1106 lines
85 KiB
Plaintext
1106 lines
85 KiB
Plaintext
3-15
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Different values: 11
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=====================================
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object {3-15}
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_id : string {3-15._id} (all different values)
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folder : string {3-15.folder} (same value: WgJldjMi4eXTp0vU)
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img : string {3-15.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {3-15.items}
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Length: min=5 max=26
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Value type: object {3-15.items.[]}
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_id : string {3-15.items.[]._id} (93 different values)
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img : string {3-15.items.[].img} (41 different values)
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name : string {3-15.items.[].name} (83 different values)
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sort : integer {3-15.items.[].sort} (26 different values)
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system : object {3-15.items.[].system}
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[autoHeightenLevel] : object {3-15.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {3-15.items.[].system.description}
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value : string {3-15.items.[].system.description.value} (75 different values)
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[prepared] : object {3-15.items.[].system.prepared}
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flexible : boolean {3-15.items.[].system.prepared.flexible} (same value: False)
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value : string {3-15.items.[].system.prepared.value} (2 different values)
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prepared (x3)
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innate (x3)
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[proficiency] : object {3-15.items.[].system.proficiency}
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value : integer {3-15.items.[].system.proficiency.value} (2 different values)
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1 (x3)
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0 (x3)
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publication : object {3-15.items.[].system.publication}
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license : string {3-15.items.[].system.publication.license} (2 different values)
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OGL (x155)
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ORC (x7)
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remaster : boolean {3-15.items.[].system.publication.remaster} (2 different values)
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False (x155)
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True (x7)
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title : string {3-15.items.[].system.publication.title} (6 different values)
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(x87)
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Pathfinder Core Rulebook (x50)
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Pathfinder Advanced Player's Guide (x3)
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Pathfinder Player Core (x4)
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Pathfinder GM Core (x3)
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Pathfinder Bestiary (x15)
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rules : ###FoundryRulesObject###
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[slots] : object {3-15.items.[].system.slots}
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[slot0] : object {3-15.items.[].system.slots.slot0}
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max : integer {3-15.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {3-15.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {3-15.items.[].system.slots.slot0.prepared.[]}
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id : string {3-15.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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mFstY6UY5AtK9xm1 (x3)
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c9fCd97It4sWXUPA (x3)
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X1zMemEejg9OlINO (x3)
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jV0Ii2o4YYDggg3i (x3)
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iTKWPKqHKtjYhMGe (x3)
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[slot3] : object {3-15.items.[].system.slots.slot3}
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max : integer {3-15.items.[].system.slots.slot3.max} (same value: 4)
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prepared : array<object> {3-15.items.[].system.slots.slot3.prepared}
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Length: min=4 max=4
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Value type: object {3-15.items.[].system.slots.slot3.prepared.[]}
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id : string {3-15.items.[].system.slots.slot3.prepared.[].id} (4 different values)
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gYCGPoeDfZJDqFTl (x3)
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3aXwAKB9WtCCyMLS (x3)
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uvbNRjohhbP8UV3Y (x3)
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hm7S7qEzPNqqPKzc (x3)
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[slot4] : object {3-15.items.[].system.slots.slot4}
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max : integer {3-15.items.[].system.slots.slot4.max} (same value: 4)
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prepared : array<object> {3-15.items.[].system.slots.slot4.prepared}
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Length: min=4 max=4
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Value type: object {3-15.items.[].system.slots.slot4.prepared.[]}
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id : string {3-15.items.[].system.slots.slot4.prepared.[].id} (3 different values)
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7hyLZ7BE0RbQFIjJ (x3)
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hm7S7qEzPNqqPKzc (x6)
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3I8CInNeYj7j4iJC (x3)
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[slot5] : object {3-15.items.[].system.slots.slot5}
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max : integer {3-15.items.[].system.slots.slot5.max} (2 different values)
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4 (x2)
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3 (x1)
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prepared : array<object> {3-15.items.[].system.slots.slot5.prepared}
