object> {5-19.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {5-19.items.[].system.slots.slot4.prepared.[]}
[id] : mixed
[slug] : string {5-19.items.[].system.slug} (24 different values)
[spelldc] : object {5-19.items.[].system.spelldc}
dc : integer {5-19.items.[].system.spelldc.dc} (2 different values)
24 (x1)
20 (x1)
mod : integer {5-19.items.[].system.spelldc.mod} (same value: 0)
value : integer {5-19.items.[].system.spelldc.value} (2 different values)
14 (x1)
12 (x1)
[tradition] : object {5-19.items.[].system.tradition}
value : string {5-19.items.[].system.tradition.value} (same value: arcane)
traits : object {5-19.items.[].system.traits}
[rarity] : string {5-19.items.[].system.traits.rarity} (same value: common)
[traditions] : array<string> {5-19.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-19.items.[].system.traits.traditions.[]} (4 different values)
arcane (x23)
primal (x18)
occult (x14)
divine (x10)
[value] : array<string> {5-19.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {5-19.items.[].system.traits.value.[]} (26 different values)
[area] : object {5-19.items.[].system.area}
type : string {5-19.items.[].system.area.type} (2 different values)
burst (x3)
emanation (x2)
value : integer {5-19.items.[].system.area.value} (3 different values)
20 (x2)
10 (x1)
30 (x2)
[cost] : object {5-19.items.[].system.cost}
value : string {5-19.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-19.items.[].system.counteraction} (same value: False)
[damage] : object {5-19.items.[].system.damage}
[0] : object {5-19.items.[].system.damage.0}
applyMod : boolean {5-19.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[category] : mixed
formula : string {5-19.items.[].system.damage.0.formula} (4 different values)
6d6 (x1)
3d8 (x2)
1d6 (x2)
0 (x2)
kinds : array<string> {5-19.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-19.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-19.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.damage.0.type} (3 different values)
fire (x1)
acid (x4)
mental (x2)
[gcovwqxwitqchoin] : object {5-19.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {5-19.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-19.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-19.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {5-19.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[damageType] : string {5-19.items.[].system.damage.damageType} (2 different values)
slashing (x4)
piercing (x4)
[dice] : integer {5-19.items.[].system.damage.dice} (same value: 1)
[die] : string {5-19.items.[].system.damage.die} (2 different values)
d4 (x6)
d10 (x2)
[defense] : object {5-19.items.[].system.defense}
save : object {5-19.items.[].system.defense.save}
basic : boolean {5-19.items.[].system.defense.save.basic} (2 different values)
True (x3)
False (x6)
statistic : string {5-19.items.[].system.defense.save.statistic} (3 different values)
reflex (x2)
fortitude (x2)
will (x5)
[duration] : object {5-19.items.[].system.duration}
sustained : boolean {5-19.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x1)
value : string {5-19.items.[].system.duration.value} (5 different values)
(x10)
1 minute (x7)
1 round (x2)
varies (x2)
until the next time you make your daily preparations (x2)
[heightening] : object {5-19.items.[].system.heightening}
[damage] : object {5-19.items.[].system.heightening.damage}
0 : string {5-19.items.[].system.heightening.damage.0} (3 different values)
2d6 (x1)
2d8 (x2)
1d6 (x2)
[interval] : integer {5-19.items.[].system.heightening.interval} (2 different values)
1 (x1)
2 (x4)
type : string {5-19.items.[].system.heightening.type} (2 different values)
interval (x5)
fixed (x4)
[levels] : object {5-19.items.[].system.heightening.levels}
[6] : object {5-19.items.[].system.heightening.levels.6}
target : object {5-19.items.[].system.heightening.levels.6.target}
value : string {5-19.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
[4] : object {5-19.items.[].system.heightening.levels.4}
area : object {5-19.items.[].system.heightening.levels.4.area}
areaType : string {5-19.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
value : string {5-19.items.[].system.heightening.levels.4.area.value} (same value: 20)
range : object {5-19.items.[].system.heightening.levels.4.range}
value : string {5-19.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
3 : object {5-19.items.[].system.heightening.levels.3}
damage : object {5-19.items.[].system.heightening.levels.3.damage}
