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Pf2eDataScrapper/output/pf2e/packs/Menace Under Otari.txt
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Menace Under Otari
Different values: 68
=====================================
object {Menace Under Otari}
_id : string {Menace Under Otari._id} (all different values)
img : string {Menace Under Otari.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x60)
systems/pf2e/icons/default-icons/hazard.svg (x8)
items : array<object> {Menace Under Otari.items}
Length: min=1 max=24
Value type: object {Menace Under Otari.items.[]}
_id : string {Menace Under Otari.items.[]._id} (406 different values)
img : string {Menace Under Otari.items.[].img} (59 different values)
name : string {Menace Under Otari.items.[].name} (173 different values)
sort : integer {Menace Under Otari.items.[].sort} (25 different values)
system : object {Menace Under Otari.items.[].system}
[attack] : object {Menace Under Otari.items.[].system.attack}
value : string {Menace Under Otari.items.[].system.attack.value} (same value: )
[attackEffects] : object {Menace Under Otari.items.[].system.attackEffects}
[custom] : string {Menace Under Otari.items.[].system.attackEffects.custom} (same value: )
value : array<string> {Menace Under Otari.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Menace Under Otari.items.[].system.attackEffects.value.[]} (14 different values)
grab (x7)
darkening-poison (x1)
giant-ant-venom (x1)
giant-centipede-venom (x1)
giant-spider-venom (x1)
web-trap (x2)
giant-viper-venom (x1)
adhesive (x1)
reefclaw-venom (x1)
no-map (x1)
knockdown (x2)
viper-venom (x1)
web-lurker-venom (x1)
corrupting-spite (x2)
[bonus] : object {Menace Under Otari.items.[].system.bonus}
value : integer {Menace Under Otari.items.[].system.bonus.value} (15 different values)
15 (x4)
11 (x11)
0 (x50)
10 (x15)
8 (x11)
9 (x20)
13 (x6)
14 (x10)
6 (x16)
7 (x14)
12 (x7)
3 (x2)
5 (x2)
4 (x1)
17 (x1)
[damageRolls] : object {Menace Under Otari.items.[].system.damageRolls}
[ouvlhsbcjxh9nhp23h22] : object {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22}
damage : string {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: 2d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing)
[oot8em5t2uhaftsd56nr] : object {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr}
damage : string {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damage} (same value: 1d12+7)
damageType : string {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damageType} (same value: piercing)
[o6cbg4bessat3a8bz1mb] : object {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb}
damage : string {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damageType} (same value: slashing)
[joiefqv2axf4wt1ivq4f] : object {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
damage : string {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (same value: 1d4+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning)
[gy5kfzm31g9vzp6ezj6b] : object {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b}
damage : string {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damageType} (same value: piercing)
[fSfOHvNJuPtrzl23] : object {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23}
damage : string {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damage} (same value: 1d4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damageType} (same value: bludgeoning)
[XQdJifUZJc0FtwtY] : object {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY}
damage : string {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damage} (same value: 1d4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damageType} (same value: piercing)
[1rGiMmZApuasDR4Z] : object {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z}
damage : string {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damage} (same value: 1d6+7)
damageType : string {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damageType} (same value: piercing)
[8yDa9k8clqxYoa7a] : object {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a}
damage : string {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damage} (same value: 1d4+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damageType} (same value: piercing)
[WcL1p5cmnNz4ethT] : object {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT}
damage : string {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damage} (same value: 1d4+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damageType} (same value: piercing)
[8nomt95uxx3vnf6kn81bkr] : object {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr}
damage : string {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damageType} (same value: piercing)
[0] : object {Menace Under Otari.items.[].system.damageRolls.0}
damage : string {Menace Under Otari.items.[].system.damageRolls.0.damage} (3 different values)
1d8+4 (x1)
1 (x1)
2d6+3 (x1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.0.damageType} (3 different values)
fire (x1)
piercing (x1)
void (x1)
[1] : object {Menace Under Otari.items.[].system.damageRolls.1}
category : string {Menace Under Otari.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {Menace Under Otari.items.[].system.damageRolls.1.damage} (2 different values)
1d4 (x1)
1d6 (x1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.1.damageType} (2 different values)
fire (x1)
poison (x1)
[6pgsi9610ny6sqo3ergd] : object {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd}
damage : string {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5)
damageType : string {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing)
[pcbd0jybzh51gbt8gpzh] : object {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh}
damage : string {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing)
[ms23571b6rq3md3vmtrl] : object {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl}
damage : string {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing)
[ngdnt2m13cjxv6aeb52q] : object {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q}
damage : string {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing)
[fkdsrt40g6p4fjmpoj1g] : object {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g}
damage : string {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing)
[om3latb0p2bnapeol5la] : object {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la}
damage : string {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing)
[pl9es7cosufzq2cnx2w8] : object {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8}
damage : string {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing)
[jnfmtrt6xergnuqfcbum] : object {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum}
damage : string {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing)
[lhbiauwi4zscgjry2akfsn] : object {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn}
damage : string {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damage} (same value: 1d8)
damageType : string {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damageType} (same value: bludgeoning)
[2aqz1foetaojgodwjsl3] : object {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3}
damage : string {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5)
damageType : string {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing)
[hlbcijz8hmrnhikrzv6m] : object {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m}
damage : string {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5)
damageType : string {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing)
[l62r53xvi5fa93emftw4] : object {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4}
damage : string {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing)
[igj8v3sf65ku76csurok] : object {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok}
damage : string {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing)
[rgqwwr4quzch137ojdxw] : object {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw}