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Length: min=3 max=4
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Value type: object {3-15.items.[].system.slots.slot5.prepared.[]}
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id : string {3-15.items.[].system.slots.slot5.prepared.[].id} (4 different values)
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MO2V058hRBnXbHY4 (x3)
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CPd9I6KY3BWhm2h4 (x3)
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hm7S7qEzPNqqPKzc (x2)
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73FcW9hxDA8aeGgT (x3)
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[slot6] : object {3-15.items.[].system.slots.slot6}
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max : integer {3-15.items.[].system.slots.slot6.max} (2 different values)
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3 (x1)
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4 (x1)
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prepared : array<object> {3-15.items.[].system.slots.slot6.prepared}
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Length: min=3 max=4
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Value type: object {3-15.items.[].system.slots.slot6.prepared.[]}
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id : string {3-15.items.[].system.slots.slot6.prepared.[].id} (4 different values)
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iDOmLldWeH92acN4 (x2)
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AFrs7Qdxl2P6N3tv (x2)
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JkKgkTQDjHylEL0T (x2)
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hm7S7qEzPNqqPKzc (x1)
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[slot7] : object {3-15.items.[].system.slots.slot7}
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max : integer {3-15.items.[].system.slots.slot7.max} (same value: 3)
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prepared : array<object> {3-15.items.[].system.slots.slot7.prepared}
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Length: min=3 max=3
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Value type: object {3-15.items.[].system.slots.slot7.prepared.[]}
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id : string {3-15.items.[].system.slots.slot7.prepared.[].id} (3 different values)
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7KKHrst3qiOlWyLu (x1)
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73FcW9hxDA8aeGgT (x1)
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ksWcfDNGDpF63VjC (x1)
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[slug] : string {3-15.items.[].system.slug} (45 different values)
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[spelldc] : object {3-15.items.[].system.spelldc}
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dc : integer {3-15.items.[].system.spelldc.dc} (2 different values)
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28 (x4)
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30 (x2)
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mod : integer {3-15.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-15.items.[].system.spelldc.value} (2 different values)
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20 (x4)
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22 (x2)
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item : integer {3-15.items.[].system.spelldc.item} (same value: 0)
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[tradition] : object {3-15.items.[].system.tradition}
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value : string {3-15.items.[].system.tradition.value} (same value: primal)
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[area] : object {3-15.items.[].system.area}
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type : string {3-15.items.[].system.area.type} (3 different values)
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cone (x5)
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burst (x11)
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cylinder (x1)
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value : integer {3-15.items.[].system.area.value} (7 different values)
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60 (x3)
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10 (x7)
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15 (x2)
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5 (x1)
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40 (x1)
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20 (x2)
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50 (x1)
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[details] : string {3-15.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
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[cost] : object {3-15.items.[].system.cost}
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value : string {3-15.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {3-15.items.[].system.counteraction} (same value: False)
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[damage] : object {3-15.items.[].system.damage}
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[0] : object {3-15.items.[].system.damage.0}
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[category] : mixed
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formula : string {3-15.items.[].system.damage.0.formula} (6 different values)
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12d6 (x3)
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8d6 (x3)
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1d6 (x3)
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1d8 (x3)
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2d4 (x3)
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14d6 (x1)
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kinds : array<string> {3-15.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {3-15.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x16)
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healing (x3)
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materials : array<> {3-15.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-15.items.[].system.damage.0.type} (5 different values)
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cold (x6)
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piercing (x3)
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acid (x3)
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vitality (x3)
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fire (x1)
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[applyMod] : boolean {3-15.items.[].system.damage.0.applyMod} (same value: False)
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[gcovwqxwitqchoin] : object {3-15.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {3-15.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {3-15.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {3-15.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
