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Pf2eDataScrapper/output/pf2e/packs/Provocator.txt
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Provocator
Different values: 6
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object {Provocator}
_id : string {Provocator._id} (all different values)
folder : string {Provocator.folder} (same value: yyR6bPA399JxM7Y6)
img : string {Provocator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Provocator.name} (all different values)
system : object {Provocator.system}
actionType : object {Provocator.system.actionType}
value : string {Provocator.system.actionType.value} (3 different values)
reaction (x1)
action (x3)
passive (x2)
actions : object {Provocator.system.actions}
[value] : integer {Provocator.system.actions.value} (2 different values)
1 (x2)
2 (x1)
category : string {Provocator.system.category} (same value: class)
description : object {Provocator.system.description}
value : string {Provocator.system.description.value} (all different values)
level : object {Provocator.system.level}
value : integer {Provocator.system.level.value} (4 different values)
12 (x2)
14 (x2)
16 (x1)
10 (x1)
prerequisites : object {Provocator.system.prerequisites}
value : array<object> {Provocator.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Provocator.system.prerequisites.value.[]}
value : string {Provocator.system.prerequisites.value.[].value} (4 different values)
Provocator Dedication (x5)
expert in any kind of weapon or unarmed attack (x1)
Strength +2 (x1)
Charisma +2 (x1)
publication : object {Provocator.system.publication}
license : string {Provocator.system.publication.license} (same value: OGL)
remaster : boolean {Provocator.system.publication.remaster} (same value: False)
title : string {Provocator.system.publication.title} (same value: Pathfinder #159: All or Nothing)
rules : ###FoundryRulesObject###
traits : object {Provocator.system.traits}
rarity : string {Provocator.system.traits.rarity} (2 different values)
common (x5)
uncommon (x1)
value : array<string> {Provocator.system.traits.value}
Length: min=1 max=4
Value type: string {Provocator.system.traits.value.[]} (5 different values)
archetype (x6)
concentrate (x1)
emotion (x1)
mental (x1)
dedication (x1)
[subfeatures] : object {Provocator.system.subfeatures}
proficiencies : object {Provocator.system.subfeatures.proficiencies}
martial : object {Provocator.system.subfeatures.proficiencies.martial}
rank : integer {Provocator.system.subfeatures.proficiencies.martial.rank} (2 different values)
2 (x1)
1 (x1)
simple : object {Provocator.system.subfeatures.proficiencies.simple}
rank : integer {Provocator.system.subfeatures.proficiencies.simple.rank} (2 different values)
2 (x1)
1 (x1)
type : string {Provocator.type} (same value: feat)