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Pf2eDataScrapper/output/pf2e/packs/Book 1 - Packbreaker.txt
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Book 1 - Packbreaker
Different values: 31
=====================================
object {Book 1 - Packbreaker}
_id : string {Book 1 - Packbreaker._id} (all different values)
folder : string {Book 1 - Packbreaker.folder} (same value: LKU4BoRkuwH7rT7V)
img : string {Book 1 - Packbreaker.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x28)
systems/pf2e/icons/default-icons/hazard.svg (x3)
items : array<object> {Book 1 - Packbreaker.items}
Length: min=0 max=27
Value type: object {Book 1 - Packbreaker.items.[]}
_id : string {Book 1 - Packbreaker.items.[]._id} (274 different values)
[_stats] : object {Book 1 - Packbreaker.items.[]._stats}
compendiumSource : string {Book 1 - Packbreaker.items.[]._stats.compendiumSource} (93 different values)
img : string {Book 1 - Packbreaker.items.[].img} (80 different values)
name : string {Book 1 - Packbreaker.items.[].name} (199 different values)
sort : integer {Book 1 - Packbreaker.items.[].sort} (28 different values)
system : object {Book 1 - Packbreaker.items.[].system}
[baseItem] : string {Book 1 - Packbreaker.items.[].system.baseItem} (14 different values)
crossbow (x1)
rapier (x1)
scale-mail (x1)
shears (x1)
greataxe (x3)
staff (x2)
sling (x1)
hide-armor (x1)
hatchet (x2)
padded-armor (x1)
composite-longbow (x1)
leather-armor (x1)
war-razor (x1)
chain-shirt (x1)
[bonus] : object {Book 1 - Packbreaker.items.[].system.bonus}
value : integer {Book 1 - Packbreaker.items.[].system.bonus.value} (13 different values)
0 (x13)
17 (x6)
16 (x5)
11 (x6)
10 (x1)
15 (x7)
13 (x2)
9 (x2)
7 (x1)
18 (x6)
19 (x4)
14 (x6)
12 (x1)
[bonusDamage] : object {Book 1 - Packbreaker.items.[].system.bonusDamage}
value : integer {Book 1 - Packbreaker.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Packbreaker.items.[].system.bulk}
value : mixed
integer {Book 1 - Packbreaker.items.[].system.bulk.value} (3 different values)
1 (x8)
2 (x6)
0 (x5)
float {Book 1 - Packbreaker.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 1 - Packbreaker.items.[].system.category} (9 different values)
simple (x5)
martial (x8)
medium (x2)
ammo (x5)
potion (x1)
defensive (x28)
offensive (x77)
interaction (x21)
light (x3)
[containerId] : mixed
[damage] : object {Book 1 - Packbreaker.items.[].system.damage}
[damageType] : string {Book 1 - Packbreaker.items.[].system.damage.damageType} (3 different values)
piercing (x3)
slashing (x7)
bludgeoning (x3)
[dice] : integer {Book 1 - Packbreaker.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - Packbreaker.items.[].system.damage.die} (4 different values)
d8 (x2)
d6 (x4)
d4 (x4)
d12 (x3)
[formula] : string {Book 1 - Packbreaker.items.[].system.damage.formula} (same value: 2d8+5)
[kind] : string {Book 1 - Packbreaker.items.[].system.damage.kind} (same value: healing)
[type] : string {Book 1 - Packbreaker.items.[].system.damage.type} (same value: vitality)
[0] : object {Book 1 - Packbreaker.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Packbreaker.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Packbreaker.items.[].system.damage.0.formula} (3 different values)
3d4 (x3)
1d8 (x4)
4d8 (x1)
kinds : array<string> {Book 1 - Packbreaker.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Packbreaker.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x8)
healing (x3)
materials : array<> {Book 1 - Packbreaker.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.items.[].system.damage.0.type} (4 different values)
piercing (x3)
vitality (x3)
untyped (x1)
poison (x1)
[yI4fzrhnbFxup4Ep] : object {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
kinds : array<string> {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
materials : array<> {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
[1] : object {Book 1 - Packbreaker.items.[].system.damage.1}
applyMod : boolean {Book 1 - Packbreaker.items.[].system.damage.1.applyMod} (same value: False)
category : string {Book 1 - Packbreaker.items.[].system.damage.1.category} (same value: persistent)
formula : string {Book 1 - Packbreaker.items.[].system.damage.1.formula} (same value: 2)
kinds : array<string> {Book 1 - Packbreaker.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Packbreaker.items.[].system.damage.1.kinds.[]} (same value: damage)
materials : array<> {Book 1 - Packbreaker.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.items.[].system.damage.1.type} (same value: poison)
description : object {Book 1 - Packbreaker.items.[].system.description}
value : string {Book 1 - Packbreaker.items.[].system.description.value} (181 different values)
[equipped] : object {Book 1 - Packbreaker.items.[].system.equipped}
carryType : string {Book 1 - Packbreaker.items.[].system.equipped.carryType} (2 different values)
worn (x30)
held (x2)
[handsHeld] : integer {Book 1 - Packbreaker.items.[].system.equipped.handsHeld} (3 different values)
0 (x10)
1 (x4)
2 (x1)
[invested] : mixed
[inSlot] : boolean {Book 1 - Packbreaker.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Book 1 - Packbreaker.items.[].system.group} (10 different values)
crossbow (x1)
sword (x1)
composite (x1)
knife (x2)
axe (x5)
club (x2)
sling (x1)
leather (x2)
bow (x1)
chain (x1)
[hardness] : integer {Book 1 - Packbreaker.items.[].system.hardness} (same value: 0)
[hp] : object {Book 1 - Packbreaker.items.[].system.hp}
max : integer {Book 1 - Packbreaker.items.[].system.hp.max} (same value: 0)
value : integer {Book 1 - Packbreaker.items.[].system.hp.value} (same value: 0)
[level] : object {Book 1 - Packbreaker.items.[].system.level}
value : integer {Book 1 - Packbreaker.items.[].system.level.value} (8 different values)
0 (x29)
3 (x10)
2 (x17)
1 (x27)
6 (x4)
5 (x4)
4 (x4)
7 (x1)
[material] : object {Book 1 - Packbreaker.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Book 1 - Packbreaker.items.[].system.price}
value : object {Book 1 - Packbreaker.items.[].system.price.value}
[gp] : integer {Book 1 - Packbreaker.items.[].system.price.value.gp} (8 different values)
3 (x1)
2 (x6)
4 (x1)
12 (x1)
20 (x1)
300 (x1)
5 (x1)
250 (x1)
[cp] : integer {Book 1 - Packbreaker.items.[].system.price.value.cp} (2 different values)
2 (x1)
1 (x1)
[sp] : integer {Book 1 - Packbreaker.items.[].system.price.value.sp} (6 different values)
8 (x1)
1 (x2)
5 (x2)
4 (x2)
2 (x1)
3 (x1)
[per] : integer {Book 1 - Packbreaker.items.[].system.price.per} (same value: 10)
publication : object {Book 1 - Packbreaker.items.[].system.publication}
license : string {Book 1 - Packbreaker.items.[].system.publication.license} (2 different values)
ORC (x114)
OGL (x174)
remaster : boolean {Book 1 - Packbreaker.items.[].system.publication.remaster} (2 different values)
True (x114)
False (x174)
title : string {Book 1 - Packbreaker.items.[].system.publication.title} (13 different values)
Pathfinder Player Core (x71)
(x140)
Pathfinder GM Core (x1)
Pathfinder Monster Core (x42)
Pathfinder Secrets of Magic (x2)
Pathfinder Bestiary (x11)
Pathfinder Bestiary 3 (x4)
Pathfinder Advanced Player's Guide (x4)
Pathfinder Core Rulebook (x9)
Pathfinder Lost Omens Gods & Magic (x1)
Pathfinder Lost Omens Character Guide (x1)
Pathfinder Bestiary 2 (x1)
Pathfinder Treasure Vault (x1)
[quantity] : integer {Book 1 - Packbreaker.items.[].system.quantity} (7 different values)
1 (x25)
10 (x1)
2 (x1)
5 (x2)
20 (x1)
60 (x1)
8 (x1)
[range] : mixed
integer {Book 1 - Packbreaker.items.[].system.range} (3 different values)
120 (x1)
50 (x1)
100 (x1)
object {Book 1 - Packbreaker.items.[].system.range}
value : string {Book 1 - Packbreaker.items.[].system.range.value} (11 different values)
120 feet (x9)
(x18)
30 feet (x16)
touch (x7)
varies (x3)
100 miles (x1)
500 feet (x1)
10 feet (x4)
20 feet (x1)
60 feet (x3)
5 feet (x1)
[reload] : object {Book 1 - Packbreaker.items.[].system.reload}
value : string {Book 1 - Packbreaker.items.[].system.reload.value} (4 different values)
1 (x2)
(x8)
- (x2)
0 (x1)
rules : ###FoundryRulesObject###
[runes] : object {Book 1 - Packbreaker.items.[].system.runes}
potency : integer {Book 1 - Packbreaker.items.[].system.runes.potency} (2 different values)
0 (x15)
1 (x3)
property : array<string> {Book 1 - Packbreaker.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 1 - Packbreaker.items.[].system.runes.property.[]} (2 different values)
shock (x1)
wounding (x1)
[striking] : integer {Book 1 - Packbreaker.items.[].system.runes.striking} (2 different values)
0 (x10)
1 (x3)