0 : object {5-19.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-19.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {5-19.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
5 : object {5-19.items.[].system.heightening.levels.5}
damage : object {5-19.items.[].system.heightening.levels.5.damage}
0 : object {5-19.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-19.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {5-19.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
7 : object {5-19.items.[].system.heightening.levels.7}
damage : object {5-19.items.[].system.heightening.levels.7.damage}
0 : object {5-19.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-19.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {5-19.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
9 : object {5-19.items.[].system.heightening.levels.9}
damage : object {5-19.items.[].system.heightening.levels.9.damage}
0 : object {5-19.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-19.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {5-19.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
[level] : object {5-19.items.[].system.level}
value : integer {5-19.items.[].system.level.value} (4 different values)
3 (x3)
2 (x6)
1 (x14)
0 (x16)
[location] : object {5-19.items.[].system.location}
value : string {5-19.items.[].system.location.value} (same value: X8NQcsCgEiQHiZj6)
[range] : object {5-19.items.[].system.range}
value : string {5-19.items.[].system.range.value} (6 different values)
500 feet (x1)
30 feet (x9)
120 feet (x3)
touch (x4)
60 feet (x2)
(x4)
[requirements] : string {5-19.items.[].system.requirements} (same value: )
[target] : object {5-19.items.[].system.target}
value : string {5-19.items.[].system.target.value} (5 different values)
(x7)
1 creature (x11)
1 living creature (x1)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
1 object (x2)
[time] : object {5-19.items.[].system.time}
value : string {5-19.items.[].system.time.value} (3 different values)
2 (x20)
3 (x1)
1 minute (x2)
[baseItem] : string {5-19.items.[].system.baseItem} (5 different values)
sickle (x2)
explorers-clothing (x2)
dagger (x4)
leather-armor (x2)
scythe (x2)
[bonus] : object {5-19.items.[].system.bonus}
value : integer {5-19.items.[].system.bonus.value} (9 different values)
0 (x8)
10 (x2)
9 (x2)
12 (x1)
11 (x1)
16 (x2)
17 (x1)
13 (x2)
14 (x1)
[bonusDamage] : object {5-19.items.[].system.bonusDamage}
value : integer {5-19.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-19.items.[].system.bulk}
value : mixed
float {5-19.items.[].system.bulk.value} (same value: 0,1)
integer {5-19.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[category] : string {5-19.items.[].system.category} (7 different values)
simple (x6)
unarmored (x2)
offensive (x18)
light (x2)
defensive (x5)
martial (x2)
interaction (x2)
[containerId] : mixed
[equipped] : object {5-19.items.[].system.equipped}
carryType : string {5-19.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {5-19.items.[].system.equipped.handsHeld} (2 different values)
0 (x8)
1 (x4)
[invested] : mixed
[inSlot] : boolean {5-19.items.[].system.equipped.inSlot} (same value: True)
[group] : string {5-19.items.[].system.group} (4 different values)
knife (x6)
cloth (x2)
leather (x2)
polearm (x2)
[hardness] : integer {5-19.items.[].system.hardness} (same value: 0)
[hp] : object {5-19.items.[].system.hp}
max : integer {5-19.items.[].system.hp.max} (same value: 0)
value : integer {5-19.items.[].system.hp.value} (same value: 0)
[material] : object {5-19.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {5-19.items.[].system.price}
value : object {5-19.items.[].system.price.value}
[sp] : integer {5-19.items.[].system.price.value.sp} (3 different values)
2 (x6)
1 (x2)
5 (x2)
[gp] : integer {5-19.items.[].system.price.value.gp} (2 different values)
1 (x2)
2 (x4)
[quantity] : integer {5-19.items.[].system.quantity} (same value: 1)
[reload] : object {5-19.items.[].system.reload}
value : string {5-19.items.[].system.reload.value} (2 different values)
(x4)
- (x4)
[runes] : object {5-19.items.[].system.runes}
[potency] : integer {5-19.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x1)
property : array<> {5-19.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {5-19.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[resilient] : integer {5-19.items.[].system.runes.resilient} (same value: 0)
[size] : string {5-19.items.[].system.size} (same value: med)
