523 lines
29 KiB
Plaintext
523 lines
29 KiB
Plaintext
5-04
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Different values: 12
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=====================================
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object {5-04}
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_id : string {5-04._id} (all different values)
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folder : string {5-04.folder} (same value: gsxLpkwhPSr240V6)
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img : string {5-04.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x8)
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systems/pf2e/icons/default-icons/hazard.svg (x4)
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items : array<object> {5-04.items}
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Length: min=1 max=7
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Value type: object {5-04.items.[]}
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_id : string {5-04.items.[]._id} (24 different values)
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[_stats] : object {5-04.items.[]._stats}
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compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia (x2)
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Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI (x2)
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Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K (x1)
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Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x1)
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img : string {5-04.items.[].img} (8 different values)
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systems/pf2e/icons/actions/Passive.webp (x2)
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systems/pf2e/icons/default-icons/action.svg (x20)
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icons/weapons/axes/pickaxe-iron-green.webp (x2)
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icons/weapons/crossbows/crossbow-simple-brown.webp (x1)
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systems/pf2e/icons/equipment/weapons/bolts.webp (x1)
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systems/pf2e/icons/default-icons/melee.svg (x10)
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systems/pf2e/icons/default-icons/lore.svg (x2)
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icons/containers/kitchenware/vase-clay-cracked-grey.webp (x3)
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name : string {5-04.items.[].name} (20 different values)
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Swarm Mind (x2)
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Swarming Bites (x2)
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Pick (x4)
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Crossbow (x2)
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Bolts (x1)
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Fist (x2)
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Treasure Lore (x2)
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Kimchi Jar (x3)
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Jaws (x3)
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Flee (x3)
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Kimchi Jar Shell (x3)
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Ram (x3)
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Brine Burn (x1)
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Snatch Up (x1)
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Echolocation (x2)
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Fangs (x1)
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Wings (x1)
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Treasure Toss (x1)
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Peppery Explosion (x2)
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Flood (x2)
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sort : integer {5-04.items.[].sort} (8 different values)
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100000 (x8)
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200000 (x8)
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300000 (x7)
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400000 (x7)
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500000 (x4)
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600000 (x2)
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700000 (x1)
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0 (x4)
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system : object {5-04.items.[].system}
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[actionType] : object {5-04.items.[].system.actionType}
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value : string {5-04.items.[].system.actionType.value} (3 different values)
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passive (x8)
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action (x6)
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reaction (x8)
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[actions] : object {5-04.items.[].system.actions}
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[value] : integer {5-04.items.[].system.actions.value} (2 different values)
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1 (x2)
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2 (x4)
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[category] : string {5-04.items.[].system.category} (5 different values)
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defensive (x9)
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offensive (x13)
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martial (x2)
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simple (x1)
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ammo (x1)
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description : object {5-04.items.[].system.description}
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value : string {5-04.items.[].system.description.value} (22 different values)
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publication : object {5-04.items.[].system.publication}
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license : string {5-04.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False)
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title : string {5-04.items.[].system.publication.title} (3 different values)
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Pathfinder Bestiary (x2)
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(x35)
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Pathfinder Core Rulebook (x4)
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rules : ###FoundryRulesObject###
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[slug] : string {5-04.items.[].system.slug} (4 different values)
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swarm-mind (x2)
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pick (x2)
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crossbow (x1)
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bolts (x1)