[resilient] : integer {Book 1 - Packbreaker.items.[].system.runes.resilient} (same value: 0)
[size] : string {Book 1 - Packbreaker.items.[].system.size} (3 different values)
med (x26)
lg (x5)
tiny (x1)
[slug] : string {Book 1 - Packbreaker.items.[].system.slug} (96 different values)
[splashDamage] : object {Book 1 - Packbreaker.items.[].system.splashDamage}
value : integer {Book 1 - Packbreaker.items.[].system.splashDamage.value} (same value: 0)
traits : object {Book 1 - Packbreaker.items.[].system.traits}
[rarity] : string {Book 1 - Packbreaker.items.[].system.traits.rarity} (2 different values)
common (x164)
uncommon (x11)
[value] : array<string> {Book 1 - Packbreaker.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 1 - Packbreaker.items.[].system.traits.value.[]} (76 different values)
[traditions] : array<string> {Book 1 - Packbreaker.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Packbreaker.items.[].system.traits.traditions.[]} (4 different values)
primal (x49)
arcane (x33)
occult (x18)
divine (x16)
[usage] : object {Book 1 - Packbreaker.items.[].system.usage}
value : string {Book 1 - Packbreaker.items.[].system.usage.value} (5 different values)
held-in-two-hands (x6)
held-in-one-hand (x18)
other (x1)
held-in-one-plus-hands (x1)
worncloak (x1)
[canBeAmmo] : boolean {Book 1 - Packbreaker.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {Book 1 - Packbreaker.items.[].system.acBonus} (3 different values)
3 (x2)
1 (x2)
2 (x1)
[checkPenalty] : integer {Book 1 - Packbreaker.items.[].system.checkPenalty} (3 different values)
-2 (x2)
0 (x1)
-1 (x2)
[dexCap] : integer {Book 1 - Packbreaker.items.[].system.dexCap} (3 different values)
2 (x2)
3 (x2)
4 (x1)
[speedPenalty] : integer {Book 1 - Packbreaker.items.[].system.speedPenalty} (2 different values)
-5 (x2)
0 (x3)
[strength] : integer {Book 1 - Packbreaker.items.[].system.strength} (3 different values)
2 (x2)
0 (x2)
1 (x1)
[stackGroup] : string {Book 1 - Packbreaker.items.[].system.stackGroup} (3 different values)
bolts (x1)
slingBullets (x1)
arrows (x1)
[uses] : object {Book 1 - Packbreaker.items.[].system.uses}
autoDestroy : boolean {Book 1 - Packbreaker.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Packbreaker.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Packbreaker.items.[].system.uses.value} (same value: 1)
[attack] : object {Book 1 - Packbreaker.items.[].system.attack}
value : string {Book 1 - Packbreaker.items.[].system.attack.value} (same value: )
[attackEffects] : object {Book 1 - Packbreaker.items.[].system.attackEffects}
value : array<string> {Book 1 - Packbreaker.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - Packbreaker.items.[].system.attackEffects.value.[]} (9 different values)
sap (x2)
creeping-death (x1)
fungal-possession (x1)
grab (x6)
knockdown (x1)
lignify (x1)
apitoxin (x1)
mandragora-venom (x1)
wraithvine-venom (x1)
[custom] : string {Book 1 - Packbreaker.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {Book 1 - Packbreaker.items.[].system.damageRolls}
[QiuqdhXNpLOEtAMU] : object {Book 1 - Packbreaker.items.[].system.damageRolls.QiuqdhXNpLOEtAMU}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damage} (same value: 2d6+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damageType} (same value: piercing)
[FJXPqmYQ5rbX7tYt] : object {Book 1 - Packbreaker.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damage} (same value: 1d8+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damageType} (same value: piercing)
[t1ZfPpDo7Xx5EsME] : object {Book 1 - Packbreaker.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damage} (same value: 1d10+4)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damageType} (same value: bludgeoning)
[YcrKP9bmK4StE44Y] : object {Book 1 - Packbreaker.items.[].system.damageRolls.YcrKP9bmK4StE44Y}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damage} (same value: 1d8+4)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damageType} (same value: piercing)
[UprEeCS2KFKR95mm] : object {Book 1 - Packbreaker.items.[].system.damageRolls.UprEeCS2KFKR95mm}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.UprEeCS2KFKR95mm.damage} (same value: 2d8+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.UprEeCS2KFKR95mm.damageType} (same value: bludgeoning)
[EcwFh9u0QcGKm1xr] : object {Book 1 - Packbreaker.items.[].system.damageRolls.EcwFh9u0QcGKm1xr}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damage} (same value: 2d6+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damageType} (same value: bludgeoning)
[wmzpjupMnM9QEhZ3] : object {Book 1 - Packbreaker.items.[].system.damageRolls.wmzpjupMnM9QEhZ3}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damage} (same value: 2d8+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damageType} (same value: bludgeoning)
[wiPhqx0qjaQL1k5A] : object {Book 1 - Packbreaker.items.[].system.damageRolls.wiPhqx0qjaQL1k5A}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damage} (same value: 1d8+4)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damageType} (same value: slashing)
[D5A5C9FeMdg1rUb3] : object {Book 1 - Packbreaker.items.[].system.damageRolls.D5A5C9FeMdg1rUb3}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damage} (same value: 1d12+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damageType} (same value: slashing)
[49foNXKEdYi6pw3g] : object {Book 1 - Packbreaker.items.[].system.damageRolls.49foNXKEdYi6pw3g}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.49foNXKEdYi6pw3g.damage} (same value: 1d8+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.49foNXKEdYi6pw3g.damageType} (same value: bludgeoning)
[xieqR78lt0fsg0uO] : object {Book 1 - Packbreaker.items.[].system.damageRolls.xieqR78lt0fsg0uO}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.xieqR78lt0fsg0uO.damage} (same value: 2d6+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.xieqR78lt0fsg0uO.damageType} (same value: bludgeoning)
[YuTpd5LggPXF0Wvx] : object {Book 1 - Packbreaker.items.[].system.damageRolls.YuTpd5LggPXF0Wvx}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damage} (same value: 1d4+2)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damageType} (same value: bludgeoning)
[g8TvZ7slc3UFd1cj] : object {Book 1 - Packbreaker.items.[].system.damageRolls.g8TvZ7slc3UFd1cj}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damage} (same value: 1d6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damageType} (same value: bludgeoning)
[rsM9kuTqWjlWjAEc] : object {Book 1 - Packbreaker.items.[].system.damageRolls.rsM9kuTqWjlWjAEc}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damage} (same value: 1d8+4)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damageType} (same value: piercing)
[gMlX7fLcnHA3itsV] : object {Book 1 - Packbreaker.items.[].system.damageRolls.gMlX7fLcnHA3itsV}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damage} (same value: 1d6+4)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damageType} (same value: slashing)
[GcrrXd58bWh10LC0] : object {Book 1 - Packbreaker.items.[].system.damageRolls.GcrrXd58bWh10LC0}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.GcrrXd58bWh10LC0.damage} (same value: 2d10+10)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.GcrrXd58bWh10LC0.damageType} (same value: piercing)
[CgR4dAU1R29GA1iv] : object {Book 1 - Packbreaker.items.[].system.damageRolls.CgR4dAU1R29GA1iv}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damage} (same value: 2d10+10)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damageType} (same value: piercing)
[KSCrl83KtRCpYnTB] : object {Book 1 - Packbreaker.items.[].system.damageRolls.KSCrl83KtRCpYnTB}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damage} (same value: 2d8+10)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damageType} (same value: bludgeoning)
[hw6yftqskmjbge9ioxta] : object {Book 1 - Packbreaker.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing)
[e7j0rvk3w7jflypb5zim] : object {Book 1 - Packbreaker.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing)
[n5xl7okywwndw2w39wxq] : object {Book 1 - Packbreaker.items.[].system.damageRolls.n5xl7okywwndw2w39wxq}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing)
[1ja2ri7vbbv9dr3jaogt] : object {Book 1 - Packbreaker.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing)
[0] : object {Book 1 - Packbreaker.items.[].system.damageRolls.0}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.0.damage} (4 different values)
2d6+8 (x1)
1d4+4 (x1)
1d4+5 (x1)
2d4+4 (x1)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.0.damageType} (3 different values)
