428 lines
23 KiB
Plaintext
428 lines
23 KiB
Plaintext
2-05
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Different values: 10
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=====================================
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object {2-05}
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_id : string {2-05._id} (all different values)
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folder : string {2-05.folder} (same value: jsl5ODZJ60Ksx08E)
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img : string {2-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {2-05.items}
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Length: min=4 max=8
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Value type: object {2-05.items.[]}
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_id : string {2-05.items.[]._id} (42 different values)
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img : string {2-05.items.[].img} (6 different values)
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systems/pf2e/icons/default-icons/melee.svg (x18)
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systems/pf2e/icons/actions/Reaction.webp (x6)
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systems/pf2e/icons/actions/Passive.webp (x16)
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systems/pf2e/icons/actions/OneAction.webp (x7)
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systems/pf2e/icons/conditions/slowed.webp (x2)
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systems/pf2e/icons/actions/TwoActions.webp (x4)
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name : string {2-05.items.[].name} (23 different values)
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sort : integer {2-05.items.[].sort} (8 different values)
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100000 (x10)
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200000 (x10)
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300000 (x10)
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400000 (x10)
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500000 (x6)
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600000 (x4)
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700000 (x2)
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800000 (x1)
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system : object {2-05.items.[].system}
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[attack] : object {2-05.items.[].system.attack}
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value : string {2-05.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-05.items.[].system.attackEffects}
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value : array<string> {2-05.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: knockdown)
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[custom] : string {2-05.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {2-05.items.[].system.bonus}
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value : integer {2-05.items.[].system.bonus.value} (7 different values)
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9 (x2)
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12 (x4)
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15 (x2)
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7 (x3)
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8 (x3)
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11 (x2)
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14 (x2)
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[damageRolls] : object {2-05.items.[].system.damageRolls}
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[osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
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damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
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1d6+4 (x1)
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2d6+5 (x1)
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damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing)
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[gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
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damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
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1d4+4 (x1)
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1d8+5 (x1)
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damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing)
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[vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
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damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
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1d8+7 (x1)
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2d8+8 (x1)
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damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning)
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[i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
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damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
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1d4+7 (x1)
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1d4+8 (x1)
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damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning)
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[qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
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damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4)
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damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire)
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[n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
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damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
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1d4 (x1)
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1d6+2 (x1)
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damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire)
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[fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
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damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
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1d6 (x1)
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1d8 (x1)
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damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire)
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[egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
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damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
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1d4 (x1)
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1d6 (x1)
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damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing)
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[vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
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damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
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1d8+3 (x1)
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2d8+4 (x1)
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damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing)
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[xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
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damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4)
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damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity)
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[i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
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damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
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1d6+3 (x1)
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2d6+4 (x1)
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damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing)
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description : object {2-05.items.[].system.description}
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value : string {2-05.items.[].system.description.value} (23 different values)
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publication : object {2-05.items.[].system.publication}
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license : string {2-05.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
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title : string {2-05.items.[].system.publication.title} (3 different values)
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(x41)
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Pathfinder Bestiary 2 (x6)
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Pathfinder Bestiary (x6)
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rules : ###FoundryRulesObject###
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[slug] : string {2-05.items.[].system.slug} (5 different values)
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negative-healing (x6)
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rend (x2)
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slowed (x2)
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regeneration (x2)
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knockdown (x2)
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[traits] : object {2-05.items.[].system.traits}
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rarity : string {2-05.items.[].system.traits.rarity} (same value: common)
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value : array<string> {2-05.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
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reach-10 (x8)
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unarmed (x8)
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agile (x4)
