479 lines
31 KiB
Plaintext
479 lines
31 KiB
Plaintext
1-00
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Different values: 4
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=====================================
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object {1-00}
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_id : string {1-00._id} (all different values)
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folder : string {1-00.folder} (same value: I4l2pDNBdcgiUIiv)
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img : string {1-00.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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systems/pf2e/icons/default-icons/npc.svg (x2)
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items : array<object> {1-00.items}
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Length: min=1 max=16
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Value type: object {1-00.items.[]}
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_id : string {1-00.items.[]._id} (29 different values)
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img : string {1-00.items.[].img} (17 different values)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/default-icons/melee.svg (x6)
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systems/pf2e/icons/actions/Passive.webp (x7)
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systems/pf2e/icons/equipment/weapons/kukri.webp (x1)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x1)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp (x1)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/frost-vial.webp (x1)
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icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
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icons/tools/laboratory/vials-blue-pink.webp (x1)
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systems/pf2e/icons/equipment/worn-items/other-worn-items/alchemist-goggles.webp (x1)
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systems/pf2e/icons/actions/OneAction.webp (x1)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
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icons/magic/light/projectile-stars-blue.webp (x1)
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systems/pf2e/icons/spells/grease.webp (x1)
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systems/pf2e/icons/spells/light.webp (x1)
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systems/pf2e/icons/spells/mage-hand.webp (x1)
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icons/magic/symbols/runes-triangle-blue.webp (x1)
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name : string {1-00.items.[].name} (27 different values)
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sort : integer {1-00.items.[].sort} (17 different values)
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0 (x3)
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100000 (x3)
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200000 (x2)
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300000 (x2)
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400000 (x2)
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500000 (x2)
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600000 (x2)
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700000 (x2)
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800000 (x2)
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900000 (x2)
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1000000 (x1)
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1100000 (x1)
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1200000 (x1)
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1300000 (x1)
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1400000 (x1)
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1500000 (x1)
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1600000 (x1)
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system : object {1-00.items.[].system}
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[actionType] : object {1-00.items.[].system.actionType}
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value : string {1-00.items.[].system.actionType.value} (3 different values)
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reaction (x2)
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passive (x7)
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action (x1)
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[actions] : object {1-00.items.[].system.actions}
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[value] : integer {1-00.items.[].system.actions.value} (same value: 1)
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[category] : string {1-00.items.[].system.category} (all different values)
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description : object {1-00.items.[].system.description}
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value : string {1-00.items.[].system.description.value} (24 different values)
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publication : object {1-00.items.[].system.publication}
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license : string {1-00.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False)
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title : string {1-00.items.[].system.publication.title} (3 different values)
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(x21)
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Pathfinder Core Rulebook (x7)
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Pathfinder Bestiary (x1)
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rules : ###FoundryRulesObject###
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[slug] : string {1-00.items.[].system.slug} (13 different values)
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kukri (x1)
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acid-flask-moderate (x1)
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bottled-lightning-moderate (x1)
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frost-vial-moderate (x1)
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studded-leather-armor (x1)
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alchemists-tools (x1)
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alchemist-goggles (x1)
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sneak-attack (x1)
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levitate (x1)
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grease (x1)
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light (x1)
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mage-hand (x1)
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prestidigitation (x1)
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[traits] : object {1-00.items.[].system.traits}
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rarity : string {1-00.items.[].system.traits.rarity} (2 different values)
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common (x27)
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uncommon (x1)
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value : array<string> {1-00.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {1-00.items.[].system.traits.value.[]} (19 different values)