bludgeoning (x2)
electricity (x1)
slashing (x1)
[DvGrrKZgsWm77LCf] : object {Book 1 - Packbreaker.items.[].system.damageRolls.DvGrrKZgsWm77LCf}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damage} (same value: 1d4+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damageType} (same value: bludgeoning)
[C2nuDreA1aZQKwiW] : object {Book 1 - Packbreaker.items.[].system.damageRolls.C2nuDreA1aZQKwiW}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damage} (same value: 1d6+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damageType} (same value: piercing)
[GaqOh6v60eSZowpI] : object {Book 1 - Packbreaker.items.[].system.damageRolls.GaqOh6v60eSZowpI}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.GaqOh6v60eSZowpI.damage} (same value: 1d6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.GaqOh6v60eSZowpI.damageType} (same value: electricity)
[MDqayK2PLShCZnux] : object {Book 1 - Packbreaker.items.[].system.damageRolls.MDqayK2PLShCZnux}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.MDqayK2PLShCZnux.damage} (same value: 2d8+5)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.MDqayK2PLShCZnux.damageType} (same value: piercing)
[QumYmpcLbs2hI2hq] : object {Book 1 - Packbreaker.items.[].system.damageRolls.QumYmpcLbs2hI2hq}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damage} (same value: 3d4+7)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damageType} (same value: slashing)
[pAJqTZ7IVbzYFTZn] : object {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn}
category : string {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.category} (same value: persistent)
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damage} (same value: 1d6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damageType} (same value: bleed)
[2aqz1foetaojgodwjsl3] : object {Book 1 - Packbreaker.items.[].system.damageRolls.2aqz1foetaojgodwjsl3}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing)
[hlbcijz8hmrnhikrzv6m] : object {Book 1 - Packbreaker.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing)
[cwv1u3lop9i9ecd2nhbc] : object {Book 1 - Packbreaker.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damage} (same value: 2d8+10)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damageType} (same value: slashing)
[ufh9o3c78hrw0wav3c9r] : object {Book 1 - Packbreaker.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damage} (same value: 2d10+10)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damageType} (same value: piercing)
[d5QK3qZCrHtERi2A] : object {Book 1 - Packbreaker.items.[].system.damageRolls.d5QK3qZCrHtERi2A}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: 2d8+7)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: void)
[s68jratooz3axw3sx1ak] : object {Book 1 - Packbreaker.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 2d6+7)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing)
[rfgtfia2k34nqvsi8iv9] : object {Book 1 - Packbreaker.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 2d6+5)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing)
[gKzyr5IJHP8LclYo] : object {Book 1 - Packbreaker.items.[].system.damageRolls.gKzyr5IJHP8LclYo}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damage} (same value: 2d10+8)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damageType} (same value: bludgeoning)
[qH4vTG4jhr1t6QKC] : object {Book 1 - Packbreaker.items.[].system.damageRolls.qH4vTG4jhr1t6QKC}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damage} (same value: 2d6+9)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damageType} (same value: piercing)
[avsphsmgbf65ekmp8pwx] : object {Book 1 - Packbreaker.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (same value: 2d12+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning)
[fnq7tjzec5tzge22sp3t] : object {Book 1 - Packbreaker.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (same value: 2d6+6)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (same value: bludgeoning)
[aw8qbg71ilfmw9o2jqx6] : object {Book 1 - Packbreaker.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: 2d8+4)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing)
[2F2rwwnRznbjPEcT] : object {Book 1 - Packbreaker.items.[].system.damageRolls.2F2rwwnRznbjPEcT}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damage} (same value: 2d10+11)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damageType} (same value: piercing)
g3JImfFdcNQTlWHi : object {Book 1 - Packbreaker.items.[].system.damageRolls.g3JImfFdcNQTlWHi}
damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damage} (same value: 2d6+11)
damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damageType} (same value: bludgeoning)
[weaponType] : object {Book 1 - Packbreaker.items.[].system.weaponType}
value : string {Book 1 - Packbreaker.items.[].system.weaponType.value} (2 different values)
melee (x39)
ranged (x8)
[actionType] : object {Book 1 - Packbreaker.items.[].system.actionType}
value : string {Book 1 - Packbreaker.items.[].system.actionType.value} (4 different values)
reaction (x18)
action (x50)
passive (x55)
free (x3)
[actions] : object {Book 1 - Packbreaker.items.[].system.actions}
[value] : integer {Book 1 - Packbreaker.items.[].system.actions.value} (3 different values)
1 (x30)
2 (x16)
3 (x4)
[mod] : object {Book 1 - Packbreaker.items.[].system.mod}
value : integer {Book 1 - Packbreaker.items.[].system.mod.value} (8 different values)
16 (x1)
12 (x2)
22 (x2)
10 (x1)
23 (x1)
5 (x1)
13 (x1)
21 (x1)
[proficient] : object {Book 1 - Packbreaker.items.[].system.proficient}
value : integer {Book 1 - Packbreaker.items.[].system.proficient.value} (same value: 0)
[selfEffect] : object {Book 1 - Packbreaker.items.[].system.selfEffect}
name : string {Book 1 - Packbreaker.items.[].system.selfEffect.name} (same value: Effect: Primal Sink)
uuid : string {Book 1 - Packbreaker.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Primal Sink)
[autoHeightenLevel] : object {Book 1 - Packbreaker.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Book 1 - Packbreaker.items.[].system.prepared}
value : string {Book 1 - Packbreaker.items.[].system.prepared.value} (2 different values)
innate (x7)
prepared (x2)
[flexible] : boolean {Book 1 - Packbreaker.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Book 1 - Packbreaker.items.[].system.proficiency}
value : integer {Book 1 - Packbreaker.items.[].system.proficiency.value} (2 different values)
1 (x8)
0 (x1)
[showSlotlessLevels] : object {Book 1 - Packbreaker.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - Packbreaker.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {Book 1 - Packbreaker.items.[].system.slots}
[slot0] : object {Book 1 - Packbreaker.items.[].system.slots.slot0}
max : integer {Book 1 - Packbreaker.items.[].system.slots.slot0.max} (2 different values)
2 (x1)
5 (x1)
prepared : array<object> {Book 1 - Packbreaker.items.[].system.slots.slot0.prepared}
Length: min=2 max=5
Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Packbreaker.items.[].system.slots.slot0.prepared.[].id} (7 different values)
LkL8FPhy9ckwHCIS (x1)
OQ3bmXPVxOXxLoI5 (x1)
chzBoBO9xOewHewq (x1)
ygluFIH54OvJ8ZKz (x1)
USv3FrRsI1gxuVFq (x1)
sSaHSBrtzNZ8b6y8 (x1)
Uns4g4EhYPkCF7O6 (x1)
[slot1] : object {Book 1 - Packbreaker.items.[].system.slots.slot1}
max : integer {Book 1 - Packbreaker.items.[].system.slots.slot1.max} (2 different values)
2 (x1)
3 (x1)
prepared : array<object> {Book 1 - Packbreaker.items.[].system.slots.slot1.prepared}
Length: min=2 max=3
Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Packbreaker.items.[].system.slots.slot1.prepared.[].id} (5 different values)
giT5wF9qPBDYpfbJ (x1)
Zf0KWEdGLdJ2v6J7 (x1)
zqoTjOWU0aZ9h9eu (x1)
Du8p34PvekbhKPCY (x1)
1nwhSxrn9lzvt8yL (x1)
[slot2] : object {Book 1 - Packbreaker.items.[].system.slots.slot2}
max : integer {Book 1 - Packbreaker.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {Book 1 - Packbreaker.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Packbreaker.items.[].system.slots.slot2.prepared.[].id} (3 different values)
xbNAXikDWSiuM4Xo (x1)
kj1HW9ikB00j1Tb4 (x1)
JUcnFT98uVzb8MTo (x1)
[slot3] : object {Book 1 - Packbreaker.items.[].system.slots.slot3}
max : integer {Book 1 - Packbreaker.items.[].system.slots.slot3.max} (same value: 2)
prepared : array<object> {Book 1 - Packbreaker.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Packbreaker.items.[].system.slots.slot3.prepared.[].id} (2 different values)
tbQrHBGajhOf76TL (x1)
IQIAwRwll6GdDwFS (x1)
[spelldc] : object {Book 1 - Packbreaker.items.[].system.spelldc}