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brutal (x2)
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range-increment-30 (x2)
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aura (x2)
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fire (x2)
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finesse (x4)
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range-increment-10 (x2)
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unholy (x2)
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concentrate (x2)
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electricity (x2)
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primal (x4)
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auditory (x2)
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sonic (x2)
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[weaponType] : object {2-05.items.[].system.weaponType}
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value : string {2-05.items.[].system.weaponType.value} (2 different values)
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melee (x14)
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ranged (x4)
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[actionType] : object {2-05.items.[].system.actionType}
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value : string {2-05.items.[].system.actionType.value} (3 different values)
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reaction (x6)
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passive (x16)
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action (x11)
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[actions] : object {2-05.items.[].system.actions}
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[value] : integer {2-05.items.[].system.actions.value} (2 different values)
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1 (x7)
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2 (x4)
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[category] : string {2-05.items.[].system.category} (3 different values)
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defensive (x18)
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offensive (x13)
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interaction (x2)
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[duration] : object {2-05.items.[].system.duration}
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value : integer {2-05.items.[].system.duration.value} (same value: 0)
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[group] : mixed
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[overrides] : array<> {2-05.items.[].system.overrides}
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Length: min=0 max=0
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Value type: mixed
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[references] : object {2-05.items.[].system.references}
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children : array<> {2-05.items.[].system.references.children}
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Length: min=0 max=0
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Value type: mixed
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immunityFrom : array<> {2-05.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: mixed
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overriddenBy : array<> {2-05.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: mixed
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overrides : array<> {2-05.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: mixed
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[value] : object {2-05.items.[].system.value}
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isValued : boolean {2-05.items.[].system.value.isValued} (same value: True)
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value : integer {2-05.items.[].system.value.value} (same value: 1)
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[deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
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type : string {2-05.items.[].type} (3 different values)
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melee (x18)
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action (x33)
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condition (x2)
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[_stats] : object {2-05.items.[]._stats}
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compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x2)
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Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2)
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name : string {2-05.name} (all different values)
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prototypeToken : object {2-05.prototypeToken}
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name : string {2-05.prototypeToken.name} (5 different values)
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Ash Skeleton (x2)
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Fire-Eye Cyclops Zombie (x2)
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Flaming Eye (x2)
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Spark Troll (x2)
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Storm Bear (x2)
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system : object {2-05.system}
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abilities : object {2-05.system.abilities}
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cha : object {2-05.system.abilities.cha}
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mod : integer {2-05.system.abilities.cha.mod} (3 different values)
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1 (x3)
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-2 (x4)
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0 (x3)
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con : object {2-05.system.abilities.con}
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mod : integer {2-05.system.abilities.con.mod} (2 different values)
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3 (x8)
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2 (x2)
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dex : object {2-05.system.abilities.dex}
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mod : integer {2-05.system.abilities.dex.mod} (5 different values)
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1 (x2)
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-1 (x2)
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3 (x4)
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4 (x1)
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2 (x1)
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int : object {2-05.system.abilities.int}
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mod : integer {2-05.system.abilities.int.mod} (3 different values)
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-5 (x6)
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-1 (x2)
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-3 (x2)
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str : object {2-05.system.abilities.str}
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mod : integer {2-05.system.abilities.str.mod} (5 different values)
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4 (x2)
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5 (x2)
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6 (x1)
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0 (x4)
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3 (x1)
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wis : object {2-05.system.abilities.wis}
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mod : integer {2-05.system.abilities.wis.mod} (2 different values)
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0 (x6)
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1 (x4)
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attributes : object {2-05.system.attributes}
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ac : object {2-05.system.attributes.ac}
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details : string {2-05.system.attributes.ac.details} (same value: )
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value : integer {2-05.system.attributes.ac.value} (4 different values)
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16 (x4)
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18 (x3)
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15 (x2)
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21 (x1)
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allSaves : object {2-05.system.attributes.allSaves}
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value : string {2-05.system.attributes.allSaves.value} (same value: )
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hp : object {2-05.system.attributes.hp}
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details : string {2-05.system.attributes.hp.details} (4 different values)
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void healing (x6)
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regeneration 2 (deactivated by acid or fire) (x1)
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regeneration 3 (deactivated by acid or fire) (x1)
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(x2)
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max : integer {2-05.system.attributes.hp.max} (8 different values)
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12 (x1)
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30 (x2)
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93 (x1)
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120 (x1)
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8 (x2)
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20 (x1)
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22 (x1)
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60 (x1)
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temp : integer {2-05.system.attributes.hp.temp} (same value: 0)
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value : integer {2-05.system.attributes.hp.value} (8 different values)
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12 (x1)