damage : string {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: 2d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void)
[p36zyj2o94q5m2av6t6a] : object {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
damage : string {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d8+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing)
[5gyt9361vlgk0oa54i93] : object {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
damage : string {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing)
[PrtdrWwrEuxIO0o9] : object {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9}
damage : string {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damageType} (same value: slashing)
[3BUuNV8zH6CT6ICX] : object {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX}
damage : string {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damageType} (same value: piercing)
[i28pzph4jgh3a034vmwx] : object {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
damage : string {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing)
[gl72itkmp34dsctr41av] : object {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av}
damage : string {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing)
[s85bp3ir6u1e634eu7bv8] : object {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8}
damage : string {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damageType} (same value: piercing)
[xqaiae17ste44hk4pz2h] : object {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h}
damage : string {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (same value: 1d8+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing)
[n5hypvup6fd9aaedz61m] : object {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m}
damage : string {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damage} (same value: 1d12+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damageType} (same value: slashing)
[3n23qyyo7ltn6seeu6p6] : object {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6}
damage : string {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damageType} (same value: piercing)
[2d2j9v21c86a2h3pbucj] : object {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj}
damage : string {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damage} (same value: 1d4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damageType} (same value: bludgeoning)
[5endeuvv6grifqarraxp] : object {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp}
damage : string {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp.damage} (same value: 1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp.damageType} (same value: fire)
[ey6azuuwlybw1co71ts0] : object {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0}
damage : string {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing)
[ujtbajeebtfq2x6cn2d7] : object {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7}
damage : string {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing)
[6xkwe0kwnpbd9cc44qjd] : object {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
damage : string {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (same value: 2d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing)
[JRPVu98gfvLxmEgN] : object {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN}
damage : string {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damage} (same value: 2d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damageType} (same value: piercing)
[0v2ncc7nfh9n5myhoyt4] : object {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
damage : string {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing)
[9hz2gveqa2icaip33z0e] : object {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
damage : string {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire)
[cv5qoekn7sn2m3o417wx] : object {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx}
damage : string {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damage} (same value: 1d8+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damageType} (same value: slashing)
[oty5i6m6kgbs6h0vtwff] : object {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff}
damage : string {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damageType} (same value: piercing)
[qzz7vglbvhmrym3ewnumw] : object {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw}
damage : string {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damage} (same value: 2d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damageType} (same value: piercing)
[s4ms4gxbvx89r522h189] : object {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189}
damage : string {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damage} (same value: 1d4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damageType} (same value: poison)
[cuj0aul7pgw59alylzhhnq] : object {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq}
damage : string {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damage} (same value: 2d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damageType} (same value: slashing)
[1ckfaad80g5qyfs8dax4] : object {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4}
damage : string {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damageType} (same value: bludgeoning)
[uerfbwa8sadf510oxxo75e] : object {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e}
damage : string {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damage} (same value: 1d12+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damageType} (same value: bludgeoning)
[suoah822of8u3rhzkzyyn] : object {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn}
damage : string {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damage} (same value: 1d6-1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damageType} (same value: slashing)
[sfpbxua1zzjrpwju1n2mt] : object {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt}
damage : string {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damage} (same value: 1d8-1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damageType} (same value: bludgeoning)
[htq8qguyjhots13g6ppy] : object {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
damage : string {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing)
[q6izqjpdmzc5p9l8n49x] : object {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
damage : string {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d8+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning)
[cxy93r9oz2a60nirflsd] : object {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
damage : string {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing)
[lbspac7kr5rrtmhliftl] : object {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
damage : string {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8)
damageType : string {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing)
[7br8uidsjheq4riwq31q2] : object {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2}
damage : string {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damageType} (same value: piercing)
[ugi928g3nw90dk33gi12tl5] : object {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5}
damage : string {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damageType} (same value: piercing)
[av8e3ms6pkhhnj0ym67j] : object {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
[rhn0qyhqcmxkvirkr24o] : object {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
[tzgxd2prihpmcn24hhht] : object {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
damage : string {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing)
[df27ya009wjko6cvpcog] : object {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog}
damage : string {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing)
[7n1pghx8dk3do3sl6jn6] : object {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6}
damage : string {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damage} (same value: 2d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damageType} (same value: bludgeoning)
