1861 lines
181 KiB
Plaintext
1861 lines
181 KiB
Plaintext
Little Trouble in Big Absalom
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Different values: 6
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=====================================
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object {Little Trouble in Big Absalom}
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_id : string {Little Trouble in Big Absalom._id} (all different values)
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folder : string {Little Trouble in Big Absalom.folder} (same value: p4InWrLXwIOesJ7o)
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img : string {Little Trouble in Big Absalom.img} (2 different values)
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systems/pf2e/icons/default-icons/alternatives/ancestries/kobold.svg (x5)
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systems/pf2e/icons/default-icons/npc.svg (x1)
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items : array<object> {Little Trouble in Big Absalom.items}
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Length: min=3 max=49
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Value type: object {Little Trouble in Big Absalom.items.[]}
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_id : string {Little Trouble in Big Absalom.items.[]._id} (203 different values)
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img : string {Little Trouble in Big Absalom.items.[].img} (100 different values)
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name : string {Little Trouble in Big Absalom.items.[].name} (133 different values)
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sort : integer {Little Trouble in Big Absalom.items.[].sort} (46 different values)
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system : object {Little Trouble in Big Absalom.items.[].system}
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description : object {Little Trouble in Big Absalom.items.[].system.description}
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value : string {Little Trouble in Big Absalom.items.[].system.description.value} (109 different values)
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[mod] : object {Little Trouble in Big Absalom.items.[].system.mod}
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value : integer {Little Trouble in Big Absalom.items.[].system.mod.value} (same value: 0)
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[proficient] : object {Little Trouble in Big Absalom.items.[].system.proficient}
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value : integer {Little Trouble in Big Absalom.items.[].system.proficient.value} (same value: 1)
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publication : object {Little Trouble in Big Absalom.items.[].system.publication}
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license : string {Little Trouble in Big Absalom.items.[].system.publication.license} (2 different values)
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OGL (x197)
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ORC (x6)
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remaster : boolean {Little Trouble in Big Absalom.items.[].system.publication.remaster} (2 different values)
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False (x197)
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True (x6)
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title : string {Little Trouble in Big Absalom.items.[].system.publication.title} (4 different values)
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(x27)
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Pathfinder Advanced Player's Guide (x20)
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Pathfinder Core Rulebook (x150)
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Pathfinder Player Core (x6)
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rules : ###FoundryRulesObject###
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[slug] : string {Little Trouble in Big Absalom.items.[].system.slug} (105 different values)
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[ancestry] : object {Little Trouble in Big Absalom.items.[].system.ancestry}
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name : string {Little Trouble in Big Absalom.items.[].system.ancestry.name} (same value: Kobold)
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slug : string {Little Trouble in Big Absalom.items.[].system.ancestry.slug} (same value: kobold)
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uuid : string {Little Trouble in Big Absalom.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG)
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[traits] : object {Little Trouble in Big Absalom.items.[].system.traits}
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rarity : string {Little Trouble in Big Absalom.items.[].system.traits.rarity} (2 different values)
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common (x180)
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uncommon (x9)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Little Trouble in Big Absalom.items.[].system.traits.value.[]} (53 different values)
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[traditions] : array<string> {Little Trouble in Big Absalom.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Little Trouble in Big Absalom.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x18)
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primal (x14)
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divine (x15)
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occult (x17)
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[selected] : object {Little Trouble in Big Absalom.items.[].system.traits.selected}
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[sorcerer] : string {Little Trouble in Big Absalom.items.[].system.traits.selected.sorcerer} (same value: Sorcerer)
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[otherTags] : array<string> {Little Trouble in Big Absalom.items.[].system.traits.otherTags}
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Length: min=1 max=1
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Value type: string {Little Trouble in Big Absalom.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline)
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[integrated] : mixed
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[boosts] : object {Little Trouble in Big Absalom.items.[].system.boosts}
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0 : object {Little Trouble in Big Absalom.items.[].system.boosts.0}
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[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.0.selected} (5 different values)
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con (x1)
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wis (x1)
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int (x1)
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dex (x1)
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str (x1)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.0.value}
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Length: min=0 max=2
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Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.0.value.[]} (all different values)
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1 : object {Little Trouble in Big Absalom.items.[].system.boosts.1}
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[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.1.selected} (3 different values)
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cha (x3)
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dex (x1)
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con (x1)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.1.value}
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Length: min=0 max=6
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Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.1.value.[]} (all different values)
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[2] : object {Little Trouble in Big Absalom.items.[].system.boosts.2}
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[selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.2.selected} (2 different values)
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con (x3)
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str (x2)
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value : array<string> {Little Trouble in Big Absalom.items.[].system.boosts.2.value}
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Length: min=6 max=6
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Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.2.value.[]} (all different values)
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[items] : object {Little Trouble in Big Absalom.items.[].system.items}
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[wkfyj] : object {Little Trouble in Big Absalom.items.[].system.items.wkfyj}
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img : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.wkfyj.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.name} (same value: Intimidating Glare)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare)
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[2dihl] : object {Little Trouble in Big Absalom.items.[].system.items.2dihl}
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img : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.2dihl.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer))
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer))
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[4r1hh] : object {Little Trouble in Big Absalom.items.[].system.items.4r1hh}
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img : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.4r1hh.level} (same value: 17)
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name : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.name} (same value: Resolve)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
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[5wsjn] : object {Little Trouble in Big Absalom.items.[].system.items.5wsjn}
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img : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.5wsjn.level} (same value: 11)
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name : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.name} (same value: Alertness)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
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[7nvmf] : object {Little Trouble in Big Absalom.items.[].system.items.7nvmf}
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img : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.7nvmf.level} (same value: 19)
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name : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon)
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[b6ose] : object {Little Trouble in Big Absalom.items.[].system.items.b6ose}