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30 (x2)
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93 (x1)
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120 (x1)
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8 (x2)
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20 (x1)
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22 (x1)
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60 (x1)
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immunities : array<object> {2-05.system.attributes.immunities}
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Length: min=1 max=6
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Value type: object {2-05.system.attributes.immunities.[]}
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type : string {2-05.system.attributes.immunities.[].type} (7 different values)
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death-effects (x6)
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disease (x6)
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paralyzed (x6)
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poison (x6)
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unconscious (x6)
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fire (x4)
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electricity (x4)
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[resistances] : array<object> {2-05.system.attributes.resistances}
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Length: min=5 max=5
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Value type: object {2-05.system.attributes.resistances.[]}
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type : string {2-05.system.attributes.resistances.[].type} (5 different values)
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cold (x2)
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electricity (x2)
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fire (x2)
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piercing (x2)
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slashing (x2)
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value : integer {2-05.system.attributes.resistances.[].value} (same value: 5)
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speed : object {2-05.system.attributes.speed}
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otherSpeeds : array<object> {2-05.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {2-05.system.attributes.speed.otherSpeeds.[]}
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type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
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value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
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30 (x2)
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10 (x2)
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value : integer {2-05.system.attributes.speed.value} (3 different values)
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25 (x6)
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0 (x2)
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35 (x2)
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[weaknesses] : array<object> {2-05.system.attributes.weaknesses}
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Length: min=2 max=2
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Value type: object {2-05.system.attributes.weaknesses.[]}
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type : string {2-05.system.attributes.weaknesses.[].type} (4 different values)
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vitality (x2)
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slashing (x2)
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fire (x2)
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holy (x2)
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value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values)
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10 (x4)
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2 (x2)
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3 (x2)
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details : object {2-05.system.details}
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blurb : string {2-05.system.details.blurb} (same value: )
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languages : object {2-05.system.details.languages}
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details : string {2-05.system.details.languages.details} (same value: )
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value : array<string> {2-05.system.details.languages.value}
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Length: min=0 max=2
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Value type: string {2-05.system.details.languages.value.[]} (2 different values)
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chthonian (x2)
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jotun (x2)
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level : object {2-05.system.details.level}
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value : integer {2-05.system.details.level.value} (6 different values)
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1 (x3)
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3 (x2)
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5 (x1)
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-1 (x2)
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2 (x1)
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4 (x1)
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privateNotes : string {2-05.system.details.privateNotes} (same value: )
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publicNotes : string {2-05.system.details.publicNotes} (same value: )
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publication : object {2-05.system.details.publication}
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license : string {2-05.system.details.publication.license} (same value: OGL)
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remaster : boolean {2-05.system.details.publication.remaster} (same value: False)
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title : string {2-05.system.details.publication.title} (same value: Pathfinder Society Scenario #2-05: Balancing the Scales)
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initiative : object {2-05.system.initiative}
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statistic : string {2-05.system.initiative.statistic} (same value: perception)
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perception : object {2-05.system.perception}
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details : string {2-05.system.perception.details} (same value: )
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mod : integer {2-05.system.perception.mod} (6 different values)
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5 (x2)
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7 (x4)
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4 (x1)
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3 (x1)
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6 (x1)
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11 (x1)
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senses : array<object> {2-05.system.perception.senses}
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Length: min=1 max=2
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Value type: object {2-05.system.perception.senses.[]}
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type : string {2-05.system.perception.senses.[].type} (3 different values)
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darkvision (x8)
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low-light-vision (x2)
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scent (x2)
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[acuity] : string {2-05.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {2-05.system.perception.senses.[].range} (same value: 30)
|
|
resources : object {2-05.system.resources}
|
|
saves : object {2-05.system.saves}
|
|
fortitude : object {2-05.system.saves.fortitude}
|
|
saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {2-05.system.saves.fortitude.value} (8 different values)
|
|
8 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
4 (x2)
|
|
6 (x2)
|
|
11 (x1)
|
|
13 (x1)
|
|
reflex : object {2-05.system.saves.reflex}
|
|
saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {2-05.system.saves.reflex.value} (7 different values)
|
|
6 (x2)
|
|
8 (x2)
|
|
4 (x1)
|
|
7 (x2)
|
|
9 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
will : object {2-05.system.saves.will}
|
|
saveDetail : string {2-05.system.saves.will.saveDetail} (same value: )
|
|
value : integer {2-05.system.saves.will.value} (6 different values)
|
|
3 (x3)
|
|
5 (x3)
|
|
9 (x1)
|
|
2 (x1)
|
|
4 (x1)
|
|
7 (x1)
|
|
skills : object {2-05.system.skills}
|
|
[athletics] : object {2-05.system.skills.athletics}
|
|
base : integer {2-05.system.skills.athletics.base} (4 different values)
|
|
9 (x2)
|
|
10 (x1)
|
|
12 (x2)
|
|
15 (x1)
|
|
[deception] : object {2-05.system.skills.deception}
|
|
base : integer {2-05.system.skills.deception.base} (2 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
[stealth] : object {2-05.system.skills.stealth}
|
|
base : integer {2-05.system.skills.stealth.base} (2 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
[acrobatics] : object {2-05.system.skills.acrobatics}
|
|
base : integer {2-05.system.skills.acrobatics.base} (3 different values)
|
|
5 (x2)
|
|
7 (x1)
|
|
8 (x1)
|
|
traits : object {2-05.system.traits}
|
|
rarity : string {2-05.system.traits.rarity} (3 different values)
|
|
uncommon (x6)
|
|
rare (x2)
|
|
common (x2)
|
|
size : object {2-05.system.traits.size}
|
|
value : string {2-05.system.traits.size.value} (3 different values)
|
|
lg (x4)
|
|
tiny (x4)
|
|
med (x2)
|
|
value : array<string> {2-05.system.traits.value}
|
|
Length: min=2 max=6
|
|
Value type: string {2-05.system.traits.value.[]} (13 different values)
|
|
evil (x8)
|
|
mindless (x6)
|
|
skeleton (x2)
|
|
undead (x6)
|
|
unholy (x8)
|
|
fire (x4)
|
|
zombie (x2)
|
|
chaotic (x2)
|
|
elemental (x1)
|
|
fiend (x2)
|
|
troll (x2)
|
|
electricity (x3)
|
|
beast (x2)
|
|
type : string {2-05.type} (same value: npc) |