[rvlu5qwwq843u9jw1bki] : object {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
[R8YtfHw4MR7NI1US] : object {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US}
damage : string {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damage} (same value: 1d12+8)
damageType : string {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damageType} (same value: slashing)
[84l7c3jVY7Nw8tXD] : object {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD}
damage : string {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damage} (same value: 1d8+8)
damageType : string {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damageType} (same value: bludgeoning)
[2bh5anro6r6bedbo0ndg] : object {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg}
damage : string {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damage} (same value: 1d12+7)
damageType : string {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damageType} (same value: piercing)
[vbrp0m9zq7qcrn5n1f1t] : object {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t}
damage : string {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damage} (same value: 1d6+7)
damageType : string {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damageType} (same value: piercing)
[k5jdpbucaaka3vp0dlqr] : object {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr}
damage : string {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damage} (same value: 1d12+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damageType} (same value: bludgeoning)
[x4ffu1qy92957vtb97fc] : object {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc}
damage : string {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damage} (same value: 1d4+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damageType} (same value: bludgeoning)
[05ck5hs4urc51h9r4j4q] : object {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q}
damage : string {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damageType} (same value: piercing)
[c2bx8kmbcvt0b0ci4ez6] : object {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6}
damage : string {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damage} (same value: 1d8+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damageType} (same value: piercing)
[p65zy57xyov99iptpyyo] : object {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo}
damage : string {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damage} (same value: 1d4+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damageType} (same value: bludgeoning)
[0adt9iyismcqcxsu6amc] : object {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc}
damage : string {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damage} (same value: 1d6+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damageType} (same value: piercing)
[o7yhao8xl5ss6pmpwzqc] : object {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc}
damage : string {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damageType} (same value: slashing)
[n5or6bnz6ji2100zfqeg] : object {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg}
damage : string {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damageType} (same value: slashing)
[6wrnr4kd26m7r93ebur3] : object {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3}
damage : string {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damage} (same value: 1d4+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damageType} (same value: bludgeoning)
[e5cfagztn6o2yetnr3z8] : object {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8}
damage : string {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damageType} (same value: piercing)
[9486b2kk8mrlln50qt9w] : object {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
damage : string {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing)
[ekcdli6u03agzl4ogde6] : object {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
damage : string {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing)
[4pguad2rvh6xdfc180k5] : object {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5}
damage : string {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damage} (same value: 1d6-1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damageType} (same value: slashing)
[ttugafskes62qfce4aqr] : object {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr}
damage : string {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr.damage} (same value: 1d6-1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr.damageType} (same value: piercing)
[79OI4uAfgnjgvksq] : object {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq}
damage : string {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq.damageType} (same value: slashing)
[3ky3ngplmh9pq9r7ut9j] : object {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j}
damage : string {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damage} (same value: 2d12+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damageType} (same value: slashing)
[t7q0iqdlzzd1y5zle9p2] : object {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2}
damage : string {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: 1d6+1)
damageType : string {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning)
[wozsa0yc2wmz8e7vfsgg] : object {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg}
damage : string {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: acid)
[4zb5vuw6opqdcxue1e0g] : object {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d12+5)
damageType : string {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
[ujqunpz2hpe9ybdetfuh] : object {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
[diei19392sv23f7i0ucu] : object {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu}
damage : string {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing)
[q53yexxuuer5r0apnaa1] : object {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing)
[jsg1lcmrbh9lns2sm86k] : object {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
damage : string {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing)
[y03wzlaz4sr8asm5d7mw] : object {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw}
damage : string {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damage} (same value: 1d10+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damageType} (same value: piercing)
[1qhn7rr7wdkj5c5e9mu3] : object {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3}
damage : string {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damage} (same value: 2d6+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damageType} (same value: piercing)
[tdj2ivxg9xkm8xxn1eb3] : object {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3}
damage : string {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damage} (same value: 1d8-3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damageType} (same value: piercing)
[IfFWrSR2HVylatTp] : object {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp}
damage : string {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp.damageType} (same value: piercing)
[je53d68qsn8x0o6awgtt] : object {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt}
damage : string {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing)
[kd8p6v8mbme01a3yuaxb] : object {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb}
damage : string {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing)
[xhnoig9jfy8quml6d0n7] : object {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7}
damage : string {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (same value: 1d6+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing)
[etZIHn02JQD1vfZN] : object {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN}
damage : string {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN.damage} (same value: 1d4+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN.damageType} (same value: piercing)