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img : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.b6ose.level} (same value: 9)
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name : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.name} (same value: Lightning Reflexes)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
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[ds47l] : object {Little Trouble in Big Absalom.items.[].system.items.ds47l}
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img : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.ds47l.level} (same value: 11)
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name : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.name} (same value: Weapon Expertise)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise)
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[erm0v] : object {Little Trouble in Big Absalom.items.[].system.items.erm0v}
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img : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.erm0v.level} (same value: 7)
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name : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.name} (same value: Expert Spellcaster)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
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[i55qe] : object {Little Trouble in Big Absalom.items.[].system.items.i55qe}
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img : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.i55qe.level} (same value: 13)
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name : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.name} (same value: Weapon Specialization)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
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[jx0fg] : object {Little Trouble in Big Absalom.items.[].system.items.jx0fg}
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img : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.jx0fg.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting)
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[pryw9] : object {Little Trouble in Big Absalom.items.[].system.items.pryw9}
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img : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.pryw9.level} (same value: 3)
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name : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.name} (same value: Signature Spells)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
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[q2jao] : object {Little Trouble in Big Absalom.items.[].system.items.q2jao}
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img : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.q2jao.level} (same value: 13)
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name : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.name} (same value: Defensive Robes)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes)
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[q8nk5] : object {Little Trouble in Big Absalom.items.[].system.items.q8nk5}
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img : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.q8nk5.level} (same value: 19)
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name : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
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[qimsg] : object {Little Trouble in Big Absalom.items.[].system.items.qimsg}
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img : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.qimsg.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.name} (same value: Bloodline)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline)
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[r346v] : object {Little Trouble in Big Absalom.items.[].system.items.r346v}
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img : string {Little Trouble in Big Absalom.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.r346v.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.r346v.name} (same value: Bloodline Spells)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells)
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[tr1s2] : object {Little Trouble in Big Absalom.items.[].system.items.tr1s2}
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img : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.tr1s2.level} (same value: 5)
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name : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.name} (same value: Magical Fortitude)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude)
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[zmu64] : object {Little Trouble in Big Absalom.items.[].system.items.zmu64}
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img : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
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level : integer {Little Trouble in Big Absalom.items.[].system.items.zmu64.level} (same value: 15)
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name : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.name} (same value: Master Spellcaster)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
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[xhq7h] : object {Little Trouble in Big Absalom.items.[].system.items.xhq7h}
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img : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp)
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level : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar)
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[00b8b] : object {Little Trouble in Big Absalom.items.[].system.items.00b8b}
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img : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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|
level : integer {Little Trouble in Big Absalom.items.[].system.items.00b8b.level} (same value: 1)
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|
name : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.name} (same value: Assurance)
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|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance)
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[3nzxp] : object {Little Trouble in Big Absalom.items.[].system.items.3nzxp}
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img : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
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|
level : integer {Little Trouble in Big Absalom.items.[].system.items.3nzxp.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.name} (same value: Lightning Reflexes)
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|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
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|
[426dn] : object {Little Trouble in Big Absalom.items.[].system.items.426dn}
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img : string {Little Trouble in Big Absalom.items.[].system.items.426dn.img} (same value: systems/pf2e/icons/features/classes/druid-weapon-expertise.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.426dn.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.426dn.name} (same value: Druid Weapon Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.426dn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise)
|
|
[5borr] : object {Little Trouble in Big Absalom.items.[].system.items.5borr}
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|
img : string {Little Trouble in Big Absalom.items.[].system.items.5borr.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.5borr.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.5borr.name} (same value: Resolve)
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|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.5borr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
|
|
[5zf6s] : object {Little Trouble in Big Absalom.items.[].system.items.5zf6s}
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img : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp)
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|
level : integer {Little Trouble in Big Absalom.items.[].system.items.5zf6s.level} (same value: 1)
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name : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.name} (same value: Anathema (Druid))
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid))
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[6cq7c] : object {Little Trouble in Big Absalom.items.[].system.items.6cq7c}
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img : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp)
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|
level : integer {Little Trouble in Big Absalom.items.[].system.items.6cq7c.level} (same value: 13)
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name : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise)
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uuid : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise)
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[80cqf] : object {Little Trouble in Big Absalom.items.[].system.items.80cqf}
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img : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.80cqf.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.name} (same value: Wild Empathy)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature)
|
|
[ai1ej] : object {Little Trouble in Big Absalom.items.[].system.items.ai1ej}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ai1ej.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.name} (same value: Druidic Language)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong)
|
|
[bic0m] : object {Little Trouble in Big Absalom.items.[].system.items.bic0m}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.bic0m.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.name} (same value: Master Spellcaster)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
|
|
[cfonk] : object {Little Trouble in Big Absalom.items.[].system.items.cfonk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.cfonk.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.name} (same value: Great Fortitude)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
|
|
[g63pa] : object {Little Trouble in Big Absalom.items.[].system.items.g63pa}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.g63pa.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.name} (same value: Druidic Order)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order)
|
|
[ibknd] : object {Little Trouble in Big Absalom.items.[].system.items.ibknd}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.img} (same value: icons/creatures/eyes/human-single-blue.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ibknd.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.name} (same value: Alertness)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
|
|