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agile (x3)
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finesse (x3)
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trip (x2)
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acid (x1)
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alchemical (x3)
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bomb (x3)
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consumable (x3)
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infused (x3)
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splash (x6)
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electricity (x1)
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cold (x1)
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invested (x1)
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magical (x3)
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range-increment-20 (x3)
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concentrate (x5)
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manipulate (x5)
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cantrip (x3)
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light (x1)
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unarmed (x1)
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[traditions] : array<string> {1-00.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values)
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[attack] : object {1-00.items.[].system.attack}
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value : string {1-00.items.[].system.attack.value} (same value: )
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[attackEffects] : object {1-00.items.[].system.attackEffects}
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value : array<string> {1-00.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: no-map)
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[custom] : string {1-00.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {1-00.items.[].system.bonus}
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value : integer {1-00.items.[].system.bonus.value} (6 different values)
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14 (x1)
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0 (x1)
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1 (x3)
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15 (x1)
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16 (x3)
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10 (x1)
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[damageRolls] : object {1-00.items.[].system.damageRolls}
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[0] : object {1-00.items.[].system.damageRolls.0}
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damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values)
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damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values)
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[1] : object {1-00.items.[].system.damageRolls.1}
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category : string {1-00.items.[].system.damageRolls.1.category} (2 different values)
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persistent (x2)
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splash (x2)
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damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values)
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2d4 (x1)
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2d6 (x1)
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2 (x2)
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damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values)
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acid (x2)
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electricity (x1)
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cold (x1)
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[2] : object {1-00.items.[].system.damageRolls.2}
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category : string {1-00.items.[].system.damageRolls.2.category} (same value: splash)
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damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: 2)
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damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: acid)
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bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
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damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: 1d6+2)
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damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: bludgeoning)
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[weaponType] : object {1-00.items.[].system.weaponType}
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value : string {1-00.items.[].system.weaponType.value} (2 different values)
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melee (x3)
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ranged (x3)
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[baseItem] : string {1-00.items.[].system.baseItem} (3 different values)
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kukri (x1)
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alchemical-bomb (x3)
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studded-leather-armor (x1)
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[bonusDamage] : object {1-00.items.[].system.bonusDamage}
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value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-00.items.[].system.bulk}
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value : mixed
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float {1-00.items.[].system.bulk.value} (same value: 0,1)
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integer {1-00.items.[].system.bulk.value} (2 different values)
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1 (x2)
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0 (x1)
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[containerId] : mixed
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[damage] : object {1-00.items.[].system.damage}
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[damageType] : string {1-00.items.[].system.damage.damageType} (all different values)
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[dice] : integer {1-00.items.[].system.damage.dice} (2 different values)
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1 (x2)
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2 (x2)
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[die] : string {1-00.items.[].system.damage.die} (2 different values)
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d6 (x3)
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(x1)
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[persistent] : object {1-00.items.[].system.damage.persistent}
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faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2)