dc : integer {Book 1 - Packbreaker.items.[].system.spelldc.dc} (8 different values)
22 (x1)
20 (x1)
16 (x1)
28 (x1)
26 (x1)
21 (x1)
24 (x2)
25 (x1)
value : integer {Book 1 - Packbreaker.items.[].system.spelldc.value} (8 different values)
14 (x1)
12 (x1)
8 (x1)
20 (x1)
18 (x1)
13 (x1)
16 (x2)
17 (x1)
[mod] : integer {Book 1 - Packbreaker.items.[].system.spelldc.mod} (same value: 0)
[tradition] : object {Book 1 - Packbreaker.items.[].system.tradition}
value : string {Book 1 - Packbreaker.items.[].system.tradition.value} (same value: primal)
[area] : object {Book 1 - Packbreaker.items.[].system.area}
type : string {Book 1 - Packbreaker.items.[].system.area.type} (2 different values)
emanation (x2)
burst (x8)
value : integer {Book 1 - Packbreaker.items.[].system.area.value} (4 different values)
5 (x4)
20 (x4)
10 (x1)
30 (x1)
[details] : string {Book 1 - Packbreaker.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
[cost] : object {Book 1 - Packbreaker.items.[].system.cost}
value : string {Book 1 - Packbreaker.items.[].system.cost.value} (5 different values)
(x58)
rare incense worth a total value of 150 gp (x2)
faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1)
rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x2)
fine wine and a set of matching rings or other tokens worth 40 gp total (x1)
[counteraction] : boolean {Book 1 - Packbreaker.items.[].system.counteraction} (2 different values)
False (x63)
True (x1)
[defense] : object {Book 1 - Packbreaker.items.[].system.defense}
save : object {Book 1 - Packbreaker.items.[].system.defense.save}
basic : boolean {Book 1 - Packbreaker.items.[].system.defense.save.basic} (2 different values)
True (x7)
False (x11)
statistic : string {Book 1 - Packbreaker.items.[].system.defense.save.statistic} (3 different values)
reflex (x6)
will (x4)
fortitude (x8)
[duration] : object {Book 1 - Packbreaker.items.[].system.duration}
sustained : boolean {Book 1 - Packbreaker.items.[].system.duration.sustained} (2 different values)
False (x57)
True (x7)
value : string {Book 1 - Packbreaker.items.[].system.duration.value} (12 different values)
see text (x4)
1 hour (x11)
(x25)
1 minute (x12)
until your next daily preparations (x1)
up to 10 minutes (x2)
20 minutes (x1)
1 year (x1)
varies (x2)
until the start of your next turn (x1)
10 minutes or 8 hours (x1)
10 minutes (x3)
[location] : object {Book 1 - Packbreaker.items.[].system.location}
[heightenedLevel] : integer {Book 1 - Packbreaker.items.[].system.location.heightenedLevel} (5 different values)
2 (x14)
3 (x5)
1 (x3)
5 (x5)
4 (x5)
[value] : string {Book 1 - Packbreaker.items.[].system.location.value} (9 different values)
V7ZOYbAGKAHRnPv1 (x3)
QlWHGyYfaUeSF9mG (x8)
LFeIgZpnsbqldlQv (x4)
GJ6WXOvL0uM4HUj8 (x13)
HLBcf32nTsltwsEH (x4)
q4TYPlsDxYmlDPJx (x1)
yWkcNDsv41WwuTaJ (x5)
NqS4JWotMcOR1gOE (x13)
G0nxTeK4FkFjC8vw (x5)
[uses] : object {Book 1 - Packbreaker.items.[].system.location.uses}
max : integer {Book 1 - Packbreaker.items.[].system.location.uses.max} (2 different values)
2 (x1)
3 (x4)
value : integer {Book 1 - Packbreaker.items.[].system.location.uses.value} (2 different values)
2 (x1)
3 (x4)
[requirements] : string {Book 1 - Packbreaker.items.[].system.requirements} (same value: )
[target] : object {Book 1 - Packbreaker.items.[].system.target}
value : string {Book 1 - Packbreaker.items.[].system.target.value} (14 different values)
(x37)
1 living creature (x1)
an unworked piece of wood up to 20 cubic feet in volume (x1)
1 creature (x10)
1 willing living creature or 1 undead (x3)
1 weapon that is unattended or wielded by a willing creature (x1)
1 animal, beast, fey, fungus, or plant (x1)
1 flying creature (x1)
1 dead creature of up to 8th level (x2)
1 object (x1)
1 falling creature (x1)
1 willing creature (x3)
1 object (cook, lift, or tidy only) (x1)
1 creature of a level no greater than double the geas ritual's rank (x1)
[time] : object {Book 1 - Packbreaker.items.[].system.time}
value : string {Book 1 - Packbreaker.items.[].system.time.value} (10 different values)
1 minute (x4)
2 (x42)
1 to 3 (x3)
1 day (x5)
4 hours (x2)
3 (x4)
1 hour (x1)
1 (x1)
reaction (x1)
10 minutes (x1)
[heightening] : object {Book 1 - Packbreaker.items.[].system.heightening}
[damage] : object {Book 1 - Packbreaker.items.[].system.heightening.damage}
[0] : string {Book 1 - Packbreaker.items.[].system.heightening.damage.0} (4 different values)
3d4 (x1)
1d8 (x4)
1d4 (x2)
2d8 (x1)
[yI4fzrhnbFxup4Ep] : string {Book 1 - Packbreaker.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
1 : string {Book 1 - Packbreaker.items.[].system.heightening.damage.1} (same value: 1)
[interval] : integer {Book 1 - Packbreaker.items.[].system.heightening.interval} (2 different values)
1 (x9)
2 (x3)
type : string {Book 1 - Packbreaker.items.[].system.heightening.type} (2 different values)
interval (x12)
fixed (x4)
[levels] : object {Book 1 - Packbreaker.items.[].system.heightening.levels}
[3] : object {Book 1 - Packbreaker.items.[].system.heightening.levels.3}
target : object {Book 1 - Packbreaker.items.[].system.heightening.levels.3.target}
value : string {Book 1 - Packbreaker.items.[].system.heightening.levels.3.target.value} (2 different values)
10 objects (x1)
5 creatures (x1)
[6] : object {Book 1 - Packbreaker.items.[].system.heightening.levels.6}
target : object {Book 1 - Packbreaker.items.[].system.heightening.levels.6.target}
value : string {Book 1 - Packbreaker.items.[].system.heightening.levels.6.target.value} (2 different values)
any number of objects (x1)
10 creatures (x1)
[4] : object {Book 1 - Packbreaker.items.[].system.heightening.levels.4}
area : object {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area}
areaType : string {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
type : string {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area.type} (same value: burst)
value : integer {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area.value} (same value: 20)
range : object {Book 1 - Packbreaker.items.[].system.heightening.levels.4.range}
value : string {Book 1 - Packbreaker.items.[].system.heightening.levels.4.range.value} (same value: 20 feet)
[frequency] : object {Book 1 - Packbreaker.items.[].system.frequency}
max : integer {Book 1 - Packbreaker.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - Packbreaker.items.[].system.frequency.per} (3 different values)
PT1H (x1)
PT10M (x1)
day (x1)
value : integer {Book 1 - Packbreaker.items.[].system.frequency.value} (same value: 1)
[overlays] : object {Book 1 - Packbreaker.items.[].system.overlays}
37gy7l19tik74o4s : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
7qdtetowq348s9oc : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
7vbvdrv2cl87sqta : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
lfxcoz2d3f8j2zq1 : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[ritual] : object {Book 1 - Packbreaker.items.[].system.ritual}
primary : object {Book 1 - Packbreaker.items.[].system.ritual.primary}
check : string {Book 1 - Packbreaker.items.[].system.ritual.primary.check} (5 different values)
Nature (master), Occultism (master) or Religion (master) (x2)
Nature (master) (x1)
Nature (expert) (x3)
Nature or Religion (expert) (x1)
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
secondary : object {Book 1 - Packbreaker.items.[].system.ritual.secondary}
casters : integer {Book 1 - Packbreaker.items.[].system.ritual.secondary.casters} (3 different values)
1 (x4)
4 (x1)
2 (x3)
checks : string {Book 1 - Packbreaker.items.[].system.ritual.secondary.checks} (6 different values)
Nature, Occultism or Religion (whichever is used for the primary check) (x2)
Crafting, Diplomacy, Survival (x1)
Farming Lore or Survival (x1)
Occultism, Religion (x2)
Diplomacy, Society (x1)
Society or Legal Lore (x1)
[deathNote] : boolean {Book 1 - Packbreaker.items.[].system.deathNote} (same value: True)
type : string {Book 1 - Packbreaker.items.[].type} (9 different values)
weapon (x13)
armor (x5)
equipment (x8)
consumable (x6)
melee (x47)
action (x126)
lore (x10)
spellcastingEntry (x9)
spell (x64)
[flags] : object {Book 1 - Packbreaker.items.[].flags}
pf2e : object {Book 1 - Packbreaker.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Packbreaker.items.[].flags.pf2e.linkedWeapon} (9 different values)
P1Qar8jJ0yUuZJcH (x1)
vnjBLnl9Lxc178Kk (x1)
wTF9XN2tLdRg2coL (x1)
fRtfrN1UlZU9o1Xl (x2)
Siobb2lQDvqYjREH (x1)
hUFeh4lyGRJzZPpv (x1)
OnRhzasZQ7O63vv9 (x1)
7y1oE9OK3tVtd5g1 (x1)
6Che4ooHqgdYhO5A (x1)
name : string {Book 1 - Packbreaker.name} (all different values)
