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Pf2eDataScrapper/output/pf2e/packs/Wizard.txt
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Wizard
Different values: 31
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object {Wizard}
_id : string {Wizard._id} (all different values)
folder : string {Wizard.folder} (same value: 1hnibPkWYTTd3Gqw)
img : string {Wizard.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Wizard.name} (all different values)
system : object {Wizard.system}
actionType : object {Wizard.system.actionType}
value : string {Wizard.system.actionType.value} (4 different values)
passive (x18)
action (x10)
reaction (x2)
free (x1)
actions : object {Wizard.system.actions}
[value] : integer {Wizard.system.actions.value} (2 different values)
1 (x9)
2 (x1)
category : string {Wizard.system.category} (same value: class)
description : object {Wizard.system.description}
value : string {Wizard.system.description.value} (all different values)
level : object {Wizard.system.level}
value : integer {Wizard.system.level.value} (11 different values)
8 (x4)
20 (x5)
14 (x4)
4 (x3)
12 (x3)
6 (x4)
2 (x2)
18 (x3)
10 (x1)
16 (x1)
1 (x1)
prerequisites : object {Wizard.system.prerequisites}
value : array<object> {Wizard.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Wizard.system.prerequisites.value.[]}
value : string {Wizard.system.prerequisites.value.[].value} (10 different values)
arcane school (x1)
Archwizard's Spellcraft (x1)
arcane bond (x5)
Counterspell (x1)
Quick Recognition (x1)
expert in Deception (x1)
curriculum spells (x1)
Reprepare Spell (x1)
expert in Crafting (x1)
trained in Arcana (x1)
publication : object {Wizard.system.publication}
license : string {Wizard.system.publication.license} (2 different values)
ORC (x28)
OGL (x3)
remaster : boolean {Wizard.system.publication.remaster} (2 different values)
True (x28)
False (x3)
title : string {Wizard.system.publication.title} (4 different values)
Pathfinder Player Core (x28)
Pathfinder #156: The Apocalypse Prophet (x1)
Pathfinder #167: Ready? Fight! (x1)
Pathfinder #168: King of the Mountain (x1)
rules : ###FoundryRulesObject###
traits : object {Wizard.system.traits}
rarity : string {Wizard.system.traits.rarity} (2 different values)
common (x28)
uncommon (x3)
value : array<string> {Wizard.system.traits.value}
Length: min=1 max=4
Value type: string {Wizard.system.traits.value.[]} (8 different values)
wizard (x31)
manipulate (x6)
spellshape (x7)
concentrate (x4)
teleportation (x1)
fortune (x1)
mental (x1)
arcane (x1)
[selected] : object {Wizard.system.traits.selected}
wizard : string {Wizard.system.traits.selected.wizard} (same value: Wizard)
[selfEffect] : object {Wizard.system.selfEffect}
name : string {Wizard.system.selfEffect.name} (same value: Effect: Energy Ablation)
uuid : string {Wizard.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation)
[frequency] : object {Wizard.system.frequency}
max : integer {Wizard.system.frequency.max} (same value: 1)
per : string {Wizard.system.frequency.per} (2 different values)
day (x1)
PT1H (x1)
type : string {Wizard.type} (same value: feat)