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kinds : array<string> {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
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materials : array<> {3-15.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-15.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
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[damageType] : string {3-15.items.[].system.damage.damageType} (same value: bludgeoning)
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[dice] : integer {3-15.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-15.items.[].system.damage.die} (same value: d4)
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[defense] : object {3-15.items.[].system.defense}
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save : object {3-15.items.[].system.defense.save}
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basic : boolean {3-15.items.[].system.defense.save.basic} (2 different values)
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False (x21)
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True (x6)
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statistic : string {3-15.items.[].system.defense.save.statistic} (3 different values)
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fortitude (x7)
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reflex (x13)
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will (x7)
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[duration] : object {3-15.items.[].system.duration}
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sustained : boolean {3-15.items.[].system.duration.sustained} (2 different values)
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False (x61)
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True (x5)
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value : string {3-15.items.[].system.duration.value} (9 different values)
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varies (x7)
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(x30)
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10 minutes (x7)
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1 minute (x10)
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5 minutes (x4)
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until the next time you make your daily preparations (x4)
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1 or more rounds (see below) (x2)
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24 hours (x1)
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1 hour (x1)
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[level] : object {3-15.items.[].system.level}
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value : integer {3-15.items.[].system.level.value} (10 different values)
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6 (x7)
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5 (x13)
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4 (x7)
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3 (x9)
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2 (x3)
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1 (x25)
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0 (x6)
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11 (x2)
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7 (x2)
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9 (x1)
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[location] : object {3-15.items.[].system.location}
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value : string {3-15.items.[].system.location.value} (3 different values)
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c5mAG4o3GPHnBoMP (x50)
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5p5UO2vVsNmY2INe (x8)
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boOcmJoGp5w8sRkS (x8)
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[heightenedLevel] : integer {3-15.items.[].system.location.heightenedLevel} (2 different values)
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4 (x3)
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1 (x1)
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[uses] : object {3-15.items.[].system.location.uses}
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max : integer {3-15.items.[].system.location.uses.max} (same value: 3)
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value : integer {3-15.items.[].system.location.uses.value} (same value: 3)
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[range] : object {3-15.items.[].system.range}
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value : string {3-15.items.[].system.range.value} (6 different values)
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30 feet (x20)
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120 feet (x18)
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touch (x16)
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(x6)
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varies (x3)
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500 feet (x3)
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[requirements] : string {3-15.items.[].system.requirements} (same value: )
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[target] : object {3-15.items.[].system.target}
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value : string {3-15.items.[].system.target.value} (10 different values)
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1 creature (x22)
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1 creature made of flesh (x2)
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petrified creature or human-size stone object (x2)
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(x22)
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1 living creature touched (x3)
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1 creature touched (x3)
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cube of stone 10 feet across or smaller (x3)
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1 willing living creature or 1 undead (x3)
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1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x3)
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1 dying creature (x3)
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[time] : object {3-15.items.[].system.time}
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value : string {3-15.items.[].system.time.value} (5 different values)
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2 (x59)
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1 to 3 (x3)
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1 minute (x1)
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3 (x2)
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10 minutes (x1)
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[traits] : object {3-15.items.[].system.traits}
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rarity : string {3-15.items.[].system.traits.rarity} (2 different values)