[splashDamage] : object {5-19.items.[].system.splashDamage}
value : integer {5-19.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {5-19.items.[].system.usage}
value : string {5-19.items.[].system.usage.value} (2 different values)
held-in-one-hand (x10)
held-in-two-hands (x2)
[canBeAmmo] : boolean {5-19.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {5-19.items.[].system.acBonus} (2 different values)
0 (x2)
1 (x2)
[checkPenalty] : integer {5-19.items.[].system.checkPenalty} (2 different values)
0 (x2)
-1 (x2)
[dexCap] : integer {5-19.items.[].system.dexCap} (2 different values)
5 (x2)
4 (x2)
[speedPenalty] : integer {5-19.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {5-19.items.[].system.strength} (same value: 0)
[attackEffects] : object {5-19.items.[].system.attackEffects}
value : array<> {5-19.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {5-19.items.[].system.damageRolls}
[61wiYmcynV1BMvyU] : object {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU}
damage : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damage} (same value: 1d6+5)
damageType : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damageType} (same value: slashing)
[AVtUaLRUtMcSmKrk] : object {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk}
damage : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damage} (2 different values)
1d4+5 (x1)
2d4+7 (x1)
damageType : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damageType} (same value: piercing)
[G13LNVd5oHk5O0wz] : object {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz}
damage : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damage} (2 different values)
1d4+5 (x1)
2d4+7 (x1)
damageType : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damageType} (same value: piercing)
[L2RSjS2UDPiOXEhF] : object {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF}
damage : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damage} (2 different values)
1d4+8 (x1)
1d4+5 (x1)
damageType : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damageType} (same value: piercing)
[3NmRchhZXk4cvZgF] : object {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF}
damage : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damage} (2 different values)
1d4+8 (x1)
1d4+5 (x1)
damageType : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damageType} (same value: piercing)
[NstIjMd2qlnkz4qU] : object {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU}
damage : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damage} (2 different values)
2d6+8 (x1)
2d6+5 (x1)
damageType : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damageType} (same value: slashing)
[actionType] : object {5-19.items.[].system.actionType}
value : string {5-19.items.[].system.actionType.value} (3 different values)
action (x10)
reaction (x9)
passive (x6)
[actions] : object {5-19.items.[].system.actions}
[value] : integer {5-19.items.[].system.actions.value} (3 different values)
1 (x7)
3 (x1)
2 (x2)
[mod] : object {5-19.items.[].system.mod}
value : integer {5-19.items.[].system.mod.value} (6 different values)
10 (x1)
14 (x1)
9 (x2)
13 (x1)
7 (x2)
11 (x1)
[proficient] : object {5-19.items.[].system.proficient}
value : integer {5-19.items.[].system.proficient.value} (same value: 0)
type : string {5-19.items.[].type} (8 different values)
spellcastingEntry (x2)
spell (x23)
weapon (x8)
armor (x4)
equipment (x4)
melee (x12)
action (x25)
lore (x8)
[_stats] : object {5-19.items.[]._stats}
compendiumSource : string {5-19.items.[]._stats.compendiumSource} (23 different values)
[flags] : object {5-19.items.[].flags}
pf2e : object {5-19.items.[].flags.pf2e}
linkedWeapon : string {5-19.items.[].flags.pf2e.linkedWeapon} (4 different values)
EdcL8aWznZESCBqL (x2)
HSiKpgX9KdDjotCA (x4)
LxuLcnlvTt1DCAXa (x4)
2MhtMN2TRke1AYLg (x2)
name : string {5-19.name} (all different values)
system : object {5-19.system}
[abilities] : object {5-19.system.abilities}
cha : object {5-19.system.abilities.cha}
mod : integer {5-19.system.abilities.cha.mod} (4 different values)
3 (x3)
0 (x3)
2 (x1)
-4 (x2)
con : object {5-19.system.abilities.con}
mod : integer {5-19.system.abilities.con.mod} (5 different values)
2 (x3)
1 (x1)
4 (x2)
0 (x1)
3 (x2)
dex : object {5-19.system.abilities.dex}
mod : integer {5-19.system.abilities.dex.mod} (6 different values)
3 (x3)
2 (x1)
1 (x2)
0 (x1)
4 (x1)
5 (x1)
int : object {5-19.system.abilities.int}
mod : integer {5-19.system.abilities.int.mod} (5 different values)
4 (x1)
1 (x3)
3 (x1)
0 (x2)
-5 (x2)