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type : string {1-00.items.[].system.damage.persistent.type} (same value: acid)
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[equipped] : object {1-00.items.[].system.equipped}
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carryType : string {1-00.items.[].system.equipped.carryType} (same value: worn)
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handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {1-00.items.[].system.group} (3 different values)
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knife (x1)
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bomb (x3)
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leather (x1)
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[hardness] : integer {1-00.items.[].system.hardness} (same value: 0)
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[hp] : object {1-00.items.[].system.hp}
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max : integer {1-00.items.[].system.hp.max} (same value: 0)
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value : integer {1-00.items.[].system.hp.value} (same value: 0)
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[level] : object {1-00.items.[].system.level}
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value : integer {1-00.items.[].system.level.value} (all different values)
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[material] : object {1-00.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {1-00.items.[].system.price}
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value : object {1-00.items.[].system.price.value}
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[sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6)
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gp : integer {1-00.items.[].system.price.value.gp} (3 different values)
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10 (x3)
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3 (x2)
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100 (x1)
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[quantity] : integer {1-00.items.[].system.quantity} (2 different values)
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1 (x4)
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2 (x3)
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[range] : mixed
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integer {1-00.items.[].system.range} (same value: 20)
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object {1-00.items.[].system.range}
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value : string {1-00.items.[].system.range.value} (3 different values)
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touch (x2)
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30 feet (x2)
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10 feet (x1)
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[reload] : object {1-00.items.[].system.reload}
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value : string {1-00.items.[].system.reload.value} (2 different values)
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(x1)
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- (x3)
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[runes] : object {1-00.items.[].system.runes}
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potency : integer {1-00.items.[].system.runes.potency} (2 different values)
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1 (x1)
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0 (x4)
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property : array<> {1-00.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {1-00.items.[].system.runes.striking} (same value: 0)
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resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0)
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[size] : string {1-00.items.[].system.size} (same value: med)
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[splashDamage] : object {1-00.items.[].system.splashDamage}
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[value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2)
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[usage] : object {1-00.items.[].system.usage}
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value : string {1-00.items.[].system.usage.value} (3 different values)
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held-in-one-hand (x4)
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held-in-two-hands (x1)
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worneyepiece (x1)
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[acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2)
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[checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3)
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[speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {1-00.items.[].system.strength} (same value: 1)
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[autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {1-00.items.[].system.prepared}
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value : string {1-00.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {1-00.items.[].system.proficiency}
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value : integer {1-00.items.[].system.proficiency.value} (same value: 0)
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[slots] : object {1-00.items.[].system.slots}
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slot3 : object {1-00.items.[].system.slots.slot3}
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max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2)
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value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2)
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[spelldc] : object {1-00.items.[].system.spelldc}
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dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18)
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mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-00.items.[].system.spelldc.value} (same value: 8)
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[tradition] : object {1-00.items.[].system.tradition}
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value : string {1-00.items.[].system.tradition.value} (same value: occult)
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[area] : mixed
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[cost] : object {1-00.items.[].system.cost}
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value : string {1-00.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False)
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[defense] : object {1-00.items.[].system.defense}
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save : object {1-00.items.[].system.defense.save}
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basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False)
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statistic : string {1-00.items.[].system.defense.save.statistic} (same value: reflex)
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[duration] : object {1-00.items.[].system.duration}