[ifwyc] : object {Little Trouble in Big Absalom.items.[].system.items.ifwyc}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ifwyc.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
|
|
[ixkp9] : object {Little Trouble in Big Absalom.items.[].system.items.ixkp9}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ixkp9.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.name} (same value: Shield Block)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block)
|
|
[jfaqa] : object {Little Trouble in Big Absalom.items.[].system.items.jfaqa}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.jfaqa.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.name} (same value: Weapon Specialization)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
|
|
[qvz7x] : object {Little Trouble in Big Absalom.items.[].system.items.qvz7x}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qvz7x.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.name} (same value: Primal Spellcasting)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting)
|
|
[ycbpi] : object {Little Trouble in Big Absalom.items.[].system.items.ycbpi}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ycbpi.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
|
|
[zird8] : object {Little Trouble in Big Absalom.items.[].system.items.zird8}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.zird8.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.zird8.name} (same value: Primal Hierophant)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant)
|
|
[d4ikn] : object {Little Trouble in Big Absalom.items.[].system.items.d4ikn}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.img} (same value: icons/sundries/books/book-red-exclamation.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.d4ikn.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.name} (same value: Group Impression)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression)
|
|
[0kdn2] : object {Little Trouble in Big Absalom.items.[].system.items.0kdn2}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.0kdn2.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.name} (same value: Weapon Specialization)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
|
|
[1nwhg] : object {Little Trouble in Big Absalom.items.[].system.items.1nwhg}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1nwhg.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.name} (same value: Weapon Tricks)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks)
|
|
[1zn3l] : object {Little Trouble in Big Absalom.items.[].system.items.1zn3l}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1zn3l.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery)
|
|
[2xl4q] : object {Little Trouble in Big Absalom.items.[].system.items.2xl4q}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.2xl4q.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.name} (same value: Master Tricks)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks)
|
|
[4al2i] : object {Little Trouble in Big Absalom.items.[].system.items.4al2i}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.4al2i.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
|
|
[517c6] : object {Little Trouble in Big Absalom.items.[].system.items.517c6}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.517c6.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.517c6.name} (same value: Great Fortitude)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
|
|
[6ddtr] : object {Little Trouble in Big Absalom.items.[].system.items.6ddtr}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.6ddtr.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
|
|
[8tar0] : object {Little Trouble in Big Absalom.items.[].system.items.8tar0}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.8tar0.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.name} (same value: Incredible Senses)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
|
|
[cifjd] : object {Little Trouble in Big Absalom.items.[].system.items.cifjd}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.cifjd.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.name} (same value: Rogue Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise)
|
|
[e9ikq] : object {Little Trouble in Big Absalom.items.[].system.items.e9ikq}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.e9ikq.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.name} (same value: Sneak Attack)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack)
|
|
[g1dmk] : object {Little Trouble in Big Absalom.items.[].system.items.g1dmk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.g1dmk.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.name} (same value: Improved Evasion)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion)
|
|
[hg9s4] : object {Little Trouble in Big Absalom.items.[].system.items.hg9s4}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.hg9s4.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.name} (same value: Slippery Mind)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind)
|
|
[i70zj] : object {Little Trouble in Big Absalom.items.[].system.items.i70zj}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.i70zj.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.name} (same value: Vigilant Senses)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
|
|
[nilrb] : object {Little Trouble in Big Absalom.items.[].system.items.nilrb}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.nilrb.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.name} (same value: Debilitating Strikes)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike)
|
|
[odz8x] : object {Little Trouble in Big Absalom.items.[].system.items.odz8x}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.odz8x.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.name} (same value: Rogue's Racket)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket)
|
|
[pfjze] : object {Little Trouble in Big Absalom.items.[].system.items.pfjze}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.pfjze.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.name} (same value: Double Debilitation)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation)
|
|
[qx6de] : object {Little Trouble in Big Absalom.items.[].system.items.qx6de}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qx6de.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.name} (same value: Surprise Attack)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack)
|
|
[sjjee] : object {Little Trouble in Big Absalom.items.[].system.items.sjjee}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.sjjee.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.name} (same value: Deny Advantage)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage)
|
|
[thypm] : object {Little Trouble in Big Absalom.items.[].system.items.thypm}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.thypm.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.thypm.name} (same value: Master Strike)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike)
|
|
[xn3fx] : object {Little Trouble in Big Absalom.items.[].system.items.xn3fx}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.xn3fx.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.name} (same value: Evasion)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
|
|
[06b94] : object {Little Trouble in Big Absalom.items.[].system.items.06b94}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.06b94.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.06b94.name} (same value: Expert Spellcaster)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
|
|
[1da3z] : object {Little Trouble in Big Absalom.items.[].system.items.1da3z}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1da3z.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.name} (same value: Master Spellcaster)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
|
|
[1qqwt] : object {Little Trouble in Big Absalom.items.[].system.items.1qqwt}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.1qqwt.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.name} (same value: Weapon Specialization)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
|
|
[73fw3] : object {Little Trouble in Big Absalom.items.[].system.items.73fw3}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.73fw3.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.name} (same value: Vigilant Senses)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
|
|
[81u6r] : object {Little Trouble in Big Absalom.items.[].system.items.81u6r}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.81u6r.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.name} (same value: Magnum Opus)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus)
|
|
[9uoge] : object {Little Trouble in Big Absalom.items.[].system.items.9uoge}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.9uoge.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.name} (same value: Resolve)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
|
|
[ed5t5] : object {Little Trouble in Big Absalom.items.[].system.items.ed5t5}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ed5t5.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard))
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard))
|
|
[en1lf] : object {Little Trouble in Big Absalom.items.[].system.items.en1lf}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.en1lf.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.name} (same value: Composition Spells)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells)
|
|
[iipml] : object {Little Trouble in Big Absalom.items.[].system.items.iipml}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.iipml.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.iipml.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.iipml.name} (same value: Great Fortitude)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.iipml.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
|
|
[oitnf] : object {Little Trouble in Big Absalom.items.[].system.items.oitnf}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.oitnf.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.name} (same value: Signature Spells (Level 3))
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
|
|
[oyw8v] : object {Little Trouble in Big Absalom.items.[].system.items.oyw8v}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.oyw8v.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.name} (same value: Muses)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses)
|
|
[q84eq] : object {Little Trouble in Big Absalom.items.[].system.items.q84eq}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.q84eq.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.name} (same value: Light Armor Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
|
|
[qev30] : object {Little Trouble in Big Absalom.items.[].system.items.qev30}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qev30.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qev30.name} (same value: Occult Spellcasting)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting)
|
|