[d9dz0n8l5x20aqoksiqt] : object {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt}
damage : string {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2)
damageType : string {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing)
[b5ypwqlsf79s0ioe871a] : object {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a}
damage : string {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damage} (same value: 1d10+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damageType} (same value: slashing)
[ep16dn7jvyisak3u14re] : object {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re}
damage : string {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damage} (same value: 1d6+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damageType} (same value: piercing)
[t9469arxvhdrq7iibzmc] : object {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc}
damage : string {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damage} (same value: 1d4+6)
damageType : string {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damageType} (same value: slashing)
[jogvmu8vm4k1r2hdb5ci] : object {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci}
damage : string {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damageType} (same value: piercing)
[d5k2ifewr3ipnjpmtv17] : object {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17}
damage : string {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damageType} (same value: bludgeoning)
[hivkw0sguynh5f71k39c] : object {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c}
damage : string {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damageType} (same value: piercing)
[ctxqi0dnrrdo2lr1ptj8] : object {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8}
damage : string {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damage} (same value: 1d4+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damageType} (same value: slashing)
[lvu8la8zx4cyca57fenk] : object {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk}
damage : string {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damage} (same value: 1d6+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damageType} (same value: piercing)
[r5ly2lz56fdpba7mt0cr] : object {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr}
damage : string {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damage} (same value: 1d8+4)
damageType : string {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damageType} (same value: slashing)
[ccvi95u44l425e2osjay] : object {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay}
damage : string {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning)
t969yxbnjd9b5uj29zj8 : object {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
damage : string {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3)
damageType : string {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing)
description : object {Menace Under Otari.items.[].system.description}
value : string {Menace Under Otari.items.[].system.description.value} (186 different values)
publication : object {Menace Under Otari.items.[].system.publication}
license : string {Menace Under Otari.items.[].system.publication.license} (2 different values)
OGL (x373)
ORC (x57)
remaster : boolean {Menace Under Otari.items.[].system.publication.remaster} (2 different values)
False (x373)
True (x57)
title : string {Menace Under Otari.items.[].system.publication.title} (6 different values)
(x250)
Pathfinder Bestiary (x35)
Pathfinder Core Rulebook (x79)
Pathfinder Player Core (x56)
Pathfinder Beginner Box (x9)
Pathfinder Monster Core (x1)
rules : ###FoundryRulesObject###
[slug] : string {Menace Under Otari.items.[].system.slug} (76 different values)
traits : object {Menace Under Otari.items.[].system.traits}
[rarity] : string {Menace Under Otari.items.[].system.traits.rarity} (same value: common)
[value] : array<string> {Menace Under Otari.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Menace Under Otari.items.[].system.traits.value.[]} (60 different values)
[traditions] : array<string> {Menace Under Otari.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {Menace Under Otari.items.[].system.traits.traditions.[]} (4 different values)
arcane (x62)
divine (x33)
occult (x58)
primal (x21)
[integrated] : mixed
[weaponType] : object {Menace Under Otari.items.[].system.weaponType}
value : string {Menace Under Otari.items.[].system.weaponType.value} (2 different values)
melee (x95)
ranged (x25)
[actionType] : object {Menace Under Otari.items.[].system.actionType}
value : string {Menace Under Otari.items.[].system.actionType.value} (3 different values)
reaction (x25)
action (x57)
passive (x62)
[actions] : object {Menace Under Otari.items.[].system.actions}
[value] : integer {Menace Under Otari.items.[].system.actions.value} (3 different values)
2 (x14)
1 (x42)
3 (x1)
[category] : string {Menace Under Otari.items.[].system.category} (10 different values)
defensive (x38)
offensive (x82)
simple (x25)
martial (x25)
light (x10)
interaction (x16)
ammo (x9)
medium (x6)
snare (x1)
heavy (x1)
[baseItem] : string {Menace Under Otari.items.[].system.baseItem} (23 different values)
[bonusDamage] : object {Menace Under Otari.items.[].system.bonusDamage}
value : integer {Menace Under Otari.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Menace Under Otari.items.[].system.bulk}
value : mixed
float {Menace Under Otari.items.[].system.bulk.value} (same value: 0,1)
integer {Menace Under Otari.items.[].system.bulk.value} (4 different values)
1 (x35)
2 (x12)
0 (x3)
3 (x1)
[containerId] : mixed
[damage] : object {Menace Under Otari.items.[].system.damage}
[damageType] : string {Menace Under Otari.items.[].system.damage.damageType} (3 different values)
piercing (x31)
slashing (x10)
bludgeoning (x9)
[dice] : integer {Menace Under Otari.items.[].system.damage.dice} (same value: 1)
[die] : string {Menace Under Otari.items.[].system.damage.die} (4 different values)
d6 (x29)
d8 (x10)
d4 (x5)
d12 (x6)
[0] : object {Menace Under Otari.items.[].system.damage.0}
applyMod : boolean {Menace Under Otari.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Menace Under Otari.items.[].system.damage.0.formula} (3 different values)
1d8 (x3)
2d6 (x10)
1d4+1 (x16)
kinds : array<string> {Menace Under Otari.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Menace Under Otari.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x29)
healing (x3)
materials : array<> {Menace Under Otari.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Menace Under Otari.items.[].system.damage.0.type} (4 different values)
vitality (x3)
fire (x3)
untyped (x7)
force (x16)
[3Pz4NTLXD2rzKgf4] : object {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
formula : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
kinds : array<string> {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
materials : array<> {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: mixed
type : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
[formula] : string {Menace Under Otari.items.[].system.damage.formula} (same value: 2d8)
[kind] : string {Menace Under Otari.items.[].system.damage.kind} (same value: damage)
[type] : string {Menace Under Otari.items.[].system.damage.type} (same value: piercing)
[equipped] : object {Menace Under Otari.items.[].system.equipped}
carryType : string {Menace Under Otari.items.[].system.equipped.carryType} (2 different values)
held (x52)
worn (x31)
[handsHeld] : integer {Menace Under Otari.items.[].system.equipped.handsHeld} (3 different values)
1 (x48)
0 (x14)
2 (x4)
[invested] : mixed
[inSlot] : boolean {Menace Under Otari.items.[].system.equipped.inSlot} (2 different values)
True (x12)
False (x3)
[slot] : string {Menace Under Otari.items.[].system.equipped.slot} (same value: )
[group] : string {Menace Under Otari.items.[].system.group} (12 different values)
dart (x7)
sword (x13)
leather (x12)
knife (x4)
club (x8)
crossbow (x4)
chain (x1)
bow (x5)
plate (x4)
spear (x2)
axe (x6)
hammer (x1)