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sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values)
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False (x3)
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True (x2)
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value : string {1-00.items.[].system.duration.value} (all different values)
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[location] : object {1-00.items.[].system.location}
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[heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3)
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value : string {1-00.items.[].system.location.value} (same value: vMQQwaWnO7CVgobM)
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[requirements] : string {1-00.items.[].system.requirements} (same value: )
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[target] : object {1-00.items.[].system.target}
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value : string {1-00.items.[].system.target.value} (5 different values)
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1 unattended object or willing creature (x1)
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1 object of Bulk 1 or less (x1)
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1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
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1 unattended object of light Bulk or less (x1)
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1 object (cook, lift, or tidy only) (x1)
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[time] : object {1-00.items.[].system.time}
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value : string {1-00.items.[].system.time.value} (same value: 2)
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type : string {1-00.items.[].type} (7 different values)
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action (x10)
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melee (x6)
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weapon (x4)
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armor (x1)
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equipment (x2)
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spellcastingEntry (x1)
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spell (x5)
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[_stats] : object {1-00.items.[]._stats}
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compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values)
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Compendium.pf2e.equipment-srd.Item.TDrO7Xdyn7juFy3c (x1)
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Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x1)
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Compendium.pf2e.equipment-srd.Item.97QyNEOAyYLdGaYc (x1)
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Compendium.pf2e.equipment-srd.Item.nVvH1ZcM7OwIVIs8 (x1)
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Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1)
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Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x1)
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Compendium.pf2e.equipment-srd.Item.7JVgLiNTAs4clEW8 (x1)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1)
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Compendium.pf2e.spells-srd.Item.fI20AVwOzJMHXRdo (x1)
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Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x1)
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Compendium.pf2e.spells-srd.Item.WBmvzNDfpwka3qT4 (x1)
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Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1)
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Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x1)
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[flags] : object {1-00.items.[].flags}
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pf2e : object {1-00.items.[].flags.pf2e}
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linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values)
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name : string {1-00.name} (all different values)
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system : object {1-00.system}
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attributes : object {1-00.system.attributes}
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ac : object {1-00.system.attributes.ac}
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value : integer {1-00.system.attributes.ac.value} (all different values)
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[details] : string {1-00.system.attributes.ac.details} (same value: )
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[emitsSound] : string {1-00.system.attributes.emitsSound} (same value: encounter)
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[hardness] : integer {1-00.system.attributes.hardness} (2 different values)
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14 (x1)
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12 (x1)
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[hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True)
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hp : object {1-00.system.attributes.hp}
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details : string {1-00.system.attributes.hp.details} (same value: )
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max : integer {1-00.system.attributes.hp.max} (all different values)
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temp : integer {1-00.system.attributes.hp.temp} (same value: 0)
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value : integer {1-00.system.attributes.hp.value} (all different values)
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tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0)
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[immunities] : array<object> {1-00.system.attributes.immunities}
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Length: min=1 max=3
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Value type: object {1-00.system.attributes.immunities.[]}
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type : string {1-00.system.attributes.immunities.[].type} (all different values)
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[stealth] : object {1-00.system.attributes.stealth}
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details : string {1-00.system.attributes.stealth.details} (2 different values)
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<p>(expert) to notice the concealed fountain</p> (x1)
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<p>(trained); the DC to notice the <em>protoplasmic extruder</em> is 0</p> (x1)
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value : integer {1-00.system.attributes.stealth.value} (2 different values)
|
|
16 (x1)
|
|
0 (x1)
|
|
[allSaves] : object {1-00.system.attributes.allSaves}
|
|
value : string {1-00.system.attributes.allSaves.value} (2 different values)
|
|
+1 status on all saves vs. poison (x1)
|
|
(x1)
|
|