[qphik] : object {Little Trouble in Big Absalom.items.[].system.items.qphik}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.qphik.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.qphik.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.qphik.name} (same value: Greater Resolve)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.qphik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve)
|
|
[tjlz3] : object {Little Trouble in Big Absalom.items.[].system.items.tjlz3}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.tjlz3.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.name} (same value: Lightning Reflexes)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
|
|
[usp0h] : object {Little Trouble in Big Absalom.items.[].system.items.usp0h}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.img} (same value: icons/sundries/books/book-open-purple.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.usp0h.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.name} (same value: Legendary Spellcaster (Level 19))
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
|
|
[yjn5p] : object {Little Trouble in Big Absalom.items.[].system.items.yjn5p}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.yjn5p.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise)
|
|
[zqm3y] : object {Little Trouble in Big Absalom.items.[].system.items.zqm3y}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.img} (same value: icons/sundries/books/book-red-exclamation.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.zqm3y.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.name} (same value: Hefty Hauler)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler)
|
|
[0c3e5] : object {Little Trouble in Big Absalom.items.[].system.items.0c3e5}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.0c3e5.level} (same value: 13)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.name} (same value: Weapon Legend)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend)
|
|
[2jey6] : object {Little Trouble in Big Absalom.items.[].system.items.2jey6}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.2jey6.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.name} (same value: Fighter Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise)
|
|
[9c5ay] : object {Little Trouble in Big Absalom.items.[].system.items.9c5ay}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.9c5ay.level} (same value: 11)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.name} (same value: Armor Expertise)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise)
|
|
[e1e4m] : object {Little Trouble in Big Absalom.items.[].system.items.e1e4m}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.e1e4m.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.name} (same value: Shield Block)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block)
|
|
[enizk] : object {Little Trouble in Big Absalom.items.[].system.items.enizk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.enizk.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.enizk.name} (same value: Improved Flexibility)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility)
|
|
[ij943] : object {Little Trouble in Big Absalom.items.[].system.items.ij943}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.ij943.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.ij943.name} (same value: Battlefield Surveyor)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor)
|
|
[lakjk] : object {Little Trouble in Big Absalom.items.[].system.items.lakjk}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.lakjk.level} (same value: 3)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.name} (same value: Bravery)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery)
|
|
[lphi1] : object {Little Trouble in Big Absalom.items.[].system.items.lphi1}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.img} (same value: icons/creatures/mammals/bull-horned-blue.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.lphi1.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.name} (same value: Juggernaut)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut)
|
|
[q0xyz] : object {Little Trouble in Big Absalom.items.[].system.items.q0xyz}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.q0xyz.level} (same value: 17)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.name} (same value: Armor Mastery)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery)
|
|
[r6269] : object {Little Trouble in Big Absalom.items.[].system.items.r6269}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.r6269.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.r6269.level} (same value: 1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.r6269.name} (same value: Attack of Opportunity)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6269.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike)
|
|
[r6jbx] : object {Little Trouble in Big Absalom.items.[].system.items.r6jbx}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.r6jbx.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.name} (same value: Evasion)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
|
|
[txlgu] : object {Little Trouble in Big Absalom.items.[].system.items.txlgu}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.txlgu.level} (same value: 9)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.name} (same value: Combat Flexibility)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility)
|
|
[u1d1r] : object {Little Trouble in Big Absalom.items.[].system.items.u1d1r}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.u1d1r.level} (same value: 7)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.name} (same value: Weapon Specialization)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
|
|
[u8k07] : object {Little Trouble in Big Absalom.items.[].system.items.u8k07}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.u8k07.level} (same value: 5)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery)
|
|
[vis8d] : object {Little Trouble in Big Absalom.items.[].system.items.vis8d}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.vis8d.level} (same value: 15)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.name} (same value: Greater Weapon Specialization (Level 15))
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
|
|
[x98c2] : object {Little Trouble in Big Absalom.items.[].system.items.x98c2}
|
|
img : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp)
|
|
level : integer {Little Trouble in Big Absalom.items.[].system.items.x98c2.level} (same value: 19)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.name} (same value: Versatile Legend)
|
|
uuid : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend)
|
|
[trainedSkills] : object {Little Trouble in Big Absalom.items.[].system.trainedSkills}
|
|
[lore] : array<string> {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore.[]} (4 different values)
|
|
Warfare Lore (x2)
|
|
Farming Lore (x1)
|
|
Legal Lore (x1)
|
|
Labor Lore (x1)
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.trainedSkills.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.value.[]} (8 different values)
|
|
intimidation (x1)
|
|
athletics (x3)
|
|
nature (x1)
|
|
acrobatics (x1)
|
|
diplomacy (x1)
|
|
stealth (x1)
|
|
occultism (x1)
|
|
performance (x1)
|
|
[additional] : integer {Little Trouble in Big Absalom.items.[].system.trainedSkills.additional} (5 different values)
|
|
2 (x2)
|
|
0 (x1)
|
|
7 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
[custom] : string {Little Trouble in Big Absalom.items.[].system.trainedSkills.custom} (same value: )
|
|
[actionType] : object {Little Trouble in Big Absalom.items.[].system.actionType}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.actionType.value} (3 different values)
|
|
passive (x38)
|
|
action (x5)
|
|
reaction (x4)
|
|
[actions] : object {Little Trouble in Big Absalom.items.[].system.actions}
|
|
[value] : integer {Little Trouble in Big Absalom.items.[].system.actions.value} (2 different values)
|
|
1 (x4)
|
|
2 (x1)
|
|
[category] : string {Little Trouble in Big Absalom.items.[].system.category} (14 different values)
|
|
skill (x6)
|
|
ancestry (x5)
|
|
other (x17)
|
|
scroll (x3)
|
|
ancestryfeature (x5)
|
|
classfeature (x23)
|
|
simple (x4)
|
|
medium (x2)
|
|
class (x4)
|
|
general (x2)
|
|
light (x2)
|
|
ammo (x1)
|
|
martial (x2)
|
|
potion (x1)
|
|
[level] : object {Little Trouble in Big Absalom.items.[].system.level}
|
|
[taken] : integer {Little Trouble in Big Absalom.items.[].system.level.taken} (same value: 1)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.level.value} (2 different values)
|
|
1 (x71)
|
|
0 (x94)
|
|
[location] : mixed
|
|
string {Little Trouble in Big Absalom.items.[].system.location} (17 different values)
|
|
2yoUhBSEJJdL3jCn (x1)
|
|
ancestry-1 (x5)
|
|
ugEE4ZsTtDhSwGso (x1)
|
|
kcg4bBzohQaHG3hq (x4)
|
|
LC2avmpLy44MzeyX (x1)
|
|
t6HPDHJ9EcuKdU37 (x6)
|
|
FhSPXJ4meQ4hQqcl (x1)
|
|
oPPXGHzFJwsvSDBh (x1)
|
|
VkASDh4dc6AkFpqp (x1)
|
|
class-1 (x2)
|
|
skill-1 (x1)
|
|
lQZcHQRNyqGq5FeT (x3)
|
|
u64FdZmT5k0JfKrQ (x4)
|
|
avdvS1gPti5oAJkn (x1)
|
|
h0X1ktMk1cTFgr2H (x1)
|
|
fOoy6We5P1pJX2bE (x2)
|
|
eTLo4xQRpLiAxG9P (x1)
|
|
object {Little Trouble in Big Absalom.items.[].system.location}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.location.value} (all different values)
|
|
[heightenedLevel] : integer {Little Trouble in Big Absalom.items.[].system.location.heightenedLevel} (same value: 1)
|
|
[prerequisites] : object {Little Trouble in Big Absalom.items.[].system.prerequisites}
|
|
value : array<object> {Little Trouble in Big Absalom.items.[].system.prerequisites.value}
|
|
Length: min=0 max=1
|
|
Value type: object {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[]}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[].value} (8 different values)
|
|
trained in Intimidation (x1)
|
|
trained in at least one skill (x1)
|
|
animal order (x1)
|
|
trained in Diplomacy (x1)
|
|
trained in Medicine (x1)
|
|
trained in Acrobatics (x1)
|
|
enigma muse (x1)
|
|
trained in Athletics (x1)
|
|
[ability] : object {Little Trouble in Big Absalom.items.[].system.ability}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.ability.value} (2 different values)
|
|
cha (x4)
|
|
wis (x2)
|
|
[autoHeightenLevel] : object {Little Trouble in Big Absalom.items.[].system.autoHeightenLevel}
|
|
[value] : mixed
|
|
[prepared] : object {Little Trouble in Big Absalom.items.[].system.prepared}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.prepared.value} (3 different values)
|
|
spontaneous (x2)
|
|
focus (x3)
|
|
prepared (x1)
|
|
[flexible] : boolean {Little Trouble in Big Absalom.items.[].system.prepared.flexible} (same value: False)
|
|
[proficiency] : object {Little Trouble in Big Absalom.items.[].system.proficiency}
|
|
slug : string {Little Trouble in Big Absalom.items.[].system.proficiency.slug} (same value: )
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.proficiency.value} (same value: 1)
|
|
[slots] : object {Little Trouble in Big Absalom.items.[].system.slots}
|
|
[slot1] : object {Little Trouble in Big Absalom.items.[].system.slots.slot1}
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.max} (2 different values)
|
|
