735 lines
48 KiB
Plaintext
735 lines
48 KiB
Plaintext
5-16
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Different values: 12
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=====================================
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object {5-16}
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_id : string {5-16._id} (all different values)
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folder : string {5-16.folder} (same value: c9UfQaWy2JZFyzzd)
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img : string {5-16.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x6)
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systems/pf2e/icons/default-icons/hazard.svg (x6)
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items : array<object> {5-16.items}
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Length: min=1 max=28
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Value type: object {5-16.items.[]}
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_id : string {5-16.items.[]._id} (45 different values)
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img : string {5-16.items.[].img} (28 different values)
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name : string {5-16.items.[].name} (40 different values)
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sort : integer {5-16.items.[].sort} (29 different values)
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system : object {5-16.items.[].system}
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[attack] : object {5-16.items.[].system.attack}
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value : string {5-16.items.[].system.attack.value} (same value: )
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[attackEffects] : object {5-16.items.[].system.attackEffects}
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value : array<string> {5-16.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: grab)
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[bonus] : object {5-16.items.[].system.bonus}
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value : integer {5-16.items.[].system.bonus.value} (9 different values)
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16 (x1)
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14 (x1)
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0 (x4)
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12 (x3)
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9 (x6)
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6 (x1)
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13 (x1)
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11 (x2)
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8 (x1)
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[damageRolls] : object {5-16.items.[].system.damageRolls}
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[R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd}
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damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values)
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1d8 (x1)
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1d6 (x1)
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damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: acid)
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[e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR}
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damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values)
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1d8+7 (x1)
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1d6+5 (x1)
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damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: bludgeoning)
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[4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg}
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category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: splash)
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damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values)
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1d8 (x1)
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1d6 (x1)
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damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: acid)
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[8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ}
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damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values)
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2d8 (x1)
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2d6 (x1)
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damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: acid)
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[okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7}
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damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values)
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1d8+8 (x1)
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1d8+4 (x1)
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damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: slashing)
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[pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy}
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damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values)
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1d4+8 (x1)
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1d4+4 (x1)
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damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: bludgeoning)
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[FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm}
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damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values)
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1d4+8 (x1)
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1d4+4 (x1)
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damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: piercing)
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[r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4}
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damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values)
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1d4+6 (x1)
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1d4+4 (x1)
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damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: piercing)