[hardness] : integer {Menace Under Otari.items.[].system.hardness} (2 different values)
0 (x81)
5 (x2)
[hp] : object {Menace Under Otari.items.[].system.hp}
max : integer {Menace Under Otari.items.[].system.hp.max} (2 different values)
0 (x81)
20 (x2)
value : integer {Menace Under Otari.items.[].system.hp.value} (2 different values)
0 (x81)
20 (x2)
[level] : object {Menace Under Otari.items.[].system.level}
value : integer {Menace Under Otari.items.[].system.level.value} (3 different values)
0 (x81)
2 (x3)
1 (x66)
[material] : object {Menace Under Otari.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Menace Under Otari.items.[].system.price}
value : object {Menace Under Otari.items.[].system.price.value}
[sp] : integer {Menace Under Otari.items.[].system.price.value.sp} (3 different values)
1 (x19)
2 (x4)
9 (x7)
[gp] : integer {Menace Under Otari.items.[].system.price.value.gp} (6 different values)
1 (x6)
2 (x21)
3 (x11)
5 (x1)
8 (x3)
18 (x1)
[cp] : integer {Menace Under Otari.items.[].system.price.value.cp} (same value: 1)
[per] : integer {Menace Under Otari.items.[].system.price.per} (same value: 10)
[quantity] : integer {Menace Under Otari.items.[].system.quantity} (8 different values)
3 (x4)
1 (x64)
2 (x2)
10 (x5)
20 (x3)
6 (x2)
4 (x2)
60 (x1)
[range] : mixed
integer {Menace Under Otari.items.[].system.range} (3 different values)
30 (x7)
60 (x8)
120 (x1)
object {Menace Under Otari.items.[].system.range}
value : string {Menace Under Otari.items.[].system.range.value} (5 different values)
(x17)
30 feet (x24)
120 feet (x19)
touch (x4)
varies (x3)
[reload] : object {Menace Under Otari.items.[].system.reload}
value : string {Menace Under Otari.items.[].system.reload.value} (4 different values)
- (x14)
(x27)
1 (x4)
0 (x5)
[runes] : object {Menace Under Otari.items.[].system.runes}
[potency] : integer {Menace Under Otari.items.[].system.runes.potency} (same value: 0)
[property] : array<> {Menace Under Otari.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Menace Under Otari.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {Menace Under Otari.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {Menace Under Otari.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Menace Under Otari.items.[].system.size} (3 different values)
med (x74)
lg (x6)
tiny (x3)
[splashDamage] : object {Menace Under Otari.items.[].system.splashDamage}
value : integer {Menace Under Otari.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Menace Under Otari.items.[].system.usage}
value : string {Menace Under Otari.items.[].system.usage.value} (3 different values)
held-in-one-hand (x52)
held-in-one-plus-hands (x5)
held-in-two-hands (x7)
[canBeAmmo] : boolean {Menace Under Otari.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {Menace Under Otari.items.[].system.acBonus} (5 different values)
1 (x9)
2 (x3)
4 (x3)
3 (x3)
5 (x1)
[checkPenalty] : integer {Menace Under Otari.items.[].system.checkPenalty} (3 different values)
-1 (x10)
-2 (x6)
-3 (x1)
[dexCap] : integer {Menace Under Otari.items.[].system.dexCap} (4 different values)
4 (x9)
3 (x1)
1 (x4)
2 (x3)
[speedPenalty] : integer {Menace Under Otari.items.[].system.speedPenalty} (3 different values)
0 (x12)
-5 (x6)
-10 (x1)
[strength] : integer {Menace Under Otari.items.[].system.strength} (4 different values)
0 (x9)
1 (x1)
3 (x4)
2 (x3)
[deathNote] : boolean {Menace Under Otari.items.[].system.deathNote} (same value: True)
[autoHeightenLevel] : object {Menace Under Otari.items.[].system.autoHeightenLevel}
[value] : integer {Menace Under Otari.items.[].system.autoHeightenLevel.value} (same value: 4)
[displayLevels] : object {Menace Under Otari.items.[].system.displayLevels}
[0] : boolean {Menace Under Otari.items.[].system.displayLevels.0} (same value: False)
[1] : boolean {Menace Under Otari.items.[].system.displayLevels.1} (same value: False)
[prepared] : object {Menace Under Otari.items.[].system.prepared}
value : string {Menace Under Otari.items.[].system.prepared.value} (2 different values)
innate (x8)
prepared (x1)
flexible : boolean {Menace Under Otari.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Menace Under Otari.items.[].system.proficiency}
value : integer {Menace Under Otari.items.[].system.proficiency.value} (2 different values)
1 (x7)
0 (x2)
[showSlotlessLevels] : object {Menace Under Otari.items.[].system.showSlotlessLevels}
value : boolean {Menace Under Otari.items.[].system.showSlotlessLevels.value} (same value: False)
[showUnpreparedSpells] : object {Menace Under Otari.items.[].system.showUnpreparedSpells}
value : boolean {Menace Under Otari.items.[].system.showUnpreparedSpells.value} (2 different values)
False (x2)
True (x6)
[slots] : object {Menace Under Otari.items.[].system.slots}
[slot0] : object {Menace Under Otari.items.[].system.slots.slot0}
max : integer {Menace Under Otari.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {Menace Under Otari.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {Menace Under Otari.items.[].system.slots.slot0.prepared.[]}
id : string {Menace Under Otari.items.[].system.slots.slot0.prepared.[].id} (4 different values)
rS9mS5SyeLPyZ6DL (x1)
INHbBb73lSCUV5Ap (x1)
5ji5Hz0kBFpHDCFu (x1)
sryW15ztptmCGd42 (x1)
[slot1] : object {Menace Under Otari.items.[].system.slots.slot1}
max : integer {Menace Under Otari.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {Menace Under Otari.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Menace Under Otari.items.[].system.slots.slot1.prepared.[]}
id : string {Menace Under Otari.items.[].system.slots.slot1.prepared.[].id} (2 different values)
qgb89lNg39XFMk4Z (x1)
Ybg3LcgUZDNSfEbW (x3)
[spelldc] : object {Menace Under Otari.items.[].system.spelldc}
dc : integer {Menace Under Otari.items.[].system.spelldc.dc} (5 different values)
19 (x1)
21 (x1)
16 (x1)
20 (x1)
18 (x5)
value : integer {Menace Under Otari.items.[].system.spelldc.value} (5 different values)
11 (x1)
13 (x1)
6 (x1)
12 (x1)
8 (x5)
mod : integer {Menace Under Otari.items.[].system.spelldc.mod} (same value: 0)
[item] : integer {Menace Under Otari.items.[].system.spelldc.item} (same value: 0)
[tradition] : object {Menace Under Otari.items.[].system.tradition}
value : string {Menace Under Otari.items.[].system.tradition.value} (3 different values)
occult (x1)
divine (x1)
arcane (x7)
[area] : object {Menace Under Otari.items.[].system.area}
type : string {Menace Under Otari.items.[].system.area.type} (2 different values)
emanation (x7)
cone (x3)
value : integer {Menace Under Otari.items.[].system.area.value} (2 different values)
30 (x7)
15 (x3)
[cost] : object {Menace Under Otari.items.[].system.cost}
value : string {Menace Under Otari.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Menace Under Otari.items.[].system.counteraction} (2 different values)
False (x66)
True (x1)
[defense] : object {Menace Under Otari.items.[].system.defense}
save : object {Menace Under Otari.items.[].system.defense.save}
basic : boolean {Menace Under Otari.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x6)
statistic : string {Menace Under Otari.items.[].system.defense.save.statistic} (3 different values)
will (x8)
fortitude (x3)
reflex (x3)
[duration] : object {Menace Under Otari.items.[].system.duration}
sustained : boolean {Menace Under Otari.items.[].system.duration.sustained} (2 different values)
False (x60)
True (x7)
value : string {Menace Under Otari.items.[].system.duration.value} (8 different values)
10 minutes (x2)
(x46)
until the end of the target's next turn (x7)
varies (x1)
until the start of your next turn (x7)
1 minute (x1)
see below (x2)
until the next time you make your daily preparations (x1)
[location] : object {Menace Under Otari.items.[].system.location}
value : string {Menace Under Otari.items.[].system.location.value} (5 different values)
IWIaEJancn3UsMLH (x2)
hnjL5DfkOGkcdjPb (x13)
xa524Pmx1LWbJGLL (x6)
0j2Oa8lKuFbrPVH4 (x6)
tC9lSVhNyxDRwaml (x40)
[heightenedLevel] : integer {Menace Under Otari.items.[].system.location.heightenedLevel} (2 different values)
2 (x5)
1 (x12)