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[traits] : object {5-04.items.[].system.traits}
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[rarity] : string {5-04.items.[].system.traits.rarity} (same value: common)
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value : array<string> {5-04.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {5-04.items.[].system.traits.value.[]} (8 different values)
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fatal-d10 (x2)
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agile (x6)
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finesse (x5)
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nonlethal (x2)
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unarmed (x5)
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range-increment-120 (x1)
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reload-1 (x1)
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inhaled (x2)
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[baseItem] : string {5-04.items.[].system.baseItem} (2 different values)
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pick (x2)
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crossbow (x1)
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[bonus] : object {5-04.items.[].system.bonus}
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value : integer {5-04.items.[].system.bonus.value} (4 different values)
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0 (x3)
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9 (x4)
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8 (x5)
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7 (x1)
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[bonusDamage] : object {5-04.items.[].system.bonusDamage}
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value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-04.items.[].system.bulk}
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value : mixed
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integer {5-04.items.[].system.bulk.value} (same value: 1)
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float {5-04.items.[].system.bulk.value} (same value: 0,1)
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[containerId] : mixed
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[damage] : object {5-04.items.[].system.damage}
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damageType : string {5-04.items.[].system.damage.damageType} (same value: piercing)
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dice : integer {5-04.items.[].system.damage.dice} (same value: 1)
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die : string {5-04.items.[].system.damage.die} (2 different values)
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d6 (x2)
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d8 (x1)
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[equipped] : object {5-04.items.[].system.equipped}
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carryType : string {5-04.items.[].system.equipped.carryType} (same value: worn)
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handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {5-04.items.[].system.group} (2 different values)
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pick (x2)
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crossbow (x1)
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[hardness] : integer {5-04.items.[].system.hardness} (same value: 0)
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[hp] : object {5-04.items.[].system.hp}
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max : integer {5-04.items.[].system.hp.max} (same value: 0)
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value : integer {5-04.items.[].system.hp.value} (same value: 0)
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[level] : object {5-04.items.[].system.level}
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value : integer {5-04.items.[].system.level.value} (same value: 0)
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[material] : object {5-04.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {5-04.items.[].system.price}
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value : object {5-04.items.[].system.price.value}
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[sp] : integer {5-04.items.[].system.price.value.sp} (2 different values)
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7 (x2)
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1 (x1)
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[gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3)
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[per] : integer {5-04.items.[].system.price.per} (same value: 10)
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[quantity] : integer {5-04.items.[].system.quantity} (2 different values)
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1 (x6)
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20 (x1)
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[range] : integer {5-04.items.[].system.range} (same value: 120)
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[reload] : object {5-04.items.[].system.reload}
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value : string {5-04.items.[].system.reload.value} (2 different values)
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(x2)
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1 (x1)
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[runes] : object {5-04.items.[].system.runes}
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potency : integer {5-04.items.[].system.runes.potency} (same value: 0)
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property : array<> {5-04.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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striking : integer {5-04.items.[].system.runes.striking} (same value: 0)
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[size] : string {5-04.items.[].system.size} (2 different values)
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med (x4)
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tiny (x3)
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[splashDamage] : object {5-04.items.[].system.splashDamage}
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value : integer {5-04.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {5-04.items.[].system.usage}
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value : string {5-04.items.[].system.usage.value} (3 different values)
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held-in-one-hand (x3)
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held-in-two-hands (x1)
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other (x3)
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[stackGroup] : string {5-04.items.[].system.stackGroup} (same value: bolts)
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[uses] : object {5-04.items.[].system.uses}
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autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {5-04.items.[].system.uses.max} (same value: 1)