str : object {5-19.system.abilities.str}
mod : integer {5-19.system.abilities.str.mod} (6 different values)
1 (x1)
5 (x3)
0 (x2)
6 (x1)
2 (x1)
3 (x1)
wis : object {5-19.system.abilities.wis}
mod : integer {5-19.system.abilities.wis.mod} (6 different values)
4 (x1)
-1 (x2)
3 (x1)
2 (x1)
0 (x3)
1 (x1)
attributes : object {5-19.system.attributes}
ac : object {5-19.system.attributes.ac}
[details] : string {5-19.system.attributes.ac.details} (same value: )
value : integer {5-19.system.attributes.ac.value} (7 different values)
21 (x5)
18 (x2)
19 (x4)
16 (x2)
22 (x2)
24 (x1)
20 (x1)
[allSaves] : object {5-19.system.attributes.allSaves}
value : string {5-19.system.attributes.allSaves.value} (2 different values)
(x7)
-2 will vs. higher-ranking members of the cult (x2)
hp : object {5-19.system.attributes.hp}
details : string {5-19.system.attributes.hp.details} (same value: )
max : integer {5-19.system.attributes.hp.max} (12 different values)
65 (x1)
30 (x2)
24 (x1)
60 (x2)
42 (x2)
40 (x1)
46 (x3)
95 (x1)
15 (x1)
14 (x1)
31 (x1)
50 (x1)
temp : integer {5-19.system.attributes.hp.temp} (same value: 0)
value : integer {5-19.system.attributes.hp.value} (12 different values)
65 (x1)
30 (x2)
24 (x1)
60 (x2)
42 (x2)
40 (x1)
46 (x3)
95 (x1)
15 (x1)
14 (x1)
31 (x1)
50 (x1)
[speed] : object {5-19.system.attributes.speed}
otherSpeeds : array<object> {5-19.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {5-19.system.attributes.speed.otherSpeeds.[]}
type : string {5-19.system.attributes.speed.otherSpeeds.[].type} (2 different values)
climb (x2)
fly (x2)
value : integer {5-19.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x2)
15 (x2)
value : integer {5-19.system.attributes.speed.value} (2 different values)
25 (x7)
20 (x2)
[emitsSound] : string {5-19.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {5-19.system.attributes.hardness} (5 different values)
7 (x2)
10 (x2)
11 (x1)
0 (x2)
14 (x1)
[immunities] : array<object> {5-19.system.attributes.immunities}
Length: min=2 max=3
Value type: object {5-19.system.attributes.immunities.[]}
exceptions : array<> {5-19.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-19.system.attributes.immunities.[].type} (4 different values)
critical-hits (x8)
object-immunities (x2)
precision (x10)
swarm-mind (x2)
[stealth] : object {5-19.system.attributes.stealth}
details : string {5-19.system.attributes.stealth.details} (3 different values)
<p>(trained); DC 0 to notice the mirror without noting it is a trap</p> (x2)
<p>(trained)</p> (x4)
<p>(expert) to notice the floor sensor; DC 0 to notice the sphere</p> (x2)
value : integer {5-19.system.attributes.stealth.value} (8 different values)
8 (x1)
10 (x1)
13 (x1)
12 (x1)
22 (x1)
25 (x1)
23 (x1)
20 (x1)
[adjustment] : mixed
[resistances] : array<object> {5-19.system.attributes.resistances}
Length: min=3 max=3
Value type: object {5-19.system.attributes.resistances.[]}
doubleVs : array<> {5-19.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {5-19.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-19.system.attributes.resistances.[].type} (3 different values)
bludgeoning (x2)
piercing (x2)
slashing (x2)
value : integer {5-19.system.attributes.resistances.[].value} (3 different values)
2 (x1)
3 (x3)
6 (x2)
[weaknesses] : array<object> {5-19.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {5-19.system.attributes.weaknesses.[]}
exceptions : array<> {5-19.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-19.system.attributes.weaknesses.[].type} (2 different values)
area-damage (x2)
splash-damage (x2)
value : integer {5-19.system.attributes.weaknesses.[].value} (2 different values)
3 (x2)
6 (x2)
details : object {5-19.system.details}
[blurb] : string {5-19.system.details.blurb} (2 different values)
Male human variant demonologist (x2)
(x7)
[languages] : object {5-19.system.details.languages}
details : string {5-19.system.details.languages.details} (same value: )
value : array<string> {5-19.system.details.languages.value}
Length: min=0 max=2
Value type: string {5-19.system.details.languages.value.[]} (2 different values)
chthonian (x6)
common (x6)
level : object {5-19.system.details.level}
value : integer {5-19.system.details.level.value} (6 different values)
5 (x2)
2 (x2)
1 (x3)
4 (x4)
3 (x4)
6 (x2)
[privateNotes] : string {5-19.system.details.privateNotes} (same value: )
[publicNotes] : string {5-19.system.details.publicNotes} (2 different values)
<p>Demonologists can pull a creature from the Abyss and bend it to their will... for a time.</p>
