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Pf2eDataScrapper/output/pf2e/packs/2-12.txt
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2-12
Different values: 11
=====================================
object {2-12}
_id : string {2-12._id} (all different values)
folder : string {2-12.folder} (same value: GNAHZDfJyCRDLzG5)
img : string {2-12.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x10)
systems/pf2e/icons/default-icons/hazard.svg (x1)
items : array<object> {2-12.items}
Length: min=1 max=21
Value type: object {2-12.items.[]}
_id : string {2-12.items.[]._id} (101 different values)
[_stats] : object {2-12.items.[]._stats}
compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
img : string {2-12.items.[].img} (37 different values)
name : string {2-12.items.[].name} (51 different values)
sort : integer {2-12.items.[].sort} (21 different values)
system : object {2-12.items.[].system}
[baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
greataxe (x2)
shortbow (x2)
studded-leather-armor (x4)
hatchet (x1)
sling (x1)
crossbow (x1)
falchion (x1)
staff (x2)
explorers-clothing (x2)
composite-shortbow (x2)
halberd (x2)
half-plate (x2)
[bonus] : object {2-12.items.[].system.bonus}
value : integer {2-12.items.[].system.bonus.value} (12 different values)
1 (x2)
0 (x12)
15 (x2)
14 (x2)
18 (x2)
17 (x3)
9 (x4)
13 (x1)
8 (x2)
11 (x2)
16 (x1)
19 (x1)
[bonusDamage] : object {2-12.items.[].system.bonusDamage}
[value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-12.items.[].system.bulk}
value : mixed
integer {2-12.items.[].system.bulk.value} (3 different values)
2 (x5)
1 (x11)
3 (x2)
float {2-12.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-12.items.[].system.category} (9 different values)
martial (x10)
light (x4)
ammo (x6)
offensive (x19)
simple (x4)
interaction (x1)
unarmored (x2)
heavy (x2)
defensive (x2)
[containerId] : mixed
[damage] : object {2-12.items.[].system.damage}
[damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
slashing (x4)
piercing (x7)
bludgeoning (x3)
[dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
[die] : string {2-12.items.[].system.damage.die} (5 different values)
d12 (x2)
d6 (x6)
d8 (x1)
d10 (x3)
d4 (x2)
[0] : object {2-12.items.[].system.damage.0}
[applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
True (x2)
False (x5)
[category] : mixed
formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
1d4 (x2)
3d6 (x2)
2d4 (x4)
4d12 (x1)
kinds : array<string> {2-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {2-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-12.items.[].system.damage.0.type} (4 different values)
electricity (x3)
bludgeoning (x2)
fire (x2)
cold (x2)
description : object {2-12.items.[].system.description}
value : string {2-12.items.[].system.description.value} (48 different values)
[equipped] : object {2-12.items.[].system.equipped}
carryType : string {2-12.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x4)
[group] : string {2-12.items.[].system.group} (10 different values)
axe (x3)
bow (x4)
leather (x4)
sling (x1)
crossbow (x1)
sword (x1)
club (x2)
cloth (x2)
polearm (x2)
plate (x2)
[hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
[hp] : object {2-12.items.[].system.hp}
max : integer {2-12.items.[].system.hp.max} (same value: 0)
value : integer {2-12.items.[].system.hp.value} (same value: 0)
[level] : object {2-12.items.[].system.level}
value : integer {2-12.items.[].system.level.value} (4 different values)
3 (x4)
0 (x24)
2 (x7)
1 (x19)
[material] : object {2-12.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-12.items.[].system.price}
value : object {2-12.items.[].system.price.value}
[gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
60 (x2)
3 (x8)
14 (x2)
2 (x2)
18 (x2)
[sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
1 (x7)
4 (x1)
[cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-12.items.[].system.price.per} (same value: 10)
publication : object {2-12.items.[].system.publication}
license : string {2-12.items.[].system.publication.license} (2 different values)
OGL (x99)
ORC (x2)
remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
False (x99)
True (x2)
title : string {2-12.items.[].system.publication.title} (4 different values)
(x74)
Pathfinder Bestiary (x1)
Pathfinder Core Rulebook (x24)
Pathfinder Player Core (x2)
[quantity] : integer {2-12.items.[].system.quantity} (3 different values)
1 (x22)
20 (x4)
10 (x2)
[range] : mixed
integer {2-12.items.[].system.range} (2 different values)
60 (x5)
120 (x1)
object {2-12.items.[].system.range}
value : string {2-12.items.[].system.range.value} (5 different values)