3 (x2)
|
|
2 (x1)
|
|
[value] : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.value} (same value: 3)
|
|
[prepared] : array<object> {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[].id} (2 different values)
|
|
jhw7CXgZQwc8jea2 (x1)
|
|
rL2Vbck5y14ih0S9 (x1)
|
|
[slot0] : object {Little Trouble in Big Absalom.items.[].system.slots.slot0}
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
XXmhP4ymJXtzNubm (x1)
|
|
i6His96oNaHCeb2O (x1)
|
|
w1yX7F93dfdWUTLu (x1)
|
|
GUFNuO8dmIVG65Hg (x1)
|
|
vxOjfPb799L0yKjP (x1)
|
|
[spelldc] : object {Little Trouble in Big Absalom.items.[].system.spelldc}
|
|
dc : integer {Little Trouble in Big Absalom.items.[].system.spelldc.dc} (same value: 0)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.spelldc.value} (same value: 0)
|
|
[tradition] : object {Little Trouble in Big Absalom.items.[].system.tradition}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.tradition.value} (3 different values)
|
|
divine (x2)
|
|
primal (x2)
|
|
occult (x2)
|
|
[area] : object {Little Trouble in Big Absalom.items.[].system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.area.type} (2 different values)
|
|
emanation (x5)
|
|
cone (x1)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.area.value} (4 different values)
|
|
30 (x2)
|
|
5 (x1)
|
|
15 (x1)
|
|
60 (x2)
|
|
[cost] : object {Little Trouble in Big Absalom.items.[].system.cost}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {Little Trouble in Big Absalom.items.[].system.counteraction} (2 different values)
|
|
False (x26)
|
|
True (x1)
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.damage}
|
|
[0] : object {Little Trouble in Big Absalom.items.[].system.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.0.applyMod} (2 different values)
|
|
False (x5)
|
|
True (x1)
|
|
[category] : mixed
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.damage.0.formula} (3 different values)
|
|
1d6 (x2)
|
|
1d8 (x3)
|
|
2d4 (x1)
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.damage.0.kinds.[]} (2 different values)
|
|
damage (x5)
|
|
healing (x3)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.damage.0.type} (5 different values)
|
|
acid (x1)
|
|
void (x1)
|
|
cold (x1)
|
|
vitality (x1)
|
|
untyped (x2)
|
|
[gcovwqxwitqchoin] : object {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[damageType] : string {Little Trouble in Big Absalom.items.[].system.damage.damageType} (2 different values)
|
|
piercing (x5)
|
|
bludgeoning (x1)
|
|
[dice] : integer {Little Trouble in Big Absalom.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {Little Trouble in Big Absalom.items.[].system.damage.die} (4 different values)
|
|
d4 (x3)
|
|
d8 (x1)
|
|
d6 (x1)
|
|
d10 (x1)
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.damage.formula} (same value: 1d8)
|
|
kind : string {Little Trouble in Big Absalom.items.[].system.damage.kind} (same value: healing)
|
|
type : string {Little Trouble in Big Absalom.items.[].system.damage.type} (same value: vitality)
|
|
[defense] : object {Little Trouble in Big Absalom.items.[].system.defense}
|
|
save : object {Little Trouble in Big Absalom.items.[].system.defense.save}
|
|
basic : boolean {Little Trouble in Big Absalom.items.[].system.defense.save.basic} (2 different values)
|
|
True (x2)
|
|
False (x3)
|
|
statistic : string {Little Trouble in Big Absalom.items.[].system.defense.save.statistic} (2 different values)
|
|
fortitude (x2)
|
|
will (x3)
|
|
[duration] : object {Little Trouble in Big Absalom.items.[].system.duration}
|
|
sustained : boolean {Little Trouble in Big Absalom.items.[].system.duration.sustained} (2 different values)
|
|
False (x24)
|
|
True (x3)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.duration.value} (8 different values)
|
|
(x16)
|
|
see below (x1)
|
|
until the start of your next turn (x2)
|
|
1 minute (x4)
|
|
varies (x1)
|
|
1 or more rounds (see below) (x1)
|
|
until the end of your turn (x1)
|
|
1 round (x1)
|
|
[heightening] : object {Little Trouble in Big Absalom.items.[].system.heightening}
|
|
[levels] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels}
|
|
3 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3}
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[range] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range.value} (2 different values)
|
|
500 feet (x1)
|
|
60 feet (x1)
|
|
[target] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target.value} (3 different values)
|
|
10 objects (x2)
|
|
5 creatures (x1)
|
|
1 unattended object with a Bulk of 1 or less (x1)
|
|
[5] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5}
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range.value} (2 different values)
|
|
120 feet (x1)
|
|
60 feet (x1)
|
|
[7] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7}
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
|
|
[9] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[6] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6}
|
|
target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
|
|
type : string {Little Trouble in Big Absalom.items.[].system.heightening.type} (2 different values)
|
|
fixed (x7)
|
|
interval (x5)
|
|
[damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.heightening.damage.0} (3 different values)
|
|
1d8 (x3)
|
|
1d4 (x1)
|
|
1d6 (x1)
|
|
[interval] : integer {Little Trouble in Big Absalom.items.[].system.heightening.interval} (same value: 1)
|
|
[range] : mixed
|
|
object {Little Trouble in Big Absalom.items.[].system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.range.value} (all different values)
|
|
integer {Little Trouble in Big Absalom.items.[].system.range} (same value: 120)
|
|
[requirements] : string {Little Trouble in Big Absalom.items.[].system.requirements} (same value: )
|
|
[target] : object {Little Trouble in Big Absalom.items.[].system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.target.value} (12 different values)
|
|
1 creature (x7)
|
|
(x9)
|
|
1 object (x2)
|
|
1 living creature or 1 willing undead creature (x1)
|
|
enemies in the area (x1)
|
|
1 dying creature (x1)
|
|
1 willing living creature or 1 undead (x1)
|
|
1 willing creature (x1)
|
|
1 willing living animal creature (x1)
|
|
1 unattended object of light Bulk or less (x1)
|
|
1 object (cook, lift, or tidy only) (x1)
|
|
1 weapon that is unattended or wielded by a willing creature (x1)
|
|
[time] : object {Little Trouble in Big Absalom.items.[].system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.time.value} (all different values)
|
|
[overlays] : object {Little Trouble in Big Absalom.items.[].system.overlays}
|
|
[4gyp3qlsv5ywdyjq] : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
manipulate (x1)
|
|
void (x1)
|
|
[pq7cxntbz4s8g5ik] : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
|
[rvhoa43rqqqp8izn] : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
manipulate (x1)
|
|
void (x1)
|
|
[z04svm1cvfcxtplb] : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
concentrate (x1)
|
|
manipulate (x1)
|
|
void (x1)
|
|
[37gy7l19tik74o4s] : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[7qdtetowq348s9oc] : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[lfxcoz2d3f8j2zq1] : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[b1ms5uwp9vwblhkq] : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
|
|
Length: min=6 max=6
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (all different values)
|
|
[md8ss7iwxhth4y5f] : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system}
|
|
area : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: )
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
|
|
applyMod : boolean {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
range : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
|
|
2I469pfbYcmFvzOA : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
|
cUFX7ExSLeoa3vIF : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
|
zFWsMjoeCnLxqJaV : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
|
overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
|
[baseItem] : string {Little Trouble in Big Absalom.items.[].system.baseItem} (10 different values)
|
|
dagger (x2)
|
|
hide-armor (x1)
|
|
wooden-shield (x1)
|
|
crossbow (x1)
|
|
light-mace (x1)
|
|
leather-armor (x1)
|
|
shortsword (x1)
|
|
studded-leather-armor (x1)
|
|
halberd (x1)
|
|
breastplate (x1)
|
|
[bulk] : object {Little Trouble in Big Absalom.items.[].system.bulk}
|
|
value : mixed
|
|
integer {Little Trouble in Big Absalom.items.[].system.bulk.value} (3 different values)
|
|
0 (x36)
|
|
1 (x17)
|
|
2 (x3)
|
|
float {Little Trouble in Big Absalom.items.[].system.bulk.value} (same value: 0,1)
|
|
[capacity] : integer {Little Trouble in Big Absalom.items.[].system.bulk.capacity} (same value: 4)
|
|
[heldOrStowed] : float {Little Trouble in Big Absalom.items.[].system.bulk.heldOrStowed} (same value: 0,1)
|
|
[ignored] : integer {Little Trouble in Big Absalom.items.[].system.bulk.ignored} (same value: 2)
|
|
[containerId] : string {Little Trouble in Big Absalom.items.[].system.containerId} (5 different values)
|
|
2J91pHHHut6yRObS (x8)
|
|
TJefwwkBKQtOlZVe (x8)
|
|
TbFTkfdiyMNqjO1T (x8)
|
|
f8y8KDZiTtSpoIyV (x8)
|
|
hiB457j4DgjvVoRV (x8)
|
|
[equipped] : object {Little Trouble in Big Absalom.items.[].system.equipped}
|
|
carryType : string {Little Trouble in Big Absalom.items.[].system.equipped.carryType} (2 different values)
|
|
worn (x88)
|
|
held (x5)
|
|
[invested] : mixed
|
|
[handsHeld] : integer {Little Trouble in Big Absalom.items.[].system.equipped.handsHeld} (3 different values)
|
|
0 (x27)
|
|
1 (x3)
|
|
2 (x2)
|
|
[inSlot] : boolean {Little Trouble in Big Absalom.items.[].system.equipped.inSlot} (same value: True)
|
|
[hardness] : integer {Little Trouble in Big Absalom.items.[].system.hardness} (2 different values)
|
|
0 (x92)
|
|
3 (x1)
|
|
[hp] : mixed
|
|
object {Little Trouble in Big Absalom.items.[].system.hp}
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.hp.max} (2 different values)
|
|
0 (x92)
|
|
12 (x1)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.hp.value} (2 different values)
|
|
0 (x92)
|
|
12 (x1)
|
|
integer {Little Trouble in Big Absalom.items.[].system.hp} (4 different values)
|
|
6 (x7)
|
|
8 (x3)
|
|
4 (x1)
|
|
10 (x1)
|
|
[material] : object {Little Trouble in Big Absalom.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Little Trouble in Big Absalom.items.[].system.price}
|
|
value : object {Little Trouble in Big Absalom.items.[].system.price.value}
|
|
[sp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.sp} (7 different values)
|
|
1 (x10)
|
|
5 (x5)
|
|
4 (x6)
|
|
2 (x2)
|
|
3 (x1)
|
|
9 (x1)
|
|
8 (x1)
|
|
[cp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.cp} (3 different values)
|
|
1 (x19)
|
|
5 (x10)
|
|
2 (x10)
|
|
[gp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.gp} (all different values)
|
|
[per] : integer {Little Trouble in Big Absalom.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {Little Trouble in Big Absalom.items.[].system.quantity} (9 different values)
|
|
1 (x64)
|
|
10 (x9)
|
|
4 (x2)
|
|
2 (x6)
|
|
9 (x3)
|
|
5 (x6)
|
|
7 (x1)
|
|
20 (x1)
|
|
3 (x1)
|
|
[size] : string {Little Trouble in Big Absalom.items.[].system.size} (2 different values)
