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Pf2eDataScrapper/output/pf2e/packs/Starlit Sentinel.txt
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Starlit Sentinel
Different values: 6
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object {Starlit Sentinel}
_id : string {Starlit Sentinel._id} (all different values)
folder : string {Starlit Sentinel.folder} (same value: qAxIUqU7f0yo5Mtl)
img : string {Starlit Sentinel.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Starlit Sentinel.name} (all different values)
system : object {Starlit Sentinel.system}
actionType : object {Starlit Sentinel.system.actionType}
value : string {Starlit Sentinel.system.actionType.value} (2 different values)
action (x2)
passive (x4)
actions : object {Starlit Sentinel.system.actions}
[value] : integer {Starlit Sentinel.system.actions.value} (2 different values)
1 (x1)
2 (x1)
category : string {Starlit Sentinel.system.category} (same value: class)
description : object {Starlit Sentinel.system.description}
value : string {Starlit Sentinel.system.description.value} (all different values)
level : object {Starlit Sentinel.system.level}
value : integer {Starlit Sentinel.system.level.value} (all different values)
prerequisites : object {Starlit Sentinel.system.prerequisites}
value : array<object> {Starlit Sentinel.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Starlit Sentinel.system.prerequisites.value.[]}
value : string {Starlit Sentinel.system.prerequisites.value.[].value} (same value: Starlit Sentinel Dedication)
publication : object {Starlit Sentinel.system.publication}
license : string {Starlit Sentinel.system.publication.license} (same value: ORC)
remaster : boolean {Starlit Sentinel.system.publication.remaster} (same value: True)
title : string {Starlit Sentinel.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
rules : ###FoundryRulesObject###
[selfEffect] : object {Starlit Sentinel.system.selfEffect}
name : string {Starlit Sentinel.system.selfEffect.name} (same value: Effect: Blade of the Heart)
uuid : string {Starlit Sentinel.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Blade of the Heart)
traits : object {Starlit Sentinel.system.traits}
rarity : string {Starlit Sentinel.system.traits.rarity} (2 different values)
common (x5)
rare (x1)
value : array<string> {Starlit Sentinel.system.traits.value}
Length: min=1 max=2
Value type: string {Starlit Sentinel.system.traits.value.[]} (3 different values)
archetype (x6)
emotion (x1)
dedication (x1)
[maxTakable] : integer {Starlit Sentinel.system.maxTakable} (same value: 2)
type : string {Starlit Sentinel.type} (same value: feat)