[requirements] : string {Menace Under Otari.items.[].system.requirements} (same value: )
[target] : object {Menace Under Otari.items.[].system.target}
value : string {Menace Under Otari.items.[].system.target.value} (7 different values)
(x24)
1 spell effect or unattended magic item (x1)
1 creature (x36)
1 willing living creature or 1 undead (x3)
1 weapon that is unattended or wielded by you or a willing ally (x1)
1 dying creature (x1)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
[time] : object {Menace Under Otari.items.[].system.time}
value : string {Menace Under Otari.items.[].system.time.value} (3 different values)
2 (x39)
1 (x9)
1 to 3 (x19)
[heightening] : object {Menace Under Otari.items.[].system.heightening}
[damage] : object {Menace Under Otari.items.[].system.heightening.damage}
0 : string {Menace Under Otari.items.[].system.heightening.damage.0} (3 different values)
1d8 (x3)
2d6 (x3)
1d6 (x7)
[3Pz4NTLXD2rzKgf4] : string {Menace Under Otari.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
[interval] : integer {Menace Under Otari.items.[].system.heightening.interval} (same value: 1)
type : string {Menace Under Otari.items.[].system.heightening.type} (2 different values)
interval (x13)
fixed (x7)
[levels] : object {Menace Under Otari.items.[].system.heightening.levels}
[5] : object {Menace Under Otari.items.[].system.heightening.levels.5}
target : object {Menace Under Otari.items.[].system.heightening.levels.5.target}
value : string {Menace Under Otari.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[3] : object {Menace Under Otari.items.[].system.heightening.levels.3}
range : object {Menace Under Otari.items.[].system.heightening.levels.3.range}
value : string {Menace Under Otari.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
[overlays] : object {Menace Under Otari.items.[].system.overlays}
[37gy7l19tik74o4s] : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[7qdtetowq348s9oc] : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[lfxcoz2d3f8j2zq1] : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[2I469pfbYcmFvzOA] : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[URQWpedXx9fB1fR7] : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
overlayType : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : mixed
kinds : array<string> {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage)
type : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
[defense] : mixed
[wQHuRGaDDW2MemlK] : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
name : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
overlayType : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
sort : integer {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : mixed
kinds : array<string> {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage)
type : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
[defense] : mixed
[stackGroup] : string {Menace Under Otari.items.[].system.stackGroup} (2 different values)
bolts (x4)
arrows (x5)
[uses] : object {Menace Under Otari.items.[].system.uses}
autoDestroy : boolean {Menace Under Otari.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Menace Under Otari.items.[].system.uses.max} (same value: 1)
value : integer {Menace Under Otari.items.[].system.uses.value} (same value: 1)
[mod] : object {Menace Under Otari.items.[].system.mod}
value : integer {Menace Under Otari.items.[].system.mod.value} (2 different values)
7 (x1)
10 (x6)
[proficient] : object {Menace Under Otari.items.[].system.proficient}
value : integer {Menace Under Otari.items.[].system.proficient.value} (same value: 0)
type : string {Menace Under Otari.items.[].type} (10 different values)
melee (x120)
action (x144)
weapon (x50)
armor (x17)
spellcastingEntry (x9)
spell (x67)
shield (x2)
equipment (x4)
consumable (x10)
lore (x7)
[_stats] : object {Menace Under Otari.items.[]._stats}
compendiumSource : string {Menace Under Otari.items.[]._stats.compendiumSource} (67 different values)
[flags] : object {Menace Under Otari.items.[].flags}
pf2e : object {Menace Under Otari.items.[].flags.pf2e}
linkedWeapon : string {Menace Under Otari.items.[].flags.pf2e.linkedWeapon} (39 different values)
name : string {Menace Under Otari.name} (all different values)
prototypeToken : object {Menace Under Otari.prototypeToken}
name : string {Menace Under Otari.prototypeToken.name} (all different values)
system : object {Menace Under Otari.system}
[abilities] : object {Menace Under Otari.system.abilities}
cha : object {Menace Under Otari.system.abilities.cha}
mod : integer {Menace Under Otari.system.abilities.cha.mod} (10 different values)
1 (x10)
0 (x11)
3 (x4)
4 (x8)
-2 (x10)
2 (x7)
-4 (x3)
-3 (x1)
-1 (x5)
-5 (x1)
con : object {Menace Under Otari.system.abilities.con}
mod : integer {Menace Under Otari.system.abilities.con.mod} (7 different values)
5 (x2)
2 (x16)
3 (x13)
0 (x9)
1 (x15)
6 (x1)
4 (x4)
dex : object {Menace Under Otari.system.abilities.dex}
mod : integer {Menace Under Otari.system.abilities.dex.mod} (9 different values)
-1 (x3)
2 (x14)
4 (x19)
5 (x1)
3 (x13)
1 (x7)
0 (x1)
-5 (x1)
-2 (x1)
int : object {Menace Under Otari.system.abilities.int}
mod : integer {Menace Under Otari.system.abilities.int.mod} (9 different values)
-3 (x2)
-4 (x10)
-1 (x11)
1 (x4)
0 (x13)
-2 (x6)
-5 (x7)
2 (x6)
4 (x1)
str : object {Menace Under Otari.system.abilities.str}
mod : integer {Menace Under Otari.system.abilities.str.mod} (10 different values)
4 (x14)
3 (x9)
0 (x5)
2 (x15)
1 (x6)
5 (x3)
-5 (x2)
-1 (x2)
6 (x2)
-3 (x2)
wis : object {Menace Under Otari.system.abilities.wis}
mod : integer {Menace Under Otari.system.abilities.wis.mod} (6 different values)
2 (x18)
1 (x24)
4 (x1)
0 (x9)
-1 (x3)
3 (x5)
attributes : object {Menace Under Otari.system.attributes}
ac : object {Menace Under Otari.system.attributes.ac}
[details] : string {Menace Under Otari.system.attributes.ac.details} (3 different values)
(x58)
22 with shield raised (x1)
(20 with shield raised) (x1)
value : integer {Menace Under Otari.system.attributes.ac.value} (13 different values)
22 (x1)
19 (x7)
17 (x12)
21 (x5)
0 (x2)
18 (x12)
20 (x8)
15 (x4)
16 (x10)
10 (x1)
14 (x4)
8 (x1)
12 (x1)
[allSaves] : object {Menace Under Otari.system.attributes.allSaves}
value : string {Menace Under Otari.system.attributes.allSaves.value} (same value: )
hp : object {Menace Under Otari.system.attributes.hp}
details : string {Menace Under Otari.system.attributes.hp.details} (3 different values)
(x66)
regeneration 20 (deactivated by electricity or fire) (x1)
rejuvenation (x1)
[max] : integer {Menace Under Otari.system.attributes.hp.max} (30 different values)
temp : integer {Menace Under Otari.system.attributes.hp.temp} (same value: 0)
[value] : integer {Menace Under Otari.system.attributes.hp.value} (30 different values)
[tempmax] : integer {Menace Under Otari.system.attributes.hp.tempmax} (same value: 0)
[speed] : object {Menace Under Otari.system.attributes.speed}
otherSpeeds : array<object> {Menace Under Otari.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Menace Under Otari.system.attributes.speed.otherSpeeds.[]}
type : string {Menace Under Otari.system.attributes.speed.otherSpeeds.[].type} (3 different values)
swim (x5)
fly (x6)
climb (x8)
value : integer {Menace Under Otari.system.attributes.speed.otherSpeeds.[].value} (7 different values)
50 (x2)
40 (x1)
25 (x3)
20 (x7)
30 (x4)
10 (x1)
60 (x1)
value : integer {Menace Under Otari.system.attributes.speed.value} (9 different values)
20 (x4)
15 (x1)
25 (x35)
40 (x4)
30 (x9)
0 (x3)
10 (x2)
5 (x1)
35 (x1)
[immunities] : array<object> {Menace Under Otari.system.attributes.immunities}
Length: min=1 max=4
Value type: object {Menace Under Otari.system.attributes.immunities.[]}
type : string {Menace Under Otari.system.attributes.immunities.[].type} (8 different values)
bleed (x12)
poison (x12)
sleep (x8)
fire (x2)
critical-hits (x6)
unconscious (x8)
void (x6)
acid (x1)
[exceptions] : array<> {Menace Under Otari.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