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[Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u}
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damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values)
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1d4+6 (x1)
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1d4+4 (x1)
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damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: bludgeoning)
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[ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ}
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damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values)
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1d4+6 (x1)
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1d4+4 (x1)
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damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: piercing)
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description : object {5-16.items.[].system.description}
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value : string {5-16.items.[].system.description.value} (41 different values)
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publication : object {5-16.items.[].system.publication}
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license : string {5-16.items.[].system.publication.license} (2 different values)
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OGL (x51)
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ORC (x34)
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remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values)
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False (x51)
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True (x34)
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title : string {5-16.items.[].system.publication.title} (6 different values)
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(x42)
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Pathfinder Monster Core (x4)
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Pathfinder Player Core (x30)
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Pathfinder Lost Omens Gods & Magic (x1)
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Pathfinder Secrets of Magic (x2)
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Pathfinder Core Rulebook (x6)
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rules : ###FoundryRulesObject###
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[slug] : string {5-16.items.[].system.slug} (24 different values)
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traits : object {5-16.items.[].system.traits}
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[value] : array<string> {5-16.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {5-16.items.[].system.traits.value.[]} (26 different values)
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[rarity] : string {5-16.items.[].system.traits.rarity} (same value: common)
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[traditions] : array<string> {5-16.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x31)
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divine (x9)
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occult (x18)
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primal (x19)
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[weaponType] : object {5-16.items.[].system.weaponType}
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value : string {5-16.items.[].system.weaponType.value} (2 different values)
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melee (x10)
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ranged (x6)
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[actionType] : object {5-16.items.[].system.actionType}
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value : string {5-16.items.[].system.actionType.value} (3 different values)
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passive (x8)
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action (x8)
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reaction (x6)
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[actions] : object {5-16.items.[].system.actions}
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[value] : integer {5-16.items.[].system.actions.value} (same value: 1)
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[category] : string {5-16.items.[].system.category} (6 different values)
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interaction (x2)
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defensive (x2)
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offensive (x18)
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martial (x2)
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medium (x2)
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simple (x2)
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[baseItem] : string {5-16.items.[].system.baseItem} (3 different values)
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bastard-sword (x2)
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breastplate (x2)
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dagger (x2)
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[bonusDamage] : object {5-16.items.[].system.bonusDamage}
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value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-16.items.[].system.bulk}
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value : mixed
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integer {5-16.items.[].system.bulk.value} (2 different values)
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1 (x2)
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2 (x2)
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float {5-16.items.[].system.bulk.value} (same value: 0,1)
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[containerId] : mixed
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[damage] : object {5-16.items.[].system.damage}
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[damageType] : string {5-16.items.[].system.damage.damageType} (2 different values)
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slashing (x2)
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piercing (x2)
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[dice] : integer {5-16.items.[].system.damage.dice} (same value: 1)
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[die] : string {5-16.items.[].system.damage.die} (2 different values)
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d8 (x2)