system : object {Book 1 - Packbreaker.system}
[abilities] : object {Book 1 - Packbreaker.system.abilities}
cha : object {Book 1 - Packbreaker.system.abilities.cha}
mod : integer {Book 1 - Packbreaker.system.abilities.cha.mod} (9 different values)
1 (x7)
3 (x1)
4 (x4)
0 (x8)
-1 (x3)
-2 (x1)
2 (x2)
6 (x1)
-5 (x1)
con : object {Book 1 - Packbreaker.system.abilities.con}
mod : integer {Book 1 - Packbreaker.system.abilities.con.mod} (6 different values)
3 (x9)
5 (x6)
2 (x4)
4 (x3)
6 (x5)
1 (x1)
dex : object {Book 1 - Packbreaker.system.abilities.dex}
mod : integer {Book 1 - Packbreaker.system.abilities.dex.mod} (9 different values)
2 (x8)
0 (x2)
3 (x5)
1 (x3)
4 (x3)
6 (x2)
5 (x3)
7 (x1)
-1 (x1)
int : object {Book 1 - Packbreaker.system.abilities.int}
mod : integer {Book 1 - Packbreaker.system.abilities.int.mod} (9 different values)
1 (x6)
0 (x3)
2 (x4)
-2 (x7)
-4 (x3)
4 (x2)
3 (x1)
-5 (x1)
-1 (x1)
str : object {Book 1 - Packbreaker.system.abilities.str}
mod : integer {Book 1 - Packbreaker.system.abilities.str.mod} (8 different values)
4 (x9)
0 (x2)
5 (x4)
3 (x4)
2 (x3)
6 (x4)
-5 (x1)
7 (x1)
wis : object {Book 1 - Packbreaker.system.abilities.wis}
mod : integer {Book 1 - Packbreaker.system.abilities.wis.mod} (7 different values)
2 (x9)
3 (x6)
4 (x5)
5 (x1)
6 (x2)
1 (x2)
0 (x3)
attributes : object {Book 1 - Packbreaker.system.attributes}
ac : object {Book 1 - Packbreaker.system.attributes.ac}
[details] : string {Book 1 - Packbreaker.system.attributes.ac.details} (2 different values)
(x27)
(22 when broken); construct armor (x1)
value : integer {Book 1 - Packbreaker.system.attributes.ac.value} (13 different values)
25 (x2)
17 (x1)
23 (x5)
22 (x1)
18 (x4)
21 (x3)
0 (x1)
27 (x2)
29 (x1)
24 (x4)
20 (x3)
26 (x3)
19 (x1)
[allSaves] : object {Book 1 - Packbreaker.system.attributes.allSaves}
value : string {Book 1 - Packbreaker.system.attributes.allSaves.value} (same value: )
hp : object {Book 1 - Packbreaker.system.attributes.hp}
details : string {Book 1 - Packbreaker.system.attributes.hp.details} (5 different values)
(x27)
Thresholds 40 (12 squares), 20 (8 squares); (x1)
regeneration 20 (deactivated by electricity or fire) (x1)
void healing (x1)
(16 squares) Thresholds 68 (12 squares), 34 (8 squares) (x1)
max : integer {Book 1 - Packbreaker.system.attributes.hp.max} (23 different values)
temp : integer {Book 1 - Packbreaker.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Packbreaker.system.attributes.hp.value} (23 different values)
[speed] : object {Book 1 - Packbreaker.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds.[].type} (4 different values)
climb (x2)
swim (x2)
burrow (x2)
fly (x2)
value : integer {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds.[].value} (5 different values)
30 (x2)
20 (x2)
15 (x1)
50 (x2)
10 (x1)
value : integer {Book 1 - Packbreaker.system.attributes.speed.value} (9 different values)
30 (x4)
20 (x3)
25 (x14)
40 (x2)
15 (x1)
10 (x1)
35 (x1)
0 (x1)
5 (x1)
[details] : string {Book 1 - Packbreaker.system.attributes.speed.details} (same value: troop movement)
[special] : string {Book 1 - Packbreaker.system.attributes.speed.special} (same value: )
[resistances] : array<object> {Book 1 - Packbreaker.system.attributes.resistances}
Length: min=1 max=3
Value type: object {Book 1 - Packbreaker.system.attributes.resistances.[]}
[doubleVs] : array<> {Book 1 - Packbreaker.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
[exceptions] : array<> {Book 1 - Packbreaker.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.system.attributes.resistances.[].type} (5 different values)
bludgeoning (x5)
piercing (x5)
fire (x1)
slashing (x2)
electricity (x1)
value : integer {Book 1 - Packbreaker.system.attributes.resistances.[].value} (3 different values)
3 (x2)
5 (x10)
10 (x2)
[weaknesses] : array<object> {Book 1 - Packbreaker.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 1 - Packbreaker.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 1 - Packbreaker.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.system.attributes.weaknesses.[].type} (9 different values)
axe-vulnerability (x3)
fire (x9)
cold-iron (x3)
area-damage (x3)
splash-damage (x3)
nonlethal-attacks (x1)
vitality (x2)
electricity (x1)
silver (x1)
value : integer {Book 1 - Packbreaker.system.attributes.weaknesses.[].value} (3 different values)
5 (x17)
10 (x6)
8 (x3)
[emitsSound] : string {Book 1 - Packbreaker.system.attributes.emitsSound} (same value: encounter)
[hardness] : mixed
integer {Book 1 - Packbreaker.system.attributes.hardness} (2 different values)
0 (x1)
12 (x2)
object {Book 1 - Packbreaker.system.attributes.hardness}
value : integer {Book 1 - Packbreaker.system.attributes.hardness.value} (same value: 10)
[stealth] : object {Book 1 - Packbreaker.system.attributes.stealth}
details : string {Book 1 - Packbreaker.system.attributes.stealth.details} (2 different values)
(x1)
<p>(expert) to recognize that the scene before them is an illusion.</p> (x2)
value : integer {Book 1 - Packbreaker.system.attributes.stealth.value} (2 different values)
9 (x1)
13 (x2)
[adjustment] : string {Book 1 - Packbreaker.system.attributes.adjustment} (same value: elite)
[immunities] : array<object> {Book 1 - Packbreaker.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 1 - Packbreaker.system.attributes.immunities.[]}
[exceptions] : array<> {Book 1 - Packbreaker.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.system.attributes.immunities.[].type} (13 different values)
mental (x1)
critical-hits (x2)
precision (x4)
death-effects (x1)
disease (x2)
paralyzed (x3)
poison (x3)
unconscious (x1)
electricity (x2)
sleep (x2)
stunned (x1)
swarm-mind (x1)
bleed (x1)
details : object {Book 1 - Packbreaker.system.details}
[blurb] : string {Book 1 - Packbreaker.system.details.blurb} (16 different values)
Female human Eagle Knight (x1)
(x13)
Variant elite guard (x1)
Female awakened immense tortoise soothsayer (x1)
Variant cave bear (x1)
Elite variant hodag (x1)
Dwarf elite tracker (x1)
Variant greater spring-heeled jack (x1)
Variant troll (x1)
Female werebear trader (x1)
Variant waldgeist (x1)
Twigjack cult leader (x1)
Male swarm of bees (x1)
Spark bat (x1)
Variant giant animated statue (x1)
Variant mandragora (x1)
[languages] : object {Book 1 - Packbreaker.system.details.languages}
details : string {Book 1 - Packbreaker.system.details.languages.details} (9 different values)
(x19)
speak with animals (x2)
speak with animals, speak with plants (x1)
(can't speak any language) (x1)
bear empathy (x1)
speak with plants (x1)
(Can't Speak any Language) (x1)
speak with animals (insects only) (x1)
(Can't Speak any Language); Telepathy 120 feet (Wraithvines Only) (x1)
value : array<string> {Book 1 - Packbreaker.system.details.languages.value}
Length: min=0 max=3
Value type: string {Book 1 - Packbreaker.system.details.languages.value.[]} (7 different values)
common (x20)
elven (x1)
fey (x15)
arboreal (x4)
aklo (x2)
wildsong (x2)
jotun (x1)
level : object {Book 1 - Packbreaker.system.details.level}
value : integer {Book 1 - Packbreaker.system.details.level.value} (9 different values)
6 (x6)
2 (x3)
5 (x7)
3 (x2)
4 (x3)
1 (x1)
8 (x3)
9 (x2)
7 (x4)
[privateNotes] : string {Book 1 - Packbreaker.system.details.privateNotes} (same value: )
[publicNotes] : string {Book 1 - Packbreaker.system.details.publicNotes} (20 different values)
(x8)
<p>Young arboreals often appear lanky and uncoordinated. Their awkwardness belies their burgeoning strength and decades of natural studies.</p>
<hr />
<p>An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.</p>
<h2>Always Growing</h2>
<p>An arboreal sapling gradually grows into a more powerful form, such as an arboreal warden, filling whatever niche suits its interests and environment. However, even centuries later, an arboreal can slowly reshape itself to fill a new role, such as a warden transforming into an arboreal regent after their predecessor's retirement.</p>
<h2>Occult Nutrients</h2>
<p>While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.</p> (x1)
<p>Some coniferous arboreals develop viscous sap that they use to trap trespassers. Dozens of half-hardened rivulets drip from their bark, ready to ensnare weapons or even capture airborne particles. Sapstrikers act as bounty hunters who delight in tracking down and punishing loggers.</p>
<hr />
<p>An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.</p>
<h2>Occult Nutrients</h2>
<p>While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.</p> (x1)