<hr />
<p>Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.</p> (x2)
(x7)
publication : object {5-19.system.details.publication}
license : string {5-19.system.details.publication.license} (same value: OGL)
remaster : boolean {5-19.system.details.publication.remaster} (same value: False)
title : string {5-19.system.details.publication.title} (same value: Pathfinder Society Scenario #5-19: Demonic Afterparty)
[description] : string {5-19.system.details.description} (4 different values)
<p>A dark shape moves in the surface of an ornate mirror, its eyes wide as blood seeps down its tormented face.</p> (x2)
<p>A statuette of the deceased demon lord creates frightening illusions of insect swarms.</p> (x2)
<p>A book unfurls and its case forms into a leathery locust, its pages folding into an overwhelming swarm.</p> (x2)
<p>A gilded armillary sphere spins in place, shooting jeweled stars and planets at intruders.</p> (x2)
[disable] : string {5-19.system.details.disable} (8 different values)
<p>@Check[thievery|dc:16] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18) to dispel the mirror.</p> (x1)
<p>@Check[arcana|dc:17] (expert) or @Check[religion|dc:17] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to dispel the statuette</p> (x1)
<p>@Check[arcana|dc:20] (expert) or @Check[religion|dc:20] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 23) to dispel the statuette</p> (x1)
<p>@Check[thievery|dc:20] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to dispel the mirror.</p> (x1)
<p>@Check[thievery|dc:20] to tear up the leather locust, or @Check[arcana|dc:18] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to render the magic inert.</p> (x1)
<p>@Check[thievery|dc:23] to tear up the leather locust, or @Check[arcana|dc:21] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 25) to render the magic inert.</p> (x1)
<p>@Check[thievery|dc:21] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 23) to remove the enchantment.</p> (x1)
<p>@Check[thievery|dc:18] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to remove the enchantment.</p> (x1)
[isComplex] : boolean {5-19.system.details.isComplex} (2 different values)
True (x6)
False (x2)
[reset] : string {5-19.system.details.reset} (5 different values)
<p>1 minute if no fresh blood has been spilled.</p> (x2)
<p>1 minute as the illusory insects harass intruders before scuttling into the earth.</p> (x2)
<p>The paper locust swarm resets after 1 minute if there are no creatures to target.</p> (x1)
<p>The paper locust tornado resets after 1 minute if there are no creatures to target.</p> (x1)
<p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p> (x2)
[routine] : string {5-19.system.details.routine} (7 different values)
<p>(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:18|traits:arcane,mental] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature bleeds from their mouth or nose.</p><p><strong>Failure</strong> The creature bleeds from their eyes, mouth, and nose, and takes @Damage[1d10[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p> (x1)
(x2)
<p>(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:21|traits:arcane,mental] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature bleeds from their mouth or nose.</p><p><strong>Failure</strong> The creature bleeds from their eyes, mouth, and nose, and takes @Damage[2d8[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p> (x1)
<p>(1 action) The swarm moves up to 30 feet to share the nearest creature's space, slicing into them with their paper wings and spurs. The targeted creature must attempt a @Check[reflex|dc:21] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature takes @Damage[(2d8+5)[slashing]] damage.</p><p><strong>Failure</strong> The creature takes @Damage[2d8[slashing]] damage and @Damage[1d6[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.</p> (x1)
<p>(2 actions) The tornado uses each action to move up to 30 feet and share a creature's space, slicing into them with their paper wings and spurs. The targeted creatures must attempt a @Check[reflex|dc:24] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature takes @Damage[(2d8+9)[slashing]] damage.</p><p><strong>Failure</strong> The creature takes @Damage[2d8[slashing]] damage and @Damage[1d10[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.</p> (x1)
<p>(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(2d8+7)[bludgeoning]] damage (@Check[reflex|dc:22|basic] save).</p> (x1)