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d4 (x2)
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[0] : object {5-16.items.[].system.damage.0}
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applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {5-16.items.[].system.damage.0.formula} (3 different values)
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1d6 (x3)
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2d4 (x4)
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1d4 (x2)
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kinds : array<string> {5-16.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {5-16.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-16.items.[].system.damage.0.type} (5 different values)
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acid (x2)
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electricity (x2)
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bludgeoning (x1)
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void (x2)
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piercing (x2)
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[gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
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kinds : array<string> {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
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materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
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[equipped] : object {5-16.items.[].system.equipped}
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carryType : string {5-16.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {5-16.items.[].system.group} (3 different values)
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sword (x2)
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plate (x2)
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knife (x2)
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[hardness] : integer {5-16.items.[].system.hardness} (same value: 0)
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[hp] : object {5-16.items.[].system.hp}
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max : integer {5-16.items.[].system.hp.max} (same value: 0)
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value : integer {5-16.items.[].system.hp.value} (same value: 0)
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[level] : object {5-16.items.[].system.level}
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value : integer {5-16.items.[].system.level.value} (4 different values)
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0 (x10)
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3 (x4)
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2 (x6)
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1 (x23)
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[material] : object {5-16.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {5-16.items.[].system.price}
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value : object {5-16.items.[].system.price.value}
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[gp] : integer {5-16.items.[].system.price.value.gp} (2 different values)
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4 (x2)
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8 (x2)
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[sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2)
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[quantity] : integer {5-16.items.[].system.quantity} (same value: 1)
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[range] : object {5-16.items.[].system.range}
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value : string {5-16.items.[].system.range.value} (6 different values)
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30 feet (x12)
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120 feet (x1)
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50 feet (x1)
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(x13)
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60 feet (x2)
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touch (x2)
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[reload] : object {5-16.items.[].system.reload}
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value : string {5-16.items.[].system.reload.value} (2 different values)
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(x2)
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- (x2)
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[runes] : object {5-16.items.[].system.runes}
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potency : integer {5-16.items.[].system.runes.potency} (same value: 0)
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property : array<> {5-16.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {5-16.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0)
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[size] : string {5-16.items.[].system.size} (same value: med)
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[splashDamage] : object {5-16.items.[].system.splashDamage}
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value : integer {5-16.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {5-16.items.[].system.usage}
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value : string {5-16.items.[].system.usage.value} (same value: held-in-one-hand)
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[canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False)
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[acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4)
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[checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2)
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[dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1)
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[speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5)
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[strength] : integer {5-16.items.[].system.strength} (same value: 3)
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[frequency] : object {5-16.items.[].system.frequency}
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max : integer {5-16.items.[].system.frequency.max} (same value: 1)
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per : string {5-16.items.[].system.frequency.per} (same value: round)
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[autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {5-16.items.[].system.prepared}
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flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False)