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common (x152)
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uncommon (x1)
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[traditions] : array<string> {3-15.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {3-15.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x48)
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primal (x62)
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divine (x24)
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occult (x25)
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value : array<string> {3-15.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {3-15.items.[].system.traits.value.[]} (38 different values)
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[heightening] : object {3-15.items.[].system.heightening}
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[damage] : object {3-15.items.[].system.heightening.damage}
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0 : string {3-15.items.[].system.heightening.damage.0} (3 different values)
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2d6 (x7)
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1d8 (x3)
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1d4 (x3)
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[interval] : integer {3-15.items.[].system.heightening.interval} (same value: 1)
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type : string {3-15.items.[].system.heightening.type} (2 different values)
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interval (x13)
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fixed (x10)
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[levels] : object {3-15.items.[].system.heightening.levels}
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[7] : object {3-15.items.[].system.heightening.levels.7}
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[target] : object {3-15.items.[].system.heightening.levels.7.target}
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value : string {3-15.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
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[damage] : object {3-15.items.[].system.heightening.levels.7.damage}
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0 : object {3-15.items.[].system.heightening.levels.7.damage.0}
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applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {3-15.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
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materials : array<> {3-15.items.[].system.heightening.levels.7.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-15.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
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gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
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applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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|
category : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
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materials : array<> {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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|
Value type: mixed
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type : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
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[3] : object {3-15.items.[].system.heightening.levels.3}
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[damage] : object {3-15.items.[].system.heightening.levels.3.damage}
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0 : object {3-15.items.[].system.heightening.levels.3.damage.0}
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|
applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {3-15.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
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|
materials : array<> {3-15.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-15.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
materials : array<> {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
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type : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
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[target] : object {3-15.items.[].system.heightening.levels.3.target}
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value : string {3-15.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
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[5] : object {3-15.items.[].system.heightening.levels.5}
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damage : object {3-15.items.[].system.heightening.levels.5.damage}
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0 : object {3-15.items.[].system.heightening.levels.5.damage.0}
|
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applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {3-15.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
|
materials : array<> {3-15.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
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Value type: mixed
|
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type : string {3-15.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
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gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
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applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
|
materials : array<> {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[9] : object {3-15.items.[].system.heightening.levels.9}
|
|
damage : object {3-15.items.[].system.heightening.levels.9.damage}
|
|
0 : object {3-15.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {3-15.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
|
materials : array<> {3-15.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-15.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
|
materials : array<> {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
4 : object {3-15.items.[].system.heightening.levels.4}
|
|
area : object {3-15.items.[].system.heightening.levels.4.area}
|
|
areaType : string {3-15.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
|
|
value : string {3-15.items.[].system.heightening.levels.4.area.value} (same value: 20)
|
|
range : object {3-15.items.[].system.heightening.levels.4.range}
|
|
value : string {3-15.items.[].system.heightening.levels.4.range.value} (same value: 20 feet)
|
|
[overlays] : object {3-15.items.[].system.overlays}
|
|
37gy7l19tik74o4s : object {3-15.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {3-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x3)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
7qdtetowq348s9oc : object {3-15.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {3-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