<p>Shepherds develop an eccentric fascination with local fauna. These shepherds eagerly bear fruit to feed their friends, provide roosts for bats, and invite beasts to gnaw nesting niches directly into their trunks.</p>
<hr />
<p>An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.</p>
<h2>Occult Nutrients</h2>
<p>While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.</p> (x1)
<p>Resembling pale halflings, azhanas are gregarious fey who tend the wilderness as if it were a giant garden. Their outgoing charm isn't just for their own entertainment; by engaging with flora and fauna alike, they coax local organisms to interact with each other, whether that's teaching animals how to forage together or introducing vines to new surfaces they can climb. This extends even to travelers and foresters. After all, a lumberjack offered salutations is less likely to scuffle with wildlife and knows someone's watching to ensure they don't overharvest a forest's bounty.</p>
<p>Azhanas perform some of this gardening themselves. They carry hefty shears, clipping back invasive species and trimming branches to afford new sprouts a taste of sunlight. Likewise, they occasionally visit rural settlements, offering to teach wilderness skills that help civilization and nature coexist peacefully. Those who respond kindly earn an azhana's generosity. Those who threaten nature or fey instead earn the azhana's ire, usually involving magical misfortunes as small animals steal food, tools melt into useless shapes, and roots suddenly shift to send a trespasser tumbling down a ravine.</p>
<p>Azhanas sometimes gather into small groups called sisterhoods, even if they include rare, non-female azhanas. These groups provide camaraderie and aid in resolving difficult obstacles. Less often, they form organically when an azhana adopts and mentors newborn azhanas. These creatures are never children; instead, they emerge fully formed from mature trees, accompanied by nearby trees thrumming softly in a celebratory chorus. Though any mature tree might suffice, most often an azhana's parent tree stands in some place of primal power or divine significance, such as where a nature deity performed a miracle.</p>
<h2>Arboreal Friends</h2>
<p>Azhanas are friends and tenders to the massive arboreals, and are found in the same locations—wooded stands of trees in places of primal power. These two beings don't necessarily live among each other continually, but many azhanas count at least a couple of arboreals among their friend group and visit the living trees to share stories, groom them, or engage in friendly games.</p> (x1)
<p>Ohancanus are gigantic fey who delight in destruction. It's not necessarily the sadistic torment of others they enjoy, but living in a devastated landscape seems to bring them peace. Despite their destructive drive, ohancanus are like wildfires: their damage often clears the way for new growth.</p>
<p>Ohancanus resemble cyclopes, and they're covered in untamed hair. Scattered across their hirsute forms, each ohancanu has a few conspicuously white hairs. These are extremely sensitive and seem to anchor some part of an ohancanu's essence, wracking them with nausea and weakness if ever plucked.</p>
<p>Though they habitually raze wildernesses, ohancanus rely on old growth forests for reproduction. When an ohancanu grows old, their companions murder and dissect them, planting their organs among the roots of the oldest trees around. About a year later, some of these organs sprout into young ohancanus who tear themselves free and seek out companions. From their first moments they understand language and basic survival skills, suggesting each generation retains some portion of their butchered progenitors' memories.</p>
<h2>Riddles And Rage</h2>
<p>Ohancanus delight in destroying wordplay almost as much as they love demolishing architecture. A clever riddle can captivate an ohancanu and even halt their rampage. However, such a tactic rarely provide more than a brief opportunity for escape; once an ohancanu solves the puzzle or grows frustrated, their destruction resumes.</p> (x2)
<p>Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.</p>
<hr />
<p>Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.</p> (x1)
<p>In the pockets of old growth that form the most primeval and untamed regions of the Verduran Forest, there are trees of truly staggering size. The upper reaches of these gargantuan trees are the natural domain of the chetamog: a horse-sized arboreal rodent with a bulk belied by the preternatural grace with which it leaps through the canopy. Their speed and agility, as well as a natural intelligence and aptitude for training, have made chetamogs highly sought-after animal companions for those whose travels take them into the depths of the forest, a demand that has been recognized by enterprising ranchers who breed and raise the creatures for precisely this purpose.</p>
<p>A fully grown chetamog resembles an enormous squirrel, roughly 9 feet long and 5 feet high at the shoulder. Properly trained chetamogs are capable of serving as combat mounts. Few sights can match the glory of chetamog cavalry gliding effortlessly through thick ground cover and striking down a legion of earthbound foes before vanishing back into the treetops with ease.</p>
<h2>Natural Hoarders</h2>
<p>Chetamogs have a well-documented proclivity for stealing items and burying them in hidden caches throughout the forest, a majority of which are promptly forgotten and never recovered by the chetamog responsible. Although food items are generally preferred, chetamogs are also fascinated by brightly colored, shiny, and particularly fragrant items of any kind, and numerous tales persist of all manner of strange and valuable treasures being discovered in unexpected locations by fortunate explorers while traveling through chetamog territory.</p> (x1)
<p>In its natural state, a fully grown cythnophorian resembles a wriggling mass of tendrils and fibrous growths approximately the size of a house cat. Although fully capable of locomotion in this form, a cythnophorian is rarely encountered outside a host, typically a humanoid or animal corpse, which the creature burrows into and animates from within like a grisly flesh puppet. Once so ensconced, the cythnophorian seeks out new victims to infect with its noxious spores, seizing control of their bodies for its own ends until they succumb to the deadly toxin and become incubators for new cythnophorians.</p>
<p>A Medium-sized corpse is typically sufficient to sustain a cythnophorian for two weeks before it must seek out a fresh one. If unable to locate a new host in that time, the creature enters a dormant state, withdrawing into an unremarkable seed pod roughly the size of a child's fist, where it can lie in wait for years until a suitable victim presents itself.</p>
<h2>Unknown Origins</h2>
<p>Opinions vary as to the exact nature of these creatures, with many scholars citing their similarities to the fungal parasites known as cythnigots as evidence of some qlippoth connection. Still others theorize that they began as a natural form of plant life that gradually became twisted and corrupted, deliberately or otherwise, by prolonged exposure to the foul energies of Cyth-V'sug, demon lord of fungus and rot.</p> (x1)
<p>Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, it is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remotedwelling people, though they are also utilized as beasts of war by orcs or even giants. Stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.</p>
<hr />
<p>Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.</p> (x1)
<p>Because they are often described only in drunken retellings of loggers' or miners' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales.</p>
<p>Hodags are reptilian creatures the size of bulls. These vicious predators' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all the way down the length of their powerful tails. Their wide mouths are full of sharp and twisted rows of teeth not unlike those of a shark. The hodags' rough, scaly hides carry hues of green and brown, allowing them to blend into their forest surroundings where they ambush prey. Only their glowing red eyes reveal their presence, though hodags have learned to use this to their advantage by drawing attention to their eyes in one area, then closing their eyes and stealthily moving to another area to cause their prey to misconstrue their location.</p>
<p>In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling coat of greasy, dark-brown fur that sprouts in tufts from between their scales. A typical hodag measures over 10 feet long from snout to tail and weighs upward of 700 pounds.</p> (x1)