|
|
med (x93)
|
|
sm (x6)
|
|
[usage] : object {Little Trouble in Big Absalom.items.[].system.usage}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.usage.value} (4 different values)
|
|
worn (x1)
|
|
held-in-one-hand (x57)
|
|
wornbackpack (x5)
|
|
held-in-two-hands (x7)
|
|
[uses] : object {Little Trouble in Big Absalom.items.[].system.uses}
|
|
autoDestroy : boolean {Little Trouble in Big Absalom.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Little Trouble in Big Absalom.items.[].system.uses.max} (2 different values)
|
|
1 (x17)
|
|
7 (x5)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.uses.value} (2 different values)
|
|
1 (x17)
|
|
7 (x5)
|
|
[spell] : object {Little Trouble in Big Absalom.items.[].system.spell}
|
|
_id : string {Little Trouble in Big Absalom.items.[].system.spell._id} (3 different values)
|
|
zQXu3yR0L5EWu1W5 (x1)
|
|
LsXPMCUwH3HRO90z (x1)
|
|
QeLXA0W50PLW1XHY (x1)
|
|
flags : object {Little Trouble in Big Absalom.items.[].system.spell.flags}
|
|
core : object {Little Trouble in Big Absalom.items.[].system.spell.flags.core}
|
|
sourceId : string {Little Trouble in Big Absalom.items.[].system.spell.flags.core.sourceId} (3 different values)
|
|
Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x1)
|
|
Compendium.pf2e.spells-srd.Item.dINQzhqGmIsqGMUY (x1)
|
|
Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t (x1)
|
|
img : string {Little Trouble in Big Absalom.items.[].system.spell.img} (3 different values)
|
|
systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x1)
|
|
systems/pf2e/icons/spells/mending.webp (x1)
|
|
systems/pf2e/icons/spells/burning-hands.webp (x1)
|
|
name : string {Little Trouble in Big Absalom.items.[].system.spell.name} (3 different values)
|
|
Ray of Enfeeblement (x1)
|
|
Mending (x1)
|
|
Burning Hands (x1)
|
|
sort : integer {Little Trouble in Big Absalom.items.[].system.spell.sort} (same value: 0)
|
|
system : object {Little Trouble in Big Absalom.items.[].system.spell.system}
|
|
[area] : object {Little Trouble in Big Absalom.items.[].system.spell.system.area}
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.area.type} (same value: cone)
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.area.value} (same value: 15)
|
|
cost : object {Little Trouble in Big Absalom.items.[].system.spell.system.cost}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.cost.value} (same value: )
|
|
counteraction : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0}
|
|
[category] : mixed
|
|
formula : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.formula} (same value: 2d6)
|
|
kinds : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage)
|
|
materials : array<> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.type} (same value: fire)
|
|
[defense] : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense}
|
|
save : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save}
|
|
basic : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.basic} (2 different values)
|
|
False (x1)
|
|
True (x1)
|
|
statistic : string {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.statistic} (2 different values)
|
|
fortitude (x1)
|
|
reflex (x1)
|
|
description : object {Little Trouble in Big Absalom.items.[].system.spell.system.description}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.description.value} (3 different values)
|
|
<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>
|
|
<hr />
|
|
<p><strong>Critical Success</strong> The target is unaffected.</p>
|
|
<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.</p>
|
|
<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.</p>
|
|
<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.</p> (x1)
|
|
<p>You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.Item.Broken] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.</p>
|
|
<hr />
|
|
<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>
|
|
<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p> (x1)
|
|
<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>
|
|
<hr />
|
|
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p> (x1)
|
|
duration : object {Little Trouble in Big Absalom.items.[].system.spell.system.duration}
|
|
sustained : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.duration.value} (2 different values)
|
|
1 minute (x1)
|
|
(x2)
|
|
level : object {Little Trouble in Big Absalom.items.[].system.spell.system.level}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.level.value} (same value: 1)
|
|
location : object {Little Trouble in Big Absalom.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {Little Trouble in Big Absalom.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.location.value} (same value: )
|
|
publication : object {Little Trouble in Big Absalom.items.[].system.spell.system.publication}
|
|
license : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.license} (same value: OGL)
|
|
remaster : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.publication.remaster} (same value: False)
|
|
title : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
|
|
range : object {Little Trouble in Big Absalom.items.[].system.spell.system.range}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.range.value} (3 different values)
|
|
30 feet (x1)
|
|
touch (x1)
|
|
(x1)
|
|
requirements : string {Little Trouble in Big Absalom.items.[].system.spell.system.requirements} (same value: )
|
|
rules : ###FoundryRulesObject###
|
|
slug : string {Little Trouble in Big Absalom.items.[].system.spell.system.slug} (3 different values)
|
|
ray-of-enfeeblement (x1)
|
|
mending (x1)
|
|
burning-hands (x1)
|
|
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.target.value} (3 different values)
|
|
1 creature (x1)
|
|
non-magical object of light Bulk or less (x1)
|
|
(x1)
|
|
time : object {Little Trouble in Big Absalom.items.[].system.spell.system.time}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.time.value} (2 different values)
|
|
2 (x2)
|
|
10 minutes (x1)
|
|
traits : object {Little Trouble in Big Absalom.items.[].system.spell.system.traits}
|
|
rarity : string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.rarity} (same value: common)
|
|
traditions : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
|
arcane (x3)
|
|
divine (x2)
|
|
occult (x2)
|
|
primal (x2)
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value}
|
|
Length: min=2 max=3
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value.[]} (4 different values)
|
|
attack (x1)
|
|
concentrate (x3)
|
|
manipulate (x3)
|
|
fire (x1)
|
|
heightening : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening}
|
|
[levels] : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels}
|
|
2 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2}
|
|
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
|
|
3 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3}
|
|
target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target.value} (same value: non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less)
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.type} (2 different values)
|
|
fixed (x1)
|
|
interval (x1)
|
|
damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage}
|
|
0 : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage.0} (same value: 2d6)
|
|
interval : integer {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.interval} (same value: 1)
|
|
type : string {Little Trouble in Big Absalom.items.[].system.spell.type} (same value: spell)
|
|
[stackGroup] : string {Little Trouble in Big Absalom.items.[].system.stackGroup} (2 different values)
|
|
coins (x10)
|
|
bolts (x1)
|
|
[collapsed] : boolean {Little Trouble in Big Absalom.items.[].system.collapsed} (same value: False)
|
|
[stowing] : boolean {Little Trouble in Big Absalom.items.[].system.stowing} (same value: True)
|
|
[ancestryFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value}
|
|
Length: min=0 max=5
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
|
|
1 (x5)
|
|
5 (x5)
|
|
9 (x5)
|
|
13 (x5)
|
|
17 (x5)
|
|
[attacks] : object {Little Trouble in Big Absalom.items.[].system.attacks}
|
|
advanced : integer {Little Trouble in Big Absalom.items.[].system.attacks.advanced} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
martial : integer {Little Trouble in Big Absalom.items.[].system.attacks.martial} (2 different values)
|
|
0 (x5)
|
|
2 (x1)
|
|
other : object {Little Trouble in Big Absalom.items.[].system.attacks.other}
|
|
name : string {Little Trouble in Big Absalom.items.[].system.attacks.other.name} (3 different values)
|
|
(x4)
|
|
Rapier, Sap, Shortbow, and Shortsword (x1)
|
|
longsword, rapier, sap, shortbow, shortsword, and whip (x1)
|
|
rank : integer {Little Trouble in Big Absalom.items.[].system.attacks.other.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
simple : integer {Little Trouble in Big Absalom.items.[].system.attacks.simple} (3 different values)
|
|
1 (x4)
|
|
0 (x1)
|
|
2 (x1)
|
|
unarmed : integer {Little Trouble in Big Absalom.items.[].system.attacks.unarmed} (2 different values)
|
|
1 (x5)
|
|
2 (x1)
|
|
[classFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.classFeatLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value}
|
|
Length: min=0 max=11
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value.[]} (11 different values)
|
|
2 (x5)
|
|
4 (x5)
|
|
6 (x5)
|
|
8 (x5)
|
|
10 (x5)
|
|
12 (x5)
|
|
14 (x5)
|
|
16 (x5)
|
|
18 (x5)
|
|
20 (x5)
|
|
1 (x2)
|
|
[defenses] : object {Little Trouble in Big Absalom.items.[].system.defenses}
|
|
heavy : integer {Little Trouble in Big Absalom.items.[].system.defenses.heavy} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
light : integer {Little Trouble in Big Absalom.items.[].system.defenses.light} (2 different values)
|
|
0 (x2)
|
|
1 (x4)
|
|
medium : integer {Little Trouble in Big Absalom.items.[].system.defenses.medium} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
unarmored : integer {Little Trouble in Big Absalom.items.[].system.defenses.unarmored} (same value: 1)
|
|
[generalFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.generalFeatLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value}
|
|
Length: min=0 max=5
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value.[]} (5 different values)
|
|
3 (x5)
|
|
7 (x5)
|
|
11 (x5)
|
|
15 (x5)
|
|
19 (x5)
|
|
[keyAbility] : object {Little Trouble in Big Absalom.items.[].system.keyAbility}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.keyAbility.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.keyAbility.value.[]} (4 different values)
|
|
cha (x2)
|
|
wis (x1)
|
|
dex (x2)
|
|
str (x1)
|
|
selected : string {Little Trouble in Big Absalom.items.[].system.keyAbility.selected} (same value: str)
|
|
[perception] : integer {Little Trouble in Big Absalom.items.[].system.perception} (2 different values)
|
|
1 (x3)
|
|
2 (x3)
|
|
[savingThrows] : object {Little Trouble in Big Absalom.items.[].system.savingThrows}
|
|
fortitude : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.fortitude} (2 different values)
|
|
1 (x5)
|
|
2 (x1)
|
|
reflex : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.reflex} (2 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
will : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.will} (2 different values)
|
|
2 (x4)
|
|
1 (x2)
|
|
[skillFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.skillFeatLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value}
|
|
Length: min=0 max=20
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value.[]} (20 different values)
|
|
2 (x5)
|
|
4 (x5)
|
|
6 (x5)
|
|
8 (x5)
|
|
10 (x5)
|
|
12 (x5)
|
|
14 (x5)
|
|
16 (x5)
|
|
18 (x5)
|
|
20 (x5)
|
|
1 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
[skillIncreaseLevels] : object {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels}
|
|
value : array<integer> {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value}
|
|
Length: min=0 max=19
|
|
Value type: integer {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
|
|
3 (x5)
|
|
5 (x5)
|
|
7 (x5)
|
|
9 (x5)
|
|
11 (x5)
|
|
13 (x5)
|
|
15 (x5)
|
|
17 (x5)
|
|
19 (x5)
|
|
2 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
16 (x1)
|
|
18 (x1)
|
|
20 (x1)
|
|
[spellcasting] : integer {Little Trouble in Big Absalom.items.[].system.spellcasting} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
[additionalLanguages] : object {Little Trouble in Big Absalom.items.[].system.additionalLanguages}
|
|
count : integer {Little Trouble in Big Absalom.items.[].system.additionalLanguages.count} (same value: 0)
|
|
custom : string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.custom} (same value: )
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value}
|
|
Length: min=0 max=6
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value.[]} (all different values)
|
|
[flaws] : object {Little Trouble in Big Absalom.items.[].system.flaws}
|
|
0 : object {Little Trouble in Big Absalom.items.[].system.flaws.0}
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.flaws.0.value}
|
|
Length: min=0 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.flaws.0.value.[]} (same value: con)
|
|
[languages] : object {Little Trouble in Big Absalom.items.[].system.languages}
|
|
custom : string {Little Trouble in Big Absalom.items.[].system.languages.custom} (same value: )
|
|
value : array<string> {Little Trouble in Big Absalom.items.[].system.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.languages.value.[]} (2 different values)
|
|
common (x5)
|
|
draconic (x5)
|
|
[reach] : integer {Little Trouble in Big Absalom.items.[].system.reach} (same value: 5)
|
|
[speed] : integer {Little Trouble in Big Absalom.items.[].system.speed} (2 different values)
|
|
25 (x5)
|
|
35 (x1)
|
|
[vision] : string {Little Trouble in Big Absalom.items.[].system.vision} (2 different values)
|
|
darkvision (x5)
|
|
low-light-vision (x1)
|
|
[maxTakable] : mixed
|
|
[bonus] : object {Little Trouble in Big Absalom.items.[].system.bonus}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.bonus.value} (same value: 0)
|
|
[bonusDamage] : object {Little Trouble in Big Absalom.items.[].system.bonusDamage}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.bonusDamage.value} (same value: 0)
|
|
[group] : string {Little Trouble in Big Absalom.items.[].system.group} (7 different values)
|
|
knife (x2)
|
|
leather (x3)
|
|
crossbow (x1)
|
|
club (x1)
|
|
sword (x1)
|
|
polearm (x1)
|
|
plate (x1)
|
|
[reload] : object {Little Trouble in Big Absalom.items.[].system.reload}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.reload.value} (3 different values)
|
|
- (x2)
|
|
1 (x1)
|
|
(x3)
|
|
[runes] : object {Little Trouble in Big Absalom.items.[].system.runes}
|
|
[potency] : integer {Little Trouble in Big Absalom.items.[].system.runes.potency} (same value: 0)
|
|
[property] : array<> {Little Trouble in Big Absalom.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {Little Trouble in Big Absalom.items.[].system.runes.striking} (same value: 0)
|
|
[resilient] : integer {Little Trouble in Big Absalom.items.[].system.runes.resilient} (same value: 0)
|
|
[reinforcing] : integer {Little Trouble in Big Absalom.items.[].system.runes.reinforcing} (same value: 0)
|
|
[splashDamage] : object {Little Trouble in Big Absalom.items.[].system.splashDamage}
|
|
value : integer {Little Trouble in Big Absalom.items.[].system.splashDamage.value} (same value: 0)
|
|
[acBonus] : integer {Little Trouble in Big Absalom.items.[].system.acBonus} (4 different values)
|
|
3 (x1)
|
|
2 (x2)
|
|
1 (x1)
|
|
4 (x1)
|
|
[checkPenalty] : integer {Little Trouble in Big Absalom.items.[].system.checkPenalty} (2 different values)
|
|
-2 (x2)
|
|
-1 (x2)
|
|
[dexCap] : integer {Little Trouble in Big Absalom.items.[].system.dexCap} (4 different values)
|
|
2 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
[speedPenalty] : integer {Little Trouble in Big Absalom.items.[].system.speedPenalty} (2 different values)
|
|
-5 (x2)
|
|
0 (x3)
|
|
[strength] : integer {Little Trouble in Big Absalom.items.[].system.strength} (4 different values)
|
|
2 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
[subfeatures] : object {Little Trouble in Big Absalom.items.[].system.subfeatures}
|
|
languages : object {Little Trouble in Big Absalom.items.[].system.subfeatures.languages}
|
|
granted : array<string> {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted}
|
|
Length: min=1 max=1
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong)
|
|
slots : integer {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.slots} (same value: 0)
|
|
[rarity] : object {Little Trouble in Big Absalom.items.[].system.rarity}
|
|
value : string {Little Trouble in Big Absalom.items.[].system.rarity.value} (same value: common)
|
|
[voluntaryBoosts] : object {Little Trouble in Big Absalom.items.[].system.voluntaryBoosts}
|
|
[voluntaryFlaws] : object {Little Trouble in Big Absalom.items.[].system.voluntaryFlaws}
|
|
[selectedAmmoId] : string {Little Trouble in Big Absalom.items.[].system.selectedAmmoId} (same value: nEVCWWMtSj6vyBHr)
|
|
[alternateAncestryBoosts] : array<string> {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts}
|
|
Length: min=2 max=2
|
|
Value type: string {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts.[]} (2 different values)
|
|
dex (x1)
|
|
str (x1)
|
|
type : string {Little Trouble in Big Absalom.items.[].type} (16 different values)
|
|
lore (x8)
|
|
heritage (x5)
|
|
background (x5)
|
|
feat (x45)
|
|
spellcastingEntry (x6)
|
|
spell (x27)
|
|
equipment (x37)
|
|
consumable (x22)
|
|
treasure (x18)
|
|
backpack (x5)
|
|
class (x6)
|
|
ancestry (x6)
|
|
weapon (x6)
|
|
armor (x4)
|
|
shield (x1)
|
|
action (x2)
|
|
[_stats] : object {Little Trouble in Big Absalom.items.[]._stats}
|
|
compendiumSource : string {Little Trouble in Big Absalom.items.[]._stats.compendiumSource} (108 different values)
|
|
[flags] : object {Little Trouble in Big Absalom.items.[].flags}
|
|
pf2e : object {Little Trouble in Big Absalom.items.[].flags.pf2e}
|
|
[itemGrants] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants}
|
|
[bloodlineDemonic] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: cd4HWUAtzIL8yfAY)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: detach)
|
|
[animalOrder] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.id} (same value: NrW6olNYyjNFqgEo)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: detach)
|
|
[shieldBlock] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.id} (2 different values)
|
|
cnD9Gc9LIkHkfLmB (x1)
|
|
X8ufMPPKRp1t4EsP (x1)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach)
|
|
[animalCompanion] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.id} (2 different values)
|
|
BtXEgBFel3IHdrze (x1)
|
|
EyN0AAMq2zxfYVP5 (x1)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: detach)
|
|
[catSupportBenefit] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (same value: Tm3SrwGjGQ3QaDGT)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: detach)
|
|
[thief] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.id} (same value: HHUSdrQMmAh7krL3)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach)
|
|
[catFall] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.id} (same value: hcExhTYXVgrjEnOf)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach)
|
|
[enigma] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.id} (same value: RJ6CRq2ph7sJfnFT)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: detach)
|
|
[bardicLore] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.id} (same value: 5ISw9vJKNpwQCXs0)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: detach)
|
|
[attackOfOpportunity] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (same value: jhhRKcDzzWdEW55R)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach)
|
|
[grantedBy] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy}
|
|
id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.id} (11 different values)
|
|
AApMuTmyWUPVibUA (x1)
|
|
NrW6olNYyjNFqgEo (x1)
|
|
AoFDsnFpZ09CEZzF (x1)
|
|
ntuBSxGxtcUphZ89 (x1)
|
|
58wYsfCW8L7k4piA (x2)
|
|
uo3jXKDAqlhRzZPh (x1)
|
|
YSDBOyVCbV7LLIQ8 (x1)
|
|
RJ6CRq2ph7sJfnFT (x1)
|
|
vzBqDzRXG5DUPppH (x1)
|
|
XiRyOQndM6GkflTM (x1)
|
|
Epg0b5UQ9w6tyKGw (x1)
|
|
onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
|
|
name : string {Little Trouble in Big Absalom.name} (all different values)
|
|
system : object {Little Trouble in Big Absalom.system}
|
|
[abilities] : mixed
|
|
attributes : object {Little Trouble in Big Absalom.system.attributes}
|
|
hp : object {Little Trouble in Big Absalom.system.attributes.hp}
|
|
temp : integer {Little Trouble in Big Absalom.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Little Trouble in Big Absalom.system.attributes.hp.value} (5 different values)
|
|
13 (x1)
|
|
14 (x1)
|
|
11 (x1)
|
|
15 (x2)
|
|
18 (x1)
|
|
[resistances] : array<object> {Little Trouble in Big Absalom.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Little Trouble in Big Absalom.system.attributes.resistances.[]}
|
|
type : string {Little Trouble in Big Absalom.system.attributes.resistances.[].type} (4 different values)
|
|
acid (x1)
|
|
cold (x1)
|
|
fire (x1)
|
|
poison (x1)
|
|
value : integer {Little Trouble in Big Absalom.system.attributes.resistances.[].value} (same value: 1)
|
|
speed : object {Little Trouble in Big Absalom.system.attributes.speed}
|
|
otherSpeeds : array<> {Little Trouble in Big Absalom.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {Little Trouble in Big Absalom.system.attributes.speed.value} (same value: 25)
|
|
[build] : object {Little Trouble in Big Absalom.system.build}
|
|
attributes : object {Little Trouble in Big Absalom.system.build.attributes}
|
|
boosts : object {Little Trouble in Big Absalom.system.build.attributes.boosts}
|
|
1 : array<string> {Little Trouble in Big Absalom.system.build.attributes.boosts.1}
|
|
Length: min=4 max=4
|
|
Value type: string {Little Trouble in Big Absalom.system.build.attributes.boosts.1.[]} (all different values)
|
|
crafting : object {Little Trouble in Big Absalom.system.crafting}
|
|
formulas : array<> {Little Trouble in Big Absalom.system.crafting.formulas}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
details : object {Little Trouble in Big Absalom.system.details}
|
|
age : object {Little Trouble in Big Absalom.system.details.age}