7vbvdrv2cl87sqta : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x3)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x3)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
[baseItem] : string {3-15.items.[].system.baseItem} (2 different values)
|
|
staff (x3)
|
|
hide-armor (x3)
|
|
[bonus] : object {3-15.items.[].system.bonus}
|
|
value : integer {3-15.items.[].system.bonus.value} (10 different values)
|
|
0 (x3)
|
|
18 (x2)
|
|
27 (x2)
|
|
25 (x1)
|
|
24 (x4)
|
|
22 (x1)
|
|
20 (x4)
|
|
16 (x1)
|
|
26 (x2)
|
|
23 (x3)
|
|
[bonusDamage] : object {3-15.items.[].system.bonusDamage}
|
|
value : integer {3-15.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {3-15.items.[].system.bulk}
|
|
value : mixed
|
|
integer {3-15.items.[].system.bulk.value} (2 different values)
|
|
1 (x3)
|
|
2 (x3)
|
|
float {3-15.items.[].system.bulk.value} (same value: 0,1)
|
|
[category] : string {3-15.items.[].system.category} (6 different values)
|
|
simple (x3)
|
|
medium (x3)
|
|
scroll (x3)
|
|
offensive (x36)
|
|
interaction (x10)
|
|
defensive (x12)
|
|
[containerId] : mixed
|
|
[equipped] : object {3-15.items.[].system.equipped}
|
|
carryType : string {3-15.items.[].system.equipped.carryType} (same value: worn)
|
|
[handsHeld] : integer {3-15.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[invested] : mixed
|
|
[inSlot] : boolean {3-15.items.[].system.equipped.inSlot} (same value: True)
|
|
[group] : string {3-15.items.[].system.group} (2 different values)
|
|
club (x3)
|
|
leather (x3)
|
|
[hardness] : integer {3-15.items.[].system.hardness} (same value: 0)
|
|
[hp] : object {3-15.items.[].system.hp}
|
|
max : integer {3-15.items.[].system.hp.max} (same value: 0)
|
|
value : integer {3-15.items.[].system.hp.value} (same value: 0)
|
|
[material] : object {3-15.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {3-15.items.[].system.price}
|
|
value : object {3-15.items.[].system.price.value}
|
|
[gp] : integer {3-15.items.[].system.price.value.gp} (3 different values)
|
|
2 (x3)
|
|
300 (x2)
|
|
150 (x1)
|
|
[quantity] : integer {3-15.items.[].system.quantity} (same value: 1)
|
|
[reload] : object {3-15.items.[].system.reload}
|
|
value : string {3-15.items.[].system.reload.value} (same value: )
|
|
[runes] : object {3-15.items.[].system.runes}
|
|
potency : integer {3-15.items.[].system.runes.potency} (same value: 1)
|
|
property : array<> {3-15.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {3-15.items.[].system.runes.striking} (same value: 1)
|
|
[resilient] : integer {3-15.items.[].system.runes.resilient} (same value: 0)
|
|
[size] : string {3-15.items.[].system.size} (same value: med)
|
|
[splashDamage] : object {3-15.items.[].system.splashDamage}
|
|
value : integer {3-15.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {3-15.items.[].system.usage}
|
|
value : string {3-15.items.[].system.usage.value} (same value: held-in-one-hand)
|
|
[acBonus] : integer {3-15.items.[].system.acBonus} (same value: 3)
|
|
[checkPenalty] : integer {3-15.items.[].system.checkPenalty} (same value: -2)
|
|
[dexCap] : integer {3-15.items.[].system.dexCap} (same value: 2)
|
|
[speedPenalty] : integer {3-15.items.[].system.speedPenalty} (same value: -5)
|
|
[strength] : integer {3-15.items.[].system.strength} (same value: 2)
|
|
[spell] : object {3-15.items.[].system.spell}
|
|
_id : string {3-15.items.[].system.spell._id} (3 different values)
|
|
lXgzA5H9dj7TZIwp (x1)
|
|
sTn7EQ0Eh0kfG64X (x1)
|
|
P7opBCbwZQ3cTGbk (x1)
|
|
_stats : object {3-15.items.[].system.spell._stats}
|
|
compendiumSource : string {3-15.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs)
|
|
img : string {3-15.items.[].system.spell.img} (same value: icons/magic/life/cross-worn-green.webp)
|
|
name : string {3-15.items.[].system.spell.name} (same value: Heal)
|
|
sort : integer {3-15.items.[].system.spell.sort} (same value: 0)
|
|
system : object {3-15.items.[].system.spell.system}
|
|
[area] : mixed
|
|
cost : object {3-15.items.[].system.spell.system.cost}
|
|
value : string {3-15.items.[].system.spell.system.cost.value} (same value: )
|
|
counteraction : boolean {3-15.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {3-15.items.[].system.spell.system.damage}
|
|
0 : object {3-15.items.[].system.spell.system.damage.0}
|
|
applyMod : boolean {3-15.items.[].system.spell.system.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {3-15.items.[].system.spell.system.damage.0.formula} (same value: 1d8)
|
|
kinds : array<string> {3-15.items.[].system.spell.system.damage.0.kinds}
|
|
Length: min=2 max=2
|
|
Value type: string {3-15.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
|
|
damage (x3)
|
|
healing (x3)
|
|
materials : array<> {3-15.items.[].system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-15.items.[].system.spell.system.damage.0.type} (same value: vitality)
|
|
defense : object {3-15.items.[].system.spell.system.defense}
|
|
save : object {3-15.items.[].system.spell.system.defense.save}
|
|
basic : boolean {3-15.items.[].system.spell.system.defense.save.basic} (same value: True)
|
|
statistic : string {3-15.items.[].system.spell.system.defense.save.statistic} (same value: fortitude)
|
|
description : object {3-15.items.[].system.spell.system.description}
|
|
value : string {3-15.items.[].system.spell.system.description.value} (same value: <p>You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
|
|
<p><span class="action-glyph">1</span> The spell has a range of touch.</p>
|
|
<p><span class="action-glyph">2</span> <strong>(concentrate)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.</p>
|
|
<p><span class="action-glyph">3</span> <strong>(concentrate)</strong> You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.</p>
|
|
<hr />
|
|
<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>)
|
|
duration : object {3-15.items.[].system.spell.system.duration}
|
|
sustained : boolean {3-15.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {3-15.items.[].system.spell.system.duration.value} (same value: )
|
|
heightening : object {3-15.items.[].system.spell.system.heightening}
|
|
damage : object {3-15.items.[].system.spell.system.heightening.damage}
|
|
0 : string {3-15.items.[].system.spell.system.heightening.damage.0} (same value: 1d8)
|
|
interval : integer {3-15.items.[].system.spell.system.heightening.interval} (same value: 1)
|
|
type : string {3-15.items.[].system.spell.system.heightening.type} (same value: interval)
|
|
level : object {3-15.items.[].system.spell.system.level}
|
|
value : integer {3-15.items.[].system.spell.system.level.value} (same value: 1)
|
|
location : object {3-15.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {3-15.items.[].system.spell.system.location.heightenedLevel} (2 different values)
|
|
6 (x2)
|
|
5 (x1)
|
|
[value] : mixed
|
|
overlays : object {3-15.items.[].system.spell.system.overlays}
|
|
37gy7l19tik74o4s : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
|
|
_id : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x3)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
7qdtetowq348s9oc : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