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value : string {5-16.items.[].system.prepared.value} (same value: prepared)
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[proficiency] : object {5-16.items.[].system.proficiency}
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value : integer {5-16.items.[].system.proficiency.value} (same value: 1)
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[slots] : object {5-16.items.[].system.slots}
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slot0 : object {5-16.items.[].system.slots.slot0}
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max : integer {5-16.items.[].system.slots.slot0.max} (2 different values)
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6 (x1)
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5 (x1)
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prepared : array<object> {5-16.items.[].system.slots.slot0.prepared}
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Length: min=5 max=6
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Value type: object {5-16.items.[].system.slots.slot0.prepared.[]}
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id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values)
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WGLe3LicBwWkqCim (x2)
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3416TSDhbtqHau3h (x2)
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CGCTz6gvgO5o0Kmz (x2)
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ZnikV3cciHPZILww (x2)
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iAxLvx9fwS4L8OPO (x2)
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4HzFbb80eGjlNeZK (x1)
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slot1 : object {5-16.items.[].system.slots.slot1}
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max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4)
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prepared : array<object> {5-16.items.[].system.slots.slot1.prepared}
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Length: min=4 max=4
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Value type: object {5-16.items.[].system.slots.slot1.prepared.[]}
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id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values)
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ZetQVjybkj5w81ZK (x2)
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AEXMgumyepVRBi6w (x2)
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RhMYEOATwIFEpQtZ (x2)
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uisVBD6yEbBs0Hob (x2)
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slot2 : object {5-16.items.[].system.slots.slot2}
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max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4)
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prepared : array<object> {5-16.items.[].system.slots.slot2.prepared}
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Length: min=4 max=4
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Value type: object {5-16.items.[].system.slots.slot2.prepared.[]}
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id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values)
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RuOiRh0nnDiKhoAm (x2)
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v8aujEBH2PvLTZA6 (x2)
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G6Xcq1yzQFtygzwp (x2)
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n4ZsKqe4lQBOaAYc (x2)
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[slot3] : object {5-16.items.[].system.slots.slot3}
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max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4)
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prepared : array<object> {5-16.items.[].system.slots.slot3.prepared}
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Length: min=4 max=4
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Value type: object {5-16.items.[].system.slots.slot3.prepared.[]}
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id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values)
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YekSC2eoY4oqVh6P (x1)
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pE76whZFqtFoBvFa (x1)
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FuwogELUfDFaV6Uk (x1)
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IuBjF30zQoEGTEPh (x1)
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[spelldc] : object {5-16.items.[].system.spelldc}
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dc : integer {5-16.items.[].system.spelldc.dc} (2 different values)
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24 (x1)
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21 (x1)
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value : integer {5-16.items.[].system.spelldc.value} (2 different values)
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16 (x1)
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13 (x1)
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[tradition] : object {5-16.items.[].system.tradition}
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value : string {5-16.items.[].system.tradition.value} (same value: arcane)
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[area] : object {5-16.items.[].system.area}
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[details] : string {5-16.items.[].system.area.details} (same value: 30-foot-radius burst)
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type : string {5-16.items.[].system.area.type} (3 different values)
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burst (x3)
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emanation (x3)
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line (x2)
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|
value : integer {5-16.items.[].system.area.value} (3 different values)
|
|
30 (x5)
|
|
10 (x2)
|
|
5 (x1)
|
|
[cost] : object {5-16.items.[].system.cost}
|
|
value : string {5-16.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False)
|
|
[defense] : object {5-16.items.[].system.defense}
|
|
save : object {5-16.items.[].system.defense.save}
|
|
basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values)
|
|
False (x13)
|
|
True (x2)
|
|
statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values)
|
|
fortitude (x9)
|
|
reflex (x5)
|
|
will (x1)
|
|
[duration] : object {5-16.items.[].system.duration}
|
|
sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False)
|
|
value : mixed
|
|