touch (x5)
30 feet (x10)
120 feet (x4)
(x5)
60 feet (x2)
[reload] : object {2-12.items.[].system.reload}
value : string {2-12.items.[].system.reload.value} (4 different values)
(x7)
0 (x4)
- (x1)
1 (x2)
rules : ###FoundryRulesObject###
[runes] : object {2-12.items.[].system.runes}
potency : integer {2-12.items.[].system.runes.potency} (2 different values)
1 (x2)
0 (x20)
property : array<> {2-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-12.items.[].system.size} (same value: med)
[slug] : string {2-12.items.[].system.slug} (31 different values)
[splashDamage] : object {2-12.items.[].system.splashDamage}
value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-12.items.[].system.traits}
[rarity] : string {2-12.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-12.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
[traditions] : array<string> {2-12.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
arcane (x21)
divine (x9)
primal (x26)
occult (x4)
[usage] : object {2-12.items.[].system.usage}
value : string {2-12.items.[].system.usage.value} (3 different values)
held-in-two-hands (x6)
held-in-one-plus-hands (x4)
held-in-one-hand (x10)
[acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
2 (x4)
0 (x2)
5 (x2)
[checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
-1 (x4)
0 (x2)
-3 (x2)
[dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
3 (x4)
5 (x2)
1 (x2)
[speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
0 (x6)
-10 (x2)
[strength] : integer {2-12.items.[].system.strength} (2 different values)
1 (x4)
3 (x2)
[stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
arrows (x4)
slingBullets (x1)
bolts (x1)
[uses] : object {2-12.items.[].system.uses}
autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-12.items.[].system.uses.max} (same value: 1)
value : integer {2-12.items.[].system.uses.value} (same value: 1)
[attack] : object {2-12.items.[].system.attack}
value : string {2-12.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-12.items.[].system.attackEffects}
value : array<string> {2-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: grab)
[custom] : string {2-12.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-12.items.[].system.damageRolls}
[onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: 1d12+7)
damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: slashing)
[odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: 1d6+5)
damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: piercing)
[nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: 1d12+10)
damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: slashing)
[qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: 1d6+7)
damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: piercing)
[aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: 1d6+5)
damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: slashing)
[rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: 1d6+5)
damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: slashing)
[rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: 1d6+3)
damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: bludgeoning)
[ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: 1d10+6)
damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: slashing)
[0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: 1d10+5)
damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: piercing)
[5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: 2d8+9)
damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: piercing)
[tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: 2d6+7)
damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: slashing)
[pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: 1d6+3)
damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: slashing)
[r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
1d6+3 (x1)
1d6+7 (x1)
damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: slashing)
[gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
1d4+3 (x1)
1d4+7 (x1)
damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: bludgeoning)
[g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: 1d10+9)
damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: piercing)
[046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: 1d6+9)
damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: piercing)
[4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: 1d10+13)
damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: piercing)
lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: 1d6+13)
damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: piercing)
[weaponType] : object {2-12.items.[].system.weaponType}
value : string {2-12.items.[].system.weaponType.value} (2 different values)
melee (x13)
ranged (x7)
[actionType] : object {2-12.items.[].system.actionType}
value : string {2-12.items.[].system.actionType.value} (3 different values)
passive (x15)
action (x7)
reaction (x1)
[actions] : object {2-12.items.[].system.actions}
[value] : integer {2-12.items.[].system.actions.value} (2 different values)
2 (x3)
1 (x4)
[frequency] : object {2-12.items.[].system.frequency}
max : integer {2-12.items.[].system.frequency.max} (same value: 1)
per : string {2-12.items.[].system.frequency.per} (same value: round)
value : integer {2-12.items.[].system.frequency.value} (same value: 1)
[autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-12.items.[].system.prepared}
flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
value : string {2-12.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {2-12.items.[].system.proficiency}
value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
[slots] : object {2-12.items.[].system.slots}
slot1 : object {2-12.items.[].system.slots.slot1}
max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
3 (x1)
4 (x1)
value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
3 (x1)
4 (x1)
slot2 : object {2-12.items.[].system.slots.slot2}
max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
slot3 : object {2-12.items.[].system.slots.slot3}
max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
[spelldc] : object {2-12.items.[].system.spelldc}
dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
18 (x1)
21 (x1)
item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-12.items.[].system.spelldc.value} (2 different values)
10 (x1)
13 (x1)
[tradition] : object {2-12.items.[].system.tradition}
value : string {2-12.items.[].system.tradition.value} (same value: primal)
[area] : object {2-12.items.[].system.area}
[details] : string {2-12.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
type : string {2-12.items.[].system.area.type} (3 different values)
burst (x2)
emanation (x2)
line (x1)
value : integer {2-12.items.[].system.area.value} (3 different values)
20 (x2)
30 (x2)
120 (x1)
[cost] : object {2-12.items.[].system.cost}
value : string {2-12.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
False (x25)
True (x1)
[defense] : object {2-12.items.[].system.defense}
save : object {2-12.items.[].system.defense.save}
basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x3)
statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
reflex (x5)
will (x2)
fortitude (x1)
[duration] : object {2-12.items.[].system.duration}
sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
value : string {2-12.items.[].system.duration.value} (6 different values)
until the next time you make your daily preparations (x2)
5 minutes (x2)
1 minute (x4)
(x15)
varies (x2)
10 minutes (x1)
[location] : object {2-12.items.[].system.location}
[heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
2 (x7)
1 (x7)
3 (x2)
value : string {2-12.items.[].system.location.value} (2 different values)
yqDrODzfNQk71yE9 (x11)
Lerm8VftVl7naNNg (x15)
[requirements] : string {2-12.items.[].system.requirements} (same value: )
[target] : object {2-12.items.[].system.target}
value : string {2-12.items.[].system.target.value} (6 different values)
1 willing creature (x4)
(x7)
1 or 2 creatures (x2)
1 creature (x9)
1 creature or unattended object (x2)
1 dying creature (x2)
[time] : object {2-12.items.[].system.time}
value : string {2-12.items.[].system.time.value} (2 different values)
10 minutes (x2)
2 (x24)
[heightening] : object {2-12.items.[].system.heightening}
[levels] : object {2-12.items.[].system.heightening.levels}
[6] : object {2-12.items.[].system.heightening.levels.6}
target : object {2-12.items.[].system.heightening.levels.6.target}
value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
[3] : object {2-12.items.[].system.heightening.levels.3}
target : object {2-12.items.[].system.heightening.levels.3.target}
value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
type : string {2-12.items.[].system.heightening.type} (2 different values)
fixed (x4)
interval (x9)
[damage] : object {2-12.items.[].system.heightening.damage}
0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
1d4 (x6)
2d6 (x2)
1d12 (x1)
[interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
[mod] : object {2-12.items.[].system.mod}
value : integer {2-12.items.[].system.mod.value} (2 different values)
10 (x1)
11 (x1)
[proficient] : object {2-12.items.[].system.proficient}