|
|
_id : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
7vbvdrv2cl87sqta : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x3)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x3)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
publication : object {3-15.items.[].system.spell.system.publication}
|
|
license : string {3-15.items.[].system.spell.system.publication.license} (same value: ORC)
|
|
remaster : boolean {3-15.items.[].system.spell.system.publication.remaster} (same value: True)
|
|
title : string {3-15.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
|
|
range : object {3-15.items.[].system.spell.system.range}
|
|
value : string {3-15.items.[].system.spell.system.range.value} (same value: varies)
|
|
requirements : string {3-15.items.[].system.spell.system.requirements} (same value: )
|
|
rules : ###FoundryRulesObject###
|
|
slug : string {3-15.items.[].system.spell.system.slug} (same value: heal)
|
|
target : object {3-15.items.[].system.spell.system.target}
|
|
value : string {3-15.items.[].system.spell.system.target.value} (same value: 1 willing living creature or 1 undead)
|
|
time : object {3-15.items.[].system.spell.system.time}
|
|
value : string {3-15.items.[].system.spell.system.time.value} (same value: 1 to 3)
|
|
traits : object {3-15.items.[].system.spell.system.traits}
|
|
rarity : string {3-15.items.[].system.spell.system.traits.rarity} (same value: common)
|
|
traditions : array<string> {3-15.items.[].system.spell.system.traits.traditions}
|
|
Length: min=2 max=2
|
|
Value type: string {3-15.items.[].system.spell.system.traits.traditions.[]} (2 different values)
|
|
divine (x3)
|
|
primal (x3)
|
|
value : array<string> {3-15.items.[].system.spell.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {3-15.items.[].system.spell.system.traits.value.[]} (3 different values)
|
|
healing (x3)
|
|
manipulate (x3)
|
|
vitality (x3)
|
|
type : string {3-15.items.[].system.spell.type} (same value: spell)
|
|
[uses] : object {3-15.items.[].system.uses}
|
|
autoDestroy : boolean {3-15.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-15.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-15.items.[].system.uses.value} (same value: 1)
|
|
[attack] : object {3-15.items.[].system.attack}
|
|
value : string {3-15.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {3-15.items.[].system.attackEffects}
|
|
value : array<string> {3-15.items.[].system.attackEffects.value}
|
|
Length: min=0 max=1
|
|
Value type: string {3-15.items.[].system.attackEffects.value.[]} (5 different values)
|
|
improved-grab (x3)
|
|
isqulugia (x1)
|
|
purple-worm-venom (x1)
|
|
regurgitate (x1)
|
|
shuln-saliva (x2)
|
|
[custom] : string {3-15.items.[].system.attackEffects.custom} (same value: )
|
|
[damageRolls] : object {3-15.items.[].system.damageRolls}
|
|
[75hbbls6ybqiuo9y0123] : object {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123}
|
|
damage : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damage} (2 different values)
|
|
2d4+4 (x2)
|
|
2d4+2 (x1)
|
|
damageType : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damageType} (same value: bludgeoning)
|
|
[0] : object {3-15.items.[].system.damageRolls.0}
|
|
damage : string {3-15.items.[].system.damageRolls.0.damage} (5 different values)
|
|
2d8+15 (x2)
|
|
1d12+15 (x1)
|
|
2d8+13 (x2)
|
|
1d10+13 (x1)
|
|
2d12+9 (x1)
|
|
damageType : string {3-15.items.[].system.damageRolls.0.damageType} (2 different values)
|
|
slashing (x6)
|
|
bludgeoning (x1)
|
|
[1] : object {3-15.items.[].system.damageRolls.1}
|
|
damage : string {3-15.items.[].system.damageRolls.1.damage} (same value: 3d6)
|
|
damageType : string {3-15.items.[].system.damageRolls.1.damageType} (same value: piercing)
|
|
[euiszbaasvqek43hpvu8] : object {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8}
|
|
damage : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (2 different values)
|
|
3d8+9 (x1)
|
|
3d8+12 (x1)
|
|
damageType : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing)
|
|
[1ct5xtyrbqxkeve4gasj] : object {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj}
|
|
damage : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (same value: 3d10+13)
|
|
damageType : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: piercing)
|
|
[u7glfm4e26u0qq9lf0ii] : object {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii}
|
|
damage : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (same value: 2d12+13)
|
|
damageType : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: piercing)
|
|
[c9wyts2r994eq8jhnch0] : object {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0}
|
|
damage : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (same value: 1d10+11)
|
|
damageType : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: bludgeoning)
|
|
[wq5dqagsc3rvealyfhid] : object {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid}
|
|
damage : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (2 different values)
|
|
3d8+8 (x1)
|
|
2d8+10 (x1)
|
|
damageType : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: slashing)
|
|
[i7sr4woj09gu4xx7dnoc] : object {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc}
|
|
damage : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (2 different values)
|
|
2d18+8 (x1)
|
|
2d10+10 (x1)
|
|
damageType : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: piercing)
|
|
[weaponType] : object {3-15.items.[].system.weaponType}
|
|
value : string {3-15.items.[].system.weaponType.value} (2 different values)
|
|
melee (x19)
|
|
ranged (x1)
|
|
[actionType] : object {3-15.items.[].system.actionType}
|
|
value : string {3-15.items.[].system.actionType.value} (4 different values)
|
|
passive (x36)
|
|
reaction (x4)
|
|
action (x13)
|
|
free (x5)
|
|
[actions] : object {3-15.items.[].system.actions}
|
|
[value] : integer {3-15.items.[].system.actions.value} (2 different values)
|
|
2 (x8)
|
|
1 (x5)
|
|
[mod] : object {3-15.items.[].system.mod}
|
|
value : integer {3-15.items.[].system.mod.value} (2 different values)
|
|
19 (x2)
|
|
16 (x1)
|
|
[proficient] : object {3-15.items.[].system.proficient}
|
|
value : integer {3-15.items.[].system.proficient.value} (same value: 0)
|
|
[frequency] : object {3-15.items.[].system.frequency}
|
|
max : integer {3-15.items.[].system.frequency.max} (same value: 1)
|
|
per : string {3-15.items.[].system.frequency.per} (same value: day)
|
|
value : integer {3-15.items.[].system.frequency.value} (same value: 1)
|
|
[deathNote] : boolean {3-15.items.[].system.deathNote} (same value: True)
|
|
type : string {3-15.items.[].type} (8 different values)
|
|
spellcastingEntry (x6)
|
|
spell (x66)
|
|
weapon (x3)
|
|
armor (x3)
|
|
consumable (x3)
|
|
melee (x20)
|
|
action (x58)
|
|
lore (x3)
|
|
[_stats] : object {3-15.items.[]._stats}
|
|
compendiumSource : string {3-15.items.[]._stats.compendiumSource} (43 different values)
|
|
[flags] : object {3-15.items.[].flags}
|
|
pf2e : object {3-15.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-15.items.[].flags.pf2e.linkedWeapon} (same value: qXrPPWuFK3gBJ0SJ)
|
|