|
|
value : string {Little Trouble in Big Absalom.system.details.age.value} (same value: )
|
|
alliance : string {Little Trouble in Big Absalom.system.details.alliance} (same value: party)
|
|
ancestry : object {Little Trouble in Big Absalom.system.details.ancestry}
|
|
value : string {Little Trouble in Big Absalom.system.details.ancestry.value} (same value: )
|
|
background : object {Little Trouble in Big Absalom.system.details.background}
|
|
value : string {Little Trouble in Big Absalom.system.details.background.value} (same value: )
|
|
biography : object {Little Trouble in Big Absalom.system.details.biography}
|
|
allies : string {Little Trouble in Big Absalom.system.details.biography.allies} (same value: )
|
|
anathema : array<> {Little Trouble in Big Absalom.system.details.biography.anathema}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
appearance : string {Little Trouble in Big Absalom.system.details.biography.appearance} (all different values)
|
|
attitude : string {Little Trouble in Big Absalom.system.details.biography.attitude} (same value: )
|
|
backstory : string {Little Trouble in Big Absalom.system.details.biography.backstory} (same value: )
|
|
beliefs : string {Little Trouble in Big Absalom.system.details.biography.beliefs} (same value: )
|
|
birthPlace : string {Little Trouble in Big Absalom.system.details.biography.birthPlace} (same value: )
|
|
campaignNotes : string {Little Trouble in Big Absalom.system.details.biography.campaignNotes} (same value: )
|
|
catchphrases : string {Little Trouble in Big Absalom.system.details.biography.catchphrases} (same value: )
|
|
dislikes : string {Little Trouble in Big Absalom.system.details.biography.dislikes} (same value: )
|
|
edicts : array<> {Little Trouble in Big Absalom.system.details.biography.edicts}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
enemies : string {Little Trouble in Big Absalom.system.details.biography.enemies} (same value: )
|
|
likes : string {Little Trouble in Big Absalom.system.details.biography.likes} (same value: )
|
|
organizations : string {Little Trouble in Big Absalom.system.details.biography.organizations} (same value: )
|
|
class : object {Little Trouble in Big Absalom.system.details.class}
|
|
value : string {Little Trouble in Big Absalom.system.details.class.value} (same value: )
|
|
deity : object {Little Trouble in Big Absalom.system.details.deity}
|
|
image : string {Little Trouble in Big Absalom.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp)
|
|
value : string {Little Trouble in Big Absalom.system.details.deity.value} (same value: )
|
|
ethnicity : object {Little Trouble in Big Absalom.system.details.ethnicity}
|
|
value : string {Little Trouble in Big Absalom.system.details.ethnicity.value} (same value: )
|
|
gender : object {Little Trouble in Big Absalom.system.details.gender}
|
|
value : string {Little Trouble in Big Absalom.system.details.gender.value} (3 different values)
|
|
F/She/Her (x3)
|
|
(x1)
|
|
M/He/Him (x2)
|
|
height : object {Little Trouble in Big Absalom.system.details.height}
|
|
value : string {Little Trouble in Big Absalom.system.details.height.value} (same value: )
|
|
keyability : object {Little Trouble in Big Absalom.system.details.keyability}
|
|
value : string {Little Trouble in Big Absalom.system.details.keyability.value} (4 different values)
|
|
cha (x2)
|
|
wis (x1)
|
|
str (x2)
|
|
dex (x1)
|
|
languages : object {Little Trouble in Big Absalom.system.details.languages}
|
|
details : string {Little Trouble in Big Absalom.system.details.languages.details} (same value: )
|
|
value : array<string> {Little Trouble in Big Absalom.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {Little Trouble in Big Absalom.system.details.languages.value.[]} (5 different values)
|
|
common (x5)
|
|
draconic (x5)
|
|
sakvroth (x3)
|
|
aklo (x1)
|
|
gnomish (x1)
|
|
level : object {Little Trouble in Big Absalom.system.details.level}
|
|
min : integer {Little Trouble in Big Absalom.system.details.level.min} (same value: 1)
|
|
value : integer {Little Trouble in Big Absalom.system.details.level.value} (same value: 1)
|
|
nationality : object {Little Trouble in Big Absalom.system.details.nationality}
|
|
value : string {Little Trouble in Big Absalom.system.details.nationality.value} (2 different values)
|
|
Hookclaws (x5)
|
|
(x1)
|
|
weight : object {Little Trouble in Big Absalom.system.details.weight}
|
|
value : string {Little Trouble in Big Absalom.system.details.weight.value} (same value: )
|
|
xp : object {Little Trouble in Big Absalom.system.details.xp}
|
|
max : integer {Little Trouble in Big Absalom.system.details.xp.max} (same value: 1000)
|
|
min : integer {Little Trouble in Big Absalom.system.details.xp.min} (same value: 0)
|
|
pct : integer {Little Trouble in Big Absalom.system.details.xp.pct} (same value: 0)
|
|
value : integer {Little Trouble in Big Absalom.system.details.xp.value} (same value: 0)
|
|
[heritage] : object {Little Trouble in Big Absalom.system.details.heritage}
|
|
value : string {Little Trouble in Big Absalom.system.details.heritage.value} (same value: )
|
|
exploration : array<> {Little Trouble in Big Absalom.system.exploration}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
initiative : object {Little Trouble in Big Absalom.system.initiative}
|
|
statistic : string {Little Trouble in Big Absalom.system.initiative.statistic} (same value: perception)
|
|
pfs : object {Little Trouble in Big Absalom.system.pfs}
|
|
[characterNumber] : mixed
|
|
currentFaction : string {Little Trouble in Big Absalom.system.pfs.currentFaction} (same value: EA)
|
|
fame : integer {Little Trouble in Big Absalom.system.pfs.fame} (same value: 0)
|
|
levelBump : boolean {Little Trouble in Big Absalom.system.pfs.levelBump} (same value: False)
|
|
[playerNumber] : mixed
|
|
reputation : object {Little Trouble in Big Absalom.system.pfs.reputation}
|
|
EA : integer {Little Trouble in Big Absalom.system.pfs.reputation.EA} (same value: 0)
|
|
GA : integer {Little Trouble in Big Absalom.system.pfs.reputation.GA} (same value: 0)
|
|
HH : integer {Little Trouble in Big Absalom.system.pfs.reputation.HH} (same value: 0)
|
|
RO : integer {Little Trouble in Big Absalom.system.pfs.reputation.RO} (same value: 0)
|
|
VS : integer {Little Trouble in Big Absalom.system.pfs.reputation.VS} (same value: 0)
|
|
VW : integer {Little Trouble in Big Absalom.system.pfs.reputation.VW} (same value: 0)
|
|
school : string {Little Trouble in Big Absalom.system.pfs.school} (same value: none)
|
|
resources : object {Little Trouble in Big Absalom.system.resources}
|
|
[focus] : object {Little Trouble in Big Absalom.system.resources.focus}
|
|
value : integer {Little Trouble in Big Absalom.system.resources.focus.value} (same value: 1)
|
|
heroPoints : object {Little Trouble in Big Absalom.system.resources.heroPoints}
|
|
max : integer {Little Trouble in Big Absalom.system.resources.heroPoints.max} (same value: 3)
|
|
value : integer {Little Trouble in Big Absalom.system.resources.heroPoints.value} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
saves : object {Little Trouble in Big Absalom.system.saves}
|
|
fortitude : object {Little Trouble in Big Absalom.system.saves.fortitude}
|
|
rank : integer {Little Trouble in Big Absalom.system.saves.fortitude.rank} (2 different values)
|
|
1 (x5)
|
|
2 (x1)
|
|
value : integer {Little Trouble in Big Absalom.system.saves.fortitude.value} (same value: 0)
|
|
reflex : object {Little Trouble in Big Absalom.system.saves.reflex}
|
|
rank : integer {Little Trouble in Big Absalom.system.saves.reflex.rank} (2 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
value : integer {Little Trouble in Big Absalom.system.saves.reflex.value} (same value: 0)
|
|
will : object {Little Trouble in Big Absalom.system.saves.will}
|
|
rank : integer {Little Trouble in Big Absalom.system.saves.will.rank} (2 different values)
|
|
2 (x4)
|
|
1 (x2)
|
|
value : integer {Little Trouble in Big Absalom.system.saves.will.value} (same value: 0)
|
|
skills : object {Little Trouble in Big Absalom.system.skills}
|
|
acrobatics : object {Little Trouble in Big Absalom.system.skills.acrobatics}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.acrobatics.rank} (2 different values)
|
|
0 (x2)
|
|
1 (x4)
|
|
arcana : object {Little Trouble in Big Absalom.system.skills.arcana}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.arcana.rank} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
athletics : object {Little Trouble in Big Absalom.system.skills.athletics}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.athletics.rank} (2 different values)
|
|
1 (x5)
|
|
0 (x1)
|
|
crafting : object {Little Trouble in Big Absalom.system.skills.crafting}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.crafting.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
deception : object {Little Trouble in Big Absalom.system.skills.deception}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.deception.rank} (2 different values)
|
|
1 (x3)
|
|
0 (x3)
|
|
diplomacy : object {Little Trouble in Big Absalom.system.skills.diplomacy}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.diplomacy.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x3)
|
|
intimidation : object {Little Trouble in Big Absalom.system.skills.intimidation}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.intimidation.rank} (2 different values)
|
|
1 (x1)
|
|
0 (x5)
|
|
medicine : object {Little Trouble in Big Absalom.system.skills.medicine}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.medicine.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x3)
|
|
nature : object {Little Trouble in Big Absalom.system.skills.nature}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.nature.rank} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
occultism : object {Little Trouble in Big Absalom.system.skills.occultism}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.occultism.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
performance : object {Little Trouble in Big Absalom.system.skills.performance}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.performance.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
religion : object {Little Trouble in Big Absalom.system.skills.religion}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.religion.rank} (2 different values)
|
|
1 (x2)
|
|
0 (x4)
|
|
society : object {Little Trouble in Big Absalom.system.skills.society}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.society.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
stealth : object {Little Trouble in Big Absalom.system.skills.stealth}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.stealth.rank} (2 different values)
|
|
1 (x5)
|
|
0 (x1)
|
|
survival : object {Little Trouble in Big Absalom.system.skills.survival}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.survival.rank} (2 different values)
|
|
0 (x5)
|
|
1 (x1)
|
|
thievery : object {Little Trouble in Big Absalom.system.skills.thievery}
|
|
rank : integer {Little Trouble in Big Absalom.system.skills.thievery.rank} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
type : string {Little Trouble in Big Absalom.type} (same value: character) |