value : integer {2-12.items.[].system.proficient.value} (same value: 0)
type : string {2-12.items.[].type} (8 different values)
weapon (x14)
armor (x8)
consumable (x6)
melee (x20)
action (x23)
spellcastingEntry (x2)
spell (x26)
lore (x2)
[flags] : object {2-12.items.[].flags}
pf2e : object {2-12.items.[].flags.pf2e}
linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
Xo3Z9RLwt7njxA4f (x1)
1CWLFGL8CQLZe4eE (x1)
kMQTeGhHPms3YWJ2 (x1)
zaqEMm3kygaEmosJ (x1)
EZ3UuyTcButPvoJM (x2)
QjUmtwBmOfqEM43M (x1)
BK5wVTwAe5fGuolA (x1)
nz3RxV9V0FYL1Y0h (x1)
rxbJa9OatLoUBt4Z (x1)
cZ7qYQFEWi1S3Abb (x1)
xV06IC9Kcp14Qmk8 (x1)
3Kl6Cr8srjCbumOZ (x1)
7jabhUbGV23T59R3 (x1)
L3VWMZWkFN1QW8GJ (x1)
name : string {2-12.name} (all different values)
[prototypeToken] : object {2-12.prototypeToken}
name : string {2-12.prototypeToken.name} (3 different values)
Artennod Raike (x2)
Greeleep (x2)
Master Sergeant Morgroar (x2)
system : object {2-12.system}
[abilities] : object {2-12.system.abilities}
cha : object {2-12.system.abilities.cha}
mod : integer {2-12.system.abilities.cha.mod} (5 different values)
3 (x2)
1 (x4)
-2 (x1)
-4 (x1)
-1 (x2)
con : object {2-12.system.abilities.con}
mod : integer {2-12.system.abilities.con.mod} (6 different values)
3 (x2)
1 (x3)
6 (x1)
2 (x2)
4 (x1)
5 (x1)
dex : object {2-12.system.abilities.dex}
mod : integer {2-12.system.abilities.dex.mod} (6 different values)
5 (x1)
6 (x1)
3 (x4)
4 (x2)
2 (x1)
1 (x1)
int : object {2-12.system.abilities.int}
mod : integer {2-12.system.abilities.int.mod} (5 different values)
1 (x2)
0 (x4)
-4 (x1)
-5 (x1)
4 (x2)
str : object {2-12.system.abilities.str}
mod : integer {2-12.system.abilities.str.mod} (5 different values)
2 (x3)
3 (x3)
7 (x1)
4 (x2)
6 (x1)
wis : object {2-12.system.abilities.wis}
mod : integer {2-12.system.abilities.wis.mod} (4 different values)
2 (x3)
4 (x1)
1 (x4)
3 (x2)
attributes : object {2-12.system.attributes}
ac : object {2-12.system.attributes.ac}
[details] : string {2-12.system.attributes.ac.details} (same value: )
value : integer {2-12.system.attributes.ac.value} (8 different values)
22 (x2)
25 (x2)
19 (x1)
21 (x2)
26 (x1)
10 (x1)
16 (x1)
18 (x1)
[allSaves] : object {2-12.system.attributes.allSaves}
value : string {2-12.system.attributes.allSaves.value} (same value: )
hp : object {2-12.system.attributes.hp}
details : string {2-12.system.attributes.hp.details} (same value: )
max : integer {2-12.system.attributes.hp.max} (10 different values)
80 (x2)
125 (x1)
30 (x1)
60 (x1)
0 (x1)
25 (x1)
36 (x1)
58 (x1)
85 (x1)
105 (x1)
temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
value : integer {2-12.system.attributes.hp.value} (10 different values)
80 (x2)
125 (x1)
30 (x1)
60 (x1)
0 (x1)
25 (x1)
36 (x1)
58 (x1)
85 (x1)
105 (x1)
[tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
[speed] : object {2-12.system.attributes.speed}
otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
burrow (x2)
climb (x1)
value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
10 (x1)
20 (x1)
value : integer {2-12.system.attributes.speed.value} (2 different values)
25 (x8)
40 (x2)
[details] : string {2-12.system.attributes.speed.details} (same value: powerful jumper)
[emitsSound] : string {2-12.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
[stealth] : object {2-12.system.attributes.stealth}
details : string {2-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {2-12.system.attributes.stealth.value} (same value: 10)
[resistances] : array<object> {2-12.system.attributes.resistances}
Length: min=2 max=2
Value type: object {2-12.system.attributes.resistances.[]}
type : string {2-12.system.attributes.resistances.[].type} (2 different values)
fire (x2)
poison (x2)
value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
details : object {2-12.system.details}
[blurb] : string {2-12.system.details.blurb} (2 different values)
(x9)
Variant bulette (x1)
[languages] : object {2-12.system.details.languages}
details : string {2-12.system.details.languages.details} (same value: )
value : array<string> {2-12.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-12.system.details.languages.value.[]} (3 different values)
common (x8)
goblin (x6)
draconic (x2)
level : object {2-12.system.details.level}
value : integer {2-12.system.details.level.value} (7 different values)
5 (x3)
7 (x2)
2 (x1)
4 (x1)
6 (x1)
3 (x2)
1 (x1)
[privateNotes] : string {2-12.system.details.privateNotes} (same value: )
[publicNotes] : string {2-12.system.details.publicNotes} (same value: )
publication : object {2-12.system.details.publication}
license : string {2-12.system.details.publication.license} (same value: OGL)
remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
title : string {2-12.system.details.publication.title} (same value: Pathfinder Society Scenario #2-12: Snakes in the Grass)
[description] : string {2-12.system.details.description} (same value: <p>An invisible rune imprinted on a chest's lock releases a powerful electrical discharge.</p>)
[disable] : string {2-12.system.details.disable} (same value: <p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>)
[isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
[reset] : string {2-12.system.details.reset} (same value: )
[routine] : string {2-12.system.details.routine} (same value: )
[initiative] : object {2-12.system.initiative}
statistic : string {2-12.system.initiative.statistic} (same value: perception)
[perception] : object {2-12.system.perception}
details : string {2-12.system.perception.details} (same value: )
mod : integer {2-12.system.perception.mod} (7 different values)
15 (x1)
18 (x1)
6 (x1)
14 (x4)
7 (x1)
8 (x1)
10 (x1)
senses : array<object> {2-12.system.perception.senses}
Length: min=0 max=2
Value type: object {2-12.system.perception.senses.[]}
type : string {2-12.system.perception.senses.[].type} (2 different values)
darkvision (x6)
scent (x2)
[acuity] : string {2-12.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
[resources] : object {2-12.system.resources}
[focus] : object {2-12.system.resources.focus}
max : integer {2-12.system.resources.focus.max} (same value: 1)
value : integer {2-12.system.resources.focus.value} (same value: 1)
saves : object {2-12.system.saves}
fortitude : object {2-12.system.saves.fortitude}
saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: )
value : integer {2-12.system.saves.fortitude.value} (6 different values)
12 (x1)
15 (x2)
7 (x2)
9 (x3)
18 (x2)
0 (x1)
reflex : object {2-12.system.saves.reflex}
saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: )
value : integer {2-12.system.saves.reflex.value} (7 different values)
15 (x2)
18 (x1)
9 (x2)
12 (x3)
14 (x1)
0 (x1)
7 (x1)
will : object {2-12.system.saves.will}
saveDetail : string {2-12.system.saves.will.saveDetail} (same value: )
value : integer {2-12.system.saves.will.value} (8 different values)
10 (x1)
13 (x1)
6 (x1)
12 (x2)
11 (x2)
0 (x1)
4 (x1)
9 (x2)
[skills] : object {2-12.system.skills}
[athletics] : object {2-12.system.skills.athletics}
base : integer {2-12.system.skills.athletics.base} (7 different values)
12 (x1)
16 (x1)
6 (x1)
9 (x1)
15 (x2)
7 (x1)
13 (x1)
[deception] : object {2-12.system.skills.deception}
base : integer {2-12.system.skills.deception.base} (5 different values)
14 (x1)
18 (x1)
5 (x2)
10 (x1)
8 (x1)
[diplomacy] : object {2-12.system.skills.diplomacy}
base : integer {2-12.system.skills.diplomacy.base} (3 different values)
14 (x1)
18 (x1)
8 (x1)
[intimidation] : object {2-12.system.skills.intimidation}
base : integer {2-12.system.skills.intimidation.base} (6 different values)
12 (x1)
16 (x1)
6 (x1)
8 (x1)
13 (x1)
15 (x1)
[stealth] : object {2-12.system.skills.stealth}
base : integer {2-12.system.skills.stealth.base} (5 different values)
10 (x1)
13 (x2)
6 (x1)
12 (x1)
15 (x1)
[thievery] : object {2-12.system.skills.thievery}
base : integer {2-12.system.skills.thievery.base} (3 different values)
10 (x1)
13 (x1)
8 (x1)
[survival] : object {2-12.system.skills.survival}
base : integer {2-12.system.skills.survival.base} (2 different values)
6 (x2)
10 (x1)
[acrobatics] : object {2-12.system.skills.acrobatics}
base : integer {2-12.system.skills.acrobatics.base} (3 different values)
13 (x1)
10 (x1)
12 (x1)
[arcana] : object {2-12.system.skills.arcana}
base : integer {2-12.system.skills.arcana.base} (2 different values)
10 (x1)
11 (x1)
[crafting] : object {2-12.system.skills.crafting}
base : integer {2-12.system.skills.crafting.base} (2 different values)
10 (x1)
11 (x1)
[nature] : object {2-12.system.skills.nature}
base : integer {2-12.system.skills.nature.base} (2 different values)
11 (x1)
13 (x1)
traits : object {2-12.system.traits}
rarity : string {2-12.system.traits.rarity} (3 different values)
unique (x6)
uncommon (x4)
common (x1)
size : object {2-12.system.traits.size}
value : string {2-12.system.traits.size.value} (3 different values)
med (x8)
huge (x1)
sm (x2)
value : array<string> {2-12.system.traits.value}
Length: min=1 max=4
Value type: string {2-12.system.traits.value.[]} (all different values)
[creatureType] : string {2-12.system.creatureType} (same value: )
[statusEffects] : array<> {2-12.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {2-12.type} (2 different values)
npc (x10)
hazard (x1)