string {5-16.items.[].system.duration.value} (6 different values)
|
|
(x15)
|
|
1 minute (x8)
|
|
8 hours (x2)
|
|
varies (x2)
|
|
until your next daily preparations (x2)
|
|
until the start of your next turn (x2)
|
|
integer {5-16.items.[].system.duration.value} (same value: 1)
|
|
[expiry] : string {5-16.items.[].system.duration.expiry} (same value: turn-start)
|
|
[unit] : string {5-16.items.[].system.duration.unit} (same value: days)
|
|
[location] : object {5-16.items.[].system.location}
|
|
value : string {5-16.items.[].system.location.value} (same value: PRlM665eBML0IQ2l)
|
|
[requirements] : string {5-16.items.[].system.requirements} (same value: )
|
|
[target] : object {5-16.items.[].system.target}
|
|
value : string {5-16.items.[].system.target.value} (4 different values)
|
|
1 creature (x11)
|
|
(x16)
|
|
1 or 2 creatures (x2)
|
|
1 falling creature (x2)
|
|
[time] : object {5-16.items.[].system.time}
|
|
value : string {5-16.items.[].system.time.value} (4 different values)
|
|
2 (x24)
|
|
3 (x3)
|
|
reaction (x2)
|
|
1 (x2)
|
|
[heightening] : object {5-16.items.[].system.heightening}
|
|
[levels] : object {5-16.items.[].system.heightening.levels}
|
|
[8] : object {5-16.items.[].system.heightening.levels.8}
|
|
target : object {5-16.items.[].system.heightening.levels.8.target}
|
|
value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: 5 creatures)
|
|
[6] : object {5-16.items.[].system.heightening.levels.6}
|
|
target : object {5-16.items.[].system.heightening.levels.6.target}
|
|
value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
|
|
[4] : object {5-16.items.[].system.heightening.levels.4}
|
|
area : object {5-16.items.[].system.heightening.levels.4.area}
|
|
areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
|
|
value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: 20)
|
|
range : object {5-16.items.[].system.heightening.levels.4.range}
|
|
value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
|
|
[3] : object {5-16.items.[].system.heightening.levels.3}
|
|
damage : object {5-16.items.[].system.heightening.levels.3.damage}
|
|
0 : object {5-16.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[5] : object {5-16.items.[].system.heightening.levels.5}
|
|
damage : object {5-16.items.[].system.heightening.levels.5.damage}
|
|
0 : object {5-16.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[7] : object {5-16.items.[].system.heightening.levels.7}
|
|
damage : object {5-16.items.[].system.heightening.levels.7.damage}
|
|
0 : object {5-16.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[9] : object {5-16.items.[].system.heightening.levels.9}
|
|
damage : object {5-16.items.[].system.heightening.levels.9.damage}
|
|
0 : object {5-16.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
|
materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
type : string {5-16.items.[].system.heightening.type} (2 different values)
|
|
fixed (x6)
|
|
interval (x5)
|
|
[damage] : object {5-16.items.[].system.heightening.damage}
|
|
0 : string {5-16.items.[].system.heightening.damage.0} (3 different values)
|
|
1d4 (x2)
|
|
1d6 (x1)
|
|
2d4 (x2)
|
|
[interval] : integer {5-16.items.[].system.heightening.interval} (2 different values)
|
|
1 (x4)
|
|
2 (x1)
|
|
[start] : object {5-16.items.[].system.start}
|
|
[initiative] : mixed
|
|
value : integer {5-16.items.[].system.start.value} (same value: 630)
|
|
[tokenIcon] : object {5-16.items.[].system.tokenIcon}
|
|
show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True)
|
|
[mod] : object {5-16.items.[].system.mod}
|
|
value : integer {5-16.items.[].system.mod.value} (2 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
[proficient] : object {5-16.items.[].system.proficient}
|
|
value : integer {5-16.items.[].system.proficient.value} (same value: 0)
|
|
type : string {5-16.items.[].type} (9 different values)
|
|
melee (x16)
|
|
action (x22)
|
|
weapon (x4)
|
|
armor (x2)
|
|
equipment (x4)
|
|
spellcastingEntry (x2)
|
|
spell (x31)
|
|
effect (x2)
|
|
lore (x2)
|
|
[_stats] : object {5-16.items.[]._stats}
|
|
compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values)
|
|
[flags] : object {5-16.items.[].flags}
|
|
pf2e : object {5-16.items.[].flags.pf2e}
|
|
linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
VAAn3bAtfAKk262p (x2)
|
|
dQCbEEJM9punVXyL (x4)
|
|
name : string {5-16.name} (all different values)
|
|
system : object {5-16.system}
|
|
[abilities] : object {5-16.system.abilities}
|
|
cha : object {5-16.system.abilities.cha}
|
|
mod : integer {5-16.system.abilities.cha.mod} (3 different values)
|
|
-5 (x2)
|
|
1 (x1)
|
|
-1 (x3)
|
|
con : object {5-16.system.abilities.con}
|
|
mod : integer {5-16.system.abilities.con.mod} (3 different values)
|
|
5 (x1)
|
|
4 (x3)
|
|
2 (x2)
|
|
dex : object {5-16.system.abilities.dex}
|
|
mod : integer {5-16.system.abilities.dex.mod} (4 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
1 (x1)
|
|
3 (x3)
|
|
int : object {5-16.system.abilities.int}
|
|
mod : integer {5-16.system.abilities.int.mod} (3 different values)
|
|
-5 (x2)
|
|
0 (x2)
|
|
5 (x2)
|
|
str : object {5-16.system.abilities.str}
|
|
mod : integer {5-16.system.abilities.str.mod} (4 different values)
|
|
6 (x1)
|
|
4 (x2)
|
|
5 (x1)
|
|
2 (x2)
|
|
wis : object {5-16.system.abilities.wis}
|
|
mod : integer {5-16.system.abilities.wis.mod} (3 different values)
|
|
3 (x3)
|
|
2 (x2)
|
|
1 (x1)
|
|
attributes : object {5-16.system.attributes}
|
|
ac : object {5-16.system.attributes.ac}
|
|
[details] : string {5-16.system.attributes.ac.details} (same value: )
|
|
value : integer {5-16.system.attributes.ac.value} (7 different values)
|
|
13 (x1)
|
|
21 (x1)
|
|
18 (x1)
|
|
0 (x4)
|
|
10 (x1)
|
|
19 (x2)
|
|
22 (x2)
|
|
[allSaves] : object {5-16.system.attributes.allSaves}
|
|
value : string {5-16.system.attributes.allSaves.value} (same value: )
|
|
hp : object {5-16.system.attributes.hp}
|
|
details : string {5-16.system.attributes.hp.details} (same value: )
|
|
max : integer {5-16.system.attributes.hp.max} (9 different values)
|
|
94 (x1)
|
|
78 (x1)
|
|
40 (x1)
|
|
0 (x4)
|
|
56 (x1)
|
|
42 (x1)
|
|
52 (x1)
|
|
80 (x1)
|
|
49 (x1)
|
|
temp : integer {5-16.system.attributes.hp.temp} (2 different values)
|
|
0 (x10)
|
|
11 (x2)
|
|
value : integer {5-16.system.attributes.hp.value} (9 different values)
|
|
94 (x1)
|
|
78 (x1)
|
|
40 (x1)
|
|
0 (x4)
|
|
56 (x1)
|
|
42 (x1)
|
|
52 (x1)
|
|
80 (x1)
|
|
49 (x1)
|
|
[immunities] : array<object> {5-16.system.attributes.immunities}
|
|
Length: min=2 max=5
|
|
Value type: object {5-16.system.attributes.immunities.[]}
|
|
exceptions : array<> {5-16.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.system.attributes.immunities.[].type} (5 different values)
|
|