<p>The forest offers dangerous creatures-whether they walk on four legs or two-a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.</p>
<hr />
<p>From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.</p> (x1)
<p>The greatest secret of the murderous trickster known as Spring-Heeled Jack is that he isn't a unique creature. Instead, he's one of a rare type of fey native to the First World who enjoy causing bloody mayhem in the Material Plane. These fey are so rare and so distrustful of one another's company that two have never been seen together; the mistaken assumption that only a single Spring-Heeled Jack exists is therefore entirely understandable. The fact that sightings occur across Ustalav (and beyond) and across centuries of time is ascribed to the trickster's long lifespan and mysterious ability to travel quickly, or to the belief that there's no such creature, merely an urban legend that twisted minds attempt to bring to life through costumes, magic, and a series of murders and mayhem. Even in fear-drenched Ustalav, no one has yet guessed that multiple Spring-Heeled Jacks exist or postulated that some future event might drive them to overcome their mutual disdain and gather into a murderous cabal, far more powerful than the sum of its parts.</p>
<p>Spring-Heeled Jacks are cruel-eyed, hairy fey with vaguely humanoid shapes and extra features that cause them to be easily mistaken for demons or devils. Glowing eyes, cloven hooves, menacing horns, and a pointed tail combine to create the mien of a wicked imp; his love of sudden and sadistic violence completes the impression. Almost all have jet-black skin and fur, though a few exceptions might exist.</p>
<p>Spring-Heeled Jacks typically hide their features in tattered cloaks, appearing as a hunched elder or a youth in the nighttime conditions they enjoy. Such a disguise rarely holds up to any scrutiny, but that doesn't matter much to the Spring-Heeled Jack, who only needs something that offers just enough doubt for their target to move within striking distance, which can be from much farther away than most other creatures even realize. Once close enough, the Spring-Heeled Jack leaps startling distances in the blink of an eye to easily slash at a victim who had, until that moment, considered themself safe.</p> (x1)
<p>Forest trolls are gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. These trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. Trolls are truly creatures of the forest, deeply linked in flesh and blood to the verdant habitats they consider their territory. In fact, when a forest troll is killed, their flesh turns into blackened lumps of charcoal, often still glowing with coals. Despite that, these creatures roam farther and wider than most of their kin, to the extent that they're the first creatures a common person thinks of when they hear the word "troll."</p>
<hr />
<p>Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.</p>
<p>A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again.</p>
<p>Trolls prefer to remain solitary, keeping every scrap of food for themselves. In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.</p> (x1)
<p>Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of destroyed trees form at the site of their destruction or in a nearby woodland, if the original location was entirely razed. They become guardians of the forest, possessing power over the plants within its boundaries. Waldgeists show no mercy to anyone caught damaging their bonded woodland, attacking loggers, fey, travelers, and invasive species with equal prejudice.</p>
<hr />
<p>When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don't possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force. Mass extinction can serve as that outside force.</p>
<p>Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.</p> (x1)
<p>According to legend, the forest hermit Vernon Vestha was once little more than a simple beekeeper, tending to his hives somewhere among the forests and townships of northeastern Andoran. Precisely how he started down the sinister path that made him what he is today remains unknown, but it is generally understood that Vernon came to a strange revelation one day: he saw in his bees the ability to divine the future beyond that of any mortal magic and became convinced that if only he could teach himself to hear the messages in their buzzing and interpret the patterns in their swarms, that power could be his as well. His curiosity became an obsession, and obsession quickly spiraled into madness, culminating in the fateful day that he sacrificed his humanity in some inscrutable honeyed rite to become fully one with his beloved bees.</p>
<p>To this day, they say, the Bee-Man still haunts the woods outside Bellis, waiting for someone to call him by speaking his name aloud. He often appears to those who seek his aid, although he seldom if ever grants it without exacting some terrible price in return.</p>
<h2>Swarm Dispersion</h2>
<p>If the Bee-Man is reduced to 0 Hit Points, his physical body dissolves into a cloud of live bees, which immediately scatter in all directions. Legends vary on the length of time that must pass before the Bee-Man can return, as well as on whether it's possible to permanently destroy him by killing every one of the bees before they can escape.</p> (x1)
<p>Spark bats congregate around volatile weather in the Plane of Air.</p> (x1)
<p>A single twigjack is a dangerous and unpredictable creature with a capacity for sudden violence. A group of twigjacks united by shared purpose is a substantive force for destruction. The impetus behind the formation of a twigjack group, colloquially known as a "bramble," can be almost anything, although they nearly always form around a particularly charismatic or demagogic individual. Religious fanaticism is another common factor; notably, however, twigjacks rarely worship established deities and instead devote themselves to strange new gods of their own imagining who, inevitably, demand that their worshippers purge the twigjacks' territory of those whose presence displeases them.</p>
<h2>Proactive Vigilantes</h2>
<p>Twigjacks frequently justify their violent and antisocial tendencies by declaring themselves the guardians of the forests in which they dwell, and that their duty is to keep those protected lands free of non-fey intruders by any means necessary. Rarely patient enough to wait for opportunities to come to them, roving brambles of twigjacks often seek out what they consider to be impending conflicts between forest-folk and outside threats in order to impose their "assistance," nearly always resulting in brutality and bloodshed that benefits neither side and only serves to escalate the situation.</p> (x1)
<p>Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.</p>
<hr />
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
<p>A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.</p>
<p>Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.</p>
<p>While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.</p> (x1)
publication : object {Book 1 - Packbreaker.system.details.publication}
license : string {Book 1 - Packbreaker.system.details.publication.license} (same value: ORC)
remaster : boolean {Book 1 - Packbreaker.system.details.publication.remaster} (same value: True)
title : string {Book 1 - Packbreaker.system.details.publication.title} (same value: Pathfinder #201: Pactbreaker)
[description] : string {Book 1 - Packbreaker.system.details.description} (2 different values)
<p>Enraged bees spread panic, causing the crowd to trample each other in a desperate attempt to escape.</p> (x1)
<p>The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.</p> (x2)
[disable] : string {Book 1 - Packbreaker.system.details.disable} (3 different values)
<p>@Check[diplomacy|dc:22] (expert) to calm the panicked crowd and guide them to safety, @Check[medicine|dc:20] (trained) to attend to victims' injuries, or @Check[nature|dc:21] (expert) to instruct the crowd on how best to protect themselves from bees. Alternatively, a PC able to communicate with insects can instead attempt a @Check[diplomacy|dc:18] (trained) check to calm and redirect the bees. Three successful checks are required to completely disable the hazard. The hazard is automatically disabled after 5 rounds or once both swarms are defeated.</p> (x1)