name : string {3-15.name} (all different values)
|
|
[prototypeToken] : object {3-15.prototypeToken}
|
|
name : string {3-15.prototypeToken.name} (5 different values)
|
|
Eltha Embercall (x3)
|
|
Caliclotherax (x2)
|
|
Drakauthix (x1)
|
|
Old Drakauthix (x1)
|
|
Sparkles (x2)
|
|
system : object {3-15.system}
|
|
abilities : object {3-15.system.abilities}
|
|
cha : object {3-15.system.abilities.cha}
|
|
mod : integer {3-15.system.abilities.cha.mod} (4 different values)
|
|
1 (x5)
|
|
5 (x3)
|
|
0 (x2)
|
|
-1 (x1)
|
|
con : object {3-15.system.abilities.con}
|
|
mod : integer {3-15.system.abilities.con.mod} (4 different values)
|
|
5 (x3)
|
|
6 (x3)
|
|
4 (x2)
|
|
7 (x3)
|
|
dex : object {3-15.system.abilities.dex}
|
|
mod : integer {3-15.system.abilities.dex.mod} (5 different values)
|
|
2 (x7)
|
|
5 (x1)
|
|
-1 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
int : object {3-15.system.abilities.int}
|
|
mod : integer {3-15.system.abilities.int.mod} (6 different values)
|
|
1 (x3)
|
|
2 (x2)
|
|
-4 (x2)
|
|
3 (x1)
|
|
-5 (x1)
|
|
-3 (x2)
|
|
str : object {3-15.system.abilities.str}
|
|
mod : integer {3-15.system.abilities.str.mod} (5 different values)
|
|
2 (x3)
|
|
8 (x2)
|
|
7 (x4)
|
|
9 (x1)
|
|
6 (x1)
|
|
wis : object {3-15.system.abilities.wis}
|
|
mod : integer {3-15.system.abilities.wis.mod} (6 different values)
|
|
5 (x2)
|
|
3 (x3)
|
|
2 (x2)
|
|
4 (x2)
|
|
7 (x1)
|
|
-1 (x1)
|
|
attributes : object {3-15.system.attributes}
|
|
ac : object {3-15.system.attributes.ac}
|
|
details : string {3-15.system.attributes.ac.details} (2 different values)
|
|
(x10)
|
|
all-around vision (x1)
|
|
value : integer {3-15.system.attributes.ac.value} (8 different values)
|
|
29 (x3)
|
|
36 (x1)
|
|
33 (x1)
|
|
25 (x1)
|
|
27 (x1)
|
|
30 (x1)
|
|
28 (x2)
|
|
31 (x1)
|
|
allSaves : object {3-15.system.attributes.allSaves}
|
|
value : string {3-15.system.attributes.allSaves.value} (2 different values)
|
|
(x9)
|
|
+1 status to all saves vs. magic (x2)
|
|
hp : object {3-15.system.attributes.hp}
|
|
details : string {3-15.system.attributes.hp.details} (2 different values)
|
|
(x10)
|
|
regeneration 10 (deactivated by cold) (x1)
|
|
max : integer {3-15.system.attributes.hp.max} (9 different values)
|
|
170 (x2)
|
|
210 (x2)
|
|
185 (x1)
|
|
190 (x1)
|
|
140 (x1)
|
|
250 (x1)
|
|
240 (x1)
|
|
175 (x1)
|
|
120 (x1)
|
|
temp : integer {3-15.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-15.system.attributes.hp.value} (9 different values)
|
|
170 (x1)
|
|
210 (x2)
|
|
185 (x1)
|
|
190 (x2)
|
|
140 (x1)
|
|
250 (x1)
|
|
240 (x1)
|
|
175 (x1)
|
|
120 (x1)
|
|
speed : object {3-15.system.attributes.speed}
|
|
otherSpeeds : array<object> {3-15.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {3-15.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-15.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
burrow (x5)
|
|
fly (x4)
|
|
swim (x2)
|
|
value : integer {3-15.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
|
35 (x2)
|
|
120 (x2)
|
|
20 (x5)
|
|
25 (x1)
|
|
40 (x1)
|
|
value : integer {3-15.system.attributes.speed.value} (5 different values)
|
|
20 (x3)
|
|
50 (x2)
|
|
0 (x2)
|
|
25 (x1)
|
|
40 (x3)
|
|
[details] : string {3-15.system.attributes.speed.details} (2 different values)
|
|
swamp stride (x1)
|
|
unstoppable burrow (x2)
|
|
[immunities] : array<object> {3-15.system.attributes.immunities}
|
|
Length: min=1 max=2
|
|
Value type: object {3-15.system.attributes.immunities.[]}
|
|
type : string {3-15.system.attributes.immunities.[].type} (3 different values)
|
|
paralyzed (x2)
|
|
sleep (x2)
|
|
swarm-mind (x1)
|
|
[weaknesses] : array<object> {3-15.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {3-15.system.attributes.weaknesses.[]}
|
|
type : string {3-15.system.attributes.weaknesses.[].type} (4 different values)
|
|
sonic (x2)
|
|
fire (x2)
|
|
slashing (x2)
|
|
cold (x1)
|
|
value : integer {3-15.system.attributes.weaknesses.[].value} (2 different values)
|
|
15 (x1)
|
|
10 (x6)
|
|
[adjustment] : string {3-15.system.attributes.adjustment} (same value: elite)
|
|
[resistances] : array<object> {3-15.system.attributes.resistances}
|
|
Length: min=1 max=2
|
|
Value type: object {3-15.system.attributes.resistances.[]}
|
|
type : string {3-15.system.attributes.resistances.[].type} (3 different values)
|
|
fire (x1)
|
|
physical (x2)
|
|
poison (x2)
|
|
value : integer {3-15.system.attributes.resistances.[].value} (3 different values)
|
|
10 (x3)
|
|
15 (x1)
|
|
8 (x1)
|
|
[exceptions] : array<string> {3-15.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {3-15.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
adamantine (x2)
|
|
bludgeoning (x2)
|
|
details : object {3-15.system.details}
|
|
blurb : string {3-15.system.details.blurb} (7 different values)
|
|
(x5)
|
|
variant Adult Crystal Dragon (x1)
|
|
Adult Crystal Dragon (x1)
|
|
variant Isqulug (x1)
|
|
variant Purple Worm (x1)
|
|
weak Shuln (x1)
|
|
variant Shuln (x1)
|
|
languages : object {3-15.system.details.languages}
|
|
details : string {3-15.system.details.languages.details} (same value: )
|
|
value : array<string> {3-15.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {3-15.system.details.languages.value.[]} (7 different values)
|
|
common (x5)
|
|
dwarven (x3)
|
|
sakvroth (x5)
|
|
wildsong (x3)
|
|
draconic (x2)
|
|
petran (x2)
|
|
aklo (x1)
|
|
level : object {3-15.system.details.level}
|
|
value : integer {3-15.system.details.level.value} (5 different values)
|
|
11 (x3)
|
|
13 (x1)
|
|
9 (x4)
|
|
12 (x2)
|
|
10 (x1)
|
|
privateNotes : string {3-15.system.details.privateNotes} (same value: )
|
|
publicNotes : string {3-15.system.details.publicNotes} (6 different values)
|
|
(x3)
|
|
<p>Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.</p>
|
|
<p>Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.</p>
|
|
<p>Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature's capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for).</p> (x2)
|
|
<p>The drakauthix is a massive fungus that floats through the heights of the largest Darklands caverns, propelled by bladders that spray air and spores. A voracious but slow-moving hunter, the drakauthix prefers to ambush meaty creatures from above, using its hooked appendages to pull its victims upward to feed. The drakauthix's digestive process is entirely external-it clings to victims, and its spore-laden surface slowly feeds on and grows through the flesh before the spore-infested carcass is discarded. As the infested body strikes the ground below, it bursts and releases a cloud of spores, unleashing a host of young called sporelings that immediately scuttle up the cavern walls to cling to its ceiling and grow.</p>
|
|
<p>The drakauthix behaves no more intelligently than most predatory animals, and often uses a sort of symbiotic scavenger method to secure prey by capitalizing on the hunting methods of oozes and vermin found in the large cave systems it frequents. When a relatively mindless creature kills a victim, the drakauthix drifts down, hooks the freshly slain carcass with its tendrils, and reels in its meal. The mindless ooze or other creature that just had its food stolen rarely holds a grudge and simply slithers off to find a new quarry, letting the drakauthix digest the corpse in peace. Of course, the drakauthix isn't above feasting on more active prey as well, and might attack an adventurer who neglects to look upward for danger when exploring a network of mysterious caves.</p>