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value : integer {5-04.items.[].system.uses.value} (same value: 1)
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[attack] : object {5-04.items.[].system.attack}
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value : string {5-04.items.[].system.attack.value} (same value: )
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[attackEffects] : object {5-04.items.[].system.attackEffects}
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value : array<string> {5-04.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: brine-burn)
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[custom] : string {5-04.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {5-04.items.[].system.damageRolls}
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[zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn}
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damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values)
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1d4+4 (x1)
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1d4+1 (x1)
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damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: bludgeoning)
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[quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz}
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damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values)
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1d6+2 (x1)
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1d6 (x1)
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damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: piercing)
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[TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2}
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damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: 1d8)
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damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: piercing)
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[SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH}
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damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values)
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1d4+3 (x1)
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1d6+4 (x1)
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1d4+1 (x1)
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damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: piercing)
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[sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi}
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damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: 1d4+3)
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damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: slashing)
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WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW}
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damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: 1d6+3)
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damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: piercing)
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[weaponType] : object {5-04.items.[].system.weaponType}
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value : string {5-04.items.[].system.weaponType.value} (2 different values)
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melee (x9)
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ranged (x1)
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[mod] : object {5-04.items.[].system.mod}
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value : integer {5-04.items.[].system.mod.value} (same value: 7)
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[proficient] : object {5-04.items.[].system.proficient}
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value : integer {5-04.items.[].system.proficient.value} (same value: 0)
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type : string {5-04.items.[].type} (6 different values)
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action (x22)
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weapon (x3)
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consumable (x1)
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melee (x10)
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lore (x2)
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equipment (x3)
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[flags] : object {5-04.items.[].flags}
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pf2e : object {5-04.items.[].flags.pf2e}
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linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values)
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bVSYo8WPCGcr9Wsg (x2)
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5reMWX0a4ZmI8k6Q (x1)
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name : string {5-04.name} (all different values)
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system : object {5-04.system}
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[abilities] : object {5-04.system.abilities}
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cha : object {5-04.system.abilities.cha}
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mod : integer {5-04.system.abilities.cha.mod} (4 different values)
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-3 (x5)
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0 (x1)
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-1 (x1)
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-2 (x1)
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con : object {5-04.system.abilities.con}
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mod : integer {5-04.system.abilities.con.mod} (3 different values)
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2 (x4)
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3 (x3)
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1 (x1)
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dex : object {5-04.system.abilities.dex}
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mod : integer {5-04.system.abilities.dex.mod} (4 different values)
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3 (x3)
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2 (x2)
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4 (x2)
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1 (x1)
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int : object {5-04.system.abilities.int}
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mod : integer {5-04.system.abilities.int.mod} (3 different values)
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-4 (x6)
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1 (x1)
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0 (x1)
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str : object {5-04.system.abilities.str}
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mod : integer {5-04.system.abilities.str.mod} (4 different values)