acid (x2)
|
|
critical-hits (x4)
|
|
precision (x4)
|
|
unconscious (x2)
|
|
visual (x2)
|
|
[speed] : object {5-16.system.attributes.speed}
|
|
otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {5-16.system.attributes.speed.value} (same value: 25)
|
|
[emitsSound] : string {5-16.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {5-16.system.attributes.hardness} (3 different values)
|
|
0 (x4)
|
|
10 (x1)
|
|
12 (x1)
|
|
[stealth] : object {5-16.system.attributes.stealth}
|
|
details : string {5-16.system.attributes.stealth.details} (3 different values)
|
|
<p>(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.</p> (x2)
|
|
<p>(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.</p> (x2)
|
|
<p>(trained) to notice the runes carved into the lid.</p> (x2)
|
|
value : integer {5-16.system.attributes.stealth.value} (3 different values)
|
|
7 (x1)
|
|
10 (x3)
|
|
13 (x2)
|
|
details : object {5-16.system.details}
|
|
[blurb] : string {5-16.system.details.blurb} (same value: )
|
|
[languages] : object {5-16.system.details.languages}
|
|
details : string {5-16.system.details.languages.details} (same value: )
|
|
value : array<string> {5-16.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {5-16.system.details.languages.value.[]} (5 different values)
|
|
common (x4)
|
|
elven (x2)
|
|
gnomish (x2)
|
|
thassilonian (x2)
|
|
varisian (x2)
|
|
level : object {5-16.system.details.level}
|
|
value : integer {5-16.system.details.level.value} (6 different values)
|
|
5 (x2)
|
|
4 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
3 (x5)
|
|
6 (x1)
|
|
[privateNotes] : string {5-16.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {5-16.system.details.publicNotes} (same value: )
|
|
publication : object {5-16.system.details.publication}
|
|
license : string {5-16.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {5-16.system.details.publication.remaster} (same value: False)
|
|
title : string {5-16.system.details.publication.title} (same value: Pathfinder Society Scenario #5-16: A Lie Told to Strangers)
|
|
[description] : string {5-16.system.details.description} (3 different values)
|
|
<p>The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.</p> (x2)
|
|
<p>At a cursory glance the tunnel appears to be little more than a waterlogged chamber.</p> (x2)
|
|
<p>The magical runes glow at any attempt to open this chest.</p> (x2)
|
|
[disable] : string {5-16.system.details.disable} (6 different values)
|
|
<p>@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p> (x1)
|
|
<p>@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.</p> (x1)
|
|
<p>@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p> (x1)
|
|
<p>@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.</p> (x1)
|
|
<p>@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.</p> (x1)
|
|
<p>@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.</p> (x1)
|
|
[isComplex] : boolean {5-16.system.details.isComplex} (same value: False)
|
|
[reset] : string {5-16.system.details.reset} (same value: )
|
|
[routine] : string {5-16.system.details.routine} (same value: )
|
|
[initiative] : object {5-16.system.initiative}
|
|
statistic : string {5-16.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {5-16.system.perception}
|
|
details : string {5-16.system.perception.details} (2 different values)
|
|
no vision (x2)
|
|
(x4)
|
|
mod : integer {5-16.system.perception.mod} (5 different values)
|
|
9 (x1)
|
|
11 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
14 (x2)
|
|
senses : array<object> {5-16.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {5-16.system.perception.senses.[]}
|
|
acuity : string {5-16.system.perception.senses.[].acuity} (same value: precise)
|
|
range : integer {5-16.system.perception.senses.[].range} (same value: 60)
|
|
type : string {5-16.system.perception.senses.[].type} (same value: motion-sense)
|
|
[resources] : object {5-16.system.resources}
|
|
saves : object {5-16.system.saves}
|
|
fortitude : object {5-16.system.saves.fortitude}
|
|
saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {5-16.system.saves.fortitude.value} (6 different values)
|
|
15 (x2)
|
|
14 (x1)
|
|
11 (x2)
|
|
0 (x4)
|
|
12 (x2)
|
|
8 (x1)
|
|
reflex : object {5-16.system.saves.reflex}
|
|
saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {5-16.system.saves.reflex.value} (7 different values)
|
|
12 (x1)
|
|
11 (x2)
|
|
8 (x1)
|
|
0 (x4)
|
|
9 (x2)
|
|
6 (x1)
|
|
14 (x1)
|
|
will : object {5-16.system.saves.will}
|
|
saveDetail : string {5-16.system.saves.will.saveDetail} (same value: )
|
|
[value] : integer {5-16.system.saves.will.value} (7 different values)
|
|
9 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
0 (x4)
|
|
6 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
[skills] : object {5-16.system.skills}
|
|
[acrobatics] : object {5-16.system.skills.acrobatics}
|
|
base : integer {5-16.system.skills.acrobatics.base} (2 different values)
|
|
10 (x2)
|
|
7 (x2)
|
|
[athletics] : object {5-16.system.skills.athletics}
|
|
base : integer {5-16.system.skills.athletics.base} (4 different values)
|
|
13 (x1)
|
|
12 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
[stealth] : object {5-16.system.skills.stealth}
|
|
base : integer {5-16.system.skills.stealth.base} (4 different values)
|
|
12 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
[intimidation] : object {5-16.system.skills.intimidation}
|
|
base : integer {5-16.system.skills.intimidation.base} (4 different values)
|
|
8 (x1)
|
|
5 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
arcana : object {5-16.system.skills.arcana}
|
|
base : integer {5-16.system.skills.arcana.base} (2 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
occultism : object {5-16.system.skills.occultism}
|
|
base : integer {5-16.system.skills.occultism.base} (2 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
religion : object {5-16.system.skills.religion}
|
|
base : integer {5-16.system.skills.religion.base} (2 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
traits : object {5-16.system.traits}
|
|
rarity : string {5-16.system.traits.rarity} (2 different values)
|
|
uncommon (x2)
|
|
common (x10)
|
|
size : object {5-16.system.traits.size}
|
|
value : string {5-16.system.traits.size.value} (2 different values)
|
|
lg (x2)
|
|
med (x10)
|
|
value : array<string> {5-16.system.traits.value}
|
|
Length: min=1 max=3
|
|
Value type: string {5-16.system.traits.value.[]} (8 different values)
|
|
mindless (x2)
|
|
ooze (x2)
|
|
chaotic (x4)
|
|
humanoid (x4)
|
|
environmental (x4)
|
|
human (x2)
|
|
magical (x2)
|
|
trap (x2)
|
|
[statusEffects] : array<> {5-16.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-16.type} (2 different values)
|
|
npc (x6)
|
|
hazard (x6) |