|
|
<p>Some Darklands-dwelling creatures, such as duergars, hunt drakauthixes for their flesh, which has a unique flavor with a peppery aftertaste. Subterranean races also make ink from drakauthixes by burning their carcasses, then grinding and pressing the ashes for a long time until a silvery substance congeals.</p> (x2)
|
|
<p>The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug-its "body" is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.</p> (x1)
|
|
<p>The purple worm is the most common and infamous of the cave worms, a much-feared monster wandering the twisting tunnels of the Darklands that is capable of carving out entire cave systems. Tunnels bored by a purple worm don't always last long after these creature's passage, and areas where they nest are maddening mazes of passageways that lead nowhere, yet navigating the labyrinth to find the worm's central nest often yields amazing treasures left behind by the worm's prior victims.</p>
|
|
<hr />
|
|
<p>Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive colorations, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different colors and abilities lurk in the more remote corners of the world-tales speak of white worms that dwell within immense glaciers or icebergs and gray worms that burrow through the boneyards of long-forgotten ruins, to name a few.</p> (x1)
|
|
<p>Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses.</p>
|
|
<p>Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms. They rely on tiny sensory whiskers that cover their snoutfland allow them to detect subtle movements in the air and ground without the use of vision. When it detects suitable prey, a shuln bites the target at the first opportunity, injecting it with a potent paralytic toxin present in its saliva. So strong is this poison that it is capable of subduing even the near-unstoppable purple worm, making the shuln a valuable companion to have for anyone making excursions into worm-infested regions of the Darklands. Shulns' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not occur makes them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.</p>
|
|
<p>Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from that place. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells-but for all that, they still love the taste of cave worm.</p> (x2)
|
|
publication : object {3-15.system.details.publication}
|
|
license : string {3-15.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {3-15.system.details.publication.remaster} (same value: False)
|
|
title : string {3-15.system.details.publication.title} (same value: Pathfinder Society Scenario #3-15: Cavern of Sundered Songs)
|
|
initiative : object {3-15.system.initiative}
|
|
statistic : string {3-15.system.initiative.statistic} (same value: perception)
|
|
perception : object {3-15.system.perception}
|
|
details : string {3-15.system.perception.details} (2 different values)
|
|
(x9)
|
|
sporesight (imprecise) 60 feet (x2)
|
|
mod : integer {3-15.system.perception.mod} (7 different values)
|
|
24 (x2)
|
|
22 (x2)
|
|
20 (x2)
|
|
17 (x1)
|
|
18 (x2)
|
|
19 (x1)
|
|
16 (x1)
|
|
senses : array<object> {3-15.system.perception.senses}
|
|
Length: min=1 max=3
|
|
Value type: object {3-15.system.perception.senses.[]}
|
|
type : string {3-15.system.perception.senses.[].type} (5 different values)
|
|
darkvision (x8)
|
|
scent (x5)
|
|
tremorsense (x3)
|
|
greater-darkvision (x1)
|
|
low-light-vision (x2)
|
|
[acuity] : string {3-15.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {3-15.system.perception.senses.[].range} (3 different values)
|
|
60 (x2)
|
|
30 (x5)
|
|
100 (x1)
|
|
resources : object {3-15.system.resources}
|
|
[focus] : object {3-15.system.resources.focus}
|
|
max : integer {3-15.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-15.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-15.system.saves}
|
|
fortitude : object {3-15.system.saves.fortitude}
|
|
saveDetail : string {3-15.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {3-15.system.saves.fortitude.value} (8 different values)
|
|
20 (x2)
|
|
27 (x1)
|
|
24 (x2)
|
|
21 (x2)
|
|
17 (x1)
|
|
22 (x1)
|
|
26 (x1)
|
|
23 (x1)
|
|
reflex : object {3-15.system.saves.reflex}
|
|
saveDetail : string {3-15.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {3-15.system.saves.reflex.value} (6 different values)
|
|
17 (x3)
|
|
21 (x1)
|
|
19 (x2)
|
|
13 (x1)
|
|
15 (x3)
|
|
18 (x1)
|
|
will : object {3-15.system.saves.will}
|
|
saveDetail : string {3-15.system.saves.will.saveDetail} (same value: )
|
|
value : integer {3-15.system.saves.will.value} (7 different values)
|
|
24 (x2)
|
|
22 (x1)
|
|
20 (x2)
|
|
15 (x1)
|
|
16 (x1)
|
|
19 (x3)
|
|
17 (x1)
|
|
skills : object {3-15.system.skills}
|
|
[athletics] : object {3-15.system.skills.athletics}
|
|
base : integer {3-15.system.skills.athletics.base} (7 different values)
|
|
21 (x2)
|
|
28 (x2)
|
|
24 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
22 (x1)
|
|
23 (x1)
|
|
[crafting] : object {3-15.system.skills.crafting}
|
|
base : integer {3-15.system.skills.crafting.base} (2 different values)
|
|
19 (x2)
|
|
16 (x1)
|
|
[nature] : object {3-15.system.skills.nature}
|
|
base : integer {3-15.system.skills.nature.base} (4 different values)
|
|
24 (x2)
|
|
22 (x1)
|
|
19 (x1)
|
|
20 (x2)
|
|
[stealth] : object {3-15.system.skills.stealth}
|
|
base : integer {3-15.system.skills.stealth.base} (5 different values)
|
|
19 (x2)
|
|
24 (x1)
|
|
21 (x1)
|
|
17 (x2)
|
|
20 (x1)
|
|
[survival] : object {3-15.system.skills.survival}
|
|
base : integer {3-15.system.skills.survival.base} (4 different values)
|
|
22 (x2)
|
|
23 (x1)
|
|
20 (x4)
|
|
18 (x1)
|
|
[acrobatics] : object {3-15.system.skills.acrobatics}
|
|
base : integer {3-15.system.skills.acrobatics.base} (6 different values)
|
|
22 (x1)
|
|
19 (x1)
|
|
15 (x1)
|
|
20 (x2)
|
|
18 (x1)
|
|
23 (x1)
|
|
[deception] : object {3-15.system.skills.deception}
|
|
base : integer {3-15.system.skills.deception.base} (2 different values)
|
|
26 (x1)
|
|
22 (x1)
|
|
[intimidation] : object {3-15.system.skills.intimidation}
|
|
base : integer {3-15.system.skills.intimidation.base} (2 different values)
|
|
26 (x1)
|
|
22 (x1)
|
|
traits : object {3-15.system.traits}
|
|
rarity : string {3-15.system.traits.rarity} (4 different values)
|
|
unique (x7)
|
|
common (x1)
|
|
rare (x1)
|
|
uncommon (x2)
|
|
size : object {3-15.system.traits.size}
|
|
value : string {3-15.system.traits.size.value} (3 different values)
|
|
med (x4)
|
|
huge (x6)
|
|
grg (x1)
|
|
value : array<string> {3-15.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {3-15.system.traits.value.[]} (all different values)
|
|
type : string {3-15.type} (same value: npc) |