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2 (x1)
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4 (x2)
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1 (x4)
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3 (x1)
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wis : object {5-04.system.abilities.wis}
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mod : integer {5-04.system.abilities.wis.mod} (3 different values)
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1 (x4)
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2 (x2)
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3 (x2)
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attributes : object {5-04.system.attributes}
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ac : object {5-04.system.attributes.ac}
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[details] : string {5-04.system.attributes.ac.details} (2 different values)
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(x5)
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kimchi jar shell (x3)
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value : integer {5-04.system.attributes.ac.value} (4 different values)
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17 (x5)
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15 (x2)
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14 (x3)
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16 (x2)
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[allSaves] : object {5-04.system.attributes.allSaves}
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value : string {5-04.system.attributes.allSaves.value} (same value: )
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hp : object {5-04.system.attributes.hp}
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details : string {5-04.system.attributes.hp.details} (same value: )
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max : integer {5-04.system.attributes.hp.max} (9 different values)
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21 (x3)
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22 (x1)
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15 (x2)
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20 (x1)
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10 (x1)
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8 (x1)
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30 (x1)
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44 (x1)
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24 (x1)
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temp : integer {5-04.system.attributes.hp.temp} (same value: 0)
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value : integer {5-04.system.attributes.hp.value} (9 different values)
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21 (x3)
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22 (x1)
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15 (x2)
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20 (x1)
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10 (x1)
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8 (x1)
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30 (x1)
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44 (x1)
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24 (x1)
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[immunities] : array<object> {5-04.system.attributes.immunities}
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Length: min=2 max=2
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Value type: object {5-04.system.attributes.immunities.[]}
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exceptions : array<> {5-04.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-04.system.attributes.immunities.[].type} (3 different values)
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precision (x6)
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swarm-mind (x2)
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critical-hits (x4)
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[resistances] : array<object> {5-04.system.attributes.resistances}
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Length: min=1 max=1
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Value type: object {5-04.system.attributes.resistances.[]}
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doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs}
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Length: min=0 max=0
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Value type: mixed
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exceptions : array<string> {5-04.system.attributes.resistances.[].exceptions}
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Length: min=1 max=1
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Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values)
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bludgeoning (x1)
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piercing (x1)
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type : string {5-04.system.attributes.resistances.[].type} (same value: physical)
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value : integer {5-04.system.attributes.resistances.[].value} (same value: 6)
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[speed] : object {5-04.system.attributes.speed}
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otherSpeeds : array<object> {5-04.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {5-04.system.attributes.speed.otherSpeeds.[]}
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type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
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climb (x4)
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fly (x2)
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value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
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10 (x4)
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30 (x2)
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value : integer {5-04.system.attributes.speed.value} (3 different values)
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30 (x4)
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25 (x2)
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5 (x2)
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[weaknesses] : array<object> {5-04.system.attributes.weaknesses}
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Length: min=2 max=2
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Value type: object {5-04.system.attributes.weaknesses.[]}
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exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-04.system.attributes.weaknesses.[].type} (2 different values)
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area-damage (x2)
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splash-damage (x2)
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value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5)
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emitsSound : string {5-04.system.attributes.emitsSound} (same value: encounter)
