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Pf2eDataScrapper/output/pf2e/packs/Spell Effects.txt
T

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Spell Effects
Different values: 507
=====================================
object {Spell Effects}
_id : string {Spell Effects._id} (all different values)
img : string {Spell Effects.img} (374 different values)
name : string {Spell Effects.name} (all different values)
system : object {Spell Effects.system}
description : object {Spell Effects.system.description}
value : string {Spell Effects.system.description.value} (499 different values)
duration : object {Spell Effects.system.duration}
[expiry] : string {Spell Effects.system.duration.expiry} (2 different values)
turn-start (x441)
turn-end (x32)
sustained : boolean {Spell Effects.system.duration.sustained} (2 different values)
False (x470)
True (x37)
unit : string {Spell Effects.system.duration.unit} (6 different values)
minutes (x320)
hours (x30)
rounds (x106)
encounter (x1)
unlimited (x33)
days (x17)
value : integer {Spell Effects.system.duration.value} (15 different values)
1 (x380)
10 (x40)
-1 (x34)
0 (x13)
3 (x3)
8 (x5)
365 (x2)
7 (x3)
24 (x6)
5 (x12)
12 (x1)
30 (x3)
4 (x3)
20 (x1)
90 (x1)
level : object {Spell Effects.system.level}
value : integer {Spell Effects.system.level.value} (13 different values)
1 (x209)
4 (x75)
3 (x41)
5 (x37)
6 (x41)
7 (x21)
10 (x9)
2 (x57)
9 (x8)
8 (x6)
18 (x1)
20 (x1)
17 (x1)
publication : object {Spell Effects.system.publication}
license : string {Spell Effects.system.publication.license} (2 different values)
ORC (x288)
OGL (x219)
remaster : boolean {Spell Effects.system.publication.remaster} (2 different values)
True (x316)
False (x191)
title : string {Spell Effects.system.publication.title} (42 different values)
rules : ###FoundryRulesObject###
start : object {Spell Effects.system.start}
[initiative] : mixed
value : integer {Spell Effects.system.start.value} (2 different values)
0 (x506)
103462347 (x1)
tokenIcon : object {Spell Effects.system.tokenIcon}
show : boolean {Spell Effects.system.tokenIcon.show} (2 different values)
True (x506)
False (x1)
traits : object {Spell Effects.system.traits}
value : array<string> {Spell Effects.system.traits.value}
Length: min=0 max=1
Value type: string {Spell Effects.system.traits.value.[]} (2 different values)
disease (x1)
wizard (x1)
[rarity] : string {Spell Effects.system.traits.rarity} (2 different values)
common (x302)
uncommon (x1)
[badge] : object {Spell Effects.system.badge}
[labels] : array<string> {Spell Effects.system.badge.labels}
Length: min=2 max=10
Value type: string {Spell Effects.system.badge.labels.[]} (33 different values)
[loop] : boolean {Spell Effects.system.badge.loop} (2 different values)
False (x7)
True (x1)
type : string {Spell Effects.system.badge.type} (2 different values)
counter (x13)
formula (x6)
value : mixed
integer {Spell Effects.system.badge.value} (3 different values)
1 (x9)
3 (x3)
4 (x1)
string {Spell Effects.system.badge.value} (5 different values)
1d4 (x1)
(ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1)
(@item.level)d4 (x2)
(@item.level)d8 (x1)
1d20 (x1)
[evaluate] : boolean {Spell Effects.system.badge.evaluate} (same value: True)
[reevaluate] : mixed
[max] : integer {Spell Effects.system.badge.max} (2 different values)
3 (x2)
20 (x1)
[min] : integer {Spell Effects.system.badge.min} (same value: 0)
type : string {Spell Effects.type} (same value: effect)