<p>(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(1d10+6)[bludgeoning]] damage (@Check[reflex|dc:20|basic] save).</p> (x1)
[initiative] : object {5-19.system.initiative}
statistic : string {5-19.system.initiative.statistic} (same value: perception)
[perception] : object {5-19.system.perception}
details : string {5-19.system.perception.details} (same value: )
mod : integer {5-19.system.perception.mod} (8 different values)
14 (x1)
5 (x1)
8 (x1)
11 (x1)
12 (x2)
0 (x1)
9 (x1)
10 (x1)
senses : array<object> {5-19.system.perception.senses}
Length: min=0 max=2
Value type: object {5-19.system.perception.senses.[]}
type : string {5-19.system.perception.senses.[].type} (3 different values)
low-light-vision (x2)
darkvision (x2)
scent (x2)
[acuity] : string {5-19.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {5-19.system.perception.senses.[].range} (same value: 60)
[resources] : object {5-19.system.resources}
[focus] : object {5-19.system.resources.focus}
max : integer {5-19.system.resources.focus.max} (same value: 1)
value : integer {5-19.system.resources.focus.value} (same value: 1)
saves : object {5-19.system.saves}
fortitude : object {5-19.system.saves.fortitude}
saveDetail : string {5-19.system.saves.fortitude.saveDetail} (same value: )
value : integer {5-19.system.saves.fortitude.value} (10 different values)
10 (x2)
11 (x3)
8 (x4)
9 (x1)
7 (x1)
14 (x2)
17 (x1)
0 (x1)
15 (x1)
12 (x1)
reflex : object {5-19.system.saves.reflex}
saveDetail : string {5-19.system.saves.reflex.saveDetail} (same value: )
value : integer {5-19.system.saves.reflex.value} (9 different values)
9 (x4)
5 (x2)
3 (x1)
12 (x1)
6 (x2)
8 (x2)
11 (x2)
0 (x1)
14 (x2)
will : object {5-19.system.saves.will}
saveDetail : string {5-19.system.saves.will.saveDetail} (same value: )
[value] : integer {5-19.system.saves.will.value} (8 different values)
12 (x2)
5 (x1)
0 (x7)
8 (x1)
9 (x1)
15 (x1)
11 (x1)
14 (x1)
[skills] : object {5-19.system.skills}
[arcana] : object {5-19.system.skills.arcana}
base : integer {5-19.system.skills.arcana.base} (2 different values)
13 (x1)
10 (x1)
[diplomacy] : object {5-19.system.skills.diplomacy}
base : integer {5-19.system.skills.diplomacy.base} (2 different values)
12 (x1)
9 (x1)
special : array<object> {5-19.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {5-19.system.skills.diplomacy.special.[]}
base : integer {5-19.system.skills.diplomacy.special.[].base} (2 different values)
14 (x1)
11 (x1)
label : string {5-19.system.skills.diplomacy.special.[].label} (same value: with demons)
predicate : array<string> {5-19.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {5-19.system.skills.diplomacy.special.[].predicate.[]} (same value: target:trait:demon)
[religion] : object {5-19.system.skills.religion}
base : integer {5-19.system.skills.religion.base} (3 different values)
12 (x1)
9 (x2)
7 (x1)
[deception] : object {5-19.system.skills.deception}
base : integer {5-19.system.skills.deception.base} (4 different values)
4 (x1)
7 (x1)
11 (x1)
8 (x1)
[intimidation] : object {5-19.system.skills.intimidation}
base : integer {5-19.system.skills.intimidation.base} (4 different values)
4 (x1)
7 (x1)
13 (x1)
10 (x1)
[occultism] : object {5-19.system.skills.occultism}
base : integer {5-19.system.skills.occultism.base} (2 different values)
4 (x1)
7 (x1)
[society] : object {5-19.system.skills.society}
base : integer {5-19.system.skills.society.base} (2 different values)
5 (x1)
8 (x1)
[stealth] : object {5-19.system.skills.stealth}
base : integer {5-19.system.skills.stealth.base} (2 different values)
7 (x2)
10 (x2)
[athletics] : object {5-19.system.skills.athletics}
base : integer {5-19.system.skills.athletics.base} (2 different values)
15 (x1)
12 (x1)
acrobatics : object {5-19.system.skills.acrobatics}
base : integer {5-19.system.skills.acrobatics.base} (2 different values)
7 (x1)
10 (x1)
traits : object {5-19.system.traits}
rarity : string {5-19.system.traits.rarity} (3 different values)
rare (x6)
uncommon (x8)
common (x3)
size : object {5-19.system.traits.size}
value : string {5-19.system.traits.size.value} (2 different values)
med (x15)
lg (x2)
value : array<string> {5-19.system.traits.value}
Length: min=0 max=4
Value type: string {5-19.system.traits.value.[]} (10 different values)
chaotic (x4)
evil (x4)
human (x4)
humanoid (x6)
magical (x6)
trap (x6)
fleshwarp (x2)
animal (x2)
swarm (x2)
mechanical (x2)
[statusEffects] : array<> {5-19.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {5-19.type} (2 different values)
npc (x9)
hazard (x8)