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hardness : integer {5-04.system.attributes.hardness} (same value: 0)
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stealth : object {5-04.system.attributes.stealth}
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details : string {5-04.system.attributes.stealth.details} (2 different values)
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(x2)
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<p>(trained)</p> (x2)
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value : integer {5-04.system.attributes.stealth.value} (3 different values)
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10 (x2)
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8 (x1)
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6 (x1)
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details : object {5-04.system.details}
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[blurb] : string {5-04.system.details.blurb} (same value: )
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[languages] : object {5-04.system.details.languages}
|
|
details : string {5-04.system.details.languages.details} (same value: )
|
|
value : array<string> {5-04.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {5-04.system.details.languages.value.[]} (same value: common)
|
|
level : object {5-04.system.details.level}
|
|
value : integer {5-04.system.details.level.value} (5 different values)
|
|
2 (x3)
|
|
1 (x4)
|
|
0 (x2)
|
|
-1 (x2)
|
|
3 (x1)
|
|
[privateNotes] : string {5-04.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {5-04.system.details.publicNotes} (same value: )
|
|
publication : object {5-04.system.details.publication}
|
|
license : string {5-04.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {5-04.system.details.publication.remaster} (same value: False)
|
|
title : string {5-04.system.details.publication.title} (same value: Pathfinder Society Scenario #5-04: Necessary Introductions)
|
|
description : string {5-04.system.details.description} (2 different values)
|
|
<p>Several spice bombs disguised as rocks litter the ground.</p> (x2)
|
|
<p>A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.</p> (x2)
|
|
disable : string {5-04.system.details.disable} (4 different values)
|
|
<p>@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.</p> (x1)
|
|
<p>@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.</p> (x1)
|
|
<p>@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p> (x1)
|
|
<p>@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p> (x1)
|
|
isComplex : boolean {5-04.system.details.isComplex} (same value: False)
|
|
reset : string {5-04.system.details.reset} (same value: )
|
|
routine : string {5-04.system.details.routine} (same value: )
|
|
[initiative] : object {5-04.system.initiative}
|
|
statistic : string {5-04.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {5-04.system.perception}
|
|
details : string {5-04.system.perception.details} (same value: )
|
|
mod : integer {5-04.system.perception.mod} (6 different values)
|
|
8 (x1)
|
|
7 (x2)
|
|
2 (x1)
|
|
5 (x2)
|
|
11 (x1)
|
|
10 (x1)
|
|
senses : array<object> {5-04.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {5-04.system.perception.senses.[]}
|
|
type : string {5-04.system.perception.senses.[].type} (3 different values)
|
|
low-light-vision (x4)
|
|
scent (x4)
|
|
echolocation (x2)
|
|
[acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values)
|
|
imprecise (x4)
|
|
precise (x2)
|
|
[range] : integer {5-04.system.perception.senses.[].range} (2 different values)
|
|
30 (x4)
|
|
40 (x2)
|
|
[resources] : object {5-04.system.resources}
|
|
saves : object {5-04.system.saves}
|
|
fortitude : object {5-04.system.saves.fortitude}
|
|
saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {5-04.system.saves.fortitude.value} (7 different values)
|
|
3 (x1)
|
|
7 (x2)
|
|
8 (x2)
|
|
10 (x3)
|
|
5 (x1)
|
|
6 (x1)
|
|
12 (x2)
|
|
reflex : object {5-04.system.saves.reflex}
|
|
saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {5-04.system.saves.reflex.value} (9 different values)
|
|
8 (x1)
|
|
5 (x2)
|
|
9 (x1)
|
|
11 (x1)
|
|
3 (x2)
|
|
7 (x2)
|
|
10 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
will : object {5-04.system.saves.will}
|
|
saveDetail : string {5-04.system.saves.will.saveDetail} (same value: )
|
|
[value] : integer {5-04.system.saves.will.value} (6 different values)
|
|
5 (x2)
|
|
6 (x2)
|
|
7 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
0 (x2)
|
|
[skills] : object {5-04.system.skills}
|
|
[acrobatics] : object {5-04.system.skills.acrobatics}
|
|
base : integer {5-04.system.skills.acrobatics.base} (3 different values)
|
|
9 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
[athletics] : object {5-04.system.skills.athletics}
|
|
base : integer {5-04.system.skills.athletics.base} (2 different values)
|
|
5 (x4)
|
|
7 (x1)
|
|
[special] : array<object> {5-04.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-04.system.skills.athletics.special.[]}
|
|
base : integer {5-04.system.skills.athletics.special.[].base} (2 different values)
|
|
7 (x1)
|
|
8 (x1)
|
|
label : string {5-04.system.skills.athletics.special.[].label} (same value: to Climb)
|
|
predicate : array<string> {5-04.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
|
|
[stealth] : object {5-04.system.skills.stealth}
|
|
base : integer {5-04.system.skills.stealth.base} (4 different values)
|
|
7 (x3)
|
|
9 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[special] : array<object> {5-04.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-04.system.skills.stealth.special.[]}
|
|
base : integer {5-04.system.skills.stealth.special.[].base} (3 different values)
|
|
9 (x2)
|
|
11 (x1)
|
|
7 (x1)
|
|
label : string {5-04.system.skills.stealth.special.[].label} (2 different values)
|
|
within treasure (x1)
|
|
while inside its jar (x3)
|
|
predicate : array<string> {5-04.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values)
|
|
terrain:treasure (x1)
|
|
terrain:jar (x3)
|
|
[intimidation] : object {5-04.system.skills.intimidation}
|
|
base : integer {5-04.system.skills.intimidation.base} (same value: 5)
|
|
[survival] : object {5-04.system.skills.survival}
|
|
base : integer {5-04.system.skills.survival.base} (3 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
5 (x1)
|
|
traits : object {5-04.system.traits}
|
|
rarity : string {5-04.system.traits.rarity} (2 different values)
|
|
uncommon (x7)
|
|
common (x5)
|
|
size : object {5-04.system.traits.size}
|
|
value : string {5-04.system.traits.size.value} (4 different values)
|
|
lg (x2)
|
|
med (x6)
|
|
tiny (x2)
|
|
sm (x2)
|
|
value : array<string> {5-04.system.traits.value}
|
|
Length: min=0 max=2
|
|
Value type: string {5-04.system.traits.value.[]} (6 different values)
|
|
animal (x6)
|
|
swarm (x2)
|
|
chaotic (x2)
|
|
humanoid (x2)
|
|
mechanical (x2)
|
|
trap (x2)
|
|
creatureType : string {5-04.system.creatureType} (same value: )
|
|
statusEffects : array<> {5-04.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {5-04.type} (2 different values)
|
|
npc (x8)
|
|
hazard (x4)
|
|
[prototypeToken] : object {5-04.prototypeToken}
|
|
name : string {5-04.prototypeToken.name} (2 different values)
|
|
Spicebomb (x1)
|
|
Treasure Avalanche (x1) |