[resistances] : array<object> {Menace Under Otari.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Menace Under Otari.system.attributes.resistances.[]}
type : string {Menace Under Otari.system.attributes.resistances.[].type} (9 different values)
fire (x4)
bludgeoning (x1)
piercing (x3)
slashing (x3)
all-damage (x2)
poison (x2)
acid (x1)
electricity (x3)
cold (x3)
value : integer {Menace Under Otari.system.attributes.resistances.[].value} (same value: 5)
[doubleVs] : array<string> {Menace Under Otari.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Menace Under Otari.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
[exceptions] : array<string> {Menace Under Otari.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {Menace Under Otari.system.attributes.resistances.[].exceptions.[]} (3 different values)
force (x2)
ghost-touch (x2)
vitality (x2)
[emitsSound] : string {Menace Under Otari.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {Menace Under Otari.system.attributes.hardness} (6 different values)
0 (x2)
6 (x1)
3 (x1)
8 (x2)
11 (x1)
5 (x1)
[hasHealth] : boolean {Menace Under Otari.system.attributes.hasHealth} (same value: True)
[stealth] : object {Menace Under Otari.system.attributes.stealth}
details : string {Menace Under Otari.system.attributes.stealth.details} (3 different values)
(x6)
<p>(or @Check[perception|dc:0|traits:hazard] if the trapdoor is disabled or broken)</p> (x1)
<p><strong>Notice</strong> @Check[perception|dc:20|traits:complex,hazard] check</p> (x1)
value : integer {Menace Under Otari.system.attributes.stealth.value} (5 different values)
10 (x3)
7 (x1)
8 (x1)
13 (x1)
0 (x2)
[weaknesses] : array<object> {Menace Under Otari.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Menace Under Otari.system.attributes.weaknesses.[]}
type : string {Menace Under Otari.system.attributes.weaknesses.[].type} (6 different values)
cold (x2)
fire (x1)
electricity (x1)
cold-iron (x1)
vitality (x1)
slashing (x1)
value : integer {Menace Under Otari.system.attributes.weaknesses.[].value} (3 different values)
5 (x4)
10 (x2)
2 (x1)
[exceptions] : array<> {Menace Under Otari.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
details : object {Menace Under Otari.system.details}
[blurb] : string {Menace Under Otari.system.details.blurb} (same value: )
[languages] : object {Menace Under Otari.system.details.languages}
details : string {Menace Under Otari.system.details.languages.details} (3 different values)
(x58)
(can't speak) (x1)
spider speak (x1)
value : array<string> {Menace Under Otari.system.details.languages.value}
Length: min=0 max=2
Value type: string {Menace Under Otari.system.details.languages.value.[]} (5 different values)
elven (x1)
sakvroth (x1)
diabolic (x1)
draconic (x1)
common (x1)
level : object {Menace Under Otari.system.details.level}
value : integer {Menace Under Otari.system.details.level.value} (7 different values)
5 (x3)
3 (x13)
2 (x16)
1 (x17)
4 (x9)
-1 (x7)
0 (x3)
[privateNotes] : string {Menace Under Otari.system.details.privateNotes} (same value: )
[publicNotes] : string {Menace Under Otari.system.details.publicNotes} (51 different values)
publication : object {Menace Under Otari.system.details.publication}
license : string {Menace Under Otari.system.details.publication.license} (2 different values)
ORC (x53)
OGL (x15)
remaster : boolean {Menace Under Otari.system.details.publication.remaster} (2 different values)
True (x53)
False (x15)
title : string {Menace Under Otari.system.details.publication.title} (same value: Pathfinder Beginner Box)
[description] : string {Menace Under Otari.system.details.description} (6 different values)
(x3)
<p>A spring-loaded, poisoned spine is hidden near the keyhole of a lock. @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device]{Disabling} or breaking the trap doesn't disable or break the lock.</p> (x1)
<p>A wooden trapdoor covers a 10-foot square pit that's 20 feet deep.</p> (x1)
<p>Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.</p> (x1)
<p>Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.</p> (x1)
<p>A wall socket loaded with a spear connects to a floor tile in one 5-foot square.</p> (x1)
[disable] : string {Menace Under Otari.system.details.disable} (8 different values)
<p>A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] check on the triggering floor tiles or the wall sockets in the western wall.</p> (x1)
<p>@Check[thievery|dc:17|traits:hazard|name:Disable the Spring Mechanism] on the spring mechanism</p> (x1)
<p>A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Prevent Blocks from Falling] check on the triggering square or the ceiling to prevent the stone blocks from falling.</p> (x1)
<p>@Check[thievery|dc:12|traits:hazard|name:Remove the Trapdoor] to remove the trapdoor.</p> (x1)
<p>@Check[thievery|dc:20|traits:complex,hazard|name:Disable Mechanism] on each corner mechanism (must disable all three working corners to disable the trap)</p>
<p>Each corner mechanism has hardness 8 and 15 HP</p> (x1)
<p>@Check[thievery|dc:21|traits:hazard|name:Disable Blade] to disable each blade.</p> (x1)
<p>@Check[thievery|dc:15|traits:hazard|name:Disable Floor Panels] on the floor panels before the slab falls.</p> (x1)
<p>@Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] on the floor tile or wall socket.</p> (x1)
[isComplex] : boolean {Menace Under Otari.system.details.isComplex} (2 different values)
False (x7)
True (x1)
[reset] : string {Menace Under Otari.system.details.reset} (2 different values)
<p>The central spears reset after 1 minute.</p> (x1)
(x7)
[routine] : string {Menace Under Otari.system.details.routine} (2 different values)
(x7)
<p>Each turn, the fountain uses 1 action. Roll a [[/r 1d10]]{1d10} and look up the result on the following list to determine which action it uses that round.</p>
<ul>
<li><strong>1-4 Single Target</strong> The statue spins about and sprays water at a single random target in the room. Roll a [[/r 1d4]]{1d4} and count to the number you rolled, starting with the player on your left, to determine which hero gets attacked. The spray is a ranged Strike.</li>
<li><strong>5-7 Corner Spray</strong> The statue spins about, firing a spray of water at each corner of the room that still has a functioning corner mechanism. This hits any creature adjacent to the corner mechanism, dealing @Damage[2d6[bludgeoning]] damage. Each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard], taking no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure.</li>
<li><strong>8-9 Half Room</strong> The statue spins about, spraying half of the room with water. Roll any die. If the result is even, it sprays the west half; otherwise, it sprays the east half. This deals @Damage[2d6[bludgeoning]] damage to each creature in that half of the room, and each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard] save.</li>
<li><strong>10 Full Room</strong> This works just like the half-room attack, but it targets everyone in the room.</li>
</ul> (x1)
[initiative] : object {Menace Under Otari.system.initiative}
statistic : string {Menace Under Otari.system.initiative.statistic} (same value: perception)
[perception] : object {Menace Under Otari.system.perception}
details : string {Menace Under Otari.system.perception.details} (5 different values)
(x50)
darkvision (x7)
smoke vision (x1)
(-2 to hear things) (x1)
crystal sense 60 feet (x1)
mod : integer {Menace Under Otari.system.perception.mod} (13 different values)
11 (x3)
8 (x6)
7 (x11)
6 (x8)
10 (x6)
9 (x6)
5 (x11)
4 (x1)
2 (x2)
12 (x2)
3 (x2)
13 (x1)
0 (x1)
senses : array<object> {Menace Under Otari.system.perception.senses}
Length: min=0 max=1
Value type: object {Menace Under Otari.system.perception.senses.[]}
type : string {Menace Under Otari.system.perception.senses.[].type} (3 different values)
darkvision (x46)
low-light-vision (x6)
motion-sense (x1)
[acuity] : string {Menace Under Otari.system.perception.senses.[].acuity} (same value: precise)
[range] : integer {Menace Under Otari.system.perception.senses.[].range} (same value: 60)