[speed] : object {1-00.system.attributes.speed}
|
|
otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {1-00.system.attributes.speed.value} (2 different values)
|
|
25 (x1)
|
|
20 (x1)
|
|
[creatureType] : string {1-00.system.creatureType} (same value: )
|
|
details : object {1-00.system.details}
|
|
[description] : string {1-00.system.details.description} (2 different values)
|
|
<p>A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.</p> (x1)
|
|
<p>A spherical contraption of metal and reinforced hoses 20 feet in diameter, the <em>protoplasmic extruder</em> draws in the arcane slurry from Quantium's sewers and magically transforms the slurry into dangerous oozes.</p> (x1)
|
|
[disable] : string {1-00.system.details.disable} (2 different values)
|
|
<p>@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.</p> (x1)
|
|
<p>@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.</p> (x1)
|
|
[isComplex] : boolean {1-00.system.details.isComplex} (same value: True)
|
|
level : object {1-00.system.details.level}
|
|
value : integer {1-00.system.details.level.value} (3 different values)
|
|
6 (x1)
|
|
5 (x2)
|
|
2 (x1)
|
|
publication : object {1-00.system.details.publication}
|
|
license : string {1-00.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {1-00.system.details.publication.remaster} (same value: False)
|
|
title : string {1-00.system.details.publication.title} (same value: Pathfinder Society Scenario #1-00: Origin of the Open Road)
|
|
[reset] : string {1-00.system.details.reset} (2 different values)
|
|
<p>The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can't reactivate until this reservoir is refilled.</p> (x1)
|
|
<p>The <em>protoplasmic extruder</em> must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.</p> (x1)
|
|
[routine] : string {1-00.system.details.routine} (2 different values)
|
|
<p>(3 actions) On its initiative, the trap makes an acid spray Strike against a random creature in the room for each of its actions.</p> (x1)
|
|
<p>(1 action) On its initiative, the trap creates an ooze in an adjacent unoccupied space. The first time the <em>protoplasmic extruder</em> uses this action, it creates a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gelatinous Cube] that acts immediately and thereafter acts on the <em>protoplasmic extruder's</em> initiative. In following rounds, the <em>protoplasmic extruder</em> instead creates @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Sewer Ooze]{Sewer Oozes} that act in the same manner.</p>
|
|
<p>Oozes created by the protoplasmic extruder are a nacreous green color; a gelatinous cube loses its transparent ability. All oozes created by the <em>protoplasmic extruder</em> are loyal to the Ohrlavis and act as they command.</p>
|
|
<p>The <em>protoplasmic extruder</em> can create no more than four oozes in total before it deactivates and resets.</p> (x1)
|
|
[blurb] : string {1-00.system.details.blurb} (same value: )
|
|
[languages] : object {1-00.system.details.languages}
|
|
details : string {1-00.system.details.languages.details} (same value: )
|
|
value : array<string> {1-00.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {1-00.system.details.languages.value.[]} (3 different values)
|
|
common (x2)
|
|
osiriani (x1)
|
|
vudrani (x1)
|
|
[privateNotes] : string {1-00.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {1-00.system.details.publicNotes} (same value: )
|
|
saves : object {1-00.system.saves}
|
|
fortitude : object {1-00.system.saves.fortitude}
|
|
saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {1-00.system.saves.fortitude.value} (all different values)
|
|
reflex : object {1-00.system.saves.reflex}
|
|
saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {1-00.system.saves.reflex.value} (all different values)
|
|
will : object {1-00.system.saves.will}
|
|
saveDetail : string {1-00.system.saves.will.saveDetail} (same value: )
|
|
value : integer {1-00.system.saves.will.value} (3 different values)
|
|
0 (x2)
|
|
9 (x1)
|
|
6 (x1)
|
|
[statusEffects] : array<> {1-00.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
traits : object {1-00.system.traits}
|
|
rarity : string {1-00.system.traits.rarity} (2 different values)
|
|
common (x3)
|
|
unique (x1)
|
|
size : object {1-00.system.traits.size}
|
|
value : string {1-00.system.traits.size.value} (2 different values)
|
|
med (x3)
|
|
tiny (x1)
|
|
value : array<string> {1-00.system.traits.value}
|
|
Length: min=2 max=3
|
|
Value type: string {1-00.system.traits.value.[]} (9 different values)
|
|
mechanical (x2)
|
|
trap (x2)
|
|
evil (x1)
|
|
human (x1)
|
|
humanoid (x1)
|
|
chaotic (x1)
|
|
construct (x1)
|
|
soulbound (x1)
|
|
magical (x1)
|
|
[abilities] : object {1-00.system.abilities}
|
|
cha : object {1-00.system.abilities.cha}
|
|
mod : integer {1-00.system.abilities.cha.mod} (same value: 0)
|
|
con : object {1-00.system.abilities.con}
|
|
mod : integer {1-00.system.abilities.con.mod} (2 different values)
|
|
1 (x1)
|
|
3 (x1)
|
|
dex : object {1-00.system.abilities.dex}
|
|
mod : integer {1-00.system.abilities.dex.mod} (same value: 4)
|
|
int : object {1-00.system.abilities.int}
|
|
mod : integer {1-00.system.abilities.int.mod} (2 different values)
|
|
5 (x1)
|
|
0 (x1)
|
|
str : object {1-00.system.abilities.str}
|
|
mod : integer {1-00.system.abilities.str.mod} (2 different values)
|
|
0 (x1)
|
|
-2 (x1)
|
|
wis : object {1-00.system.abilities.wis}
|
|
mod : integer {1-00.system.abilities.wis.mod} (same value: 2)
|
|
[initiative] : object {1-00.system.initiative}
|
|
statistic : string {1-00.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {1-00.system.perception}
|
|
details : string {1-00.system.perception.details} (same value: )
|
|
mod : integer {1-00.system.perception.mod} (2 different values)
|
|
11 (x1)
|
|
8 (x1)
|
|
senses : array<object> {1-00.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {1-00.system.perception.senses.[]}
|
|
type : string {1-00.system.perception.senses.[].type} (same value: darkvision)
|
|
[resources] : object {1-00.system.resources}
|
|
focus : object {1-00.system.resources.focus}
|
|
max : integer {1-00.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-00.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {1-00.system.skills}
|
|
acrobatics : object {1-00.system.skills.acrobatics}
|
|
base : integer {1-00.system.skills.acrobatics.base} (2 different values)
|
|
13 (x1)
|
|
8 (x1)
|
|
[arcana] : object {1-00.system.skills.arcana}
|
|
base : integer {1-00.system.skills.arcana.base} (same value: 12)
|
|
[crafting] : object {1-00.system.skills.crafting}
|
|
base : integer {1-00.system.skills.crafting.base} (same value: 16)
|
|
[deception] : object {1-00.system.skills.deception}
|
|
base : integer {1-00.system.skills.deception.base} (same value: 9)
|
|
occultism : object {1-00.system.skills.occultism}
|
|
base : integer {1-00.system.skills.occultism.base} (2 different values)
|
|
12 (x1)
|
|
4 (x1)
|
|
stealth : object {1-00.system.skills.stealth}
|
|
base : integer {1-00.system.skills.stealth.base} (2 different values)
|
|
13 (x1)
|
|
8 (x1)
|
|
[thievery] : object {1-00.system.skills.thievery}
|
|
base : integer {1-00.system.skills.thievery.base} (same value: 13)
|
|
customModifiers : object {1-00.system.customModifiers}
|
|
type : string {1-00.type} (2 different values)
|
|
hazard (x2)
|
|
npc (x2) |