<p>@Check[nature|dc:22] (trained) to tame the primal energy, @Check[diplomacy|dc:23] (trained) to console the dryad, @Check[occultism|dc:24] (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.</p> (x1)
<p>@Check[nature|dc:22] (trained) to tame the primal energy, @Check[religion|dc:24] (trained) to suppress the haunt, @Check[diplomacy|dc:25] (trained) to console the dryad; three successes are required to disable the haunt.</p> (x1)
[isComplex] : boolean {Book 1 - Packbreaker.system.details.isComplex} (same value: True)
[reset] : string {Book 1 - Packbreaker.system.details.reset} (2 different values)
(x1)
<p>Unless Silene is destroyed, this haunt can recharge itself after 1 hour.</p> (x2)
[routine] : string {Book 1 - Packbreaker.system.details.routine} (3 different values)
<p>(one action) Panicked attendees suffer stings and accidentally injure one another in their fear and confusion. Increase the Casualties score by 1. This increases to [[/gmr 1d3 #Casualties]] if one swarm is stinging the crowd, and it increases to [[/gmr 1d3+1 #Casualties]] if both swarms are stinging the crowd.</p> (x1)
<p>(1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a @Check[will|dc:23|traits:emotion,mental,primal] save.</p>
<hr>
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round and takes @Damage[2d6[mental]] damage.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[2d6[mental]] damage, plus @Damage[2d6[persistent,mental]] damage. While taking this persistent damage, they are dazzled.</p> (x1)
<p>(1 action; emotion, mental, primal) Sarracenia's rage overwhelms up to two living creatures in the grove, each of which must attempt a @Check[will|dc:23|traits:emotion,mental,primal] save.</p>
<hr>
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>
<p><strong>Critical Failure</strong> For 1 round, the creature is confused, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and gains a +4 status bonus to damage rolls.</p> (x1)
[initiative] : object {Book 1 - Packbreaker.system.initiative}
statistic : string {Book 1 - Packbreaker.system.initiative.statistic} (2 different values)
perception (x27)
deception (x1)
[perception] : object {Book 1 - Packbreaker.system.perception}
details : string {Book 1 - Packbreaker.system.perception.details} (3 different values)
(x26)
(+11 to find concealed objects) (x1)
blood scent (x1)
mod : integer {Book 1 - Packbreaker.system.perception.mod} (10 different values)
17 (x3)
11 (x4)
15 (x4)
12 (x4)
7 (x3)
8 (x1)
21 (x2)
14 (x4)
13 (x2)
18 (x1)
senses : array<object> {Book 1 - Packbreaker.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - Packbreaker.system.perception.senses.[]}
type : string {Book 1 - Packbreaker.system.perception.senses.[].type} (4 different values)
low-light-vision (x11)
scent (x6)
darkvision (x10)
lifesense (x3)
[acuity] : string {Book 1 - Packbreaker.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {Book 1 - Packbreaker.system.perception.senses.[].range} (2 different values)
60 (x1)
30 (x8)
[resources] : object {Book 1 - Packbreaker.system.resources}
saves : object {Book 1 - Packbreaker.system.saves}
fortitude : object {Book 1 - Packbreaker.system.saves.fortitude}
saveDetail : string {Book 1 - Packbreaker.system.saves.fortitude.saveDetail} (same value: )
value : integer {Book 1 - Packbreaker.system.saves.fortitude.value} (13 different values)
15 (x4)
11 (x4)
17 (x5)
12 (x2)
7 (x3)
0 (x1)
18 (x3)
20 (x1)
16 (x1)
14 (x3)
9 (x1)
13 (x2)
5 (x1)
reflex : object {Book 1 - Packbreaker.system.saves.reflex}
saveDetail : string {Book 1 - Packbreaker.system.saves.reflex.saveDetail} (same value: )
value : integer {Book 1 - Packbreaker.system.saves.reflex.value} (13 different values)
11 (x6)
6 (x1)
10 (x3)
12 (x6)
0 (x1)
9 (x1)
5 (x1)
14 (x2)
15 (x3)
20 (x1)
13 (x2)
16 (x3)
21 (x1)
will : object {Book 1 - Packbreaker.system.saves.will}
saveDetail : string {Book 1 - Packbreaker.system.saves.will.saveDetail} (same value: )
value : integer {Book 1 - Packbreaker.system.saves.will.value} (15 different values)
14 (x3)
9 (x3)
16 (x1)
11 (x1)
10 (x3)
0 (x1)
5 (x1)
6 (x1)
12 (x4)
20 (x1)
13 (x2)
8 (x2)
15 (x4)
7 (x2)
18 (x2)
[skills] : object {Book 1 - Packbreaker.system.skills}
[athletics] : object {Book 1 - Packbreaker.system.skills.athletics}
base : integer {Book 1 - Packbreaker.system.skills.athletics.base} (12 different values)
14 (x3)
8 (x1)
13 (x3)
11 (x1)
6 (x2)
12 (x3)
7 (x1)
16 (x2)
15 (x1)
18 (x1)
17 (x3)
10 (x1)
[special] : array<object> {Book 1 - Packbreaker.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 1 - Packbreaker.system.skills.athletics.special.[]}
base : integer {Book 1 - Packbreaker.system.skills.athletics.special.[].base} (same value: 22)
label : string {Book 1 - Packbreaker.system.skills.athletics.special.[].label} (same value: to High Jump or Long Jump)
predicate : array<object> {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
action:high-jump (x1)
action:long-jump (x1)
[medicine] : object {Book 1 - Packbreaker.system.skills.medicine}
base : integer {Book 1 - Packbreaker.system.skills.medicine.base} (3 different values)
11 (x2)
7 (x1)
19 (x1)
[nature] : object {Book 1 - Packbreaker.system.skills.nature}
base : integer {Book 1 - Packbreaker.system.skills.nature.base} (9 different values)
12 (x1)
5 (x1)
11 (x4)
14 (x1)
8 (x1)
21 (x1)
10 (x1)
15 (x1)
18 (x1)
[stealth] : object {Book 1 - Packbreaker.system.skills.stealth}
base : integer {Book 1 - Packbreaker.system.skills.stealth.base} (13 different values)
15 (x3)
6 (x1)
11 (x2)
8 (x1)
5 (x1)
14 (x1)
9 (x2)
19 (x1)
12 (x2)
18 (x1)
13 (x1)
20 (x1)
16 (x2)
[special] : array<object> {Book 1 - Packbreaker.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 1 - Packbreaker.system.skills.stealth.special.[]}
base : integer {Book 1 - Packbreaker.system.skills.stealth.special.[].base} (6 different values)
10 (x1)
15 (x1)
12 (x1)
16 (x1)
17 (x1)
20 (x1)
label : string {Book 1 - Packbreaker.system.skills.stealth.special.[].label} (3 different values)
in forests (x4)
in forests or swamps (x1)
in vegetation (x1)
predicate : array<string> {Book 1 - Packbreaker.system.skills.stealth.special.[].predicate}
Length: min=1 max=2
Value type: string {Book 1 - Packbreaker.system.skills.stealth.special.[].predicate.[]} (3 different values)
terrain:forest (x5)
terrain:swamp (x1)
terrain:vegetation (x1)
[survival] : object {Book 1 - Packbreaker.system.skills.survival}
base : integer {Book 1 - Packbreaker.system.skills.survival.base} (7 different values)
15 (x3)
10 (x2)
6 (x1)
19 (x1)
11 (x1)
12 (x2)
13 (x1)
[diplomacy] : object {Book 1 - Packbreaker.system.skills.diplomacy}
base : integer {Book 1 - Packbreaker.system.skills.diplomacy.base} (3 different values)
12 (x1)
10 (x1)
18 (x1)
[acrobatics] : object {Book 1 - Packbreaker.system.skills.acrobatics}
base : integer {Book 1 - Packbreaker.system.skills.acrobatics.base} (7 different values)
8 (x2)
9 (x2)
16 (x3)
15 (x1)
23 (x1)
10 (x1)
17 (x1)
[performance] : object {Book 1 - Packbreaker.system.skills.performance}
base : integer {Book 1 - Packbreaker.system.skills.performance.base} (same value: 10)
[intimidation] : object {Book 1 - Packbreaker.system.skills.intimidation}
base : integer {Book 1 - Packbreaker.system.skills.intimidation.base} (4 different values)
12 (x3)
15 (x1)
16 (x1)
20 (x1)
[society] : object {Book 1 - Packbreaker.system.skills.society}
base : integer {Book 1 - Packbreaker.system.skills.society.base} (same value: 18)
[deception] : object {Book 1 - Packbreaker.system.skills.deception}
base : integer {Book 1 - Packbreaker.system.skills.deception.base} (same value: 18)
[thievery] : object {Book 1 - Packbreaker.system.skills.thievery}
base : integer {Book 1 - Packbreaker.system.skills.thievery.base} (same value: 16)
[religion] : object {Book 1 - Packbreaker.system.skills.religion}
base : integer {Book 1 - Packbreaker.system.skills.religion.base} (same value: 13)
traits : object {Book 1 - Packbreaker.system.traits}
rarity : string {Book 1 - Packbreaker.system.traits.rarity} (4 different values)
unique (x12)
common (x13)
uncommon (x4)
rare (x2)
size : object {Book 1 - Packbreaker.system.traits.size}
value : string {Book 1 - Packbreaker.system.traits.size.value} (6 different values)
med (x9)
lg (x10)
huge (x2)
sm (x4)
grg (x3)
tiny (x3)
value : array<string> {Book 1 - Packbreaker.system.traits.value}
Length: min=0 max=4
Value type: string {Book 1 - Packbreaker.system.traits.value.[]} (25 different values)
[statusEffects] : array<> {Book 1 - Packbreaker.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Packbreaker.type} (2 different values)
npc (x28)
hazard (x3)