[vision] : boolean {Menace Under Otari.system.perception.vision} (same value: False)
[resources] : object {Menace Under Otari.system.resources}
[focus] : object {Menace Under Otari.system.resources.focus}
max : integer {Menace Under Otari.system.resources.focus.max} (same value: 1)
value : integer {Menace Under Otari.system.resources.focus.value} (same value: 1)
saves : object {Menace Under Otari.system.saves}
fortitude : object {Menace Under Otari.system.saves.fortitude}
saveDetail : string {Menace Under Otari.system.saves.fortitude.saveDetail} (same value: )
value : integer {Menace Under Otari.system.saves.fortitude.value} (15 different values)
14 (x1)
9 (x8)
7 (x8)
0 (x3)
5 (x12)
8 (x8)
6 (x6)
17 (x1)
13 (x3)
4 (x3)
10 (x4)
1 (x1)
11 (x6)
12 (x2)
2 (x2)
reflex : object {Menace Under Otari.system.saves.reflex}
saveDetail : string {Menace Under Otari.system.saves.reflex.saveDetail} (same value: )
value : integer {Menace Under Otari.system.saves.reflex.value} (16 different values)
8 (x8)
11 (x6)
9 (x10)
0 (x4)
10 (x7)
12 (x1)
7 (x10)
4 (x2)
6 (x12)
15 (x1)
1 (x2)
5 (x1)
14 (x1)
2 (x1)
3 (x1)
13 (x1)
will : object {Menace Under Otari.system.saves.will}
saveDetail : string {Menace Under Otari.system.saves.will.saveDetail} (same value: )
value : integer {Menace Under Otari.system.saves.will.value} (12 different values)
11 (x4)
6 (x8)
5 (x11)
4 (x6)
0 (x9)
7 (x12)
10 (x3)
8 (x2)
2 (x4)
3 (x4)
12 (x2)
9 (x3)
[skills] : object {Menace Under Otari.system.skills}
[athletics] : object {Menace Under Otari.system.skills.athletics}
base : integer {Menace Under Otari.system.skills.athletics.base} (14 different values)
13 (x1)
10 (x2)
7 (x5)
8 (x6)
4 (x2)
5 (x3)
12 (x5)
9 (x3)
2 (x3)
6 (x3)
14 (x2)
3 (x1)
11 (x2)
1 (x1)
[special] : array<object> {Menace Under Otari.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Menace Under Otari.system.skills.athletics.special.[]}
base : integer {Menace Under Otari.system.skills.athletics.special.[].base} (2 different values)
4 (x2)
8 (x1)
label : string {Menace Under Otari.system.skills.athletics.special.[].label} (3 different values)
to Climb or Swim (x1)
to swim (x1)
to Climb (x1)
[predicate] : array<object|string> {Menace Under Otari.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: mixed
object {Menace Under Otari.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Menace Under Otari.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Menace Under Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
action:climb (x1)
action:swim (x1)
string {Menace Under Otari.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
[stealth] : object {Menace Under Otari.system.skills.stealth}
base : integer {Menace Under Otari.system.skills.stealth.base} (10 different values)
8 (x6)
11 (x4)
6 (x10)
7 (x11)
13 (x1)
10 (x4)
12 (x2)
5 (x6)
1 (x1)
14 (x1)
[special] : array<object> {Menace Under Otari.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Menace Under Otari.system.skills.stealth.special.[]}
base : integer {Menace Under Otari.system.skills.stealth.special.[].base} (2 different values)
11 (x1)
4 (x1)
label : string {Menace Under Otari.system.skills.stealth.special.[].label} (2 different values)
in undergrowth (x1)
in sewers (x1)
[predicate] : array<string> {Menace Under Otari.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Menace Under Otari.system.skills.stealth.special.[].predicate.[]} (same value: terrain:undergrowth)
[survival] : object {Menace Under Otari.system.skills.survival}
base : integer {Menace Under Otari.system.skills.survival.base} (8 different values)
8 (x2)
12 (x2)
9 (x3)
5 (x2)
7 (x2)
6 (x2)
4 (x1)
3 (x1)
[special] : array<object> {Menace Under Otari.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Menace Under Otari.system.skills.survival.special.[]}
base : integer {Menace Under Otari.system.skills.survival.special.[].base} (same value: 11)
label : string {Menace Under Otari.system.skills.survival.special.[].label} (same value: to Track)
predicate : array<string> {Menace Under Otari.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {Menace Under Otari.system.skills.survival.special.[].predicate.[]} (same value: action:track)
[acrobatics] : object {Menace Under Otari.system.skills.acrobatics}
base : integer {Menace Under Otari.system.skills.acrobatics.base} (8 different values)
6 (x4)
7 (x10)
13 (x3)
8 (x5)
10 (x3)
5 (x4)
9 (x2)
0 (x1)
[intimidation] : object {Menace Under Otari.system.skills.intimidation}
base : integer {Menace Under Otari.system.skills.intimidation.base} (11 different values)
4 (x2)
8 (x7)
3 (x1)
12 (x1)
5 (x1)
13 (x1)
11 (x1)
9 (x4)
6 (x3)
2 (x1)
10 (x1)
[diplomacy] : object {Menace Under Otari.system.skills.diplomacy}
base : integer {Menace Under Otari.system.skills.diplomacy.base} (2 different values)
8 (x7)
11 (x2)
[performance] : object {Menace Under Otari.system.skills.performance}
base : integer {Menace Under Otari.system.skills.performance.base} (2 different values)
6 (x1)
11 (x1)
special : array<object> {Menace Under Otari.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Menace Under Otari.system.skills.performance.special.[]}
base : integer {Menace Under Otari.system.skills.performance.special.[].base} (same value: 16)
label : string {Menace Under Otari.system.skills.performance.special.[].label} (same value: singing)
[thievery] : object {Menace Under Otari.system.skills.thievery}
base : integer {Menace Under Otari.system.skills.thievery.base} (5 different values)
7 (x1)
11 (x1)
8 (x2)
13 (x1)
5 (x1)
[deception] : object {Menace Under Otari.system.skills.deception}
base : integer {Menace Under Otari.system.skills.deception.base} (6 different values)
11 (x2)
8 (x8)
7 (x1)
9 (x1)
2 (x1)
6 (x1)
[society] : object {Menace Under Otari.system.skills.society}
base : integer {Menace Under Otari.system.skills.society.base} (4 different values)
8 (x1)
5 (x1)
4 (x1)
9 (x1)
[religion] : object {Menace Under Otari.system.skills.religion}
base : integer {Menace Under Otari.system.skills.religion.base} (same value: 9)
[nature] : object {Menace Under Otari.system.skills.nature}
base : integer {Menace Under Otari.system.skills.nature.base} (5 different values)
5 (x1)
1 (x1)
9 (x1)
6 (x1)
4 (x1)
[arcana] : object {Menace Under Otari.system.skills.arcana}
base : integer {Menace Under Otari.system.skills.arcana.base} (3 different values)
11 (x1)
6 (x1)
7 (x5)
[occultism] : object {Menace Under Otari.system.skills.occultism}
base : integer {Menace Under Otari.system.skills.occultism.base} (same value: 12)
[crafting] : object {Menace Under Otari.system.skills.crafting}
base : integer {Menace Under Otari.system.skills.crafting.base} (3 different values)
3 (x1)
8 (x2)
2 (x2)
[special] : array<object> {Menace Under Otari.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Menace Under Otari.system.skills.crafting.special.[]}
base : integer {Menace Under Otari.system.skills.crafting.special.[].base} (same value: 4)
label : string {Menace Under Otari.system.skills.crafting.special.[].label} (same value: traps)
predicate : array<string> {Menace Under Otari.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {Menace Under Otari.system.skills.crafting.special.[].predicate.[]} (same value: trap)
traits : object {Menace Under Otari.system.traits}
rarity : string {Menace Under Otari.system.traits.rarity} (same value: common)
size : object {Menace Under Otari.system.traits.size}
value : string {Menace Under Otari.system.traits.size.value} (4 different values)
med (x44)
sm (x17)
lg (x5)
tiny (x2)
value : array<string> {Menace Under Otari.system.traits.value}
Length: min=0 max=5
Value type: string {Menace Under Otari.system.traits.value.[]} (41 different values)
[creatureType] : string {Menace Under Otari.system.creatureType} (same value: )
[statusEffects] : array<> {Menace Under Otari.system.statusEffects}
Length: min=0 max=0
Value type: mixed
[customModifiers] : object {Menace Under Otari.system.customModifiers}
type : string {Menace Under Otari.type} (2 different values)
npc (x60)
hazard (x8)